Started by upstream project "jogl" build number 1029
originally caused by:
Started by user Sven Gothel
Building remotely on win64-nvgtx460-win7-jogamp-x64-sgothel-011 in workspace c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida
Checkout:win7-x86_64-nvida / c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida - hudson.remoting.Channel@17d0ae02:win64-nvgtx460-win7-jogamp-x64-sgothel-011
Using strategy: Default
Last Built Revision: Revision 238e2482fa6129418189458405ae2622987cd02e (origin/master)
Fetching changes from 1 remote Git repository
Fetching upstream changes from origin
Commencing build of Revision fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6 (origin/master)
Checking out Revision fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6 (origin/master)
No emails were triggered.
[make] $ cmd.exe /C '"ant.bat -file build.xml -Dlabel=win7-x86_64-nvida -Djoal.root=../../../../joal/label/win7-x86_64-nvida -Djogl.build.branch=master -Djogl.build.number=1029 -Dgluegen.root=../../../../gluegen/label/win7-x86_64-nvida -Djogl.basename=jogl -Djogl.build.commit=fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6 -Djogl.build.id=2013-07-04_14-49-17 -Dgluegen.basename=gluegen clean all junit.run && exit %%ERRORLEVEL%%"'
Buildfile: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\build.xml
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
[echo] Loaded C:\Users\jogamp/gluegen.properties.
[echo] antlr.jar=../../../../gluegen/label/win7-x86_64-nvida/make/lib/antlr.jar
[echo] junit.jar=../../../../gluegen/label/win7-x86_64-nvida/make/lib/junit.jar
[echo] win32.c.compiler=mingw64
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
[echo] isI386=${isI386}
[echo] isAMD64=true
[echo] is64Bit=true
[echo] isAbiEabiGnuArmel=${isAbiEabiGnuArmel}
[echo] isAbiEabiGnuArmhf=${isAbiEabiGnuArmhf}
[echo] jvmDataModel32Bit=${jvmDataModel32Bit}
[echo] jvmDataModel64Bit=${jvmDataModel64Bit}
[echo] jvmDataModel.arg=-Djnlp.no.jvm.data.model.set=true
[echo] FreeBSD=${isFreeBSD}
[echo] FreeBSDX86=${isFreeBSDX86}
[echo] FreeBSDAMD64=${isFreeBSDAMD64}
[echo] HPUX=${isHPUX}
[echo] IA64=${isIA64}
[echo] Android=${isAndroid}
[echo] AndroidARMv6=${isAndroidARMv6}
[echo] AndroidARMv6Armel=${isAndroidARMv6Armel}
[echo] AndroidARMv6Armhf=${isAndroidARMv6Armhf}
[echo] Linux=${isLinux}
[echo] LinuxAMD64=${isLinuxAMD64}
[echo] LinuxIA64=${isLinuxIA64}
[echo] LinuxX86=${isLinuxX86}
[echo] LinuxARMv6=${isLinuxARMv6}
[echo] LinuxARMv6Armel=${isLinuxARMv6Armel}
[echo] LinuxARMv6Armhf=${isLinuxARMv6Armhf}
[echo] LinuxAlpha=${isLinuxAlpha}
[echo] LinuxHppa=${isLinuxHppa}
[echo] LinuxMips=${isLinuxMips}
[echo] LinuxMipsel=${isLinuxMipsel}
[echo] LinuxPpc=${isLinuxPpc}
[echo] Linuxs390=${isLinuxs390}
[echo] Linuxs390x=${isLinuxs390x}
[echo] LinuxSparc=${isLinuxSparc}
[echo] OS X=${isOSX}
[echo] OS X PPC=${use.macosppc}
[echo] OS X x32=${use.macosx32}
[echo] OS X x64=${use.macosx64}
[echo] Solaris=${isSolaris}
[echo] Solaris32Bit=${isSolaris32Bit}
[echo] Solaris64Bit=${isSolaris64Bit}
[echo] SolarisSparc=${isSolarisSparc}
[echo] SolarisSparcv9=${isSolarisSparcv9}
[echo] SolarisAMD64=${isSolarisAMD64}
[echo] SolarisX86=${isSolarisX86}
[echo] Unix=${isUnix}
[echo] Windows=true
[echo] X11=${isX11}
[echo] os=Windows 7
[echo] os=6.1
[echo] arch=amd64
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
[echo] os and arch: windows-amd64
gluegen.cpptasks.detect.os:
common.init:
[echo] setup.noAWT: ${setup.noAWT}
[echo] setup.noNativeAWT: ${setup.noNativeAWT}
[echo] setup.noNativeDesktop: ${setup.noNativeDesktop}
[echo] Loaded C:\Users\jogamp/jogl.properties.
[echo] Loaded C:\Users\jogamp/gluegen.properties.
[echo] antlr.jar=../../../../gluegen/label/win7-x86_64-nvida/make/lib/antlr.jar
[echo] junit.jar=../../../../gluegen/label/win7-x86_64-nvida/make/lib/junit.jar
[echo] android.jar=../../../../gluegen/label/win7-x86_64-nvida/make/lib/android-sdk/15/android.jar
[echo] swt.jar=../make/lib/swt/win32-win32-x86_64/swt-debug.jar
[echo] isSWTRuntimeAvailable=true
[echo] joal-jars.available: true ../../../../joal/label/win7-x86_64-nvida/build/joal.jar
init:
clean:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
base.init:
[echo] java.excludes.all: ${java.excludes.awt}
declare.common:
clean:
java.generate.cleantemp:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
partitioning.setup:
[echo] isX11 : ${isX11}
[echo] setup.noNativeDesktop : ${setup.noNativeDesktop}
[echo] setup.addNativeOpenMAX : ${setup.addNativeOpenMAX}
[echo] setup.addNativeNVidiaCG: true
[echo] java.excludes.all: jogamp/opengl/gl2/fixme/** com/jogamp/audio/windows/waveout/TestSpatialization.java ${java.excludes.awt} ${java.excludes.swt}
declare.common:
clean:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
base.init:
[echo] setup.noOpenGL: ${setup.noOpenGL}
[echo] isWindows: true
[echo] isOSX: ${isOSX}
[echo] isX11: ${isX11}
[echo] isAndroid: ${isAndroid}
[echo] setup.addNativeKD: ${setup.addNativeKD}
[echo] setup.addNativeIntelGDL: ${setup.addNativeIntelGDL}
[echo] setup.addNativeBroadcom: ${setup.addNativeBroadcom}
[echo] setup.nonatives: ${setup.nonatives}
[echo] java.excludes.all: ${java.excludes.awt}, ${java.excludes.swt}, ${java.excludes.opengl}
declare.common:
clean:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
base.init:
[echo] setup.noOpenGL: ${setup.noOpenGL}
[echo] isWindows: true
[echo] isOSX: ${isOSX}
[echo] isX11: ${isX11}
[echo] isAndroid: ${isAndroid}
[echo] setup.addNativeKD: ${setup.addNativeKD}
[echo] setup.addNativeIntelGDL: ${setup.addNativeIntelGDL}
[echo] setup.addNativeBroadcom: ${setup.addNativeBroadcom}
[echo] setup.nonatives: ${setup.nonatives}
[echo] java.excludes.all: ${java.excludes.awt}, ${java.excludes.swt}, ${java.excludes.opengl}
declare.common:
clean:
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
clean:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
init:
build.nativewindow:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
base.init:
[echo] java.excludes.all: ${java.excludes.awt}
declare.common:
init:
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\gensrc\classes
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\gensrc\native
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\gensrc\native\MacOSX
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\gensrc\native\Windows
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\gensrc\native\X11
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\classes
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\obj
common.gluegen.build:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
[echo] Loaded C:\Users\jogamp/gluegen.properties.
[echo] antlr.jar=../../../../gluegen/label/win7-x86_64-nvida/make/lib/antlr.jar
[echo] junit.jar=../../../../gluegen/label/win7-x86_64-nvida/make/lib/junit.jar
[echo] win32.c.compiler=mingw64
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
[echo] isI386=${isI386}
[echo] isAMD64=true
[echo] is64Bit=true
[echo] isAbiEabiGnuArmel=${isAbiEabiGnuArmel}
[echo] isAbiEabiGnuArmhf=${isAbiEabiGnuArmhf}
[echo] jvmDataModel32Bit=${jvmDataModel32Bit}
[echo] jvmDataModel64Bit=${jvmDataModel64Bit}
[echo] jvmDataModel.arg=-Djnlp.no.jvm.data.model.set=true
[echo] FreeBSD=${isFreeBSD}
[echo] FreeBSDX86=${isFreeBSDX86}
[echo] FreeBSDAMD64=${isFreeBSDAMD64}
[echo] HPUX=${isHPUX}
[echo] IA64=${isIA64}
[echo] Android=${isAndroid}
[echo] AndroidARMv6=${isAndroidARMv6}
[echo] AndroidARMv6Armel=${isAndroidARMv6Armel}
[echo] AndroidARMv6Armhf=${isAndroidARMv6Armhf}
[echo] Linux=${isLinux}
[echo] LinuxAMD64=${isLinuxAMD64}
[echo] LinuxIA64=${isLinuxIA64}
[echo] LinuxX86=${isLinuxX86}
[echo] LinuxARMv6=${isLinuxARMv6}
[echo] LinuxARMv6Armel=${isLinuxARMv6Armel}
[echo] LinuxARMv6Armhf=${isLinuxARMv6Armhf}
[echo] LinuxAlpha=${isLinuxAlpha}
[echo] LinuxHppa=${isLinuxHppa}
[echo] LinuxMips=${isLinuxMips}
[echo] LinuxMipsel=${isLinuxMipsel}
[echo] LinuxPpc=${isLinuxPpc}
[echo] Linuxs390=${isLinuxs390}
[echo] Linuxs390x=${isLinuxs390x}
[echo] LinuxSparc=${isLinuxSparc}
[echo] OS X=${isOSX}
[echo] OS X PPC=${use.macosppc}
[echo] OS X x32=${use.macosx32}
[echo] OS X x64=${use.macosx64}
[echo] Solaris=${isSolaris}
[echo] Solaris32Bit=${isSolaris32Bit}
[echo] Solaris64Bit=${isSolaris64Bit}
[echo] SolarisSparc=${isSolarisSparc}
[echo] SolarisSparcv9=${isSolarisSparcv9}
[echo] SolarisAMD64=${isSolarisAMD64}
[echo] SolarisX86=${isSolarisX86}
[echo] Unix=${isUnix}
[echo] Windows=true
[echo] X11=${isX11}
[echo] os=Windows 7
[echo] os=6.1
[echo] arch=amd64
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
[echo] os and arch: windows-amd64
gluegen.cpptasks.detect.os:
setup.excludes.nsig:
init.base:
init.android:
init:
java.class.path.validate:
validate:
gluegen.build.check.android-launcher:
android-launcher.build:
android-launcher.package:
gluegen.build.check.java:
gluegen.build.java:
gluegen.cpptasks.detect.compiler:
[echo] VC6=${isVC6}
[echo] VC7=${isVC7}
[echo] VC8=${isVC8}
[echo] VC8_X64=${isVC8_X64}
[echo] VC9=${isVC9}
[echo] MingW=true
[echo] MingW32=${isMingW32}
[echo] MingW64=true
setup.java.home.dir.nonmacosx:
setup.java.home.dir.macosx:
setup.java.home.dir:
[echo] java.home.dir c:\jdk1.7.0_25_x64\jre/..
[echo] java.includes.dir c:\jdk1.7.0_25_x64\jre/../include
gluegen.cpptasks.configure.compiler:
gluegen.cpptasks.declare.compiler.environment:
gluegen.cpptasks.declare.compiler.win32.vc6:
gluegen.cpptasks.declare.compiler.win32.vc7:
gluegen.cpptasks.declare.compiler.win32.vc8:
gluegen.cpptasks.declare.compiler.win32.vc8_x64:
gluegen.cpptasks.declare.compiler.win32.vc9:
gluegen.cpptasks.declare.compiler.win32.mingw:
gluegen.cpptasks.declare.compiler.win64.mingw:
[echo] Win64.MingW
gluegen.cpptasks.declare.compiler.win32:
gluegen.cpptasks.declare.compiler.linux.x86:
gluegen.cpptasks.declare.compiler.linux.amd64:
gluegen.cpptasks.declare.compiler.linux.ia64:
gluegen.cpptasks.declare.compiler.linux.armv6:
gluegen.cpptasks.declare.compiler.linux.alpha:
gluegen.cpptasks.declare.compiler.linux.hppa:
gluegen.cpptasks.declare.compiler.linux.mips:
gluegen.cpptasks.declare.compiler.linux.mipsel:
gluegen.cpptasks.declare.compiler.linux.ppc:
gluegen.cpptasks.declare.compiler.linux.s390:
gluegen.cpptasks.declare.compiler.linux.s390x:
gluegen.cpptasks.declare.compiler.linux.sparc:
gluegen.cpptasks.declare.compiler.linux:
gluegen.cpptasks.declare.compiler.solaris32:
gluegen.cpptasks.declare.compiler.solaris.sparcv9:
gluegen.cpptasks.declare.compiler.solaris.amd64:
gluegen.cpptasks.declare.compiler.solaris:
gluegen.cpptasks.declare.compiler.macosx:
gluegen.cpptasks.declare.compiler.freebsd.x86:
gluegen.cpptasks.declare.compiler.freebsd.amd64:
gluegen.cpptasks.declare.compiler.freebsd:
gluegen.cpptasks.declare.compiler.hpux:
gluegen.cpptasks.declare.compiler:
[echo] java.lib.dir.platform: c:\jdk1.7.0_25_x64\jre/../jre/bin
gluegen.cpptasks.setup.compiler:
declare.win32.vc6:
declare.win32.vc7:
declare.win32.vc8:
declare.win32.vc8_x64:
declare.win32.vc9:
declare.win32.mingw:
declare.win64.mingw:
[echo] Win64.MingW
declare.win32:
declare.linux.x86:
declare.linux.amd64:
declare.linux.ia64:
declare.linux.hppa:
declare.linux.mips:
declare.linux.mipsel:
declare.linux.ppc:
declare.linux.s390:
declare.linux.s390x:
declare.linux.sparc:
declare.linux.armv6:
declare.linux:
declare.android:
declare.solaris32:
declare.solarisSparcv9:
declare.solarisAMD64:
declare.solaris:
declare.macosx:
declare.freebsd.x86:
declare.freebsd.amd64:
declare.freebsd:
declare.hpux:
c.configure:
gluegen.build.c:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
setup.excludes.nsig:
init.base:
init.android:
init:
java.class.path.validate:
validate:
gluegen.cpptasks.detect.compiler:
[echo] VC6=${isVC6}
[echo] VC7=${isVC7}
[echo] VC8=${isVC8}
[echo] VC8_X64=${isVC8_X64}
[echo] VC9=${isVC9}
[echo] MingW=true
[echo] MingW32=${isMingW32}
[echo] MingW64=true
setup.java.home.dir.nonmacosx:
setup.java.home.dir.macosx:
setup.java.home.dir:
[echo] java.home.dir c:\jdk1.7.0_25_x64\jre/..
[echo] java.includes.dir c:\jdk1.7.0_25_x64\jre/../include
gluegen.cpptasks.configure.compiler:
gluegen.cpptasks.declare.compiler.environment:
gluegen.cpptasks.declare.compiler.win32.vc6:
gluegen.cpptasks.declare.compiler.win32.vc7:
gluegen.cpptasks.declare.compiler.win32.vc8:
gluegen.cpptasks.declare.compiler.win32.vc8_x64:
gluegen.cpptasks.declare.compiler.win32.vc9:
gluegen.cpptasks.declare.compiler.win32.mingw:
gluegen.cpptasks.declare.compiler.win64.mingw:
[echo] Win64.MingW
gluegen.cpptasks.declare.compiler.win32:
gluegen.cpptasks.declare.compiler.linux.x86:
gluegen.cpptasks.declare.compiler.linux.amd64:
gluegen.cpptasks.declare.compiler.linux.ia64:
gluegen.cpptasks.declare.compiler.linux.armv6:
gluegen.cpptasks.declare.compiler.linux.alpha:
gluegen.cpptasks.declare.compiler.linux.hppa:
gluegen.cpptasks.declare.compiler.linux.mips:
gluegen.cpptasks.declare.compiler.linux.mipsel:
gluegen.cpptasks.declare.compiler.linux.ppc:
gluegen.cpptasks.declare.compiler.linux.s390:
gluegen.cpptasks.declare.compiler.linux.s390x:
gluegen.cpptasks.declare.compiler.linux.sparc:
gluegen.cpptasks.declare.compiler.linux:
gluegen.cpptasks.declare.compiler.solaris32:
gluegen.cpptasks.declare.compiler.solaris.sparcv9:
gluegen.cpptasks.declare.compiler.solaris.amd64:
gluegen.cpptasks.declare.compiler.solaris:
gluegen.cpptasks.declare.compiler.macosx:
gluegen.cpptasks.declare.compiler.freebsd.x86:
gluegen.cpptasks.declare.compiler.freebsd.amd64:
gluegen.cpptasks.declare.compiler.freebsd:
gluegen.cpptasks.declare.compiler.hpux:
gluegen.cpptasks.declare.compiler:
[echo] java.lib.dir.platform: c:\jdk1.7.0_25_x64\jre/../jre/bin
gluegen.cpptasks.setup.compiler:
declare.win32.vc6:
declare.win32.vc7:
declare.win32.vc8:
declare.win32.vc8_x64:
declare.win32.vc9:
declare.win32.mingw:
declare.win64.mingw:
[echo] Win64.MingW
declare.win32:
declare.linux.x86:
declare.linux.amd64:
declare.linux.ia64:
declare.linux.hppa:
declare.linux.mips:
declare.linux.mipsel:
declare.linux.ppc:
declare.linux.s390:
declare.linux.s390x:
declare.linux.sparc:
declare.linux.armv6:
declare.linux:
declare.android:
declare.solaris32:
declare.solarisSparcv9:
declare.solarisAMD64:
declare.solaris:
declare.macosx:
declare.freebsd.x86:
declare.freebsd.amd64:
declare.freebsd:
declare.hpux:
c.configure:
gluegen.build.c.impl:
base.compile:
java.generate.check:
java.generate:
java.generate.cleantemp:
[echo] Generating platform-specifics: X11
java.generate.platforms:
[echo] Generating platform-specifics: os: x11, cfgs: ./config/nativewindow/x11-lib.cfg, ./config/nativewindow/jawt-x11.cfg
java.generate.windowlib:
[echo] Generating Windowing Lib implementation class
java.generate.copy2temp:
[copy] Copied 1 empty directory to 1 empty directory under c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }"
java.generate.jawt:
[echo] Generating JAWT interface class
[echo] java.home.dir=${java.home.dir}
java.generate.copy2temp:
[copy] Copying 4 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JNIEnv * env;" of type "JAWT_DrawingSurface") not implemented yet
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "jobject target;" of type "JAWT_DrawingSurface") not implemented yet
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _jobject"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_DrawingSurface * ds;" of type "JAWT_DrawingSurfaceInfo") not implemented yet
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_Rectangle * clip;" of type "JAWT_DrawingSurfaceInfo") not implemented yet
[echo] Generating platform-specifics: Win32
java.generate.platforms:
[echo] Generating platform-specifics: os: win32, cfgs: ./config/nativewindow/win32-lib.cfg, ./config/nativewindow/jawt-win32.cfg
java.generate.windowlib:
[echo] Generating Windowing Lib implementation class
java.generate.copy2temp:
[copy] Copying 6 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle"
java.generate.jawt:
[echo] Generating JAWT interface class
[echo] java.home.dir=${java.home.dir}
java.generate.copy2temp:
[copy] Copying 8 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JNIEnv * env;" of type "JAWT_DrawingSurface") not implemented yet
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "jobject target;" of type "JAWT_DrawingSurface") not implemented yet
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _jobject"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_DrawingSurface * ds;" of type "JAWT_DrawingSurfaceInfo") not implemented yet
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_Rectangle * clip;" of type "JAWT_DrawingSurfaceInfo") not implemented yet
[echo] Generating platform-specifics: MacOSX
java.generate.platforms:
[echo] Generating platform-specifics: os: macosx, cfgs: ${windowlib.os.cfg}, ./config/nativewindow/jawt-macosx.cfg
java.generate.windowlib:
java.generate.jawt:
[echo] Generating JAWT interface class
[echo] java.home.dir=${java.home.dir}
java.generate.copy2temp:
[copy] Copying 6 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] WARNING: during forced struct emission: struct "JAWT_SurfaceLayers" not found
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JNIEnv * env;" of type "JAWT_DrawingSurface") not implemented yet
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "jobject target;" of type "JAWT_DrawingSurface") not implemented yet
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _jobject"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_DrawingSurface * ds;" of type "JAWT_DrawingSurfaceInfo") not implemented yet
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_Rectangle * clip;" of type "JAWT_DrawingSurfaceInfo") not implemented yet
[echo]
[echo] GlueGen has successfully generated files.
java.compile.javase:
[javac] Compiling 103 source files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\classes
[javac] Note: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\src\nativewindow\classes\jogamp\nativewindow\jawt\windows\Win32SunJDKReflection.java uses unchecked or unsafe operations.
[javac] Note: Recompile with -Xlint:unchecked for details.
java.compile:
gluegen.cpptasks.detect.compiler:
[echo] VC6=${isVC6}
[echo] VC7=${isVC7}
[echo] VC8=${isVC8}
[echo] VC8_X64=${isVC8_X64}
[echo] VC9=${isVC9}
[echo] MingW=true
[echo] MingW32=${isMingW32}
[echo] MingW64=true
setup.java.home.dir.nonmacosx:
setup.java.home.dir.macosx:
setup.java.home.dir:
[echo] java.home.dir c:\jdk1.7.0_25_x64\jre/..
[echo] java.includes.dir c:\jdk1.7.0_25_x64\jre/../include
gluegen.cpptasks.configure.compiler:
gluegen.cpptasks.declare.compiler.environment:
gluegen.cpptasks.declare.compiler.win32.vc6:
gluegen.cpptasks.declare.compiler.win32.vc7:
gluegen.cpptasks.declare.compiler.win32.vc8:
gluegen.cpptasks.declare.compiler.win32.vc8_x64:
gluegen.cpptasks.declare.compiler.win32.vc9:
gluegen.cpptasks.declare.compiler.win32.mingw:
gluegen.cpptasks.declare.compiler.win64.mingw:
[echo] Win64.MingW
gluegen.cpptasks.declare.compiler.win32:
gluegen.cpptasks.declare.compiler.linux.x86:
gluegen.cpptasks.declare.compiler.linux.amd64:
gluegen.cpptasks.declare.compiler.linux.ia64:
gluegen.cpptasks.declare.compiler.linux.armv6:
gluegen.cpptasks.declare.compiler.linux.alpha:
gluegen.cpptasks.declare.compiler.linux.hppa:
gluegen.cpptasks.declare.compiler.linux.mips:
gluegen.cpptasks.declare.compiler.linux.mipsel:
gluegen.cpptasks.declare.compiler.linux.ppc:
gluegen.cpptasks.declare.compiler.linux.s390:
gluegen.cpptasks.declare.compiler.linux.s390x:
gluegen.cpptasks.declare.compiler.linux.sparc:
gluegen.cpptasks.declare.compiler.linux:
gluegen.cpptasks.declare.compiler.solaris32:
gluegen.cpptasks.declare.compiler.solaris.sparcv9:
gluegen.cpptasks.declare.compiler.solaris.amd64:
gluegen.cpptasks.declare.compiler.solaris:
gluegen.cpptasks.declare.compiler.macosx:
gluegen.cpptasks.declare.compiler.freebsd.x86:
gluegen.cpptasks.declare.compiler.freebsd.amd64:
gluegen.cpptasks.declare.compiler.freebsd:
gluegen.cpptasks.declare.compiler.hpux:
gluegen.cpptasks.declare.compiler:
[echo] java.lib.dir.platform: c:\jdk1.7.0_25_x64\jre/../jre/bin
gluegen.cpptasks.setup.compiler:
c.configure.1:
c.configure.win32.vc:
c.configure.win32.mingw:
c.configure.win64.mingw:
[echo] Win64.MingW
c.configure.win32:
c.configure.linux.armv6:
c.configure.linux.x86:
c.configure.linux.amd64:
c.configure.linux.ia64:
c.configure.linux.hppa:
c.configure.linux.mips:
c.configure.linux.mipsel:
c.configure.linux.ppc:
c.configure.linux.s390:
c.configure.linux.sparc:
c.configure.x11:
c.configure.linux:
c.configure.android:
c.configure.solaris32:
c.configure.solaris.sparcv9:
c.configure.solaris.amd64:
c.configure.macosx:
c.configure.freebsd.x86:
c.configure.freebsd.amd64:
c.configure.freebsd:
c.configure.hpux:
c.configure.2:
c.configure:
c.build.nativewindow.windowlib.x11:
c.build.nativewindow.windowlib.windows:
[echo] Output lib name = nativewindow_win32
[echo] c.compiler.use-jawt false
[echo] nativewindow_win32.useLibJAWT ${nativewindow_win32.useLibJAWT}
[echo] Compiling nativewindow_win32
[echo] java.lib.dir.platform: c:\jdk1.7.0_25_x64\jre/../jre/bin
[cc] 4 total files to be compiled.
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] Starting link
rename.dylib:
rename.mingw.dll:
[move] Moving 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\obj
gluegen.properties.load.user:
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.striplibs:
[echo] Strip symbols from libs in ../build/nativewindow/obj
c.build.nativewindow.windowlib.macosx:
c.build.nativewindow.windowlib:
c.build.nativewindow.awt:
[echo] Output lib name = nativewindow_awt
[echo] c.compiler.use-jawt true
[echo] nativewindow_awt.useLibJAWT true
[echo] Compiling nativewindow_awt
[echo] java.lib.dir.platform: c:\jdk1.7.0_25_x64\jre/../jre/bin
[cc] 4 total files to be compiled.
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] Starting link
rename.dylib:
rename.mingw.dll:
[move] Moving 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\obj
gluegen.properties.load.user:
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.striplibs:
[echo] Strip symbols from libs in ../build/nativewindow/obj
c.build.nativewindow:
c.manifest:
setup-manifestfile:
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow
build-jars-awt:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\nativewindow-awt.jar
build-jars-x11:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\nativewindow-os-x11.jar
build-jars-windows:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\nativewindow-os-win.jar
build-jars-macosx:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\nativewindow-os-osx.jar
build-jars-javase:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\nativewindow-core.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\nativewindow-natives-windows-amd64.jar
build-jars:
generate.version.txt:
all:
build.jogl:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
partitioning.setup:
[echo] isX11 : ${isX11}
[echo] setup.noNativeDesktop : ${setup.noNativeDesktop}
[echo] setup.addNativeOpenMAX : ${setup.addNativeOpenMAX}
[echo] setup.addNativeNVidiaCG: true
[echo] java.excludes.all: jogamp/opengl/gl2/fixme/** com/jogamp/audio/windows/waveout/TestSpatialization.java ${java.excludes.awt} ${java.excludes.swt}
declare.common:
declare.gl.gles1:
declare.gl.gles2:
declare.gl.gles:
declare.gl.gl2:
init:
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\gensrc\classes
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\gensrc\native\jogl
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\gensrc\native\jogl\MacOSX
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\gensrc\native\jogl\Windows
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\gensrc\native\jogl\X11
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\gensrc\native\openmax
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\gensrc\native\libav
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\classes
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\obj
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\obj\jogl
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\obj\cg
common.gluegen.build:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
[echo] Loaded C:\Users\jogamp/gluegen.properties.
[echo] antlr.jar=../../../../gluegen/label/win7-x86_64-nvida/make/lib/antlr.jar
[echo] junit.jar=../../../../gluegen/label/win7-x86_64-nvida/make/lib/junit.jar
[echo] win32.c.compiler=mingw64
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
[echo] isI386=${isI386}
[echo] isAMD64=true
[echo] is64Bit=true
[echo] isAbiEabiGnuArmel=${isAbiEabiGnuArmel}
[echo] isAbiEabiGnuArmhf=${isAbiEabiGnuArmhf}
[echo] jvmDataModel32Bit=${jvmDataModel32Bit}
[echo] jvmDataModel64Bit=${jvmDataModel64Bit}
[echo] jvmDataModel.arg=-Djnlp.no.jvm.data.model.set=true
[echo] FreeBSD=${isFreeBSD}
[echo] FreeBSDX86=${isFreeBSDX86}
[echo] FreeBSDAMD64=${isFreeBSDAMD64}
[echo] HPUX=${isHPUX}
[echo] IA64=${isIA64}
[echo] Android=${isAndroid}
[echo] AndroidARMv6=${isAndroidARMv6}
[echo] AndroidARMv6Armel=${isAndroidARMv6Armel}
[echo] AndroidARMv6Armhf=${isAndroidARMv6Armhf}
[echo] Linux=${isLinux}
[echo] LinuxAMD64=${isLinuxAMD64}
[echo] LinuxIA64=${isLinuxIA64}
[echo] LinuxX86=${isLinuxX86}
[echo] LinuxARMv6=${isLinuxARMv6}
[echo] LinuxARMv6Armel=${isLinuxARMv6Armel}
[echo] LinuxARMv6Armhf=${isLinuxARMv6Armhf}
[echo] LinuxAlpha=${isLinuxAlpha}
[echo] LinuxHppa=${isLinuxHppa}
[echo] LinuxMips=${isLinuxMips}
[echo] LinuxMipsel=${isLinuxMipsel}
[echo] LinuxPpc=${isLinuxPpc}
[echo] Linuxs390=${isLinuxs390}
[echo] Linuxs390x=${isLinuxs390x}
[echo] LinuxSparc=${isLinuxSparc}
[echo] OS X=${isOSX}
[echo] OS X PPC=${use.macosppc}
[echo] OS X x32=${use.macosx32}
[echo] OS X x64=${use.macosx64}
[echo] Solaris=${isSolaris}
[echo] Solaris32Bit=${isSolaris32Bit}
[echo] Solaris64Bit=${isSolaris64Bit}
[echo] SolarisSparc=${isSolarisSparc}
[echo] SolarisSparcv9=${isSolarisSparcv9}
[echo] SolarisAMD64=${isSolarisAMD64}
[echo] SolarisX86=${isSolarisX86}
[echo] Unix=${isUnix}
[echo] Windows=true
[echo] X11=${isX11}
[echo] os=Windows 7
[echo] os=6.1
[echo] arch=amd64
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
[echo] os and arch: windows-amd64
gluegen.cpptasks.detect.os:
setup.excludes.nsig:
init.base:
init.android:
init:
java.class.path.validate:
validate:
gluegen.build.check.android-launcher:
android-launcher.build:
android-launcher.package:
gluegen.build.check.java:
gluegen.build.java:
gluegen.cpptasks.detect.compiler:
[echo] VC6=${isVC6}
[echo] VC7=${isVC7}
[echo] VC8=${isVC8}
[echo] VC8_X64=${isVC8_X64}
[echo] VC9=${isVC9}
[echo] MingW=true
[echo] MingW32=${isMingW32}
[echo] MingW64=true
setup.java.home.dir.nonmacosx:
setup.java.home.dir.macosx:
setup.java.home.dir:
[echo] java.home.dir c:\jdk1.7.0_25_x64\jre/..
[echo] java.includes.dir c:\jdk1.7.0_25_x64\jre/../include
gluegen.cpptasks.configure.compiler:
gluegen.cpptasks.declare.compiler.environment:
gluegen.cpptasks.declare.compiler.win32.vc6:
gluegen.cpptasks.declare.compiler.win32.vc7:
gluegen.cpptasks.declare.compiler.win32.vc8:
gluegen.cpptasks.declare.compiler.win32.vc8_x64:
gluegen.cpptasks.declare.compiler.win32.vc9:
gluegen.cpptasks.declare.compiler.win32.mingw:
gluegen.cpptasks.declare.compiler.win64.mingw:
[echo] Win64.MingW
gluegen.cpptasks.declare.compiler.win32:
gluegen.cpptasks.declare.compiler.linux.x86:
gluegen.cpptasks.declare.compiler.linux.amd64:
gluegen.cpptasks.declare.compiler.linux.ia64:
gluegen.cpptasks.declare.compiler.linux.armv6:
gluegen.cpptasks.declare.compiler.linux.alpha:
gluegen.cpptasks.declare.compiler.linux.hppa:
gluegen.cpptasks.declare.compiler.linux.mips:
gluegen.cpptasks.declare.compiler.linux.mipsel:
gluegen.cpptasks.declare.compiler.linux.ppc:
gluegen.cpptasks.declare.compiler.linux.s390:
gluegen.cpptasks.declare.compiler.linux.s390x:
gluegen.cpptasks.declare.compiler.linux.sparc:
gluegen.cpptasks.declare.compiler.linux:
gluegen.cpptasks.declare.compiler.solaris32:
gluegen.cpptasks.declare.compiler.solaris.sparcv9:
gluegen.cpptasks.declare.compiler.solaris.amd64:
gluegen.cpptasks.declare.compiler.solaris:
gluegen.cpptasks.declare.compiler.macosx:
gluegen.cpptasks.declare.compiler.freebsd.x86:
gluegen.cpptasks.declare.compiler.freebsd.amd64:
gluegen.cpptasks.declare.compiler.freebsd:
gluegen.cpptasks.declare.compiler.hpux:
gluegen.cpptasks.declare.compiler:
[echo] java.lib.dir.platform: c:\jdk1.7.0_25_x64\jre/../jre/bin
gluegen.cpptasks.setup.compiler:
declare.win32.vc6:
declare.win32.vc7:
declare.win32.vc8:
declare.win32.vc8_x64:
declare.win32.vc9:
declare.win32.mingw:
declare.win64.mingw:
[echo] Win64.MingW
declare.win32:
declare.linux.x86:
declare.linux.amd64:
declare.linux.ia64:
declare.linux.hppa:
declare.linux.mips:
declare.linux.mipsel:
declare.linux.ppc:
declare.linux.s390:
declare.linux.s390x:
declare.linux.sparc:
declare.linux.armv6:
declare.linux:
declare.android:
declare.solaris32:
declare.solarisSparcv9:
declare.solarisAMD64:
declare.solaris:
declare.macosx:
declare.freebsd.x86:
declare.freebsd.amd64:
declare.freebsd:
declare.hpux:
c.configure:
gluegen.build.c:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
setup.excludes.nsig:
init.base:
init.android:
init:
java.class.path.validate:
validate:
gluegen.cpptasks.detect.compiler:
[echo] VC6=${isVC6}
[echo] VC7=${isVC7}
[echo] VC8=${isVC8}
[echo] VC8_X64=${isVC8_X64}
[echo] VC9=${isVC9}
[echo] MingW=true
[echo] MingW32=${isMingW32}
[echo] MingW64=true
setup.java.home.dir.nonmacosx:
setup.java.home.dir.macosx:
setup.java.home.dir:
[echo] java.home.dir c:\jdk1.7.0_25_x64\jre/..
[echo] java.includes.dir c:\jdk1.7.0_25_x64\jre/../include
gluegen.cpptasks.configure.compiler:
gluegen.cpptasks.declare.compiler.environment:
gluegen.cpptasks.declare.compiler.win32.vc6:
gluegen.cpptasks.declare.compiler.win32.vc7:
gluegen.cpptasks.declare.compiler.win32.vc8:
gluegen.cpptasks.declare.compiler.win32.vc8_x64:
gluegen.cpptasks.declare.compiler.win32.vc9:
gluegen.cpptasks.declare.compiler.win32.mingw:
gluegen.cpptasks.declare.compiler.win64.mingw:
[echo] Win64.MingW
gluegen.cpptasks.declare.compiler.win32:
gluegen.cpptasks.declare.compiler.linux.x86:
gluegen.cpptasks.declare.compiler.linux.amd64:
gluegen.cpptasks.declare.compiler.linux.ia64:
gluegen.cpptasks.declare.compiler.linux.armv6:
gluegen.cpptasks.declare.compiler.linux.alpha:
gluegen.cpptasks.declare.compiler.linux.hppa:
gluegen.cpptasks.declare.compiler.linux.mips:
gluegen.cpptasks.declare.compiler.linux.mipsel:
gluegen.cpptasks.declare.compiler.linux.ppc:
gluegen.cpptasks.declare.compiler.linux.s390:
gluegen.cpptasks.declare.compiler.linux.s390x:
gluegen.cpptasks.declare.compiler.linux.sparc:
gluegen.cpptasks.declare.compiler.linux:
gluegen.cpptasks.declare.compiler.solaris32:
gluegen.cpptasks.declare.compiler.solaris.sparcv9:
gluegen.cpptasks.declare.compiler.solaris.amd64:
gluegen.cpptasks.declare.compiler.solaris:
gluegen.cpptasks.declare.compiler.macosx:
gluegen.cpptasks.declare.compiler.freebsd.x86:
gluegen.cpptasks.declare.compiler.freebsd.amd64:
gluegen.cpptasks.declare.compiler.freebsd:
gluegen.cpptasks.declare.compiler.hpux:
gluegen.cpptasks.declare.compiler:
[echo] java.lib.dir.platform: c:\jdk1.7.0_25_x64\jre/../jre/bin
gluegen.cpptasks.setup.compiler:
declare.win32.vc6:
declare.win32.vc7:
declare.win32.vc8:
declare.win32.vc8_x64:
declare.win32.vc9:
declare.win32.mingw:
declare.win64.mingw:
[echo] Win64.MingW
declare.win32:
declare.linux.x86:
declare.linux.amd64:
declare.linux.ia64:
declare.linux.hppa:
declare.linux.mips:
declare.linux.mipsel:
declare.linux.ppc:
declare.linux.s390:
declare.linux.s390x:
declare.linux.sparc:
declare.linux.armv6:
declare.linux:
declare.android:
declare.solaris32:
declare.solarisSparcv9:
declare.solarisAMD64:
declare.solaris:
declare.macosx:
declare.freebsd.x86:
declare.freebsd.amd64:
declare.freebsd:
declare.hpux:
c.configure:
gluegen.build.c.impl:
base.compile:
setup-manifestfile:
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl
build.gluegen-gl.jar:
[javac] Compiling 2 source files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\classes
[javac] Compiling 8 source files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\classes
[javac] warning: Supported source version 'RELEASE_6' from annotation processor 'com.jogamp.gluegen.structgen.CStructAnnotationProcessor' less than -source '1.7'
[javac] Note: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\src\jogl\classes\com\jogamp\gluegen\opengl\ant\StaticGLGenTask.java uses or overrides a deprecated API.
[javac] Note: Recompile with -Xlint:deprecation for details.
[javac] 1 warning
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\gluegen-gl.jar
java.generate.check:
java.generate:
[echo] Generating GL interface and implementation
java.generate.gl_if:
[echo] Generating GL interface
java.generate.copy2temp:
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLeglImageOES"
java.generate.gl2_es1_if:
[echo] Generating GL2_ES1 interface
java.generate.copy2temp:
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLeglImageOES"
java.generate.gl2_es2_if:
[echo] Generating GL2_ES2 interface
java.generate.copy2temp:
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLeglImageOES"
java.generate.gl2_gl3_if:
[echo] Generating GL2_GL3 interface
java.generate.copy2temp:
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync"
java.generate.gl2:
[echo] Generating GL2 interface
java.generate.copy2temp:
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync"
java.generate.gl3:
[echo] Generating GL3 interface
java.generate.copy2temp:
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync"
java.generate.gl3bc:
[echo] Generating GL3bc interface
java.generate.copy2temp:
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync"
java.generate.gl4:
[echo] Generating GL4 interface
java.generate.copy2temp:
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync"
java.generate.gl4bc:
[echo] Generating GL4bc implementation
java.generate.copy2temp:
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync"
java.generate.gles1:
[echo] Generating GLES1 interface and implementation
java.generate.copy2temp:
[copy] Copying 3 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLeglImageOES"
java.generate.gles2:
[echo] Generating GLES2 interface and implementation
java.generate.copy2temp:
[copy] Copying 3 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLeglImageOES"
java.generate.gl.all:
java.generate.window.system.es:
[echo] Generating EGL implementation class
java.generate.copy2temp:
[copy] Copying 3 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.pcpp.PCPP]: #warning "Info: Using generic void pointer for EGLNativeDisplayType, EGLNativeWindowType and EGLNativePixmapType" at "stub_includes\egl\EGL/eglplatform.h" line "98"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLContext"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLDisplay"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLConfig"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLNativeDisplayType"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLNativePixmapType"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLNativeWindowType"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLSurface"
java.generate.window.system.es.ext:
[echo] Generating EGLExt implementation class
java.generate.copy2temp:
[copy] Copying 2 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.pcpp.PCPP]: #warning "Info: Using generic void pointer for EGLNativeDisplayType, EGLNativeWindowType and EGLNativePixmapType" at "stub_includes\egl\EGL/eglplatform.h" line "98"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLContext"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLDisplay"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "EGLClientBuffer pData;" of type "EGLClientPixmapHI") not implemented yet
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLConfig"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLNativeDisplayType"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLNativePixmapType"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLNativeWindowType"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLSyncKHR"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLSurface"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLImageKHR"
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_eglCreateFenceSyncNV" assuming size of equivalent C return type (sizeof(EGLClientBuffer)): java.nio.ByteBuffer dispatch_eglCreateFenceSyncNV(long dpy, int condition, java.nio.IntBuffer attrib_list)
java.generate.gl.platforms:
java.generate.window.system.os0:
java.generate.window.system.os1:
[echo] Generating window system glue impl: x11
java.generate.copy2temp:
[copy] Copying 4 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXFBConfigRec"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXcontextRec"
java.generate.platform.glext:
[echo] Generating platform-specific OpenGL extension class: x11
java.generate.copy2temp:
[copy] Copying 2 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXFBConfigRec"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXcontextRec"
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_glXEnumerateVideoDevicesNV" assuming size of equivalent C return type (sizeof(int *)): java.nio.IntBuffer dispatch_glXEnumerateVideoDevicesNV(long dpy, int screen, java.nio.IntBuffer nelements)
java.generate.gl.platforms:
java.generate.window.system.os0:
java.generate.window.system.os1:
[echo] Generating window system glue impl: win32
java.generate.copy2temp:
[copy] Copying 3 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _proc"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle"
java.generate.platform.glext:
[echo] Generating platform-specific OpenGL extension class: win32
java.generate.copy2temp:
[copy] Copying 2 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] ANTLR Parsing Error: line 393:632591: unexpected token: RECT token name:ID
[gluegen] line 393:632591: unexpected token: RECT
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.specifierQualifierList(GnuCParser.java:3267)
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.structDeclaration(GnuCParser.java:3167)
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.structDeclarationList(GnuCParser.java:3137)
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.structOrUnionSpecifier(GnuCParser.java:2721)
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.typeSpecifier(GnuCParser.java:2534)
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.declSpecifiers(GnuCParser.java:1908)
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.declaration(GnuCParser.java:546)
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.externalDef(GnuCParser.java:490)
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.externalList(GnuCParser.java:258)
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.translationUnit(GnuCParser.java:219)
[gluegen] at com.jogamp.gluegen.GlueGen.run(GlueGen.java:131)
[gluegen] at com.jogamp.gluegen.GlueGen.main(GlueGen.java:363)
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle"
java.generate.gl.platforms:
java.generate.window.system.os0:
java.generate.window.system.os1:
[echo] Generating window system glue impl: macosx
java.generate.copy2temp:
[copy] Copying 4 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _cglShareGroupObj"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _cglPBufferObj"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _cglContextObj"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _cglPixelFormatObj"
java.generate.platform.glext:
[echo] Generating platform-specific OpenGL extension class: macosx
java.generate.copy2temp:
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
java.generate.glu.base:
[echo] Generating GLU class
java.generate.copy2temp:
[copy] Copying 3 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
java.generate.glu.GL2ES1:
[echo] Generating GLU class
java.generate.copy2temp:
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
java.generate.glu.GL2:
[echo] Generating GLU class
java.generate.copy2temp:
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp
[echo]
[echo] GlueGen and BuildStaticGLInfo have successfully generated files.
java.generate.cg.check:
java.generate.cg:
[gluegen] [WARNING com.jogamp.gluegen.pcpp.PCPP]: FAILED TO UNDEFINE: 'CG_PROFILE_MACRO' (line 64 file stub_includes\cg\Cg/cgGL_profiles.h)
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGtechnique"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGprogram"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGstateassignment"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGpass"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGannotation"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGcontext"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGeffect"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGparameter"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGstate"
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCopyProgram" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgCopyProgram(CGprogram program)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateArraySamplerState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgCreateArraySamplerState(CGcontext arg0, java.lang.String name, int arg2, int nelems)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateArrayState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgCreateArrayState(CGcontext arg0, java.lang.String name, int arg2, int nelems)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateContext" assuming size of equivalent C return type (sizeof(CGcontext)): CGcontext dispatch_cgCreateContext()
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateEffect" assuming size of equivalent C return type (sizeof(CGeffect)): CGeffect dispatch_cgCreateEffect(CGcontext arg0, java.lang.String code, java.lang.String[] args)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateEffectFromFile" assuming size of equivalent C return type (sizeof(CGeffect)): CGeffect dispatch_cgCreateEffectFromFile(CGcontext arg0, java.lang.String filename, java.lang.String[] args)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgCreateParameter(CGcontext ctx, int type)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateParameterArray" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgCreateParameterArray(CGcontext ctx, int type, int length)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateParameterMultiDimArray" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgCreateParameterMultiDimArray(CGcontext ctx, int type, int dim, java.nio.IntBuffer lengths)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateProgram" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgCreateProgram(CGcontext ctx, int program_type, java.lang.String program, int profile, java.lang.String entry, java.lang.String[] args)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateProgramFromEffect" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgCreateProgramFromEffect(CGeffect effect, int profile, java.lang.String entry, java.lang.String[] args)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateProgramFromFile" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgCreateProgramFromFile(CGcontext ctx, int program_type, java.lang.String program_file, int profile, java.lang.String entry, java.lang.String[] args)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateSamplerState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgCreateSamplerState(CGcontext arg0, java.lang.String name, int arg2)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgCreateState(CGcontext arg0, java.lang.String name, int arg2)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetArrayParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetArrayParameter(CGparameter aparam, int index)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetConnectedParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetConnectedParameter(CGparameter param)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetConnectedToParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetConnectedToParameter(CGparameter param, int index)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetDependentAnnotationParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetDependentAnnotationParameter(CGannotation arg0, int index)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetDependentStateAssignmentParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetDependentStateAssignmentParameter(CGstateassignment arg0, int index)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetEffectContext" assuming size of equivalent C return type (sizeof(CGcontext)): CGcontext dispatch_cgGetEffectContext(CGeffect arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetEffectParameterBySemantic" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetEffectParameterBySemantic(CGeffect arg0, java.lang.String arg1)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstDependentParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetFirstDependentParameter(CGparameter param)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstEffect" assuming size of equivalent C return type (sizeof(CGeffect)): CGeffect dispatch_cgGetFirstEffect(CGcontext arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstEffectParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetFirstEffectParameter(CGeffect arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstLeafEffectParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetFirstLeafEffectParameter(CGeffect arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstLeafParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetFirstLeafParameter(CGprogram prog, int name_space)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetFirstParameter(CGprogram prog, int name_space)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstParameterAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetFirstParameterAnnotation(CGparameter arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstPass" assuming size of equivalent C return type (sizeof(CGpass)): CGpass dispatch_cgGetFirstPass(CGtechnique arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstPassAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetFirstPassAnnotation(CGpass arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstProgram" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgGetFirstProgram(CGcontext ctx)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstProgramAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetFirstProgramAnnotation(CGprogram arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstSamplerState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetFirstSamplerState(CGcontext arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstSamplerStateAssignment" assuming size of equivalent C return type (sizeof(CGstateassignment)): CGstateassignment dispatch_cgGetFirstSamplerStateAssignment(CGparameter arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetFirstState(CGcontext arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstStateAssignment" assuming size of equivalent C return type (sizeof(CGstateassignment)): CGstateassignment dispatch_cgGetFirstStateAssignment(CGpass arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstStructParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetFirstStructParameter(CGparameter param)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstTechnique" assuming size of equivalent C return type (sizeof(CGtechnique)): CGtechnique dispatch_cgGetFirstTechnique(CGeffect arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstTechniqueAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetFirstTechniqueAnnotation(CGtechnique arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedEffectParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetNamedEffectParameter(CGeffect arg0, java.lang.String arg1)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetNamedParameter(CGprogram prog, java.lang.String name)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedParameterAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetNamedParameterAnnotation(CGparameter arg0, java.lang.String arg1)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedPass" assuming size of equivalent C return type (sizeof(CGpass)): CGpass dispatch_cgGetNamedPass(CGtechnique arg0, java.lang.String name)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedPassAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetNamedPassAnnotation(CGpass arg0, java.lang.String arg1)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedProgramAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetNamedProgramAnnotation(CGprogram arg0, java.lang.String arg1)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedProgramParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetNamedProgramParameter(CGprogram prog, int name_space, java.lang.String name)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedSamplerState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetNamedSamplerState(CGcontext arg0, java.lang.String name)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedSamplerStateAssignment" assuming size of equivalent C return type (sizeof(CGstateassignment)): CGstateassignment dispatch_cgGetNamedSamplerStateAssignment(CGparameter arg0, java.lang.String arg1)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetNamedState(CGcontext arg0, java.lang.String name)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedStateAssignment" assuming size of equivalent C return type (sizeof(CGstateassignment)): CGstateassignment dispatch_cgGetNamedStateAssignment(CGpass arg0, java.lang.String name)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedStructParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetNamedStructParameter(CGparameter param, java.lang.String name)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedTechnique" assuming size of equivalent C return type (sizeof(CGtechnique)): CGtechnique dispatch_cgGetNamedTechnique(CGeffect arg0, java.lang.String name)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedTechniqueAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetNamedTechniqueAnnotation(CGtechnique arg0, java.lang.String arg1)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetNextAnnotation(CGannotation arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextEffect" assuming size of equivalent C return type (sizeof(CGeffect)): CGeffect dispatch_cgGetNextEffect(CGeffect arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextLeafParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetNextLeafParameter(CGparameter current)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetNextParameter(CGparameter current)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextPass" assuming size of equivalent C return type (sizeof(CGpass)): CGpass dispatch_cgGetNextPass(CGpass arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextProgram" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgGetNextProgram(CGprogram current)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetNextState(CGstate arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextStateAssignment" assuming size of equivalent C return type (sizeof(CGstateassignment)): CGstateassignment dispatch_cgGetNextStateAssignment(CGstateassignment arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextTechnique" assuming size of equivalent C return type (sizeof(CGtechnique)): CGtechnique dispatch_cgGetNextTechnique(CGtechnique arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetParameterContext" assuming size of equivalent C return type (sizeof(CGcontext)): CGcontext dispatch_cgGetParameterContext(CGparameter param)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetParameterProgram" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgGetParameterProgram(CGparameter param)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetPassTechnique" assuming size of equivalent C return type (sizeof(CGtechnique)): CGtechnique dispatch_cgGetPassTechnique(CGpass arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetProgramContext" assuming size of equivalent C return type (sizeof(CGcontext)): CGcontext dispatch_cgGetProgramContext(CGprogram prog)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetProgramStateAssignmentValue" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgGetProgramStateAssignmentValue(CGstateassignment arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetSamplerStateAssignmentParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetSamplerStateAssignmentParameter(CGstateassignment arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetSamplerStateAssignmentState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetSamplerStateAssignmentState(CGstateassignment arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetSamplerStateAssignmentValue" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetSamplerStateAssignmentValue(CGstateassignment arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetStateAssignmentPass" assuming size of equivalent C return type (sizeof(CGpass)): CGpass dispatch_cgGetStateAssignmentPass(CGstateassignment arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetStateAssignmentState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetStateAssignmentState(CGstateassignment arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetTechniqueEffect" assuming size of equivalent C return type (sizeof(CGeffect)): CGeffect dispatch_cgGetTechniqueEffect(CGtechnique arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetTextureStateAssignmentValue" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetTextureStateAssignmentValue(CGstateassignment arg0)
java.compile.firstpass:
[javac] Compiling 18 source files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\classes
[javac] Note: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\src\jogl\classes\javax\media\opengl\GLProfile.java uses or overrides a deprecated API.
[javac] Note: Recompile with -Xlint:deprecation for details.
java.generate.composable.pipeline.check.es1:
java.generate.composable.pipeline.es1:
[java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\DebugGLES1.java
[java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\TraceGLES1.java
java.generate.composable.pipeline.check.es2:
java.generate.composable.pipeline.es2:
[java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\DebugGLES2.java
[java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\TraceGLES2.java
java.generate.composable.pipeline.check.gl2:
java.generate.composable.pipeline.gl2:
[java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\DebugGL2.java
[java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\TraceGL2.java
java.generate.composable.pipeline.check.gl3:
java.generate.composable.pipeline.gl3:
[java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\DebugGL3.java
[java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\TraceGL3.java
[java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\DebugGL3bc.java
[java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\TraceGL3bc.java
java.generate.composable.pipeline.check.gl4:
java.generate.composable.pipeline.gl4:
[java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\DebugGL4.java
[java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\TraceGL4.java
[java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\DebugGL4bc.java
[java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\TraceGL4bc.java
java.generate.composable.pipeline:
java.compile.secondpass.openal:
[javac] Compiling 1 source file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\classes
java.compile.secondpass.javase:
[javac] Compiling 411 source files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\classes
[javac] Note: Some input files use unchecked or unsafe operations.
[javac] Note: Recompile with -Xlint:unchecked for details.
java.compile.secondpass.android:
[javac] Compiling 1 source file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\classes
java.compile.secondpass:
java.generate.composable.pipeline.custom.check.glfixfunc:
java.generate.composable.pipeline.custom.glfixfunc:
[java] wrote to file: ..\build\jogl\gensrc\classes\jogamp\opengl\util\glsl\fixedfunc\FixedFuncImpl.java
java.generate.composable.pipeline.custom:
java.compile.thirdpass.javase:
[javac] Compiling 2 source files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\classes
java.compile.thirdpass:
java.compile:
[copy] Copying 44 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\classes
[copy] Copied 5 empty directories to 1 empty directory under c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\classes
gluegen.cpptasks.detect.compiler:
[echo] VC6=${isVC6}
[echo] VC7=${isVC7}
[echo] VC8=${isVC8}
[echo] VC8_X64=${isVC8_X64}
[echo] VC9=${isVC9}
[echo] MingW=true
[echo] MingW32=${isMingW32}
[echo] MingW64=true
setup.java.home.dir.nonmacosx:
setup.java.home.dir.macosx:
setup.java.home.dir:
[echo] java.home.dir c:\jdk1.7.0_25_x64\jre/..
[echo] java.includes.dir c:\jdk1.7.0_25_x64\jre/../include
gluegen.cpptasks.configure.compiler:
gluegen.cpptasks.declare.compiler.environment:
gluegen.cpptasks.declare.compiler.win32.vc6:
gluegen.cpptasks.declare.compiler.win32.vc7:
gluegen.cpptasks.declare.compiler.win32.vc8:
gluegen.cpptasks.declare.compiler.win32.vc8_x64:
gluegen.cpptasks.declare.compiler.win32.vc9:
gluegen.cpptasks.declare.compiler.win32.mingw:
gluegen.cpptasks.declare.compiler.win64.mingw:
[echo] Win64.MingW
gluegen.cpptasks.declare.compiler.win32:
gluegen.cpptasks.declare.compiler.linux.x86:
gluegen.cpptasks.declare.compiler.linux.amd64:
gluegen.cpptasks.declare.compiler.linux.ia64:
gluegen.cpptasks.declare.compiler.linux.armv6:
gluegen.cpptasks.declare.compiler.linux.alpha:
gluegen.cpptasks.declare.compiler.linux.hppa:
gluegen.cpptasks.declare.compiler.linux.mips:
gluegen.cpptasks.declare.compiler.linux.mipsel:
gluegen.cpptasks.declare.compiler.linux.ppc:
gluegen.cpptasks.declare.compiler.linux.s390:
gluegen.cpptasks.declare.compiler.linux.s390x:
gluegen.cpptasks.declare.compiler.linux.sparc:
gluegen.cpptasks.declare.compiler.linux:
gluegen.cpptasks.declare.compiler.solaris32:
gluegen.cpptasks.declare.compiler.solaris.sparcv9:
gluegen.cpptasks.declare.compiler.solaris.amd64:
gluegen.cpptasks.declare.compiler.solaris:
gluegen.cpptasks.declare.compiler.macosx:
gluegen.cpptasks.declare.compiler.freebsd.x86:
gluegen.cpptasks.declare.compiler.freebsd.amd64:
gluegen.cpptasks.declare.compiler.freebsd:
gluegen.cpptasks.declare.compiler.hpux:
gluegen.cpptasks.declare.compiler:
[echo] java.lib.dir.platform: c:\jdk1.7.0_25_x64\jre/../jre/bin
gluegen.cpptasks.setup.compiler:
c.configure.1:
c.configure.win32.vc:
c.configure.win32.mingw:
c.configure.win64.mingw:
[echo] Win64.MingW
c.configure.win32:
c.configure.linux.armv6:
c.configure.linux.x86:
c.configure.linux.amd64:
c.configure.linux.ia64:
c.configure.linux.hppa:
c.configure.linux.mips:
c.configure.linux.mipsel:
c.configure.linux.ppc:
c.configure.linux.s390:
c.configure.linux.sparc:
c.configure.x11:
c.configure.linux:
c.configure.android:
c.configure.solaris32:
c.configure.solaris.sparcv9:
c.configure.solaris.amd64:
c.configure.macosx:
c.configure.freebsd.x86:
c.configure.freebsd.amd64:
c.configure.freebsd:
c.configure.hpux:
c.configure.2:
c.configure:
c.build.jogl.prepare:
c.build.jogl.desktop:
[echo] Output lib name = jogl_desktop
[echo] Compiling jogl_desktop
[cc] 7 total files to be compiled.
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] Starting link
rename.dylib:
rename.mingw.dll:
[move] Moving 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\obj
gluegen.properties.load.user:
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.striplibs:
[echo] Strip symbols from libs in ../build/jogl/obj
c.build.jogl.mobile:
[echo] Output lib name = jogl_mobile
[echo] Compiling jogl_mobile
[cc] Starting dependency analysis for 3 files.
[cc] 3 files are up to date.
[cc] 0 files to be recompiled from dependency analysis.
[cc] 4 total files to be compiled.
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] Starting link
rename.dylib:
rename.mingw.dll:
[move] Moving 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\obj
gluegen.properties.load.user:
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.striplibs:
[echo] Strip symbols from libs in ../build/jogl/obj
c.build.jogl.cg:
[echo] Output lib name = jogl_cg
[echo] Compiling jogl_cg
[cc] 1 total files to be compiled.
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] Starting link
rename.dylib:
rename.mingw.dll:
[move] Moving 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\obj
gluegen.properties.load.user:
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.striplibs:
[echo] Strip symbols from libs in ../build/jogl/obj
c.build.jogl:
c.manifest:
build-jars-dependset:
build-jars-android:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-os-android.jar
build-jars-mobile-javase:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-glmobile.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-glmobile-dbg.jar
build-jars-os-desktop-javase:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-os-x11.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-os-win.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-os-osx.jar
build-jars-desktop-javase:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-gldesktop.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-gldesktop-dbg.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-glu-gldesktop.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-util-gldesktop.jar
build-jars-awt-javase:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-awt.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-util-awt.jar
build-jars-swt-javase:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-swt.jar
build-jars-javase:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-core.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-sdk.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-glu.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-util.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-util-graph.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-util-fixedfuncemu.jar
[jar] Building MANIFEST-only jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-omx.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-cg.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-natives-windows-amd64.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-cg-natives-windows-amd64.jar
build-jars:
generate.version.txt:
all:
build.newt:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
base.init:
[echo] setup.noOpenGL: ${setup.noOpenGL}
[echo] isWindows: true
[echo] isOSX: ${isOSX}
[echo] isX11: ${isX11}
[echo] isAndroid: ${isAndroid}
[echo] setup.addNativeKD: ${setup.addNativeKD}
[echo] setup.addNativeIntelGDL: ${setup.addNativeIntelGDL}
[echo] setup.addNativeBroadcom: ${setup.addNativeBroadcom}
[echo] setup.nonatives: ${setup.nonatives}
[echo] java.excludes.all: ${java.excludes.awt}, ${java.excludes.swt}, ${java.excludes.opengl}
declare.common:
init:
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\gensrc\native\newt
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\gensrc\native\newt\Android
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\gensrc\native\newt\X11
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\gensrc\native\newt\MacOSX
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\gensrc\native\newt\Windows
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\gensrc\native\newt\KD
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\gensrc\native\newt\IntelGDL
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\gensrc\native\newt\bcm\egl
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\gensrc\native\newt\bcm\vc\iv
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\classes
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\obj
java.compile.javase:
[javac] Compiling 90 source files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\classes
[javac] Note: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\src\newt\classes\com\jogamp\newt\event\NEWTEventFiFo.java uses unchecked or unsafe operations.
[javac] Note: Recompile with -Xlint:unchecked for details.
setup-manifestfile:
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt
build-jars-opengl:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt-ogl.jar
build-jars-awt:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt-awt.jar
build-jars-swt:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt-swt.jar
build-jars-driver:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt-driver-linux.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt-driver-x11.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt-driver-win.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt-driver-osx.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt-driver-kd.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt-driver-bcm-old.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt-driver-bcm-vc.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt-driver-intelgdl.jar
build-jars-javase:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt-core.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt-event.jar
java.compile.android:
[javac] Compiling 9 source files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\classes
build-jars-android:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt-driver-android.jar
gluegen.cpptasks.detect.compiler:
[echo] VC6=${isVC6}
[echo] VC7=${isVC7}
[echo] VC8=${isVC8}
[echo] VC8_X64=${isVC8_X64}
[echo] VC9=${isVC9}
[echo] MingW=true
[echo] MingW32=${isMingW32}
[echo] MingW64=true
setup.java.home.dir.nonmacosx:
setup.java.home.dir.macosx:
setup.java.home.dir:
[echo] java.home.dir c:\jdk1.7.0_25_x64\jre/..
[echo] java.includes.dir c:\jdk1.7.0_25_x64\jre/../include
gluegen.cpptasks.configure.compiler:
gluegen.cpptasks.declare.compiler.environment:
gluegen.cpptasks.declare.compiler.win32.vc6:
gluegen.cpptasks.declare.compiler.win32.vc7:
gluegen.cpptasks.declare.compiler.win32.vc8:
gluegen.cpptasks.declare.compiler.win32.vc8_x64:
gluegen.cpptasks.declare.compiler.win32.vc9:
gluegen.cpptasks.declare.compiler.win32.mingw:
gluegen.cpptasks.declare.compiler.win64.mingw:
[echo] Win64.MingW
gluegen.cpptasks.declare.compiler.win32:
gluegen.cpptasks.declare.compiler.linux.x86:
gluegen.cpptasks.declare.compiler.linux.amd64:
gluegen.cpptasks.declare.compiler.linux.ia64:
gluegen.cpptasks.declare.compiler.linux.armv6:
gluegen.cpptasks.declare.compiler.linux.alpha:
gluegen.cpptasks.declare.compiler.linux.hppa:
gluegen.cpptasks.declare.compiler.linux.mips:
gluegen.cpptasks.declare.compiler.linux.mipsel:
gluegen.cpptasks.declare.compiler.linux.ppc:
gluegen.cpptasks.declare.compiler.linux.s390:
gluegen.cpptasks.declare.compiler.linux.s390x:
gluegen.cpptasks.declare.compiler.linux.sparc:
gluegen.cpptasks.declare.compiler.linux:
gluegen.cpptasks.declare.compiler.solaris32:
gluegen.cpptasks.declare.compiler.solaris.sparcv9:
gluegen.cpptasks.declare.compiler.solaris.amd64:
gluegen.cpptasks.declare.compiler.solaris:
gluegen.cpptasks.declare.compiler.macosx:
gluegen.cpptasks.declare.compiler.freebsd.x86:
gluegen.cpptasks.declare.compiler.freebsd.amd64:
gluegen.cpptasks.declare.compiler.freebsd:
gluegen.cpptasks.declare.compiler.hpux:
gluegen.cpptasks.declare.compiler:
[echo] java.lib.dir.platform: c:\jdk1.7.0_25_x64\jre/../jre/bin
gluegen.cpptasks.setup.compiler:
c.configure.1:
c.configure.win32.vc:
c.configure.win32.mingw:
c.configure.win64.mingw:
[echo] Win64.MingW
c.configure.win32:
c.configure.linux.x86:
c.configure.linux.amd64:
c.configure.linux.armv6:
c.configure.linux.hppa:
c.configure.linux.mips:
c.configure.linux.mipsel:
c.configure.linux.ppc:
c.configure.linux.s390:
c.configure.linux.sparc:
c.configure.linux.ia64:
c.configure.x11:
c.configure.linux:
c.configure.android:
c.configure.solaris32:
c.configure.solaris.sparcv9:
c.configure.solaris.amd64:
c.configure.macosx:
c.configure.freebsd.x86:
c.configure.freebsd.amd64:
c.configure.freebsd:
c.configure.hpux:
c.configure.2:
c.configure:
c.build.newt.prepare:
c.build.newt.prepare.android:
c.build.newt.windowlib:
[echo] Output lib name = newt
[echo] Compiling newt
[cc] 2 total files to be compiled.
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C
[cc] Starting link
rename.dylib:
rename.mingw.dll:
[move] Moving 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\obj
gluegen.properties.load.user:
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.striplibs:
[echo] Strip symbols from libs in ../build/newt/obj
c.build.newt.natives:
c.build.newt:
c.manifest:
build-jars-native:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt-natives-windows-amd64.jar
generate.version.txt:
all:
one.dir.skip.check:
one.lib.dir:
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\lib
[copy] Copying 6 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\lib
one.jar.dir.prep:
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jar
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jar\atomic
[copy] Copying 45 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jar\atomic
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build
one.jar.dir.android:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jar\jogl-all-android.jar
one.jar.dir:
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jar\jogl-all.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jar\jogl-all-noawt.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jar\jogl-all-mobile.jar
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jar\jogl-all-natives-windows-amd64.jar
android.package.jogl.skip.check:
android.jogl.package:
one.dir:
tag.build:
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build
test.compile:
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\test\build\obj
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\test\build\classes
[echo] jogl-test.jar c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jar\jogl-test.jar
test.compile:
[copy] Copying 55 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\test\build\classes
[copy] Copied 49 empty directories to 34 empty directories under c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\test\build\classes
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
test.compile.javase:
[javac] Compiling 326 source files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\test\build\classes
[javac] Note: Some input files use or override a deprecated API.
[javac] Note: Recompile with -Xlint:deprecation for details.
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\test\build
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jar\jogl-test.jar
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
test.compile.android:
[javac] Compiling 28 source files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\test\build\classes
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\test\build
[jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jar\jogl-test-android.jar
test.package.android:
developer-src-zip:
[zip] Building zip: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-java-src.zip
developer-zip-archive:
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b1029-20130704-windows-amd64
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b1029-20130704-windows-amd64
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b1029-20130704-windows-amd64
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b1029-20130704-windows-amd64
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b1029-20130704-windows-amd64
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b1029-20130704-windows-amd64
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b1029-20130704-windows-amd64\jar
[copy] Copying 52 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b1029-20130704-windows-amd64\jar
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b1029-20130704-windows-amd64\lib
[copy] Copying 6 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b1029-20130704-windows-amd64\lib
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b1029-20130704-windows-amd64\jnlp-files
[copy] Copying 35 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b1029-20130704-windows-amd64\jnlp-files
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b1029-20130704-windows-amd64\etc
[copy] Copying 5 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b1029-20130704-windows-amd64\etc
[copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b1029-20130704-windows-amd64
[exec]
[exec] 7-Zip [64] 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18
[exec] Scanning
[exec]
[exec] Creating archive c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b1029-20130704-windows-amd64.7z
[exec]
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jogl-java-src.zip
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\gluegen-gl.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\jogl-all-android.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\jogl-all-mobile.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\jogl-all-natives-windows-amd64.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\jogl-all-noawt.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\jogl-all.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-awt.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-cg-natives-windows-amd64.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-cg.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-core.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-gldesktop-dbg.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-gldesktop.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-glmobile-dbg.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-glmobile.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-glu-gldesktop.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-glu.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-natives-windows-amd64.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-omx.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-os-android.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-os-osx.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-os-win.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-os-x11.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-sdk.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-swt.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\jogl-test-android.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\jogl-test.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-util-awt.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-util-fixedfuncemu.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-util-gldesktop.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-util-graph.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\jogl-util.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\nativewindow-awt.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\nativewindow-core.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\nativewindow-natives-windows-amd64.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\nativewindow-os-osx.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\nativewindow-os-win.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\nativewindow-os-x11.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\newt-awt.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\newt-core.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\newt-driver-android.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\newt-driver-bcm-old.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\newt-driver-bcm-vc.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\newt-driver-intelgdl.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\newt-driver-kd.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\newt-driver-linux.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\newt-driver-osx.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\newt-driver-win.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\newt-driver-x11.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\newt-event.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\newt-natives-windows-amd64.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\newt-ogl.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jar\atomic\newt-swt.jar
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\etc\test.bat
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\etc\test_dbg.bat
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-runner-newt-ElektronenMultiplizierer-napplet.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-runner-newt-ElektronenMultiplizierer.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-runner-newt-gears-gl3-napplet.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-runner-newt-gears-normal-launcheronly.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-runner-newt-gears-normal-napplet.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-runner-newt-gears-normal-napplet2.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-runner-newt-gears-normal.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-runner-newt-gears-special-napplet.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-runner-newt-gears-special.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-runner-newt-GraphTextDemo01-napplet.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-runner-newt-GraphTextDemo01.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-runner-newt-GraphUISceneDemo01-napplet.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-runner-newt-GraphUISceneDemo01.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-runner-newt-MovieCube-napplet.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-runner-newt-MovieCube.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-version-lancheronly.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-version-napplet.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-version.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-test-applets.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\Userguide.html
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\etc\test.sh
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\etc\test_dbg.sh
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\CHANGELOG.txt
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\LICENSE.txt
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\README.txt
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-all-awt-cg.jnlp
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-all-awt.jnlp
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-all-mobile.jnlp
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-all-noawt.jnlp
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-runner-newt.jnlp
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-applet-version.jnlp
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-application-version.jnlp
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\atomic\jogl-awt.jnlp
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\jogl-javaws-version.jnlp
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\atomic\jogl-noawt.jnlp
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\atomic\nativewindow-awt.jnlp
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\atomic\nativewindow-noawt.jnlp
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\atomic\newt-awt-jogl.jnlp
[exec] Compressing jogl-2.0-b1029
[exec] -20130704-windows-amd64\jnlp-files\atomic\newt-awt.jnlp
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\atomic\newt-noawt-jogl.jnlp
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\jnlp-files\atomic\newt-noawt.jnlp
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\etc\profile.jogl
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\artifact.properties
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\lib\jogl_cg.dll
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\lib\jogl_desktop.dll
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\lib\jogl_mobile.dll
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\lib\nativewindow_awt.dll
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\lib\nativewindow_win32.dll
[exec] Compressing jogl-2.0-b1029-20130704-windows-amd64\lib\newt.dll
[exec]
[exec] Everything is Ok
[delete] Deleting directory c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b1029-20130704-windows-amd64
all:
junit.run:
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
junit.run.settings:
[mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\test\results
junit.run.if.enabled:
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
junit.run.local:
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[echo] jogl-test.jar c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jar\jogl-test.jar
test.compile:
junit.run.noui:
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestFloatUtil01MatrixMatrixMultNOUI
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestFloatUtil01MatrixMatrixMultNOUI
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 0.076 sec
[junit]
[junit] Testcase: testCM_m1xm2 took 0.005 sec
[junit] Testcase: testRM_m1xm2 took 0 sec
[junit] Testcase: testCM_m2xm1 took 0 sec
[junit] Testcase: testRM_m2xm1 took 0 sec
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 0.076 sec
[junit]
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestGluUnprojectDoubleNOUI
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestGluUnprojectDoubleNOUI
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.073 sec
[junit]
[junit] Testcase: test took 0.012 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.073 sec
[junit]
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestGluUnprojectFloatNOUI
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestGluUnprojectFloatNOUI
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 0.082 sec
[junit]
[junit] Testcase: test01 took 0.013 sec
[junit] Testcase: test02 took 0 sec
[junit] Testcase: testNaN took 0 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 0.082 sec
[junit]
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix02NOUI
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix02NOUI
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 0.075 sec
[junit]
[junit] Testcase: testLookAtNegZIsNoOp took 0.009 sec
[junit] Testcase: testLookAtPosY took 0 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 0.075 sec
[junit]
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix03NOUI
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix03NOUI
[junit] A.0.0 - Project 1,0 -->[10.0, 5.0, 0.5, 0.0]
[junit] A.0.1 - Project 0,0 -->[5.0, 5.0, 0.5, 0.0]
[junit] MATRIX - Ortho 0,0,10,10 - Locate the origin in the bottom left and scale
[junit] [ 0.20000 0.00000 0.00000 -1.00000 ]
[junit] [ 0.00000 0.20000 0.00000 -1.00000 ]
[junit] PMVMatrix[backingArray true, modified[P true, Mv true, T true], dirty/req[Mvi true/false, Mvit true/false, Frustum true/false], Projection
[junit] [ 0.00000 0.00000 1.00000 0.00000 ]
[junit] [ 0.20000 0.00000 0.00000 -1.00000 ]
[junit] [ 0.00000 0.00000 0.00000 1.00000 ]
[junit] [ 0.00000 0.20000 0.00000 -1.00000 ]
[junit]
[junit] [ 0.00000 0.00000 1.00000 0.00000 ]
[junit] [ 1.00000 0.00000 0.00000 0.00000 ]
[junit] [ 0.00000 0.00000 0.00000 1.00000 ]
[junit] [ 0.00000 1.00000 0.00000 0.00000 ]
[junit] , Modelview
[junit] [ 0.00000 0.00000 1.00000 0.00000 ]
[junit] [ 1.00000 0.00000 0.00000 0.00000 ]
[junit] [ 0.00000 0.00000 0.00000 1.00000 ]
[junit] [ 0.00000 1.00000 0.00000 0.00000 ]
[junit] [ 0.00000 0.00000 1.00000 0.00000 ]
[junit]
[junit] [ 0.00000 0.00000 0.00000 1.00000 ]
[junit] , Texture
[junit] [ 1.00000 0.00000 0.00000 0.00000 ]
[junit] [ 0.00000 1.00000 0.00000 0.00000 ]
[junit] [ 0.00000 0.00000 1.00000 0.00000 ]
[junit] [ 0.00000 0.00000 0.00000 1.00000 ]
[junit] ]
[junit] A.1.0 - Project 1,0 -->[0.99999994, 0.0, 0.5, 0.0]
[junit] A.1.1 - Project 0,0 -->[0.0, 0.0, 0.5, 0.0]
[junit] B.0.0 - Project 1,0 -->[10.0, 5.0, 0.5, 0.0]
[junit] B.0.1 - Project 0,0 -->[5.0, 5.0, 0.5, 0.0]
[junit] FloatUtil - Ortho 0,0,10,10 - Locate the origin in the bottom left and scale
[junit] Projection
[junit] Modelview
[junit] B.1.0 - Project 1,0 -->[0.99999994, 0.0, 0.5, 0.0]
[junit] B.1.1 - Project 0,0 -->[0.0, 0.0, 0.5, 0.0]
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.2 sec
[junit] ------------- Standard Output ---------------
[junit] A.0.0 - Project 1,0 -->[10.0, 5.0, 0.5, 0.0]
[junit] A.0.1 - Project 0,0 -->[5.0, 5.0, 0.5, 0.0]
[junit] MATRIX - Ortho 0,0,10,10 - Locate the origin in the bottom left and scale
[junit] PMVMatrix[backingArray true, modified[P true, Mv true, T true], dirty/req[Mvi true/false, Mvit true/false, Frustum true/false], Projection
[junit] [ 0.20000 0.00000 0.00000 -1.00000 ]
[junit] [ 0.00000 0.20000 0.00000 -1.00000 ]
[junit] [ 0.00000 0.00000 1.00000 0.00000 ]
[junit] [ 0.00000 0.00000 0.00000 1.00000 ]
[junit] , Modelview
[junit] [ 1.00000 0.00000 0.00000 0.00000 ]
[junit] [ 0.00000 1.00000 0.00000 0.00000 ]
[junit] [ 0.00000 0.00000 1.00000 0.00000 ]
[junit] [ 0.00000 0.00000 0.00000 1.00000 ]
[junit] , Texture
[junit] [ 1.00000 0.00000 0.00000 0.00000 ]
[junit] [ 0.00000 1.00000 0.00000 0.00000 ]
[junit] [ 0.00000 0.00000 1.00000 0.00000 ]
[junit] [ 0.00000 0.00000 0.00000 1.00000 ]
[junit] ]
[junit] A.1.0 - Project 1,0 -->[0.99999994, 0.0, 0.5, 0.0]
[junit] A.1.1 - Project 0,0 -->[0.0, 0.0, 0.5, 0.0]
[junit] B.0.0 - Project 1,0 -->[10.0, 5.0, 0.5, 0.0]
[junit] B.0.1 - Project 0,0 -->[5.0, 5.0, 0.5, 0.0]
[junit] FloatUtil - Ortho 0,0,10,10 - Locate the origin in the bottom left and scale
[junit] Projection
[junit] Modelview
[junit] B.1.0 - Project 1,0 -->[0.99999994, 0.0, 0.5, 0.0]
[junit] B.1.1 - Project 0,0 -->[0.0, 0.0, 0.5, 0.0]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] [ 0.20000 0.00000 0.00000 -1.00000 ]
[junit] [ 0.00000 0.20000 0.00000 -1.00000 ]
[junit] [ 0.00000 0.00000 1.00000 0.00000 ]
[junit] [ 0.00000 0.00000 0.00000 1.00000 ]
[junit]
[junit] [ 1.00000 0.00000 0.00000 0.00000 ]
[junit] [ 0.00000 1.00000 0.00000 0.00000 ]
[junit] [ 0.00000 0.00000 1.00000 0.00000 ]
[junit] [ 0.00000 0.00000 0.00000 1.00000 ]
[junit]
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 0.134 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.2 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] A.0.0 - Project 1,0 -->[10.0, 5.0, 0.5, 0.0]
[junit] A.0.1 - Project 0,0 -->[5.0, 5.0, 0.5, 0.0]
[junit] MATRIX - Ortho 0,0,10,10 - Locate the origin in the bottom left and scale
[junit] PMVMatrix[backingArray true, modified[P true, Mv true, T true], dirty/req[Mvi true/false, Mvit true/false, Frustum true/false], Projection
[junit] [ 0.20000 0.00000 0.00000 -1.00000 ]
[junit] [ 0.00000 0.20000 0.00000 -1.00000 ]
[junit] [ 0.00000 0.00000 1.00000 0.00000 ]
[junit] [ 0.00000 0.00000 0.00000 1.00000 ]
[junit] , Modelview
[junit] [ 1.00000 0.00000 0.00000 0.00000 ]
[junit] [ 0.00000 1.00000 0.00000 0.00000 ]
[junit] [ 0.00000 0.00000 1.00000 0.00000 ]
[junit] [ 0.00000 0.00000 0.00000 1.00000 ]
[junit] , Texture
[junit] [ 1.00000 0.00000 0.00000 0.00000 ]
[junit] [ 0.00000 1.00000 0.00000 0.00000 ]
[junit] [ 0.00000 0.00000 1.00000 0.00000 ]
[junit] [ 0.00000 0.00000 0.00000 1.00000 ]
[junit] ]
[junit] A.1.0 - Project 1,0 -->[0.99999994, 0.0, 0.5, 0.0]
[junit] A.1.1 - Project 0,0 -->[0.0, 0.0, 0.5, 0.0]
[junit] B.0.0 - Project 1,0 -->[10.0, 5.0, 0.5, 0.0]
[junit] B.0.1 - Project 0,0 -->[5.0, 5.0, 0.5, 0.0]
[junit] FloatUtil - Ortho 0,0,10,10 - Locate the origin in the bottom left and scale
[junit] Projection
[junit] Modelview
[junit] B.1.0 - Project 1,0 -->[0.99999994, 0.0, 0.5, 0.0]
[junit] B.1.1 - Project 0,0 -->[0.0, 0.0, 0.5, 0.0]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] [ 0.20000 0.00000 0.00000 -1.00000 ]
[junit] [ 0.00000 0.20000 0.00000 -1.00000 ]
[junit] [ 0.00000 0.00000 1.00000 0.00000 ]
[junit] [ 0.00000 0.00000 0.00000 1.00000 ]
[junit]
[junit] [ 1.00000 0.00000 0.00000 0.00000 ]
[junit] [ 0.00000 1.00000 0.00000 0.00000 ]
[junit] [ 0.00000 0.00000 1.00000 0.00000 ]
[junit] [ 0.00000 0.00000 0.00000 1.00000 ]
[junit]
[junit] ------------- ---------------- ---------------
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[echo] jogl-test.jar c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jar\jogl-test.jar
test.compile:
junit.run.newt.headless:
[echo] Testing com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01
[apply] junit.framework.TestListener: tests to run: 3
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942417089 ms +++ localhojunit.framework.TestListener: startTest(testRegionRendererMSAA01)
[apply] st/127.0.0.1:59999 - Locked within 1006 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] *** 4.2 (hardware) - 4.2.0
[apply] *** GLDebugMessage false
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=1, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
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[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
[apply] ]
[apply] ]
[apply] ]
[apply] *** 4.2 (hardware) - 4.2.0
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=1, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] gca_Vertices: false
[apply] gca_TexCoords: false
[apply] ], activeAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], managedAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 -20.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 -300.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 -20.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 -300.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 -20.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 -300.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
[apply] ]
[apply] ]
[apply] ]
[apply] junit.framework.TestListener: endTest(testRegionRendererMSAA01)
[apply] junit.framework.TestListener: startTest(testRegionRendererR2T01)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Caps sample buffers false, samples 0
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 0, SAMPLES 0
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Caps sample buffers false, samples 0
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 0, SAMPLES 0
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] *** 4.2 (hardware) - 4.2.0
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=2, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
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[apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
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[apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
[apply] ]
[apply] ]
[apply] ]
[apply] *** 4.2 (hardware) - 4.2.0
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=2, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] gca_Vertices: false
[apply] gca_TexCoords: false
[apply] ], activeAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 6, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], alive true]
[apply] ], managedAttributes [
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 6, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], alive true]
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], alive true]
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_TextureSize, location 5, size 1x2, count 1, data DirectFloatBufferU[pos 0, lim 2, cap 2, remaining 2; array false, direct true, r/w true: 400.0, 213.0]]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 0.04255 0.00000 0.00000 -1.00000 ]
[apply] 0: [ 0.00000 0.08000 0.00000 -0.20000 ]
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[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_TextureUnit, location 6, size 1x1, count 1, data 0]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 -20.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 -300.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 -20.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 -300.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
[apply] ]
[apply] ]
[apply] ]
[apply] junit.framework.TestListener: endTest(testRegionRendererR2T01)
[apply] junit.framework.TestListener: startTest(testRegionRendererMSAA02)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] *** 4.2 (hardware) - 4.2.0
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=3, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location 5, size 1x1, count 1, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
[apply] ]
[apply] ]
[apply] ]
[apply] *** 4.2 (hardware) - 4.2.0
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=3, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] gca_Vertices: false
[apply] gca_TexCoords: false
[apply] ], activeAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], managedAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location 5, size 1x1, count 1, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 -20.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 -300.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 -20.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 -300.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 -20.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 -300.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
[apply] ]
[apply] ]
[apply] ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02
[apply] junit.framework.TestListener: endTest(testRegionRendererMSAA02)
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 3.203 sec
[apply] ------------- Standard Output ---------------
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Caps sample buffers false, samples 0
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 0, SAMPLES 0
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Caps sample buffers false, samples 0
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 0, SAMPLES 0
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942417089 ms +++ localhost/127.0.0.1:59999 - Locked within 1006 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01
[apply] *** 4.2 (hardware) - 4.2.0
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=1, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
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[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
[apply] ]
[apply] ]
[apply] ]
[apply] *** 4.2 (hardware) - 4.2.0
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=1, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] gca_Vertices: false
[apply] gca_TexCoords: false
[apply] ], activeAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], managedAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 -20.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 -300.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 -20.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 -300.00000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data
[apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ]
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[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
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[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02
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[apply] ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942419252 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testRegionRendererMSAA01 took 1.5 sec
[apply] Testcase: testRegionRendererR2T01 took 0.336 sec
[apply] Testcase: testRegionRendererMSAA02 took 0.289 sec
[echo] Testing com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942421223 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942424221 ms +++ localhost/127.0.0.1:59999 - Locked within 4002 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00 - testTextRendererMSAA01
[apply] junit.framework.TestListener: startTest(testTextRendererMSAA01)
[apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Chosen: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] ** new frame ** (sleep: 100ms)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00 - testTextRendererMSAA01
[apply] SLOCK [T Thread-2-junit.framework.TestListener: endTest(testTextRendererMSAA01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.874 sec
[apply] --UserApp-JUnitTestRunner @ 1372942426060 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ----------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942421223 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942424221 ms +++ localhost/127.0.0.1:59999 - Locked within 4002 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00 - testTextRendererMSAA01
[apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Chosen: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] ** new frame ** (sleep: 100ms)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00 - testTextRendererMSAA01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942426060 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testTextRendererMSAA01 took 1.683 sec
[echo] Testing com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942427922 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942434919 ms +++ localhojunit.framework.TestListener: startTest(testTextRendererMSAA01)
[apply] st/127.0.0.1:59999 - Locked within 8003 ms, 7 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01
[apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Chosen: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] *** 4.2 (hardware) - 4.2.0
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[apply] Caps sample buffers true, samples 4
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[apply] GL CSAA SETUP:
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[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
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[apply] junit.framework.TestListener: startTest(testTextRendererR2T01)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01
[apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Chosen: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] *** 4.2 (hardware) - 4.2.0
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[apply] GL MSAA SETUP:
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[apply] ]
[apply] ]
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
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[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 13.129 sec
[apply] ------------- Standard Output ---------------
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[apply] Caps sample buffers true, samples 4
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[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
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[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942434919 ms +++ localhost/127.0.0.1:59999 - Locked within 8003 ms, 7 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01
[apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Chosen: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] *** 4.2 (hardware) - 4.2.0
[apply] *** GLDebugMessage false
[apply] Matrix: -400.0/-30.0 x-1000.0 @0.0
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[apply] ]
[apply] ]
[apply] ]
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01
[apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Chosen: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] *** 4.2 (hardware) - 4.2.0
[apply] *** GLDebugMessage false
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[apply] ]
[apply] ]
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942440012 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testTextRendererMSAA01 took 3.252 sec
[apply] Testcase: testTextRendererR2T01 took 1.784 sec
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942440012 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[echo] Testing com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942441500 ms III localhost/127.0.0.1:59999 - Wait for lock
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[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942444503 ms +++ localhost/127.0.0.1:59999 - Locked within 3506 ms, 3 attempts
[apply] junit.framework.TestListener: startTest(testTextRendererMSAA01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10 - testTextRendererMSAA01
[apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] WindowsWGLContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x323, this 0x4f388e, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@2c803533,
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[apply] requested GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
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[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
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[apply] Chosen: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] ** new frame ** (sleep: 100ms)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10 - testTextRendererMSAA01
[apply] SLOCK [T Thread-2-junit.framework.TestListener: endTest(testTextRendererMSAA01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.29 sec
[apply] ---UserApp-JUnitTestRunner @ 1372942446254 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ---------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942441500 ms III localhost/127.0.0.1:59999 - Wait for lock
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[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942444503 ms +++ localhost/127.0.0.1:59999 - Locked within 3506 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10 - testTextRendererMSAA01
[apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] WindowsWGLContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x323, this 0x4f388e, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@2c803533,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1524be18,
[apply] Handle 0x1a0110d5,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 32, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x8ce01a6
[apply] , SurfaceHandle 0x1a0110d5 (lockedExt window false, surface false)
[apply] , Pos 133/155 (auto false), size 800x400
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@1f3c2480, ], KeyListeners num 0 [], windowLock <25805f85, eff27ff>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]]
[apply] Chosen: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] ** new frame ** (sleep: 100ms)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10 - testTextRendererMSAA01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942446254 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testTextRendererMSAA01 took 1.604 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove03GLWindowNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove03GLWindowNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove03GLWindowNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942448129 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942453131 ms +++ localhost/127.0.0.1:59999 - Locked within 6005 ms, 5 attempts
[apply] junit.framework.TestListener: startTest(test01Onscreen)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove03GLWindowNEWT - test01Onscreen
[apply] Loop # 0 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x5010edb
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 1 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x5010edb
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 2 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffa80110e5
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 3 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x5010edb
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 4 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffa80110e5
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 5 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffa80110e5
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 6 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x5010edb
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 7 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x5010edb
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 8 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x280110c9
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 9 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffae010e5d
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 10 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffae010e5d
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 11 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffae010e5d
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 12 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x280110c9
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 13 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x5010edb
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 14 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-15-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-15-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-15-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffa80110e5
[apply] junit.framework.TestListener: endTest(test01Onscreen)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 9.984 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942448129 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942453131 ms +++ localhost/127.0.0.1:59999 - Locked within 6005 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove03GLWindowNEWT - test01Onscreen
[apply] Loop # 0 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x5010edb
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 1 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x5010edb
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 2 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, dGLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2Erawable 0xffffffffa80110e5
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dblS2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-15-EDT-1,5,main] GearsES2.dispose ...
[apply] T, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,maihread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-15-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: comn] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loo.jogamp.opengl.test.junit.jogl.acore.TestAddRemove03GLWindowNEWT - test01Onscreen
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1p # 3 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-User372942457077 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] App-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x5010edb
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 4 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffa80110e5
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 5 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffa80110e5
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 6 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x5010edb
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 7 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x5010edb
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 8 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x280110c9
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 9 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffae010e5d
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 10 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffae010e5d
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 11 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffae010e5d
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 12 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x280110c9
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 13 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x5010edb
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.dispose FIN
[apply] Loop # 14 / 15
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-15-EDT-1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-15-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-15-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffa80110e5
[apply] GLWindow: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-15-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-15-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove03GLWindowNEWT - test01Onscreen
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942457077 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01Onscreen took 3.293 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942458968 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942461972 ms +++ localhojunit.framework.TestListener: startTest(test01_Plain)
[apply] st/127.0.0.1:59999 - Locked within 4007 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Plain
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(test01_Plain)
[apply] junit.framework.TestListener: startTest(test01_Anim)
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55890532
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16b4417d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14378130
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x48010f79
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x48010f79
[apply] Thread[Thread-5,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x520110d4
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Plain
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Anim
[apply] Thread[Thread-6-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-6-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(test01_Anim)
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@207c011e
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d2d693b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@57b7a9
[apply] Thread[Thread-6-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-6-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x48010f79
[apply] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Anim
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942463535 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.607 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942458968 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942461972 ms +++ localhost/127.0.0.1:59999 - Locked within 4007 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Plain
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55890532
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16b4417d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14378130
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x48010f79
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x48010f79
[apply] Thread[Thread-5,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x520110d4
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Plain
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Anim
[apply] Thread[Thread-6-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-6-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@207c011e
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d2d693b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@57b7a9
[apply] Thread[Thread-6-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-6-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x48010f79
[apply] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Anim
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942463535 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01_Plain took 1.314 sec
[apply] Testcase: test01_Anim took 0.205 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942465144 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942473151 ms +++ localhojunit.framework.TestListener: startTest(test01_Plain)
[apply] st/127.0.0.1:59999 - Locked within 8510 ms, 7 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Plain
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 200x200, swapInterval 1, drawable 0xffffffffa6010ab4
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(test01_Plain)
[apply] junit.framework.TestListener: startTest(test01_Anim)
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34c45a8d
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4714fa0b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@322c0ca2
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x2c01106f
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0xffffffffa6010ab4
[apply] Thread[Thread-5,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0xffffffffa6010ab4
[apply] Window1: frames 2
[apply] Window2: frames 4
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Plain
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Anim
[apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-6-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Thread[Thread-6-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-6-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
[apply] null
[apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape 0/0 200x200, swapInterval 1, drawable 0xffffffff87010a37
[apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape FIN
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d36eabc
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@506d043e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2531abb2
[apply] Thread[Thread-6-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-6-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x2c01106f
[apply] junit.framework.TestListener: endTest(test01_Anim)
[apply] Window1: frames 18
[apply] Window2: frames 40
[apply] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Anim
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 10.813 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942465144 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942473151 ms +++ localhost/127.0.0.1:59999 - Locked within 8510 ms, 7 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Plain
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942475418 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] er_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 200x200, swapInterval 1, drawable 0xffffffffa6010ab4
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34c45a8d
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4714fa0b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@322c0ca2
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x2c01106f
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0xffffffffa6010ab4
[apply] Thread[Thread-5,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0xffffffffa6010ab4
[apply] Window1: frames 2
[apply] Window2: frames 4
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Plain
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Anim
[apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-6-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Thread[Thread-6-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-6-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
[apply] null
[apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape 0/0 200x200, swapInterval 1, drawable 0xffffffff87010a37
[apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape FIN
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d36eabc
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@506d043e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2531abb2
[apply] Thread[Thread-6-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-6-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x2c01106f
[apply] Window1: frames 18
[apply] Window2: frames 40
[apply] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Anim
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942475418 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01_Plain took 1.402 sec
[apply] Testcase: test01_Anim took 0.823 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT
[apply] junit.framework.TestListener: tests to run: 6
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942477510 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942481514 ms +++ localhojunit.framework.TestListener: startTest(testGL2ES2_Demo1_DoubleBuffer_Normal)
[apply] st/127.0.0.1:59999 - Locked within 5008 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_DoubleBuffer_Normal
[apply] Realized GLAD: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <58c9fe14, 35480096>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0xa1e932e, handle 0x0, null,
[apply] quirks: n/a,
[apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <58c9fe14, 35480096>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: null]
[apply] Realized GLAD: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] Init GLAD: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 1, front 0, num 2,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x44dbdd2a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4d74bd22], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3e9513b7],
[apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x240465cc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x2d41737a], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x1cb7468d],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <58c9fe14, 35480096>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0xa1e932e, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@4478e1b5,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 1, front 0, num 2,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x44dbdd2a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4d74bd22], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3e9513b7],
[apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x240465cc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x2d41737a], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x1cb7468d],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <58c9fe14, 35480096>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: null]
[apply] Init GLAD: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x44dbdd2a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4d74bd22], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3e9513b7]
[apply] Init back FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x240465cc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x2d41737a], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x1cb7468d]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fe8671c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52c96fa1
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26bfdd7d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0001-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 200x150, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0003-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x38010fea
[apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x44dbdd2a]
[apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x44dbdd2a]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0006-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x44dbdd2a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4d74bd22], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3e9513b7]
[apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x44dbdd2a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4d74bd22], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3e9513b7]
[apply] Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x240465cc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x2d41737a], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x1cb7468d]
[apply] Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x240465cc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x2d41737a], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x1cb7468d]
[apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x44dbdd2a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4d74bd22], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3e9513b7]
[apply] Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x240465cc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x2d41737a], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x1cb7468d]
[apply] Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x240465cc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x2d41737a], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x1cb7468d]
[apply] Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x44dbdd2a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4d74bd22], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3e9513b7]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0009-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 600x450, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0011-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0600x0450.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_DoubleBuffer_Normal
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_SingleBuffer_Normal
[apply] Fin: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@5c2a5531[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@53443251[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2ES2_Demo1_DoubleBuffer_Normal)
[apply] junit.framework.TestListener: startTest(testGL2ES2_Demo1_SingleBuffer_Normal)
[apply] Realized GLAD: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <243634f2, 62ce0e70>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x46160dbd, handle 0x0, null,
[apply] quirks: n/a,
[apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <243634f2, 62ce0e70>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: null]
[apply] Realized GLAD: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] Init GLAD: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 1,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf],
[apply] FBO back write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <243634f2, 62ce0e70>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x46160dbd, handle 0x30000, jogamp.opengl.gl4.GL4bcImpl@31093d14,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 1,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf],
[apply] FBO back write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <243634f2, 62ce0e70>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: null]
[apply] Init GLAD: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Init back FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b5f30d2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@767e413c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5aed06ea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0001-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 200x150, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0003-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x38010fea
[apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x4f15cfc9]
[apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x4f15cfc9]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0006-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0009-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 600x450, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0011-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0600x0450.png
[apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Fin: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@55890532[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@16b4417d[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2ES2_Demo1_SingleBuffer_Normal)
[apply] junit.framework.TestListener: startTest(testEGLES2_Demo0Normal)
[apply] junit.framework.TestListener: endTest(testEGLES2_Demo0Normal)
[apply] junit.framework.TestListener: startTest(testGL2ES2_FBODemoMSAA4)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_SingleBuffer_Normal
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0Normal
[apply] EGL ES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0Normal
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_FBODemoMSAA4
[apply] Realized GLAD: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <2cbcd1f4, 207c011e>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x2d2d693b, handle 0x0, null,
[apply] quirks: n/a,
[apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <2cbcd1f4, 207c011e>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: null]
[apply] Realized GLAD: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] Init GLAD: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 1,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x7edab86b], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4981b9dd],
[apply] FBO back write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x4fa54904], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x63d181de], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], hasSamplesSink true, state OK, obj 0x6c5cce75],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <2cbcd1f4, 207c011e>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x2d2d693b, handle 0x40000, jogamp.opengl.gl4.GL4bcImpl@40f69ae7,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 1,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x7edab86b], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4981b9dd],
[apply] FBO back write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x4fa54904], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x63d181de], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], hasSamplesSink true, state OK, obj 0x6c5cce75],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <2cbcd1f4, 207c011e>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: null]
[apply] Init GLAD: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] Init front FBO: FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x7edab86b], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4981b9dd]
[apply] Init back FBO: FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x4fa54904], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x63d181de], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], hasSamplesSink true, state OK, obj 0x6c5cce75]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76dcbe88
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16610faf
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e4cb5a3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
[apply] null
[apply] ShaderProgram[id=4, linked=false, inUse=false, program: 4,
[apply] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 5, source]
[apply] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 6, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] **** Init
[apply] **** Reshape: 400x300
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 400x300, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval -1, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0001-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
[apply] **** Reshape: 200x150
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 200x150, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 200x150, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval -1, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0003-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval -1, drawable 0x38010fea
[apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x7edab86b]
[apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x7edab86b]
[apply] **** Reshape: 800x600
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 800x600, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0006-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x7edab86b], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4981b9dd]
[apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x7edab86b], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4981b9dd]
[apply] Resize1.oldBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x4fa54904], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x63d181de], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], hasSamplesSink true, state OK, obj 0x6c5cce75]
[apply] Resize1.nowBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x4fa54904], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x63d181de], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], hasSamplesSink true, state OK, obj 0x6c5cce75]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0009-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
[apply] **** Reshape: 600x450
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 600x450, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 600x450, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval -1, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0011-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
[apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x7edab86b], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4981b9dd]
[apply] Resize2.nowFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x7edab86b], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4981b9dd]
[apply] Resize2.oldBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x4fa54904], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x63d181de], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], hasSamplesSink true, state OK, obj 0x6c5cce75]
[apply] Resize2.nowBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x4fa54904], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x63d181de], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], hasSamplesSink true, state OK, obj 0x6c5cce75]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_FBODemoMSAA4
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo2MSAA4
[apply] Fin: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.FBOMix2DemosES2@7e33d502[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7ce5b708[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2ES2_FBODemoMSAA4)
[apply] junit.framework.TestListener: startTest(testGL2ES2_Demo2MSAA4)
[apply] Realized GLAD: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <3ee489aa, e0a1828>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x38b7f14b, handle 0x0, null,
[apply] quirks: n/a,
[apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <3ee489aa, e0a1828>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: null]
[apply] Realized GLAD: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] Init GLAD: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 1,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x7dfd1169], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x7182451d],
[apply] FBO back write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x477e501], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x1f87ad23], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], hasSamplesSink true, state OK, obj 0x5b5ba6f1],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <3ee489aa, e0a1828>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x38b7f14b, handle 0x50000, jogamp.opengl.gl4.GL4bcImpl@5e2d4712,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 1,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x7dfd1169], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x7182451d],
[apply] FBO back write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x477e501], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x1f87ad23], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], hasSamplesSink true, state OK, obj 0x5b5ba6f1],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <3ee489aa, e0a1828>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: null]
[apply] Init GLAD: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] Init front FBO: FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x7dfd1169], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x7182451d]
[apply] Init back FBO: FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x477e501], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x1f87ad23], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], hasSamplesSink true, state OK, obj 0x5b5ba6f1]
[apply]
[apply] req. msaa: true
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] Chosen : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] has msaa: true
[apply]
[apply] ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
[apply] null
[apply] ShaderProgram[id=6, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0001-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0003-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x7dfd1169]
[apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x7dfd1169]
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0006-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x7dfd1169], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x7182451d]
[apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x7dfd1169], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x7182451d]
[apply] Resize1.oldBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x477e501], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x1f87ad23], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], hasSamplesSink true, state OK, obj 0x5b5ba6f1]
[apply] Resize1.nowBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x477e501], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x1f87ad23], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], hasSamplesSink true, state OK, obj 0x5b5ba6f1]
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0009-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0011-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
[apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x7dfd1169], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x7182451d]
[apply] Resize2.nowFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x7dfd1169], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x7182451d]
[apply] Resize2.oldBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x477e501], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x1f87ad23], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], hasSamplesSink true, state OK, obj 0x5b5ba6f1]
[apply] Resize2.nowBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x477e501], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x1f87ad23], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], hasSamplesSink true, state OK, obj 0x5b5ba6f1]
[apply] Fin: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@6e951f0b[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@2943e5[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2ES2_Demo2MSAA4)
[apply] junit.framework.TestListener: startTest(testEGLES2_Demo0MSAA4)
[apply] junit.framework.TestListener: endTest(testEGLES2_Demo0MSAA4)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo2MSAA4
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0MSAA4
[apply] EGL ES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0MSAA4
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942483906 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 7.435 sec
[apply] ------------- Standard Output ---------------
[apply] Realized GLAD: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <58c9fe14, 35480096>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0xa1e932e, handle 0x0, null,
[apply] quirks: n/a,
[apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <58c9fe14, 35480096>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: null]
[apply] Realized GLAD: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] Init GLAD: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 1, front 0, num 2,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x44dbdd2a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4d74bd22], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3e9513b7],
[apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x240465cc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x2d41737a], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x1cb7468d],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <58c9fe14, 35480096>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0xa1e932e, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@4478e1b5,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 1, front 0, num 2,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x44dbdd2a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4d74bd22], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3e9513b7],
[apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x240465cc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x2d41737a], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x1cb7468d],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <58c9fe14, 35480096>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: null]
[apply] Init GLAD: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x44dbdd2a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4d74bd22], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3e9513b7]
[apply] Init back FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x240465cc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x2d41737a], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x1cb7468d]
[apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x44dbdd2a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4d74bd22], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3e9513b7]
[apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x44dbdd2a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4d74bd22], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3e9513b7]
[apply] Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x240465cc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x2d41737a], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x1cb7468d]
[apply] Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x240465cc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x2d41737a], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x1cb7468d]
[apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x44dbdd2a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4d74bd22], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3e9513b7]
[apply] Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x240465cc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x2d41737a], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x1cb7468d]
[apply] Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x240465cc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x2d41737a], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x1cb7468d]
[apply] Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x44dbdd2a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4d74bd22], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3e9513b7]
[apply] Fin: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@5c2a5531[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@53443251[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Realized GLAD: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <243634f2, 62ce0e70>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x46160dbd, handle 0x0, null,
[apply] quirks: n/a,
[apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <243634f2, 62ce0e70>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: null]
[apply] Realized GLAD: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] Init GLAD: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 1,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf],
[apply] FBO back write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <243634f2, 62ce0e70>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x46160dbd, handle 0x30000, jogamp.opengl.gl4.GL4bcImpl@31093d14,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 1,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf],
[apply] FBO back write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <243634f2, 62ce0e70>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: null]
[apply] Init GLAD: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Init back FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x4f15cfc9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x51e0173d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x20fcbdaf]
[apply] Fin: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@55890532[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@16b4417d[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Realized GLAD: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <2cbcd1f4, 207c011e>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x2d2d693b, handle 0x0, null,
[apply] quirks: n/a,
[apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <2cbcd1f4, 207c011e>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: null]
[apply] Realized GLAD: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] Init GLAD: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 1,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x7edab86b], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4981b9dd],
[apply] FBO back write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x4fa54904], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x63d181de], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], hasSamplesSink true, state OK, obj 0x6c5cce75],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <2cbcd1f4, 207c011e>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x2d2d693b, handle 0x40000, jogamp.opengl.gl4.GL4bcImpl@40f69ae7,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 1,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x7edab86b], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4981b9dd],
[apply] FBO back write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x4fa54904], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x63d181de], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], hasSamplesSink true, state OK, obj 0x6c5cce75],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <2cbcd1f4, 207c011e>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: null]
[apply] Init GLAD: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] Init front FBO: FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x7edab86b], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4981b9dd]
[apply] Init back FBO: FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x4fa54904], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x63d181de], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], hasSamplesSink true, state OK, obj 0x6c5cce75]
[apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x7edab86b], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4981b9dd]
[apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x7edab86b], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4981b9dd]
[apply] Resize1.oldBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x4fa54904], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x63d181de], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], hasSamplesSink true, state OK, obj 0x6c5cce75]
[apply] Resize1.nowBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x4fa54904], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x63d181de], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], hasSamplesSink true, state OK, obj 0x6c5cce75]
[apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x7edab86b], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4981b9dd]
[apply] Resize2.nowFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x7edab86b], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4981b9dd]
[apply] Resize2.oldBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x4fa54904], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x63d181de], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], hasSamplesSink true, state OK, obj 0x6c5cce75]
[apply] Resize2.nowBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x4fa54904], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x63d181de], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x57b7a9], hasSamplesSink true, state OK, obj 0x6c5cce75]
[apply] Fin: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.FBOMix2DemosES2@7e33d502[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7ce5b708[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Realized GLAD: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <3ee489aa, e0a1828>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x38b7f14b, handle 0x0, null,
[apply] quirks: n/a,
[apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <3ee489aa, e0a1828>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: null]
[apply] Realized GLAD: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] Init GLAD: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 1,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x7dfd1169], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x7182451d],
[apply] FBO back write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x477e501], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x1f87ad23], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], hasSamplesSink true, state OK, obj 0x5b5ba6f1],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <3ee489aa, e0a1828>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x38b7f14b, handle 0x50000, jogamp.opengl.gl4.GL4bcImpl@5e2d4712,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@6633e42f,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 0, front 0, num 1,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x7dfd1169], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x7182451d],
[apply] FBO back write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x477e501], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x1f87ad23], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], hasSamplesSink true, state OK, obj 0x5b5ba6f1],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 400x300
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <3ee489aa, e0a1828>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 400x300]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: null]
[apply] Init GLAD: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] Init front FBO: FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x7dfd1169], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x7182451d]
[apply] Init back FBO: FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x477e501], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x1f87ad23], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], hasSamplesSink true, state OK, obj 0x5b5ba6f1]
[apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x7dfd1169], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x7182451d]
[apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x7dfd1169], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x7182451d]
[apply] Resize1.oldBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x477e501], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x1f87ad23], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], hasSamplesSink true, state OK, obj 0x5b5ba6f1]
[apply] Resize1.nowBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x477e501], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x1f87ad23], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], hasSamplesSink true, state OK, obj 0x5b5ba6f1]
[apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x7dfd1169], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x7182451d]
[apply] Resize2.nowFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x7dfd1169], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x7182451d]
[apply] Resize2.oldBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x477e501], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x1f87ad23], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], hasSamplesSink true, state OK, obj 0x5b5ba6f1]
[apply] Resize2.nowBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x477e501], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x1f87ad23], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34429004], hasSamplesSink true, state OK, obj 0x5b5ba6f1]
[apply] Fin: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@6e951f0b[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@2943e5[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942477510 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942481514 ms +++ localhost/127.0.0.1:59999 - Locked within 5008 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_DoubleBuffer_Normal
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fe8671c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52c96fa1
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26bfdd7d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0001-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 200x150, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0003-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x38010fea
[apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x44dbdd2a]
[apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x44dbdd2a]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0006-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0009-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 600x450, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0011-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0600x0450.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_DoubleBuffer_Normal
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_SingleBuffer_Normal
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b5f30d2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@767e413c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5aed06ea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0001-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 200x150, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0003-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x38010fea
[apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x4f15cfc9]
[apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x4f15cfc9]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0006-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0009-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 600x450, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0011-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0600x0450.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_SingleBuffer_Normal
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0Normal
[apply] EGL ES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0Normal
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_FBODemoMSAA4
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76dcbe88
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16610faf
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e4cb5a3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
[apply] null
[apply] ShaderProgram[id=4, linked=false, inUse=false, program: 4,
[apply] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 5, source]
[apply] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 6, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] **** Init
[apply] **** Reshape: 400x300
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 400x300, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval -1, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0001-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
[apply] **** Reshape: 200x150
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 200x150, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 200x150, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval -1, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0003-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval -1, drawable 0x38010fea
[apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x7edab86b]
[apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x7edab86b]
[apply] **** Reshape: 800x600
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 800x600, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0006-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0009-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
[apply] **** Reshape: 600x450
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 600x450, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 600x450, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval -1, drawable 0x38010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval -1, drawable 0x38010fea
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0011-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_FBODemoMSAA4
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo2MSAA4
[apply]
[apply] req. msaa: true
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] Chosen : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] has msaa: true
[apply]
[apply] ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
[apply] null
[apply] ShaderProgram[id=6, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0001-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0003-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x7dfd1169]
[apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x7dfd1169]
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0006-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0009-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0011-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo2MSAA4
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0MSAA4
[apply] EGL ES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0MSAA4
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942483906 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testGL2ES2_Demo1_DoubleBuffer_Normal took 1.169 sec
[apply] Testcase: testGL2ES2_Demo1_SingleBuffer_Normal took 0.378 sec
[apply] Testcase: testEGLES2_Demo0Normal took 0.001 sec
[apply] Testcase: testGL2ES2_FBODemoMSAA4 took 0.529 sec
[apply] Testcase: testGL2ES2_Demo2MSAA4 took 0.277 sec
[apply] Testcase: testEGLES2_Demo0MSAA4 took 0 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942486047 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942490054 ms +++ localhojunit.framework.TestListener: startTest(test01)
[apply] st/127.0.0.1:59999 - Locked within 5010 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01 - test01
[apply] WindowsWGLContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x323, this 0x3b59e39b, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@1a18dae1,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@55c9f729,
[apply] Handle 0x10010c9d,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x8ff01a6
[apply] , SurfaceHandle 0x10010c9d (lockedExt window false, surface false)
[apply] , Pos 233/255 (auto false), size 200x150
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@3e81d0bf, ], KeyListeners num 0 [], windowLock <3cafcba8, 3963a1b8>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]]
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] resize: 0 -> 1 - 200x150
[apply] resize: 1 -> 2 - 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] resize: 2 -> 3 - 600x450
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0003-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0600x0450.png
[apply] resize: 3 -> 4 - 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0004-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01 - test01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestjunit.framework.TestListener: endTest(test01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 7.772 sec
[apply] ------------- StanRunner @ 1372942492781 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] dard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942486047 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942490054 ms +++ localhost/127.0.0.1:59999 - Locked within 5010 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01 - test01
[apply] WindowsWGLContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x323, this 0x3b59e39b, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@1a18dae1,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@55c9f729,
[apply] Handle 0x10010c9d,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x8ff01a6
[apply] , SurfaceHandle 0x10010c9d (lockedExt window false, surface false)
[apply] , Pos 233/255 (auto false), size 200x150
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@3e81d0bf, ], KeyListeners num 0 [], windowLock <3cafcba8, 3963a1b8>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]]
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] resize: 0 -> 1 - 200x150
[apply] resize: 1 -> 2 - 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] resize: 2 -> 3 - 600x450
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0003-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0600x0450.png
[apply] resize: 3 -> 4 - 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0004-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01 - test01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942492781 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 2.65 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942494179 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942498183 ms +++ localhojunit.framework.TestListener: startTest(test01)
[apply] st/127.0.0.1:59999 - Locked within 4507 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01
[apply] requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window moved: 158/180 116x90
[apply] window resized: 158/180 128x128
[apply] NW chosen: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window pos/siz: 158/180 128x128, [ l 8, r 8 - t 30, b 8 - 16x38]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4eae9e7e
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a278a8d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9f9449a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[apply] null
[apply] ShaderProgram[id=2, linked=false, inUse=false, program: 4,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 5, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 6, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN
[apply] **** Init
[apply] **** Reshape: 128x128
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval -1, drawable 0xffffffff86010955
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 128x128, swapInterval -1, drawable 0xffffffff86010955
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
[apply] XXX: 128x128, c 1
[apply] XXX: 128x128, c 2
[apply] XXX: 128x128, c 3
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0000-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png
[apply] **** NumSamples: 0 -> 4
[apply] XXX: 128x128, c 4
[apply] XXX: 128x128, c 5
[apply] XXX: 128x128, c 6
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0001-msaa4-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png
[apply] **** NumSamples: 4 -> 8
[apply] XXX: 128x128, c 7
[apply] XXX: 128x128, c 8
[apply] XXX: 128x128, c 9
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0002-msaa8-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png
[apply] window resized: 158/180 384x384
[apply] **** Reshape: 384x384
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 384x384, swapInterval -1, drawable 0xffffffff86010955
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 384x384, swapInterval -1, drawable 0xffffffff86010955
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
[apply] XXX: 384x384, c 1
[apply] XXX: 384x384, c 2
[apply] XXX: 384x384, c 3
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0003-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0384x0384.png
[apply] **** NumSamples: 0 -> 4
[apply] XXX: 384x384, c 4
[apply] XXX: 384x384, c 5
[apply] XXX: 384x384, c 6
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0004-msaa4-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0384x0384.png
[apply] **** NumSamples: 4 -> 8
[apply] XXX: 384x384, c 7
[apply] XXX: 384x384, c 8
[apply] XXX: 384x384, c 9
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0005-msaa8-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0384x0384.png
[apply] window resized: 158/180 640x640
[apply] **** Reshape: 640x640
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x640, swapInterval -1, drawable 0xffffffffd5010fd2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 640x640, swapInterval -1, drawable 0xffffffffd5010fd2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
[apply] XXX: 640x640, c 1
[apply] XXX: 640x640, c 2
[apply] XXX: 640x640, c 3
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0006-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0640x0640.png
[apply] **** NumSamples: 0 -> 4
[apply] XXX: 640x640, c 4
[apply] XXX: 640x640, c 5
[apply] XXX: 640x640, c 6
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0007-msaa4-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0640x0640.png
[apply] **** NumSamples: 4 -> 8
[apply] XXX: 640x640, c 7
[apply] XXX: 640x640, c 8
[apply] XXX: 640x640, c 9
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0008-msaa8-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0640x0640.png
[apply] window resized: 158/180 896x896
[apply] **** Reshape: 896x896
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 896x896, swapInterval -1, drawable 0xffffffffd5010fd2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 896x896, swapInterval -1, drawable 0xffffffffd5010fd2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
[apply] junit.framework.TestListener: endTest(test01)
[apply] junit.framework.TestListener: startTest(test01_Main)
[apply] junit.framework.TestListener: endTest(test01_Main)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01_Main
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01_Main
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942500822 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.182 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942494179 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942498183 ms +++ localhost/127.0.0.1:59999 - Locked within 4507 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01
[apply] requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window moved: 158/180 116x90
[apply] window resized: 158/180 128x128
[apply] NW chosen: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window pos/siz: 158/180 128x128, [ l 8, r 8 - t 30, b 8 - 16x38]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4eae9e7e
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a278a8d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9f9449a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[apply] null
[apply] ShaderProgram[id=2, linked=false, inUse=false, program: 4,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 5, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 6, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN
[apply] **** Init
[apply] **** Reshape: 128x128
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval -1, drawable 0xffffffff86010955
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 128x128, swapInterval -1, drawable 0xffffffff86010955
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
[apply] XXX: 128x128, c 1
[apply] XXX: 128x128, c 2
[apply] XXX: 128x128, c 3
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0000-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png
[apply] **** NumSamples: 0 -> 4
[apply] XXX: 128x128, c 4
[apply] XXX: 128x128, c 5
[apply] XXX: 128x128, c 6
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0001-msaa4-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png
[apply] **** NumSamples: 4 -> 8
[apply] XXX: 128x128, c 7
[apply] XXX: 128x128, c 8
[apply] XXX: 128x128, c 9
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0002-msaa8-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png
[apply] window resized: 158/180 384x384
[apply] **** Reshape: 384x384
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 384x384, swapInterval -1, drawable 0xffffffff86010955
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 384x384, swapInterval -1, drawable 0xffffffff86010955
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
[apply] XXX: 384x384, c 1
[apply] XXX: 384x384, c 2
[apply] XXX: 384x384, c 3
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0003-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0384x0384.png
[apply] **** NumSamples: 0 -> 4
[apply] XXX: 384x384, c 4
[apply] XXX: 384x384, c 5
[apply] XXX: 384x384, c 6
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0004-msaa4-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0384x0384.png
[apply] **** NumSamples: 4 -> 8
[apply] XXX: 384x384, c 7
[apply] XXX: 384x384, c 8
[apply] XXX: 384x384, c 9
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0005-msaa8-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0384x0384.png
[apply] window resized: 158/180 640x640
[apply] **** Reshape: 640x640
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x640, swapInterval -1, drawable 0xffffffffd5010fd2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 640x640, swapInterval -1, drawable 0xffffffffd5010fd2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
[apply] XXX: 640x640, c 1
[apply] XXX: 640x640, c 2
[apply] XXX: 640x640, c 3
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0006-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0640x0640.png
[apply] **** NumSamples: 0 -> 4
[apply] XXX: 640x640, c 4
[apply] XXX: 640x640, c 5
[apply] XXX: 640x640, c 6
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0007-msaa4-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0640x0640.png
[apply] **** NumSamples: 4 -> 8
[apply] XXX: 640x640, c 7
[apply] XXX: 640x640, c 8
[apply] XXX: 640x640, c 9
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0008-msaa8-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0640x0640.png
[apply] window resized: 158/180 896x896
[apply] **** Reshape: 896x896
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 896x896, swapInterval -1, drawable 0xffffffffd5010fd2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 896x896, swapInterval -1, drawable 0xffffffffd5010fd2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01_Main
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01_Main
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942500822 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 2.597 sec
[apply] Testcase: test01_Main took 0 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942502443 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942506442 ms +++ localhojunit.framework.TestListener: startTest(test01)
[apply] st/127.0.0.1:59999 - Locked within 4508 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT - test01
[apply] requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64c7762f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63203b59
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@591882e6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval -1, drawable 0x4e01106f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval -1, drawable 0x4e01106f
[apply] FBOD1 FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@46d872fe[init true], com.jogamp.opengl.test.junit.jogl.demos.GLFinishOnDisplay@3efb0e95[init true], ],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@5839f7bc,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 1, front 0, num 2,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x19828374], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x45b784e4], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x478441c1],
[apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x5b25daf5], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x3bf90a95], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x124a3993],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 256x256
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <4709eb46, 5c356519>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 256x256]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x3455935, handle 0x10002, jogamp.opengl.gl4.GL4bcImpl@35807b9a,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@5839f7bc,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 1, front 0, num 2,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x19828374], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x45b784e4], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x478441c1],
[apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x5b25daf5], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x3bf90a95], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x124a3993],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 256x256
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <4709eb46, 5c356519>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 256x256]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@5839f7bc,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 8, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x90301a6
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 108/130 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@632d6e7, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@73badade, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@7077602d, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@2d4b640a, ], windowLock <3094e3c1, 7ef4acd1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x5bd35a6f, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@717e0e74,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@5839f7bc,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 8, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x90301a6
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 108/130 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@632d6e7, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@73badade, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@7077602d, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@2d4b640a, ], windowLock <3094e3c1, 7ef4acd1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]] ,
[apply] Window: jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 8, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x90301a6
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 108/130 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@632d6e7, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@73badade, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@7077602d, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@2d4b640a, ], windowLock <3094e3c1, 7ef4acd1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[apply] null
[apply] ShaderProgram[id=2, linked=false, inUse=false, program: 4,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 5, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 6, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 256x256, swapInterval -1, drawable 0x4e01106f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] FBOD2 FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.RedSquareES2@2cd6bd1e[init true], com.jogamp.opengl.test.junit.jogl.demos.GLFinishOnDisplay@461a1391[init true], ],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 1, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@5839f7bc,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 1, front 0, num 2,
[apply] FBO front read 3, FBO[name r/w 3/3, init true, bound false, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x3, obj 0x74f62f97], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x395ac00b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4eae9e7e],
[apply] FBO back write 4, FBO[name r/w 4/4, init true, bound true, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x4, obj 0x9f9449a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x2a278a8d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4c06df93],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 256x256
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <574052e3, 4001e1d5>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 256x256]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0xae71be2, handle 0x10003, jogamp.opengl.gl4.GL4bcImpl@3b9187c7,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 1, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@5839f7bc,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 1, front 0, num 2,
[apply] FBO front read 3, FBO[name r/w 3/3, init true, bound false, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x3, obj 0x74f62f97], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x395ac00b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4eae9e7e],
[apply] FBO back write 4, FBO[name r/w 4/4, init true, bound true, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x4, obj 0x9f9449a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x2a278a8d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4c06df93],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 256x256
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <574052e3, 4001e1d5>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 256x256]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: null]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
[apply] XXX: 256x256, c 1
[apply] NW chosen: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] XXX: 256x256, c 2
[apply] GL chosen: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window pos/siz: 108/130 256x256, [ l 8, r 8 - t 30, b 8 - 16x38]
[apply] XXX: 256x256, c 3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 256x256, swapInterval -1, drawable 0x4e01106f
[apply] XXX: 256x256, c 4
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 256x256, swapInterval -1, drawable 0x4e01106f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape FIN
[apply] XXX: 256x256, c 5
[apply] XXX: 256x256, c 6
[apply] XXX: 256x256, c 7
[apply] XXX: 256x256, c 8
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOffThreadSharedContextMix2DemosES2NEWT.test01-n0000-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[apply] XXX: 256x256, c 9
[apply] window resized: 108/130 512x512
[apply] XXX: 512x512, c 1
[apply] XXX: 512x512, c 2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 512x512, swapInterval -1, drawable 0x14010e5d
[apply] XXX: 512x512, c 3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1, drawable 0x14010e5d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape FIN
[apply] XXX: 512x512, c 4
[apply] XXX: 512x512, c 5
[apply] XXX: 512x512, c 6
[apply] XXX: 512x512, c 7
[apply] XXX: 512x512, c 8
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOffThreadSharedContextMix2DemosES2NEWT.test01-n0001-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png
[apply] XXX: 512x512, c 9
[apply] window resized: 108/130 768x768
[apply] XXX: 768x768, c 1
[apply] XXX: 768x768, c 2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 768x768, swapInterval -1, drawable 0x60110b1
[apply] XXX: 768x768, c 3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 768x768, swapInterval -1, drawable 0x60110b1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape FIN
[apply] XXX: 768x768, c 4
[apply] XXX: 768x768, c 5
[apply] XXX: 768x768, c 6
[apply] XXX: 768x768, c 7
[apply] XXX: 768x768, c 8
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOffThreadSharedContextMix2DemosES2NEWT.test01-n0002-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0768x0768.png
[apply] XXX: 768x768, c 9
[apply] window resized: 108/130 1024x1024
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 1024x1024, swapInterval -1, drawable 0x14010e5d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 1024x1024, swapInterval -1, drawable 0x14010e5d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape FIN
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
[apply] junit.framework.TestListener: endTest(test01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 7.44 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942502443 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942506442 ms +++ localhost/127.0.0.1:59999 - Locked within 4508 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT - test01
[apply] requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_expliThread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT - test01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942509338 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] cit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64c7762f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63203b59
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@591882e6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval -1, drawable 0x4e01106f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval -1, drawable 0x4e01106f
[apply] FBOD1 FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@46d872fe[init true], com.jogamp.opengl.test.junit.jogl.demos.GLFinishOnDisplay@3efb0e95[init true], ],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@5839f7bc,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 1, front 0, num 2,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x19828374], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x45b784e4], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x478441c1],
[apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x5b25daf5], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x3bf90a95], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x124a3993],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 256x256
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <4709eb46, 5c356519>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 256x256]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x3455935, handle 0x10002, jogamp.opengl.gl4.GL4bcImpl@35807b9a,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@5839f7bc,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 1, front 0, num 2,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x19828374], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x45b784e4], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x478441c1],
[apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x5b25daf5], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x3bf90a95], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x124a3993],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 256x256
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <4709eb46, 5c356519>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 256x256]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@5839f7bc,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 8, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x90301a6
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 108/130 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@632d6e7, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@73badade, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@7077602d, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@2d4b640a, ], windowLock <3094e3c1, 7ef4acd1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x5bd35a6f, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@717e0e74,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@5839f7bc,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 8, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x90301a6
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 108/130 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@632d6e7, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@73badade, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@7077602d, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@2d4b640a, ], windowLock <3094e3c1, 7ef4acd1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]] ,
[apply] Window: jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 8, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x90301a6
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 108/130 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@632d6e7, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@73badade, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@7077602d, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@2d4b640a, ], windowLock <3094e3c1, 7ef4acd1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[apply] null
[apply] ShaderProgram[id=2, linked=false, inUse=false, program: 4,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 5, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 6, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 256x256, swapInterval -1, drawable 0x4e01106f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] FBOD2 FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.RedSquareES2@2cd6bd1e[init true], com.jogamp.opengl.test.junit.jogl.demos.GLFinishOnDisplay@461a1391[init true], ],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 1, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@5839f7bc,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 1, front 0, num 2,
[apply] FBO front read 3, FBO[name r/w 3/3, init true, bound false, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x3, obj 0x74f62f97], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x395ac00b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4eae9e7e],
[apply] FBO back write 4, FBO[name r/w 4/4, init true, bound true, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x4, obj 0x9f9449a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x2a278a8d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4c06df93],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 256x256
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <574052e3, 4001e1d5>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 256x256]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0xae71be2, handle 0x10003, jogamp.opengl.gl4.GL4bcImpl@3b9187c7,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 1, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@5839f7bc,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 1, front 0, num 2,
[apply] FBO front read 3, FBO[name r/w 3/3, init true, bound false, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x3, obj 0x74f62f97], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x395ac00b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4eae9e7e],
[apply] FBO back write 4, FBO[name r/w 4/4, init true, bound true, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x4, obj 0x9f9449a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x2a278a8d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4c06df93],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 256x256
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <574052e3, 4001e1d5>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 256x256]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: null]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
[apply] XXX: 256x256, c 1
[apply] NW chosen: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] XXX: 256x256, c 2
[apply] GL chosen: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window pos/siz: 108/130 256x256, [ l 8, r 8 - t 30, b 8 - 16x38]
[apply] XXX: 256x256, c 3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 256x256, swapInterval -1, drawable 0x4e01106f
[apply] XXX: 256x256, c 4
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 256x256, swapInterval -1, drawable 0x4e01106f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape FIN
[apply] XXX: 256x256, c 5
[apply] XXX: 256x256, c 6
[apply] XXX: 256x256, c 7
[apply] XXX: 256x256, c 8
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOffThreadSharedContextMix2DemosES2NEWT.test01-n0000-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[apply] XXX: 256x256, c 9
[apply] window resized: 108/130 512x512
[apply] XXX: 512x512, c 1
[apply] XXX: 512x512, c 2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 512x512, swapInterval -1, drawable 0x14010e5d
[apply] XXX: 512x512, c 3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1, drawable 0x14010e5d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape FIN
[apply] XXX: 512x512, c 4
[apply] XXX: 512x512, c 5
[apply] XXX: 512x512, c 6
[apply] XXX: 512x512, c 7
[apply] XXX: 512x512, c 8
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOffThreadSharedContextMix2DemosES2NEWT.test01-n0001-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png
[apply] XXX: 512x512, c 9
[apply] window resized: 108/130 768x768
[apply] XXX: 768x768, c 1
[apply] XXX: 768x768, c 2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 768x768, swapInterval -1, drawable 0x60110b1
[apply] XXX: 768x768, c 3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 768x768, swapInterval -1, drawable 0x60110b1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape FIN
[apply] XXX: 768x768, c 4
[apply] XXX: 768x768, c 5
[apply] XXX: 768x768, c 6
[apply] XXX: 768x768, c 7
[apply] XXX: 768x768, c 8
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOffThreadSharedContextMix2DemosES2NEWT.test01-n0002-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0768x0768.png
[apply] XXX: 768x768, c 9
[apply] window resized: 108/130 1024x1024
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 1024x1024, swapInterval -1, drawable 0x14010e5d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 1024x1024, swapInterval -1, drawable 0x14010e5d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape FIN
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT - test01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942509338 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 2.859 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942510910 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942514918 ms +++ localhojunit.framework.TestListener: startTest(test01)
[apply] st/127.0.0.1:59999 - Locked within 4515 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT - test01
[apply] requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e32bbcc
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64c7762f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63203b59
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval -1, drawable 0xfffffffff20110d4
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval -1, drawable 0xfffffffff20110d4
[apply] FBOD1 FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@1bb7e7e1[init true], com.jogamp.opengl.test.junit.jogl.demos.GLFinishOnDisplay@23d620ac[init true], ],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@591882e6,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 1, front 0, num 2,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x15a3622d], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x5839f7bc], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x19828374],
[apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x3bf90a95], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x478441c1], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x5b25daf5],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 256x256
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <124a3993, 4709eb46>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 256x256]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x7d3292d2, handle 0x10002, jogamp.opengl.gl4.GL4bcImpl@5c356519,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@591882e6,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 1, front 0, num 2,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x15a3622d], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x5839f7bc], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x19828374],
[apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x3bf90a95], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x478441c1], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x5b25daf5],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 256x256
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <124a3993, 4709eb46>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 256x256]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@591882e6,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 8, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x90501a6
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 33/55 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@35807b9a, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@632d6e7, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@73badade, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@7077602d, ], windowLock <2d4b640a, 3094e3c1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x8a20568, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@7ef4acd1,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@591882e6,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 8, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x90501a6
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 33/55 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@35807b9a, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@632d6e7, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@73badade, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@7077602d, ], windowLock <2d4b640a, 3094e3c1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]] ,
[apply] Window: jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 8, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x90501a6
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 33/55 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@35807b9a, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@632d6e7, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@73badade, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@7077602d, ], windowLock <2d4b640a, 3094e3c1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]]
[apply] NW chosen: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window pos/siz: 33/55 256x256, [ l 8, r 8 - t 30, b 8 - 16x38]
[apply] XXX: 256x256, c 1
[apply] XXX: 256x256, c 2
[apply] XXX: 256x256, c 3
[apply] XXX: 256x256, c 4
[apply] XXX: 256x256, c 5
[apply] XXX: 256x256, c 6
[apply] XXX: 256x256, c 7
[apply] XXX: 256x256, c 8
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOnThreadSharedContext1DemoES2NEWT.test01-n0000-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[apply] XXX: 256x256, c 9
[apply] window resized: 33/55 512x512
[apply] XXX: 512x512, c 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval -1, drawable 0x180110b0
[apply] XXX: 512x512, c 2
[apply] XXX: 512x512, c 3
[apply] XXX: 512x512, c 4
[apply] XXX: 512x512, c 5
[apply] XXX: 512x512, c 6
[apply] XXX: 512x512, c 7
[apply] XXX: 512x512, c 8
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOnThreadSharedContext1DemoES2NEWT.test01-n0001-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png
[apply] XXX: 512x512, c 9
[apply] window resized: 33/55 768x768
[apply] XXX: 768x768, c 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 768x768, swapInterval -1, drawable 0xfffffffff20110d4
[apply] XXX: 768x768, c 2
[apply] XXX: 768x768, c 3
[apply] XXX: 768x768, c 4
[apply] XXX: 768x768, c 5
[apply] XXX: 768x768, c 6
[apply] XXX: 768x768, c 7
[apply] XXX: 768x768, c 8
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOnThreadSharedContext1DemoES2NEWT.test01-n0002-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0768x0768.png
[apply] XXX: 768x768, c 9
[apply] window resized: 33/55 1024x1024
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1024x1024, swapInterval -1, drawable 0xffffffffa0010ff9
[apply] junit.framework.TestListener: endTest(test01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 7.179 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942510910 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942514918 ms +++ localhost/127.0.0.1:59999 - Locked within 4515 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT - test01
[apply] requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_proThread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT - test01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942517546 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] gram GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e32bbcc
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64c7762f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63203b59
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval -1, drawable 0xfffffffff20110d4
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval -1, drawable 0xfffffffff20110d4
[apply] FBOD1 FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@1bb7e7e1[init true], com.jogamp.opengl.test.junit.jogl.demos.GLFinishOnDisplay@23d620ac[init true], ],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@591882e6,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 1, front 0, num 2,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x15a3622d], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x5839f7bc], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x19828374],
[apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x3bf90a95], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x478441c1], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x5b25daf5],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 256x256
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <124a3993, 4709eb46>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 256x256]
[apply] , upstreamSurface false ]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x7d3292d2, handle 0x10002, jogamp.opengl.gl4.GL4bcImpl@5c356519,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@591882e6,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]],
[apply] fboI back 1, front 0, num 2,
[apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x15a3622d], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x5839f7bc], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x19828374],
[apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x3bf90a95], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x478441c1], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x5b25daf5],
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 256x256
[apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]]
[apply] , surfaceLock <124a3993, 4709eb46>[count 0, qsz 0, owner <NULL>]
[apply] , GDIDummyUpstreamSurfaceHook[ 256x256]
[apply] , upstreamSurface false ]]] ,
[apply] UpstreamWidget: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@591882e6,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 8, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x90501a6
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 33/55 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@35807b9a, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@632d6e7, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@73badade, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@7077602d, ], windowLock <2d4b640a, 3094e3c1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x8a20568, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@7ef4acd1,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@591882e6,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 8, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x90501a6
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 33/55 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@35807b9a, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@632d6e7, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@73badade, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@7077602d, ], windowLock <2d4b640a, 3094e3c1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]] ,
[apply] Window: jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 8, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x90501a6
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 33/55 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@35807b9a, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@632d6e7, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@73badade, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@7077602d, ], windowLock <2d4b640a, 3094e3c1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]]
[apply] NW chosen: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window pos/siz: 33/55 256x256, [ l 8, r 8 - t 30, b 8 - 16x38]
[apply] XXX: 256x256, c 1
[apply] XXX: 256x256, c 2
[apply] XXX: 256x256, c 3
[apply] XXX: 256x256, c 4
[apply] XXX: 256x256, c 5
[apply] XXX: 256x256, c 6
[apply] XXX: 256x256, c 7
[apply] XXX: 256x256, c 8
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOnThreadSharedContext1DemoES2NEWT.test01-n0000-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[apply] XXX: 256x256, c 9
[apply] window resized: 33/55 512x512
[apply] XXX: 512x512, c 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval -1, drawable 0x180110b0
[apply] XXX: 512x512, c 2
[apply] XXX: 512x512, c 3
[apply] XXX: 512x512, c 4
[apply] XXX: 512x512, c 5
[apply] XXX: 512x512, c 6
[apply] XXX: 512x512, c 7
[apply] XXX: 512x512, c 8
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOnThreadSharedContext1DemoES2NEWT.test01-n0001-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png
[apply] XXX: 512x512, c 9
[apply] window resized: 33/55 768x768
[apply] XXX: 768x768, c 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 768x768, swapInterval -1, drawable 0xfffffffff20110d4
[apply] XXX: 768x768, c 2
[apply] XXX: 768x768, c 3
[apply] XXX: 768x768, c 4
[apply] XXX: 768x768, c 5
[apply] XXX: 768x768, c 6
[apply] XXX: 768x768, c 7
[apply] XXX: 768x768, c 8
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOnThreadSharedContext1DemoES2NEWT.test01-n0002-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0768x0768.png
[apply] XXX: 768x768, c 9
[apply] window resized: 33/55 1024x1024
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1024x1024, swapInterval -1, drawable 0xffffffffa0010ff9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT - test01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942517546 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 2.586 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942519102 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942531115 ms +++ localhojunit.framework.TestListener: startTest(testOnScreenDblBuf)
[apply] st/127.0.0.1:59999 - Locked within 12517 ms, 12 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT - testOnScreenDblBuf
[apply] Window: jogamp.newt.driver.windows.WindowDriver
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19d47997
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c7ab5c0
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c32777a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x400, swapInterval 1, drawable 0xffffffffb70110e2
[apply] Fin start ...
[apply] 1 s: 60 f / 1162 ms, 51.6 fps, 19 ms/f; total: 60 f, 51.6 fps, 19 ms/f
[apply] Fin Drawable: WindowsOnscreenWGLDrawable[Realized false,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@5810d963,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 158/180 (auto false), size 640x400
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT$3@3a301fc0, com.jogamp.opengl.test.junit.util.QuitAdapter@2d749418, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@40a6caf8, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@2d749418, ], windowLock <65780f1, 5ad25177>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Fin Window: jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 158/180 (auto false), size 640x400
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT$3@3a301fc0, com.jogamp.opengl.test.junit.util.QuitAdapter@2d749418, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@40a6caf8, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@2d749418, ], windowLock <65780f1, 5ad25177>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
[apply] junit.framework.TestListener: endTest(testOnScreenDblBuf)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 15.045 sec
[apply] ------------- Standard Output ---------------
[apply] Window: jogamp.newt.driver.windows.WindowDriver
[apply] Fin start ...
[apply] Fin Drawable: WindowsOnscreenWGLDrawable[Realized false,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@5810d963,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 158/180 (auto false), size 640x400
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT$3@3a301fc0, com.jogamp.opengl.test.junit.util.QuitAdapter@2d749418, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@40a6caf8, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@2d749418, ], windowLock <65780f1, 5ad25177>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Fin Window: jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 158/180 (auto false), size 640x400
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT$3@3a301fc0, com.jogamp.opengl.test.junit.util.QuitAdapter@2d749418, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@40a6caf8, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@2d749418, ], windowLock <65780f1, 5ad25177>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942519102 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942531115 ms +++ localhost/127.0.0.1:59999 - Locked within 12517 ms, 12 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT - testOnScreenDblBuf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_bufThread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.fer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_dispose FIN
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown:bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT - testOnScreenDblBuf
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942533606 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] _env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19d47997
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c7ab5c0
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c32777a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x400, swapInterval 1, drawable 0xffffffffb70110e2
[apply] 1 s: 60 f / 1162 ms, 51.6 fps, 19 ms/f; total: 60 f, 51.6 fps, 19 ms/f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT - testOnScreenDblBuf
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942533606 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testOnScreenDblBuf took 2.451 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT
[apply] junit.framework.TestListener: tests to run: 16
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942535570 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942537579 ms +++ localhost/127.0.0.1:59999 - Locked within 3015 ms, 2 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
[apply] junit.framework.TestListener: startTest(testGL2OffScreenAutoDblBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Window: jogamp.newt.OffscreenWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,maWindow Caps PostGL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw],in]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, offscr[fbo]]
[apply] Drawable Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Chosen GL CapGLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GLs(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw],2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. clas offscr[fbo]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mos jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.no , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Drawable Post-GL(2): jogamp.open2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] gl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@490c2696
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cb96751
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@302e15fc
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2001107e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf___-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x2001107e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf___-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf___-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Fin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@564b8be6,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
[apply] fboI back 1, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 800x600
[apply] , UOB[ WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
[apply] , surfaceLock <79cdd54c, 386eaf0d>[count 0, qsz 0, owner <NULL>]
[apply] , DelegatedUpstreamSurfaceHookWithSurfaceSize[GDIDummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600]
[apply] , upstreamSurface false ]]
[apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@6aa69b6c, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <60260627, 605e1bc1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenAutoDblBuf)
[apply] junit.framework.TestListener: startTest(testES2OnScreenSglBuf)
[apply] junit.framework.TestListener: endTest(testES2OnScreenSglBuf)
[apply] junit.framework.TestListener: startTest(testGL2OnScreenDblBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenSglBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenDblBuf
[apply] Window: jogamp.newt.driver.windows.WindowDriver
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Window Caps PostGL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(1): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Drawable Post-GL(2): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bbbe80
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68d7c870
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ea866d6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x69010fd8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x69010fd8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffcc011097
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenDblBuf________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffffcc011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffcc011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x69010fd8
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenDblBuf________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffcc011097
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenDblBuf________-n0005-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] Fin Drawable: WindowsOnscreenWGLDrawable[Realized false,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@564b8be6,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 283/305 (auto false), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@15a24882, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@514659e6, ], KeyListeners num 0 [], windowLock <61b834b9, 48d8fce>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Fin Window: jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 283/305 (auto false), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@15a24882, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@514659e6, ], KeyListeners num 0 [], windowLock <61b834b9, 48d8fce>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
[apply] junit.framework.TestListener: endTest(testGL2OnScreenDblBuf)
[apply] junit.framework.TestListener: startTest(testGL2OnScreenSglBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenSglBuf
[apply] Window: jogamp.newt.driver.windows.WindowDriver
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Window Caps PostGL : GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(1): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Drawable Post-GL(2): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f25ab41
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20e799e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4527520
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffcc011097
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenSglBuf________-n0001-GL2___-hw-onscreen-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffffcc011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffcc011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x2001107e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenSglBuf________-n0003-GL2___-hw-onscreen-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x69010fd8
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenSglBuf________-n0005-GL2___-hw-onscreen-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffcc011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testAvailableInfo
[apply] Fin Drawable: WindowsOnscreenWGLDrawable[Realized false,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@564b8be6,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-3-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 33/55 (auto false), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@3fd95bb5, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@5713e8d2, ], KeyListeners num 0 [], windowLock <5c1a5fa7, 477dfc2e>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Fin Window: jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-3-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 33/55 (auto false), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@3fd95bb5, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@5713e8d2, ], KeyListeners num 0 [], windowLock <5c1a5fa7, 477dfc2e>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
[apply] junit.framework.TestListener: endTest(testGL2OnScreenSglBuf)
[apply] junit.framework.TestListener: startTest(testAvailableInfo)
[apply] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testAvailableInfo
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
[apply] junit.framework.TestListener: endTest(testAvailableInfo)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapSglBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Window: jogamp.newt.OffscreenWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsBitmapWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Window Caps PostGL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Post-GL(1): jogamp.opengl.windows.wgl.WindowsBitmapWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (Compatibility profile, software) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf_-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf_-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf_-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (2): 1.1 (Compatibility profile, software) - 1.1.0
[apply] Drawable Post-GL(2): jogamp.opengl.windows.wgl.WindowsBitmapWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf
[apply] Fin Drawable: WindowsBitmapWGLDrawable[Realized false,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@564b8be6,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-4-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@ae3e17a, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <76e8162b, 7f079e09>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-4-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@ae3e17a, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <76e8162b, 7f079e09>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapSglBuf)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Window: jogamp.newt.OffscreenWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Window Caps PostGL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Drawable Post-GL(2): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16e8cdbb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e1abbbd
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d1b7c86
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2001107e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x2001107e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
[apply] Fin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@564b8be6,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
[apply] fboI back 1, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 800x600
[apply] , UOB[ WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
[apply] , surfaceLock <5e463815, 540c1b0d>[count 0, qsz 0, owner <NULL>]
[apply] , DelegatedUpstreamSurfaceHookWithSurfaceSize[GDIDummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600]
[apply] , upstreamSurface false ]]
[apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-5-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-5, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@66c41d96, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <5572978f, 563c591c>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBuf)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenFBOSglBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Window: jogamp.newt.OffscreenWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Window Caps PostGL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Drawable Post-GL(2): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e37dbea
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5546f75a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26196173
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x69010fd8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x69010fd8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x69010fd8
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf____-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x69010fd8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x69010fd8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x69010fd8
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf____-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x69010fd8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x69010fd8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x69010fd8
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf____-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] Fin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@564b8be6,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
[apply] fboI back 0, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 800x600
[apply] , UOB[ WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
[apply] , surfaceLock <5481db1b, 1957f4f5>[count 0, qsz 0, owner <NULL>]
[apply] , DelegatedUpstreamSurfaceHookWithSurfaceSize[GDIDummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600]
[apply] , upstreamSurface false ]]
[apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-6-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-6, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@5d930dd2, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <617085fc, 226c955e>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenFBOSglBuf)
[apply] junit.framework.TestListener: startTest(testES2OnScreenDblBuf)
[apply] junit.framework.TestListener: endTest(testES2OnScreenDblBuf)
[apply] junit.framework.TestListener: startTest(testES2OffScreenAutoDblBuf)
[apply] junit.framework.TestListener: endTest(testES2OffScreenAutoDblBuf)
[apply] junit.framework.TestListener: startTest(testES2OffScreenFBOSglBuf)
[apply] junit.framework.TestListener: endTest(testES2OffScreenFBOSglBuf)
[apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBuf)
[apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBuf)
[apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferSglBuf)
[apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferSglBuf)
[apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferDblBuf)
[apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferDblBuf)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferSglBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenDblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
[apply] Window: jogamp.newt.OffscreenWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Window Caps PostGL : GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Post-GL(1): jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Drawable Post-GL(2): jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable, jogamp.newt.OffscreenWindow
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67a29ee5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@656e018a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19273f0c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffb40110d9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffb40110d9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffb40110d9
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf-n0001-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffffc60110d9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffc60110d9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffc60110d9
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffd80110d9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffd80110d9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffd80110d9
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
[apply] Fin Drawable: WindowsPbufferWGLDrawable[Realized false,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@564b8be6,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-7-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-7, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@22b236ac, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <622367ff, 280c8af>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-7-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-7, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@22b236ac, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <622367ff, 280c8af>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferSglBuf)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferDblBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Window: jogamp.newt.OffscreenWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Window Caps PostGL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Post-GL(1): jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Drawable Post-GL(2): jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b58803f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f4badea
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61870e86
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x5b0110f1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x5b0110f1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x5b0110f1
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x6d0110f1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x6d0110f1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x6d0110f1
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f0110f1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f0110f1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f0110f1
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] Fin Drawable: WindowsPbufferWGLDrawable[Realized false,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@564b8be6,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-8-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-8, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@224fced0, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2592cb49, 486038e4>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-8-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-8, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@224fced0, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2592cb49, 486038e4>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferDblBuf)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942547788 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] Tests run: 16, Failures: 0, Errors: 0, Time elapsed: 13.264 sec
[apply] ------------- Standard Output ---------------
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Window: jogamp.newt.OffscreenWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Window Caps PostGL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Drawable Post-GL(2): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Fin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@564b8be6,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
[apply] fboI back 1, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 800x600
[apply] , UOB[ WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
[apply] , surfaceLock <79cdd54c, 386eaf0d>[count 0, qsz 0, owner <NULL>]
[apply] , DelegatedUpstreamSurfaceHookWithSurfaceSize[GDIDummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600]
[apply] , upstreamSurface false ]]
[apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@6aa69b6c, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <60260627, 605e1bc1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Window: jogamp.newt.driver.windows.WindowDriver
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Window Caps PostGL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(1): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Drawable Post-GL(2): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Fin Drawable: WindowsOnscreenWGLDrawable[Realized false,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@564b8be6,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 283/305 (auto false), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@15a24882, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@514659e6, ], KeyListeners num 0 [], windowLock <61b834b9, 48d8fce>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Fin Window: jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 283/305 (auto false), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@15a24882, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@514659e6, ], KeyListeners num 0 [], windowLock <61b834b9, 48d8fce>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Window: jogamp.newt.driver.windows.WindowDriver
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Window Caps PostGL : GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(1): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Drawable Post-GL(2): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Fin Drawable: WindowsOnscreenWGLDrawable[Realized false,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@564b8be6,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-3-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 33/55 (auto false), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@3fd95bb5, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@5713e8d2, ], KeyListeners num 0 [], windowLock <5c1a5fa7, 477dfc2e>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Fin Window: jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-3-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 33/55 (auto false), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@3fd95bb5, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@5713e8d2, ], KeyListeners num 0 [], windowLock <5c1a5fa7, 477dfc2e>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Window: jogamp.newt.OffscreenWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsBitmapWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Window Caps PostGL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Post-GL(1): jogamp.opengl.windows.wgl.WindowsBitmapWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (2): 1.1 (Compatibility profile, software) - 1.1.0
[apply] Drawable Post-GL(2): jogamp.opengl.windows.wgl.WindowsBitmapWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Fin Drawable: WindowsBitmapWGLDrawable[Realized false,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@564b8be6,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-4-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@ae3e17a, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <76e8162b, 7f079e09>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-4-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@ae3e17a, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <76e8162b, 7f079e09>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Window: jogamp.newt.OffscreenWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Window Caps PostGL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Drawable Post-GL(2): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Fin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@564b8be6,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
[apply] fboI back 1, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 800x600
[apply] , UOB[ WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
[apply] , surfaceLock <5e463815, 540c1b0d>[count 0, qsz 0, owner <NULL>]
[apply] , DelegatedUpstreamSurfaceHookWithSurfaceSize[GDIDummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600]
[apply] , upstreamSurface false ]]
[apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-5-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-5, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@66c41d96, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <5572978f, 563c591c>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Window: jogamp.newt.OffscreenWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Window Caps PostGL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Drawable Post-GL(2): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Fin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@564b8be6,
[apply] Handle 0x0,
[apply] Caps GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
[apply] fboI back 0, front 0, num 0,
[apply] FBO front read 0, null,
[apply] FBO back write 0, null,
[apply] Surface GDISurface[ displayHandle 0x0
[apply] , surfaceHandle 0x0
[apply] , size 800x600
[apply] , UOB[ WINDOW_INVISIBLE ]
[apply] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
[apply] , surfaceLock <5481db1b, 1957f4f5>[count 0, qsz 0, owner <NULL>]
[apply] , DelegatedUpstreamSurfaceHookWithSurfaceSize[GDIDummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600]
[apply] , upstreamSurface false ]]
[apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-6-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-6, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@5d930dd2, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <617085fc, 226c955e>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Window: jogamp.newt.OffscreenWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Window Caps PostGL : GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Post-GL(1): jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Drawable Post-GL(2): jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Fin Drawable: WindowsPbufferWGLDrawable[Realized false,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@564b8be6,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-7-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-7, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@22b236ac, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <622367ff, 280c8af>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-7-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-7, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@22b236ac, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <622367ff, 280c8af>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Window: jogamp.newt.OffscreenWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Window Caps PostGL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Post-GL(1): jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Drawable Post-GL(2): jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Fin Drawable: WindowsPbufferWGLDrawable[Realized false,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@564b8be6,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-8-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-8, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@224fced0, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2592cb49, 486038e4>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-8-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-8, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@224fced0, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2592cb49, 486038e4>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942535570 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942537579 ms +++ localhost/127.0.0.1:59999 - Locked within 3015 ms, 2 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@490c2696
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cb96751
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@302e15fc
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2001107e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf___-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x2001107e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf___-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf___-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenSglBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenDblBuf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bbbe80
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68d7c870
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ea866d6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x69010fd8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x69010fd8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffcc011097
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenDblBuf________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffffcc011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffcc011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x69010fd8
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenDblBuf________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffcc011097
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenDblBuf________-n0005-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenSglBuf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f25ab41
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20e799e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4527520
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffcc011097
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenSglBuf________-n0001-GL2___-hw-onscreen-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffffcc011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffcc011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x2001107e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenSglBuf________-n0003-GL2___-hw-onscreen-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x69010fd8
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenSglBuf________-n0005-GL2___-hw-onscreen-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffcc011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testAvailableInfo
[apply] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testAvailableInfo
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (Compatibility profile, software) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf_-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf_-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf_-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16e8cdbb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e1abbbd
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d1b7c86
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2001107e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x2001107e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2001107e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e37dbea
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5546f75a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26196173
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x69010fd8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x69010fd8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x69010fd8
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf____-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x69010fd8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x69010fd8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x69010fd8
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf____-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x69010fd8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x69010fd8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x69010fd8
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf____-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenDblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67a29ee5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@656e018a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19273f0c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffb40110d9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffb40110d9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffb40110d9
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf-n0001-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffffc60110d9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffc60110d9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffc60110d9
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffd80110d9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffd80110d9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffd80110d9
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b58803f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f4badea
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61870e86
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x5b0110f1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x5b0110f1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x5b0110f1
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x6d0110f1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x6d0110f1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x6d0110f1
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f0110f1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f0110f1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f0110f1
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942547788 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testGL2OffScreenAutoDblBuf took 2.162 sec
[apply] Testcase: testES2OnScreenSglBuf took 0 sec
[apply] Testcase: testGL2OnScreenDblBuf took 0.335 sec
[apply] Testcase: testGL2OnScreenSglBuf took 0.398 sec
[apply] Testcase: testAvailableInfo took 0.136 sec
[apply] Testcase: testGL2OffScreenBitmapSglBuf took 1.49 sec
[apply] Testcase: testGL2OffScreenFBODblBuf took 1.38 sec
[apply] Testcase: testGL2OffScreenFBOSglBuf took 1.438 sec
[apply] Testcase: testES2OnScreenDblBuf took 0.001 sec
[apply] Testcase: testES2OffScreenAutoDblBuf took 0.001 sec
[apply] Testcase: testES2OffScreenFBOSglBuf took 0.001 sec
[apply] Testcase: testES2OffScreenFBODblBuf took 0 sec
[apply] Testcase: testES2OffScreenPbufferSglBuf took 0.001 sec
[apply] Testcase: testES2OffScreenPbufferDblBuf took 0.001 sec
[apply] Testcase: testGL2OffScreenPbufferSglBuf took 1.368 sec
[apply] Testcase: testGL2OffScreenPbufferDblBuf took 1.423 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT.xml
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942548956 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT
[apply] junit.framework.TestListener: tests to run: 12
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942555969 ms +++ localhojunit.framework.TestListener: startTest(testES2OffScreenPbufferDblBuf)
[apply] st/127.0.0.1:59999 - Locked within 7017 ms, 7 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWTjunit.framework.TestListener: endTest(testES2OffScreenPbufferDblBuf)
[apply] junit.framework.TestListener: startTest(testES2OffScreenFB - testES2OffScreenPbufferDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffODblBufStencilMSAA)
[apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBufStencilMSAA)
[apply] junit.framework.TestListener: scrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jstartTest(testES2OffScreenFBODblBufMSAA)
[apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBufMSAA)
[apply] junit.framework.ogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.TestListener: startTest(testES2OffScreenFBODblBufStencil)
[apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBufStenciopengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA
[apply] Profile GLES2 n/a
[apply] +++l)
[apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferSglBuf)
[apply] junit.framework.TestListener: endTest(testES2OffScre+ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBOenPbufferSglBuf)
[apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferDblBufStencil)
[apply] junit.framework.TestListener: eDblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2ndTest(testES2OffScreenPbufferDblBufStencil)
[apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferDblBufMSAA)
[apply] junit.OffScreenFBODblBufStencil
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawabframework.TestListener: endTest(testES2OffScreenPbufferDblBufMSAA)
[apply] junit.framework.TestListener: startTest(testES2OffScreenPbufleFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TferDblBufStencilMSAA)
[apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferDblBufStencilMSAA)
[apply] junit.framework.TestListestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogener: startTest(testES2OffScreenFBODblBuf)
[apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBuf)
[apply] junit.framework.Teamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
[apply] ++++ UITestCase.sestListener: startTest(testES2OffScreenFBOSglBuf)
[apply] junit.framework.TestListener: endTest(testES2OffScreenFBOSglBuf)
[apply] junit.framewtUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencil
[apply] ork.TestListener: startTest(testES2OffScreenAutoDblBuf)junit.framework.TestListener: endTest(testES2OffScreenAutoDblBuf)
[apply] juni
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWt.framework.TestListener: startTest(testAvailableInfo)
[apply] T - testES2OffScreenPbufferDblBufStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufMSAA
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencilMSAA
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencilMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBOSglBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBOSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenAutoDblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenAutoDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testAvailableInfo
[apply] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testAvailableInfo
[apply] junit.framework.TestListener: endTest(testAvailableInfo)
[apply] Tests run: 12, Failures: 0, Errors: 0, Time elapsed: 7.859 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942548956 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942555969 ms +++ localhost/127.0.0.1:59999 - Locked within 7017 ms, 7 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencil
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencil
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufMSAA
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencilMSAA
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencilMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBOSglBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBOSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenAutoDblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenAutoDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testAvailableInfo
[apply] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942556771 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testAvailableInfo
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942556771 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testES2OffScreenPbufferDblBuf took 0.629 sec
[apply] Testcase: testES2OffScreenFBODblBufStencilMSAA took 0.001 sec
[apply] Testcase: testES2OffScreenFBODblBufMSAA took 0 sec
[apply] Testcase: testES2OffScreenFBODblBufStencil took 0.001 sec
[apply] Testcase: testES2OffScreenPbufferSglBuf took 0 sec
[apply] Testcase: testES2OffScreenPbufferDblBufStencil took 0 sec
[apply] Testcase: testES2OffScreenPbufferDblBufMSAA took 0.001 sec
[apply] Testcase: testES2OffScreenPbufferDblBufStencilMSAA took 0 sec
[apply] Testcase: testES2OffScreenFBODblBuf took 0 sec
[apply] Testcase: testES2OffScreenFBOSglBuf took 0.001 sec
[apply] Testcase: testES2OffScreenAutoDblBuf took 0 sec
[apply] Testcase: testAvailableInfo took 0.122 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT
[apply] junit.framework.TestListener: tests to run: 20
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942558328 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942561336 ms +++ localhojunit.framework.TestListener: startTest(testGL2OffScreenFBOSglBuf)
[apply] st/127.0.0.1:59999 - Locked within 3512 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, oDrawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.windows.GDISurface
[apply] Drawable Caps paque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.Pre_GL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hGL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.w], offscr[fbo]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, op0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporationaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL Caps(2): GLCaps[w
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] IDIA via Cg compiler / 4.20.0GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_A
[apply] RB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBOSglBuf_______________-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBOSglBuf_______________-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBOSglBuf_______________-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Fin Drawable: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@1dfd1301[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5d1348a7[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenFBOSglBuf)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.windows.GDISurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBuf
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBuf_______________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBuf_______________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBuf_______________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Fin Drawable: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@486ae507[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@61e253b5[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBuf)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenAutoDblBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.windows.GDISurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenAutoDblBuf______________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenAutoDblBuf______________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenAutoDblBuf______________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Fin Drawable: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@96fc4f7[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@8ec38f8[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenAutoDblBuf)
[apply] junit.framework.TestListener: startTest(testAvailableInfo)
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testAvailableInfo
[apply] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testAvailableInfo
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
[apply] junit.framework.TestListener: endTest(testAvailableInfo)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapSglBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (Compatibility profile, software) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (Compatibility profile, software) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf____________-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf____________-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf____________-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@5801b03c[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@56d96047[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapSglBuf)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (hardware) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBuf
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBuf____________-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBuf____________-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBuf____________-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@48c724c[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@20a3dde9[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBuf)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferDblBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@47febf99[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@25d4fabc[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferDblBuf)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBufStencilMSAA)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.windows.GDISurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
[apply] Fin Drawable: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@5e3b76ea[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@11fc2cfb[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBufStencilMSAA)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBufMSAA)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.windows.GDISurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA___________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA___________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA___________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[apply] Fin Drawable: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@1feb551[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7931d9dc[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBufMSAA)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBufStencil)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.windows.GDISurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
[apply] Fin Drawable: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@5178c7cf[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@508610d2[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBufStencil)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferSglBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0001-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@57e77308[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1c313f4e[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferSglBuf)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferDblBufStencil)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencil
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencil____-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencil____-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencil____-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@6a203bcc[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6a360482[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferDblBufStencil)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferDblBufMSAA)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufMSAA
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@2a1f2b5c[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6457ba9e[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferDblBufMSAA)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferDblBufStencilMSAA)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencilMSAA
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@7edfb412[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@10a74ad1[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferDblBufStencilMSAA)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBufRGBA8881)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencilMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA8881
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA8881____-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (hardware) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA8881____-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA8881____-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@6c0f34ef[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5a5c6e55[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBufRGBA8881)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBufRGB555)
[apply] Requested GL Caps: GLCaps[rgba 5/5/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 5/5/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (hardware) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA8881
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGB555
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGB555______-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGB555______-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGB555______-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@2d197f57[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@64f73fe2[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBufRGB555)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBufRGBA5551)
[apply] Requested GL Caps: GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGB555
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA5551
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA5551____-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (hardware) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA5551____-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA5551____-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@7c45901a[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3af7dab3[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBufRGBA5551)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBufStencil)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (hardware) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA5551
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencil
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencil_____-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencil_____-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencil_____-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@258c27bd[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1484fc8d[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBufStencil)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBufMSAA)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufMSAA
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufMSAA________-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (hardware) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufMSAA________-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufMSAA________-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@36b4fec5[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@24c25392[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBufMSAA)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBufStencilMSAA)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (hardware) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencilMSAA
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencilMSAA_-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencilMSAA_-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencilMSAA_-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@52036ce6[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5ee29a1a[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBufStencilMSAA)
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencilMSAA
[apply] Tests run: 20, Failures: 0, Errors: 0, Time elapsed: 8.241 sec
[apply] ------------- Standard Output ---------------
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.windows.GDISurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Fin Drawable: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@1dfd1301[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5d1348a7[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.windows.GDISurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Fin Drawable: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@486ae507[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@61e253b5[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.windows.GDISurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Fin Drawable: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@96fc4f7[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@8ec38f8[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (Compatibility profile, software) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@5801b03c[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@56d96047[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (hardware) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@48c724c[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@20a3dde9[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@47febf99[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@25d4fabc[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.windows.GDISurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Fin Drawable: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@5e3b76ea[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@11fc2cfb[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.windows.GDISurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942566023 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] l, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Fin Drawable: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@1feb551[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7931d9dc[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.windows.GDISurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Fin Drawable: FBOImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@5178c7cf[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@508610d2[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@57e77308[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1c313f4e[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@6a203bcc[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6a360482[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@2a1f2b5c[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6457ba9e[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@7edfb412[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@10a74ad1[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (hardware) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@6c0f34ef[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5a5c6e55[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Requested GL Caps: GLCaps[rgba 5/5/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 5/5/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (hardware) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@2d197f57[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@64f73fe2[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Requested GL Caps: GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (hardware) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@7c45901a[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3af7dab3[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (hardware) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@258c27bd[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1484fc8d[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (hardware) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@36b4fec5[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@24c25392[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (hardware) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@52036ce6[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5ee29a1a[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942558328 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942561336 ms +++ localhost/127.0.0.1:59999 - Locked within 3512 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBOSglBuf_______________-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBOSglBuf_______________-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBOSglBuf_______________-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBuf
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBuf_______________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBuf_______________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBuf_______________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenAutoDblBuf______________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenAutoDblBuf______________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenAutoDblBuf______________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testAvailableInfo
[apply] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testAvailableInfo
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (Compatibility profile, software) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf____________-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf____________-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf____________-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBuf
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBuf____________-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBuf____________-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBuf____________-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA___________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA___________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA___________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0001-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencil
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencil____-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencil____-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencil____-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufMSAA
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencilMSAA
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencilMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA8881
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA8881____-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA8881____-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA8881____-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA8881
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGB555
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGB555______-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGB555______-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGB555______-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGB555
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA5551
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA5551____-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA5551____-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA5551____-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA5551
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencil
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencil_____-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencil_____-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencil_____-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufMSAA
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufMSAA________-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufMSAA________-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufMSAA________-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencilMSAA
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencilMSAA_-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencilMSAA_-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencilMSAA_-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencilMSAA
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942566023 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testGL2OffScreenFBOSglBuf took 0.953 sec
[apply] Testcase: testGL2OffScreenFBODblBuf took 0.242 sec
[apply] Testcase: testGL2OffScreenAutoDblBuf took 0.181 sec
[apply] Testcase: testAvailableInfo took 0.074 sec
[apply] Testcase: testGL2OffScreenBitmapSglBuf took 0.371 sec
[apply] Testcase: testGL2OffScreenBitmapDblBuf took 0.149 sec
[apply] Testcase: testGL2OffScreenPbufferDblBuf took 0.259 sec
[apply] Testcase: testGL2OffScreenFBODblBufStencilMSAA took 0.283 sec
[apply] Testcase: testGL2OffScreenFBODblBufMSAA took 0.175 sec
[apply] Testcase: testGL2OffScreenFBODblBufStencil took 0.213 sec
[apply] Testcase: testGL2OffScreenPbufferSglBuf took 0.22 sec
[apply] Testcase: testGL2OffScreenPbufferDblBufStencil took 0.186 sec
[apply] Testcase: testGL2OffScreenPbufferDblBufMSAA took 0.216 sec
[apply] Testcase: testGL2OffScreenPbufferDblBufStencilMSAA took 0.201 sec
[apply] Testcase: testGL2OffScreenBitmapDblBufRGBA8881 took 0.146 sec
[apply] Testcase: testGL2OffScreenBitmapDblBufRGB555 took 0.151 sec
[apply] Testcase: testGL2OffScreenBitmapDblBufRGBA5551 took 0.147 sec
[apply] Testcase: testGL2OffScreenBitmapDblBufStencil took 0.148 sec
[apply] Testcase: testGL2OffScreenBitmapDblBufMSAA took 0.149 sec
[apply] Testcase: testGL2OffScreenBitmapDblBufStencilMSAA took 0.15 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT
[apply] junit.framework.TestListener: tests to run: 3
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942567703 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942584716 ms +++ localhojunit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBufMSAA)
[apply] st/127.0.0.1:59999 - Locked within 17518 ms, 17 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBufMSAA
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (Compatibility profile, software) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 1.1 (Compatibility profile, software) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBufMSAA-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBufMSAA-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBufMSAA-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - tFin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junestGL2OffScreenBitmapDblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmit.jogl.demos.gl2.Gears@69607702[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@61e0d734[initapCapsNEWT - testGL2OffScreenBitmapDblBuf
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabiliti false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenBies: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hwtmapDblBufMSAA)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0,], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] Expected GL Caps: GSwap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)LCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] Dr]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GLawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCap_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] s[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscrGL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (hardware) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, ------------------------------------------------------------------------------------------------
[apply] accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBuf____-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBuf____-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBuf____-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testAvailableInfo
[apply] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCFin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfiit.jogl.demos.gl2.Gears@892c746[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5c58c90f[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenBitle[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0mapDblBuf)
[apply] junit.framework.TestListener: startTest(testAvailableInfo)
[apply] /2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testAvailableInfo
[apply] junit.framework.TestListener: endTest(testAvailableInfo)
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 18.908 sec
[apply] ------------- Standard Output ---------------
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (Compatibility profile, software) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@69607702[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@61e0d734[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
[apply] Drawable Caps Pre_GL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (1): 1.1 (hardware) - 1.1.0
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Fin Drawable: GLOffscreenAutoDrawableImpl[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@892c746[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5c58c90f[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] UpstreamWidget: null]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942567703 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942584716 ms +++ localhost/127.0.0.1:59999 - Locked within 17518 ms, 17 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBufMSAA
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 1.1 (Compatibility profile, software) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBufMSAA-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBufMSAA-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBufMSAA-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBuf
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBuf____-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBuf____-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBuf____-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testAvailableInfo
[apply] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942586072 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testAvailableInfo
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942586072 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testGL2OffScreenBitmapDblBufMSAA took 1.091 sec
[apply] Testcase: testGL2OffScreenBitmapDblBuf took 0.146 sec
[apply] Testcase: testAvailableInfo took 0.08 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT
[apply] junit.framework.TestListener: tests to run: 28
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942588287 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] junit.framework.TestListener: startTest(testGL2OnScreenDblBuf)
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942596297 ms +++ localhost/127.0.0.1:59999 - Locked within 9033 ms, 8 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBuf
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Window Caps PostGL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d36eabc
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@506d043e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2531abb2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBuf_______________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBuf_______________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBuf_______________-n0005-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@260aff5[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@622948[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 58/80 (auto false), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@157090d9, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@1135a18e, ], KeyListeners num 0 [], windowLock <58017a75, 490ec476>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] junit.framework.TestListener: endTest(testGL2OnScreenDblBuf)
[apply] junit.framework.TestListener: startTest(testGL2OnScreenSglBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenSglBuf
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Window Caps PostGL : GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3351dc28
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@434ce06a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c2171aa
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenSglBuf_______________-n0001-GL2___-hw-onscreen-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x33010a5e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenSglBuf_______________-n0003-GL2___-hw-onscreen-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenSglBuf_______________-n0005-GL2___-hw-onscreen-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@382839bd[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@58e6c418[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 83/105 (auto false), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@8a7b551, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@3a70dd47, ], KeyListeners num 0 [], windowLock <47cf7e4a, 76c511b>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] junit.framework.TestListener: endTest(testGL2OnScreenSglBuf)
[apply] junit.framework.TestListener: startTest(testAvailableInfo)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x33010a5e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testAvailableInfo
[apply] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testAvailableInfo
[apply] junit.framework.TestListener: endTest(testAvailableInfo)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenAutoDblBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Window Caps PostGL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f4e7ecf
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a6778eb
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f3399d7
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf__________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf__________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf__________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@6d20ec1b[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@c6d1896[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-3-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@7f079e09, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <4d18a206, c355f75>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenAutoDblBuf)
[apply] junit.framework.TestListener: startTest(testGL2OnScreenDblBufMSAA)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufMSAA
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Window Caps PostGL : GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@178c8195
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@98f6947
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2648b938
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufMSAA___________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x33010a5e
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufMSAA___________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x33010a5e
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufMSAA___________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@3d778e7[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@374287a9[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-4-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 158/180 (auto false), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@66c41d96, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@5572978f, ], KeyListeners num 0 [], windowLock <563c591c, 13fe697f>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] junit.framework.TestListener: endTest(testGL2OnScreenDblBufMSAA)
[apply] junit.framework.TestListener: startTest(testGL2OnScreenDblBufStencil)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencil
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Window Caps PostGL : GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26196173
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c4cd88f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@491dbb6b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencil________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x33010a5e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x33010a5e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencil________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x33010a5e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencil________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@25f34a65[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@799405a[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-5-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-5, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 183/205 (auto false), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@45d9a778, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@5481db1b, ], KeyListeners num 0 [], windowLock <1957f4f5, 5d930dd2>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] junit.framework.TestListener: endTest(testGL2OnScreenDblBufStencil)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenFBOSglBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Window Caps PostGL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f63746b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a7024b1
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@87906a5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@3410cdeb[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3b3f1a01[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-6-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-6, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@63eea083, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <476c2bb6, ea9de5c>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenFBOSglBuf)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Window Caps PostGL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@622367ff
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@280c8af
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54f75a71
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@19273f0c[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5f9c39ba[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-7-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-7, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@3baf655e, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <78281cee, 11838ae3>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBuf)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapSglBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsBitmapWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Window Caps PostGL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (2): 1.1 (Compatibility profile, software) - 1.1.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (Compatibility profile, software) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@724873df[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@72af7016[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-8-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-8, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@580760d7, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <4c66f067, 7a312160>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapSglBuf)
[apply] junit.framework.TestListener: startTest(testES2OnScreenSglBuf)
[apply] junit.framework.TestListener: endTest(testES2OnScreenSglBuf)
[apply] junit.framework.TestListener: startTest(testES2OnScreenDblBuf)
[apply] junit.framework.TestListener: endTest(testES2OnScreenDblBuf)
[apply] junit.framework.TestListener: startTest(testES2OnScreenDblBufStencil)
[apply] junit.framework.TestListener: endTest(testES2OnScreenDblBufStencil)
[apply] junit.framework.TestListener: startTest(testES2OnScreenDblBufMSAA)
[apply] junit.framework.TestListener: endTest(testES2OnScreenDblBufMSAA)
[apply] junit.framework.TestListener: startTest(testES2OffScreenAutoDblBuf)
[apply] junit.framework.TestListener: endTest(testES2OffScreenAutoDblBuf)
[apply] junit.framework.TestListener: startTest(testES2OffScreenFBOSglBuf)
[apply] junit.framework.TestListener: endTest(testES2OffScreenFBOSglBuf)
[apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBuf)
[apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBuf)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBufStencilMSAA)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenSglBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencil
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufMSAA
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Window Caps PostGL : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a008301
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7798d466
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52a0b1e1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@367dd26e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7e824fb4[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-9-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-9, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@7aae6a99, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <50d8a1bb, 3e622574>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBufStencilMSAA)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBufMSAA)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Window Caps PostGL : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b4946cd
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27c76b8d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15660a62
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@9c94115[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7bcfceb7[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-10-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-10, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@6054cd1b, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <5f65d905, 178b0831>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBufMSAA)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil
[apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBufStencil)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Window Caps PostGL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18b3280
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59a0724a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34af863e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@655deab0[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@78dafccd[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-11-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-11, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@6d16fc35, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <83387, 1a6ee415>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBufStencil)
[apply] junit.framework.TestListener: startTest(testGL2OnScreenDblBufStencilMSAA)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencilMSAA
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Window Caps PostGL : GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40c943a3
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d77a38f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59933139
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x33010a5e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencilMSAA____-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x33010a5e
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencilMSAA____-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x33010a5e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x33010a5e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencilMSAA____-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@46c5d788[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@66c94604[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-12-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-12, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 133/155 (auto false), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@78d7244e, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@7490badc, ], KeyListeners num 0 [], windowLock <49dbfd4d, 9d2f01d>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] junit.framework.TestListener: endTest(testGL2OnScreenDblBufStencilMSAA)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferDblBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencilMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Window Caps PostGL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4712451a
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76d26a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78f02d62
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3e010e14
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e010e14
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e010e14
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x50010e14
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x50010e14
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x50010e14
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x62010e14
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x62010e14
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x62010e14
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@758b8a1e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1c18f3dc[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-13-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-13, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@1b49edc3, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1298ab34, 650fec75>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferDblBuf)
[apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferSglBuf)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Window Caps PostGL : GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30df3bd5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fd13604
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@703148b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffcf0110cb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffcf0110cb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffcf0110cb
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0001-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffffe10110cb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffe10110cb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffe10110cb
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xfffffffff30110cb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xfffffffff30110cb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xfffffffff30110cb
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@70ab429d[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7ba28b34[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-14-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-14, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@50b937e, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3b0037c8, b4e49bb>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferSglBuf)
[apply] junit.framework.TestListener: startTest(testES2OnScreenDblBufStencilMSAA)
[apply] junit.framework.TestListener: endTest(testES2OnScreenDblBufStencilMSAA)
[apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBufStencil)
[apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBufStencil)
[apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBufMSAA)
[apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBufMSAA)
[apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBufStencilMSAA)
[apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBufStencilMSAA)
[apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferDblBuf)
[apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferDblBuf)
[apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferSglBuf)
[apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferSglBuf)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencilMSAA
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencilMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencil
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
[apply] Tests run: 28, Failures: 0, Errors: 0, Time elapsed: 24.915 sec
[apply] ------------- Standard Output ---------------
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Window Caps PostGL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@260aff5[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@622948[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 58/80 (auto false), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@157090d9, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@1135a18e, ], KeyListeners num 0 [], windowLock <58017a75, 490ec476>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Window Caps PostGL : GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@382839bd[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@58e6c418[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 83/105 (auto false), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@8a7b551, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@3a70dd47, ], KeyListeners num 0 [], windowLock <47cf7e4a, 76c511b>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Window Caps PostGL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@6d20ec1b[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@c6d1896[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-3-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@7f079e09, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <4d18a206, c355f75>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Window Caps PostGL : GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@3d778e7[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@374287a9[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-4-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 158/180 (auto false), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@66c41d96, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@5572978f, ], KeyListeners num 0 [], windowLock <563c591c, 13fe697f>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942612137 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] Window Caps Pre_GL: GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Window Caps PostGL : GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@25f34a65[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@799405a[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-5-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-5, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 183/205 (auto false), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@45d9a778, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@5481db1b, ], KeyListeners num 0 [], windowLock <1957f4f5, 5d930dd2>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Window Caps PostGL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@3410cdeb[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3b3f1a01[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-6-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-6, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@63eea083, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <476c2bb6, ea9de5c>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Window Caps PostGL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@19273f0c[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5f9c39ba[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-7-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-7, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@3baf655e, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <78281cee, 11838ae3>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsBitmapWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Window Caps PostGL : GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Chosen GL CTX (2): 1.1 (Compatibility profile, software) - 1.1.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@724873df[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@72af7016[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-8-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-8, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@580760d7, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <4c66f067, 7a312160>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Window Caps PostGL : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@367dd26e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7e824fb4[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-9-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-9, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@7aae6a99, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <50d8a1bb, 3e622574>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Window Caps PostGL : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@9c94115[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7bcfceb7[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-10-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-10, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@6054cd1b, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <5f65d905, 178b0831>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.windows.GDISurface
[apply] Window Caps PostGL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.windows.GDISurface
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@655deab0[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@78dafccd[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-11-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-11, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@6d16fc35, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <83387, 1a6ee415>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[apply] Window Caps PostGL : GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@46c5d788[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@66c94604[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[apply] , NEWT-Screen[.windows_nil-12-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-12, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 133/155 (auto false), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@78d7244e, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@7490badc, ], KeyListeners num 0 [], windowLock <49dbfd4d, 9d2f01d>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Window Caps PostGL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@758b8a1e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1c18f3dc[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-13-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-13, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@1b49edc3, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1298ab34, 650fec75>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Window: com.jogamp.newt.opengl.GLWindow
[apply] Window Caps Pre_GL: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable, jogamp.newt.OffscreenWindow
[apply] Window Caps PostGL : GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow
[apply] Chosen GL Caps(1): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[apply] Chosen GL Caps(2): GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow
[apply] Fin: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@70ab429d[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7ba28b34[init false], ],
[apply] Drawable: null,
[apply] Context: null,
[apply] Window: jogamp.newt.OffscreenWindow[Config null
[apply] , NEWT-Screen[.windows_nil-14-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-14, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto true), size 800x600
[apply] , Visible false, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@50b937e, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3b0037c8, b4e49bb>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942588287 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942596297 ms +++ localhost/127.0.0.1:59999 - Locked within 9033 ms, 8 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBuf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d36eabc
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@506d043e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2531abb2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBuf_______________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBuf_______________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBuf_______________-n0005-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenSglBuf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3351dc28
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@434ce06a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c2171aa
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenSglBuf_______________-n0001-GL2___-hw-onscreen-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x33010a5e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenSglBuf_______________-n0003-GL2___-hw-onscreen-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenSglBuf_______________-n0005-GL2___-hw-onscreen-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x33010a5e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testAvailableInfo
[apply] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testAvailableInfo
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f4e7ecf
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a6778eb
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f3399d7
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf__________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf__________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf__________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufMSAA
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@178c8195
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@98f6947
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2648b938
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufMSAA___________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x33010a5e
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufMSAA___________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x33010a5e
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufMSAA___________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencil
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26196173
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c4cd88f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@491dbb6b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencil________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x33010a5e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x33010a5e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencil________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x33010a5e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencil________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f63746b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a7024b1
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@87906a5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@622367ff
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@280c8af
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54f75a71
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 1.1 (Compatibility profile, software) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR Microsoft Corporation
[apply] GL_RENDERER GDI Generic
[apply] GL_VERSION 1.1.0
[apply] GLSL false, has-compiler-func: false
[apply] GL FBO: basic false, full false
[apply] GL_EXTENSIONS 3
[apply] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[apply] GLX_EXTENSIONS 0
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 400x300
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[apply] Gears: Reshape 0/0 200x150
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[apply] Gears: Reshape 0/0 800x600
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenSglBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencil
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufMSAA
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a008301
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7798d466
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52a0b1e1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b4946cd
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27c76b8d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15660a62
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18b3280
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59a0724a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34af863e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencilMSAA
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40c943a3
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d77a38f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59933139
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x33010a5e
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencilMSAA____-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x33010a5e
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencilMSAA____-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x33010a5e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x33010a5e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffca01074e
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencilMSAA____-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x130110e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencilMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4712451a
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76d26a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78f02d62
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3e010e14
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e010e14
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e010e14
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x50010e14
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x50010e14
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x50010e14
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x62010e14
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x62010e14
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x62010e14
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30df3bd5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fd13604
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@703148b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffcf0110cb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffcf0110cb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffcf0110cb
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0001-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffffe10110cb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffe10110cb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffe10110cb
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xfffffffff30110cb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xfffffffff30110cb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xfffffffff30110cb
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-14-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencilMSAA
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencilMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencil
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942612137 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testGL2OnScreenDblBuf took 1.547 sec
[apply] Testcase: testGL2OnScreenSglBuf took 0.407 sec
[apply] Testcase: testAvailableInfo took 0.136 sec
[apply] Testcase: testGL2OffScreenAutoDblBuf took 1.365 sec
[apply] Testcase: testGL2OnScreenDblBufMSAA took 0.48 sec
[apply] Testcase: testGL2OnScreenDblBufStencil took 0.382 sec
[apply] Testcase: testGL2OffScreenFBOSglBuf took 1.327 sec
[apply] Testcase: testGL2OffScreenFBODblBuf took 1.415 sec
[apply] Testcase: testGL2OffScreenBitmapSglBuf took 1.498 sec
[apply] Testcase: testES2OnScreenSglBuf took 0 sec
[apply] Testcase: testES2OnScreenDblBuf took 0 sec
[apply] Testcase: testES2OnScreenDblBufStencil took 0.001 sec
[apply] Testcase: testES2OnScreenDblBufMSAA took 0 sec
[apply] Testcase: testES2OffScreenAutoDblBuf took 0 sec
[apply] Testcase: testES2OffScreenFBOSglBuf took 0 sec
[apply] Testcase: testES2OffScreenFBODblBuf took 0.005 sec
[apply] Testcase: testGL2OffScreenFBODblBufStencilMSAA took 1.399 sec
[apply] Testcase: testGL2OffScreenFBODblBufMSAA took 1.405 sec
[apply] Testcase: testGL2OffScreenFBODblBufStencil took 1.378 sec
[apply] Testcase: testGL2OnScreenDblBufStencilMSAA took 0.361 sec
[apply] Testcase: testGL2OffScreenPbufferDblBuf took 1.318 sec
[apply] Testcase: testGL2OffScreenPbufferSglBuf took 1.315 sec
[apply] Testcase: testES2OnScreenDblBufStencilMSAA took 0.001 sec
[apply] Testcase: testES2OffScreenFBODblBufStencil took 0.001 sec
[apply] Testcase: testES2OffScreenFBODblBufMSAA took 0 sec
[apply] Testcase: testES2OffScreenFBODblBufStencilMSAA took 0.001 sec
[apply] Testcase: testES2OffScreenPbufferDblBuf took 0 sec
[apply] Testcase: testES2OffScreenPbufferSglBuf took 0.001 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942613778 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942616788 ms +++ localhojunit.framework.TestListener: startTest(test01_1A1RThreads_100Resizes)
[apply] st/127.0.0.1:59999 - Locked within 3513 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_1A1RThreads_100Resizes
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@816de87
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@156b7537
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41dc78dd
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 116x64, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 116x64, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] animThreadCount 1, frameCount 200
[apply] reszThreadCount 1, resizeCount 100
[apply] tasks 2, threads 2
[apply] create anim task/thread 0
[apply] create resz task/thread 0
[apply] start resize thread 0
[apply] start anim thread 0
[apply] Resizer 0, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-resz0
[apply] Animatr 0, count 200: PRE: Thread-2-UserApp-JUnitTestRunner-anim0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 116x64, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 117x65, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 118x66, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 119x67, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 120x68, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 120x68, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 120x68, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 120x68, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 120x68, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 121x69, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 122x70, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 122x70, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 122x70, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 122x70, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 122x70, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 123x71, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 124x72, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 124x72, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 124x72, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 124x72, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 125x73, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 126x74, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 126x74, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 126x74, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 126x74, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 126x74, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 127x75, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 128x76, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 128x76, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 128x76, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 129x77, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 129x77, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 129x77, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 129x77, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 129x77, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 130x78, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 130x78, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 130x78, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 130x78, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 130x78, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 131x79, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 132x80, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 132x80, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 133x81, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 133x81, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 134x82, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 135x83, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 135x83, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 138x86, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 139x87, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 139x87, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 140x88, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 141x89, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 141x89, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 141x89, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 141x89, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 142x90, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 143x91, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 143x91, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 143x91, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 143x91, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 143x91, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 144x92, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 175x123, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 175x123, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 177x125, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 177x125, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 177x125, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 179x127, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 199x147, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 201x149, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 201x149, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 201x149, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 201x149, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 202x150, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 202x150, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 203x151, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 203x151, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 203x151, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 203x151, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 203x151, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 204x152, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 204x152, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 204x152, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 204x152, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 204x152, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 205x153, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 205x153, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 205x153, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 205x153, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 205x153, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 206x154, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 206x154, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 206x154, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 206x154, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 206x154, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 207x155, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 207x155, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 207x155, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 207x155, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 207x155, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 208x156, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 208x156, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 208x156, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 208x156, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 208x156, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 209x157, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 209x157, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 209x157, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 209x157, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 209x157, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 210x158, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 210x158, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 210x158, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 210x158, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 210x158, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 211x159, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 211x159, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 211x159, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 211x159, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 211x159, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 212x160, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 212x160, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 212x160, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 212x160, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 212x160, swapInterval 0, drawable 0x6b011050
[apply] junit.framework.TestListener: endTest(test01_1A1RThreads_100Resizes)
[apply] junit.framework.TestListener: startTest(test01_3A3RThreads_50Resizes)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 213x161, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 213x161, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 213x161, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 213x161, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 213x161, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 214x162, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 214x162, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 214x162, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 214x162, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 214x162, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 215x163, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 215x163, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 215x163, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 215x163, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 215x163, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 216x164, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 216x164, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 216x164, swapInterval 0, drawable 0x6b011050
[apply] Animatr 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-anim0
[apply] Animatr 0: END: Thread-2-UserApp-JUnitTestRunner-anim0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 216x164, swapInterval 0, drawable 0x32010cb8
[apply] Resizer 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz0
[apply] Resizer 0: END: Thread-2-UserApp-JUnitTestRunner-resz0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] *** reshapes: 100, displays 400
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_1A1RThreads_100Resizes
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_3A3RThreads_50Resizes
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45093bde
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61398f3a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9ea5ab4
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 116x64, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 116x64, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] animThreadCount 3, frameCount 100
[apply] reszThreadCount 3, resizeCount 50
[apply] tasks 6, threads 6
[apply] create anim task/thread 0
[apply] create anim task/thread 1
[apply] create anim task/thread 2
[apply] create resz task/thread 0
[apply] create resz task/thread 1
[apply] create resz task/thread 2
[apply] start resize thread 0
[apply] start anim thread 0
[apply] Resizer 0, count 50: PRE: Thread-2-UserApp-JUnitTestRunner-resz0
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[apply] Animatr 0, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-anim0
[apply] start anim thread 1
[apply] Resizer 1, count 50: PRE: Thread-2-UserApp-JUnitTestRunner-resz1
[apply] start resize thread 2
[apply] start anim thread 2
[apply] Resizer 2, count 50: PRE: Thread-2-UserApp-JUnitTestRunner-resz2
[apply] Animatr 1, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-anim1
[apply] Animatr 2, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-anim2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 117x65, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 118x66, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 119x67, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 120x68, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 120x68, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 120x68, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 120x68, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 120x68, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 120x68, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 120x68, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 120x68, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 120x68, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 121x69, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 122x70, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 122x70, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 122x70, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 122x70, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 122x70, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 122x70, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 122x70, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 122x70, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 122x70, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 123x71, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 124x72, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 124x72, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 124x72, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 124x72, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 124x72, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 124x72, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 124x72, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 124x72, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 124x72, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 125x73, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 126x74, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 126x74, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 126x74, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 126x74, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 126x74, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 126x74, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 126x74, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 126x74, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 126x74, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 127x75, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x76, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 128x76, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 128x76, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 128x76, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 128x76, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 128x76, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 128x76, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 128x76, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 128x76, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 129x77, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 129x77, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 129x77, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 129x77, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 129x77, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 129x77, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 129x77, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 129x77, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 129x77, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 130x78, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 130x78, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 130x78, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 130x78, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 130x78, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 130x78, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 130x78, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 130x78, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 130x78, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 131x79, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 132x80, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 132x80, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 132x80, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 132x80, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 132x80, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 132x80, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 132x80, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 132x80, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 132x80, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 133x81, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 133x81, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 133x81, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 133x81, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 133x81, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 133x81, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 133x81, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 133x81, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 133x81, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 134x82, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 134x82, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 134x82, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 134x82, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 134x82, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 134x82, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 134x82, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 134x82, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 135x83, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 135x83, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 135x83, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 136x84, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 136x84, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 136x84, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 136x84, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 136x84, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 136x84, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 136x84, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 136x84, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 136x84, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 137x85, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 137x85, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 137x85, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 137x85, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 137x85, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 137x85, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 138x86, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 138x86, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 138x86, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 138x86, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 138x86, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 139x87, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 139x87, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 139x87, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 139x87, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 139x87, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 139x87, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 139x87, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 139x87, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 140x88, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 140x88, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 140x88, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 140x88, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 140x88, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 140x88, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 140x88, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 141x89, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 141x89, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 141x89, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 141x89, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 141x89, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 141x89, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 141x89, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 142x90, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 142x90, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 142x90, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 142x90, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 142x90, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 142x90, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 142x90, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 143x91, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 143x91, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 143x91, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 143x91, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 143x91, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 143x91, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 144x92, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 144x92, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 144x92, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 144x92, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 144x92, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 144x92, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 144x92, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 144x92, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 145x93, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 145x93, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 145x93, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 145x93, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 145x93, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 145x93, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 145x93, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 145x93, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 146x94, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 146x94, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 146x94, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 146x94, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 146x94, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 146x94, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 146x94, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 146x94, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 147x95, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 147x95, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 147x95, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 147x95, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 147x95, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 147x95, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 147x95, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 147x95, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 147x95, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 148x96, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 148x96, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 148x96, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 148x96, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 148x96, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 148x96, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 148x96, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 148x96, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 148x96, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 149x97, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 149x97, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 149x97, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 149x97, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 149x97, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 149x97, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 149x97, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 149x97, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 149x97, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 150x98, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 150x98, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 150x98, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 151x99, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 151x99, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 151x99, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 151x99, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 151x99, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 152x100, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 152x100, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 152x100, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 152x100, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 152x100, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 152x100, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 153x101, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 153x101, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 153x101, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 153x101, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 153x101, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 153x101, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 153x101, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 153x101, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 154x102, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 154x102, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 154x102, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 154x102, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 154x102, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 154x102, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 154x102, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 155x103, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 155x103, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 155x103, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 155x103, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 155x103, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 155x103, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 156x104, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 156x104, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 156x104, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 156x104, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 156x104, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 157x105, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 157x105, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 157x105, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 157x105, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 157x105, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 157x105, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 157x105, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 157x105, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 157x105, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 158x106, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 158x106, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 158x106, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 158x106, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 158x106, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 158x106, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 158x106, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 158x106, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 158x106, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 159x107, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 159x107, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 159x107, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 159x107, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 159x107, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 159x107, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 159x107, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 159x107, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 160x108, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 160x108, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 160x108, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 160x108, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 160x108, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 160x108, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 160x108, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 160x108, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 160x108, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 161x109, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 161x109, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 161x109, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 161x109, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 161x109, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 161x109, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 161x109, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 161x109, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 161x109, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 162x110, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 162x110, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 162x110, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 162x110, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 162x110, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 162x110, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 162x110, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 162x110, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 162x110, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 163x111, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 163x111, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 163x111, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 163x111, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 163x111, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 163x111, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 163x111, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 163x111, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 163x111, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 164x112, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 164x112, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 164x112, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 164x112, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 164x112, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 164x112, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 164x112, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 164x112, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 164x112, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 165x113, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 165x113, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 165x113, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 165x113, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 165x113, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 165x113, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 165x113, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 165x113, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 165x113, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 166x114, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 166x114, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 166x114, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 166x114, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 166x114, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 166x114, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 166x114, swapInterval 0, drawable 0x6b011050
[apply] Animatr 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-anim0
[apply] Animatr 0: END: Thread-2-UserApp-JUnitTestRunner-anim0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 166x114, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Animatr 1: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-anim1
[apply] Animatr 1: END: Thread-2-UserApp-JUnitTestRunner-anim1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 166x114, swapInterval 0, drawable 0x6b011050
[apply] Animatr 2: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-anim2
[apply] Animatr 2: END: Thread-2-UserApp-JUnitTestRunner-anim2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 167x115, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 256x204, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 257x205, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 257x205, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 257x205, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 258x206, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 258x206, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 258x206, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 259x207, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 259x207, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 259x207, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 260x208, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 260x208, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 260x208, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 261x209, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 261x209, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 261x209, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 262x210, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 262x210, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 262x210, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 263x211, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 263x211, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 263x211, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 264x212, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 264x212, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 264x212, swapInterval 0, drawable 0x32010cb8
[apply] Resizer 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz0
[apply] Resizer 0: END: Thread-2-UserApp-JUnitTestRunner-resz0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 265x213, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 265x213, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 265x213, swapInterval 0, drawable 0x37010b57
[apply] Resizer 1: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz1
[apply] Resizer 1: END: Thread-2-UserApp-JUnitTestRunner-resz1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 266x214, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 266x214, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 266x214, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Resizer 2: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz2
[apply] Resizer 2: END: Thread-2-UserApp-JUnitTestRunner-resz2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] *** reshapes: 150, displays 600
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_3A3RThreads_50Resizes
[apply] junit.framework.TestListener: endTest(test01_3A3RThreads_50Resizes)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 10.166 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942613778 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942616788 ms +++ localhost/127.0.0.1:59999 - Locked within 3513 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_1A1RThreads_100Resizes
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942623407 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] amp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@816de87
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@156b7537
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41dc78dd
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 116x64, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 116x64, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] animThreadCount 1, frameCount 200
[apply] reszThreadCount 1, resizeCount 100
[apply] tasks 2, threads 2
[apply] create anim task/thread 0
[apply] create resz task/thread 0
[apply] start resize thread 0
[apply] start anim thread 0
[apply] Resizer 0, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-resz0
[apply] Animatr 0, count 200: PRE: Thread-2-UserApp-JUnitTestRunner-anim0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 116x64, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 117x65, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 118x66, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 119x67, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 120x68, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 120x68, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 120x68, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 120x68, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 120x68, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 121x69, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 122x70, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 122x70, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 122x70, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 122x70, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 122x70, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 125x73, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 127x75, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 129x77, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 129x77, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 129x77, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 130x78, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 131x79, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 135x83, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 143x91, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 143x91, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 143x91, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 145x93, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 145x93, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 145x93, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 145x93, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 146x94, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 147x95, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 147x95, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 147x95, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 147x95, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 147x95, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 148x96, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 149x97, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 149x97, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 149x97, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 149x97, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 149x97, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 150x98, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 150x98, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 151x99, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 151x99, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 151x99, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 151x99, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 179x127, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 181x129, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 183x131, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 183x131, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 183x131, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 187x135, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 205x153, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 205x153, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 207x155, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 207x155, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 207x155, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 207x155, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 207x155, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 208x156, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 209x157, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 209x157, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 209x157, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 209x157, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 210x158, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 210x158, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 210x158, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 210x158, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 210x158, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 211x159, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 211x159, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 211x159, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 211x159, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 211x159, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 212x160, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 212x160, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 212x160, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 212x160, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 212x160, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 213x161, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 213x161, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 213x161, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 213x161, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 213x161, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 214x162, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 214x162, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 214x162, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 214x162, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 214x162, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 215x163, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 215x163, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 215x163, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 215x163, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 215x163, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 216x164, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 216x164, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 216x164, swapInterval 0, drawable 0x6b011050
[apply] Animatr 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-anim0
[apply] Animatr 0: END: Thread-2-UserApp-JUnitTestRunner-anim0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 216x164, swapInterval 0, drawable 0x32010cb8
[apply] Resizer 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz0
[apply] Resizer 0: END: Thread-2-UserApp-JUnitTestRunner-resz0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] *** reshapes: 100, displays 400
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_1A1RThreads_100Resizes
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_3A3RThreads_50Resizes
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45093bde
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61398f3a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9ea5ab4
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 116x64, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 116x64, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] animThreadCount 3, frameCount 100
[apply] reszThreadCount 3, resizeCount 50
[apply] tasks 6, threads 6
[apply] create anim task/thread 0
[apply] create anim task/thread 1
[apply] create anim task/thread 2
[apply] create resz task/thread 0
[apply] create resz task/thread 1
[apply] create resz task/thread 2
[apply] start resize thread 0
[apply] start anim thread 0
[apply] Resizer 0, count 50: PRE: Thread-2-UserApp-JUnitTestRunner-resz0
[apply] start resize thread 1
[apply] Animatr 0, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-anim0
[apply] start anim thread 1
[apply] Resizer 1, count 50: PRE: Thread-2-UserApp-JUnitTestRunner-resz1
[apply] start resize thread 2
[apply] start anim thread 2
[apply] Resizer 2, count 50: PRE: Thread-2-UserApp-JUnitTestRunner-resz2
[apply] Animatr 1, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-anim1
[apply] Animatr 2, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-anim2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 117x65, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 117x65, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 118x66, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 118x66, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 119x67, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 119x67, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 120x68, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 120x68, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 120x68, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 120x68, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 121x69, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 121x69, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 122x70, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 123x71, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 123x71, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 124x72, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 124x72, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 124x72, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 124x72, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 124x72, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 124x72, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 125x73, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 125x73, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 126x74, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 127x75, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 127x75, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x76, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 128x76, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 128x76, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 128x76, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 128x76, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 128x76, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 128x76, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 128x76, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 128x76, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 129x77, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 129x77, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 129x77, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 130x78, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 130x78, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 130x78, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 130x78, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 130x78, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 130x78, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 130x78, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 130x78, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 131x79, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 131x79, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 132x80, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 132x80, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 132x80, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 132x80, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 132x80, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 132x80, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 132x80, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 132x80, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 132x80, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 133x81, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 133x81, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 133x81, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 133x81, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 133x81, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 133x81, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 133x81, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 133x81, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 133x81, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 134x82, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 134x82, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 134x82, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 134x82, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 134x82, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 134x82, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 134x82, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 134x82, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 134x82, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 135x83, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 135x83, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 135x83, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 135x83, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 135x83, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 135x83, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 135x83, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 135x83, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 135x83, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 136x84, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 136x84, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 136x84, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 136x84, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 136x84, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 136x84, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 136x84, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 136x84, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 136x84, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 137x85, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 137x85, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 137x85, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 137x85, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 138x86, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 139x87, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 139x87, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 140x88, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 141x89, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 141x89, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 142x90, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 142x90, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 143x91, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 147x95, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 147x95, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 149x97, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 149x97, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 149x97, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 150x98, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 150x98, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 150x98, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 151x99, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 151x99, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 151x99, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 152x100, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 152x100, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 152x100, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 153x101, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 153x101, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 153x101, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 153x101, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 154x102, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 154x102, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 154x102, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 155x103, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 157x105, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 157x105, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 157x105, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 158x106, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 158x106, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 158x106, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 160x108, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 160x108, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 160x108, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 161x109, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 161x109, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 161x109, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 162x110, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 162x110, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 162x110, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 163x111, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 164x112, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 164x112, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 165x113, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 165x113, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 165x113, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 165x113, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 166x114, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 166x114, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 166x114, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 166x114, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 166x114, swapInterval 0, drawable 0x6b011050
[apply] Animatr 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-anim0
[apply] Animatr 0: END: Thread-2-UserApp-JUnitTestRunner-anim0
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[apply] Animatr 1: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-anim1
[apply] Animatr 1: END: Thread-2-UserApp-JUnitTestRunner-anim1
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[apply] Animatr 2: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-anim2
[apply] Animatr 2: END: Thread-2-UserApp-JUnitTestRunner-anim2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 167x115, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 168x116, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 171x119, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 172x120, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 174x122, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 177x125, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 223x171, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 224x172, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 224x172, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 224x172, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 225x173, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 225x173, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 225x173, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 226x174, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 226x174, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 226x174, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 227x175, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 227x175, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 227x175, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 228x176, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 228x176, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 228x176, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 229x177, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 229x177, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 229x177, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 230x178, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 230x178, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 230x178, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 231x179, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 231x179, swapInterval 0, drawable 0x32010cb8
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 232x180, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 232x180, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 232x180, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 233x181, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 233x181, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 233x181, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 234x182, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 234x182, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 234x182, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 235x183, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 235x183, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 235x183, swapInterval 0, drawable 0xffffffffa2010e6f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 236x184, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 236x184, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 237x185, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 237x185, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 238x186, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 239x187, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 239x187, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 239x187, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 240x188, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 240x188, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 241x189, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 241x189, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 241x189, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 242x190, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 242x190, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 242x190, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 243x191, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 243x191, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 244x192, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 245x193, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 245x193, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 245x193, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 246x194, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 246x194, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 247x195, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 247x195, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 248x196, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 248x196, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 248x196, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 249x197, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 249x197, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 250x198, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 250x198, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 251x199, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 251x199, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 251x199, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 252x200, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 252x200, swapInterval 0, drawable 0x37010b57
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 253x201, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 253x201, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 254x202, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 254x202, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 255x203, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 255x203, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 256x204, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 256x204, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 257x205, swapInterval 0, drawable 0x6b011050
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 257x205, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 258x206, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 258x206, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 258x206, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 259x207, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 259x207, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 259x207, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 260x208, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 260x208, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 260x208, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 261x209, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 261x209, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 261x209, swapInterval 0, drawable 0x32010cb8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 262x210, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 262x210, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 262x210, swapInterval 0, drawable 0x37010b57
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 263x211, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 263x211, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 263x211, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 264x212, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 264x212, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 264x212, swapInterval 0, drawable 0x32010cb8
[apply] Resizer 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz0
[apply] Resizer 0: END: Thread-2-UserApp-JUnitTestRunner-resz0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 265x213, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 265x213, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 265x213, swapInterval 0, drawable 0x37010b57
[apply] Resizer 1: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz1
[apply] Resizer 1: END: Thread-2-UserApp-JUnitTestRunner-resz1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 266x214, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 266x214, swapInterval 0, drawable 0x6b011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 266x214, swapInterval 0, drawable 0xffffffffa2010e6f
[apply] Resizer 2: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz2
[apply] Resizer 2: END: Thread-2-UserApp-JUnitTestRunner-resz2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] *** reshapes: 150, displays 600
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_3A3RThreads_50Resizes
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942623407 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01_1A1RThreads_100Resizes took 3.125 sec
[apply] Testcase: test01_3A3RThreads_50Resizes took 3.448 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT
[apply] junit.framework.TestListener: tests to run: 4
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942625070 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942628072 ms +++ localhojunit.framework.TestListener: startTest(test01GLDebugDisabled)
[apply] st/127.0.0.1:59999 - Locked within 3506 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: true
[apply] context version: 4.2 (hardware) - 4.2.0
[apply] ++++ UITestCase.tejunit.framework.TestListener: endTest(test01GLDebugDisabled)
[apply] junit.framework.TestListener: startTest(test02GLDebugError)
[apply] arDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError
[apply] XXX: GLDebugEvent[ id 0x502
[apply] type Error
[apply] severity High: dangerous undefined behavior
[apply] source GL API
[apply] msg GL_INVALID_OPERATIOjunit.framework.TestListener: endTest(test02GLDebugError)
[apply] junit.framework.TestListener: startTest(test01GLDebugEnabled)
[apply] N error generated. Framebuffer name must be generated before being bound.
[apply] when 1372942629452
[apply] source 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 - hash 0x537b20c6]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled
[apply] junit.framework.TestListener: endTest(test01GLDebugEnabled)
[apply] junit.framework.TestListener: startTest(test03GLDebugInsert)
[apply] glDebug extension: GL_ARB_debug_output
[apply] glDebug enabled: true
[apply] glDebug sync: true
[apply] context version: 4.2 (hardware) - 4.2.0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert
[apply] XXX: GLDebugEvent[ id 0x2a
[apply] type Warning: generic
[apply] severity Medium: Severe performance/deprecation/other warnings
[apply] source Appjunit.framework.TestListener: endTest(test03GLDebugInsert)
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 5.167 sec
[apply] -----lication
[apply] msg Hello World
[apply] when 1372942629663
[apply] source 4.2 (hardware) - 4.2.0 - hash 0x254cf25]
[apply] ++++ UITestCase.tearDown: com-------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942625070 ms III localhost/127.0.0.1:.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 13729459999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 137292629697 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] 42628072 ms +++ localhost/127.0.0.1:59999 - Locked within 3506 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: true
[apply] context version: 4.2 (hardware) - 4.2.0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError
[apply] XXX: GLDebugEvent[ id 0x502
[apply] type Error
[apply] severity High: dangerous undefined behavior
[apply] source GL API
[apply] msg GL_INVALID_OPERATION error generated. Framebuffer name must be generated before being bound.
[apply] when 1372942629452
[apply] source 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 - hash 0x537b20c6]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled
[apply] glDebug extension: GL_ARB_debug_output
[apply] glDebug enabled: true
[apply] glDebug sync: true
[apply] context version: 4.2 (hardware) - 4.2.0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert
[apply] XXX: GLDebugEvent[ id 0x2a
[apply] type Warning: generic
[apply] severity Medium: Severe performance/deprecation/other warnings
[apply] source Application
[apply] msg Hello World
[apply] when 1372942629663
[apply] source 4.2 (hardware) - 4.2.0 - hash 0x254cf25]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942629697 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01GLDebugDisabled took 1.231 sec
[apply] Testcase: test02GLDebugError took 0.143 sec
[apply] Testcase: test01GLDebugEnabled took 0.106 sec
[apply] Testcase: test03GLDebugInsert took 0.102 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT
[apply] junit.framework.TestListener: tests to run: 3
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942631610 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942634614 ms +++ localhojunit.framework.TestListener: startTest(test01GLDebug01Disabled)
[apply] st/127.0.0.1:59999 - Locked within 4007 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: true
[apply] context version: 4.2 (hardware) - 4.2.0
[apply] ++++ UITestCase.tejunit.framework.TestListener: endTest(test01GLDebug01Disabled)
[apply] junit.framework.TestListener: startTest(test02GLDebug01Error)
[apply] arDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error
[apply] XXX: GLDebugEvent[ id 0x502
[apply] type Error
[apply] severity High: dangerous undefined behavior
[apply] source GL API
[apply] msg GL_INVALID_OPERATION error generated. Framebuffer name must be generated before being bound.
[apply] when 1372942636014
[apply] source 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 - hash 0x4782fe29]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled
[apply] junit.framework.TestListener: endTest(test02GLDebug01Error)
[apply] junit.framework.TestListener: startTest(test01GLDebug01Enabled)
[apply] glDebug extension: GL_ARB_debug_output
[apply] glDebug enabled: true
[apply] glDebug sync: true
[apply] context version: 4.2 (hardware) - 4.2.0
[apply] XXX:junit.framework.TestListener: endTest(test01GLDebug01Enabled)
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 5.621 sec
[apply] -- GLDebugEvent[ id 0x2a
[apply] type Warning: generic
[apply] severity Medium: Severe performance/deprecation/other warnings
[apply] source Applica----------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942631610 ms III localhost/127.0.0tion
[apply] msg Hello World
[apply] when 1372942636141
[apply] source 4.2 (hardware) - 4.2.0 - hash 0x10bc5628]
[apply] ++++ UITestCase.tearDown: com.jo.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 13gamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 13729472942634614 ms +++ localhost/127.0.0.1:59999 - Locked within 4007 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: tru2636191 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] e
[apply] context version: 4.2 (hardware) - 4.2.0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error
[apply] XXX: GLDebugEvent[ id 0x502
[apply] type Error
[apply] severity High: dangerous undefined behavior
[apply] source GL API
[apply] msg GL_INVALID_OPERATION error generated. Framebuffer name must be generated before being bound.
[apply] when 1372942636014
[apply] source 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 - hash 0x4782fe29]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled
[apply] glDebug extension: GL_ARB_debug_output
[apply] glDebug enabled: true
[apply] glDebug sync: true
[apply] context version: 4.2 (hardware) - 4.2.0
[apply] XXX: GLDebugEvent[ id 0x2a
[apply] type Warning: generic
[apply] severity Medium: Severe performance/deprecation/other warnings
[apply] source Application
[apply] msg Hello World
[apply] when 1372942636141
[apply] source 4.2 (hardware) - 4.2.0 - hash 0x10bc5628]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942636191 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01GLDebug01Disabled took 1.223 sec
[apply] Testcase: test02GLDebug01Error took 0.177 sec
[apply] Testcase: test01GLDebug01Enabled took 0.133 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT
[apply] junit.framework.TestListener: tests to run: 5
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942638074 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942641077 ms +++ localhojunit.framework.TestListener: startTest(test04_GL3)
[apply] st/127.0.0.1:59999 - Locked within 4007 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test04_GL3
[apply] GL UnitTester
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL GLSL: true, - GL_MAX_TEXTURE_SIZE: 16384
[apply] - GL_ACTIVE_TEXTURE: 33984
[apply] - GL_MAX_TEXTURE_IMAGE_UNITS: 32
[apply] - GL_MAX_COLOR_ATTACHMENTS: has-compiler-func: true, version 4.20 NVIDIA via Cg compiler, 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL Profile: GLProfile[G8
[apply] - GL_MAX_SAMPLES: 32
[apply] L3/GL3.hw]
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@13d5047e, 4.2 (hardware) - 4.2.0
[apply] - pre GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test04_GL3
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test05_GL4
[apply] junit.framework.TestListener: endTest(test04_GL3)
[apply] junit.framework.TestListener: startTest(test05_GL4)
[apply] GL UnitTester
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL GLSL: true, - GL_MAX_TEXTURE_SIZE: 16384
[apply] - GL_ACTIVE_TEXTURE: 33984
[apply] - GL_MAX_TEXTURE_IMAGE_UNITS: 32
[apply] - GL_MAX_COLOR_ATTACHMENTS: has-compiler-func: true, version 4.20 NVIDIA via Cg compiler, 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL Profile: GLProfile[G8
[apply] - GL_MAX_SAMPLES: 32
[apply] junit.framework.TestListener: endTest(test05_GL4)
[apply] junit.framework.TestListener: startTest(test02__ESL4/GL4.hw]
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@327a80dc, 4.2 (hardware) - 4.2.0
[apply] 2)
[apply] junit.framework.TestListener: endTest(test02__ES2)
[apply] junit.framework.TestListener: startTest(test03_GL2)
[apply] - pre GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test05_GL4
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test02__ES2
[apply] GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test02__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test03_GL2
[apply] - GL_MAX_TEXTURE_SIZE: 16384
[apply] - GL_ACTIVE_TEXTURE: 33984
[apply] - GL_MAX_TEXTURE_IMAGE_UNITS: 32
[apply] - GL_MAX_COLOR_ATTACHMENTS: GL UnitTester
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL GLSL: true, 8
[apply] - GL_MAX_SAMPLES: 32
[apply] has-compiler-func: true, version 4.20 NVIDIA via Cg compiler, 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL Profile: GLProfile[GL2/GL2.hw]
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@30920e76, 4.2 (hardware) - 4.2.0
[apply] - pre GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test03_GL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test01_ES1
[apply] GLES1 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.tejunit.framework.TestListener: endTest(test03_GL2)
[apply] junit.framework.TestListener: startTest(test01_ES1)
[apply] junit.framework.TestListst.junit.jogl.acore.TestGLMesaBug651NEWT - test01_ES1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942642664 ms --- localhosener: endTest(test01_ES1)
[apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 5.628 sec
[apply] ------------- Standard Output --------t/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] -------
[apply] - GL_MAX_TEXTURE_SIZE: 16384
[apply] - GL_ACTIVE_TEXTURE: 33984
[apply] - GL_MAX_TEXTURE_IMAGE_UNITS: 32
[apply] - GL_MAX_COLOR_ATTACHMENTS: 8
[apply] - GL_MAX_SAMPLES: 32
[apply] - GL_MAX_TEXTURE_SIZE: 16384
[apply] - GL_ACTIVE_TEXTURE: 33984
[apply] - GL_MAX_TEXTURE_IMAGE_UNITS: 32
[apply] - GL_MAX_COLOR_ATTACHMENTS: 8
[apply] - GL_MAX_SAMPLES: 32
[apply] - GL_MAX_TEXTURE_SIZE: 16384
[apply] - GL_ACTIVE_TEXTURE: 33984
[apply] - GL_MAX_TEXTURE_IMAGE_UNITS: 32
[apply] - GL_MAX_COLOR_ATTACHMENTS: 8
[apply] - GL_MAX_SAMPLES: 32
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942638074 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942641077 ms +++ localhost/127.0.0.1:59999 - Locked within 4007 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test04_GL3
[apply] GL UnitTester
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL GLSL: true, has-compiler-func: true, version 4.20 NVIDIA via Cg compiler, 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL Profile: GLProfile[GL3/GL3.hw]
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@13d5047e, 4.2 (hardware) - 4.2.0
[apply] - pre GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test04_GL3
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test05_GL4
[apply] GL UnitTester
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL GLSL: true, has-compiler-func: true, version 4.20 NVIDIA via Cg compiler, 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL Profile: GLProfile[GL4/GL4.hw]
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@327a80dc, 4.2 (hardware) - 4.2.0
[apply] - pre GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test05_GL4
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test02__ES2
[apply] GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test02__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test03_GL2
[apply] GL UnitTester
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL GLSL: true, has-compiler-func: true, version 4.20 NVIDIA via Cg compiler, 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL Profile: GLProfile[GL2/GL2.hw]
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@30920e76, 4.2 (hardware) - 4.2.0
[apply] - pre GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] - GL-Error 0x0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test03_GL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test01_ES1
[apply] GLES1 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test01_ES1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942642664 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test04_GL3 took 1.263 sec
[apply] Testcase: test05_GL4 took 0.146 sec
[apply] Testcase: test02__ES2 took 0 sec
[apply] Testcase: test03_GL2 took 0.133 sec
[apply] Testcase: test01_ES1 took 0 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT
[apply] junit.framework.TestListener: tests to run: 7
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942644575 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942647580 ms +++ localhojunit.framework.TestListener: startTest(test21GL3bcBindArrayAttributeFails)
[apply] st/127.0.0.1:59999 - Locked within 4015 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test21GL3bcBindArrayAttributeFails
[apply] junit.framework.TestListener: endTest(test21GL3bcBindArrayAttributeFails)
[apply] junit.framework.TestListener: startTest(test20GL2BindCTX: 4.2 (hardware) - 4.2.0
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL RenderArrayAttributeFails)
[apply] er Quirks:[NoDoubleBufferedBitmap]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test21GL3bcBindArrayAttributeFails
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test20GL2BindArrayAttributeFails
[apply] CTX: 4.2 (hardware) - 4.2.0
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test20GL2BindArrayAttributeFails
[apply] ++++ junit.framework.TestListener: endTest(test20GL2BindArrayAttributeFails)
[apply] junit.framework.TestListener: startTest(test11GL3bcPolyUITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test11GL3bcPolygonModeFailure
[apply] gonModeFailure)
[apply] junit.framework.TestListener: endTest(test11GL3bcPolygonModeFailure)
[apply] junit.framework.TestListener: startTest(test22GL3BindArrayAttributeFails)
[apply] CTX: 4.2 (hardware) - 4.2.0
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test11GL3bcPolygonModeFailure
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test22GL3BindArrayAttributeFails
[apply] junit.framework.TestListener: endTest(test22GL3BindArrayAttributeFails)
[apply] junit.framework.TestListener: startTest(test12GL3PolygonModeFailure)
[apply] CTX: 4.2 (hardware) - 4.2.0
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test22GL3BindArrayAttributeFails
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test12GL3PolygonModeFailure
[apply] CTX: 4.2 (hardware) - 4.2.0
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL Renderjunit.framework.TestListener: endTest(test12GL3PolygonModeFailure)
[apply] junit.framework.TestListener: startTest(test10GL2PolygonModeer Quirks:[NoDoubleBufferedBitmap]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - tesFailure)
[apply] t12GL3PolygonModeFailure
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test10GL2PolygonModeFailure
[apply] junit.framework.TestListener: endTest(test10GL2PolygonModeFailure)
[apply] junit.framework.TestListener: startTest(test00ShowAvailProfiles)
[apply] CTX: 4.2 (hardware) - 4.2.0
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test10GL2PolygonModeFailure
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test00ShowAvailProfiles
[apply] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile,junit.framework.TestListener: endTest(test00ShowAvailProfiles)
[apply] Tests run: 7, Failures: 0, Errors: 0, Time elapsed: 5.912 sec
[apply] - arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 tru------------ Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942644575 ms III localhost/127.0.e [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, ha0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1rdware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES372942647580 ms +++ localhost/127.0.0.1:59999 - Locked within 4015 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile.junit.jogl.acore.TestGLMesaBug658NEWT - test21GL3bcBindArrayAttributeFails
[apply] CTX: 4.2 (hardware) - 4.2.0
[apply] GL_VENDOR: NVIDIA Corp[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] ++++ UITestCoration
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] ++++ UITestCasease.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test00ShowAvailProfiles
[apply] SLOCK [T Thread-2-UserApp-.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test21GL3bcBindArrayAttributeFails
[apply] ++++ UITestCase.seJUnitTestRunner @ 1372942649438 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] tUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test20GL2BindArrayAttributeFails
[apply] CTX: 4.2 (hardware) - 4.2.0
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test20GL2BindArrayAttributeFails
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test11GL3bcPolygonModeFailure
[apply] CTX: 4.2 (hardware) - 4.2.0
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test11GL3bcPolygonModeFailure
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test22GL3BindArrayAttributeFails
[apply] CTX: 4.2 (hardware) - 4.2.0
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test22GL3BindArrayAttributeFails
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test12GL3PolygonModeFailure
[apply] CTX: 4.2 (hardware) - 4.2.0
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test12GL3PolygonModeFailure
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test10GL2PolygonModeFailure
[apply] CTX: 4.2 (hardware) - 4.2.0
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test10GL2PolygonModeFailure
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test00ShowAvailProfiles
[apply] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test00ShowAvailProfiles
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942649438 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test21GL3bcBindArrayAttributeFails took 1.197 sec
[apply] Testcase: test20GL2BindArrayAttributeFails took 0.132 sec
[apply] Testcase: test11GL3bcPolygonModeFailure took 0.132 sec
[apply] Testcase: test22GL3BindArrayAttributeFails took 0.117 sec
[apply] Testcase: test12GL3PolygonModeFailure took 0.115 sec
[apply] Testcase: test10GL2PolygonModeFailure took 0.117 sec
[apply] Testcase: test00ShowAvailProfiles took 0.003 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT
[apply] junit.framework.TestListener: tests to run: 6
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942650999 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942653008 ms +++ localhojunit.framework.TestListener: startTest(test02FFP__ES1)
[apply] st/127.0.0.1:59999 - Locked within 2513 ms, 2 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test02FFP__ES1
[apply] junit.framework.TestListener: endTest(test02FFP__ES1)
[apply] junit.framework.TestListener: startTest(test12GLSL_ES2)
[apply] junit.framework.GLES1 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test02FFP__ES1
[apply] ++++ UITestCase.TestListener: endTest(test12GLSL_ES2)
[apply] junit.framework.TestListener: startTest(test01FFP__GL2)
[apply] setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test12GLSL_ES2
[apply] GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test12GLSL_ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test01FFP__GL2
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test01FFP__GL2___-n0001-flat-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x501
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test01FFP__GL2___-n0002-smooth-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x501
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test01FFP__GL2___-n0003-attn0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x501
[apply] ++++ UITestCase.tejunit.framework.TestListener: endTest(test01FFP__GL2)
[apply] junit.framework.TestListener: startTest(test11GLSL_GL2)
[apply] arDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test01FFP__GL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test11GLSL_GL2
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL GLSL: true, has-compiler-func: true, version 4.20 NVIDIA via Cg compiler
[apply] GL Profile: GLProfile[GL2/GL2.hw]
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test11GLSL_GL2___-n0001-flat-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test11GLSL_GL2___-n0002-smooth-GL2___-hw-onscreen-Bdbl-Frgb__Ijunit.framework.TestListener: endTest(test11GLSL_GL2)
[apply] junit.framework.TestListener: startTest(test04FFP__GL2ES2)
[apply] rgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test11GLSL_GL2___-n0003-attn0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test11GLSL_GL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test04FFP__GL2ES2
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL Profile: GLProfile[GL2ES2/GL4bc.hw]
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test04FFP__GL2ES2-n0001-flat-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test04FFP__GL2ES2-n0002-smooth-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test04FFP__GL2ES2-n0003-attn0-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT junit.framework.TestListener: endTest(test04FFP__GL2ES2)
[apply] junit.framework.TestListener: startTest(test03FFP__ES2)
[apply] junit.framewo- test04FFP__GL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test03FFP__ES2
[apply] GLES2 n/ark.TestListener: endTest(test03FFP__ES2)
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test03FFP__ES2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942654973 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
[apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 4.512 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942650999 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942653008 ms +++ localhost/127.0.0.1:59999 - Locked within 2513 ms, 2 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test02FFP__ES1
[apply] GLES1 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test02FFP__ES1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test12GLSL_ES2
[apply] GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test12GLSL_ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test01FFP__GL2
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test01FFP__GL2___-n0001-flat-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x501
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test01FFP__GL2___-n0002-smooth-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x501
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test01FFP__GL2___-n0003-attn0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x501
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test01FFP__GL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test11GLSL_GL2
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL GLSL: true, has-compiler-func: true, version 4.20 NVIDIA via Cg compiler
[apply] GL Profile: GLProfile[GL2/GL2.hw]
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test11GLSL_GL2___-n0001-flat-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test11GLSL_GL2___-n0002-smooth-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test11GLSL_GL2___-n0003-attn0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test11GLSL_GL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test04FFP__GL2ES2
[apply] GL_VENDOR: NVIDIA Corporation
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[apply] GL Profile: GLProfile[GL2ES2/GL4bc.hw]
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test04FFP__GL2ES2-n0001-flat-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test04FFP__GL2ES2-n0002-smooth-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test04FFP__GL2ES2-n0003-attn0-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test04FFP__GL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test03FFP__ES2
[apply] GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test03FFP__ES2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942654973 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test02FFP__ES1 took 0.626 sec
[apply] Testcase: test12GLSL_ES2 took 0 sec
[apply] Testcase: test01FFP__GL2 took 0.761 sec
[apply] Testcase: test11GLSL_GL2 took 0.218 sec
[apply] Testcase: test04FFP__GL2ES2 took 0.316 sec
[apply] Testcase: test03FFP__ES2 took 0.001 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942656544 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] junit.framework.TestListener: startTest(testInitSingleton)
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[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942661542 ms +++ localhost/127.0.0.1:59999 - Locked within 5499 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT - testInitSingleton
[apply] junit.framework.TestListener: endTest(testInitSingleton)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 6.203 sec
[apply] -------++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT - testInitSingleton
[apply] SLOCK [T Thread-2-Use------ Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942656544 ms III localhost/127.0.0.1:59rApp-JUnitTestRunner @ 1372942662211 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] 999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942661542 ms +++ localhost/127.0.0.1:59999 - Locked within 5499 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT - testInitSingleton
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT - testInitSingleton
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942662211 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testInitSingleton took 0.633 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT
[apply] junit.framework.TestListener: tests to run: 12
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942664099 ms +++ localhojunit.framework.TestListener: startTest(testVersion)
[apply] st/127.0.0.1:59999 - Locked within 1012 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion
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[apply] Package: javax.media.nativewindow
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[apply] Implementation Commit: fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: javax.media.opengl
[apply] Extension Name: javax.media.opengl
[apply] Specification Title: Java Bindings for OpenGL API Specification
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0.2-rc-20130704
[apply] Implementation Build: 2.0-b1029-20130704
[apply] Implementation Branch: master
[apply] Implementation Commit: fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: com.jogamp.newt
[apply] Extension Name: javax.media.opengl
[apply] Specification Title: Java Bindings for OpenGL API Specification
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0.2-rc-20130704
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[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
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[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
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[apply] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
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[apply] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
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[apply] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
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[apply] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
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[apply] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion
[apply] junit.framework.TestListener: endTest(testVersion)
[apply] junit.framework.TestListener: startTest(testGLProfileGL2ES2)
[apply] GLProfile GL2ES2: GLProfile[GL4bc/GL4bc.hw]
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(testGLProfileGL2ES2)
[apply] junit.framework.TestListener: startTest(testGLProfileGL2ES1)
[apply] GLProfile GL2ES1: GLProfile[GL4bc/GL4bc.hw]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(testGLProfileGL2ES1)
[apply] junit.framework.TestListener: startTest(testGLProfileMaxProgrammable)
[apply] GLProfile.getMaxProgrammable(): GLProfile[GL4bc/GL4bc.hw]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(testGLProfileMaxProgrammable)
[apply] junit.framework.TestListener: startTest(testGLProfileDefault)
[apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] GLProfile.getDefaultDevice(): WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply] GLProfile.getDefault(): GLProfile[GL4bc/GL4bc.hw]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(testGLProfileDefault)
[apply] junit.framework.TestListener: startTest(testGLES1)
[apply] junit.framework.TestListener: endTest(testGLES1)
[apply] junit.framework.TestListener: startTest(testGLES2)
[apply] junit.framework.TestListener: endTest(testGLES2)
[apply] junit.framework.TestListener: startTest(testGL3)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1
[apply] Profile GLES1 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL3/GL3.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 299
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(testGL3)
[apply] junit.framework.TestListener: startTest(testGL4)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4/GL4.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 299
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(testGL4)
[apply] junit.framework.TestListener: startTest(testGL2)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(testGL2)
[apply] junit.framework.TestListener: startTest(testGL3bc)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL3bc/GL3bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(testGL3bc)
[apply] junit.framework.TestListener: startTest(testGL4bc)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(testGL4bc)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942668036 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] Tests run: 12, Failures: 0, Errors: 0, Time elapsed: 4.988 sec
[apply] ------------- Standard Output ---------------
[apply] GLProfile GL2ES2: GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile GL2ES1: GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile.getMaxProgrammable(): GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] GLProfile.getDefaultDevice(): WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply] GLProfile.getDefault(): GLProfile[GL4bc/GL4bc.hw]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942664099 ms +++ localhost/127.0.0.1:59999 - Locked within 1012 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion
[apply] -----------------------------------------------------------------------------------------------------
[apply] Platform: WINDOWS / Windows 7 6.1 (os), amd64 (arch), GENERIC_ABI, 6 cores
[apply] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment:
[apply] int8 1 / 1, int16 2 / 2
[apply] int 4 / 4, long 4 / 4
[apply] int32 4 / 4, int64 8 / 8
[apply] float 4 / 4, double 8 / 8, ldouble 16 / 16
[apply] pointer 8 / 8, page 4096
[apply] Platform: Java Version: 1.7.0_25, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment
[apply] Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: false
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: com.jogamp.common
[apply] Extension Name: com.jogamp.common
[apply] Specification Title: GlueGen Java Bindings Generator
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: GlueGen Run-Time
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0.2-rc-20130703
[apply] Implementation Build: 2.0-b695-20130703
[apply] Implementation Branch: master
[apply] Implementation Commit: 64dcc55a0aadee4ef824cc145e936cd7bc3c1bdd
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: javax.media.nativewindow
[apply] Extension Name: javax.media.opengl
[apply] Specification Title: Java Bindings for OpenGL API Specification
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0.2-rc-20130704
[apply] Implementation Build: 2.0-b1029-20130704
[apply] Implementation Branch: master
[apply] Implementation Commit: fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: javax.media.opengl
[apply] Extension Name: javax.media.opengl
[apply] Specification Title: Java Bindings for OpenGL API Specification
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0.2-rc-20130704
[apply] Implementation Build: 2.0-b1029-20130704
[apply] Implementation Branch: master
[apply] Implementation Commit: fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: com.jogamp.newt
[apply] Extension Name: javax.media.opengl
[apply] Specification Title: Java Bindings for OpenGL API Specification
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0.2-rc-20130704
[apply] Implementation Build: 2.0-b1029-20130704
[apply] Implementation Branch: master
[apply] Implementation Commit: fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6
[apply] -----------------------------------------------------------------------------------------------------
[apply] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1
[apply] Profile GLES1 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL3/GL3.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 299
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4/GL4.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 299
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL3bc/GL3bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942668036 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testVersion took 0.736 sec
[apply] Testcase: testGLProfileGL2ES2 took 0.729 sec
[apply] Testcase: testGLProfileGL2ES1 took 0.297 sec
[apply] Testcase: testGLProfileMaxProgrammable took 0.299 sec
[apply] Testcase: testGLProfileDefault took 0.317 sec
[apply] Testcase: testGLES1 took 0.001 sec
[apply] Testcase: testGLES2 took 0 sec
[apply] Testcase: testGL3 took 0.296 sec
[apply] Testcase: testGL4 took 0.299 sec
[apply] Testcase: testGL2 took 0.301 sec
[apply] Testcase: testGL3bc took 0.299 sec
[apply] Testcase: testGL4bc took 0.301 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942670154 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942679167 ms +++ localhojunit.framework.TestListener: startTest(test01GLVersion)
[apply] junit.framework.TestListener: endTest(test01GLVersion)
[apply] junit.frameworst/127.0.0.1:59999 - Locked within 10017 ms, 9 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLVek.TestListener: startTest(test02GLVendorVersion)
[apply] rsionParsing00NEWT - test01GLVersion
[apply] Test[0]: 2.1.0 (GL_VERSION_2_1 DummyTool 1.2.3) -> 2.1.0 (GL_VERSION_2_1 DummyTool 1.2.3), valid true, define [true:true:false]
[apply] Test[1]: 2.1.0 (2.1 Mesa 7.0.3-rc2) -> 2.1.0 (2.1 Mesa 7.0.3-rc2), valid true, define [true:true:false]
[apply] Test[2]: 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8) -> 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8), valid true, define [true:true:false]
[apply] Test[3]: 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0) -> 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0), valid true, define [true:true:false]
[apply] Test[4]: 2.1.0 (2.1 Mesa 7.0.3-rc2 post odd) -> 2.1.0 (2.1 Mesa 7.0.3-rc2 post odd), valid true, define [true:true:false]
[apply] Test[5]: 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8 post odd) -> 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8 post odd), valid true, define [true:true:false]
[apply] Test[6]: 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0 post odd) -> 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0 post odd), valid true, define [true:true:false]
[apply] Test[7]: 2.0.0 (OpenGL ES 2.0 Mesa 9.1.1) -> 2.0.0 (OpenGL ES 2.0 Mesa 9.1.1), valid true, define [true:true:false]
[apply] Test[8]: 2.0.0 (OpenGL ES 2.0 14.10.1) -> 2.0.0 (OpenGL ES 2.0 14.10.1), valid true, define [true:true:false]
[apply] Test[9]: 2.0.0 (OpenGL ES GLSL ES 2.0 14.10.1) -> 2.0.0 (OpenGL ES GLSL ES 2.0 14.10.1), valid true, define [true:true:false]
[apply] Test[10]: 2.0.0 (OpenGL ES 2.0 3Com L3 11.33.44) -> 2.0.0 (OpenGL ES 2.0 3Com L3 11.33.44), valid true, define [true:true:false]
[apply] Test[11]: 2.1.0 (GL_VERSION_2_1 Dummy Tool 1.2) -> 2.1.0 (GL_VERSION_2_1 Dummy Tool 1.2), valid true, define [true:true:false]
[apply] Test[12]: 2.1.0 (2.1 Mesa 7.12) -> 2.1.0 (2.1 Mesa 7.12), valid true, define [true:true:false]
[apply] Test[13]: 2.1.0 (2.1 Mesa 7.12-devel) -> 2.1.0 (2.1 Mesa 7.12-devel), valid true, define [true:true:false]
[apply] Test[14]: 2.1.0 (2.1 Mesa 7.12-devel (git-d6c318e)) -> 2.1.0 (2.1 Mesa 7.12-devel (git-d6c318e)), valid true, define [true:true:false]
[apply] Test[15]: 2.1.0 (2.1 Mesa 7.12-devel la1 la2 li3) -> 2.1.0 (2.1 Mesa 7.12-devel la1 la2 li3), valid true, define [true:true:false]
[apply] Test[16]: 4.3.0 (4.3.0 NVIDIA 310.32) -> 4.3.0 (4.3.0 NVIDIA 310.32), valid true, define [true:true:false]
[apply] Test[17]: 2.0.0 (OpenGL ES 2.0 Mesa 9.1) -> 2.0.0 (OpenGL ES 2.0 Mesa 9.1), valid true, define [true:true:false]
[apply] Test[18]: 2.0.0 (OpenGL ES 2.0 14.10) -> 2.0.0 (OpenGL ES 2.0 14.10), valid true, define [true:true:false]
[apply] Test[19]: 2.0.0 (OpenGL ES GLSL ES 2.0 14.10) -> 2.0.0 (OpenGL ES GLSL ES 2.0 14.10), valid true, define [true:true:false]
[apply] Test[20]: 2.0.0 (OpenGL ES 2.0 3Com L3 11.33) -> 2.0.0 (OpenGL ES 2.0 3Com L3 11.33), valid true, define [true:true:false]
[apply] Test[21]: 2.1.0 (GL_VERSION_2_1) -> 2.1.0 (GL_VERSION_2_1), valid true, define [true:true:false]
[apply] Test[22]: 2.0.0 (OpenGL ES 2.0) -> 2.0.0 (OpenGL ES 2.0), valid true, define [true:true:false]
[apply] Test[23]: 2.0.0 (OpenGL ES GLSL ES 2.0) -> 2.0.0 (OpenGL ES GLSL ES 2.0), valid true, define [true:true:false]
[apply] Test[24]: 2.1.0 (OpenGL 2.1 LaLa) -> 2.1.0 (OpenGL 2.1 LaLa), valid true, define [true:true:false]
[apply] Test[25]: 4.2.0 (4.2.11762 Compatibility Profile Context) -> 4.2.0 (4.2.11762 Compatibility Profile Context), valid true, define [true:true:false]
[apply] Test-X1: 2.0.0 (GL_VERSION_2), valid false, define [true:false:false]
[apply] Test-X2: 2.0.0 (GL2 Buggy L3), valid false, define [true:false:false]
[apply] Test-X3: 0.0.0 (GL Nope), valid false, define [false:false:false]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT - test01GLVersion
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT - test02GLVendorVersion
[apply] Test[true:true:true][0]: 1.2.3 (GL_VERSION_2_1 DummyTool 1.2.3) -> 1.2.3 (DummyTool 1.2.3), define [true:true:true]
[apply] Test[true:true:true][1]: 7.0.3 (2.1 Mesa 7.0.3-rc2) -> 7.0.3 (Mesa 7.0.3-rc2), define [true:true:true]
[apply] Test[true:true:true][2]: 9.1.8 (4.2.12171 Compatibility Profile Context 9.01.8) -> 9.1.8 (Compatibility Profile Context 9.01.8), define [true:true:true]
[apply] Test[true:true:true][3]: 12.102.3 (4.2.12198 Compatibility Profile Context 12.102.3.0) -> 12.102.3 (Compatibility Profile Context 12.102.3.0), define [true:true:true]
[apply] Test[true:true:true][4]: 7.0.3 (2.1 Mesa 7.0.3-rc2 post odd) -> 7.0.3 (Mesa 7.0.3-rc2 post odd), define [true:true:true]
[apply] Test[true:true:true][5]: 9.1.8 (4.2.12171 Compatibility Profile Context 9.01.8 post odd) -> 9.1.8 (Compatibility Profile Context 9.01.8 post odd), define [true:true:true]
[apply] junit.framework.TestListener: endTest(test02GLVendorVersion)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 10.13 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942670154 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942679167 ms +++ localhost/127.0.0.1:59999 - Locked within 10017 ms, 9 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT - test01GLVersion
[apply] Test[0]: 2.1.0 (GL_VERSION_2_1 DummyTool 1.2.3) -> 2.1.0 (GL_VERSION_2_1 DummyTool 1.2.3), valid true, define [true:true:false]
[apply] Test[1]: 2.1.0 (2.1 Mesa 7.0.3-rc2) -> 2.1.0 (2.1 Mesa 7.0.3-rc2), valid true, define [true:true:false]
[apply] Test[2]: 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8) -> 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8), valid true, define [true:true:false]
[apply] Test[3]: 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0) -> 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0), valid true, define [true:true:false]
[apply] Test[4]: 2.1.0 (2.1 Mesa 7.0.3-rc2 post odd) -> 2.1.0 (2.1 Mesa 7.0.3-rc2 post odd), valid true, define [true:true:false]
[apply] Test[5]: 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8 post odd) -> 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8 post odd), valid true, define [true:true:false]
[apply] Test[6]: 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0 post odd) -> 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0 post odd), valid true, define [true:true:false]
[apply] Test[7]: 2.0.0 (OpenGL ES 2.0 Mesa 9.1.1) -> 2.0.0 (OpenGL ES 2.0 Mesa 9.1.1), valid true, define [true:true:false]
[apply] Test[8]: 2.0.0 (OpenGL ES 2.0 14.10.1) -> 2.0.0 (OpenGL ES 2.0 14.10.1), valid true, define [true:true:false]
[apply] Test[9]: 2.0.0 (OpenGL ES GLSL ES 2.0 14.10.1) -> 2.0.0 (OpenGL ES GLSL ES 2.0 14.10.1), valid true, define [true:true:false]
[apply] Test[10]: 2.0.0 (OpenGL ES 2.0 3Com L3 11.33.44) -> 2.0.0 (OpenGL ES 2.0 3Com L3 11.33.44), valid true, define [true:true:false]
[apply] Test[11]: 2.1.0 (GL_VERSION_2_1 Dummy Tool 1.2) -> 2.1.0 (GL_VETest[true:true:true][6]: 12.102.3 (4.2.12198 Compatibility Profile Context 12.102.3.0 post odd) -> 12.102.3 (Compatibility ProfiRSION_2_1 Dummy Tool 1.2), valid true, define [true:true:false]
[apply] Test[12]: 2.1.0 (2.1 Mesa 7.12) -> 2.1.0 (2.1 Mesa 7.12), validle Context 12.102.3.0 post odd), define [true:true:true]
[apply] Test[true:true:true][7]: 9.1.1 (OpenGL ES 2.0 Mesa 9.1.1) -> 9.1.1 (Me true, define [true:true:false]
[apply] Test[13]: 2.1.0 (2.1 Mesa 7.12-devel) -> 2.1.0 (2.1 Mesa 7.12-devel), valid true, define [true:sa 9.1.1), define [true:true:true]
[apply] Test[true:true:true][8]: 14.10.1 (OpenGL ES 2.0 14.10.1) -> 14.10.1 (14.10.1), define [true:true:false]
[apply] Test[14]: 2.1.0 (2.1 Mesa 7.12-devel (git-d6c318e)) -> 2.1.0 (2.1 Mesa 7.12-devel (git-d6c318e)), valid true, defintrue:true]
[apply] Test[true:true:true][9]: 14.10.1 (OpenGL ES GLSL ES 2.0 14.10.1) -> 14.10.1 (14.10.1), define [true:true:true]
[apply] Teste [true:true:false]
[apply] Test[15]: 2.1.0 (2.1 Mesa 7.12-devel la1 la2 li3) -> 2.1.0 (2.1 Mesa 7.12-devel la1 la2 li3), valid true, d[true:true:true][10]: 11.33.44 (OpenGL ES 2.0 3Com L3 11.33.44) -> 11.33.44 (11.33.44), define [true:true:true]
[apply] Test[true:true:efine [true:true:false]
[apply] Test[16]: 4.3.0 (4.3.0 NVIDIA 310.32) -> 4.3.0 (4.3.0 NVIDIA 310.32), valid true, define [true:true:falfalse][0]: 1.2.0 (GL_VERSION_2_1 Dummy Tool 1.2) -> 1.2.0 (Dummy Tool 1.2), define [true:true:false]
[apply] Test[true:true:false][1]: se]
[apply] Test[17]: 2.0.0 (OpenGL ES 2.0 Mesa 9.1) -> 2.0.0 (OpenGL ES 2.0 Mesa 9.1), valid true, define [true:true:false]
[apply] Test[18]:7.12.0 (2.1 Mesa 7.12) -> 7.12.0 (Mesa 7.12), define [true:true:false]
[apply] Test[true:true:false][2]: 7.12.0 (2.1 Mesa 7.12-devel) - 2.0.0 (OpenGL ES 2.0 14.10) -> 2.0.0 (OpenGL ES 2.0 14.10), valid true, define [true:true:false]
[apply] Test[19]: 2.0.0 (OpenGL ES GL> 7.12.0 (Mesa 7.12-devel), define [true:true:false]
[apply] Test[true:true:false][3]: 7.12.0 (2.1 Mesa 7.12-devel (git-d6c318e)) -> 7.SL ES 2.0 14.10) -> 2.0.0 (OpenGL ES GLSL ES 2.0 14.10), valid true, define [true:true:false]
[apply] Test[20]: 2.0.0 (OpenGL ES 2.0 3C12.0 (Mesa 7.12-devel (git-d6c318e)), define [true:true:false]
[apply] Test[true:true:false][4]: 7.12.0 (2.1 Mesa 7.12-devel la1 la2 liom L3 11.33) -> 2.0.0 (OpenGL ES 2.0 3Com L3 11.33), valid true, define [true:true:false]
[apply] Test[21]: 2.1.0 (GL_VERSION_2_1) -> 23) -> 7.12.0 (Mesa 7.12-devel la1 la2 li3), define [true:true:false]
[apply] Test[true:true:false][5]: 310.32.0 (4.3.0 NVIDIA 310.32) -.1.0 (GL_VERSION_2_1), valid true, define [true:true:false]
[apply] Test[22]: 2.0.0 (OpenGL ES 2.0) -> 2.0.0 (OpenGL ES 2.0), valid tru> 310.32.0 (NVIDIA 310.32), define [true:true:false]
[apply] Test[true:true:false][6]: 9.1.0 (OpenGL ES 2.0 Mesa 9.1) -> 9.1.0 (Mesa 9.e, define [true:true:false]
[apply] Test[23]: 2.0.0 (OpenGL ES GLSL ES 2.0) -> 2.0.0 (OpenGL ES GLSL ES 2.0), valid true, define [true:1), define [true:true:false]
[apply] Test[true:true:false][7]: 14.10.0 (OpenGL ES 2.0 14.10) -> 14.10.0 (14.10), define [true:true:falstrue:false]
[apply] Test[24]: 2.1.0 (OpenGL 2.1 LaLa) -> 2.1.0 (OpenGL 2.1 LaLa), valid true, define [true:true:false]
[apply] Test[25]: 4.2.0e]
[apply] Test[true:true:false][8]: 14.10.0 (OpenGL ES GLSL ES 2.0 14.10) -> 14.10.0 (14.10), define [true:true:false]
[apply] Test[true:true (4.2.11762 Compatibility Profile Context) -> 4.2.0 (4.2.11762 Compatibility Profile Context), valid true, define [true:true:fal:false][9]: 11.33.0 (OpenGL ES 2.0 3Com L3 11.33) -> 11.33.0 (11.33), define [true:true:false]
[apply] Test[false:false:false][0]: 0.0.se]
[apply] Test-X1: 2.0.0 (GL_VERSION_2), valid false, define [true:false:false]
[apply] Test-X2: 2.0.0 (GL2 Buggy L3), valid false, define [0 (GL_VERSION_2_1) -> 0.0.0 (n/a), define [false:false:false]
[apply] Test[false:false:false][1]: 0.0.0 (OpenGL ES 2.0) -> 0.0.0 (n/a),true:false:false]
[apply] Test-X3: 0.0.0 (GL Nope), valid false, define [false:false:false]
[apply] ++++ UITestCase.tearDown: com.jogamp.openg define [false:false:false]
[apply] Test[false:false:false][2]: 0.0.0 (OpenGL ES GLSL ES 2.0) -> 0.0.0 (n/a), define [false:false:false]
[apply] Test[false:false:false][3]: 0.0.0 (OpenGL 2.1 LaLa) -> 0.0.0 (n/a), define [false:false:false]
[apply] Test[false:false:false][4]: 0l.test.junit.jogl.acore.TestGLVersionParsing00NEWT - test01GLVersion
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.a.0.0 (4.2.11762 Compatibility Profile Context) -> 0.0.0 (n/a), define [false:false:false]
[apply] ++++ UITestCase.tearDown: com.jogamp.core.TestGLVersionParsing00NEWT - test02GLVendorVersion
[apply] Test[true:true:true][0]: 1.2.3 (GL_VERSION_2_1 DummyTool 1.2.3) -> 1.2.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT - test02GLVendorVersion
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1373 (DummyTool 1.2.3), define [true:true:true]
[apply] Test[true:true:true][1]: 7.0.3 (2.1 Mesa 7.0.3-rc2) -> 7.0.3 (Mesa 7.0.3-rc2), def2942679244 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ine [true:true:true]
[apply] Test[true:true:true][2]: 9.1.8 (4.2.12171 Compatibility Profile Context 9.01.8) -> 9.1.8 (Compatibility Profile Context 9.01.8), define [true:true:true]
[apply] Test[true:true:true][3]: 12.102.3 (4.2.12198 Compatibility Profile Context 12.102.3.0) -> 12.102.3 (Compatibility Profile Context 12.102.3.0), define [true:true:true]
[apply] Test[true:true:true][4]: 7.0.3 (2.1 Mesa 7.0.3-rc2 post odd) -> 7.0.3 (Mesa 7.0.3-rc2 post odd), define [true:true:true]
[apply] Test[true:true:true][5]: 9.1.8 (4.2.12171 Compatibility Profile Context 9.01.8 post odd) -> 9.1.8 (Compatibility Profile Context 9.01.8 post odd), define [true:true:true]
[apply] Test[true:true:true][6]: 12.102.3 (4.2.12198 Compatibility Profile Context 12.102.3.0 post odd) -> 12.102.3 (Compatibility Profile Context 12.102.3.0 post odd), define [true:true:true]
[apply] Test[true:true:true][7]: 9.1.1 (OpenGL ES 2.0 Mesa 9.1.1) -> 9.1.1 (Mesa 9.1.1), define [true:true:true]
[apply] Test[true:true:true][8]: 14.10.1 (OpenGL ES 2.0 14.10.1) -> 14.10.1 (14.10.1), define [true:true:true]
[apply] Test[true:true:true][9]: 14.10.1 (OpenGL ES GLSL ES 2.0 14.10.1) -> 14.10.1 (14.10.1), define [true:true:true]
[apply] Test[true:true:true][10]: 11.33.44 (OpenGL ES 2.0 3Com L3 11.33.44) -> 11.33.44 (11.33.44), define [true:true:true]
[apply] Test[true:true:false][0]: 1.2.0 (GL_VERSION_2_1 Dummy Tool 1.2) -> 1.2.0 (Dummy Tool 1.2), define [true:true:false]
[apply] Test[true:true:false][1]: 7.12.0 (2.1 Mesa 7.12) -> 7.12.0 (Mesa 7.12), define [true:true:false]
[apply] Test[true:true:false][2]: 7.12.0 (2.1 Mesa 7.12-devel) -> 7.12.0 (Mesa 7.12-devel), define [true:true:false]
[apply] Test[true:true:false][3]: 7.12.0 (2.1 Mesa 7.12-devel (git-d6c318e)) -> 7.12.0 (Mesa 7.12-devel (git-d6c318e)), define [true:true:false]
[apply] Test[true:true:false][4]: 7.12.0 (2.1 Mesa 7.12-devel la1 la2 li3) -> 7.12.0 (Mesa 7.12-devel la1 la2 li3), define [true:true:false]
[apply] Test[true:true:false][5]: 310.32.0 (4.3.0 NVIDIA 310.32) -> 310.32.0 (NVIDIA 310.32), define [true:true:false]
[apply] Test[true:true:false][6]: 9.1.0 (OpenGL ES 2.0 Mesa 9.1) -> 9.1.0 (Mesa 9.1), define [true:true:false]
[apply] Test[true:true:false][7]: 14.10.0 (OpenGL ES 2.0 14.10) -> 14.10.0 (14.10), define [true:true:false]
[apply] Test[true:true:false][8]: 14.10.0 (OpenGL ES GLSL ES 2.0 14.10) -> 14.10.0 (14.10), define [true:true:false]
[apply] Test[true:true:false][9]: 11.33.0 (OpenGL ES 2.0 3Com L3 11.33) -> 11.33.0 (11.33), define [true:true:false]
[apply] Test[false:false:false][0]: 0.0.0 (GL_VERSION_2_1) -> 0.0.0 (n/a), define [false:false:false]
[apply] Test[false:false:false][1]: 0.0.0 (OpenGL ES 2.0) -> 0.0.0 (n/a), define [false:false:false]
[apply] Test[false:false:false][2]: 0.0.0 (OpenGL ES GLSL ES 2.0) -> 0.0.0 (n/a), define [false:false:false]
[apply] Test[false:false:false][3]: 0.0.0 (OpenGL 2.1 LaLa) -> 0.0.0 (n/a), define [false:false:false]
[apply] Test[false:false:false][4]: 0.0.0 (4.2.11762 Compatibility Profile Context) -> 0.0.0 (n/a), define [false:false:false]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT - test02GLVendorVersion
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942679244 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01GLVersion took 0.018 sec
[apply] Testcase: test02GLVendorVersion took 0.027 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942680183 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] junit.framework.TestListener: tests to run: 6
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942685187 ms +++ localhost/127.0.0.1:59999 - Locked within 5008 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMejunit.framework.TestListener: startTest(testReadPixelsGL_99x100xRGBxUB)
[apply] mSec01NEWT - testReadPixelsGL_99x100xRGBxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowjunit.framework.TestListener: endTest(testReadPixelsGL_99x100xRGBxUB)
[apply] lenA8 400: Required 39600 remaining bytes in buffer, only had 39590
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39600 remaining bytes in buffer, only had 9900
[apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39996 remaining bytes in buffer, only had 39600
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_99x100xRGBxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_640x480xRGBAxUB
[apply] junit.framework.TestListener: startTest(testReadPixelsGL_640x480xRGBAxUB)
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 1228790
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 307200
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_640x480xRGBAxUB
[apply] ++++ Ujunit.framework.TestListener: endTest(testReadPixelsGL_640x480xRGBAxUB)
[apply] junit.framework.TestListener: startTest(testReadPixelsGITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB
[apply] L2GL3_640x480xRGBxUB)
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, rowlenA8 1920: Required 921600 remaining bytes in buffer, only had 921590
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, rowlenA8 1920: Required 921600 remaining bytes in buffer, only had 230400
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB
[apply] +++junit.framework.TestListener: endTest(testReadPixelsGL2GL3_640x480xRGBxUB)
[apply] junit.framework.TestListener: startTest(testReadPixe+ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB
[apply] lsGL2GL3_99x100xRGBxUB)
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowjunit.framework.TestListener: endTest(testReadPixelsGL2GL3_99x100xRGBxUB)
[apply] junit.framework.TestListener: startTest(testReadPixellenA8 304: Required 29700 remaining bytes in buffer, only had 29690
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0sGL2GL3_640x480xREDxUB)
[apply] x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29700 remaining bytes in buffer, only had 7425
[apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29997 remaining bytes in buffer, only had 29700
[apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 30393 remaining bytes in buffer, only had 29700
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rojunit.framework.TestListener: endTest(testReadPixelsGL2GL3_640x480xREDxUB)
[apply] junit.framework.TestListener: startTest(testReadPixewlenA8 640: Required 307200 remaining bytes in buffer, only had 307190
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmlsGL2GL3_102x100xREDxUB)
[apply] t 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rowlenA8 640: Required 307200 remaining bytes in buffer, only had 76800
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 10190
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 2550
[apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200
[apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB
[apply] junit.framework.TestListener: endTest(testReadPixelsGL2GL3_102x100xREDxUB)
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942693223 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 13.083 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942680183 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942685187 ms +++ localhost/127.0.0.1:59999 - Locked within 5008 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_99x100xRGBxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39600 remaining bytes in buffer, only had 39590
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39600 remaining bytes in buffer, only had 9900
[apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39996 remaining bytes in buffer, only had 39600
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_99x100xRGBxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_640x480xRGBAxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 1228790
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 307200
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_640x480xRGBAxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, rowlenA8 1920: Required 921600 remaining bytes in buffer, only had 921590
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, rowlenA8 1920: Required 921600 remaining bytes in buffer, only had 230400
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29700 remaining bytes in buffer, only had 29690
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29700 remaining bytes in buffer, only had 7425
[apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29997 remaining bytes in buffer, only had 29700
[apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 30393 remaining bytes in buffer, only had 29700
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rowlenA8 640: Required 307200 remaining bytes in buffer, only had 307190
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rowlenA8 640: Required 307200 remaining bytes in buffer, only had 76800
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 10190
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 2550
[apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200
[apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942693223 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testReadPixelsGL_99x100xRGBxUB took 1.873 sec
[apply] Testcase: testReadPixelsGL_640x480xRGBAxUB took 1.233 sec
[apply] Testcase: testReadPixelsGL2GL3_640x480xRGBxUB took 1.245 sec
[apply] Testcase: testReadPixelsGL2GL3_99x100xRGBxUB took 1.2 sec
[apply] Testcase: testReadPixelsGL2GL3_640x480xREDxUB took 1.213 sec
[apply] Testcase: testReadPixelsGL2GL3_102x100xREDxUB took 1.198 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT
[apply] junit.framework.TestListener: tests to run: 3
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942694634 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942696641 ms +++ localhost/127.0.0.1:59999 - Locked within 2514 ms, 2 attempts
[apply] junit.framework.TestListener: startTest(test16SixteenThreads)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test16SixteenThreads
[apply] JOGLTask 0: START: 0/0, reuse true - Thread-5-jt0
[apply] JOGLTask 1: START: 166/0, reuse true - Thread-5-jt1
[apply] JOGLTask 3: START: 498/0, reuse true - Thread-5-jt3
[apply] JOGLTask 4: START: 664/0, reuse true - Thread-5-jt4
[apply] JOGLTask 2: START: 332/0, reuse true - Thread-5-jt2
[apply] JOGLTask 5: START: 830/0, reuse true - Thread-5-jt5
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34c45a8d
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4714fa0b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@322c0ca2
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4f0110eb
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4f0110eb
[apply] JOGLTask 0: INITIALIZED: , NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-5-jt0
[apply] JOGLTask 0: RUNNING: Thread-5-jt0
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@704afdc4
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b5a8874
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24b49e52
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x8010ada
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x8010ada
[apply] JOGLTask 2: INITIALIZED: , NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-5-jt2
[apply] JOGLTask 2: RUNNING: Thread-5-jt2
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@311b9447
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9a3da81
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@645e5018
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x73010aa3
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x73010aa3
[apply] JOGLTask 4: INITIALIZED: , NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-5-jt4
[apply] JOGLTask 4: RUNNING: Thread-5-jt4
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ecec1e4
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@381ba0c6
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1dd843f1
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4f0110eb
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4f0110eb
[apply] JOGLTask 3: INITIALIZED: , NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-5-jt3
[apply] JOGLTask 3: RUNNING: Thread-5-jt3
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c1c084f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46580bf
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@23e77dda
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4b0110b3
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4b0110b3
[apply] JOGLTask 5: INITIALIZED: , NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-5-jt5
[apply] JOGLTask 5: RUNNING: Thread-5-jt5
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3002b557
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cf7b61
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cad1e34
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffa1010ab4
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0xffffffffa1010ab4
[apply] JOGLTask 1: INITIALIZED: , NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-5-jt1
[apply] JOGLTask 1: RUNNING: Thread-5-jt1
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 0: DONE/SYNC: Thread-5-jt0
[apply] JOGLTask 0: END: Thread-5-jt0
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 4: DONE/SYNC: Thread-5-jt4
[apply] JOGLTask 4: END: Thread-5-jt4
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 2: DONE/SYNC: Thread-5-jt2
[apply] JOGLTask 2: END: Thread-5-jt2
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 3: DONE/SYNC: Thread-5-jt3
[apply] JOGLTask 3: END: Thread-5-jt3
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 5: DONE/SYNC: Thread-5-jt5
[apply] JOGLTask 5: END: Thread-5-jt5
[apply] junit.framework.TestListener: endTest(test16SixteenThreads)
[apply] junit.framework.TestListener: startTest(test02FourThreads)
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 1: DONE/SYNC: Thread-5-jt1
[apply] JOGLTask 1: END: Thread-5-jt1
[apply] total: 1.708s
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test16SixteenThreads
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02FourThreads
[apply] JOGLTask 0: START: 0/0, reuse true - Thread-6-jt0
[apply] JOGLTask 2: START: 332/0, reuse true - Thread-6-jt2
[apply] JOGLTask 1: START: 166/0, reuse true - Thread-6-jt1
[apply] JOGLTask 3: START: 498/0, reuse true - Thread-6-jt3
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78c66962
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a30dee0
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e7859c3
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffa1010ab4
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0xffffffffa1010ab4
[apply] JOGLTask 0: INITIALIZED: , NEWT-Display[.windows_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-6-jt0
[apply] JOGLTask 0: RUNNING: Thread-6-jt0
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2354e586
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1aa8d289
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41962e0b
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x35010c96
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x35010c96
[apply] JOGLTask 1: INITIALIZED: , NEWT-Display[.windows_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-6-jt1
[apply] JOGLTask 1: RUNNING: Thread-6-jt1
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ee489aa
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e0a1828
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38b7f14b
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffa1010ab4
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0xffffffffa1010ab4
[apply] JOGLTask 3: INITIALIZED: , NEWT-Display[.windows_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-6-jt3
[apply] JOGLTask 3: RUNNING: Thread-6-jt3
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66469154
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22ef5641
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f07d752
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4f0110eb
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4f0110eb
[apply] JOGLTask 2: INITIALIZED: , NEWT-Display[.windows_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-6-jt2
[apply] JOGLTask 2: RUNNING: Thread-6-jt2
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 0: DONE/SYNC: Thread-6-jt0
[apply] JOGLTask 0: END: Thread-6-jt0
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 1: DONE/SYNC: Thread-6-jt1
[apply] JOGLTask 1: END: Thread-6-jt1
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 3: DONE/SYNC: Thread-6-jt3
[apply] JOGLTask 3: END: Thread-6-jt3
[apply] junit.framework.TestListener: endTest(test02FourThreads)
[apply] junit.framework.TestListener: startTest(test02TwoThreads)
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 2: DONE/SYNC: Thread-6-jt2
[apply] JOGLTask 2: END: Thread-6-jt2
[apply] total: 0.882s
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02FourThreads
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02TwoThreads
[apply] JOGLTask 0: START: 0/0, reuse true - Thread-7-jt0
[apply] JOGLTask 1: START: 166/0, reuse true - Thread-7-jt1
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@943692f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28ae9169
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ccc995c
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffff85010fd2
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0xffffffff85010fd2
[apply] JOGLTask 1: INITIALIZED: , NEWT-Display[.windows_nil-4, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-7-jt1
[apply] JOGLTask 1: RUNNING: Thread-7-jt1
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b497c62
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45852c8b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a2f7d55
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x73010aa3
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x73010aa3
[apply] JOGLTask 0: INITIALIZED: , NEWT-Display[.windows_nil-4, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-7-jt0
[apply] JOGLTask 0: RUNNING: Thread-7-jt0
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 1: DONE/SYNC: Thread-7-jt1
[apply] JOGLTask 1: END: Thread-7-jt1
[apply] junit.framework.TestListener: endTest(test02TwoThreads)
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 6.469 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942694634 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942696641 ms +++ localhost/127.0.0.1:59999 - Locked within 2514 ms, 2 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test16SixteenThreads
[apply] JOGLTask 0: START: 0/0, reuse true - Thread-5-jt0
[apply] JOGLTask 1: START: 166/0, reuse true - Thread-5-jt1
[apply] JOGLTask 3: START: 498/0, reuse true - Thread-5-jt3
[apply] JOGLTask 4: START: 664/0, reuse true - Thread-5-jt4
[apply] JOGLTask 2: START: 332/0, reuse true - Thread-5-jt2
[apply] JOGLTask 5: START: 830/0, reuse true - Thread-5-jt5
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXThread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 0: DONE/SYNC: Thread-7-jt0
[apply] JOGLTask 0: END: Thread-7-jt0
[apply] total: 0.699s
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02TwoThreads
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942700560 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] T_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34c45a8d
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4714fa0b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@322c0ca2
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4f0110eb
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4f0110eb
[apply] JOGLTask 0: INITIALIZED: , NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-5-jt0
[apply] JOGLTask 0: RUNNING: Thread-5-jt0
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@704afdc4
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b5a8874
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24b49e52
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x8010ada
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x8010ada
[apply] JOGLTask 2: INITIALIZED: , NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-5-jt2
[apply] JOGLTask 2: RUNNING: Thread-5-jt2
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@311b9447
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9a3da81
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@645e5018
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x73010aa3
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x73010aa3
[apply] JOGLTask 4: INITIALIZED: , NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-5-jt4
[apply] JOGLTask 4: RUNNING: Thread-5-jt4
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ecec1e4
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@381ba0c6
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1dd843f1
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4f0110eb
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4f0110eb
[apply] JOGLTask 3: INITIALIZED: , NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-5-jt3
[apply] JOGLTask 3: RUNNING: Thread-5-jt3
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c1c084f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46580bf
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@23e77dda
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4b0110b3
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4b0110b3
[apply] JOGLTask 5: INITIALIZED: , NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-5-jt5
[apply] JOGLTask 5: RUNNING: Thread-5-jt5
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3002b557
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cf7b61
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cad1e34
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffa1010ab4
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0xffffffffa1010ab4
[apply] JOGLTask 1: INITIALIZED: , NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-5-jt1
[apply] JOGLTask 1: RUNNING: Thread-5-jt1
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 0: DONE/SYNC: Thread-5-jt0
[apply] JOGLTask 0: END: Thread-5-jt0
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 4: DONE/SYNC: Thread-5-jt4
[apply] JOGLTask 4: END: Thread-5-jt4
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 2: DONE/SYNC: Thread-5-jt2
[apply] JOGLTask 2: END: Thread-5-jt2
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 3: DONE/SYNC: Thread-5-jt3
[apply] JOGLTask 3: END: Thread-5-jt3
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 5: DONE/SYNC: Thread-5-jt5
[apply] JOGLTask 5: END: Thread-5-jt5
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-5-jt0-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 1: DONE/SYNC: Thread-5-jt1
[apply] JOGLTask 1: END: Thread-5-jt1
[apply] total: 1.708s
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test16SixteenThreads
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02FourThreads
[apply] JOGLTask 0: START: 0/0, reuse true - Thread-6-jt0
[apply] JOGLTask 2: START: 332/0, reuse true - Thread-6-jt2
[apply] JOGLTask 1: START: 166/0, reuse true - Thread-6-jt1
[apply] JOGLTask 3: START: 498/0, reuse true - Thread-6-jt3
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78c66962
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a30dee0
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e7859c3
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffa1010ab4
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0xffffffffa1010ab4
[apply] JOGLTask 0: INITIALIZED: , NEWT-Display[.windows_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-6-jt0
[apply] JOGLTask 0: RUNNING: Thread-6-jt0
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2354e586
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1aa8d289
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41962e0b
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x35010c96
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x35010c96
[apply] JOGLTask 1: INITIALIZED: , NEWT-Display[.windows_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-6-jt1
[apply] JOGLTask 1: RUNNING: Thread-6-jt1
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ee489aa
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e0a1828
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38b7f14b
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffa1010ab4
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0xffffffffa1010ab4
[apply] JOGLTask 3: INITIALIZED: , NEWT-Display[.windows_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-6-jt3
[apply] JOGLTask 3: RUNNING: Thread-6-jt3
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66469154
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22ef5641
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f07d752
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4f0110eb
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4f0110eb
[apply] JOGLTask 2: INITIALIZED: , NEWT-Display[.windows_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-6-jt2
[apply] JOGLTask 2: RUNNING: Thread-6-jt2
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 0: DONE/SYNC: Thread-6-jt0
[apply] JOGLTask 0: END: Thread-6-jt0
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 1: DONE/SYNC: Thread-6-jt1
[apply] JOGLTask 1: END: Thread-6-jt1
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 3: DONE/SYNC: Thread-6-jt3
[apply] JOGLTask 3: END: Thread-6-jt3
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-6-jt0-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 2: DONE/SYNC: Thread-6-jt2
[apply] JOGLTask 2: END: Thread-6-jt2
[apply] total: 0.882s
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02FourThreads
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02TwoThreads
[apply] JOGLTask 0: START: 0/0, reuse true - Thread-7-jt0
[apply] JOGLTask 1: START: 166/0, reuse true - Thread-7-jt1
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@943692f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28ae9169
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ccc995c
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffff85010fd2
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0xffffffff85010fd2
[apply] JOGLTask 1: INITIALIZED: , NEWT-Display[.windows_nil-4, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-7-jt1
[apply] JOGLTask 1: RUNNING: Thread-7-jt1
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b497c62
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45852c8b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a2f7d55
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x73010aa3
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x73010aa3
[apply] JOGLTask 0: INITIALIZED: , NEWT-Display[.windows_nil-4, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-7-jt0
[apply] JOGLTask 0: RUNNING: Thread-7-jt0
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 1: DONE/SYNC: Thread-7-jt1
[apply] JOGLTask 1: END: Thread-7-jt1
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-7-jt0-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 0: DONE/SYNC: Thread-7-jt0
[apply] JOGLTask 0: END: Thread-7-jt0
[apply] total: 0.699s
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02TwoThreads
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942700560 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test16SixteenThreads took 1.714 sec
[apply] Testcase: test02FourThreads took 0.884 sec
[apply] Testcase: test02TwoThreads took 0.699 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT
[apply] junit.framework.TestListener: tests to run: 3
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942702204 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942709202 ms +++ localhost/127.0.0.1:59999 - Locked within 7498 ms, 6 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test16SixteenThreads
[apply] Disabled for autjunit.framework.TestListener: startTest(test16SixteenThreads)
[apply] o unit test until further analysis - Windows/ATI driver crash
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test16SixteenThreads
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02FourThreads
[apply] Disabled for auto unit test until further analysis - Windows/ATI driver crash
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02FourThreads
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02TwoThreads
[apply] Disabled for auto unit test until further analysis - Windows/ATI driver crash
[apply] ++++ UITestCase.tearDown:junit.framework.TestListener: endTest(test16SixteenThreads)
[apply] junit.framework.TestListener: startTest(test02FourThreads)
[apply] junit.f com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02TwoThreads
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner ramework.TestListener: endTest(test02FourThreads)
[apply] junit.framework.TestListener: startTest(test02TwoThreads)
[apply] junit.framework.Te@ 1372942710233 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] stListener: endTest(test02TwoThreads)
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 8.563 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942702204 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942709202 ms +++ localhost/127.0.0.1:59999 - Locked within 7498 ms, 6 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test16SixteenThreads
[apply] Disabled for auto unit test until further analysis - Windows/ATI driver crash
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test16SixteenThreads
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02FourThreads
[apply] Disabled for auto unit test until further analysis - Windows/ATI driver crash
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02FourThreads
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02TwoThreads
[apply] Disabled for auto unit test until further analysis - Windows/ATI driver crash
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02TwoThreads
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942710233 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test16SixteenThreads took 0.006 sec
[apply] Testcase: test02FourThreads took 0.001 sec
[apply] Testcase: test02TwoThreads took 0.001 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942712001 ms +++ localhojunit.framework.TestListener: startTest(testMain)
[apply] st/127.0.0.1:59999 - Locked within 1007 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain
[apply] -----------------------------------------------------------------------------------------------------
[apply] Platform: WINDOWS / Windows 7 6.1 (os), amd64 (arch), GENERIC_ABI, 6 cores
[apply] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment:
[apply] int8 1 / 1, int16 2 / 2
[apply] int 4 / 4, long 4 / 4
[apply] int32 4 / 4, int64 8 / 8
[apply] float 4 / 4, double 8 / 8, ldouble 16 / 16
[apply] pointer 8 / 8, page 4096
[apply] Platform: Java Version: 1.7.0_25, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment
[apply] Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: false
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: com.jogamp.common
[apply] Extension Name: com.jogamp.common
[apply] Specification Title: GlueGen Java Bindings Generator
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: GlueGen Run-Time
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0.2-rc-20130703
[apply] Implementation Build: 2.0-b695-20130703
[apply] Implementation Branch: master
[apply] Implementation Commit: 64dcc55a0aadee4ef824cc145e936cd7bc3c1bdd
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: javax.media.opengl
[apply] Extension Name: javax.media.opengl
[apply] Specification Title: Java Bindings for OpenGL API Specification
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0.2-rc-20130704
[apply] Implementation Build: 2.0-b1029-20130704
[apply] Implementation Branch: master
[apply] Implementation Commit: fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6
[apply] -----------------------------------------------------------------------------------------------------
[apply] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Chosen : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] junit.framework.TestListener: endTest(testMain)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.484 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942712001 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain
[apply] -----------------------------------------------------------------------------------------------------
[apply] Platform: WINDOWS / Windows 7 6.1 (os), amd64 (arch), GENERIC_ABI, 6 cores
[apply] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment:
[apply] int8 1 / 1, int16 2 / 2
[apply] int 4 / 4, long 4 / 4
[apply] int32 4 / 4, int64 8 / 8
[apply] float 4 / 4, double 8 / 8, ldouble 16 / 16
[apply] pointer 8 / 8, page 4096
[apply] Platform: Java Version: 1.7.0_25, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment
[apply] Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: false
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: com.jogamp.common
[apply] Extension Name: com.jogamp.common
[apply] Specification Title: GlueGen Java Bindings Generator
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: GlueGen Run-Time
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0.2-rc-20130703
[apply] Implementation Build: 2.0-b695-20130703
[apply] Implementation Branch: master
[apply] Implementation Commit: 64dcc55a0aadee4ef824cc145e936cd7bc3c1bdd
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: javax.media.opengl
[apply] Extension Name: javax.media.opengl
[apply] Specification Title: Java Bindings for OpenGL API Specification
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0.2-rc-20130704
[apply] Implementation Build: 2.0-b1029-20130704
[apply] Implementation Branch: master
[apply] Implementation Commit: fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6
[apply] -----------------------------------------------------------------------------------------------------
[apply] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942713441 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[apply] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[apply] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[apply] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Chosen : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942713441 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testMain took 1.396 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942714551 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] junit.framework.TestListener: tests to run: 2
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942717553 ms +++ localhojunit.framework.TestListener: startTest(testWriteRead01b)
[apply] st/127.0.0.1:59999 - Locked within 3006 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01b
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01b
[apply] ++++ UITestCase.sejunit.framework.TestListener: endTest(testWriteRead01b)
[apply] junit.framework.TestListener: startTest(testWriteRead01a)
[apply] tUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a
[apply] SLOCK [T Thread-2-junit.framework.TestListener: endTest(testWriteRead01a)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.061 sec
[apply] --------UserApp-JUnitTestRunner @ 1372942720574 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ----- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942714551 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942717553 ms +++ localhost/127.0.0.1:59999 - Locked within 3006 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01b
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01b
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942720574 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWriteRead01b took 1.852 sec
[apply] Testcase: testWriteRead01a took 1.118 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565
[apply] junit.framework.TestListener: tests to run: 3
[apply] junit.framework.TestListener: startTest(testX11WindowMemoryLeakFBOAutoDrawable)
[apply] junit.framework.TestListener: endTest(testX11WindowMemoryLeakFBOAutoDrawable)
[apply] junit.framework.TestListener: startTest(testX11WindowMemoryLeakGLPbuffer)
[apply] junit.framework.TestListener: endTest(testX11WindowMemoryLeakGLPbuffer)
[apply] junit.framework.TestListener: startTest(testX11WindowMemoryLeak)
[apply] junit.framework.TestListener: endTest(testX11WindowMemoryLeak)
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 3.049 sec
[apply]
[apply] Testcase: testX11WindowMemoryLeakFBOAutoDrawable took 0.746 sec
[apply] Testcase: testX11WindowMemoryLeakGLPbuffer took 0.073 sec
[apply] Testcase: testX11WindowMemoryLeak took 2.193 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942726307 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942731315 ms +++ localhost/127.0.0.1:59999 - Locked within 6012 ms, 5 attempts
[apply] junit.framework.TestListener: startTest(test01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01
[apply] swap group max groups -1, barriers -1, false
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@480280ae
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c4e4471
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@566f653b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xc010aef
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xc010aef
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff8a011001
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xc010aef
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xc010aef
[apply] swap group max groups -1, barriers -1, false
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24ec15c8
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78a1068
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@793b1fb5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xc010aef
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xc010aef
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff8a011001
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x2a0110e8
[apply] junit.framework.TestListener: endTest(test01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 8.093 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942726307 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942731315 ms +++ localhost/127.0.0.1:59999 - Locked within 6012 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01
[apply] swap group max groups -1, barriers -1, false
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_textureThread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942733360 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] _compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@480280ae
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c4e4471
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@566f653b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xc010aef
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xc010aef
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff8a011001
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xc010aef
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xc010aef
[apply] swap group max groups -1, barriers -1, false
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24ec15c8
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78a1068
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@793b1fb5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xc010aef
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xc010aef
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff8a011001
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x2a0110e8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942733360 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 1.355 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942734497 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942738505 ms +++ localhost/127.0.0.1:59999 - Locked within 4011 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01
[apply] junit.framework.TestListener: startTest(test01)
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 256x256
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 256x256
[apply] junit.framework.TestListener: endTest(test01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 6.361 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942734497 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942738505 ms +++ localhost/127.0.0.1:59999 - Locked within 4011 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_textureGears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942740819 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] _compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 256x256
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942740819 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 1.664 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942742565 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942752564 ms +++ localhost/127.0.0.1:59999 - Locked within 10503 ms, 10 attempts
[apply] junit.framework.TestListener: startTest(test01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 - test01
[apply] GearsGL2 init on Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 256x256
[apply] GearsGL2 init on Thread[Thread-5-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] GearsGL2 init on Thread[Thread-5-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] GearsGL2 init on Thread[Thread-5-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] junit.framework.TestListener: endTest(test01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 14.143 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942742565 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942752564 ms +++ localhost/127.0.0.1:59999 - Locked within 10503 ms, 10 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 - test01
[apply] GearsGL2 init on Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_tGears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 - test01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942756168 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] exture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 256x256
[apply] GearsGL2 init on Thread[Thread-5-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] GearsGL2 init on Thread[Thread-5-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] GearsGL2 init on Thread[Thread-5-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 - test01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942756168 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 2.947 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942757817 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942765829 ms +++ localhost/127.0.0.1:59999 - Locked within 8517 ms, 8 attempts
[apply] junit.framework.TestListener: startTest(test01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT - test01
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES1/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@3e5362ab
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@5472e884
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@43ff5d6c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES1/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@3e5362ab
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@5472e884
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@43ff5d6c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES1/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@3e5362ab
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@5472e884
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@43ff5d6c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES1/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@565dfdd7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@34c45a8d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@4714fa0b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] junit.framework.TestListener: endTest(test01)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT - test01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942768158 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 10.882 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942757817 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942765829 ms +++ localhost/127.0.0.1:59999 - Locked within 8517 ms, 8 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT - test01
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES1/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@3e5362ab
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@5472e884
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@43ff5d6c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES1/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@3e5362ab
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@5472e884
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@43ff5d6c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES1/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@3e5362ab
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@5472e884
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@43ff5d6c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES1/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@565dfdd7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@34c45a8d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@4714fa0b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT - test01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942768158 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 1.666 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT
[apply] junit.framework.TestListener: tests to run: 3
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942770111 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942784113 ms +++ localhost/127.0.0.1:59999 - Locked within 14506 ms, 14 attempts
[apply] junit.framework.TestListener: startTest(testCommonAnimatorSharedOnscreen)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOnscreen
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a07ca58
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35758595
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3695149e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffff8c010a53
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff8c010a53
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff8c010a53
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22aec245
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f5451cc
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78c66962
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff8c010a53
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x70010cd6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63292946
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2354e586
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1aa8d289
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffffaa010edb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffffaa010edb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x70010cd6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ae08787
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ae1ef17
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5717e4ff
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x70010cd6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff900110df
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff8c010a53
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff900110df
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x70010cd6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x70010cd6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff8c010a53
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff8c010a53
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff8c010a53
[apply] junit.framework.TestListener: endTest(testCommonAnimatorSharedOnscreen)
[apply] junit.framework.TestListener: startTest(testCommonAnimatorSharedOffscreen)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff900110df
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOnscreen
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOffscreen
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30be40ad
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a8836db
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64c97178
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffff900110df
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff900110df
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35ba47d3
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58c18933
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a16a0cb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0xffffffff900110df
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bcb7fe0
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d387200
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64c46cfc
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0xffffffff8c010a53
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d410709
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@111e0ceb
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f89f687
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0xffffffff9a010f09
[apply] junit.framework.TestListener: endTest(testCommonAnimatorSharedOffscreen)
[apply] junit.framework.TestListener: startTest(testEachWithAnimatorSharedOffscreen)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOffscreen
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testEachWithAnimatorSharedOffscreen
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26d68a6e
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f1a4fad
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48650f6d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71920b2b
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b1b6e4d
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15e69757
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@438cc39e
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e7edcb7
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6acc9aa3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1951ca8c
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48c8ba50
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@723fff84
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0xffffffff8c010a53
[apply] junit.framework.TestListener: endTest(testEachWithAnimatorSharedOffscreen)
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 23.267 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942770111 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942784113 ms +++ localhost/127.0.0.1:59999 - Locked within 14506 ms, 14 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOnscreen
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separatThread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testEachWithAnimatorSharedOffscreen
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942792838 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] e_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a07ca58
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35758595
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3695149e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffff8c010a53
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff8c010a53
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff8c010a53
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22aec245
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f5451cc
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78c66962
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff8c010a53
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x70010cd6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63292946
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2354e586
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1aa8d289
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffffaa010edb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffffaa010edb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x70010cd6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ae08787
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ae1ef17
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5717e4ff
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x70010cd6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff900110df
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff8c010a53
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff900110df
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x70010cd6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x70010cd6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff8c010a53
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff8c010a53
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff8c010a53
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff900110df
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOnscreen
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOffscreen
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30be40ad
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a8836db
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64c97178
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffff900110df
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff900110df
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35ba47d3
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58c18933
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a16a0cb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0xffffffff900110df
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bcb7fe0
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d387200
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64c46cfc
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0xffffffff8c010a53
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d410709
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@111e0ceb
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f89f687
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOffscreen
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testEachWithAnimatorSharedOffscreen
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26d68a6e
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f1a4fad
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48650f6d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71920b2b
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b1b6e4d
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15e69757
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@438cc39e
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e7edcb7
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6acc9aa3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0xffffffff9a010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1951ca8c
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48c8ba50
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@723fff84
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0xffffffff8c010a53
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testEachWithAnimatorSharedOffscreen
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942792838 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testCommonAnimatorSharedOnscreen took 3.036 sec
[apply] Testcase: testCommonAnimatorSharedOffscreen took 2.521 sec
[apply] Testcase: testEachWithAnimatorSharedOffscreen took 2.493 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT
[apply] junit.framework.TestListener: tests to run: 3
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942794608 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942808614 ms +++ localhojunit.framework.TestListener: startTest(test01TwoLifes)
[apply] st/127.0.0.1:59999 - Locked within 14515 ms, 14 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01TwoLifes
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31093d14
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55890532
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16b4417d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x32010aef
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x32010aef
[apply] 0 s: 60 f / 998 ms, 60.1 fps, 16 ms/f; total: 60 f, 60.1 fps, 16 ms/f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 2284.565641ms
[apply] GLProfile.initSingleton(): 633.591538ms
[apply] Demo Code: 1650.973785ms
[apply] GLProfile.shutdown(): 6.992829ms
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7747a1db
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fd36e0a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11dd9416
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x32010aef
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x32010aef
[apply] junit.framework.TestListener: endTest(test01TwoLifes)
[apply] junit.framework.TestListener: startTest(test01AnotherLife)
[apply] 0 s: 60 f / 997 ms, 60.1 fps, 16 ms/f; total: 60 f, 60.1 fps, 16 ms/f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1393.445634ms
[apply] GLProfile.initSingleton(): 193.140611ms
[apply] Demo Code: 1200.304705ms
[apply] GLProfile.shutdown(): 0.772127ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01TwoLifes
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@707a98a4
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bb70ad
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11e26e3b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xfffffffffa011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xfffffffffa011050
[apply] junit.framework.TestListener: endTest(test01AnotherLife)
[apply] junit.framework.TestListener: startTest(test01OneLife)
[apply] 0 s: 60 f / 997 ms, 60.1 fps, 16 ms/f; total: 60 f, 60.1 fps, 16 ms/f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1397.755636ms
[apply] GLProfile.initSingleton(): 146.404495ms
[apply] Demo Code: 1251.350822ms
[apply] GLProfile.shutdown(): 0.769256ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4636f0e0
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41002623
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70c7e52b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x8010f3a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x8010f3a
[apply] junit.framework.TestListener: endTest(test01OneLife)
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 20.971 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942794608 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942808614 ms +++ localhost/127.0.0.1:59999 - Locked within 14515 ms, 14 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01TwoLifes
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EX0 s: 60 f / 999 ms, 60.0 fps, 16 ms/f; total: 60 f, 60.0 fps, 16 ms/f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Total: 1283.610451ms
[apply] GLProfile.initSingleton(): 122.646547ms
[apply] Demo Code: 1160.44118ms
[apply] GLProfile.shutdown(): 4.428961ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942815032 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] T_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31093d14
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55890532
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16b4417d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x32010aef
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x32010aef
[apply] 0 s: 60 f / 998 ms, 60.1 fps, 16 ms/f; total: 60 f, 60.1 fps, 16 ms/f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 2284.565641ms
[apply] GLProfile.initSingleton(): 633.591538ms
[apply] Demo Code: 1650.973785ms
[apply] GLProfile.shutdown(): 6.992829ms
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7747a1db
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fd36e0a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11dd9416
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x32010aef
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x32010aef
[apply] 0 s: 60 f / 997 ms, 60.1 fps, 16 ms/f; total: 60 f, 60.1 fps, 16 ms/f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1393.445634ms
[apply] GLProfile.initSingleton(): 193.140611ms
[apply] Demo Code: 1200.304705ms
[apply] GLProfile.shutdown(): 0.772127ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01TwoLifes
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@707a98a4
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bb70ad
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11e26e3b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xfffffffffa011050
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xfffffffffa011050
[apply] 0 s: 60 f / 997 ms, 60.1 fps, 16 ms/f; total: 60 f, 60.1 fps, 16 ms/f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1397.755636ms
[apply] GLProfile.initSingleton(): 146.404495ms
[apply] Demo Code: 1251.350822ms
[apply] GLProfile.shutdown(): 0.769256ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4636f0e0
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41002623
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70c7e52b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x8010f3a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x8010f3a
[apply] 0 s: 60 f / 999 ms, 60.0 fps, 16 ms/f; total: 60 f, 60.0 fps, 16 ms/f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Total: 1283.610451ms
[apply] GLProfile.initSingleton(): 122.646547ms
[apply] Demo Code: 1160.44118ms
[apply] GLProfile.shutdown(): 4.428961ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942815032 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01TwoLifes took 3.692 sec
[apply] Testcase: test01AnotherLife took 1.399 sec
[apply] Testcase: test01OneLife took 1.288 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT.xml
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942816269 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT
[apply] junit.framework.TestListener: tests to run: 8
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942825276 ms +++ localhost/127.0.0.1:59999 - Locked within 9011 ms, 9 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test01NormalPre_1Win
[apply] junit.framework.TestListener: startTest(test01NormalPre_1Win)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x65011001
[apply] junit.framework.TestListener: endTest(test01NormalPre_1Win)
[apply] junit.framework.TestListener: startTest(test02NormalPost_1Win)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test01NormalPre_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test02NormalPost_1Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xfffffffff9011014
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnijunit.framework.TestListener: endTest(test02NormalPost_1Win)
[apply] junit.framework.TestListener: startTest(test03ExclPre_1Win)
[apply] tTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test02NormalPost_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test03ExclPre_1Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x65011001
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnijunit.framework.TestListener: endTest(test03ExclPre_1Win)
[apply] tTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test03ExclPre_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test04ExclPost_1Win
[apply] junit.framework.TestListener: startTest(test04ExclPost_1Win)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x65011001
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test04ExclPost_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogljunit.framework.TestListener: endTest(test04ExclPost_1Win)
[apply] junit.framework.TestListener: startTest(test05NormalPre_4Win)
[apply] .acore.ect.TestExclusiveContext01VSyncAnimNEWT - test05NormalPre_4Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x750110cf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xfffffffff9011014
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x750110cf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xfffffffff9011014
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnijunit.framework.TestListener: endTest(test05NormalPre_4Win)
[apply] junit.framework.TestListener: startTest(test06NormalPost_4Win)
[apply] tTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test05NormalPre_4Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test06NormalPost_4Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xfffffffff9011014
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x65011001
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffd3010ff9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xfffffffff9011014
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnijunit.framework.TestListener: endTest(test06NormalPost_4Win)
[apply] junit.framework.TestListener: startTest(test07ExclPre_4Win)
[apply] tTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test06NormalPost_4Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test07ExclPre_4Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xfffffffff9011014
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x65011001
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x65011001
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffd3010ff9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnijunit.framework.TestListener: endTest(test07ExclPre_4Win)
[apply] junit.framework.TestListener: startTest(test08ExclPost_4Win)
[apply] tTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test07ExclPre_4Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test08ExclPost_4Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x750110cf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffd3010ff9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x65011001
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x750110cf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnijunit.framework.TestListener: endTest(test08ExclPost_4Win)
[apply] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 21.964 sec
[apply] ----tTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_--------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942816269 ms III localhost/127.0.0.1nil-2-EDT-8,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose ...
[apply] Thread[Thread-942825276 ms +++ localhost/127.0.0.1:59999 - Locked within 9011 ms, 9 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.ju2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Disnit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test01NormalPre_1Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,play-.windows_nil-2-EDT-8,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-Jmain] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAniUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x65011001
[apply] Thread[Thread-2-UserApp-JUnitmNEWT - test08ExclPost_4Win
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942838190 ms --- localhost/127.0.0.1:59999 - UnlockTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_ ok within 1 ms
[apply] nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test01NormalPre_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test02NormalPost_1Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xfffffffff9011014
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test02NormalPost_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test03ExclPre_1Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x65011001
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test03ExclPre_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test04ExclPost_1Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x65011001
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test04ExclPost_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test05NormalPre_4Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x750110cf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xfffffffff9011014
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x750110cf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xfffffffff9011014
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test05NormalPre_4Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test06NormalPost_4Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xfffffffff9011014
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x65011001
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffd3010ff9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xfffffffff9011014
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test06NormalPost_4Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test07ExclPre_4Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xfffffffff9011014
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x65011001
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x65011001
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffd3010ff9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test07ExclPre_4Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test08ExclPost_4Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x750110cf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffd3010ff9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x65011001
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x750110cf
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test08ExclPost_4Win
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942838190 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01NormalPre_1Win took 2.352 sec
[apply] Testcase: test02NormalPost_1Win took 0.437 sec
[apply] Testcase: test03ExclPre_1Win took 3.064 sec
[apply] Testcase: test04ExclPost_1Win took 0.437 sec
[apply] Testcase: test05NormalPre_4Win took 1.774 sec
[apply] Testcase: test06NormalPost_4Win took 0.503 sec
[apply] Testcase: test07ExclPre_4Win took 3.215 sec
[apply] Testcase: test08ExclPost_4Win took 0.507 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT
[apply] junit.framework.TestListener: tests to run: 8
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942839664 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942848667 ms +++ localhost/127.0.0.1:59999 - Locked within 9506 ms, 9 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test01NormalPre_1Win
[apply] junit.framework.TestListener: startTest(test01NormalPre_1Win)
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x770110ae
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] junit.framework.TestListener: endTest(test01NormalPre_1Win)
[apply] junit.framework.TestListener: startTest(test02NormalPost_1Win)
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test01NormalPre_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test02NormalPost_1Win
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x770110ae
[apply] junit.framework.TestListener: endTest(test02NormalPost_1Win)
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test02NormalPost_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test03ExclPre_1Win
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffff9e010f09
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test03ExclPre_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test04ExclPost_1Win
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x770110ae
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test04ExclPost_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test05NormalPre_4Win
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x52010d5f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x42010a72
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x770110ae
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x52010d5f
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[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-Jjunit.framework.TestListener: endTest(test05NormalPre_4Win)
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test05NormalPre_4Win
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x52010d5f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x42010a72
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffff9e010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x770110ae
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test06NormalPost_4Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test07ExclPre_4Win
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x42010a72
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffff9e010f09
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init FIN
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init FIN
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[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test07ExclPre_4Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test08ExclPost_4Win
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffff9e010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x42010a72
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x770110ae
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffff9e010f09
[apply] junit.framework.TestListener: endTest(test08ExclPost_4Win)
[apply] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 22.618 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942839664 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942848667 ms +++ localhost/127.0.0.1:59999 - Locked within 9506 ms, 9 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test01NormalPre_1Win
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x770110ae
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test01NormalPre_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test02NormalPost_1Win
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x770110ae
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test02NormalPost_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test03ExclPre_1Win
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffff9e010f09
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test08ExclPost_4Win
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942861741 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer4,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer4,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test03ExclPre_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test04ExclPost_1Win
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x770110ae
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test04ExclPost_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test05NormalPre_4Win
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x52010d5f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x42010a72
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x770110ae
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x52010d5f
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-5,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test05NormalPre_4Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test06NormalPost_4Win
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x52010d5f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x42010a72
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffff9e010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x770110ae
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-6,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test06NormalPost_4Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test07ExclPre_4Win
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x42010a72
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffff9e010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x52010d5f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffff9e010f09
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-7,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test07ExclPre_4Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test08ExclPost_4Win
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
[apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffff9e010f09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x42010a72
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x770110ae
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffff9e010f09
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-8,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test08ExclPost_4Win
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942861741 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01NormalPre_1Win took 2.348 sec
[apply] Testcase: test02NormalPost_1Win took 0.437 sec
[apply] Testcase: test03ExclPre_1Win took 3.071 sec
[apply] Testcase: test04ExclPost_1Win took 0.436 sec
[apply] Testcase: test05NormalPre_4Win took 1.781 sec
[apply] Testcase: test06NormalPost_4Win took 0.603 sec
[apply] Testcase: test07ExclPre_4Win took 3.221 sec
[apply] Testcase: test08ExclPost_4Win took 0.566 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT
[apply] junit.framework.TestListener: tests to run: 4
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942863303 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942872309 ms +++ localhost/127.0.0.1:59999 - Locked within 9509 ms, 9 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test01Normal_1Win
[apply] junit.framework.TestListener: startTest(test01Normal_1Win)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffd60110c0
[apply] 0 s: 60 f / 87 ms, 689.6 fps, 1 ms/f; total: 60 f, 689.6 fps, 1 ms/f
[apply] 0 s: 60 f / 44 ms, 1363.6 fps, 0 ms/f; total: 120 f, 916.0 fps, 1 ms/f
[apply] 0 s: 60 f / 40 ms, 1500.0 fps, 0 ms/f; total: 180 f, 1052.6 fps, 0 ms/f
[apply] 0 s: 60 f / 36 ms, 1666.6 fps, 0 ms/f; total: 240 f, 1159.4 fps, 0 ms/f
[apply] 0 s: 60 f / 36 ms, 1666.6 fps, 0 ms/f; total: 300 f, 1234.5 fps, 0 ms/f
[apply] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 360 f, 1318.6 fps, 0 ms/f
[apply] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 420 f, 1404.6 fps, 0 ms/f
[apply] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 480 f, 1476.9 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 540 f, 1542.8 fps, 0 ms/f
[apply] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 600 f, 1591.5 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 660 f, 1641.7 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 720 f, 1686.1 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 780 f, 1725.6 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 840 f, 1761.0 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 900 f, 1792.8 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 960 f, 1821.6 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 1020 f, 1847.8 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 1080 f, 1875.0 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 1140 f, 1896.8 fps, 0 ms/f
[apply] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 1200 f, 1913.8 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 1260 f, 1932.5 fps, 0 ms/f
[apply] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 1320 f, 1946.9 fps, 0 ms/f
[apply] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 1380 f, 1957.4 fps, 0 ms/f
[apply] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 1440 f, 1969.9 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 1500 f, 1984.1 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 1560 f, 1997.4 fps, 0 ms/f
[apply] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 1620 f, 2007.4 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 1680 f, 2019.2 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 1740 f, 2032.7 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 1800 f, 2043.1 fps, 0 ms/f
[apply] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 1860 f, 2057.5 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 1920 f, 2068.9 fps, 0 ms/f
[apply] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 1980 f, 2082.0 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 2040 f, 2092.3 fps, 0 ms/f
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[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnijunit.framework.TestListener: endTest(test01Normal_1Win)
[apply] junit.framework.TestListener: startTest(test03Excl_1Win)
[apply] tTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test01Normal_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test03Excl_1Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x52010d5f
[apply] 0 s: 60 f / 37 ms, 1621.6 fps, 0 ms/f; total: 60 f, 1621.6 fps, 0 ms/f
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[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 2220 f, 3992.8 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 2280 f, 4000.0 fps, 0 ms/f
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[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 2640 f, 4067.7 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 2700 f, 4072.3 fps, 0 ms/f
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[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 3360 f, 4112.6 fps, 0 ms/f
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[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 3540 f, 4125.8 fps, 0 ms/f
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[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 3900 f, 4144.5 fps, 0 ms/f
[apply] 0 s: 60 f / 12 ms, 5000.0 fps, 0 ms/f; total: 3960 f, 4155.2 fps, 0 ms/f
[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 4020 f, 4161.4 fps, 0 ms/f
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[apply] 1 s: 60 f / 12 ms, 5000.0 fps, 0 ms/f; total: 4620 f, 4188.5 fps, 0 ms/f
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[apply] 1 s: 60 f / 12 ms, 5000.0 fps, 0 ms/f; total: 5100 f, 4214.8 fps, 0 ms/f
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[apply] 1 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 5340 f, 4224.6 fps, 0 ms/f
[apply] 1 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 5400 f, 4225.3 fps, 0 ms/f
[apply] 1 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 5460 f, 4229.2 fps, 0 ms/f
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[apply] 1 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 5640 f, 4240.6 fps, 0 ms/f
[apply] 1 s: 60 f / 12 ms, 5000.0 fps, 0 ms/f; total: 5700 f, 4247.3 fps, 0 ms/f
[apply] 1 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 5760 f, 4250.9 fps, 0 ms/f
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[apply] 1 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 5880 f, 4254.7 fps, 0 ms/f
[apply] junit.framework.TestListener: endTest(test03Excl_1Win)
[apply] junit.framework.TestListener: startTest(test05Normal_4Win)
[apply] 1 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 5940 f, 4255.0 fps, 0 ms/f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test03Excl_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test05Normal_4Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f0107d4
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffff8c010a37
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x52010d5f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f0107d4
[apply] 0 s: 60 f / 103 ms, 582.5 fps, 1 ms/f; total: 60 f, 582.5 fps, 1 ms/f
[apply] 0 s: 60 f / 92 ms, 652.1 fps, 1 ms/f; total: 120 f, 615.3 fps, 1 ms/f
[apply] 0 s: 60 f / 92 ms, 652.1 fps, 1 ms/f; total: 180 f, 627.1 fps, 1 ms/f
[apply] 0 s: 60 f / 95 ms, 631.5 fps, 1 ms/f; total: 240 f, 628.2 fps, 1 ms/f
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[apply] 1 s: 60 f / 84 ms, 714.2 fps, 1 ms/f; total: 900 f, 683.3 fps, 1 ms/f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnijunit.framework.TestListener: endTest(test05Normal_4Win)
[apply] junit.framework.TestListener: startTest(test07Excl_4Win)
[apply] tTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test05Normal_4Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test07Excl_4Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffd60110c0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x52010d5f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f0107d4
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x52010d5f
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[apply] 0 s: 60 f / 99 ms, 606.0 fps, 1 ms/f; total: 540 f, 636.0 fps, 1 ms/f
[apply] 0 s: 60 f / 88 ms, 681.8 fps, 1 ms/f; total: 600 f, 640.3 fps, 1 ms/f
[apply] 1 s: 60 f / 88 ms, 681.8 fps, 1 ms/f; total: 660 f, 643.9 fps, 1 ms/f
[apply] 1 s: 60 f / 88 ms, 681.8 fps, 1 ms/f; total: 720 f, 646.9 fps, 1 ms/f
[apply] 1 s: 60 f / 86 ms, 697.6 fps, 1 ms/f; total: 780 f, 650.5 fps, 1 ms/f
[apply] 1 s: 60 f / 85 ms, 705.8 fps, 1 ms/f; total: 840 f, 654.2 fps, 1 ms/f
[apply] 1 s: 60 f / 86 ms, 697.6 fps, 1 ms/f; total: 900 f, 656.9 fps, 1 ms/f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnijunit.framework.TestListener: endTest(test07Excl_4Win)
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 17.033 sec
[apply] --------tTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_----- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942863303 ms III localhost/127.0.0.1:599nil-2-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES299 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 13729428.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-72309 ms +++ localhost/127.0.0.1:59999 - Locked within 9509 ms, 9 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Disjogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test01Normal_1Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]play-.windows_nil-2-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5, GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTesmain] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnitRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffd60110c0
[apply] 0 s: 60 f / 87 ms, 689.6 fpsmNEWT - test07Excl_4Win
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942879796 ms --- localhost/127.0.0.1:59999 - Unlock ok , 1 ms/f; total: 60 f, 689.6 fps, 1 ms/f
[apply] 0 s: 60 f / 44 ms, 1363.6 fps, 0 ms/f; total: 120 f, 916.0 fps, 1 ms/f
[apply] 0 s: 60 f / 40within 0 ms
[apply] ms, 1500.0 fps, 0 ms/f; total: 180 f, 1052.6 fps, 0 ms/f
[apply] 0 s: 60 f / 36 ms, 1666.6 fps, 0 ms/f; total: 240 f, 1159.4 fps, 0 ms/f
[apply] 0 s: 60 f / 36 ms, 1666.6 fps, 0 ms/f; total: 300 f, 1234.5 fps, 0 ms/f
[apply] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 360 f, 1318.6 fps, 0 ms/f
[apply] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 420 f, 1404.6 fps, 0 ms/f
[apply] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 480 f, 1476.9 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 540 f, 1542.8 fps, 0 ms/f
[apply] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 600 f, 1591.5 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 660 f, 1641.7 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 720 f, 1686.1 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 780 f, 1725.6 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 840 f, 1761.0 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 900 f, 1792.8 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 960 f, 1821.6 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 1020 f, 1847.8 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 1080 f, 1875.0 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 1140 f, 1896.8 fps, 0 ms/f
[apply] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 1200 f, 1913.8 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 1260 f, 1932.5 fps, 0 ms/f
[apply] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 1320 f, 1946.9 fps, 0 ms/f
[apply] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 1380 f, 1957.4 fps, 0 ms/f
[apply] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 1440 f, 1969.9 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 1500 f, 1984.1 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 1560 f, 1997.4 fps, 0 ms/f
[apply] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 1620 f, 2007.4 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 1680 f, 2019.2 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 1740 f, 2032.7 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 1800 f, 2043.1 fps, 0 ms/f
[apply] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 1860 f, 2057.5 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 1920 f, 2068.9 fps, 0 ms/f
[apply] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 1980 f, 2082.0 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 2040 f, 2092.3 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 2100 f, 2102.1 fps, 0 ms/f
[apply] 1 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 2160 f, 2111.4 fps, 0 ms/f
[apply] 1 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 2220 f, 2122.3 fps, 0 ms/f
[apply] 1 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 2280 f, 2130.8 fps, 0 ms/f
[apply] 1 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 2340 f, 2138.9 fps, 0 ms/f
[apply] 1 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 2400 f, 2146.6 fps, 0 ms/f
[apply] 1 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 2460 f, 2156.0 fps, 0 ms/f
[apply] 1 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 2520 f, 2163.0 fps, 0 ms/f
[apply] 1 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 2580 f, 2171.7 fps, 0 ms/f
[apply] 1 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 2640 f, 2181.8 fps, 0 ms/f
[apply] 1 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 2700 f, 2189.7 fps, 0 ms/f
[apply] 1 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 2760 f, 2199.2 fps, 0 ms/f
[apply] 1 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 2820 f, 2208.3 fps, 0 ms/f
[apply] 1 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 2880 f, 2217.0 fps, 0 ms/f
[apply] 1 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 2940 f, 2225.5 fps, 0 ms/f
[apply] 1 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 3000 f, 2225.5 fps, 0 ms/f
[apply] 1 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 3060 f, 2235.2 fps, 0 ms/f
[apply] 1 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 3120 f, 2241.3 fps, 0 ms/f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test01Normal_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test03Excl_1Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x52010d5f
[apply] 0 s: 60 f / 37 ms, 1621.6 fps, 0 ms/f; total: 60 f, 1621.6 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 120 f, 2264.1 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 180 f, 2647.0 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 240 f, 2891.5 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 300 f, 3030.3 fps, 0 ms/f
[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 360 f, 3214.2 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 420 f, 3307.0 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 480 f, 3404.2 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 540 f, 3483.8 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 600 f, 3550.2 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 660 f, 3586.9 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 720 f, 3618.0 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 780 f, 3644.8 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 840 f, 3684.2 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 900 f, 3703.7 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 960 f, 3720.9 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 1020 f, 3750.0 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 1080 f, 3763.0 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 1140 f, 3787.3 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 1200 f, 3797.4 fps, 0 ms/f
[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 1260 f, 3829.7 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 1320 f, 3837.2 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 1380 f, 3854.7 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 1440 f, 3870.9 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 1500 f, 3875.9 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 1560 f, 3890.2 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 1620 f, 3894.2 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 1680 f, 3906.9 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 1740 f, 3918.9 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 1800 f, 3930.1 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 1860 f, 3932.3 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 1920 f, 3934.4 fps, 0 ms/f
[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 1980 f, 3952.0 fps, 0 ms/f
[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 2040 f, 3968.8 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 2100 f, 3969.7 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 2160 f, 3977.9 fps, 0 ms/f
[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 2220 f, 3992.8 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 2280 f, 4000.0 fps, 0 ms/f
[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 2340 f, 4013.7 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 2400 f, 4020.1 fps, 0 ms/f
[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 2460 f, 4032.7 fps, 0 ms/f
[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 2520 f, 4044.9 fps, 0 ms/f
[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 2580 f, 4056.6 fps, 0 ms/f
[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 2640 f, 4067.7 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 2700 f, 4072.3 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 2760 f, 4076.8 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 2820 f, 4081.0 fps, 0 ms/f
[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 2880 f, 4090.9 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 2940 f, 4094.7 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 3000 f, 4092.7 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 3060 f, 4096.3 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 3120 f, 4099.8 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 3180 f, 4103.2 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 3240 f, 4106.4 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 3300 f, 4109.5 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 3360 f, 4112.6 fps, 0 ms/f
[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 3420 f, 4120.4 fps, 0 ms/f
[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 3480 f, 4128.1 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 3540 f, 4125.8 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 3600 f, 4128.4 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 3660 f, 4130.9 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 3720 f, 4133.3 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 3780 f, 4135.6 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 3840 f, 4137.9 fps, 0 ms/f
[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 3900 f, 4144.5 fps, 0 ms/f
[apply] 0 s: 60 f / 12 ms, 5000.0 fps, 0 ms/f; total: 3960 f, 4155.2 fps, 0 ms/f
[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 4020 f, 4161.4 fps, 0 ms/f
[apply] 0 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 4080 f, 4167.5 fps, 0 ms/f
[apply] 0 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 4140 f, 4169.1 fps, 0 ms/f
[apply] 1 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 4200 f, 4170.8 fps, 0 ms/f
[apply] 1 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 4260 f, 4172.3 fps, 0 ms/f
[apply] 1 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 4320 f, 4173.9 fps, 0 ms/f
[apply] 1 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 4380 f, 4175.4 fps, 0 ms/f
[apply] 1 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 4440 f, 4176.8 fps, 0 ms/f
[apply] 1 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 4500 f, 4178.2 fps, 0 ms/f
[apply] 1 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 4560 f, 4179.6 fps, 0 ms/f
[apply] 1 s: 60 f / 12 ms, 5000.0 fps, 0 ms/f; total: 4620 f, 4188.5 fps, 0 ms/f
[apply] 1 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 4680 f, 4189.7 fps, 0 ms/f
[apply] 1 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 4740 f, 4194.6 fps, 0 ms/f
[apply] 1 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 4800 f, 4199.4 fps, 0 ms/f
[apply] 1 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 4860 f, 4204.1 fps, 0 ms/f
[apply] 1 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 4920 f, 4205.1 fps, 0 ms/f
[apply] 1 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 4980 f, 4206.0 fps, 0 ms/f
[apply] 1 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 5040 f, 4207.0 fps, 0 ms/f
[apply] 1 s: 60 f / 12 ms, 5000.0 fps, 0 ms/f; total: 5100 f, 4214.8 fps, 0 ms/f
[apply] 1 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 5160 f, 4219.1 fps, 0 ms/f
[apply] 1 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 5220 f, 4219.8 fps, 0 ms/f
[apply] 1 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 5280 f, 4220.6 fps, 0 ms/f
[apply] 1 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 5340 f, 4224.6 fps, 0 ms/f
[apply] 1 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 5400 f, 4225.3 fps, 0 ms/f
[apply] 1 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 5460 f, 4229.2 fps, 0 ms/f
[apply] 1 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 5520 f, 4233.1 fps, 0 ms/f
[apply] 1 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 5580 f, 4236.9 fps, 0 ms/f
[apply] 1 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 5640 f, 4240.6 fps, 0 ms/f
[apply] 1 s: 60 f / 12 ms, 5000.0 fps, 0 ms/f; total: 5700 f, 4247.3 fps, 0 ms/f
[apply] 1 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 5760 f, 4250.9 fps, 0 ms/f
[apply] 1 s: 60 f / 13 ms, 4615.3 fps, 0 ms/f; total: 5820 f, 4254.3 fps, 0 ms/f
[apply] 1 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 5880 f, 4254.7 fps, 0 ms/f
[apply] 1 s: 60 f / 14 ms, 4285.7 fps, 0 ms/f; total: 5940 f, 4255.0 fps, 0 ms/f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test03Excl_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test05Normal_4Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f0107d4
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffff8c010a37
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x52010d5f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f0107d4
[apply] 0 s: 60 f / 103 ms, 582.5 fps, 1 ms/f; total: 60 f, 582.5 fps, 1 ms/f
[apply] 0 s: 60 f / 92 ms, 652.1 fps, 1 ms/f; total: 120 f, 615.3 fps, 1 ms/f
[apply] 0 s: 60 f / 92 ms, 652.1 fps, 1 ms/f; total: 180 f, 627.1 fps, 1 ms/f
[apply] 0 s: 60 f / 95 ms, 631.5 fps, 1 ms/f; total: 240 f, 628.2 fps, 1 ms/f
[apply] 0 s: 60 f / 88 ms, 681.8 fps, 1 ms/f; total: 300 f, 638.2 fps, 1 ms/f
[apply] 0 s: 60 f / 86 ms, 697.6 fps, 1 ms/f; total: 360 f, 647.4 fps, 1 ms/f
[apply] 0 s: 60 f / 85 ms, 705.8 fps, 1 ms/f; total: 420 f, 655.2 fps, 1 ms/f
[apply] 0 s: 60 f / 88 ms, 681.8 fps, 1 ms/f; total: 480 f, 658.4 fps, 1 ms/f
[apply] 0 s: 60 f / 83 ms, 722.8 fps, 1 ms/f; total: 540 f, 665.0 fps, 1 ms/f
[apply] 0 s: 60 f / 83 ms, 722.8 fps, 1 ms/f; total: 600 f, 670.3 fps, 1 ms/f
[apply] 0 s: 60 f / 86 ms, 697.6 fps, 1 ms/f; total: 660 f, 672.7 fps, 1 ms/f
[apply] 1 s: 60 f / 84 ms, 714.2 fps, 1 ms/f; total: 720 f, 676.0 fps, 1 ms/f
[apply] 1 s: 60 f / 84 ms, 714.2 fps, 1 ms/f; total: 780 f, 678.8 fps, 1 ms/f
[apply] 1 s: 60 f / 84 ms, 714.2 fps, 1 ms/f; total: 840 f, 681.2 fps, 1 ms/f
[apply] 1 s: 60 f / 84 ms, 714.2 fps, 1 ms/f; total: 900 f, 683.3 fps, 1 ms/f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test05Normal_4Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test07Excl_4Win
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffd60110c0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x52010d5f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f0107d4
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x52010d5f
[apply] 0 s: 60 f / 106 ms, 566.0 fps, 1 ms/f; total: 60 f, 566.0 fps, 1 ms/f
[apply] 0 s: 60 f / 92 ms, 652.1 fps, 1 ms/f; total: 120 f, 606.0 fps, 1 ms/f
[apply] 0 s: 60 f / 93 ms, 645.1 fps, 1 ms/f; total: 180 f, 618.5 fps, 1 ms/f
[apply] 0 s: 60 f / 91 ms, 659.3 fps, 1 ms/f; total: 240 f, 628.2 fps, 1 ms/f
[apply] 0 s: 60 f / 97 ms, 618.5 fps, 1 ms/f; total: 300 f, 626.3 fps, 1 ms/f
[apply] 0 s: 60 f / 89 ms, 674.1 fps, 1 ms/f; total: 360 f, 633.8 fps, 1 ms/f
[apply] 0 s: 60 f / 91 ms, 659.3 fps, 1 ms/f; total: 420 f, 637.3 fps, 1 ms/f
[apply] 0 s: 60 f / 91 ms, 659.3 fps, 1 ms/f; total: 480 f, 640.0 fps, 1 ms/f
[apply] 0 s: 60 f / 99 ms, 606.0 fps, 1 ms/f; total: 540 f, 636.0 fps, 1 ms/f
[apply] 0 s: 60 f / 88 ms, 681.8 fps, 1 ms/f; total: 600 f, 640.3 fps, 1 ms/f
[apply] 1 s: 60 f / 88 ms, 681.8 fps, 1 ms/f; total: 660 f, 643.9 fps, 1 ms/f
[apply] 1 s: 60 f / 88 ms, 681.8 fps, 1 ms/f; total: 720 f, 646.9 fps, 1 ms/f
[apply] 1 s: 60 f / 86 ms, 697.6 fps, 1 ms/f; total: 780 f, 650.5 fps, 1 ms/f
[apply] 1 s: 60 f / 85 ms, 705.8 fps, 1 ms/f; total: 840 f, 654.2 fps, 1 ms/f
[apply] 1 s: 60 f / 86 ms, 697.6 fps, 1 ms/f; total: 900 f, 656.9 fps, 1 ms/f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test07Excl_4Win
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942879796 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01Normal_1Win took 2.161 sec
[apply] Testcase: test03Excl_1Win took 1.517 sec
[apply] Testcase: test05Normal_4Win took 1.6 sec
[apply] Testcase: test07Excl_4Win took 1.585 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT
[apply] junit.framework.TestListener: tests to run: 4
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942881852 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942886855 ms +++ localhost/127.0.0.1:59999 - Locked within 6005 ms, 5 attempts
[apply] junit.framework.TestListener: startTest(test01Normal_1Win)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test01Normal_1Win
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffc1010d94
[apply] 0 s: 60 f / 106 ms, 566.0 fps, 1 ms/f; total: 60 f, 566.0 fps, 1 ms/f
[apply] 0 s: 60 f / 61 ms, 983.6 fps, 1 ms/f; total: 120 f, 718.5 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 180 f, 792.9 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 240 f, 836.2 fps, 1 ms/f
[apply] 0 s: 60 f / 62 ms, 967.7 fps, 1 ms/f; total: 300 f, 859.5 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 360 f, 880.1 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 420 f, 895.5 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 480 f, 907.3 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 540 f, 916.8 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 600 f, 924.4 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 660 f, 930.8 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 720 f, 936.2 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 780 f, 940.8 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 840 f, 944.8 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 900 f, 948.3 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 960 f, 951.4 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1020 f, 954.1 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1080 f, 956.5 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1140 f, 958.7 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1200 f, 960.7 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1260 f, 962.5 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1320 f, 964.2 fps, 1 ms/f
[apply] junit.framework.TestListener: endTest(test01Normal_1Win)
[apply] junit.framework.TestListener: startTest(test03Excl_1Win)
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test01Normal_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test03Excl_1Win
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffc1010d94
[apply] 0 s: 60 f / 85 ms, 705.8 fps, 1 ms/f; total: 60 f, 705.8 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 120 f, 827.5 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 180 f, 878.0 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 240 f, 905.6 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 300 f, 923.0 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 360 f, 935.0 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 420 f, 943.8 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 480 f, 950.4 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 540 f, 955.7 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 600 f, 960.0 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 660 f, 963.5 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 720 f, 966.4 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 780 f, 968.9 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 840 f, 971.0 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 900 f, 972.9 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 960 f, 974.6 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1020 f, 976.0 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1080 f, 977.3 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1140 f, 978.5 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1200 f, 979.5 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1260 f, 980.5 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1320 f, 981.4 fps, 1 ms/f
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-Jjunit.framework.TestListener: endTest(test03Excl_1Win)
[apply] junit.framework.TestListener: startTest(test05Normal_4Win)
[apply] UnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test03Excl_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test05Normal_4Win
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffc1010d94
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x63010e5d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x5c010ffd
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x63010e5d
[apply] 0 s: 60 f / 121 ms, 495.8 fps, 2 ms/f; total: 60 f, 495.8 fps, 2 ms/f
[apply] 0 s: 60 f / 110 ms, 545.4 fps, 1 ms/f; total: 120 f, 519.4 fps, 1 ms/f
[apply] 0 s: 60 f / 108 ms, 555.5 fps, 1 ms/f; total: 180 f, 530.9 fps, 1 ms/f
[apply] 0 s: 60 f / 106 ms, 566.0 fps, 1 ms/f; total: 240 f, 539.3 fps, 1 ms/f
[apply] 0 s: 60 f / 105 ms, 571.4 fps, 1 ms/f; total: 300 f, 545.4 fps, 1 ms/f
[apply] 0 s: 60 f / 105 ms, 571.4 fps, 1 ms/f; total: 360 f, 549.6 fps, 1 ms/f
[apply] 0 s: 60 f / 103 ms, 582.5 fps, 1 ms/f; total: 420 f, 554.0 fps, 1 ms/f
[apply] 0 s: 60 f / 104 ms, 576.9 fps, 1 ms/f; total: 480 f, 556.8 fps, 1 ms/f
[apply] 0 s: 60 f / 103 ms, 582.5 fps, 1 ms/f; total: 540 f, 559.5 fps, 1 ms/f
[apply] 1 s: 60 f / 113 ms, 530.9 fps, 1 ms/f; total: 600 f, 556.5 fps, 1 ms/f
[apply] 1 s: 60 f / 101 ms, 594.0 fps, 1 ms/f; total: 660 f, 559.7 fps, 1 ms/f
[apply] 1 s: 60 f / 101 ms, 594.0 fps, 1 ms/f; total: 720 f, 562.5 fps, 1 ms/f
[apply] 1 s: 60 f / 98 ms, 612.2 fps, 1 ms/f; total: 780 f, 566.0 fps, 1 ms/f
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRjunit.framework.TestListener: endTest(test05Normal_4Win)
[apply] junit.framework.TestListener: startTest(test07Excl_4Win)
[apply] unner-FPSAnimator-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test05Normal_4Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test07Excl_4Win
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffb2010ab4
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x63010e5d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x63010e5d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffc1010d94
[apply] 0 s: 60 f / 119 ms, 504.2 fps, 1 ms/f; total: 60 f, 504.2 fps, 1 ms/f
[apply] 0 s: 60 f / 105 ms, 571.4 fps, 1 ms/f; total: 120 f, 535.7 fps, 1 ms/f
[apply] 0 s: 60 f / 94 ms, 638.2 fps, 1 ms/f; total: 180 f, 566.0 fps, 1 ms/f
[apply] 0 s: 60 f / 95 ms, 631.5 fps, 1 ms/f; total: 240 f, 581.1 fps, 1 ms/f
[apply] 0 s: 60 f / 97 ms, 618.5 fps, 1 ms/f; total: 300 f, 588.2 fps, 1 ms/f
[apply] 0 s: 60 f / 97 ms, 618.5 fps, 1 ms/f; total: 360 f, 593.0 fps, 1 ms/f
[apply] 0 s: 60 f / 94 ms, 638.2 fps, 1 ms/f; total: 420 f, 599.1 fps, 1 ms/f
[apply] 0 s: 60 f / 93 ms, 645.1 fps, 1 ms/f; total: 480 f, 604.5 fps, 1 ms/f
[apply] 0 s: 60 f / 95 ms, 631.5 fps, 1 ms/f; total: 540 f, 607.4 fps, 1 ms/f
[apply] 0 s: 60 f / 96 ms, 625.0 fps, 1 ms/f; total: 600 f, 609.1 fps, 1 ms/f
[apply] 1 s: 60 f / 93 ms, 645.1 fps, 1 ms/f; total: 660 f, 612.2 fps, 1 ms/f
[apply] 1 s: 60 f / 95 ms, 631.5 fps, 1 ms/f; total: 720 f, 613.8 fps, 1 ms/f
[apply] 1 s: 60 f / 94 ms, 638.2 fps, 1 ms/f; total: 780 f, 615.6 fps, 1 ms/f
[apply] 1 s: 60 f / 95 ms, 631.5 fps, 1 ms/f; total: 840 f, 616.7 fps, 1 ms/f
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5junit.framework.TestListener: endTest(test07Excl_4Win)
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 13.477 sec
[apply] --------,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose FIN
[apply] ----- Standard Error -----------------SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942881852 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 13729428
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUn86855 ms +++ localhost/127.0.0.1:59999 - Locked within 6005 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.itTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windowsjogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test01Normal_1Win
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPS_nil-2-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsESAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused f2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Threadalse shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] Thread[T-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.openghread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimatol.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test07Excl_4Win
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 137r-Timer0,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 128x2942894292 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] 128, swapInterval 0, drawable 0xffffffffc1010d94
[apply] 0 s: 60 f / 106 ms, 566.0 fps, 1 ms/f; total: 60 f, 566.0 fps, 1 ms/f
[apply] 0 s: 60 f / 61 ms, 983.6 fps, 1 ms/f; total: 120 f, 718.5 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 180 f, 792.9 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 240 f, 836.2 fps, 1 ms/f
[apply] 0 s: 60 f / 62 ms, 967.7 fps, 1 ms/f; total: 300 f, 859.5 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 360 f, 880.1 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 420 f, 895.5 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 480 f, 907.3 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 540 f, 916.8 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 600 f, 924.4 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 660 f, 930.8 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 720 f, 936.2 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 780 f, 940.8 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 840 f, 944.8 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 900 f, 948.3 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 960 f, 951.4 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1020 f, 954.1 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1080 f, 956.5 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1140 f, 958.7 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1200 f, 960.7 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1260 f, 962.5 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1320 f, 964.2 fps, 1 ms/f
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test01Normal_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test03Excl_1Win
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffc1010d94
[apply] 0 s: 60 f / 85 ms, 705.8 fps, 1 ms/f; total: 60 f, 705.8 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 120 f, 827.5 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 180 f, 878.0 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 240 f, 905.6 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 300 f, 923.0 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 360 f, 935.0 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 420 f, 943.8 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 480 f, 950.4 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 540 f, 955.7 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 600 f, 960.0 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 660 f, 963.5 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 720 f, 966.4 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 780 f, 968.9 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 840 f, 971.0 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 900 f, 972.9 fps, 1 ms/f
[apply] 0 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 960 f, 974.6 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1020 f, 976.0 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1080 f, 977.3 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1140 f, 978.5 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1200 f, 979.5 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1260 f, 980.5 fps, 1 ms/f
[apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 1320 f, 981.4 fps, 1 ms/f
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test03Excl_1Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test05Normal_4Win
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffc1010d94
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x63010e5d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x5c010ffd
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x63010e5d
[apply] 0 s: 60 f / 121 ms, 495.8 fps, 2 ms/f; total: 60 f, 495.8 fps, 2 ms/f
[apply] 0 s: 60 f / 110 ms, 545.4 fps, 1 ms/f; total: 120 f, 519.4 fps, 1 ms/f
[apply] 0 s: 60 f / 108 ms, 555.5 fps, 1 ms/f; total: 180 f, 530.9 fps, 1 ms/f
[apply] 0 s: 60 f / 106 ms, 566.0 fps, 1 ms/f; total: 240 f, 539.3 fps, 1 ms/f
[apply] 0 s: 60 f / 105 ms, 571.4 fps, 1 ms/f; total: 300 f, 545.4 fps, 1 ms/f
[apply] 0 s: 60 f / 105 ms, 571.4 fps, 1 ms/f; total: 360 f, 549.6 fps, 1 ms/f
[apply] 0 s: 60 f / 103 ms, 582.5 fps, 1 ms/f; total: 420 f, 554.0 fps, 1 ms/f
[apply] 0 s: 60 f / 104 ms, 576.9 fps, 1 ms/f; total: 480 f, 556.8 fps, 1 ms/f
[apply] 0 s: 60 f / 103 ms, 582.5 fps, 1 ms/f; total: 540 f, 559.5 fps, 1 ms/f
[apply] 1 s: 60 f / 113 ms, 530.9 fps, 1 ms/f; total: 600 f, 556.5 fps, 1 ms/f
[apply] 1 s: 60 f / 101 ms, 594.0 fps, 1 ms/f; total: 660 f, 559.7 fps, 1 ms/f
[apply] 1 s: 60 f / 101 ms, 594.0 fps, 1 ms/f; total: 720 f, 562.5 fps, 1 ms/f
[apply] 1 s: 60 f / 98 ms, 612.2 fps, 1 ms/f; total: 780 f, 566.0 fps, 1 ms/f
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-3,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test05Normal_4Win
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test07Excl_4Win
[apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffb2010ab4
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x63010e5d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x63010e5d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0xffffffffc1010d94
[apply] 0 s: 60 f / 119 ms, 504.2 fps, 1 ms/f; total: 60 f, 504.2 fps, 1 ms/f
[apply] 0 s: 60 f / 105 ms, 571.4 fps, 1 ms/f; total: 120 f, 535.7 fps, 1 ms/f
[apply] 0 s: 60 f / 94 ms, 638.2 fps, 1 ms/f; total: 180 f, 566.0 fps, 1 ms/f
[apply] 0 s: 60 f / 95 ms, 631.5 fps, 1 ms/f; total: 240 f, 581.1 fps, 1 ms/f
[apply] 0 s: 60 f / 97 ms, 618.5 fps, 1 ms/f; total: 300 f, 588.2 fps, 1 ms/f
[apply] 0 s: 60 f / 97 ms, 618.5 fps, 1 ms/f; total: 360 f, 593.0 fps, 1 ms/f
[apply] 0 s: 60 f / 94 ms, 638.2 fps, 1 ms/f; total: 420 f, 599.1 fps, 1 ms/f
[apply] 0 s: 60 f / 93 ms, 645.1 fps, 1 ms/f; total: 480 f, 604.5 fps, 1 ms/f
[apply] 0 s: 60 f / 95 ms, 631.5 fps, 1 ms/f; total: 540 f, 607.4 fps, 1 ms/f
[apply] 0 s: 60 f / 96 ms, 625.0 fps, 1 ms/f; total: 600 f, 609.1 fps, 1 ms/f
[apply] 1 s: 60 f / 93 ms, 645.1 fps, 1 ms/f; total: 660 f, 612.2 fps, 1 ms/f
[apply] 1 s: 60 f / 95 ms, 631.5 fps, 1 ms/f; total: 720 f, 613.8 fps, 1 ms/f
[apply] 1 s: 60 f / 94 ms, 638.2 fps, 1 ms/f; total: 780 f, 615.6 fps, 1 ms/f
[apply] 1 s: 60 f / 95 ms, 631.5 fps, 1 ms/f; total: 840 f, 616.7 fps, 1 ms/f
[apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-4,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test07Excl_4Win
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942894292 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01Normal_1Win took 2.143 sec
[apply] Testcase: test03Excl_1Win took 1.519 sec
[apply] Testcase: test05Normal_4Win took 1.587 sec
[apply] Testcase: test07Excl_4Win took 1.587 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT
[apply] junit.framework.TestListener: tests to run: 6
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942896312 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] junit.framework.TestListener: startTest(testSwitch2GLWindowOneDemoGL2ES2)
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942898316 ms +++ localhost/127.0.0.1:59999 - Locked within 3007 ms, 2 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGL2ES2
[apply] Thread[Thread-5-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-5-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76dcbe88
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16610faf
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e4cb5a3
[apply] Thread[Thread-5-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-5-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffc50110d2
[apply] Thread-5-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowOneDemoGL2ES2________-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[apply] 1 - switch - START 1000
[apply] 1 - A w1-h 0x0,-ctx 0x20000
[apply] 1 - A w2-h 0xffffffffc50110d2,-ctx 0x10002
[apply] Thread[Thread-5,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffc50110d2
[apply] 1 - B w1-h 0x0,-ctx 0x10002
[apply] 1 - B w2-h 0xffffffffc50110d2,-ctx 0x20000
[apply] 1 - switch - END 1000
[apply] Thread-5-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowOneDemoGL2ES2________-n0051-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[apply] 2 - switch - START 2078
[apply] 2 - A w1-h 0x0,-ctx 0x10002
[apply] 2 - A w2-h 0xffffffffc6010f3a,-ctx 0x20000
[apply] Thread[Thread-5,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffc6010f3a
[apply] 2 - B w1-h 0x0,-ctx 0x20000
[apply] 2 - B w2-h 0x75010e09,-ctx 0x10002
[apply] 2 - switch - END 2078
[apply] Thread-5-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowOneDemoGL2ES2________-n0113-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[apply] junit.framework.TestListener: endTest(testSwitch2GLWindowOneDemoGL2ES2)
[apply] junit.framework.TestListener: startTest(testSwitch2WindowSingleContextGLES2)
[apply] junit.framework.TestListener: endTest(testSwitch2WindowSingleContextGLES2)
[apply] junit.framework.TestListener: startTest(testSwitch2WindowSingleContextGL2ES2)
[apply] QUIT Window Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] QUIT Window Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGLES2
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGLES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGL2ES2
[apply] Thread[Thread-7-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-7-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53847a91
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e8af06d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33ae93c5
[apply] Thread[Thread-7-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-7-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffc6010f3a
[apply] Thread-7-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2WindowSingleContextGL2ES2____-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[apply] 1 - switch - START 1000
[apply] Thread[Thread-7,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x75010e09
[apply] 1 - switch - END 1000
[apply] 2 - switch - START 2083
[apply] Thread[Thread-7,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffc50110d2
[apply] 2 - switch - END 2083
[apply] junit.framework.TestListener: endTest(testSwitch2WindowSingleContextGL2ES2)
[apply] junit.framework.TestListener: startTest(testSwitch2GLWindowOneDemoGLES2)
[apply] junit.framework.TestListener: endTest(testSwitch2GLWindowOneDemoGLES2)
[apply] junit.framework.TestListener: startTest(testSwitch2GLWindowEachWithOwnDemoGL2ES2)
[apply] Thread[Thread-7,5,main] GearsES2.dispose ...
[apply] Thread[Thread-7,5,main] GearsES2.dispose FIN
[apply] QUIT Window Thread[Thread-7-Display-.windows_nil-2-EDT-1,5,main]
[apply] QUIT Window Thread[Thread-7-Display-.windows_nil-2-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGLES2
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGLES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGL2ES2
[apply] Thread[Thread-9-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-9-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37ce3058
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41c7fe07
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30f69f4e
[apply] Thread[Thread-9-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-9-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffc50110d2
[apply] Thread-9-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[apply] Thread[Thread-9-Animator,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-9-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
[apply] null
[apply] ShaderProgram[id=4, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-9-Animator,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-9-Animator,5,main] RedSquareES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffc50110d2
[apply] Thread[Thread-9-Animator,5,main] RedSquareES2.reshape FIN
[apply] Thread-9-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[apply] 1 - switch - START 1000
[apply] 1 - A w1-h 0x0,-ctx 0x40000
[apply] 1 - A w2-h 0xffffffffc6010f3a,-ctx 0x30002
[apply] Thread[Thread-9,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffc50110d2
[apply] Thread[Thread-9,5,main] RedSquareES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffc50110d2
[apply] Thread[Thread-9,5,main] RedSquareES2.reshape FIN
[apply] 1 - B w1-h 0x0,-ctx 0x30002
[apply] 1 - B w2-h 0xffffffffc50110d2,-ctx 0x40000
[apply] 1 - switch - END 1000
[apply] Thread-9-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0051-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[apply] Thread-9-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0051-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[apply] 2 - switch - START 2071
[apply] 2 - A w1-h 0x0,-ctx 0x30002
[apply] 2 - A w2-h 0x75010e09,-ctx 0x40000
[apply] Thread[Thread-9,5,main] RedSquareES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffc6010f3a
[apply] Thread[Thread-9,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-9,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffc6010f3a
[apply] 2 - B w1-h 0x0,-ctx 0x40000
[apply] 2 - B w2-h 0x75010e09,-ctx 0x30002
[apply] 2 - switch - END 2071
[apply] Thread-9-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0112-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[apply] Thread-9-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0113-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[apply] junit.framework.TestListener: endTest(testSwitch2GLWindowEachWithOwnDemoGL2ES2)
[apply] junit.framework.TestListener: startTest(testSwitch2GLWindowEachWithOwnDemoGLES2)
[apply] junit.framework.TestListener: endTest(testSwitch2GLWindowEachWithOwnDemoGLES2)
[apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 11.371 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942896312 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942898316 ms +++ localhost/127.0.0.1:59999 - Locked within 3007 ms, 2 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGL2ES2
[apply] Thread[Thread-5-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-5-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clQUIT Window Thread[Thread-9-Display-.windows_nil-3-EDT-1,5,main]
[apply] Thread[Thread-9-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-9-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] QUIT Window Thread[Thread-9-Display-.windows_nil-3-EDT-1,5,main]
[apply] Thread[Thread-9-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-9-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGLES2
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGLES2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942906642 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] amp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76dcbe88
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16610faf
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e4cb5a3
[apply] Thread[Thread-5-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-5-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffc50110d2
[apply] Thread-5-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowOneDemoGL2ES2________-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[apply] 1 - switch - START 1000
[apply] 1 - A w1-h 0x0,-ctx 0x20000
[apply] 1 - A w2-h 0xffffffffc50110d2,-ctx 0x10002
[apply] Thread[Thread-5,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffc50110d2
[apply] 1 - B w1-h 0x0,-ctx 0x10002
[apply] 1 - B w2-h 0xffffffffc50110d2,-ctx 0x20000
[apply] 1 - switch - END 1000
[apply] Thread-5-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowOneDemoGL2ES2________-n0051-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[apply] 2 - switch - START 2078
[apply] 2 - A w1-h 0x0,-ctx 0x10002
[apply] 2 - A w2-h 0xffffffffc6010f3a,-ctx 0x20000
[apply] Thread[Thread-5,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffc6010f3a
[apply] 2 - B w1-h 0x0,-ctx 0x20000
[apply] 2 - B w2-h 0x75010e09,-ctx 0x10002
[apply] 2 - switch - END 2078
[apply] Thread-5-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowOneDemoGL2ES2________-n0113-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[apply] QUIT Window Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] QUIT Window Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGLES2
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGLES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGL2ES2
[apply] Thread[Thread-7-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-7-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53847a91
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e8af06d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33ae93c5
[apply] Thread[Thread-7-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-7-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffc6010f3a
[apply] Thread-7-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2WindowSingleContextGL2ES2____-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[apply] 1 - switch - START 1000
[apply] Thread[Thread-7,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x75010e09
[apply] 1 - switch - END 1000
[apply] 2 - switch - START 2083
[apply] Thread[Thread-7,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffc50110d2
[apply] 2 - switch - END 2083
[apply] Thread[Thread-7,5,main] GearsES2.dispose ...
[apply] Thread[Thread-7,5,main] GearsES2.dispose FIN
[apply] QUIT Window Thread[Thread-7-Display-.windows_nil-2-EDT-1,5,main]
[apply] QUIT Window Thread[Thread-7-Display-.windows_nil-2-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGLES2
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGLES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGL2ES2
[apply] Thread[Thread-9-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-9-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37ce3058
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41c7fe07
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30f69f4e
[apply] Thread[Thread-9-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-9-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffc50110d2
[apply] Thread-9-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[apply] Thread[Thread-9-Animator,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-9-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
[apply] null
[apply] ShaderProgram[id=4, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-9-Animator,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-9-Animator,5,main] RedSquareES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffc50110d2
[apply] Thread[Thread-9-Animator,5,main] RedSquareES2.reshape FIN
[apply] Thread-9-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[apply] 1 - switch - START 1000
[apply] 1 - A w1-h 0x0,-ctx 0x40000
[apply] 1 - A w2-h 0xffffffffc6010f3a,-ctx 0x30002
[apply] Thread[Thread-9,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffc50110d2
[apply] Thread[Thread-9,5,main] RedSquareES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffc50110d2
[apply] Thread[Thread-9,5,main] RedSquareES2.reshape FIN
[apply] 1 - B w1-h 0x0,-ctx 0x30002
[apply] 1 - B w2-h 0xffffffffc50110d2,-ctx 0x40000
[apply] 1 - switch - END 1000
[apply] Thread-9-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0051-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[apply] Thread-9-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0051-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[apply] 2 - switch - START 2071
[apply] 2 - A w1-h 0x0,-ctx 0x30002
[apply] 2 - A w2-h 0x75010e09,-ctx 0x40000
[apply] Thread[Thread-9,5,main] RedSquareES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffc6010f3a
[apply] Thread[Thread-9,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-9,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffc6010f3a
[apply] 2 - B w1-h 0x0,-ctx 0x40000
[apply] 2 - B w2-h 0x75010e09,-ctx 0x30002
[apply] 2 - switch - END 2071
[apply] Thread-9-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0112-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[apply] Thread-9-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0113-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[apply] QUIT Window Thread[Thread-9-Display-.windows_nil-3-EDT-1,5,main]
[apply] Thread[Thread-9-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-9-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] QUIT Window Thread[Thread-9-Display-.windows_nil-3-EDT-1,5,main]
[apply] Thread[Thread-9-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-9-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGLES2
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGLES2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942906642 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testSwitch2GLWindowOneDemoGL2ES2 took 3.483 sec
[apply] Testcase: testSwitch2WindowSingleContextGLES2 took 0 sec
[apply] Testcase: testSwitch2WindowSingleContextGL2ES2 took 2.411 sec
[apply] Testcase: testSwitch2GLWindowOneDemoGLES2 took 0.001 sec
[apply] Testcase: testSwitch2GLWindowEachWithOwnDemoGL2ES2 took 2.389 sec
[apply] Testcase: testSwitch2GLWindowEachWithOwnDemoGLES2 took 0.001 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942908895 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942916913 ms +++ localhojunit.framework.TestListener: startTest(test02GLADDelegateGLES2)
[apply] st/127.0.0.1:59999 - Locked within 9021 ms, 8 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test02GLADDelegateGLES2
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test02GLADDelegateGLES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT -junit.framework.TestListener: endTest(test02GLADDelegateGLES2)
[apply] junit.framework.TestListener: startTest(test01GLADDelegateGL2ES2 test01GLADDelegateGL2ES2
[apply] )
[apply] Thread[Thread-6-null,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-6-null,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4fc09423
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c3daebc
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@459af028
[apply] Thread[Thread-6-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-6-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x60109cc
[apply] Thread-6-null: ** screenshot: TestGLContextDrawableSwitch10NEWT.test01GLADDelegateGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[apply] QUIT Window Thread[Thread-6-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-6,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffff800110b0
[apply] Thread-6-null: ** screenshot: TestGLContextDrawableSwitch10NEWT.test01GLADDelegateGL2ES2-n0049-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[apply] Thread[Thread-6,5,main] GearsES2.dispose ...
[apply] Thread[Thread-6,5,main] GearsES2.dispose FIN
[apply] QUIT Window Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test01GLADDelegateGL2ES2
[apply] junit.framework.TestListener: endTest(test01GLADDelegateGL2ES2)
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942920363 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 12.506 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942908895 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942916913 ms +++ localhost/127.0.0.1:59999 - Locked within 9021 ms, 8 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test02GLADDelegateGLES2
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test02GLADDelegateGLES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test01GLADDelegateGL2ES2
[apply] Thread[Thread-6-null,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-6-null,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4fc09423
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c3daebc
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@459af028
[apply] Thread[Thread-6-null,5,main] GearsES2.init FIN
[apply] Thread[Thread-6-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x60109cc
[apply] Thread-6-null: ** screenshot: TestGLContextDrawableSwitch10NEWT.test01GLADDelegateGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[apply] QUIT Window Thread[Thread-6-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-6,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffff800110b0
[apply] Thread-6-null: ** screenshot: TestGLContextDrawableSwitch10NEWT.test01GLADDelegateGL2ES2-n0049-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[apply] Thread[Thread-6,5,main] GearsES2.dispose ...
[apply] Thread[Thread-6,5,main] GearsES2.dispose FIN
[apply] QUIT Window Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test01GLADDelegateGL2ES2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942920363 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test02GLADDelegateGLES2 took 0.649 sec
[apply] Testcase: test01GLADDelegateGL2ES2 took 2.755 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT
[apply] junit.framework.TestListener: tests to run: 4
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942922439 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] junit.framework.TestListener: startTest(test01StencilFBO)
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942927452 ms +++ localhost/127.0.0.1:59999 - Locked within 6017 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01StencilFBO
[apply] Image right side up
[apply] junit.framework.TestListener: endTest(test01StencilFBO)
[apply] junit.framework.TestListener: startTest(test01DefaultFBO)
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01StencilFBO_________-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0256x0256.png
[apply] XXX GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] XXX 4.2 (hardware) - 4.2.0
[apply] below: 0xff0000
[apply] above: 0xff00
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01StencilFBO
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultFBO
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01DefaultFBO_________-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[apply] Image right side up
[apply] junit.framework.TestListener: endTest(test01DefaultFBO)
[apply] junit.framework.TestListener: startTest(test01AccumStencilPBuffer)
[apply] Image right side up
[apply] junit.framework.TestListener: endTest(test01AccumStencilPBuffer)
[apply] junit.framework.TestListener: startTest(test01DefaultPBuffer)
[apply] Image right side up
[apply] junit.framework.TestListener: endTest(test01DefaultPBuffer)
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 6.879 sec
[apply] ------------- Standard Output ---------------
[apply] Image right side up
[apply] Image right side up
[apply] Image right side up
[apply] Image right side up
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942922439 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942927452 ms +++ localhost/127.0.0.1:59999 - Locked within 6017 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01StencilFBO
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01StencilFBO_________-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0256x0256.png
[apply] XXX GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] XXX 4.2 (hardware) - 4.2.0
[apply] below: 0xff0000
[apply] above: 0xff00
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01StencilFBO
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultFBO
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01DefaultFBO_________-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[apply] XXX GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[apply] XXX 4.2 (hardware) - 4.2.0
[apply] below: 0xff0000
[apply] above: 0xff00
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultFBO
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01AccumStencilPBuffer
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01AccumStencilPBuffer-n0000-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0256x0256.png
[apply] XXX GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] XXX 4.2 (hardware) - 4.2.0
[apply] below: 0xff0000
[apply] above: 0xff00
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01AccumStencilPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultPBuffer
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01DefaultPBuffer_____-n0000-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[apply] XXX GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] XXX 4.2 (hardware) - 4.2.0
[apply] below: 0xff0000
[apply] above: 0xff00
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultPBuffer
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942928278 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] TestcaseXXX GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], o: test01StencilFBO took 0.725 sec
[apply] Testcase: test01DefaultFBO took 0.021 sec
[apply] Testcase: test01AccumStencilPBuffer took 0.021 secffscr[fbo]]
[apply] XXX 4.2 (hardware) - 4.2.0
[apply] below: 0xff0000
[apply] above: 0xff00
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.
[apply] Testcase: test01DefaultPBuffer took 0.017 sec
[apply] jogl.caps.TestBug605FlippedImageNEWT - test01DefaultFBO
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01AccumStencilPBuffer
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01AccumStencilPBuffer-n0000-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0256x0256.png
[apply] XXX GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] XXX 4.2 (hardware) - 4.2.0
[apply] below: 0xff0000
[apply] above: 0xff00
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01AccumStencilPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultPBuffer
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01DefaultPBuffer_____-n0000-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[apply] XXX GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[apply] XXX 4.2 (hardware) - 4.2.0
[apply] below: 0xff0000
[apply] above: 0xff00
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultPBuffer
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942928278 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[echo] Testing com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT
[apply] junit.framework.TestListener: tests to run: 8
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942929662 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942935671 ms +++ localhojunit.framework.TestListener: startTest(testOnscreenMultiSampleAA4)
[apply] st/127.0.0.1:59999 - Locked within 6513 ms, 6 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA4
[apply]
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply]
[apply] Chosen : GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA4_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA4
[apply] ++++ UITesjunit.framework.TestListener: endTest(testOnscreenMultiSampleAA4)
[apply] junit.framework.TestListener: startTest(testOnscreenMultiSamptCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA2
[apply] leAA2)
[apply]
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply]
[apply] Chosen : GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa02_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA2
[apply] ++++ UITesjunit.framework.TestListener: endTest(testOnscreenMultiSampleAA2)
[apply] junit.framework.TestListener: startTest(testOnscreenMultiSamptCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA0
[apply] leAA0)
[apply] WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it
[apply]
[apply] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply]
[apply] Chosen : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA0_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA0
[apply] ++++ UITesjunit.framework.TestListener: endTest(testOnscreenMultiSampleAA0)
[apply] junit.framework.TestListener: startTest(testOffscreenMultiSamtCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA2
[apply] pleAA2)
[apply]
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] Chosen : GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffscreenMultiSampleAA2-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa02_default-0512x0512.png
[apply] junit.framework.TestListener: endTest(testOffscreenMultiSampleAA2)
[apply] junit.framework.TestListener: startTest(testOffscreenMultiSampleAA0)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA0
[apply]
[apply] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] Chosen : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffscreenMultiSampleAA0-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] junit.framework.TestListener: endTest(testOffscreenMultiSampleAA0)
[apply] junit.framework.TestListener: startTest(testOnscreenMultiSam++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA0
[apply] ++++ UITepleAA8)
[apply] stCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA8
[apply]
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply]
[apply] Chosen : GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA8_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA8
[apply] ++++ UITesjunit.framework.TestListener: endTest(testOnscreenMultiSampleAA8)
[apply] junit.framework.TestListener: startTest(testOffscreenMultiSamtCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA4
[apply] pleAA4)
[apply]
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] Chosen : GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffscreenMultiSampleAA4-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
[apply] junit.framework.TestListener: endTest(testOffscreenMultiSampleAA4)
[apply] junit.framework.TestListener: startTest(testOffsreenMultiSam++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA4
[apply] ++++ UITepleAA8)
[apply] stCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffsreenMultiSampleAA8
[apply]
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] Chosen : GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffsreenMultiSampleAA8_-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffsreenMultiSampleAA8
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942942958 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] junit.framework.TestListener: endTest(testOffsreenMultiSampleAA8)
[apply] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 13.838 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942929662 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942935671 ms +++ localhost/127.0.0.1:59999 - Locked within 6513 ms, 6 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA4
[apply]
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply]
[apply] Chosen : GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA4_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA4
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA2
[apply]
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply]
[apply] Chosen : GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa02_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA0
[apply] WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it
[apply]
[apply] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply]
[apply] Chosen : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA0_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA0
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA2
[apply]
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] Chosen : GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffscreenMultiSampleAA2-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa02_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA0
[apply]
[apply] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] Chosen : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffscreenMultiSampleAA0-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA0
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA8
[apply]
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply]
[apply] Chosen : GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA8_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA8
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA4
[apply]
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] Chosen : GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffscreenMultiSampleAA4-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA4
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffsreenMultiSampleAA8
[apply]
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] Chosen : GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffsreenMultiSampleAA8_-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffsreenMultiSampleAA8
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942942958 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testOnscreenMultiSampleAA4 took 1.414 sec
[apply] Testcase: testOnscreenMultiSampleAA2 took 0.239 sec
[apply] Testcase: testOnscreenMultiSampleAA0 took 0.248 sec
[apply] Testcase: testOffscreenMultiSampleAA2 took 1.274 sec
[apply] Testcase: testOffscreenMultiSampleAA0 took 1.256 sec
[apply] Testcase: testOnscreenMultiSampleAA8 took 0.257 sec
[apply] Testcase: testOffscreenMultiSampleAA4 took 1.274 sec
[apply] Testcase: testOffsreenMultiSampleAA8 took 1.262 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT
[apply] junit.framework.TestListener: tests to run: 6
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942944918 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] junit.framework.TestListener: startTest(testOnscreenMultiSampleAA8)
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942947913 ms +++ localhost/127.0.0.1:59999 - Locked within 3998 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8
[apply]
[apply] req. msaa: true
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Chosen : GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] has msaa: true
[apply]
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA8________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
[apply] junit.framework.TestListener: endTest(testOnscreenMultiSampleAA8)
[apply] junit.framework.TestListener: startTest(testOnscreenMultiSampleAA0)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0
[apply] WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it
[apply]
[apply] req. msaa: false
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Chosen : GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] has msaa: false
[apply]
[apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[apply] null
[apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA0________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png
[apply] junit.framework.TestListener: endTest(testOnscreenMultiSampleAA0)
[apply] junit.framework.TestListener: startTest(testOffsreenFBOMultiSampleAA8)
[apply] junit.framework.TestListener: endTest(testOffsreenFBOMultiSampleAA8)
[apply] junit.framework.TestListener: startTest(testOffscreenFBOMultiSampleAA0)
[apply] junit.framework.TestListener: endTest(testOffscreenFBOMultiSampleAA0)
[apply] junit.framework.TestListener: startTest(testOffsreenPBufferMultiSampleAA8)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8
[apply] NEWT offscreen FBO Window n/a yet
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0
[apply] NEWT offscreen FBO Window n/a yet
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8
[apply]
[apply] req. msaa: true
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] Chosen : GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] has msaa: true
[apply]
[apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
[apply] null
[apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] reshape ..
[apply] Thread-7-Display-.windows_nil-3-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffsreenPBufferMultiSampleAA8_-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
[apply] junit.framework.TestListener: endTest(testOffsreenPBufferMultiSampleAA8)
[apply] junit.framework.TestListener: startTest(testOffscreenPBufferMultiSampleAA0)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0
[apply]
[apply] req. msaa: false
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] Chosen : GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] has msaa: false
[apply]
[apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
[apply] null
[apply] ShaderProgram[id=4, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffscreenPBufferMultiSampleAA0-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png
[apply] junit.framework.TestListener: endTest(testOffscreenPBufferMultiSampleAA0)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0
[apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 8.323 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942944918 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942947913 ms +++ localhost/127.0.0.1:59999 - Locked within 3998 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8
[apply]
[apply] req. msaa: true
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Chosen : GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] has msaa: true
[apply]
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA8________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8
[apply] ++++ UITestCase.setUp: com.jogSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942952200 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] amp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0
[apply] WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it
[apply]
[apply] req. msaa: false
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Chosen : GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] has msaa: false
[apply]
[apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[apply] null
[apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA0________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8
[apply] NEWT offscreen FBO Window n/a yet
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0
[apply] NEWT offscreen FBO Window n/a yet
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8
[apply]
[apply] req. msaa: true
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] Chosen : GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] has msaa: true
[apply]
[apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
[apply] null
[apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] reshape ..
[apply] Thread-7-Display-.windows_nil-3-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffsreenPBufferMultiSampleAA8_-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0
[apply]
[apply] req. msaa: false
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] Chosen : GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] has msaa: false
[apply]
[apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
[apply] null
[apply] ShaderProgram[id=4, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffscreenPBufferMultiSampleAA0-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942952200 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testOnscreenMultiSampleAA8 took 1.398 sec
[apply] Testcase: testOnscreenMultiSampleAA0 took 0.254 sec
[apply] Testcase: testOffsreenFBOMultiSampleAA8 took 0.003 sec
[apply] Testcase: testOffscreenFBOMultiSampleAA0 took 0.002 sec
[apply] Testcase: testOffsreenPBufferMultiSampleAA8 took 1.28 sec
[apply] Testcase: testOffscreenPBufferMultiSampleAA0 took 1.29 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT
[apply] junit.framework.TestListener: tests to run: 3
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942954159 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942958162 ms +++ localhost/127.0.0.1:59999 - Locked within 5007 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated
[apply] junit.framework.TestListener: startTest(test01TransparentDecorated)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f3bcdc1
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f417b29
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@73fcd8fb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xfffffffff5010ab4
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0xfffffffff5010ab4
[apply] junit.framework.TestListener: endTest(test01TransparentDecorated)
[apply] junit.framework.TestListener: startTest(test01OpaqueDecorated)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecorated
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bdc8b22
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c329c80
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ec0c6c9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x4010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x4010fea
[apply] junit.framework.TestListener: endTest(test01OpaqueDecorated)
[apply] junit.framework.TestListener: startTest(test01TransparentUndecorated)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecorated
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49bf499f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d7a8b8c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@485faba7
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x4010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x4010fea
[apply] junit.framework.TestListener: endTest(test01TransparentUndecorated)
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 9.575 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942954159 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942958162 ms +++ localhost/127.0.0.1:59999 - Locked within 5007 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_tQUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942962694 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] exture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f3bcdc1
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f417b29
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@73fcd8fb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xfffffffff5010ab4
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0xfffffffff5010ab4
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecorated
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bdc8b22
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c329c80
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ec0c6c9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x4010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x4010fea
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecorated
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49bf499f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d7a8b8c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@485faba7
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x4010fea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x4010fea
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942962694 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01TransparentDecorated took 1.29 sec
[apply] Testcase: test01OpaqueDecorated took 0.763 sec
[apply] Testcase: test01TransparentUndecorated took 1.801 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942964324 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942968331 ms +++ localhojunit.framework.TestListener: startTest(test00)
[apply] st/127.0.0.1:59999 - Locked within 4511 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT - test00
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@5bbad64e
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@474bc9ee
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@40b64cd3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGearsES1NEWT.test00-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] junit.framework.TestListener: endTest(test00)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT - test00
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 6.503 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942964324 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942968331 ms +++ localhost/127.0.0.1:59999 - Locked within 4511 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT - test00
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_paSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942970288 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] rameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@5bbad64e
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@474bc9ee
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@40b64cd3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGearsES1NEWT.test00-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT - test00
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942970288 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test00 took 1.914 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942971880 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942979888 ms +++ localhojunit.framework.TestListener: startTest(test00)
[apply] st/127.0.0.1:59999 - Locked within 8513 ms, 8 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT - test00
[apply] OlympicES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL GLSL: true, has-compiler-func: true, version 4.20 NVIDIA via Cg compiler
[apply] GL FBO: basic true, full true
[apply] GL Profile: GLProfile[GL4bc/GL4bc.hw]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@52ba638e, 4.2 (hardware) - 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestOlympicES1NEWT.test00-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] 1 s: 60 f / 1080 ms, 55.5 fps, 18 ms/f; total: 60 f, 55.5 fps, 18 ms/f
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT - test00
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942982313 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] junit.framework.TestListener: endTest(test00)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 10.973 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942971880 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942979888 ms +++ localhost/127.0.0.1:59999 - Locked within 8513 ms, 8 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT - test00
[apply] OlympicES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL GLSL: true, has-compiler-func: true, version 4.20 NVIDIA via Cg compiler
[apply] GL FBO: basic true, full true
[apply] GL Profile: GLProfile[GL4bc/GL4bc.hw]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@52ba638e, 4.2 (hardware) - 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestOlympicES1NEWT.test00-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] 1 s: 60 f / 1080 ms, 55.5 fps, 18 ms/f; total: 60 f, 55.5 fps, 18 ms/f
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT - test00
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942982313 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test00 took 2.382 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942984191 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942988196 ms +++ localhojunit.framework.TestListener: startTest(test00)
[apply] st/127.0.0.1:59999 - Locked within 5008 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test00
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.init ...
[apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES1NEWT.test00-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] junit.framework.TestListener: endTest(test00)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 7.466 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942984191 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942988196 ms +++ localhost/127.0.0.1:59999 - Locked within 5008 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test00
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.init ...
[apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXQUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test00
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942990618 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] T_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES1NEWT.test00-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test00
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942990618 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test00 took 2.381 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942992630 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942997629 ms +++ localhost/127.0.0.1:59999 - Locked within 6003 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT - testElektronenMultiplizierer01
[apply] junit.framework.TestListener: startTest(testElektronenMultiplizierer01)
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372942998829 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372942998831 d 0ms]]
[apply] NEW SYNC EVENT! tSyncEventNumber=1 tSyncTime=1249500
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372942998870 d 46ms]]
[apply] 0 s: 60 f / 981 ms, 61.1 fps, 16 ms/f; total: 60 f, 61.1 fps, 16 ms/f
[apply] 1 s: 60 f / 1001 ms, 59.9 fps, 16 ms/f; total: 120 f, 60.5 fps, 16 ms/f
[apply] NEW SYNC EVENT! tSyncEventNumber=2 tSyncTime=1306094
[apply] 2 s: 60 f / 1000 ms, 60.0 fps, 16 ms/f; total: 180 f, 60.3 fps, 16 ms/f
[apply] 3 s: 60 f / 1001 ms, 59.9 fps, 16 ms/f; total: 240 f, 60.2 fps, 16 ms/f
[apply] 4 s: 60 f / 1001 ms, 59.9 fps, 16 ms/f; total: 300 f, 60.1 fps, 16 ms/f
[apply] 5 s: 60 f / 1001 ms, 59.9 fps, 16 ms/f; total: 360 f, 60.1 fps, 16 ms/f
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[sourjunit.framework.TestListener: endTest(testElektronenMultiplizierer01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 13.37ce:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943004920 d 0ms]]
[apply] QUIT Window Thread[Thread-2-UserApp-JUni7 sec
[apply] ------------- Standard Output ---------------
[apply] NEW SYNC EVENT! tSyncEventNumber=1 tSyncTime=1249500
[apply] NEW SYNC EVENT! tSyntTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDTcEventNumber=2 tSyncTime=1306094
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error ------------------1,5,main]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942992630 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock:1372943004927 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed fa localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942997629 ms +++ localhost/127.0.0.1:59999lse, when:1372943004929 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultip - Locked within 6003 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultliziererNEWT - testElektronenMultiplizierer01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943004966 ms --- localhost/127.0.ipliziererNEWT - testElektronenMultiplizierer01
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.wind0.1:59999 - Unlock ok within 0 ms
[apply] ows.WindowDriver, consumed false, when:1372942998829 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372942998831 d 0ms]]
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372942998870 d 46ms]]
[apply] 0 s: 60 f / 981 ms, 61.1 fps, 16 ms/f; total: 60 f, 61.1 fps, 16 ms/f
[apply] 1 s: 60 f / 1001 ms, 59.9 fps, 16 ms/f; total: 120 f, 60.5 fps, 16 ms/f
[apply] 2 s: 60 f / 1000 ms, 60.0 fps, 16 ms/f; total: 180 f, 60.3 fps, 16 ms/f
[apply] 3 s: 60 f / 1001 ms, 59.9 fps, 16 ms/f; total: 240 f, 60.2 fps, 16 ms/f
[apply] 4 s: 60 f / 1001 ms, 59.9 fps, 16 ms/f; total: 300 f, 60.1 fps, 16 ms/f
[apply] 5 s: 60 f / 1001 ms, 59.9 fps, 16 ms/f; total: 360 f, 60.1 fps, 16 ms/f
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943004920 d 0ms]]
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943004927 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943004929 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT - testElektronenMultiplizierer01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943004966 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testElektronenMultiplizierer01 took 6.642 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT
[apply] junit.framework.TestListener: tests to run: 3
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943006864 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943011864 ms +++ localhojunit.framework.TestListener: startTest(test01_GL2ES2)
[apply] st/127.0.0.1:59999 - Locked within 6001 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01_GL2ES2
[apply] Loop 1/1
[apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window moved: 58/80 624x442
[apply] window resized: 58/80 640x480
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window pos/siz: 58/80 640x480, [ l 8, r 8 - t 30, b 8 - 16x38]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b33716d
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e5bd9e2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@303d8bcb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x770110f3
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGearsES2NEWT.test01_GL2ES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunnejunit.framework.TestListener: endTest(test01_GL2ES2)
[apply] junit.framework.TestListener: startTest(test02_GLES2)
[apply] junit.framework.Tesr-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDTtListener: endTest(test02_GLES2)
[apply] junit.framework.TestListener: startTest(test03_GL3)
[apply] -1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01_GL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test02_GLES2
[apply] GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test02_GLES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test03_GL3
[apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] window moved: 83/105 624x442
[apply] window resized: 83/105 640x480
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] window pos/siz: 83/105 640x480, [ l 8, r 8 - t 30, b 8 - 16x38]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL3/GL3.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 299
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bb37735
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33573e93
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24cd3f3a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6b010bb1
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGearsES2NEWT.test03_GL3___-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test03_GL3
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943014223 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] junit.framework.TestListener: endTest(test03_GL3)
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 8.397 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943006864 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943011864 ms +++ localhost/127.0.0.1:59999 - Locked within 6001 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01_GL2ES2
[apply] Loop 1/1
[apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window moved: 58/80 624x442
[apply] window resized: 58/80 640x480
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window pos/siz: 58/80 640x480, [ l 8, r 8 - t 30, b 8 - 16x38]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b33716d
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e5bd9e2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@303d8bcb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x770110f3
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGearsES2NEWT.test01_GL2ES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01_GL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test02_GLES2
[apply] GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test02_GLES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test03_GL3
[apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] window moved: 83/105 624x442
[apply] window resized: 83/105 640x480
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] window pos/siz: 83/105 640x480, [ l 8, r 8 - t 30, b 8 - 16x38]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL3/GL3.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 299
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bb37735
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33573e93
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24cd3f3a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6b010bb1
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGearsES2NEWT.test03_GL3___-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test03_GL3
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943014223 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01_GL2ES2 took 1.684 sec
[apply] Testcase: test02_GLES2 took 0.001 sec
[apply] Testcase: test03_GL3 took 0.63 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943016379 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943019382 ms +++ localhojunit.framework.TestListener: startTest(test01GL2ES2)
[apply] st/127.0.0.1:59999 - Locked within 4008 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test01GL2ES2
[apply] requested: swapInterval 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window pos/siz: 183/205 500x290, [ l 8, r 8 - t 30, b 8 - 16x38]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init ...
[apply] LandscapeES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.3.0
[apply] GL GLSL: true, has-compiler-func: true, version 4.30 NVIDIA via Cg compiler, 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL Profile: GLProfile[GL4bc/GL4bc.hw]
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@fea3ccd, 4.2 (hardware) - 4.3.0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.reshape 0/0 500x290, swapInterval 1, drawable 0xffffffff84010fea
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestLandscapeES2NEWT.test01GL2ES2-n0000-LandscapeES2-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0500x0290.png
[apply] 1 s: 60 f / 1061 ms, 56.5 fps, 17 ms/f; total: 60 f, 56.5 fps, 17 ms/f
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunnejunit.framework.TestListener: endTest(test01GL2ES2)
[apply] junit.framework.TestListener: startTest(test02GL3)
[apply] r-Display-.windows_nil-1-EDT-1,5,main] LandscapeES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] LandscapeES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test01GL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test02GL3
[apply] requested: swapInterval 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] window pos/siz: 208/230 500x290, [ l 8, r 8 - t 30, b 8 - 16x38]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init ...
[apply] LandscapeES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.3.0
[apply] GL GLSL: true, has-compiler-func: true, version 4.30 NVIDIA via Cg compiler, 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL Profile: GLProfile[GL3/GL3.hw]
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@188ccba1, 4.2 (hardware) - 4.3.0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.reshape 0/0 500x290, swapInterval 1, drawable 0x680110aa
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestLandscapeES2NEWT.test02GL3___-n0000-LandscapeES2-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0500x0290.png
[apply] junit.framework.TestListener: endTest(test02GL3)
[apply] 0 s: 60 f / 996 ms, 60.2 fps, 16 ms/f; total: 60 f, 60.2 fps, 16 ms/f
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] LandscapeES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] LandscapeES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test02GL3
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943022864 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.526 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943016379 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943019382 ms +++ localhost/127.0.0.1:59999 - Locked within 4008 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test01GL2ES2
[apply] requested: swapInterval 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window pos/siz: 183/205 500x290, [ l 8, r 8 - t 30, b 8 - 16x38]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init ...
[apply] LandscapeES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.3.0
[apply] GL GLSL: true, has-compiler-func: true, version 4.30 NVIDIA via Cg compiler, 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL Profile: GLProfile[GL4bc/GL4bc.hw]
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@fea3ccd, 4.2 (hardware) - 4.3.0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.reshape 0/0 500x290, swapInterval 1, drawable 0xffffffff84010fea
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestLandscapeES2NEWT.test01GL2ES2-n0000-LandscapeES2-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0500x0290.png
[apply] 1 s: 60 f / 1061 ms, 56.5 fps, 17 ms/f; total: 60 f, 56.5 fps, 17 ms/f
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] LandscapeES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] LandscapeES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test01GL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test02GL3
[apply] requested: swapInterval 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] window pos/siz: 208/230 500x290, [ l 8, r 8 - t 30, b 8 - 16x38]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init ...
[apply] LandscapeES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.3.0
[apply] GL GLSL: true, has-compiler-func: true, version 4.30 NVIDIA via Cg compiler, 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL Profile: GLProfile[GL3/GL3.hw]
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@188ccba1, 4.2 (hardware) - 4.3.0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.reshape 0/0 500x290, swapInterval 1, drawable 0x680110aa
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestLandscapeES2NEWT.test02GL3___-n0000-LandscapeES2-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0500x0290.png
[apply] 0 s: 60 f / 996 ms, 60.2 fps, 16 ms/f; total: 60 f, 60.2 fps, 16 ms/f
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] LandscapeES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] LandscapeES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test02GL3
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943022864 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01GL2ES2 took 2.307 sec
[apply] Testcase: test02GL3 took 1.132 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943024866 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] junit.framework.TestListener: startTest(test02GL3)
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943029871 ms +++ localhost/127.0.0.1:59999 - Locked within 6009 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test02GL3
[apply] requested: vsync false, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] window pos/siz: 83/105 512x512, [ l 8, r 8 - t 30, b 8 - 16x38]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL3/GL3.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 299
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1, drawable 0x70010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES2NEWT.test02GL3___-n0000-RedSquareES2-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] junit.framework.TestListener: endTest(test02GL3)
[apply] junit.framework.TestListener: startTest(test01GL2ES2)
[apply] 1 s: 60 f / 1184 ms, 50.6 fps, 19 ms/f; total: 60 f, 50.6 fps, 19 ms/f
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test02GL3
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
[apply] Loop 1/1
[apply] requested: vsync false, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window pos/siz: 108/130 512x512, [ l 8, r 8 - t 30, b 8 - 16x38]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[apply] null
[apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1, drawable 0xffffffffa30110cb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES2NEWT.test01GL2ES2-n0000-RedSquareES2-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] junit.framework.TestListener: endTest(test01GL2ES2)
[apply] 1 s: 60 f / 1078 ms, 55.6 fps, 17 ms/f; total: 60 f, 55.6 fps, 17 ms/f
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 9.696 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943024866 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943029871 ms +++ localhost/127.0.0.1:59999 - Locked within 6009 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test02GL3
[apply] requested: vsync false, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] window pos/siz: 83/105 512x512, [ l 8, r 8 - t 30, b 8 - 16x38]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL3/GL3.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 299
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_foSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943033522 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] g_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1, drawable 0x70010e6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES2NEWT.test02GL3___-n0000-RedSquareES2-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] 1 s: 60 f / 1184 ms, 50.6 fps, 19 ms/f; total: 60 f, 50.6 fps, 19 ms/f
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test02GL3
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
[apply] Loop 1/1
[apply] requested: vsync false, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window pos/siz: 108/130 512x512, [ l 8, r 8 - t 30, b 8 - 16x38]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[apply] null
[apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1, drawable 0xffffffffa30110cb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES2NEWT.test01GL2ES2-n0000-RedSquareES2-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] 1 s: 60 f / 1078 ms, 55.6 fps, 17 ms/f; total: 60 f, 55.6 fps, 17 ms/f
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943033522 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test02GL3 took 2.379 sec
[apply] Testcase: test01GL2ES2 took 1.229 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943035205 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943042207 ms +++ localhost/127.0.0.1:59999 - Locked within 7505 ms, 7 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01
[apply] junit.framework.TestListener: startTest(test01)
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 640x480
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDojunit.framework.TestListener: endTest(test01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 9.463 sec
[apply] ------------- Stanwn: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943dard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943035205 ms III localhost/127.0.0.1:59999 - Wait 044130 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943042207 ms +++ localhost/127.0.0.1:59999 - Locked within 7505 ms, 7 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01
[apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 640x480
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943044130 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 1.232 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT
[apply] junit.framework.TestListener: tests to run: 3
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943045525 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943049530 ms +++ localhost/127.0.0.1:59999 - Locked within 4509 ms, 4 attempts
[apply] junit.framework.TestListener: startTest(test02_DefCaps_NoAnim)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test02_DefCaps_NoAnim
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test02_DefCaps_NoAnim-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test02_DefCaps_NoAnim-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test02_DefCaps_NoAnim-n0003-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] junit.framework.TestListener: endTest(test02_DefCaps_NoAnim)
[apply] junit.framework.TestListener: startTest(test01_DefCaps_Anim)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test02_DefCaps_NoAnim
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test01_DefCaps_Anim
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestTeapotNEWT.test01_DefCaps_Anim__-n0007-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestTeapotNEWT.test01_DefCaps_Anim__-n0012-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestTeapotNEWT.test01_DefCaps_Anim__-n0018-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] junit.framework.TestListener: endTest(test01_DefCaps_Anim)
[apply] junit.framework.TestListener: startTest(test12_FBOCaps_NoAnim)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test01_DefCaps_Anim
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test12_FBOCaps_NoAnim
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test12_FBOCaps_NoAnim-n0001-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test12_FBOCaps_NoAnim-n0002-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test12_FBOCaps_NoAnim-n0003-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
[apply] junit.framework.TestListener: endTest(test12_FBOCaps_NoAnim)
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 9.082 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943045525 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943049530 ms +++ localhost/127.0.0.1:59999 - Locked within 4509 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test02_DefCaps_NoAnim
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test02_DefCaps_NoAnim-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test02_DefCaps_NoAnim-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test02_DefCaps_NoAnim-n0003-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test02_DefCaps_NoAnim
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test01_DefCaps_Anim
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestTeapotNEWT.test01_DefCaps_Anim__-n0007-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestTeapotNEWT.test01_DefCaps_Anim__-n0012-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestTeapotNEWT.test01_DefCaps_Anim__-n0018-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test01_DefCaps_Anim
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test12_FBOCaps_NoAnim
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test12_FBOCaps_NoAnim-n0001-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test12_FBOCaps_NoAnim-n0002-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test12_FBOCaps_NoAnim-n0003-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test12_FBOCaps_NoAnim
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943054066 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test02_DefCaps_NoAnim took 1.373 sec
[apply] Testcase: test01_DefCaps_Anim took 0.668 sec
[apply] Testcase: test12_FBOCaps_NoAnim took 1.808 sec
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test12_FBOCaps_NoAnim
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943054066 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT
[apply] junit.framework.TestListener: tests to run: 4
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943055951 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943058960 ms +++ localhojunit.framework.TestListener: startTest(test12_GL3Compat_FlipXYZ)
[apply] st/127.0.0.1:59999 - Locked within 4013 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test12_GL3Compat_FlipXYZ
[apply] Init - START - useGeomShader 1 -> flipXYZ01_xxx
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL GLSL: true, has-compiler-func: true, version 4.20 NVIDIA via Cg compiler
[apply] GL Profile: GLProfile[GL3bc/GL3bc.hw]
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@431029a3, 4.2 (hardware) - 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGeomShader01TextureGL3NEWT.test12_GL3Compat_FlipXYZ____-n0000-GL3bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] 1 s: 60 f / 1121 ms, 53.5 fps, 18 ms/f; total: 60 f, 53.5 fps, 18 ms/f
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.ojunit.framework.TestListener: endTest(test12_GL3Compat_FlipXYZ)
[apply] junit.framework.TestListener: startTest(test11_GL3Compat_Passthpengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test12_GL3Compat_FlipXYZ
[apply] ++++ UITestCase.setUp: com.jogamrough)
[apply] p.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test11_GL3Compat_Passthrough
[apply] Init - START - useGeomShader 0 -> passthrough01_xxx
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL GLSL: true, has-compiler-func: true, version 4.20 NVIDIA via Cg compiler
[apply] GL Profile: GLProfile[GL3bc/GL3bc.hw]
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@7291ca34, 4.2 (hardware) - 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGeomShader01TextureGL3NEWT.test11_GL3Compat_Passthrough-n0000-GL3bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] 1 s: 60 f / 1032 ms, 58.1 fps, 17 ms/f; total: 60 f, 58.1 fps, 17 ms/f
[apply] junit.framework.TestListener: endTest(test11_GL3Compat_Passthrough)
[apply] junit.framework.TestListener: startTest(test02_GL3Core_FlipQUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.oXYZ)
[apply] pengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test11_GL3Compat_Passthrough
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test02_GL3Core_FlipXYZ
[apply] Init - START - useGeomShader 1 -> flipXYZ01_xxx
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL GLSL: true, has-compiler-func: true, version 4.20 NVIDIA via Cg compiler
[apply] GL Profile: GLProfile[GL3/GL3.hw]
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@7c96ade5, 4.2 (hardware) - 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGeomShader01TextureGL3NEWT.test02_GL3Core_FlipXYZ______-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x500
[apply] 1 s: 60 f / 1047 ms, 57.3 fps, 17 ms/f; total: 60 f, 57.3 fps, 17 ms/f
[apply] junit.framework.TestListener: endTest(test02_GL3Core_FlipXYZ)
[apply] junit.framework.TestListener: startTest(test01_GL3Core_PassthrougQUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.oh)
[apply] pengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test02_GL3Core_FlipXYZ
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test01_GL3Core_Passthrough
[apply] Init - START - useGeomShader 0 -> passthrough01_xxx
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL GLSL: true, has-compiler-func: true, version 4.20 NVIDIA via Cg compiler
[apply] GL Profile: GLProfile[GL3/GL3.hw]
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@36325789, 4.2 (hardware) - 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGeomShader01TextureGL3NEWT.test01_GL3Core_Passthrough__-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x500
[apply] 1 s: 60 f / 1030 ms, 58.2 fps, 17 ms/f; total: 60 f, 58.2 fps, 17 ms/f
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test01_GL3Core_Passthrough
[apply] SLOCK [T Thread-2-UserApp-JUnijunit.framework.TestListener: endTest(test01_GL3Core_Passthrough)
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 10.277 setTestRunner @ 1372943065185 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] c
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943055951 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943058960 ms +++ localhost/127.0.0.1:59999 - Locked within 4013 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test12_GL3Compat_FlipXYZ
[apply] Init - START - useGeomShader 1 -> flipXYZ01_xxx
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL GLSL: true, has-compiler-func: true, version 4.20 NVIDIA via Cg compiler
[apply] GL Profile: GLProfile[GL3bc/GL3bc.hw]
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@431029a3, 4.2 (hardware) - 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGeomShader01TextureGL3NEWT.test12_GL3Compat_FlipXYZ____-n0000-GL3bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] 1 s: 60 f / 1121 ms, 53.5 fps, 18 ms/f; total: 60 f, 53.5 fps, 18 ms/f
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test12_GL3Compat_FlipXYZ
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test11_GL3Compat_Passthrough
[apply] Init - START - useGeomShader 0 -> passthrough01_xxx
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL GLSL: true, has-compiler-func: true, version 4.20 NVIDIA via Cg compiler
[apply] GL Profile: GLProfile[GL3bc/GL3bc.hw]
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@7291ca34, 4.2 (hardware) - 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGeomShader01TextureGL3NEWT.test11_GL3Compat_Passthrough-n0000-GL3bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] 1 s: 60 f / 1032 ms, 58.1 fps, 17 ms/f; total: 60 f, 58.1 fps, 17 ms/f
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test11_GL3Compat_Passthrough
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test02_GL3Core_FlipXYZ
[apply] Init - START - useGeomShader 1 -> flipXYZ01_xxx
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL GLSL: true, has-compiler-func: true, version 4.20 NVIDIA via Cg compiler
[apply] GL Profile: GLProfile[GL3/GL3.hw]
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@7c96ade5, 4.2 (hardware) - 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGeomShader01TextureGL3NEWT.test02_GL3Core_FlipXYZ______-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x500
[apply] 1 s: 60 f / 1047 ms, 57.3 fps, 17 ms/f; total: 60 f, 57.3 fps, 17 ms/f
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test02_GL3Core_FlipXYZ
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test01_GL3Core_Passthrough
[apply] Init - START - useGeomShader 0 -> passthrough01_xxx
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION: 4.2.0
[apply] GL GLSL: true, has-compiler-func: true, version 4.20 NVIDIA via Cg compiler
[apply] GL Profile: GLProfile[GL3/GL3.hw]
[apply] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[apply] GL:jogamp.opengl.gl4.GL4bcImpl@36325789, 4.2 (hardware) - 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGeomShader01TextureGL3NEWT.test01_GL3Core_Passthrough__-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x500
[apply] 1 s: 60 f / 1030 ms, 58.2 fps, 17 ms/f; total: 60 f, 58.2 fps, 17 ms/f
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test01_GL3Core_Passthrough
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943065185 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test12_GL3Compat_FlipXYZ took 2.454 sec
[apply] Testcase: test11_GL3Compat_Passthrough took 1.248 sec
[apply] Testcase: test02_GL3Core_FlipXYZ took 1.25 sec
[apply] Testcase: test01_GL3Core_Passthrough took 1.233 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT
[apply] junit.framework.TestListener: tests to run: 5
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943067100 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943070107 ms +++ localhojunit.framework.TestListener: startTest(test02ShaderState_PerformanceSingleKeepEnabled)
[apply] st/127.0.0.1:59999 - Locked within 4011 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
[apply] WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x6d980f5d, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@3963a1b8,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3c0e5477,
[apply] Handle 0xf0110ea,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xa4f01a6
[apply] , SurfaceHandle 0xf0110ea (lockedExt window false, surface false)
[apply] , Pos 58/80 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@50cb6f6e, ], KeyListeners num 0 [], windowLock <5c00c832, 375779ce>[count 1, qsz 0, owner <Thread-5>], surfaceLockCount 1]]]
[apply] screen #1
[apply] testShaderState00PerformanceSingle toggleEnable false: 0.078s: 600f, 7692.3 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opjunit.framework.TestListener: endTest(test02ShaderState_PerformanceSingleKeepEnabled)
[apply] junit.framework.TestListener: startTest(tengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
[apply] ++++ UITestCase.setUp: comest01ShaderState_Validation)
[apply] .jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
[apply] WindowsWGLContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x323, this 0x7abbee99, handle 0x30000, jogamp.opengl.gl4.GL4bcImpl@a08feeb,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3c0e5477,
[apply] Handle 0xf0110ea,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xa5001a6
[apply] , SurfaceHandle 0xf0110ea (lockedExt window false, surface false)
[apply] , Pos 83/105 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@5497fb72, ], KeyListeners num 0 [], windowLock <45fd24c1, 6e781ecc>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_Perjunit.framework.TestListener: endTest(test01ShaderState_Validation)
[apply] junit.framework.TestListener: startTest(test04ShaderState_PformanceDouble
[apply] erformanceDouble)
[apply] WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x1aaa5fc5, handle 0x40000, jogamp.opengl.gl4.GL4bcImpl@27758c30,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3c0e5477,
[apply] Handle 0xf0110ea,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-3-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xa5101a6
[apply] , SurfaceHandle 0xf0110ea (lockedExt window false, surface false)
[apply] , Pos 108/130 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@1646b78d, ], KeyListeners num 0 [], windowLock <7cbc9567, 40f4dd2b>[count 1, qsz 0, owner <Thread-6>], surfaceLockCount 1]]]
[apply] screen #1
[apply] screen #2
[apply] junit.framework.TestListener: endTest(test04ShaderState_PerformanceDouble)
[apply] junit.framework.TestListener: startTest(test00NoShadtestShaderState01PerformanceDouble: 0.105s: 600f, 5714.2 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogerState_Validation)
[apply] l.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
[apply] WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x323, this 0x51d4a240, handle 0x50000junit.framework.TestListener: endTest(test00NoShaderState_Validation)
[apply] junit.framework.TestListener: startTest(test03ShaderState, jogamp.opengl.gl4.GL4bcImpl@5ee841b8,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,_PerformanceSingleToggleEnable)
[apply]
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3c0e5477,
[apply] Handle 0x32011097,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-4-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-4, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xa5201a6
[apply] , SurfaceHandle 0x32011097 (lockedExt window false, surface false)
[apply] , Pos 133/155 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@6232c7b5, ], KeyListeners num 0 [], windowLock <73d56e70, 4145b679>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
[apply] WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x162a657e, handle 0x60000, jogamp.opengl.gl4.GL4bcImpl@396d3e90,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3c0e5477,
[apply] Handle 0x2d01100d,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-5-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-5, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xa5301a6
[apply] , SurfaceHandle 0x2d01100d (lockedExt window false, surface false)
[apply] , Pos 158/180 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@33267d64, ], KeyListeners num 0 [], windowLock <23f24a78, 77f71eb7>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]]]
[apply] screen #1
[apply] junit.framework.TestListener: endTest(test03ShaderState_PerformanceSingleToggleEnable)
[apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 6.355 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943067100 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943070107 ms +++ localhost/127.0.0.1:59999 - Locked within 4011 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
[apply] WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x6d980f5d, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@3963a1b8,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3c0e5477,
[apply] Handle 0xf0110ea,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xa4f01a6
[apply] , SurfaceHandle 0xf0110ea (lockedExt window false, surface false)
[apply] , Pos 58/80 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@50cb6f6e, ], KeyListeners num 0 [], windowLock <5c00c832, 375779ce>[count 1, qsz 0, owner <Thread-5>], surfaceLockCount 1]]]
[apply] screen #1
[apply] testShaderState00PerformanceSingle toggleEnable false: 0.078s: 600f, 7692.3 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
[apply] WindowsWGLContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x323, this 0x7abbee99, handle 0x30000, jogamp.opengl.gl4.GL4bcImpl@a08feeb,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3c0e5477,
[apply] Handle 0xf0110ea,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xa5001a6
[apply] , SurfaceHandle 0xf0110ea (lockedExt window false, surface false)
[apply] , Pos 83/105 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@5497fb72, ], KeyListeners num 0 [], windowLock <45fd24c1, 6e781ecc>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
[apply] WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x1aaa5fc5, handle 0x40000, jogamp.opengl.gl4.GL4bcImpl@27758c30,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3c0e5477,
[apply] Handle 0xf0110ea,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] testShaderState00PerformanceSingle toggleEnable true: 0.092s: 600f, 6521.7 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943072413 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-3-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xa5101a6
[apply] , SurfaceHandle 0xf0110ea (lockedExt window false, surface false)
[apply] , Pos 108/130 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@1646b78d, ], KeyListeners num 0 [], windowLock <7cbc9567, 40f4dd2b>[count 1, qsz 0, owner <Thread-6>], surfaceLockCount 1]]]
[apply] screen #1
[apply] screen #2
[apply] testShaderState01PerformanceDouble: 0.105s: 600f, 5714.2 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
[apply] WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x323, this 0x51d4a240, handle 0x50000, jogamp.opengl.gl4.GL4bcImpl@5ee841b8,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3c0e5477,
[apply] Handle 0x32011097,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-4-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-4, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xa5201a6
[apply] , SurfaceHandle 0x32011097 (lockedExt window false, surface false)
[apply] , Pos 133/155 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@6232c7b5, ], KeyListeners num 0 [], windowLock <73d56e70, 4145b679>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
[apply] WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x162a657e, handle 0x60000, jogamp.opengl.gl4.GL4bcImpl@396d3e90,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3c0e5477,
[apply] Handle 0x2d01100d,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-5-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-5, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xa5301a6
[apply] , SurfaceHandle 0x2d01100d (lockedExt window false, surface false)
[apply] , Pos 158/180 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@33267d64, ], KeyListeners num 0 [], windowLock <23f24a78, 77f71eb7>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]]]
[apply] screen #1
[apply] testShaderState00PerformanceSingle toggleEnable true: 0.092s: 600f, 6521.7 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943072413 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test02ShaderState_PerformanceSingleKeepEnabled took 1.351 sec
[apply] Testcase: test01ShaderState_Validation took 0.197 sec
[apply] Testcase: test04ShaderState_PerformanceDouble took 0.251 sec
[apply] Testcase: test00NoShaderState_Validation took 0.164 sec
[apply] Testcase: test03ShaderState_PerformanceSingleToggleEnable took 0.299 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT
[apply] junit.framework.TestListener: tests to run: 3
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943073934 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] junit.framework.TestListener: startTest(testShaderState01PerformanceDouble)
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943079938 ms +++ localhost/127.0.0.1:59999 - Locked within 6508 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
[apply] WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x40aca68a, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@6d980f5d,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1a18dae1,
[apply] Handle 0xffffffff830110c4,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xa5701a6
[apply] , SurfaceHandle 0xffffffff830110c4 (lockedExt window false, surface false)
[apply] , Pos 58/80 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@55c9f729, ], KeyListeners num 0 [], windowLock <3e81d0bf, 3cafcba8>[count 1, qsz 0, owner <Thread-5>], surfaceLockCount 1]]]
[apply] screen #1
[apply] screen #2
[apply] screen #1
[apply] screen #2
[apply] testShaderState01PerformanceDouble: 0.123s: 600f, 4878.0 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
[apply] junit.framework.TestListener: endTest(testShaderState01PerformanceDouble)
[apply] junit.framework.TestListener: startTest(testShaderState01ValidationSP1Unlinked)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
[apply] WindowsWGLContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x323, this 0x6763aaf1, handle 0x30000, jogamp.opengl.gl4.GL4bcImpl@3bab0b5a,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1a18dae1,
[apply] Handle 0x63010a37,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xa5801a6
[apply] , SurfaceHandle 0x63010a37 (lockedExt window false, surface false)
[apply] , Pos 83/105 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@5a766050, ], KeyListeners num 0 [], windowLock <11ad5296, a08feeb>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] junit.framework.TestListener: endTest(testShaderState01ValidationSP1Unlinked)
[apply] junit.framework.TestListener: startTest(testShaderState01ValidationSP1Linked)
[apply] screen #4
[apply] screen #10
[apply] screen #20
[apply] screen #30
[apply] screen #40
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
[apply] WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x323, this 0x62ba5f6a, handle 0x40000, jogamp.opengl.gl4.GL4bcImpl@39ce5ac9,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1a18dae1,
[apply] Handle 0xffffffff8b010b3c,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-3-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xa5901a6
[apply] , SurfaceHandle 0xffffffff8b010b3c (lockedExt window false, surface false)
[apply] , Pos 108/130 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@1aaa5fc5, ], KeyListeners num 0 [], windowLock <27758c30, 1646b78d>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] screen #4
[apply] screen #10
[apply] screen #20
[apply] junit.framework.TestListener: endTest(testShaderState01ValidationSP1Linked)
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 8.561 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943073934 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943079938 ms +++ localhost/127.0.0.1:59999 - Locked within 6508 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
[apply] WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x40aca68a, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@6d980f5d,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1a18dae1,
[apply] Handle 0xffffffff830110c4,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xa5701a6
[apply] , SurfaceHandle 0xffffffff830110c4 (lockedExt window false, surface false)
[apply] , Pos 58/80 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@55c9f729, ], KeyListeners num 0 [], windowLock <3e81d0bf, 3cafcba8>[count 1, qsz 0, owner <Thread-5>], surfaceLockCount 1]]]
[apply] screen #1
[apply] screen #2
[apply] screen #1
[apply] screen #2
[apply] testShaderState01PerformanceDouble: 0.123s: 600f, 4878.0 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
[apply] WindowsWGLContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x323, this 0x6763aaf1, handle 0x30000, jogamp.opengl.gl4.GL4bcImpl@3bab0b5a,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1a18dae1,
[apply] Handle 0x63010a37,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xa5801a6
[apply] , SurfaceHandle 0x63010a37 (lockedExt window false, surface false)
[apply] , Pos 83/105 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], Mscreen #30
[apply] screen #40
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderSouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@5a766050, ], KeyListeners num 0 [], windowLock <11ad5296, a08feeb>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, intate01ValidationSP1Linked
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943081956 ms --- localhost/127.0.0.1:59999 - Unlock odex -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.Flok within 1 ms
[apply] atBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] screen #4
[apply] screen #10
[apply] screen #20
[apply] screen #30
[apply] screen #40
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
[apply] WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x323, this 0x62ba5f6a, handle 0x40000, jogamp.opengl.gl4.GL4bcImpl@39ce5ac9,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1a18dae1,
[apply] Handle 0xffffffff8b010b3c,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-3-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xa5901a6
[apply] , SurfaceHandle 0xffffffff8b010b3c (lockedExt window false, surface false)
[apply] , Pos 108/130 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@1aaa5fc5, ], KeyListeners num 0 [], windowLock <27758c30, 1646b78d>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] screen #4
[apply] screen #10
[apply] screen #20
[apply] screen #30
[apply] screen #40
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943081956 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testShaderState01PerformanceDouble took 1.437 sec
[apply] Testcase: testShaderState01ValidationSP1Unlinked took 0.289 sec
[apply] Testcase: testShaderState01ValidationSP1Linked took 0.25 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943083388 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] junit.framework.TestListener: startTest(testGLSLUse01)
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943085389 ms +++ localhost/127.0.0.1:59999 - Locked within 2505 ms, 2 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01
[apply] Thread[Thread-5-Animator,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-5-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-5-Animator,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-5-Animator,5,main] RedSquareES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffa00110c9
[apply] Thread[Thread-5-Animator,5,main] RedSquareES2.reshape FIN
[apply] junit.framework.TestListener: endTest(testGLSLUse01)
[apply] junit.framework.TestListener: startTest(testGLSLCompilation01)
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01
[apply] junit.framework.TestListener: endTest(testGLSLCompilation01)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 4.189 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943083388 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943085389 ms +++ localhost/127.0.0.1:59999 - Locked within 2505 ms, 2 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01
[apply] Thread[Thread-5-Animator,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-5-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separatSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943087036 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] e_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-5-Animator,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-5-Animator,5,main] RedSquareES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffa00110c9
[apply] Thread[Thread-5-Animator,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943087036 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testGLSLUse01 took 1.46 sec
[apply] Testcase: testGLSLCompilation01 took 0.146 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943088634 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943104650 ms +++ localhojunit.framework.TestListener: startTest(test01)
[apply] st/127.0.0.1:59999 - Locked within 16519 ms, 16 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01
[apply] WindowsWGLContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x323, this 0x1a18dae1, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@12178df2,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@48681425,
[apply] Handle 0xffffffffb40110cb,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xa6b01a6
[apply] , SurfaceHandle 0xffffffffb40110cb (lockedExt window false, surface false)
[apply] , Pos 258/280 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@2902ae46, ], KeyListeners num 0 [], windowLock <6eff8ab2, 4aeae50c>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]]
[apply] Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]
[apply] [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] Screen dim 677 x 423
[apply] Screen siz 1920 x 1200
[apply] Screen pixel/cm 28.360415, 28.368795
[apply] t1-t0: 639.476409ms
[apply] t3-t0: 1438.098191ms
[apply] t3-t2: 3.938131ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943106139 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] junit.framework.TestListener: endTest(test01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 18.044 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943088634 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943104650 ms +++ localhost/127.0.0.1:59999 - Locked within 16519 ms, 16 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01
[apply] WindowsWGLContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x323, this 0x1a18dae1, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@12178df2,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@48681425,
[apply] Handle 0xffffffffb40110cb,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xa6b01a6
[apply] , SurfaceHandle 0xffffffffb40110cb (lockedExt window false, surface false)
[apply] , Pos 258/280 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@2902ae46, ], KeyListeners num 0 [], windowLock <6eff8ab2, 4aeae50c>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]]
[apply] Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]
[apply] [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] Screen dim 677 x 423
[apply] Screen siz 1920 x 1200
[apply] Screen pixel/cm 28.360415, 28.368795
[apply] t1-t0: 639.476409ms
[apply] t3-t0: 1438.098191ms
[apply] t3-t2: 3.938131ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943106139 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 1.444 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943108020 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943112035 ms +++ localhojunit.framework.TestListener: startTest(testGlTransformFeedbackVaryings_WhenVarNameOK)
[apply] st/127.0.0.1:59999 - Locked within 5020 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameOK
[apply] junit.framework.TestListener: endTest(testGlTransformFeedbackVaryings_WhenVarNameOK)
[apply] junit.framework.TestListener: startTest(te++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbastGlTransformFeedbackVaryings_WhenVarNameWrong)
[apply] ckVaryings_WhenVarNameOK
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameWrong
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameWrong
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943113465 ms --- localhost/127.0.0.1:59999 - UnlockGOOD (expected link error) - testGlTransformFeedbackVaryings_WhenVarNameWrong:postLink: Program link failed: 1
[apply] Link info
[apply] ------ ok within 1 ms
[apply] ---
[apply] error: Varying (named PPPosition) specified but not present in the program object.
[apply]
[apply]
[apply] junit.framework.TestListener: endTest(testGlTransformFeedbackVaryings_WhenVarNameWrong)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.485 sec
[apply] ------------- Standard Output ---------------
[apply] GOOD (expected link error) - testGlTransformFeedbackVaryings_WhenVarNameWrong:postLink: Program link failed: 1
[apply] Link info
[apply] ---------
[apply] error: Varying (named PPPosition) specified but not present in the program object.
[apply]
[apply]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943108020 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943112035 ms +++ localhost/127.0.0.1:59999 - Locked within 5020 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameOK
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameOK
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameWrong
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameWrong
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943113465 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testGlTransformFeedbackVaryings_WhenVarNameOK took 1.27 sec
[apply] Testcase: testGlTransformFeedbackVaryings_WhenVarNameWrong took 0.12 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT
[apply] junit.framework.TestListener: tests to run: 5
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943115315 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943133316 ms +++ localhost/127.0.0.1:59999 - Locked within 19005 ms, 18 attempts
[apply] junit.framework.TestListener: startTest(test02MviUpdateShaderAccess)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test02MviUpdateShaderAccess
[apply] junit.framework.TestListener: endTest(test02MviUpdateShaderAccess)
[apply] junit.framework.TestListener: startTest(test00MatrixToString)
[apply] junit.framework.TestListener: endTest(test00MatrixToString)
[apply] junit.framework.TestListener: startTest(test03MvTranslate)
[apply] junit.framework.TestListener: endTest(test03MvTranslate)
[apply] junit.framework.TestListener: startTest(test04MvTranslateRotate)
[apply] junit.framework.TestListener: endTest(test04MvTranslateRotate)
[apply] junit.framework.TestListener: startTest(test01MviUpdateTraditionalAccess)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test02MviUpdateShaderAccess
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test00MatrixToString
[apply] PMV-C-O 4x4:
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[apply]
[apply]
[apply] FLU-C-O 4x4:
[apply] [ 1.00000 0.00000 0.00000 1.00000 ]
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[apply] [ 0.00000 0.00000 1.00000 3.00000 ]
[apply] [ 0.00000 0.00000 0.00000 1.00000 ]
[apply]
[apply]
[apply] FLU-R-O 4x4:
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[apply] [ 0.00000 1.00000 0.00000 2.00000 ]
[apply] [ 0.00000 0.00000 1.00000 3.00000 ]
[apply] [ 0.00000 0.00000 0.00000 1.00000 ]
[apply]
[apply]
[apply] FLU-R-O 2x3:
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[apply] [ 4.00000 5.00000 6.00000 ]
[apply]
[apply]
[apply] FLU-C-O 2x3:
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[apply] [ 4.00000 5.00000 6.00000 ]
[apply]
[apply]
[apply] FLU-R-O 3x2:
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[apply] [ 3.00000 4.00000 ]
[apply] [ 5.00000 6.00000 ]
[apply]
[apply]
[apply] FLU-C-O 3x2:
[apply] [ 1.00000 2.00000 ]
[apply] [ 3.00000 4.00000 ]
[apply] [ 5.00000 6.00000 ]
[apply]
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test00MatrixToString
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test03MvTranslate
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test03MvTranslate
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test04MvTranslateRotate
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test04MvTranslateRotate
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test01MviUpdateTraditionalAccess
[apply] junit.framework.TestListener: endTest(test01MviUpdateTraditionalAccess)
[apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 19.94 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943115315 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943133316 ms +++ localhost/127.0.0.1:59999 - Locked within 19005 ms, 18 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test02MviUpdateShaderAccess
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test02MviUpdateShaderAccess
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test00MatrixToString
[apply] PMV-C-O 4x4:
[apply] [ 1.00000 0.00000 0.00000 1.00000 ]
[apply] [ 0.00000 1.00000 0.00000 2.00000 ]
[apply] [ 0.00000 0.00000 1.00000 3.00000 ]
[apply] [ 0.00000 0.00000 0.00000 1.00000 ]
[apply]
[apply]
[apply] FLU-C-O 4x4:
[apply] [ 1.00000 0.00000 0.00000 1.00000 ]
[apply] [ 0.00000 1.00000 0.00000 2.00000 ]
[apply] [ 0.00000 0.00000 1.00000 3.00000 ]
[apply] [ 0.00000 0.00000 0.00000 1.00000 ]
[apply]
[apply]
[apply] FLU-R-O 4x4:
[apply] [ 1.00000 0.0000++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test01MviUpdateTraditionalAccess
[apply] SLOCK [0 0.00000 1.00000 ]
[apply] [ 0.00000 1.00000 0.00000 2.00000 ]
[apply] [ 0.00000 0.00000 1.00000 3.00000 ]
[apply] [ T Thread-2-UserApp-JUnitTestRunner @ 1372943134217 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] 0.00000 0.00000 0.00000 1.00000 ]
[apply]
[apply]
[apply] FLU-R-O 2x3:
[apply] [ 1.00000 2.00000 3.00000 ]
[apply] [ 4.00000 5.00000 6.00000 ]
[apply]
[apply]
[apply] FLU-C-O 2x3:
[apply] [ 1.00000 2.00000 3.00000 ]
[apply] [ 4.00000 5.00000 6.00000 ]
[apply]
[apply]
[apply] FLU-R-O 3x2:
[apply] [ 1.00000 2.00000 ]
[apply] [ 3.00000 4.00000 ]
[apply] [ 5.00000 6.00000 ]
[apply]
[apply]
[apply] FLU-C-O 3x2:
[apply] [ 1.00000 2.00000 ]
[apply] [ 3.00000 4.00000 ]
[apply] [ 5.00000 6.00000 ]
[apply]
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test00MatrixToString
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test03MvTranslate
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test03MvTranslate
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test04MvTranslateRotate
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test04MvTranslateRotate
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test01MviUpdateTraditionalAccess
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test01MviUpdateTraditionalAccess
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943134217 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test02MviUpdateShaderAccess took 0.111 sec
[apply] Testcase: test00MatrixToString took 0.003 sec
[apply] Testcase: test03MvTranslate took 0.001 sec
[apply] Testcase: test04MvTranslateRotate took 0.001 sec
[apply] Testcase: test01MviUpdateTraditionalAccess took 0.081 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT
[apply] junit.framework.TestListener: tests to run: 7
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943136100 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943140108 ms +++ localhost/127.0.0.1:59999 - Locked within 5012 ms, 4 attempts
[apply] INFO: PBuffer supported: true
[apply] junit.framework.TestListener: startTest(test01aOffscreenWindowPBuffer)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(test01aOffscreenWindowPBuffer)
[apply] junit.framework.TestListener: startTest(test01bOffscreenWindowPBufferStencil)
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffdd0110c9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(test01bOffscreenWindowPBufferStencil)
[apply] junit.framework.TestListener: startTest(test01cOffscreenWindowPBufferStencilAlpha)
[apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[apply] null
[apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xfffffffff40109dc
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(test01cOffscreenWindowPBufferStencilAlpha)
[apply] junit.framework.TestListener: startTest(test01cOffscreenWindowPBuffer555)
[apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
[apply] null
[apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff8f0110e9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(test01cOffscreenWindowPBuffer555)
[apply] junit.framework.TestListener: startTest(test02Offscreen3Windows1DisplayPBuffer)
[apply] Create Window 0
[apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
[apply] null
[apply] ShaderProgram[id=4, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x21010e09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer
[apply] Create Window 1
[apply] Create Window 2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
[apply] null
[apply] ShaderProgram[id=5, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x320109dc
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
[apply] null
[apply] ShaderProgram[id=6, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff97011014
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(test02Offscreen3Windows1DisplayPBuffer)
[apply] junit.framework.TestListener: startTest(test03Offscreen3Windows3DisplaysPBuffer)
[apply] Create Window 0
[apply] ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
[apply] null
[apply] ShaderProgram[id=7, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffd10110e9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer
[apply] Create Window 1
[apply] Create Window 2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 8 (enable: true)
[apply] null
[apply] ShaderProgram[id=8, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=16, type=FRAGMENT_SHADER, valid=true, shader: 3, source]
[apply] ShaderCode[id=15, type=VERTEX_SHADER, valid=true, shader: 2, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4c0110c9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 9 (enable: true)
[apply] null
[apply] ShaderProgram[id=9, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=17, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=18, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x5d0109dc
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(test03Offscreen3Windows3DisplaysPBuffer)
[apply] junit.framework.TestListener: startTest(test04OffscreenSnapshotWithDemoPBuffer)
[apply] Create Window 1
[apply] ShaderState: attachShaderProgram: -1 -> 10 (enable: true)
[apply] null
[apply] ShaderProgram[id=10, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=19, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=20, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffe50110d9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 11 (enable: true)
[apply] null
[apply] ShaderProgram[id=11, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=21, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=22, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7201107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] junit.framework.TestListener: endTest(test04OffscreenSnapshotWithDemoPBuffer)
[apply] Tests run: 7, Failures: 0, Errors: 0, Time elapsed: 19.157 sec
[apply] ------------- Standard Output ---------------
[apply] INFO: PBuffer supported: true
[apply] Create Window 0
[apply] Create Window 1
[apply] Create Window 2
[apply] Create Window 0
[apply] Create Window 1
[apply] Create Window 2
[apply] Create Window 1
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943136100 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943140108 ms +++ localhost/127.0.0.1:59999 - Locked within 5012 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clThread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943154216 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] amp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffdd0110c9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[apply] null
[apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xfffffffff40109dc
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
[apply] null
[apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff8f0110e9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
[apply] null
[apply] ShaderProgram[id=4, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x21010e09
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
[apply] null
[apply] ShaderProgram[id=5, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x320109dc
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
[apply] null
[apply] ShaderProgram[id=6, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff97011014
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
[apply] null
[apply] ShaderProgram[id=7, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffd10110e9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 8 (enable: true)
[apply] null
[apply] ShaderProgram[id=8, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=16, type=FRAGMENT_SHADER, valid=true, shader: 3, source]
[apply] ShaderCode[id=15, type=VERTEX_SHADER, valid=true, shader: 2, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4c0110c9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 9 (enable: true)
[apply] null
[apply] ShaderProgram[id=9, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=17, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=18, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x5d0109dc
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 10 (enable: true)
[apply] null
[apply] ShaderProgram[id=10, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=19, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=20, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffe50110d9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 11 (enable: true)
[apply] null
[apply] ShaderProgram[id=11, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=21, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=22, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7201107e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943154216 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01aOffscreenWindowPBuffer took 1.254 sec
[apply] Testcase: test01bOffscreenWindowPBufferStencil took 1.183 sec
[apply] Testcase: test01cOffscreenWindowPBufferStencilAlpha took 1.208 sec
[apply] Testcase: test01cOffscreenWindowPBuffer555 took 1.202 sec
[apply] Testcase: test02Offscreen3Windows1DisplayPBuffer took 3.51 sec
[apply] Testcase: test03Offscreen3Windows3DisplaysPBuffer took 3.721 sec
[apply] Testcase: test04OffscreenSnapshotWithDemoPBuffer took 1.377 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943156492 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] junit.framework.TestListener: startTest(test11OffscreenWindowPixmap)
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943159496 ms +++ localhost/127.0.0.1:59999 - Locked within 4001 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init ...
[apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES1/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquarejunit.framework.TestListener: endTest(test11OffscreenWindowPixmap)
[apply] junit.framework.TestListener: startTest(test14OffscreenSnapsES1.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunnhotWithDemoPixmap)
[apply] er-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init ...
[apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES1/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape FIN
[apply] junit.framework.TestListener: endTest(test14OffscreenSnapshotWithDemoPixmap)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.154 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943156492 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943159496 ms +++ localhost/127.0.0.1:59999 - Locked within 4001 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init ...
[apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES1/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXTThread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES1.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943162614 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] _pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init ...
[apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], offscr[fbo]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES1/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES1.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943162614 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test11OffscreenWindowPixmap took 1.859 sec
[apply] Testcase: test14OffscreenSnapshotWithDemoPixmap took 1.202 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT
[apply] junit.framework.TestListener: tests to run: 4
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943164257 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943167259 ms +++ localhojunit.framework.TestListener: startTest(test03GL2FFPEmu)
[apply] st/127.0.0.1:59999 - Locked within 3505 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test03GL2FFPEmu
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.init ...
[apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-RedSquareES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@661537f5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7b0cea2e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@ce2b11f
[apply] FixedFunctionPipeline: glEnable 0xba1 not handled in emulation and not supported in ES2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-GearsES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-DemoGL2ES1ImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-DemoGL2ES1TextureImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] junit.framework.TestListener: endTest(test03GL2FFPEmu)
[apply] junit.framework.TestListener: startTest(test01GL2Normal)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test03GL2FFPEmu
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test01GL2Normal
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES1.init ...
[apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES1.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-RedSquareES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7295bc43
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@447b0d7a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6ab1e7b5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-GearsES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main]
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-DemoGL2ES1ImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main]
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-DemoGL2ES1TextureImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] junit.framework.TestListener: endTest(test01GL2Normal)
[apply] junit.framework.TestListener: startTest(test05ES2FFPEmu)
[apply] junit.framework.TestListener: endTest(test05ES2FFPEmu)
[apply] junit.framework.TestListener: startTest(test04GL2ES1Normal)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test01GL2Normal
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test05ES2FFPEmu
[apply] GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test05ES2FFPEmu
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test04GL2ES1Normal
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] RedSquareES1.init ...
[apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES1/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] RedSquareES1.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-RedSquareES1-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES1/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@14e50a8d
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@4917b9b2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@34a07a9b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-GearsES1-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main]
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-DemoGL2ES1ImmModeSink-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main]
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-DemoGL2ES1TextureImmModeSink-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] junit.framework.TestListener: endTest(test04GL2ES1Normal)
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 20.063 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943164257 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943167259 ms +++ localhost/127.0.0.1:59999 - Locked within 3505 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test03GL2FFPEmu
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.init ...
[apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_ranQUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test04GL2ES1Normal
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943183781 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ge_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES1.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-RedSquareES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@661537f5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7b0cea2e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@ce2b11f
[apply] FixedFunctionPipeline: glEnable 0xba1 not handled in emulation and not supported in ES2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-GearsES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-DemoGL2ES1ImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-DemoGL2ES1TextureImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test03GL2FFPEmu
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test01GL2Normal
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES1.init ...
[apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES1.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-RedSquareES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7295bc43
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@447b0d7a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6ab1e7b5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-GearsES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main]
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-DemoGL2ES1ImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main]
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-DemoGL2ES1TextureImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test01GL2Normal
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test05ES2FFPEmu
[apply] GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test05ES2FFPEmu
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test04GL2ES1Normal
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] RedSquareES1.init ...
[apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES1/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main] RedSquareES1.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-RedSquareES1-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES1/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@14e50a8d
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@4917b9b2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@34a07a9b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-GearsES1-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main]
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-DemoGL2ES1ImmModeSink-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main]
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-DemoGL2ES1TextureImmModeSink-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test04GL2ES1Normal
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943183781 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test03GL2FFPEmu took 6.262 sec
[apply] Testcase: test01GL2Normal took 5.118 sec
[apply] Testcase: test05ES2FFPEmu took 0 sec
[apply] Testcase: test04GL2ES1Normal took 5.106 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT
[apply] junit.framework.TestListener: tests to run: 7
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943186069 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943191067 ms +++ localhojunit.framework.TestListener: startTest(test04Plain__GL2ES1_VBOOnUseArrayData)
[apply] st/127.0.0.1:59999 - Locked within 6008 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test04Plain__GL2ES1_VBOOnUseArrayData
[apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0
[apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
[apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test04Plain__GL2ES1_VBOOnUseArrayData_-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test04Plain__GL2ES1_VBOOnUseArrayData
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test03Plain__GL2ES1_VBOOnUsePlain
[apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0
[apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 ljunit.framework.TestListener: endTest(test04Plain__GL2ES1_VBOOnUseArrayData)
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[apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
[apply] n__GL2ES1_VBOOnUsePlain)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test03Plain__GL2ES1_VBOOnUsePlain_____-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test03Plain__GL2ES1_VBOOnUsePlain
[apply] +++junit.framework.TestListener: endTest(test03Plain__GL2ES1_VBOOnUsePlain)
[apply] junit.framework.TestListener: startTest(test02Plain__G+ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test02Plain__GL2ES1_VBOOffUseArrayData
[apply] buffL2ES1_VBOOffUseArrayData)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hwerAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0
[apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 , GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] lim=9 cap=9], byteOffset 0
[apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test02Plain__GL2ES1_VBOOffUseArrayData-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test02Plain__GL2ES1_VBOOffUseArrayDatajunit.framework.TestListener: endTest(test02Plain__GL2ES1_VBOOffUseArrayData)
[apply] junit.framework.TestListener: startTest(test01Pla
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test01Plain__GL2ES1_VBOOffUsePlain
[apply] bufin__GL2ES1_VBOOffUsePlain)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0
[apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0w, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] lim=9 cap=9], byteOffset 0
[apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test01Plain__GL2ES1_VBOOffUsePlain____-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test01Plain__GL2ES1_VBOOffUsePlain
[apply] ++junit.framework.TestListener: endTest(test01Plain__GL2ES1_VBOOffUsePlain)
[apply] junit.framework.TestListener: startTest(test07ImmSink++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test07ImmSinkGL2ES1_VBOOnTexture
[apply] GL2ES1_VBOOnTexture)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test07ImmSinkGL2ES1_VBOOnTexture______-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] junit.framework.TestListener: endTest(test07ImmSinkGL2ES1_VBOOnTexture)
[apply] junit.framework.TestListener: startTest(test06ImmSinkGL++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test07ImmSinkGL2ES1_VBOOnTexture
[apply] ++++2ES1_VBOOn)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test06ImmSinkGL2ES1_VBOOn
[apply] 2ES1/GL4bc.hw], on-scr[.]]
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test06ImmSinkGL2ES1_VBOOn_____________-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test06ImmSinkGL2ES1_VBOOn
[apply] ++++ UITestjunit.framework.TestListener: endTest(test06ImmSinkGL2ES1_VBOOn)
[apply] junit.framework.TestListener: startTest(test05ImmSinkGL2ES1_VBCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test05ImmSinkGL2ES1_VBOOff
[apply] OOff)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test05ImmSinkGL2ES1_VBOOff____________-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test05ImmSinkGL2ES1_VBOOff
[apply] SLOCK [T Tjunit.framework.TestListener: endTest(test05ImmSinkGL2ES1_VBOOff)
[apply] Tests run: 7, Failures: 0, Errors: 0, Time elapsed: 9.247 sechread-2-UserApp-JUnitTestRunner @ 1372943194267 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply]
[apply] ------------- Standard Output ---------------
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943186069 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943191067 ms +++ localhost/127.0.0.1:59999 - Locked within 6008 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test04Plain__GL2ES1_VBOOnUseArrayData
[apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0
[apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
[apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test04Plain__GL2ES1_VBOOnUseArrayData_-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test04Plain__GL2ES1_VBOOnUseArrayData
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test03Plain__GL2ES1_VBOOnUsePlain
[apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0
[apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
[apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test03Plain__GL2ES1_VBOOnUsePlain_____-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test03Plain__GL2ES1_VBOOnUsePlain
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test02Plain__GL2ES1_VBOOffUseArrayData
[apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0
[apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
[apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test02Plain__GL2ES1_VBOOffUseArrayData-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test02Plain__GL2ES1_VBOOffUseArrayData
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test01Plain__GL2ES1_VBOOffUsePlain
[apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0
[apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
[apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test01Plain__GL2ES1_VBOOffUsePlain____-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test01Plain__GL2ES1_VBOOffUsePlain
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test07ImmSinkGL2ES1_VBOOnTexture
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test07ImmSinkGL2ES1_VBOOnTexture______-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test07ImmSinkGL2ES1_VBOOnTexture
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test06ImmSinkGL2ES1_VBOOn
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test06ImmSinkGL2ES1_VBOOn_____________-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test06ImmSinkGL2ES1_VBOOn
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test05ImmSinkGL2ES1_VBOOff
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test05ImmSinkGL2ES1_VBOOff____________-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test05ImmSinkGL2ES1_VBOOff
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943194267 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test04Plain__GL2ES1_VBOOnUseArrayData took 1.443 sec
[apply] Testcase: test03Plain__GL2ES1_VBOOnUsePlain took 0.273 sec
[apply] Testcase: test02Plain__GL2ES1_VBOOffUseArrayData took 0.28 sec
[apply] Testcase: test01Plain__GL2ES1_VBOOffUsePlain took 0.267 sec
[apply] Testcase: test07ImmSinkGL2ES1_VBOOnTexture took 0.295 sec
[apply] Testcase: test06ImmSinkGL2ES1_VBOOn took 0.303 sec
[apply] Testcase: test05ImmSinkGL2ES1_VBOOff took 0.267 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT
[apply] junit.framework.TestListener: tests to run: 4
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943195660 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943216658 ms +++ localhojunit.framework.TestListener: startTest(test06ImmSinkGL2ES2_VBOOn_ShaderState)
[apply] st/127.0.0.1:59999 - Locked within 21501 ms, 20 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_ShaderState
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test06ImmSinkGL2ES2_VBOOn_ShaderState_-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_ShaderState
[apply] junit.framework.TestListener: endTest(test06ImmSinkGL2ES2_VBOOn_ShaderState)junit.framework.TestListener: startTest(test06ImmS
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_Direct
[apply] inkGL2ES2_VBOOn_Direct)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test06ImmSinkGL2ES2_VBOOn_Direct______-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_Direct
[apply] ++++junit.framework.TestListener: endTest(test06ImmSinkGL2ES2_VBOOn_Direct)
[apply] junit.framework.TestListener: startTest(test05ImmSinkGL UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_ShaderState
[apply] 2ES2_VBOOff_ShaderState)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
[apply] null
[apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test05ImmSinkGL2ES2_VBOOff_ShaderState-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] junit.framework.TestListener: endTest(test05ImmSinkGL2ES2_VBOOff_ShaderState)
[apply] junit.framework.TestListener: startTest(test05ImmSinkGL2ES2_VBOOff_Direct)
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_ShaderState, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply]
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_Direct
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test05ImmSinkGL2ES2_VBOOff_Direct_____-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_Direct
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943218990 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] junit.framework.TestListener: endTest(test05ImmSinkGL2ES2_VBOOff_Direct)
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 23.869 sec
[apply] ------------- Standard Output ---------------
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943195660 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943216658 ms +++ localhost/127.0.0.1:59999 - Locked within 21501 ms, 20 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_ShaderState
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test06ImmSinkGL2ES2_VBOOn_ShaderState_-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_ShaderState
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_Direct
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test06ImmSinkGL2ES2_VBOOn_Direct______-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_Direct
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_ShaderState
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
[apply] null
[apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test05ImmSinkGL2ES2_VBOOff_ShaderState-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_ShaderState
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_Direct
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] reshape ..
[apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test05ImmSinkGL2ES2_VBOOff_Direct_____-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_Direct
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943218990 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test06ImmSinkGL2ES2_VBOOn_ShaderState took 1.449 sec
[apply] Testcase: test06ImmSinkGL2ES2_VBOOn_Direct took 0.261 sec
[apply] Testcase: test05ImmSinkGL2ES2_VBOOff_ShaderState took 0.286 sec
[apply] Testcase: test05ImmSinkGL2ES2_VBOOff_Direct took 0.281 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943220926 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943227934 ms +++ localhost/127.0.0.1:59999 - Locked within 8014 ms, 6 attempts
[apply] junit.framework.TestListener: startTest(testOffscreenWritePNG)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOffscreenWritePNG
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1904f3a5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1417e278
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c153e96
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x300110c0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x300110c0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOffscreenWritePNG_______-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOffscreenWritePNG_______-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOffscreenWritePNG
[apply] junit.framework.TestListener: endTest(testOffscreenWritePNG)
[apply] junit.framework.TestListener: startTest(testOnscreenWritePNG_TGA_PAM)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOnscreenWritePNG_TGA_PAM
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c9da2ea
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4132b71e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68943402
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x41011081
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x41011081
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.tga
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0003-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.tga
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0004-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.pam
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0005-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.pam
[apply] junit.framework.TestListener: endTest(testOnscreenWritePNG_TGA_PAM)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOnscreenWritePNG_TGA_PAM
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 10.617 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943220926 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943227934 ms +++ localhost/127.0.0.1:59999 - Locked within 8014 ms, 6 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOffscreenWritePNG
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_paSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943230502 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] rameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1904f3a5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1417e278
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c153e96
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x300110c0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x300110c0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOffscreenWritePNG_______-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOffscreenWritePNG_______-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOffscreenWritePNG
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOnscreenWritePNG_TGA_PAM
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c9da2ea
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4132b71e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68943402
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x41011081
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x41011081
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.tga
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0003-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.tga
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0004-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.pam
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0005-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.pam
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOnscreenWritePNG_TGA_PAM
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943230502 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testOffscreenWritePNG took 1.489 sec
[apply] Testcase: testOnscreenWritePNG_TGA_PAM took 0.371 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943232260 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943249269 ms +++ localhost/127.0.0.1:59999 - Locked within 17513 ms, 17 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOffscreenWritePNGWithResize
[apply] junit.framework.TestListener: startTest(testOffscreenWritePNGWithResize)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55e975c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5231bc5
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43f42525
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 64x64, swapInterval 1, drawable 0x4010aa6
[apply] XXX: init
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 64x64, swapInterval 1, drawable 0x4010aa6
[apply] XXX: [0], 64x64, sz_changed true, snap true
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0064x0064.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x16010aa6
[apply] XXX: [64], 128x128, sz_changed true, snap true
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0001-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x28010aa6
[apply] XXX: [128], 256x256, sz_changed true, snap true
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0002-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a010aa6
[apply] XXX: [256], 512x512, sz_changed true, snap true
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0003-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png
[apply] junit.framework.TestListener: endTest(testOffscreenWritePNGWithResize)
[apply] junit.framework.TestListener: startTest(testOnscreenWritePNGWithResize)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1024x1024, swapInterval 1, drawable 0x4c010aa6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] XXX: dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOffscreenWritePNGWithResize
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOnscreenWritePNGWithResize
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66757811
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a1dd8a4
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d7a0c96
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] XXX: init
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 116x64, swapInterval 1, drawable 0xffffffffa30110c2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 116x64, swapInterval 1, drawable 0xffffffffa30110c2
[apply] XXX: [0], 116x64, sz_changed true, snap true
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0116x0064.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 232x128, swapInterval 1, drawable 0xffffffffa30110c2
[apply] XXX: [116], 232x128, sz_changed true, snap true
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0232x0128.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 464x256, swapInterval 1, drawable 0xffffffff8a0110bb
[apply] XXX: [232], 464x256, sz_changed true, snap true
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0464x0256.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 928x512, swapInterval 1, drawable 0xffffffffa30110c2
[apply] junit.framework.TestListener: endTest(testOnscreenWritePNGWithResize)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 20.891 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943232260 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943249269 ms +++ localhost/127.0.0.1:59999 - Locked within 17513 ms, 17 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOffscreenWritePNGWithResize
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clThread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] XXX: dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOnscreenWritePNGWithResize
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943252611 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] amp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55e975c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5231bc5
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43f42525
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 64x64, swapInterval 1, drawable 0x4010aa6
[apply] XXX: init
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 64x64, swapInterval 1, drawable 0x4010aa6
[apply] XXX: [0], 64x64, sz_changed true, snap true
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0064x0064.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x16010aa6
[apply] XXX: [64], 128x128, sz_changed true, snap true
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0001-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x28010aa6
[apply] XXX: [128], 256x256, sz_changed true, snap true
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0002-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a010aa6
[apply] XXX: [256], 512x512, sz_changed true, snap true
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0003-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1024x1024, swapInterval 1, drawable 0x4c010aa6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] XXX: dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOffscreenWritePNGWithResize
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOnscreenWritePNGWithResize
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66757811
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a1dd8a4
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d7a0c96
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] XXX: init
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 116x64, swapInterval 1, drawable 0xffffffffa30110c2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 116x64, swapInterval 1, drawable 0xffffffffa30110c2
[apply] XXX: [0], 116x64, sz_changed true, snap true
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0116x0064.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 232x128, swapInterval 1, drawable 0xffffffffa30110c2
[apply] XXX: [116], 232x128, sz_changed true, snap true
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0232x0128.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 464x256, swapInterval 1, drawable 0xffffffff8a0110bb
[apply] XXX: [232], 464x256, sz_changed true, snap true
[apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0464x0256.png
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 928x512, swapInterval 1, drawable 0xffffffffa30110c2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] XXX: dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOnscreenWritePNGWithResize
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943252611 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testOffscreenWritePNGWithResize took 1.538 sec
[apply] Testcase: testOnscreenWritePNGWithResize took 1.108 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943254737 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] junit.framework.TestListener: startTest(testReadES2_RGBn)
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[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943263741 ms +++ localhost/127.0.0.1:59999 - Locked within 10008 ms, 8 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT - testReadES2_RGBn
[apply] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]], hasAlpha false
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1: ** screenshot: TestJPEGImage01NEWT.testReadES2_RGBn-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
[apply] junit.framework.TestListener: endTest(testReadES2_RGBn)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 12.471 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943254737 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943263741 ms +++ localhost/127.0.0.1:59999 - Locked within 10008 ms, 8 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT - testReadES2_RGBn
[apply] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]], hasAlpha false
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1: ** screenshot: TestJPEGImage01NEWT.testReadES2_RGBn-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT - testReadES2_RGBn
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943266167 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testReadES2_RGBn took 2.378 sec
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT - testReadES2_RGBn
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943266167 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT
[apply] junit.framework.TestListener: tests to run: 12
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943268052 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] junit.framework.TestListener: startTest(test01YUV444Prog__GL2)
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943272054 ms +++ localhost/127.0.0.1:59999 - Locked within 5005 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__GL2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Prog__GL2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] junit.framework.TestListener: endTest(test01YUV444Prog__GL2)
[apply] junit.framework.TestListener: startTest(test01YUV444Base__ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__GL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Base__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] junit.framework.TestListener: endTest(test01YUV444Base__ES2)
[apply] junit.framework.TestListener: startTest(test01YUV444Base__GL2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__GL2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Base__GL2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] junit.framework.TestListener: endTest(test01YUV444Base__GL2)
[apply] junit.framework.TestListener: startTest(test01YUV444Prog__ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__GL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Prog__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] junit.framework.TestListener: endTest(test01YUV444Prog__ES2)
[apply] junit.framework.TestListener: startTest(test01YUV422hBase__ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hBase__ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV422hBase__ES2___-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] junit.framework.TestListener: endTest(test01YUV422hBase__ES2)
[apply] junit.framework.TestListener: startTest(test01YUV422hProg_ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hBase__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hProg_ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV422hProg_ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] junit.framework.TestListener: endTest(test01YUV422hProg_ES2)
[apply] junit.framework.TestListener: startTest(test02YUV420Base__ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hProg_ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Base__ES2
[apply] TextureData: TextureData[261x202, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test02YUV420Base__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png
[apply] junit.framework.TestListener: endTest(test02YUV420Base__ES2)
[apply] junit.framework.TestListener: startTest(test02YUV420Prog_ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Base__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Prog_ES2
[apply] TextureData: TextureData[261x202, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test02YUV420Prog_ES2_____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png
[apply] junit.framework.TestListener: endTest(test02YUV420Prog_ES2)
[apply] junit.framework.TestListener: startTest(test02YUV420BaseGray_ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Prog_ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420BaseGray_ES2
[apply] TextureData: TextureData[261x202, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test02YUV420BaseGray_ES2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png
[apply] junit.framework.TestListener: endTest(test02YUV420BaseGray_ES2)
[apply] junit.framework.TestListener: startTest(test03CMYK_01_ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420BaseGray_ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03CMYK_01_ES2
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[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test03CMYK_01_ES2________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0300x0509.png
[apply] junit.framework.TestListener: endTest(test03CMYK_01_ES2)
[apply] junit.framework.TestListener: startTest(test03YCCK_01_ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03CMYK_01_ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03YCCK_01_ES2
[apply] TextureData: TextureData[872x583, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 1525128, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test03YCCK_01_ES2________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0872x0583.png
[apply] junit.framework.TestListener: endTest(test03YCCK_01_ES2)
[apply] junit.framework.TestListener: startTest(test04QTTDefPostFrame_ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03YCCK_01_ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test04QTTDefPostFrame_ES2
[apply] TextureData: TextureData[128x128, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 49152, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test04QTTDefPostFrame_ES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png
[apply] junit.framework.TestListener: endTest(test04QTTDefPostFrame_ES2)
[apply] Tests run: 12, Failures: 0, Errors: 0, Time elapsed: 20.448 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943268052 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943272054 ms +++ localhost/127.0.0.1:59999 - Locked within 5005 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__GL2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Prog__GL2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__GL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Base__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__GL2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Base__GL2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__GL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Prog__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hBase__ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV422hBase__ES2___-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hBase__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hProg_ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV422hProg_ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hProg_ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Base__ES2
[apply] TextureData: TextureData[261x202, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test02YUV420Base__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Base__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Prog_ES2
[apply] TextureData: TextureData[261x202, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test02YUV420Prog_ES2_____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Prog_ES2
[apply] ++++ UITestCase.setUp: com.joopengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test04QTTDefPostFrame_ES2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestgamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420BaseGray_ES2
[apply] TextureData: TextureData[261x20Runner @ 1372943287457 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] 2, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test02YUV420BaseGray_ES2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420BaseGray_ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03CMYK_01_ES2
[apply] TextureData: TextureData[300x509, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 458100, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test03CMYK_01_ES2________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0300x0509.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03CMYK_01_ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03YCCK_01_ES2
[apply] TextureData: TextureData[872x583, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 1525128, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test03YCCK_01_ES2________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0872x0583.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03YCCK_01_ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test04QTTDefPostFrame_ES2
[apply] TextureData: TextureData[128x128, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 49152, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test04QTTDefPostFrame_ES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test04QTTDefPostFrame_ES2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943287457 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01YUV444Prog__GL2 took 2.357 sec
[apply] Testcase: test01YUV444Base__ES2 took 1.184 sec
[apply] Testcase: test01YUV444Base__GL2 took 1.15 sec
[apply] Testcase: test01YUV444Prog__ES2 took 1.149 sec
[apply] Testcase: test01YUV422hBase__ES2 took 1.15 sec
[apply] Testcase: test01YUV422hProg_ES2 took 1.15 sec
[apply] Testcase: test02YUV420Base__ES2 took 1.184 sec
[apply] Testcase: test02YUV420Prog_ES2 took 1.185 sec
[apply] Testcase: test02YUV420BaseGray_ES2 took 1.167 sec
[apply] Testcase: test03CMYK_01_ES2 took 1.201 sec
[apply] Testcase: test03YCCK_01_ES2 took 1.318 sec
[apply] Testcase: test04QTTDefPostFrame_ES2 took 1.166 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage00NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage00NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943289375 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943303380 ms +++ localhojunit.framework.TestListener: startTest(testPNGReadWriteAndCompare)
[apply] st/127.0.0.1:59999 - Locked within 15008 ms, 13 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage00NEWT - testPNGReadWriteAndCompare
[apply] junit.framework.TestListener: endTest(testPNGReadWriteAndCompare)
[apply] PNGImage - Orig: PNGImage[160x90, dpi 72.009 x 72.009, bytesPerPixel 3, reversedChannels false, java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage00NEWT - testPNGReadWriteAndCompare
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 15.193 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943289375 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943303380 ms +++ localhost/127.0.0.1:59999 - Locked within 15008 ms, 13 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage00NEWT - testPNGReadWriteAndCompare
[apply] PNGImage - Orig: PNGImage[160x90, dpi 72.009 x 72.009, bytesPerPixel 3, reversedChannels false, java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage00NEWT - testPNGReadWriteAndCompare
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943303529 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testPNGReadWriteAndCompare took 0.119 sec
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943303529 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943304283 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943306290 ms +++ localhojunit.framework.TestListener: startTest(testRead02_RGBn_orig)
[apply] st/127.0.0.1:59999 - Locked within 2011 ms, 2 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testRead02_RGBn_orig
[apply] PNGImage: PNGImage[127x90, dpi 95.9866 x 95.9866, bytesPerPixel 4, reversedChannels false, java.nio.DirectByteBuffer[pos=0 lim=45720 cap=45720]]
[apply] TextureData: TextureData[127x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 45720, alignment 1, rowlen 0
[apply] Chosen Caps: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] GL ctx: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x6bb4124d, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@24ec459a,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@13cd9466,
[apply] Handle 0xffffffff870110c0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 8, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xaf901a6
[apply] , SurfaceHandle 0xffffffff870110c0 (lockedExt window false, surface false)
[apply] , Pos 258/280 (auto false), size 127x90
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@1dc9beb2, com.jogamp.opengl.test.junit.util.QuitAdapter@2806a765, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@4cd7ec6a, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@2806a765, ], windowLock <73e24a8f, d8d2db9>[count 2, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1>], surfaceLockCount 1]]]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1: ** screenshot: TestPNGImage01NEWT.testRead02_RGBn_orig-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0127x0090.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.ojunit.framework.TestListener: endTest(testRead02_RGBn_orig)
[apply] junit.framework.TestListener: startTest(testRead01_RGBn_exp)
[apply] pengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testRead02_RGBn_orig
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testRead01_RGBn_exp
[apply] PNGImage: PNGImage[127x90, dpi 95.9866 x 95.9866, bytesPerPixel 4, reversedChannels false, java.nio.DirectByteBuffer[pos=0 lim=45720 cap=45720]]
[apply] TextureData: TextureData[127x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 45720, alignment 1, rowlen 0
[apply] Chosen Caps: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] GL ctx: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x3c65f00a, handle 0x30000, jogamp.opengl.gl4.GL4bcImpl@43819455,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@13cd9466,
[apply] Handle 0xffffffffac011030,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 8, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xafa01a6
[apply] , SurfaceHandle 0xffffffffac011030 (lockedExt window false, surface false)
[apply] , Pos 283/305 (auto false), size 127x90
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@70317b12, com.jogamp.opengl.test.junit.util.QuitAdapter@40871449, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@6444e5b7, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@40871449, ], windowLock <674584ce, 512255a>[count 2, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1>], surfaceLockCount 1]]]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestPNGImage01NEWT.testRead01_RGBn_exp_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0127x0090.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.ojunit.framework.TestListener: endTest(testRead01_RGBn_exp)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.58 sec
[apply] ------pengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testRead01_RGBn_exp
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943304283 ms III localhost/127.0.0.1:5309824 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] 9999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943306290 ms +++ localhost/127.0.0.1:59999 - Locked within 2011 ms, 2 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testRead02_RGBn_orig
[apply] PNGImage: PNGImage[127x90, dpi 95.9866 x 95.9866, bytesPerPixel 4, reversedChannels false, java.nio.DirectByteBuffer[pos=0 lim=45720 cap=45720]]
[apply] TextureData: TextureData[127x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 45720, alignment 1, rowlen 0
[apply] Chosen Caps: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] GL ctx: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x6bb4124d, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@24ec459a,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@13cd9466,
[apply] Handle 0xffffffff870110c0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 8, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xaf901a6
[apply] , SurfaceHandle 0xffffffff870110c0 (lockedExt window false, surface false)
[apply] , Pos 258/280 (auto false), size 127x90
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@1dc9beb2, com.jogamp.opengl.test.junit.util.QuitAdapter@2806a765, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@4cd7ec6a, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@2806a765, ], windowLock <73e24a8f, d8d2db9>[count 2, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1>], surfaceLockCount 1]]]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1: ** screenshot: TestPNGImage01NEWT.testRead02_RGBn_orig-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0127x0090.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testRead02_RGBn_orig
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testRead01_RGBn_exp
[apply] PNGImage: PNGImage[127x90, dpi 95.9866 x 95.9866, bytesPerPixel 4, reversedChannels false, java.nio.DirectByteBuffer[pos=0 lim=45720 cap=45720]]
[apply] TextureData: TextureData[127x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 45720, alignment 1, rowlen 0
[apply] Chosen Caps: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] GL ctx: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x3c65f00a, handle 0x30000, jogamp.opengl.gl4.GL4bcImpl@43819455,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@13cd9466,
[apply] Handle 0xffffffffac011030,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 8, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xafa01a6
[apply] , SurfaceHandle 0xffffffffac011030 (lockedExt window false, surface false)
[apply] , Pos 283/305 (auto false), size 127x90
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@70317b12, com.jogamp.opengl.test.junit.util.QuitAdapter@40871449, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@6444e5b7, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@40871449, ], windowLock <674584ce, 512255a>[count 2, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1>], surfaceLockCount 1]]]
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestPNGImage01NEWT.testRead01_RGBn_exp_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0127x0090.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testRead01_RGBn_exp
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943309824 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testRead02_RGBn_orig took 2.342 sec
[apply] Testcase: testRead01_RGBn_exp took 1.149 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT
[apply] junit.framework.TestListener: tests to run: 13
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943311737 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] junit.framework.TestListener: startTest(testGray__GL2)
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943316760 ms +++ localhost/127.0.0.1:59999 - Locked within 6027 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__GL2
[apply] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testGray__GL2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] junit.framework.TestListener: endTest(testGray__GL2)
[apply] junit.framework.TestListener: startTest(testGray__ES2)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__GL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__ES2
[apply] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testGray__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png
[apply] junit.framework.TestListener: endTest(testGray__ES2)
[apply] junit.framework.TestListener: startTest(testRGB3__GL2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__GL2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB3__GL2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] junit.framework.TestListener: endTest(testRGB3__GL2)
[apply] junit.framework.TestListener: startTest(testRGB3__ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__GL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB3__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] junit.framework.TestListener: endTest(testRGB3__ES2)
[apply] junit.framework.TestListener: startTest(testRGB4__GL2)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__GL2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB4__GL2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] junit.framework.TestListener: endTest(testRGB4__GL2)
[apply] junit.framework.TestListener: startTest(testRGB4__ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__GL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB4__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] junit.framework.TestListener: endTest(testRGB4__ES2)
[apply] junit.framework.TestListener: startTest(testRGB4G_ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4G_ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB4G_ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] junit.framework.TestListener: endTest(testRGB4G_ES2)
[apply] junit.framework.TestListener: startTest(testInterl3__ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4G_ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3__ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl3__ES2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] junit.framework.TestListener: endTest(testInterl3__ES2)
[apply] junit.framework.TestListener: startTest(testInterl4__ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4__ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl4__ES2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] junit.framework.TestListener: endTest(testInterl4__ES2)
[apply] junit.framework.TestListener: startTest(testInterl3G_ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-9-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3G_ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl3G_ES2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] junit.framework.TestListener: endTest(testInterl3G_ES2)
[apply] junit.framework.TestListener: startTest(testInterl4G_ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3G_ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4G_ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl4G_ES2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] junit.framework.TestListener: endTest(testInterl4G_ES2)
[apply] junit.framework.TestListener: startTest(testPalette3__ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4G_ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette3__ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testPalette3__ES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] junit.framework.TestListener: endTest(testPalette3__ES2)
[apply] junit.framework.TestListener: startTest(testPalette4__ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette3__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette4__ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testPalette4__ES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[apply] junit.framework.TestListener: endTest(testPalette4__ES2)
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette4__ES2
[apply] Tests run: 13, Failures: 0, Errors: 0, Time elapsed: 22.297 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943311737 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943316760 ms +++ localhost/127.0.0.1:59999 - Locked within 6027 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__GL2
[apply] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testGray__GL2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__GL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__ES2
[apply] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
[apply] Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testGray__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__GL2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
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[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] ++++ UITestCase.SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943332989 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__GL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
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[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__GL2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
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[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__GL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
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[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4G_ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
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[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4G_ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3__ES2
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[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4__ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
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[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3G_ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
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[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-10-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3G_ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4G_ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
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[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-11-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4G_ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette3__ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
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[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-12-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette3__ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette4__ES2
[apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
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[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-13-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette4__ES2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943332989 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testGray__GL2 took 2.308 sec
[apply] Testcase: testGray__ES2 took 1.181 sec
[apply] Testcase: testRGB3__GL2 took 1.167 sec
[apply] Testcase: testRGB3__ES2 took 1.15 sec
[apply] Testcase: testRGB4__GL2 took 1.151 sec
[apply] Testcase: testRGB4__ES2 took 1.15 sec
[apply] Testcase: testRGB4G_ES2 took 1.151 sec
[apply] Testcase: testInterl3__ES2 took 1.15 sec
[apply] Testcase: testInterl4__ES2 took 1.151 sec
[apply] Testcase: testInterl3G_ES2 took 1.151 sec
[apply] Testcase: testInterl4G_ES2 took 1.151 sec
[apply] Testcase: testPalette3__ES2 took 1.167 sec
[apply] Testcase: testPalette4__ES2 took 1.151 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943334562 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943339574 ms +++ localhost/127.0.0.1:59999 - Locked within 5516 ms, 5 attempts
[apply] junit.framework.TestListener: startTest(test1)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT - test1
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
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[apply] ShaderState[
[apply] ShaderProgram[id=1, linked=true, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
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[apply] GLUniformData[name mgl_ActiveTexture, location 0, size 1x1, count 1, data 0]
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[apply] ,
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[apply] ], managedUniforms [
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[apply] ]
[apply] ture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] XXX0: Perspective nearPlaneNormalized: 0.01010101
[apply] XXX0: aspect: 1.7777778
[apply] XXX0: y-flip: false
[apply] XXX0: TexCoord[h: 0.0 - 1.0, v: 0.0 - 1.0]
[apply] XXX0: Perspective nearPlaneNormalized: 0.01010101
[apply] junit.framework.TestListener: endTest(test1)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 7.902 sec
[apply] ------------- Standard Output ---------------
[apply] iVBO: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 24, components 9, stride 36b 9c, initialElementCount 72, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=216 cap=648], alive true]
[apply] ShaderState[
[apply] ShaderProgram[id=1, linked=true, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name mgl_ActiveTexture, location 0, size 1x1, count 1, data 0]
[apply] GLUniformData[name mgl_PMVMatrix, location 1, size 4x4, count 2, data
[apply] 0: [ 1.42013 0.00000 0.00000 0.00000 ]
[apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[apply] 0: [ 0.00000 0.00000 -1.22222 -2.22222 ]
[apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[apply] ,
[apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[apply] 1: [ 0.00000 0.00000 1.00000 -2.30000 ]
[apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[apply] ,
[apply] ]
[apply] ], managedUniforms [
[apply] ]
[apply] ]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943334562 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943339574 ms +++ localhost/127.0.0.1:59999 - Locked within 5516 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT - test1
[apply] -----------------------------------------------------------------------------------------------------
[apply] WindowsGraphicsDevice[type .windows, connection decon]:
[apply] Native
[apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL4bc.hw]
[apply] GLProfile[GL2ES1/GL4bc.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL4/GL4.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL4bc/GL4bc.hw]
[apply] GLProfile[GL2GL3/GL4bc.hw]
[apply] GLProfile[GL3bc/GL3bc.hw]
[apply] default GLProfile[GL4bc/GL4bc.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] QuirksQUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.o [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER pengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT - test1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943341924 GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] iler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] XXX0: Perspective nearPlaneNormalized: 0.01010101
[apply] XXX0: aspect: 1.7777778
[apply] XXX0: y-flip: false
[apply] XXX0: TexCoord[h: 0.0 - 1.0, v: 0.0 - 1.0]
[apply] XXX0: Perspective nearPlaneNormalized: 0.01010101
[apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT - test1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943341924 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test1 took 1.642 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943343824 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943346824 ms +++ localhost/127.0.0.1:59999 - Locked within 4003 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle
[apply] junit.framework.TestListener: startTest(testDisplayCreate01_AutoDestroyLifecycle)
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943347991 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943347992 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39a4eb85
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a628653
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a60f1ea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4e010d5e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4e010d5e
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348021 d 109ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4e010d5e
[apply] duration: 125
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348353 d 0ms]]
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348349 d 4ms]]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348356 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4d0110aa
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4d0110aa
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348359 d 5ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4e010d5e
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348358 d 20ms]]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4d0110aa
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] duration: 241
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348702 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348709 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348715 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@715fcf90
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49343116
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@182c0e6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348833 d 64ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4e010d5e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4e010d5e
[apply] duration: 135
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349115 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349124 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349253 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349253 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dafc6d2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f261c6c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f142f76
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349260 d 21ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4d0110aa
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4d0110aa
[apply] duration: 122
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349503 d 0ms]]
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349500 d 3ms]]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349507 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4d0110aa
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4d0110aa
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349510 d 4ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349508 d 22ms]]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4e010d5e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4d0110aa
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] duration: 241
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349852 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349857 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349861 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-4,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-4,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33d4838f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45093bde
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61398f3a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-4,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-4,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffe901100c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-4,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffe901100c
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349996 d 105ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffe901100c
[apply] junit.framework.TestListener: endTest(testDisplayCreate01_AutoDestroyLifecycle)
[apply] duration: 131
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943350316 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-4,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943350325 d 1ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 7.597 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943343824 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943346824 ms +++ localhost/127.0.0.1:59999 - Locked within 4003 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943347991 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943347992 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXTSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943350382 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] _pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39a4eb85
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a628653
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a60f1ea
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4e010d5e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4e010d5e
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348021 d 109ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4e010d5e
[apply] duration: 125
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348353 d 0ms]]
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348349 d 4ms]]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348356 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4d0110aa
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4d0110aa
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348359 d 5ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4e010d5e
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348358 d 20ms]]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4d0110aa
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] duration: 241
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348702 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348709 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348715 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@715fcf90
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49343116
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@182c0e6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943348833 d 64ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4e010d5e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4e010d5e
[apply] duration: 135
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349115 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349124 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349253 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349253 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dafc6d2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f261c6c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f142f76
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349260 d 21ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4d0110aa
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4d0110aa
[apply] duration: 122
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349503 d 0ms]]
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349500 d 3ms]]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349507 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4d0110aa
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4d0110aa
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349510 d 4ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349508 d 22ms]]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4e010d5e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4d0110aa
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] duration: 241
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349852 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-3,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349857 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349861 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-4,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-4,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33d4838f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45093bde
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61398f3a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-4,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-4,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffe901100c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-4,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffe901100c
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943349996 d 105ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x5d010c3c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffe901100c
[apply] duration: 131
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943350316 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-4,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943350325 d 1ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943350382 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testDisplayCreate01_AutoDestroyLifecycle took 2.884 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943352333 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943358339 ms +++ localhost/127.0.0.1:59999 - Locked within 6510 ms, 5 attempts
[apply] junit.framework.TestListener: startTest(testDisplayCreate01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943359519 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943359520 d 1ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12aa6801
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71922339
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3146ad6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3010dc0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3010dc0
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943359559 d 163ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x1c010c96
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3010dc0
[apply] duration: 136
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943359946 d 0ms]]
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943359942 d 4ms]]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943359950 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x1c010c96
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x1c010c96
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943359952 d 3ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x49010801
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943359951 d 20ms]]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x1c010c96
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x49010801
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x1c010c96
[apply] duration: 241
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943360295 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943360302 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943360308 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f463cd0
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c4293ef
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46fe469c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3010dc0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3010dc0
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943360446 d 27ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x1c010c96
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x1c010c96
[apply] junit.framework.TestListener: addFailure(testDisplayCreate01, expected:<0> but was:<1>)
[apply] junit.framework.TestListener: endTest(testDisplayCreate01)
[apply] junit.framework.TestListener: startTest(testDisplayCreate02)
[apply] junit.framework.TestListener: addFailure(testDisplayCreate02, expected:<0> but was:<1>)
[apply] junit.framework.TestListener: endTest(testDisplayCreate02)
[apply] duration: 126
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943360691 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943360701 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02
[apply] Tests run: 2, Failures: 2, Errors: 0, Time elapsed: 8.979 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943352333 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943358339 ms +++ localhost/127.0.0.1:59999 - Locked within 6510 ms, 5 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943359519 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943359520 d 1ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_fraSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943360770 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] mebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12aa6801
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71922339
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3146ad6f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3010dc0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3010dc0
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943359559 d 163ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x1c010c96
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3010dc0
[apply] duration: 136
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943359946 d 0ms]]
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943359942 d 4ms]]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943359950 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x1c010c96
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x1c010c96
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943359952 d 3ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x49010801
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943359951 d 20ms]]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x1c010c96
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x49010801
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x1c010c96
[apply] duration: 241
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943360295 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943360302 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943360308 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f463cd0
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c4293ef
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46fe469c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3010dc0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3010dc0
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943360446 d 27ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x1c010c96
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x1c010c96
[apply] duration: 126
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943360691 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943360701 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943360770 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testDisplayCreate01 took 1.726 sec
[apply] FAILED
[apply] expected:<0> but was:<1>
[apply] junit.framework.AssertionFailedError: expected:<0> but was:<1>
[apply] at com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT.testDisplayCreate01Impl(TestDisplayLifecycle02NEWT.java:201)
[apply] at com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT.testDisplayCreate01(TestDisplayLifecycle02NEWT.java:211)
[apply] at com.jogamp.newt.util.MainThread$UserApp.run(MainThread.java:206)
[apply]
[apply] Testcase: testDisplayCreate02 took 0.005 sec
[apply] FAILED
[apply] expected:<0> but was:<1>
[apply] junit.framework.AssertionFailedError: expected:<0> but was:<1>
[apply] at com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT.testDisplayCreate02Impl(TestDisplayLifecycle02NEWT.java:236)
[apply] at com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT.testDisplayCreate02(TestDisplayLifecycle02NEWT.java:334)
[apply] at com.jogamp.newt.util.MainThread$UserApp.run(MainThread.java:206)
[apply]
[apply] Result: 1
[echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943363002 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943365008 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 2 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT - testWindow00
[apply] junit.framework.TestListener: startTest(testWindow00)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@20f7f738
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@77878e70
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6498985e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] GLProfiles window1: decon: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnijunit.framework.TestListener: endTest(testWindow00)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 8.463 sec
[apply] ------------tTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.ne- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943363002 ms III localhost/127.0.0.1:59999 -wt.TestGLWindowInvisiblePointer01NEWT - testWindow00
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943370425 ms --- localhost Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 137294336500/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] 8 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 2 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT - testWindow00
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@20f7f738
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@77878e70
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6498985e
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] GLProfiles window1: decon: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT - testWindow00
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943370425 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindow00 took 4.743 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943372434 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943375439 ms +++ localhost/127.0.0.1:59999 - Locked within 4012 ms, 3 attempts
[apply] junit.framework.TestListener: startTest(testWarp01Center)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp01Center
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41dc78dd
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@718316f2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5557a416
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffff9e0110b6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffff9e0110b6
[apply] GLProfiles window1: decon: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] junit.framework.TestListener: endTest(testWarp01Center)
[apply] junit.framework.TestListener: startTest(testWarp02Random)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp01Center
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp02Random
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2cbcd1f4
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@207c011e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d2d693b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x740110f0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x740110f0
[apply] GLProfiles window1: decon: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] junit.framework.TestListener: endTest(testWarp02Random)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 9.852 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943372434 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943375439 ms +++ localhost/127.0.0.1:59999 - Locked within 4012 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp01Center
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_textureThread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp02Random
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943381241 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] _compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41dc78dd
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@718316f2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5557a416
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffff9e0110b6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffff9e0110b6
[apply] GLProfiles window1: decon: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp01Center
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp02Random
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2cbcd1f4
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@207c011e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d2d693b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x740110f0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x740110f0
[apply] GLProfiles window1: decon: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp02Random
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943381241 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWarp01Center took 2.871 sec
[apply] Testcase: testWarp02Random took 2.248 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943382900 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943384897 ms +++ localhost/127.0.0.1:59999 - Locked within 2509 ms, 2 attempts
[apply] junit.framework.TestListener: startTest(testWindow00)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f1c7c32
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@771dcec7
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45f2a7e9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffa301106f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffa301106f
[apply] GLProfiles window1: decon: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] junit.framework.TestListener: endTest(testWindow00)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943386344 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.99 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943382900 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943384897 ms +++ localhost/127.0.0.1:59999 - Locked within 2509 ms, 2 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f1c7c32
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@771dcec7
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45f2a7e9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffa301106f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffa301106f
[apply] GLProfiles window1: decon: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943386344 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindow00 took 0.758 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT
[apply] junit.framework.TestListener: tests to run: 7
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943388449 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943399461 ms +++ localhost/127.0.0.1:59999 - Locked within 12021 ms, 11 attempts
[apply] junit.framework.TestListener: startTest(testWindowNativeRecreate01bSimple)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01bSimple
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943400640 d 1ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943400642 d 0ms]]
[apply] Frames for initial setVisible(true): 1
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943400669 d 34ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7260e94b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38747597
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65d42975
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4b010a93
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4b010a93
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943400839 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943400842 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943400844 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(testWindowNativeRecreate01bSimple)
[apply] junit.framework.TestListener: startTest(testWindowNativeRecreate01aSimple)
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ff7a3f3
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b2cdff2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f22bfd6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x55010d79
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x55010d79
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943400945 d 60ms]]
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401007 d 5ms]]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401012 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401018 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01bSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401122 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401122 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Frames for initial setVisible(true): 1
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33d4838f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45093bde
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61398f3a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x77011047
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x77011047
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401130 d 90ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401221 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401222 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401224 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(testWindowNativeRecreate01aSimple)
[apply] junit.framework.TestListener: startTest(testWindowDecor02DestroyWinTwiceA)
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1468c43d
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a2b8b42
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50c3d082
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4b010a93
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4b010a93
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401325 d 98ms]]
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401424 d 4ms]]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401428 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401434 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401545 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401546 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Frames for initial setVisible(true): 1
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31093d14
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55890532
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16b4417d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x55010d79
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x55010d79
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401553 d 69ms]]
[apply] duration: 0
[apply] junit.framework.TestListener: endTest(testWindowDecor02DestroyWinTwiceA)
[apply] junit.framework.TestListener: startTest(testWindowDecor03TwoWinOneDisplay)
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401723 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401728 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401732 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401840 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401841 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Frames for initial setVisible(true): 1
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@367562d9
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54acb07d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@157709f9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x55010d79
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x55010d79
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401848 d 75ms]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401928 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401928 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401929 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Frames for initial setVisible(true): 1
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69f17969
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c5a12d5
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d8a9586
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x77011047
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x77011047
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401954 d 50ms]]
[apply] duration1: 0
[apply] duration2: 0
[apply] junit.framework.TestListener: endTest(testWindowDecor03TwoWinOneDisplay)
[apply] junit.framework.TestListener: startTest(testWindowDecor03TwoWinTwoDisplays)
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402104 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x77011047
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402107 d 4ms]]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402112 d 0ms]]
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402113 d 0ms]]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402113 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402117 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402122 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402236 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402236 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Frames for initial setVisible(true): 1
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b2c9de0
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2354e586
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76a7e343
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x77011047
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x77011047
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402243 d 96ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402444 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402445 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402445 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Frames for initial setVisible(true): 1
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e0a1828
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38b7f14b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34429004
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x2c010f3b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x2c010f3b
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402452 d 72ms]]
[apply] duration1: 0
[apply] duration2: 0
[apply] junit.framework.TestListener: endTest(testWindowDecor03TwoWinTwoDisplays)
[apply] junit.framework.TestListener: startTest(testWindowDecor01aSimple)
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402625 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402631 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402631 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402645 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402647 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402747 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402747 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Frames for initial setVisible(true): 1
[apply] Created: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@67682962[init true], ],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@2c6951e2,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-7-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-7, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xc5f01c0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 258/280 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@367ee335, com.jogamp.newt.event.TraceWindowAdapter@4476c886, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@5266f887, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@66469154, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@22ef5641, ], windowLock <f07d752, 4bc95033>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x37f54031, handle 0x90000, jogamp.opengl.gl4.GL4bcImpl@db06b24,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@2c6951e2,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-7-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-7, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xc5f01c0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 258/280 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@367ee335, com.jogamp.newt.event.TraceWindowAdapter@4476c886, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@5266f887, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@66469154, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@22ef5641, ], windowLock <f07d752, 4bc95033>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]] ,
[apply] Window: jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-7-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-7, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xc5f01c0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 258/280 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@367ee335, com.jogamp.newt.event.TraceWindowAdapter@4476c886, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@5266f887, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@66469154, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@22ef5641, ], windowLock <f07d752, 4bc95033>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@269ea618
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79aa8576
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a204461
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x2c010f3b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x2c010f3b
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402754 d 70ms]]
[apply] duration: 0
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402984 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402989 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402993 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple
[apply] junit.framework.TestListener: endTest(testWindowDecor01aSimple)
[apply] junit.framework.TestListener: startTest(testWindowDecor01bSimple)
[apply] Frames for initial setVisible(true): 1
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943403119 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943403119 d 0ms]]
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943403126 d 13ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] Created: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@414d9865[init true], ],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@2c6951e2,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-8-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-8, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xc6001c0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 283/305 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@7206bd85, com.jogamp.newt.event.TraceWindowAdapter@1884a13f, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@2b763bac, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@5f47af7e, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@5b52aa10, ], windowLock <101b2f47, 68bce693>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x58a13b90, handle 0xa0000, jogamp.opengl.gl4.GL4bcImpl@49c5f29d,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@2c6951e2,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-8-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-8, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xc6001c0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 283/305 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@7206bd85, com.jogamp.newt.event.TraceWindowAdapter@1884a13f, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@2b763bac, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@5f47af7e, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@5b52aa10, ], windowLock <101b2f47, 68bce693>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]] ,
[apply] Window: jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-8-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-8, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xc6001c0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 283/305 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@7206bd85, com.jogamp.newt.event.TraceWindowAdapter@1884a13f, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@2b763bac, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@5f47af7e, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@5b52aa10, ], windowLock <101b2f47, 68bce693>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43772c93
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@450f897f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f0c1444
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x77011047
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x77011047
[apply] duration: 0
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943403386 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943403391 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943403395 d 1ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple
[apply] junit.framework.TestListener: endTest(testWindowDecor01bSimple)
[apply] Tests run: 7, Failures: 0, Errors: 0, Time elapsed: 16.04 sec
[apply] ------------- Standard Output ---------------
[apply] Frames for initial setVisible(true): 1
[apply] Frames for initial setVisible(true): 1
[apply] Frames for initial setVisible(true): 1
[apply] duration: 0
[apply] Frames for initial setVisible(true): 1
[apply] Frames for initial setVisible(true): 1
[apply] duration1: 0
[apply] duration2: 0
[apply] Frames for initial setVisible(true): 1
[apply] Frames for initial setVisible(true): 1
[apply] duration1: 0
[apply] duration2: 0
[apply] Frames for initial setVisible(true): 1
[apply] Created: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@67682962[init true], ],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@2c6951e2,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-7-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-7, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xc5f01c0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 258/280 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@367ee335, com.jogamp.newt.event.TraceWindowAdapter@4476c886, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@5266f887, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@66469154, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@22ef5641, ], windowLock <f07d752, 4bc95033>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x37f54031, handle 0x90000, jogamp.opengl.gl4.GL4bcImpl@db06b24,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@2c6951e2,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-7-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-7, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xc5f01c0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 258/280 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@367ee335, com.jogamp.newt.event.TraceWindowAdapter@4476c886, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@5266f887, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@66469154, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@22ef5641, ], windowLock <f07d752, 4bc95033>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]] ,
[apply] Window: jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-7-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-7, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xc5f01c0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 258/280 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@367ee335, com.jogamp.newt.event.TraceWindowAdapter@4476c886, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@5266f887, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@66469154, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@22ef5641, ], windowLock <f07d752, 4bc95033>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] duration: 0
[apply] Frames for initial setVisible(true): 1
[apply] Created: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@414d9865[init true], ],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@2c6951e2,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-8-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-8, excl SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943403444 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xc6001c0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 283/305 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@7206bd85, com.jogamp.newt.event.TraceWindowAdapter@1884a13f, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@2b763bac, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@5f47af7e, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@5b52aa10, ], windowLock <101b2f47, 68bce693>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]],
[apply] Context: WindowsWGLContext [Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x303, this 0x58a13b90, handle 0xa0000, jogamp.opengl.gl4.GL4bcImpl@49c5f29d,
[apply] quirks: [NoDoubleBufferedBitmap],
[apply] Drawable: WindowsOnscreenWGLDrawable[Realized true,
[apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@2c6951e2,
[apply] Handle 0x0,
[apply] Surface jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-8-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-8, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xc6001c0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 283/305 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@7206bd85, com.jogamp.newt.event.TraceWindowAdapter@1884a13f, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@2b763bac, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@5f47af7e, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@5b52aa10, ], windowLock <101b2f47, 68bce693>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]] ,
[apply] Window: jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[apply] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]
[apply] , NEWT-Screen[.windows_nil-8-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-8, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0xc6001c0
[apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[apply] , Pos 283/305 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedSurface null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@7206bd85, com.jogamp.newt.event.TraceWindowAdapter@1884a13f, ], MouseListeners num 2 [jogamp.newt.driver.windows.WindowDriver$1@2b763bac, com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@5f47af7e, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@5b52aa10, ], windowLock <101b2f47, 68bce693>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[apply] duration: 0
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943388449 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943399461 ms +++ localhost/127.0.0.1:59999 - Locked within 12021 ms, 11 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01bSimple
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943400640 d 1ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943400642 d 0ms]]
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943400669 d 34ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7260e94b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38747597
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65d42975
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4b010a93
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4b010a93
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943400839 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943400842 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943400844 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ff7a3f3
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b2cdff2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f22bfd6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x55010d79
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x55010d79
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943400945 d 60ms]]
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401007 d 5ms]]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401012 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401018 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01bSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401122 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401122 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33d4838f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45093bde
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61398f3a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x77011047
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x77011047
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401130 d 90ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401221 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401222 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401224 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1468c43d
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a2b8b42
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50c3d082
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4b010a93
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4b010a93
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401325 d 98ms]]
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401424 d 4ms]]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401428 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401434 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401545 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401546 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31093d14
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55890532
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16b4417d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x55010d79
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x55010d79
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401553 d 69ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401723 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401728 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401732 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401840 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401841 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@367562d9
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54acb07d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@157709f9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x55010d79
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x55010d79
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401848 d 75ms]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401928 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401928 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401929 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69f17969
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c5a12d5
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d8a9586
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x77011047
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x77011047
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943401954 d 50ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402104 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x77011047
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402107 d 4ms]]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402112 d 0ms]]
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402113 d 0ms]]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402113 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402117 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402122 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402236 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402236 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b2c9de0
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2354e586
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76a7e343
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x77011047
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x77011047
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402243 d 96ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402444 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402445 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402445 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e0a1828
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38b7f14b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34429004
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x2c010f3b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x2c010f3b
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402452 d 72ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402625 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402631 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402631 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-6-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402645 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402647 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402747 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402747 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@269ea618
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79aa8576
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a204461
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x2c010f3b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x2c010f3b
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402754 d 70ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402984 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402989 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943402993 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943403119 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943403119 d 0ms]]
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943403126 d 13ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43772c93
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@450f897f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f0c1444
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x77011047
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x77011047
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943403386 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-8-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943403391 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943403395 d 1ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943403444 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindowNativeRecreate01bSimple took 0.92 sec
[apply] Testcase: testWindowNativeRecreate01aSimple took 0.412 sec
[apply] Testcase: testWindowDecor02DestroyWinTwiceA took 0.296 sec
[apply] Testcase: testWindowDecor03TwoWinOneDisplay took 0.39 sec
[apply] Testcase: testWindowDecor03TwoWinTwoDisplays took 0.524 sec
[apply] Testcase: testWindowDecor01aSimple took 0.346 sec
[apply] Testcase: testWindowDecor01bSimple took 0.401 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated
[apply] junit.framework.TestListener: tests to run: 4
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943405134 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943424141 ms +++ localhost/127.0.0.1:59999 - Locked within 19511 ms, 19 attempts
[apply] junit.framework.TestListener: startTest(testWindowDecor01Simple)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425351 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425352 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31c98853
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26151aae
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@338aa90a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffc1010dc2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffc1010dc2
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425384 d 163ms]]
[apply] junit.framework.TestListener: endTest(testWindowDecor01Simple)
[apply] junit.framework.TestListener: startTest(testWindowDecor03TwoWinOneDisplay)
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425764 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425766 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425768 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425863 d 1ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425864 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d2d693b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@57b7a9
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7edab86b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0xffffffffaa010db6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0xffffffffaa010db6
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425873 d 26ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425900 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0x4c010e96
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425900 d 2ms]]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425904 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425904 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0xffffffffaa010db6
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425905 d 1ms]]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425906 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0x4c010e96
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425906 d 1ms]]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2210d328
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e96f890
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6998f6dd
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1, drawable 0xffffffffc1010dc2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0xffffffffc1010dc2
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425913 d 102ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0xffffffffaa010db6
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426017 d 1ms]]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426018 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0xffffffffc2010f40
[apply] WindowUpdateEvent[[ 0 / 0 630 x 470 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426019 d 11ms]]]
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426031 d 10ms]]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426247 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426249 d 0ms]]
[apply] junit.framework.TestListener: endTest(testWindowDecor03TwoWinOneDisplay)
[apply] junit.framework.TestListener: startTest(testWindowDecor02DestroyWinTwiceA)
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426464 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426466 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426468 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426565 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426565 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@775f8bae
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21cb89bc
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39bfa6f9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffc2010f40
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffc2010f40
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426573 d 26ms]]
[apply] junit.framework.TestListener: endTest(testWindowDecor02DestroyWinTwiceA)
[apply] junit.framework.TestListener: startTest(testWindowDecor03TwoWinTwoDisplays)
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426814 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426816 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426818 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426827 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426827 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426920 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426920 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11ae3a22
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@456a973f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58efccb3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0xffffffffc2010f40
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0xffffffffc2010f40
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426929 d 90ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427020 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0xffffffffc2010f40
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427021 d 7ms]]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427133 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0xffffffffc2010f40
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427134 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427135 d 0ms]]
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427133 d 2ms]]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0xffffffffaa010db6
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427135 d 1ms]]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0xffffffffc2010f40
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427136 d 2ms]]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c6951e2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@367ee335
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4476c886
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1, drawable 0xffffffffc1010dc2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0xffffffffc1010dc2
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427142 d 77ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427220 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0xffffffffc2010f40
[apply] WindowUpdateEvent[[ 0 / 0 630 x 470 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427221 d 23ms]]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427448 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427450 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427682 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427684 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427685 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays
[apply] junit.framework.TestListener: endTest(testWindowDecor03TwoWinTwoDisplays)
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 23.121 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943405134 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943424141 ms +++ localhost/127.0.0.1:59999 - Locked within 19511 ms, 19 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425351 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425352 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_fraSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943427716 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] mebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31c98853
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26151aae
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@338aa90a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffc1010dc2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffc1010dc2
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425384 d 163ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425764 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425766 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425768 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425863 d 1ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425864 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d2d693b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@57b7a9
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7edab86b
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0xffffffffaa010db6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0xffffffffaa010db6
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425873 d 26ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425900 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0x4c010e96
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425900 d 2ms]]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425904 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425904 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0xffffffffaa010db6
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425905 d 1ms]]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425906 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0x4c010e96
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425906 d 1ms]]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2210d328
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e96f890
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6998f6dd
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1, drawable 0xffffffffc1010dc2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0xffffffffc1010dc2
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943425913 d 102ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0xffffffffaa010db6
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426017 d 1ms]]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426018 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0xffffffffc2010f40
[apply] WindowUpdateEvent[[ 0 / 0 630 x 470 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426019 d 11ms]]]
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426031 d 10ms]]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426247 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426249 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426464 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426466 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426468 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426565 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426565 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@775f8bae
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21cb89bc
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39bfa6f9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffc2010f40
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffc2010f40
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426573 d 26ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426814 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426816 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426818 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426827 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426827 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426920 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426920 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11ae3a22
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@456a973f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58efccb3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0xffffffffc2010f40
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0xffffffffc2010f40
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943426929 d 90ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427020 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0xffffffffc2010f40
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427021 d 7ms]]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427133 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0xffffffffc2010f40
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427134 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427135 d 0ms]]
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427133 d 2ms]]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0xffffffffaa010db6
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427135 d 1ms]]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0xffffffffc2010f40
[apply] WindowUpdateEvent[[ 0 / 0 640 x 480 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427136 d 2ms]]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c6951e2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@367ee335
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4476c886
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1, drawable 0xffffffffc1010dc2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0xffffffffc1010dc2
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427142 d 77ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427220 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0xffffffffc2010f40
[apply] WindowUpdateEvent[[ 0 / 0 630 x 470 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427221 d 23ms]]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427448 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427450 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427682 d 0ms]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427684 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372943427685 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943427716 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindowDecor01Simple took 0.964 sec
[apply] Testcase: testWindowDecor03TwoWinOneDisplay took 0.697 sec
[apply] Testcase: testWindowDecor02DestroyWinTwiceA took 0.36 sec
[apply] Testcase: testWindowDecor03TwoWinTwoDisplays took 0.857 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943429413 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943444417 ms +++ localhojunit.framework.TestListener: startTest(testRemoteWindow01)
[apply] st/127.0.0.1:59999 - Locked within 15508 ms, 15 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@54e0a229
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@67b65d47
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@75a61582
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] GLProfiles window1: decon: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] NEWT-Display[.windows_localhost:0.0-2, excl false, refCount 0, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]]
[apply] WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply]
[apply] GLProfiles window2: decon: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_localhost:0.0-2-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_localhost:0.0-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES1/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@285d4a6a
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@4c089da
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7c9a49a5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_localhost:0.0-2-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_localhost:0.0-2-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_localhost:0.0-2-EDT-1,5,main] GearsES1.reshape FIN
[apply] junit.framework.TestListener: endTest(testRemoteWindow01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 17.351 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943429413 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943444417 ms +++ localhost/127.0.0.1:59999 - Locked within 15508 ms, 15 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separatdemoLocal VBO: true
[apply] demoRemote VBO: true
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_localhost:0.0-2-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_localhost:0.0-2-EDT-1,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943446225 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] e_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@54e0a229
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@67b65d47
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@75a61582
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] GLProfiles window1: decon: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] NEWT-Display[.windows_localhost:0.0-2, excl false, refCount 0, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]]
[apply] WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[apply]
[apply] GLProfiles window2: decon: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_localhost:0.0-2-EDT-1,5,main] GearsES1.init ...
[apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_localhost:0.0-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2ES1/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@285d4a6a
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@4c089da
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7c9a49a5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_localhost:0.0-2-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_localhost:0.0-2-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_localhost:0.0-2-EDT-1,5,main] GearsES1.reshape FIN
[apply] demoLocal VBO: true
[apply] demoRemote VBO: true
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_localhost:0.0-2-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_localhost:0.0-2-EDT-1,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943446225 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testRemoteWindow01 took 1.768 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943447857 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] junit.framework.TestListener: startTest(testRemoteWindow01)
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943499867 ms +++ localhost/127.0.0.1:59999 - Locked within 52514 ms, 52 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01
[apply] junit.framework.TestListener: endTest(testRemoteWindow01)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_localhost:0.0-2-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_localhost:0.0-2-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 53.817 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943447857 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943499867 ms +++ localhost/127.0.0.1:59999 - Locked within 52514 ms, 52 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_localhost:0.0-2-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_localhost:0.0-2-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943501134 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testRemoteWindow01 took 1.211 sec
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943501134 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[echo] Testing com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943502432 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943565437 ms +++ localhojunit.framework.TestListener: startTest(testCloseGLWindow)
[apply] st/127.0.0.1:59999 - Locked within 63519 ms, 63 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT - testCloseGLWindow
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@738aa857
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14322304
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6798e5f7
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffb6010bb1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffb6010bb1
[apply] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
[apply] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] NEWTWindowClosingAdapter.windowDestroyed: NEWTWindowClosingAdapter[closing 1, closed 1]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT - testCloseGLWindow
[apply] junit.framework.TestListener: endTest(testCloseGLWindow)
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943567205 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 65.324 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943502432 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943565437 ms +++ localhost/127.0.0.1:59999 - Locked within 63519 ms, 63 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT - testCloseGLWindow
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@738aa857
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14322304
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6798e5f7
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffb6010bb1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffb6010bb1
[apply] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
[apply] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] NEWTWindowClosingAdapter.windowDestroyed: NEWTWindowClosingAdapter[closing 1, closed 1]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT - testCloseGLWindow
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943567205 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testCloseGLWindow took 1.712 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestWindows01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestWindows01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT
[apply] junit.framework.TestListener: tests to run: 5
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943569269 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943596269 ms +++ localhojunit.framework.TestListener: startTest(testWindowDecorSimpleWMPos)
[apply] st/127.0.0.1:59999 - Locked within 28004 ms, 27 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos
[apply] ++++ UITestCase.setUjunit.framework.TestListener: endTest(testWindowDecorSimpleWMPos)
[apply] junit.framework.TestListener: startTest(testWindowDecorTwoWinp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin
[apply] )
[apply] junit.framework.TestListener: endTest(testWindowDecorTwoWin)
[apply] junit.framework.TestListener: startTest(testWindowDecorSimpleUserP++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin
[apply] ++++ UITestCase.setUp: coos)
[apply] m.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos
[apply] junit.framework.TestListener: endTest(testWindowDecorSimpleUserPos)
[apply] junit.framework.TestListener: startTest(testWindowDecorDestroyWinTwiceA)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA
[apply] junit.framework.TestListener: endTest(testWindowDecorDestroyWinTwiceA)
[apply] junit.framework.TestListener: startTest(testWindowNative++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA
[apply] ++++ UITestCaseRecreate01Simple)
[apply] .setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple
[apply] SLOCK [T Threajunit.framework.TestListener: endTest(testWindowNativeRecreate01Simple)
[apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 29.d-2-UserApp-JUnitTestRunner @ 1372943597366 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] 139 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943569269 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943596269 ms +++ localhost/127.0.0.1:59999 - Locked within 28004 ms, 27 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943597366 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindowDecorSimpleWMPos took 0.564 sec
[apply] Testcase: testWindowDecorTwoWin took 0.111 sec
[apply] Testcase: testWindowDecorSimpleUserPos took 0.099 sec
[apply] Testcase: testWindowDecorDestroyWinTwiceA took 0.098 sec
[apply] Testcase: testWindowNativeRecreate01Simple took 0.191 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943599175 ms +++ localhost/127.0.0.1:59999 - Locked within 1016 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT - testScreenModeInfo01
[apply] junit.framework.TestListener: startTest(testScreenModeInfo01)
[apply] Screen: NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] All-0[000]: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
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[apply] All-0[024]: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
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[apply] All-0[028]: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-0[029]: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] All-0[030]: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-0[031]: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] All-0[032]: [Id 0x0, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[033]: [Id 0x0, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[034]: [Id 0x0, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[035]: [Id 0x0, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[036]: [Id 0x0, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[037]: [Id 0x0, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
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[apply] All-0[040]: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[041]: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
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[apply] All-0[044]: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-0[045]: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
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[apply] All-0[048]: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
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[apply] All-0[052]: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
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[apply] All-0[122]: [Id 0x0, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[123]: [Id 0x0, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[124]: [Id 0x0, [ 1152 x 864 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] All-0[125]: [Id 0x0, [ 1152 x 864 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[126]: [Id 0x0, [ 1152 x 864 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[127]: [Id 0x0, [ 1152 x 864 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[128]: [Id 0x0, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[129]: [Id 0x0, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[130]: [Id 0x0, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[131]: [Id 0x0, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
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[apply] All-0[133]: [Id 0x0, [ 1280 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[134]: [Id 0x0, [ 1280 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[135]: [Id 0x0, [ 1280 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[136]: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[137]: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[138]: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[139]: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[140]: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-0[141]: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] All-0[142]: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-0[143]: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 59.0 Hz, flags [], 270 degr]
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[apply] All-0[145]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[146]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[147]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[148]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-0[149]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] All-0[150]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-0[151]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
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[apply] All-0[153]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[154]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
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[apply] All-0[157]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 70.0 Hz, flags [], 90 degr]
[apply] All-0[158]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 70.0 Hz, flags [], 180 degr]
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[apply] All-0[160]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[161]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[162]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
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[apply] All-0[165]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
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[apply] All-0[167]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
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[apply] All-0[173]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
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[apply] All-0[177]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[178]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
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[apply] All-0[181]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-0[182]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
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[apply] All-0[185]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
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[apply] All-0[189]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] All-0[190]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 180 degr]
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[apply] All-0[193]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[194]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[195]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[196]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-0[197]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-0[198]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-0[199]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
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[apply] All-0[201]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[202]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[203]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[204]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] All-0[205]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] All-0[206]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] All-0[207]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 270 degr]
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[apply] All-0[209]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[210]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[211]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[212]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-0[213]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-0[214]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-0[215]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-0[216]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[217]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[218]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[219]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[220]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] All-0[221]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] All-0[222]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] All-0[223]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 270 degr]
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[apply] All-0[225]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[226]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[227]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[228]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-0[229]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-0[230]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-0[231]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-0[232]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[233]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[234]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[235]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[236]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] All-0[237]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] All-0[238]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] All-0[239]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 56.0 Hz, flags [], 270 degr]
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[apply] All-0[241]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[242]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[243]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[244]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-0[245]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-0[246]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-0[247]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-0[248]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[249]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[250]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[251]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[252]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] All-0[253]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] All-0[254]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] All-0[255]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 56.0 Hz, flags [], 270 degr]
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[apply] All-0[257]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[258]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[259]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[260]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-0[261]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-0[262]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-0[263]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-0[264]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[265]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[266]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[267]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[268]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] All-0[269]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] All-0[270]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] All-0[271]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 270 degr]
[apply] All-0[272]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] All-0[273]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[274]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[275]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[276]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-0[277]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-0[278]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-0[279]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-0[280]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[281]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[282]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[283]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[284]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-0[285]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] All-0[286]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-0[287]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] All-0[288]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] All-0[289]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[290]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[291]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[292]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-0[293]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-0[294]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-0[295]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-0[296]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[297]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[298]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[299]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[300]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-0[301]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] All-0[302]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-0[303]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] All-1[000]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] All-1[001]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-1[002]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] All-1[003]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-1[004]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-1[005]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-1[006]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-1[007]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-1[008]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-1[009]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-1[010]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-1[011]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-1[012]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-1[013]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-1[014]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-1[015]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
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[apply] All-1[017]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-1[018]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] All-1[019]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-1[020]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-1[021]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-1[022]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-1[023]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-1[024]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-1[025]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-1[026]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-1[027]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-1[028]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-1[029]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-1[030]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-1[031]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
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[apply] 0: Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]
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[apply] [00][147]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] [00][148]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [00][149]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] [00][150]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] [00][151]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] [00][152]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] [00][153]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] [00][154]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] [00][155]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] [00][156]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 70.0 Hz, flags [], 0 degr]
[apply] [00][157]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 70.0 Hz, flags [], 90 degr]
[apply] [00][158]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 70.0 Hz, flags [], 180 degr]
[apply] [00][159]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 70.0 Hz, flags [], 270 degr]
[apply] [00][160]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] [00][161]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] [00][162]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] [00][163]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] [00][164]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] [00][165]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] [00][166]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] [00][167]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] [00][168]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 70.0 Hz, flags [], 0 degr]
[apply] [00][169]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 70.0 Hz, flags [], 90 degr]
[apply] [00][170]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 70.0 Hz, flags [], 180 degr]
[apply] [00][171]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 70.0 Hz, flags [], 270 degr]
[apply] [00][172]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] [00][173]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] [00][174]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] [00][175]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] [00][176]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] [00][177]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] [00][178]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] [00][179]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] [00][180]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] [00][181]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] [00][182]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] [00][183]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] [00][184]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] [00][185]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] [00][186]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] [00][187]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] [00][188]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] [00][189]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] [00][190]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] [00][191]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 270 degr]
[apply] [00][192]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] [00][193]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] [00][194]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] [00][195]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] [00][196]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] [00][197]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] [00][198]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] [00][199]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] [00][200]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] [00][201]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] [00][202]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] [00][203]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] [00][204]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] [00][205]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] [00][206]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] [00][207]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 270 degr]
[apply] [00][208]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] [00][209]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] [00][210]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] [00][211]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] [00][212]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] [00][213]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] [00][214]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] [00][215]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] [00][216]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] [00][217]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] [00][218]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] [00][219]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] [00][220]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] [00][221]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] [00][222]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] [00][223]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 270 degr]
[apply] [00][224]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] [00][225]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] [00][226]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] [00][227]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] [00][228]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] [00][229]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] [00][230]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] [00][231]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] [00][232]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] [00][233]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] [00][234]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] [00][235]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] [00][236]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] [00][237]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] [00][238]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] [00][239]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 56.0 Hz, flags [], 270 degr]
[apply] [00][240]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] [00][241]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] [00][242]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] [00][243]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] [00][244]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] [00][245]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] [00][246]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] [00][247]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] [00][248]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] [00][249]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] [00][250]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] [00][251]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] [00][252]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] [00][253]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] [00][254]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] [00][255]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 56.0 Hz, flags [], 270 degr]
[apply] [00][256]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] [00][257]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] [00][258]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] [00][259]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] [00][260]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] [00][261]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] [00][262]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] [00][263]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] [00][264]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] [00][265]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] [00][266]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] [00][267]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] [00][268]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] [00][269]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] [00][270]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] [00][271]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 270 degr]
[apply] [00][272]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] [00][273]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] [00][274]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] [00][275]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] [00][276]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] [00][277]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] [00][278]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] [00][279]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] [00][280]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] [00][281]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] [00][282]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] [00][283]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] [00][284]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [00][285]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] [00][286]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] [00][287]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] [00][288]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] [00][289]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] [00][290]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] [00][291]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] [00][292]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] [00][293]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] [00][294]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] [00][295]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] [00][296]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] [00][297]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] [00][298]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] [00][299]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] [00][300]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [00][301]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] [00][302]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] [00][303]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] junit.framework.TestListener: endTest(testScreenModeInfo01)
[apply] junit.framework.TestListener: startTest(testScreenModeInfo00)
[apply] junit.framework.TestListener: endTest(testScreenModeInfo00)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.369 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943599175 ms +++ localhost/127.0.0.1:59999 - Locked within 1016 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT - testScreenModeInfo01
[apply] Screen: NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] All-0[000]: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[001]: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[002]: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[003]: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[004]: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-0[005]: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] All-0[006]: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-0[007]: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] All-0[008]: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[009]: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[010]: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[011]: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[012]: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-0[013]: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] All-0[014]: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-0[015]: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] All-0[016]: [Id 0x0, [ 1920 x 1080 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[017]: [Id 0x0, [ 1920 x 1080 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[018]: [Id 0x0, [ 1920 x 1080 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[019]: [Id 0x0, [ 1920 x 1080 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[020]: [Id 0x0, [ 1920 x 1080 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-0[021]: [Id 0x0, [ 1920 x 1080 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] All-0[022]: [Id 0x0, [ 1920 x 1080 x 32 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-0[023]: [Id 0x0, [ 1920 x 1080 x 32 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] All-0[024]: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[025]: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[026]: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[027]: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[028]: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-0[029]: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] All-0[030]: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-0[031]: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] All-0[032]: [Id 0x0, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[033]: [Id 0x0, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[034]: [Id 0x0, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[035]: [Id 0x0, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[036]: [Id 0x0, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[037]: [Id 0x0, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[038]: [Id 0x0, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[039]: [Id 0x0, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[040]: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[041]: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[042]: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[043]: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[044]: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-0[045]: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] All-0[046]: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-0[047]: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] All-0[048]: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[049]: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[050]: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[051]: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[052]: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-0[053]: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] All-0[054]: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-0[055]: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] All-0[056]: [Id 0x0, [ 1600 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[057]: [Id 0x0, [ 1600 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[058]: [Id 0x0, [ 1600 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[059]: [Id 0x0, [ 1600 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[060]: [Id 0x0, [ 1600 x 1024 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[061]: [Id 0x0, [ 1600 x 1024 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[062]: [Id 0x0, [ 1600 x 1024 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[063]: [Id 0x0, [ 1600 x 1024 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[064]: [Id 0x0, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[065]: [Id 0x0, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[066]: [Id 0x0, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[067]: [Id 0x0, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[068]: [Id 0x0, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[069]: [Id 0x0, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[070]: [Id 0x0, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[071]: [Id 0x0, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[072]: [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] All-0[073]: [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[074]: [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[075]: [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[076]: [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[077]: [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[078]: [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[079]: [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[080]: [Id 0x0, [ 1280 x 1024 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] All-0[081]: [Id 0x0, [ 1280 x 1024 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[082]: [Id 0x0, [ 1280 x 1024 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[083]: [Id 0x0, [ 1280 x 1024 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[084]: [Id 0x0, [ 1280 x 1024 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[085]: [Id 0x0, [ 1280 x 1024 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[086]: [Id 0x0, [ 1280 x 1024 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[087]: [Id 0x0, [ 1280 x 1024 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[088]: [Id 0x0, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[089]: [Id 0x0, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[090]: [Id 0x0, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[091]: [Id 0x0, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[092]: [Id 0x0, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[093]: [Id 0x0, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[094]: [Id 0x0, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[095]: [Id 0x0, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[096]: [Id 0x0, [ 1366 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[097]: [Id 0x0, [ 1366 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[098]: [Id 0x0, [ 1366 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[099]: [Id 0x0, [ 1366 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[100]: [Id 0x0, [ 1366 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[101]: [Id 0x0, [ 1366 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[102]: [Id 0x0, [ 1366 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[103]: [Id 0x0, [ 1366 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[104]: [Id 0x0, [ 1360 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[105]: [Id 0x0, [ 1360 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[106]: [Id 0x0, [ 1360 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[107]: [Id 0x0, [ 1360 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[108]: [Id 0x0, [ 1360 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[109]: [Id 0x0, [ 1360 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[110]: [Id 0x0, [ 1360 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[111]: [Id 0x0, [ 1360 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[112]: [Id 0x0, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[113]: [Id 0x0, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[114]: [Id 0x0, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[115]: [Id 0x0, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[116]: [Id 0x0, [ 1280 x 800 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[117]: [Id 0x0, [ 1280 x 800 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[118]: [Id 0x0, [ 1280 x 800 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[119]: [Id 0x0, [ 1280 x 800 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[120]: [Id 0x0, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] All-0[121]: [Id 0x0, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[122]: [Id 0x0, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[123]: [Id 0x0, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[124]: [Id 0x0, [ 1152 x 864 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] All-0[125]: [Id 0x0, [ 1152 x 864 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[126]: [Id 0x0, [ 1152 x 864 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[127]: [Id 0x0, [ 1152 x 864 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[128]: [Id 0x0, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[129]: [Id 0x0, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[130]: [Id 0x0, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[131]: [Id 0x0, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[132]: [Id 0x0, [ 1280 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[133]: [Id 0x0, [ 1280 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[134]: [Id 0x0, [ 1280 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[135]: [Id 0x0, [ 1280 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[136]: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[137]: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[138]: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[139]: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[140]: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-0[141]: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] All-0[142]: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-0[143]: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] All-0[144]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[145]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[146]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[147]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[148]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-0[149]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] All-0[150]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-0[151]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] All-0[152]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] All-0[153]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[154]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[155]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[156]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 70.0 Hz, flags [], 0 degr]
[apply] All-0[157]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 70.0 Hz, flags [], 90 degr]
[apply] All-0[158]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 70.0 Hz, flags [], 180 degr]
[apply] All-0[159]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 70.0 Hz, flags [], 270 degr]
[apply] All-0[160]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[161]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[162]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[163]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT - testScreenModeInfo01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT - testScreenModeInfo00
[apply] 00 out: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 00 in : [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 01 out : Monitor[Id 0xffffffff, 50 x 50 mm, viewport [ 0 / 0 1920 x 1080 ], orig [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 1]
[apply] 01 in : Monitor[Id 0xffffffff, 50 x 50 mm, viewport [ 0 / 0 1920 x 1080 ], orig [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 1]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT - testScreenModeInfo00
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943601493 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] All-0[164]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] All-0[165]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[166]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[167]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[168]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 70.0 Hz, flags [], 0 degr]
[apply] All-0[169]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 70.0 Hz, flags [], 90 degr]
[apply] All-0[170]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 70.0 Hz, flags [], 180 degr]
[apply] All-0[171]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 70.0 Hz, flags [], 270 degr]
[apply] All-0[172]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[173]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[174]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[175]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[176]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] All-0[177]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[178]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[179]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[180]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-0[181]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-0[182]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-0[183]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-0[184]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[185]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[186]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[187]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[188]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] All-0[189]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] All-0[190]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] All-0[191]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 270 degr]
[apply] All-0[192]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] All-0[193]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[194]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[195]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[196]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-0[197]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-0[198]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-0[199]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-0[200]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[201]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[202]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[203]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[204]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] All-0[205]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] All-0[206]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] All-0[207]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 270 degr]
[apply] All-0[208]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] All-0[209]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[210]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[211]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[212]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-0[213]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-0[214]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-0[215]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-0[216]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[217]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[218]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[219]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[220]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] All-0[221]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] All-0[222]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] All-0[223]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 270 degr]
[apply] All-0[224]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] All-0[225]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[226]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[227]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[228]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-0[229]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-0[230]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-0[231]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-0[232]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[233]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[234]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[235]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[236]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] All-0[237]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] All-0[238]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] All-0[239]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 56.0 Hz, flags [], 270 degr]
[apply] All-0[240]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] All-0[241]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[242]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[243]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[244]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-0[245]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-0[246]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-0[247]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-0[248]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[249]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[250]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[251]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[252]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] All-0[253]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] All-0[254]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] All-0[255]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 56.0 Hz, flags [], 270 degr]
[apply] All-0[256]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] All-0[257]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[258]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[259]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[260]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-0[261]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-0[262]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-0[263]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-0[264]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[265]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[266]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[267]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[268]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] All-0[269]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] All-0[270]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] All-0[271]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 270 degr]
[apply] All-0[272]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] All-0[273]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[274]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[275]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[276]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-0[277]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-0[278]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-0[279]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-0[280]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[281]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[282]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[283]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[284]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-0[285]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] All-0[286]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-0[287]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] All-0[288]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] All-0[289]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-0[290]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-0[291]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-0[292]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-0[293]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-0[294]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-0[295]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-0[296]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-0[297]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-0[298]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-0[299]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-0[300]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-0[301]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] All-0[302]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-0[303]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] All-1[000]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] All-1[001]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-1[002]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] All-1[003]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-1[004]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-1[005]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-1[006]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-1[007]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-1[008]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-1[009]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-1[010]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-1[011]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-1[012]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-1[013]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-1[014]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-1[015]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
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[apply] All-1[017]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-1[018]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] All-1[019]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] All-1[020]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-1[021]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-1[022]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-1[023]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
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[apply] All-1[025]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-1[026]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-1[027]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-1[028]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-1[029]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-1[030]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-1[031]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
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[apply] All-1[033]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] All-1[034]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] All-1[035]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] All-1[036]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-1[037]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-1[038]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-1[039]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-1[040]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-1[041]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-1[042]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-1[043]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
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[apply] All-1[045]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-1[046]: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
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[apply] All-1[049]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] All-1[050]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] All-1[051]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 56.0 Hz, flags [], 0 degr]
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[apply] All-1[053]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-1[054]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
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[apply] All-1[057]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-1[058]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
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[apply] All-1[061]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-1[062]: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
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[apply] All-1[065]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] All-1[066]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 56.0 Hz, flags [], 90 degr]
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[apply] All-1[069]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-1[070]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
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[apply] All-1[077]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-1[078]: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
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[apply] All-1[081]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] All-1[082]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 90 degr]
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[apply] All-1[085]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-1[086]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
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[apply] All-1[088]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-1[089]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-1[090]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-1[091]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-1[092]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-1[093]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-1[094]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-1[095]: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
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[apply] All-1[097]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] All-1[098]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] All-1[099]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] All-1[100]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] All-1[101]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-1[102]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-1[103]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-1[104]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-1[105]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-1[106]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-1[107]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-1[108]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-1[109]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-1[110]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-1[111]: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
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[apply] All-1[113]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] All-1[114]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] All-1[115]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 0 degr]
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[apply] All-1[117]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-1[118]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-1[119]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-1[120]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] All-1[121]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] All-1[122]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] All-1[123]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] All-1[124]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-1[125]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-1[126]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-1[127]: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
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[apply] All-1[129]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-1[130]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-1[131]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-1[132]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 70.0 Hz, flags [], 270 degr]
[apply] All-1[133]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 70.0 Hz, flags [], 180 degr]
[apply] All-1[134]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 70.0 Hz, flags [], 90 degr]
[apply] All-1[135]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 70.0 Hz, flags [], 0 degr]
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[apply] All-1[137]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-1[138]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-1[139]: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
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[apply] All-1[141]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] All-1[142]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] All-1[143]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] All-1[144]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 70.0 Hz, flags [], 270 degr]
[apply] All-1[145]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 70.0 Hz, flags [], 180 degr]
[apply] All-1[146]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 70.0 Hz, flags [], 90 degr]
[apply] All-1[147]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 70.0 Hz, flags [], 0 degr]
[apply] All-1[148]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] All-1[149]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] All-1[150]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] All-1[151]: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] All-1[152]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] All-1[153]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] All-1[154]: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
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[apply] 0: Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]
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[apply] [00][273]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] [00][274]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] [00][275]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] [00][276]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] [00][277]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] [00][278]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] [00][279]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] [00][280]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] [00][281]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] [00][282]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] [00][283]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] [00][284]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [00][285]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] [00][286]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] [00][287]: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] [00][288]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] [00][289]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] [00][290]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] [00][291]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] [00][292]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] [00][293]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] [00][294]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] [00][295]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] [00][296]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] [00][297]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] [00][298]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] [00][299]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] [00][300]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [00][301]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] [00][302]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] [00][303]: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT - testScreenModeInfo01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT - testScreenModeInfo00
[apply] 00 out: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 00 in : [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 01 out : Monitor[Id 0xffffffff, 50 x 50 mm, viewport [ 0 / 0 1920 x 1080 ], orig [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 1]
[apply] 01 in : Monitor[Id 0xffffffff, 50 x 50 mm, viewport [ 0 / 0 1920 x 1080 ], orig [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 1]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT - testScreenModeInfo00
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943601493 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testScreenModeInfo01 took 1.623 sec
[apply] Testcase: testScreenModeInfo00 took 0.002 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00bNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00bNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00bNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943603553 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943617565 ms +++ localhojunit.framework.TestListener: startTest(testScreenModeInfo01)
[apply] st/127.0.0.1:59999 - Locked within 15020 ms, 14 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00bNEWT - testScreenModeInfo01
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d0fa836
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2eeca0f5
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@313b4ce4
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffa00109e8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffffa00109e8
[apply] 0: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 1: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 2: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 3: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 4: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] 5: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] 6: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] 7: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] 8: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 9: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 10: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 11: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 12: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] 13: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] 14: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] 15: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] 16: [Id 0x0, [ 1920 x 1080 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 17: [Id 0x0, [ 1920 x 1080 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 18: [Id 0x0, [ 1920 x 1080 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 19: [Id 0x0, [ 1920 x 1080 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 20: [Id 0x0, [ 1920 x 1080 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] 21: [Id 0x0, [ 1920 x 1080 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] 22: [Id 0x0, [ 1920 x 1080 x 32 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] 23: [Id 0x0, [ 1920 x 1080 x 32 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] 24: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 25: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 26: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 27: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 28: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] 29: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] 30: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] 31: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] 32: [Id 0x0, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 33: [Id 0x0, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 34: [Id 0x0, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 35: [Id 0x0, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 36: [Id 0x0, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 37: [Id 0x0, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 38: [Id 0x0, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 39: [Id 0x0, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 40: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 41: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 42: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 43: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 44: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] 45: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] 46: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] 47: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] 48: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 49: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 50: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 51: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 52: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] 53: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] 54: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] 55: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] 56: [Id 0x0, [ 1600 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 57: [Id 0x0, [ 1600 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 58: [Id 0x0, [ 1600 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 59: [Id 0x0, [ 1600 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 60: [Id 0x0, [ 1600 x 1024 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 61: [Id 0x0, [ 1600 x 1024 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 62: [Id 0x0, [ 1600 x 1024 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 63: [Id 0x0, [ 1600 x 1024 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 64: [Id 0x0, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 65: [Id 0x0, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 66: [Id 0x0, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 67: [Id 0x0, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 68: [Id 0x0, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 69: [Id 0x0, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 70: [Id 0x0, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 71: [Id 0x0, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 72: [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] 73: [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
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[apply] 76: [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 77: [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
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[apply] 79: [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 80: [Id 0x0, [ 1280 x 1024 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] 81: [Id 0x0, [ 1280 x 1024 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] 82: [Id 0x0, [ 1280 x 1024 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] 83: [Id 0x0, [ 1280 x 1024 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] 84: [Id 0x0, [ 1280 x 1024 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 85: [Id 0x0, [ 1280 x 1024 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 86: [Id 0x0, [ 1280 x 1024 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 87: [Id 0x0, [ 1280 x 1024 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 88: [Id 0x0, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 89: [Id 0x0, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 90: [Id 0x0, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 91: [Id 0x0, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 92: [Id 0x0, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 93: [Id 0x0, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 94: [Id 0x0, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 95: [Id 0x0, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
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[apply] 97: [Id 0x0, [ 1366 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 98: [Id 0x0, [ 1366 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 99: [Id 0x0, [ 1366 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 100: [Id 0x0, [ 1366 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 101: [Id 0x0, [ 1366 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 102: [Id 0x0, [ 1366 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 103: [Id 0x0, [ 1366 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
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[apply] 105: [Id 0x0, [ 1360 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 106: [Id 0x0, [ 1360 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 107: [Id 0x0, [ 1360 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 108: [Id 0x0, [ 1360 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 109: [Id 0x0, [ 1360 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 110: [Id 0x0, [ 1360 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 111: [Id 0x0, [ 1360 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 112: [Id 0x0, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 113: [Id 0x0, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 114: [Id 0x0, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 115: [Id 0x0, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 116: [Id 0x0, [ 1280 x 800 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 117: [Id 0x0, [ 1280 x 800 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 118: [Id 0x0, [ 1280 x 800 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 119: [Id 0x0, [ 1280 x 800 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 120: [Id 0x0, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] 121: [Id 0x0, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] 122: [Id 0x0, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] 123: [Id 0x0, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] 124: [Id 0x0, [ 1152 x 864 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] 125: [Id 0x0, [ 1152 x 864 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] 126: [Id 0x0, [ 1152 x 864 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] 127: [Id 0x0, [ 1152 x 864 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] 128: [Id 0x0, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 129: [Id 0x0, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 130: [Id 0x0, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 131: [Id 0x0, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 132: [Id 0x0, [ 1280 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 133: [Id 0x0, [ 1280 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 134: [Id 0x0, [ 1280 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 135: [Id 0x0, [ 1280 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 136: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 137: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 138: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 139: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 140: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] 141: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] 142: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] 143: [Id 0x0, [ 1280 x 720 x 32 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] 144: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 145: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 146: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 147: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 148: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] 149: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] 150: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] 151: [Id 0x0, [ 1280 x 720 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] 152: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] 153: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] 154: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] 155: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] 156: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 70.0 Hz, flags [], 0 degr]
[apply] 157: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 70.0 Hz, flags [], 90 degr]
[apply] 158: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 70.0 Hz, flags [], 180 degr]
[apply] 159: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 70.0 Hz, flags [], 270 degr]
[apply] 160: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 161: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 162: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 163: [Id 0x0, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 164: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] 165: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] 166: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] 167: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] 168: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 70.0 Hz, flags [], 0 degr]
[apply] 169: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 70.0 Hz, flags [], 90 degr]
[apply] 170: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 70.0 Hz, flags [], 180 degr]
[apply] 171: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 70.0 Hz, flags [], 270 degr]
[apply] 172: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 173: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 174: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 175: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 176: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] 177: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] 178: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] 179: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] 180: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] 181: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] 182: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] 183: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] 184: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 185: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 186: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 187: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 188: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] 189: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] 190: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] 191: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 270 degr]
[apply] 192: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] 193: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] 194: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] 195: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] 196: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] 197: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] 198: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] 199: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] 200: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 201: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 202: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 203: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 204: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] 205: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] 206: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] 207: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 270 degr]
[apply] 208: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] 209: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] 210: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] 211: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] 212: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] 213: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] 214: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] 215: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] 216: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 217: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 218: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 219: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 220: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] 221: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] 222: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] 223: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 270 degr]
[apply] 224: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] 225: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] 226: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] 227: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] 228: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] 229: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] 230: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] 231: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] 232: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 233: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 234: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 235: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 236: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] 237: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] 238: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] 239: [Id 0x0, [ 720 x 576 x 16 bpp ] @ 56.0 Hz, flags [], 270 degr]
[apply] 240: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] 241: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] 242: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] 243: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] 244: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] 245: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] 246: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] 247: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] 248: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 249: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 250: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 251: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 252: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] 253: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] 254: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] 255: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 56.0 Hz, flags [], 270 degr]
[apply] 256: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] 257: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] 258: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] 259: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] 260: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] 261: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] 262: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] 263: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] 264: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 265: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 266: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 267: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 268: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] 269: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] 270: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] 271: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 270 degr]
[apply] 272: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] 273: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] 274: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] 275: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] 276: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] 277: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] 278: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] 279: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] 280: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 281: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 282: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 283: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 284: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] junit.framework.TestListener: endTest(testScreenModeInfo01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 16.245 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943603553 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943617565 ms +++ localhost/127.0.0.1:59999 - Locked within 15020 ms, 14 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00bNEWT - testScreenModeInfo01
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_cl285: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] 286: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] 287: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] 288: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] 289: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] 290: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] 291: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] 292: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] 293: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] 294: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] 295: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] 296: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 297: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 298: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 299: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 300: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] 301: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] 302: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] 303: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] orig: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] curr: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] .0.1.2.3.4.5.6.7.8.9.10.11.12.13.14.15.16.17.18.19.20.21.22.23.24.25.26.27.28.29.30.31.32.33.34.35.36.37.38.39.40.41.42.43.44.45.46.47.48.49!
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00bNEWT - testScreenModeInfo01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943618754 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] amp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d0fa836
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2eeca0f5
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@313b4ce4
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffa00109e8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0xffffffffa00109e8
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[apply] 2: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 3: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 4: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] 5: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] 6: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] 7: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] 8: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 9: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 10: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 11: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 12: [Id 0x0, [ 1920 x 1200 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
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[apply] 24: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
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[apply] 27: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 28: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
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[apply] 30: [Id 0x0, [ 1920 x 1080 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
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[apply] 34: [Id 0x0, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
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[apply] 44: [Id 0x0, [ 1680 x 1050 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
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[apply] 48: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
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[apply] 52: [Id 0x0, [ 1680 x 1050 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
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[apply] 172: [Id 0x0, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
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[apply] 179: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr]
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[apply] 181: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] 182: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] 183: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 72.0 Hz, flags [], 270 degr]
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[apply] 185: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
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[apply] 189: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] 190: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] 191: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 56.0 Hz, flags [], 270 degr]
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[apply] 193: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] 194: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] 195: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] 196: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] 197: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] 198: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] 199: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] 200: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 201: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 202: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 203: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 204: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] 205: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 90 degr]
[apply] 206: [Id 0x0, [ 800 x 600 x 16 bpp ] @ 56.0 Hz, flags [], 180 degr]
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[apply] 210: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr]
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[apply] 217: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 218: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 219: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 220: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 0 degr]
[apply] 221: [Id 0x0, [ 720 x 576 x 32 bpp ] @ 56.0 Hz, flags [], 90 degr]
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[apply] 250: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 251: [Id 0x0, [ 720 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
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[apply] 270: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 180 degr]
[apply] 271: [Id 0x0, [ 720 x 480 x 16 bpp ] @ 56.0 Hz, flags [], 270 degr]
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[apply] 278: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 72.0 Hz, flags [], 180 degr]
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[apply] 285: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] 286: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] 287: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 59.0 Hz, flags [], 270 degr]
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[apply] 289: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] 290: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 180 degr]
[apply] 291: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 75.0 Hz, flags [], 270 degr]
[apply] 292: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 0 degr]
[apply] 293: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 90 degr]
[apply] 294: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 180 degr]
[apply] 295: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 72.0 Hz, flags [], 270 degr]
[apply] 296: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
[apply] 297: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
[apply] 298: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
[apply] 299: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
[apply] 300: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] 301: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] 302: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 180 degr]
[apply] 303: [Id 0x0, [ 640 x 480 x 16 bpp ] @ 59.0 Hz, flags [], 270 degr]
[apply] orig: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] curr: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] .0.1.2.3.4.5.6.7.8.9.10.11.12.13.14.15.16.17.18.19.20.21.22.23.24.25.26.27.28.29.30.31.32.33.34.35.36.37.38.39.40.41.42.43.44.45.46.47.48.49!
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00bNEWT - testScreenModeInfo01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943618754 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testScreenModeInfo01 took 1.148 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01aNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01aNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01aNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943620792 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943624801 ms +++ localhost/127.0.0.1:59999 - Locked within 5012 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01aNEWT - testScreenModeChange01
[apply] junit.framework.TestListener: startTest(testScreenModeChange01)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5eb85400
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1792fc95
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3304a64a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 116x100, swapInterval 1, drawable 0x400111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 116x100, swapInterval 1, drawable 0x400111b8
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 116x100, swapInterval 1, drawable 0x770111e8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 116x100, swapInterval 1, drawable 0x770111e8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 116x100, swapInterval 1, drawable 0x770111e8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Screen.destroy(): Reset Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 304]
[apply] junit.framework.TestListener: endTest(testScreenModeChange01)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01aNEWT - testScreenModeChange01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943635038 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 15.286 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943620792 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943624801 ms +++ localhost/127.0.0.1:59999 - Locked within 5012 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01aNEWT - testScreenModeChange01
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5eb85400
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1792fc95
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3304a64a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 116x100, swapInterval 1, drawable 0x400111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 116x100, swapInterval 1, drawable 0x400111b8
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 116x100, swapInterval 1, drawable 0x770111e8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 116x100, swapInterval 1, drawable 0x770111e8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 116x100, swapInterval 1, drawable 0x770111e8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Screen.destroy(): Reset Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 304]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01aNEWT - testScreenModeChange01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943635038 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testScreenModeChange01 took 7.526 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943637181 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943640182 ms +++ localhost/127.0.0.1:59999 - Locked within 4011 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT - testScreenModeChangeSingleQ2
[apply] junit.framework.TestListener: startTest(testScreenModeChangeSingleQ2)
[apply] Test Disabled (1): Monitor count < 2: NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.Testjunit.framework.TestListener: endTest(testScreenModeChangeSingleQ2)
[apply] junit.framework.TestListener: startTest(testScreenModeChangScreenMode01bNEWT - testScreenModeChangeSingleQ2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNeSingleQ1)
[apply] EWT - testScreenModeChangeSingleQ1
[apply] Test.0: Window screen: NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] Test.0: Window bounds (pre): 0/0 200x200 within [ 0 / 0 1920 x 1200 ]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@429805fd
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab14733
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7cb96ac0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7e011228
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x7e011228
[apply] Time for visible/pos: 178 ms
[apply] Test.0: Window bounds: 0/0 200x200 within [ 0 / 0 1920 x 1200 ]
[apply] Test.0: Window monitor: Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [1] set current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] [1] current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] Test.1: Window screen: NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 2, vsize [ 0 / 0 800 x 600 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 304]]]
[apply] Test.1: Window bounds: 0/0 200x200 within [ 0 / 0 800 x 600 ]
[apply] Test.1: Window monitor: Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 304]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x130110d9
[apply] Test.2: Window screen: NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 2, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] Test.2: Window bounds: 8/30 200x200 within [ 0 / 0 1920 x 1200 ]
[apply] Test.2: Window monitor: Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7e011228
[apply] junit.framework.TestListener: endTest(testScreenModeChangeSingleQ1)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT - testScreenModeChangeSingleQ1
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 21.927 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943637181 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943640182 ms +++ localhost/127.0.0.1:59999 - Locked within 4011 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT - testScreenModeChangeSingleQ2
[apply] Test Disabled (1): Monitor count < 2: NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT - testScreenModeChangeSingleQ2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT - testScreenModeChangeSingleQ1
[apply] Test.0: Window screen: NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] Test.0: Window bounds (pre): 0/0 200x200 within [ 0 / 0 1920 x 1200 ]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943658062 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] L_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@429805fd
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab14733
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7cb96ac0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7e011228
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x7e011228
[apply] Time for visible/pos: 178 ms
[apply] Test.0: Window bounds: 0/0 200x200 within [ 0 / 0 1920 x 1200 ]
[apply] Test.0: Window monitor: Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [1] set current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] [1] current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] Test.1: Window screen: NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 2, vsize [ 0 / 0 800 x 600 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 304]]]
[apply] Test.1: Window bounds: 0/0 200x200 within [ 0 / 0 800 x 600 ]
[apply] Test.1: Window monitor: Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 304]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x130110d9
[apply] Test.2: Window screen: NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 2, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] Test.2: Window bounds: 8/30 200x200 within [ 0 / 0 1920 x 1200 ]
[apply] Test.2: Window monitor: Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7e011228
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT - testScreenModeChangeSingleQ1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943658062 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testScreenModeChangeSingleQ2 took 0.124 sec
[apply] Testcase: testScreenModeChangeSingleQ1 took 14.831 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT
[apply] junit.framework.TestListener: tests to run: 4
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943660241 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943664244 ms +++ localhost/127.0.0.1:59999 - Locked within 5014 ms, 4 attempts
[apply] junit.framework.TestListener: startTest(testScreenFullscreenSingleQ2)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSingleQ2
[apply] junit.framework.TestListener: endTest(testScreenFullscreenSingleQ2)
[apply] junit.framework.TestListener: startTest(testScreenFullscreenSpanQ1Q2)
[apply] junit.framework.TestListener: endTest(testScreenFullscreenSpanQ1Q2)
[apply] junit.framework.TestListener: startTest(testScreenFullscreenSingleQ1)
[apply] Test Disabled (1): Monitor count < 2: NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSingleQ2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSpanQ1Q2
[apply] Test Disabled (2): Spanning monitor count 2 >= screen monitor count: NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSpanQ1Q2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSingleQ1
[apply] Test.0: Window screen: NEWT-Screen[.windows_nil-3-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] Test.0: Window bounds (pre): 0/0 200x200 within [ 0 / 0 1920 x 1200 ]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26c00076
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75e56da
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@429805fd
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x57011203
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x57011203
[apply] Time for visible/pos: 155 ms
[apply] Test.0: Window bounds: 0/0 200x200 within [ 0 / 0 1920 x 1200 ]
[apply] Test.0: Window monitor: Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]
[apply] Test.1: Window bounds: 0/0 1920x1200 within [ 0 / 0 1920 x 1200 ]
[apply] Test.1: Window monitor: [ 0 / 0 1920 x 1200 ]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x57011203
[apply] Test.2: Window bounds: 0/0 200x200 within [ 0 / 0 1920 x 1200 ]
[apply] Test.2: Window monitor: [ 0 / 0 1920 x 1200 ]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x250110d9
[apply] junit.framework.TestListener: endTest(testScreenFullscreenSingleQ1)
[apply] junit.framework.TestListener: startTest(testScreenFullscreenSpanALL)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSingleQ1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSpanALL
[apply] junit.framework.TestListener: endTest(testScreenFullscreenSpanALL)
[apply] Test Disabled (3): Monitor count < 2: NEWT-Screen[.windows_nil-4-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-4, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSpanALL
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943677679 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 18.486 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943660241 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943664244 ms +++ localhost/127.0.0.1:59999 - Locked within 5014 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSingleQ2
[apply] Test Disabled (1): Monitor count < 2: NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSingleQ2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSpanQ1Q2
[apply] Test Disabled (2): Spanning monitor count 2 >= screen monitor count: NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSpanQ1Q2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSingleQ1
[apply] Test.0: Window screen: NEWT-Screen[.windows_nil-3-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] Test.0: Window bounds (pre): 0/0 200x200 within [ 0 / 0 1920 x 1200 ]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26c00076
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75e56da
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@429805fd
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x57011203
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x57011203
[apply] Time for visible/pos: 155 ms
[apply] Test.0: Window bounds: 0/0 200x200 within [ 0 / 0 1920 x 1200 ]
[apply] Test.0: Window monitor: Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]
[apply] Test.1: Window bounds: 0/0 1920x1200 within [ 0 / 0 1920 x 1200 ]
[apply] Test.1: Window monitor: [ 0 / 0 1920 x 1200 ]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x57011203
[apply] Test.2: Window bounds: 0/0 200x200 within [ 0 / 0 1920 x 1200 ]
[apply] Test.2: Window monitor: [ 0 / 0 1920 x 1200 ]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x250110d9
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSingleQ1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSpanALL
[apply] Test Disabled (3): Monitor count < 2: NEWT-Screen[.windows_nil-4-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-4, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSpanALL
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943677679 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testScreenFullscreenSingleQ2 took 0.117 sec
[apply] Testcase: testScreenFullscreenSpanQ1Q2 took 0.09 sec
[apply] Testcase: testScreenFullscreenSingleQ1 took 10.459 sec
[apply] Testcase: testScreenFullscreenSpanALL took 0.086 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT
[apply] junit.framework.TestListener: tests to run: 4
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943679875 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943686879 ms +++ localhost/127.0.0.1:59999 - Locked within 8008 ms, 7 attempts
[apply] junit.framework.TestListener: startTest(test04ScreenModeChangeWithFS01Pre)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test04ScreenModeChangeWithFS01Pre
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5461ef35
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@699fabda
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71cbab62
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x100110aa
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x100110aa
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set FS pre 0: false
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x100110aa
[apply] [0] set FS pre 1: true
[apply] [0] set FS pre X: true
[apply] [0] set current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x100110aa
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x29010f10
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x29010f10
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x29010f10
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffc7010fae
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Screen.destroy(): Reset Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 304]
[apply] *** cleanupGL.shutdown
[apply] *** cleanupGL.initSingleton
[apply] junit.framework.TestListener: endTest(test04ScreenModeChangeWithFS01Pre)
[apply] junit.framework.TestListener: startTest(test03ScreenModeChangeWithFS01Post)
[apply] *** cleanupGL.DONE
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test04ScreenModeChangeWithFS01Pre
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test03ScreenModeChangeWithFS01Post
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b497c62
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45852c8b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a2f7d55
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x100110aa
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x100110aa
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] [0] set FS post 0: false
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff8c011097
[apply] [0] set FS post X: true
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x100110aa
[apply] [0] set !FS post 0: true
[apply] [0] set !FS post X: false
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffc7010fae
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Screen.destroy(): Reset Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 304]
[apply] *** cleanupGL.shutdown
[apply] *** cleanupGL.initSingleton
[apply] junit.framework.TestListener: endTest(test03ScreenModeChangeWithFS01Post)
[apply] junit.framework.TestListener: startTest(test02ScreenModeChange01)
[apply] *** cleanupGL.DONE
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test03ScreenModeChangeWithFS01Post
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test02ScreenModeChange01
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55d96549
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3388c7a7
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58ebbf5f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6a010f4a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x6a010f4a
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x29010f10
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] Screen.destroy(): Reset Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 304]
[apply] *** cleanupGL.shutdown
[apply] *** cleanupGL.initSingleton
[apply] junit.framework.TestListener: endTest(test02ScreenModeChange01)
[apply] junit.framework.TestListener: startTest(test01FullscreenChange01)
[apply] *** cleanupGL.DONE
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test02ScreenModeChange01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test01FullscreenChange01
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33600595
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@650e938c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ff90029
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff8c011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffff8c011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x6a010f4a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x29010f10
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose FIN
[apply] *** cleanupGL.shutdown
[apply] *** cleanupGL.initSingleton
[apply] junit.framework.TestListener: endTest(test01FullscreenChange01)
[apply] *** cleanupGL.DONE
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test01FullscreenChange01
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 57.991 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943679875 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943686879 ms +++ localhost/127.0.0.1:59999 - Locked within 8008 ms, 7 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test04ScreenModeChangeWithFS01Pre
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943736827 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] T_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5461ef35
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@699fabda
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71cbab62
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x100110aa
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x100110aa
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set FS pre 0: false
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x100110aa
[apply] [0] set FS pre 1: true
[apply] [0] set FS pre X: true
[apply] [0] set current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x100110aa
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x29010f10
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x29010f10
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x29010f10
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffc7010fae
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Screen.destroy(): Reset Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 304]
[apply] *** cleanupGL.shutdown
[apply] *** cleanupGL.initSingleton
[apply] *** cleanupGL.DONE
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test04ScreenModeChangeWithFS01Pre
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test03ScreenModeChangeWithFS01Post
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b497c62
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45852c8b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a2f7d55
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x100110aa
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x100110aa
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] [0] set FS post 0: false
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff8c011097
[apply] [0] set FS post X: true
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x100110aa
[apply] [0] set !FS post 0: true
[apply] [0] set !FS post X: false
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffc7010fae
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Screen.destroy(): Reset Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 304]
[apply] *** cleanupGL.shutdown
[apply] *** cleanupGL.initSingleton
[apply] *** cleanupGL.DONE
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test03ScreenModeChangeWithFS01Post
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test02ScreenModeChange01
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55d96549
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3388c7a7
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58ebbf5f
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6a010f4a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x6a010f4a
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x29010f10
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] Screen.destroy(): Reset Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 304]
[apply] *** cleanupGL.shutdown
[apply] *** cleanupGL.initSingleton
[apply] *** cleanupGL.DONE
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test02ScreenModeChange01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test01FullscreenChange01
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33600595
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@650e938c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ff90029
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff8c011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffff8c011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x6a010f4a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x29010f10
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose FIN
[apply] *** cleanupGL.shutdown
[apply] *** cleanupGL.initSingleton
[apply] *** cleanupGL.DONE
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test01FullscreenChange01
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943736827 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test04ScreenModeChangeWithFS01Pre took 13.976 sec
[apply] Testcase: test03ScreenModeChangeWithFS01Post took 15.528 sec
[apply] Testcase: test02ScreenModeChange01 took 11.259 sec
[apply] Testcase: test01FullscreenChange01 took 6.477 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT
[apply] junit.framework.TestListener: tests to run: 4
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943738455 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943740459 ms +++ localhost/127.0.0.1:59999 - Locked within 2500 ms, 2 attempts
[apply] junit.framework.TestListener: startTest(testScreenRotationChange11_PostWin)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange11_PostWin
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@189ee241
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67182607
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6268ca71
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 596x480, swapInterval 1, drawable 0xffffffffa7010fd3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 596x480, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] junit.framework.TestListener: endTest(testScreenRotationChange11_PostWin)
[apply] junit.framework.TestListener: startTest(testScreenRotationChange02_PreFull)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange11_PostWin
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange02_PreFull
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@459af028
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f0cf5cb
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bdd02c3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffb601119a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffb601119a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 656x518, swapInterval 1, drawable 0xffffffffa7010fd3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 656x518, swapInterval 1, drawable 0xffffffffa7010fd3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0xffffffffa7010fd3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0xffffffffa7010fd3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x4e0111b8
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 600x800, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 600x800, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 600x800, swapInterval 1, drawable 0xffffffffcc011069
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 600x800, swapInterval 1, drawable 0xffffffffa7010fd3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 600x800, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0xffffffffcc011069
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0xffffffffb601119a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4001088a
[apply] junit.framework.TestListener: endTest(testScreenRotationChange02_PreFull)
[apply] junit.framework.TestListener: startTest(testScreenRotationChange01_PreWin)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange02_PreFull
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange01_PreWin
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@235391e0
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@438e1b3e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@269ea618
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4001088a
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffb601119a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 584x480, swapInterval 1, drawable 0xffffffffb601119a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 584x480, swapInterval 1, drawable 0xffffffffb601119a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 584x480, swapInterval 1, drawable 0xffffffffcc011069
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 584x480, swapInterval 1, drawable 0x4001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 596x774, swapInterval 1, drawable 0x4001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 596x774, swapInterval 1, drawable 0x4001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 596x774, swapInterval 1, drawable 0xffffffffb601119a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 596x774, swapInterval 1, drawable 0xffffffffa7010fd3
[apply] junit.framework.TestListener: endTest(testScreenRotationChange01_PreWin)
[apply] junit.framework.TestListener: startTest(testScreenRotationChange12_PostFull)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange01_PreWin
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange12_PostFull
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2086321
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74a40c91
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e353f6a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 600x800, swapInterval 1, drawable 0x4001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 596x480, swapInterval 1, drawable 0xffffffffa7010fd3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 596x480, swapInterval 1, drawable 0x4001088a
[apply] junit.framework.TestListener: endTest(testScreenRotationChange12_PostFull)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange12_PostFull
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 64.317 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943738455 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943740459 ms +++ localhost/127.0.0.1:59999 - Locked within 2500 ms, 2 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange11_PostWin
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_fraSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943802239 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] mebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@189ee241
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67182607
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6268ca71
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 596x480, swapInterval 1, drawable 0xffffffffa7010fd3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 596x480, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange11_PostWin
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange02_PreFull
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@459af028
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f0cf5cb
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bdd02c3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffb601119a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffb601119a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 656x518, swapInterval 1, drawable 0xffffffffa7010fd3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 656x518, swapInterval 1, drawable 0xffffffffa7010fd3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0xffffffffa7010fd3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0xffffffffa7010fd3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x4e0111b8
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 600x800, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 600x800, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 600x800, swapInterval 1, drawable 0xffffffffcc011069
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 600x800, swapInterval 1, drawable 0xffffffffa7010fd3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 600x800, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x4e0111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0xffffffffcc011069
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0xffffffffb601119a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange02_PreFull
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange01_PreWin
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@235391e0
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@438e1b3e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@269ea618
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x4001088a
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffb601119a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 584x480, swapInterval 1, drawable 0xffffffffb601119a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 584x480, swapInterval 1, drawable 0xffffffffb601119a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 584x480, swapInterval 1, drawable 0xffffffffcc011069
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 584x480, swapInterval 1, drawable 0x4001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 596x774, swapInterval 1, drawable 0x4001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 596x774, swapInterval 1, drawable 0x4001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 596x774, swapInterval 1, drawable 0xffffffffb601119a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 596x774, swapInterval 1, drawable 0xffffffffa7010fd3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange01_PreWin
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange12_PostFull
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set current: [Id 0x0, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2086321
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74a40c91
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e353f6a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 600x800, swapInterval 1, drawable 0x4001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 596x480, swapInterval 1, drawable 0xffffffffa7010fd3
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 596x480, swapInterval 1, drawable 0x4001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange12_PostFull
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943802239 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testScreenRotationChange11_PostWin took 14.723 sec
[apply] Testcase: testScreenRotationChange02_PreFull took 15.761 sec
[apply] Testcase: testScreenRotationChange01_PreWin took 15.892 sec
[apply] Testcase: testScreenRotationChange12_PostFull took 14.732 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943804058 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943808061 ms +++ localhost/127.0.0.1:59999 - Locked within 4507 ms, 4 attempts
[apply] junit.framework.TestListener: startTest(testScreenModeChange02_PostFull)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT - testScreenModeChange02_PostFull
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d8a9586
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55e975c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5231bc5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1200x1920, swapInterval 1, drawable 0xffffffffd6010e11
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x400112b0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffab0112b7
[apply] junit.framework.TestListener: endTest(testScreenModeChange02_PostFull)
[apply] junit.framework.TestListener: startTest(testScreenModeChange01_PreFull)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT - testScreenModeChange02_PostFull
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT - testScreenModeChange01_PreFull
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b5a8874
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24b49e52
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e062c51
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffab0112b7
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffab0112b7
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 656x518, swapInterval 1, drawable 0x600111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 656x518, swapInterval 1, drawable 0x600111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0xffffffffd6010e11
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0xffffffffd6010e11
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x6b0112b2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x6b0112b2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0xffffffffd6010e11
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0xffffffffd6010e11
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x600111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x600111b8
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x6b0112b2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 1200x1920, swapInterval 1, drawable 0x6b0112b2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1200x1920, swapInterval 1, drawable 0x6b0112b2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1200x1920, swapInterval 1, drawable 0x600111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1200x1920, swapInterval 1, drawable 0x6b0112b2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1200x1920, swapInterval 1, drawable 0x600111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1200x1920, swapInterval 1, drawable 0xffffffffab0112b7
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x600111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x600111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x400112b0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x6b0112b2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x400112b0
[apply] junit.framework.TestListener: endTest(testScreenModeChange01_PreFull)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT - testScreenModeChange01_PreFull
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943833592 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 30.076 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943804058 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943808061 ms +++ localhost/127.0.0.1:59999 - Locked within 4507 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT - testScreenModeChange02_PostFull
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d8a9586
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55e975c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5231bc5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1200x1920, swapInterval 1, drawable 0xffffffffd6010e11
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x400112b0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffab0112b7
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT - testScreenModeChange02_PostFull
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT - testScreenModeChange01_PreFull
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b5a8874
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24b49e52
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e062c51
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffab0112b7
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffab0112b7
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 656x518, swapInterval 1, drawable 0x600111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 656x518, swapInterval 1, drawable 0x600111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0xffffffffd6010e11
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0xffffffffd6010e11
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x6b0112b2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x6b0112b2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0xffffffffd6010e11
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0xffffffffd6010e11
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x600111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x600111b8
[apply] [0] orig : [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr]
[apply] [0] set current: [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 90 degr]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x6b0112b2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 1200x1920, swapInterval 1, drawable 0x6b0112b2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1200x1920, swapInterval 1, drawable 0x6b0112b2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1200x1920, swapInterval 1, drawable 0x600111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1200x1920, swapInterval 1, drawable 0x6b0112b2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1200x1920, swapInterval 1, drawable 0x600111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1200x1920, swapInterval 1, drawable 0xffffffffab0112b7
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x600111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x600111b8
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x400112b0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x6b0112b2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x400112b0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT - testScreenModeChange01_PreFull
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943833592 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testScreenModeChange02_PostFull took 11.089 sec
[apply] Testcase: testScreenModeChange01_PreFull took 11.747 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT
[apply] junit.framework.TestListener: tests to run: 5
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943835307 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943841312 ms +++ localhost/127.0.0.1:59999 - Locked within 6509 ms, 6 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate
[apply] junit.framework.TestListener: startTest(testWindowParenting02ReparentTop2WinReparentRecreate)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x65010b28
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true) A1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@411e6b7e
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34233e98
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75e287e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x65010b28
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x65010b28
[apply] Frames for setVisible(true) B1: 1
[apply] Frames(1) 38
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x6001088a
[apply] Frames(2) 0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x65010b28
[apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B2: 19
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x65010b28
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] junit.framework.TestListener: endTest(testWindowParenting02ReparentTop2WinReparentRecreate)
[apply] junit.framework.TestListener: startTest(testWindowParenting01CreateVisibleDestroy)
[apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B3: 19
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c3daebc
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@459af028
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f0cf5cb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x6001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x6001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
[apply] null
[apply] ShaderProgram[id=4, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true): A1: 1, B1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7f011245
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7f011245
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f011245
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true): A2: 1, B2: 1
[apply] Frames for setVisible(true): A3: 43, B3: 42
[apply] Frames for setVisible(true): A4: 21, B4: 20
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ae71be2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ad79805
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@103d96a6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x6001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x6001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(testWindowParenting01CreateVisibleDestroy)
[apply] junit.framework.TestListener: startTest(testWindowParenting02ReparentTop2WinReparentNative)
[apply] ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
[apply] null
[apply] ShaderProgram[id=6, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x65010b28
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true): A3: 1, B3: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
[apply] null
[apply] ShaderProgram[id=7, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true) A1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74f62f97
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4eae9e7e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a278a8d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Frames for setVisible(true) B1: 1
[apply] Frames(1) 37
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 304x202, swapInterval 1, drawable 0x6001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 304x202, swapInterval 1, drawable 0x6001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Frames(2) 1
[apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B2: 21
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 336x278, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 336x278, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x6001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x6001088a
[apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B3: 21
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] junit.framework.TestListener: endTest(testWindowParenting02ReparentTop2WinReparentNative)
[apply] junit.framework.TestListener: startTest(testWindowParenting03ReparentWin2TopReparentRecreate)
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21a56c1a
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@735c3037
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2961a60c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 10 (enable: true)
[apply] null
[apply] ShaderProgram[id=10, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=19, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=20, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(): A1: 1, B1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x65010b28
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B2: 19
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7f011245
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x6001088a
[apply] junit.framework.TestListener: endTest(testWindowParenting03ReparentWin2TopReparentRecreate)
[apply] junit.framework.TestListener: startTest(testWindowParenting03ReparentWin2TopReparentNative)
[apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B3 20
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34adc40c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c220ad8
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ef62a93
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 12 (enable: true)
[apply] null
[apply] ShaderProgram[id=12, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=23, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=24, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(): A1: 1, B1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x65010b28
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x65010b28
[apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B2: 21
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 304x202, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 304x202, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] junit.framework.TestListener: endTest(testWindowParenting03ReparentWin2TopReparentNative)
[apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B3 21
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative
[apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 19.222 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943835307 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943841312 ms +++ localhost/127.0.0.1:59999 - Locked within 6509 ms, 6 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXTSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943853988 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] _pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x65010b28
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true) A1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@411e6b7e
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34233e98
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75e287e5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x65010b28
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x65010b28
[apply] Frames for setVisible(true) B1: 1
[apply] Frames(1) 38
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x6001088a
[apply] Frames(2) 0
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x65010b28
[apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B2: 19
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x65010b28
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B3: 19
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c3daebc
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@459af028
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f0cf5cb
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x6001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x6001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
[apply] null
[apply] ShaderProgram[id=4, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true): A1: 1, B1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7f011245
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7f011245
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f011245
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true): A2: 1, B2: 1
[apply] Frames for setVisible(true): A3: 43, B3: 42
[apply] Frames for setVisible(true): A4: 21, B4: 20
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ae71be2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ad79805
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@103d96a6
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x6001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x6001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
[apply] null
[apply] ShaderProgram[id=6, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x65010b28
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true): A3: 1, B3: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-2,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
[apply] null
[apply] ShaderProgram[id=7, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true) A1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74f62f97
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4eae9e7e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a278a8d
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Frames for setVisible(true) B1: 1
[apply] Frames(1) 37
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 304x202, swapInterval 1, drawable 0x6001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 304x202, swapInterval 1, drawable 0x6001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Frames(2) 1
[apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B2: 21
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 336x278, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 336x278, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x6001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x6001088a
[apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B3: 21
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21a56c1a
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@735c3037
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2961a60c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 10 (enable: true)
[apply] null
[apply] ShaderProgram[id=10, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=19, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=20, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6001088a
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(): A1: 1, B1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x65010b28
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B2: 19
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7f011245
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x6001088a
[apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B3 20
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34adc40c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c220ad8
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ef62a93
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 12 (enable: true)
[apply] null
[apply] ShaderProgram[id=12, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=23, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=24, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(): A1: 1, B1: 1
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x65010b28
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x65010b28
[apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B2: 21
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 304x202, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 304x202, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffa6011097
[apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B3 21
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943853988 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindowParenting02ReparentTop2WinReparentRecreate took 2.995 sec
[apply] Testcase: testWindowParenting01CreateVisibleDestroy took 1.682 sec
[apply] Testcase: testWindowParenting02ReparentTop2WinReparentNative took 2.487 sec
[apply] Testcase: testWindowParenting03ReparentWin2TopReparentRecreate took 2.423 sec
[apply] Testcase: testWindowParenting03ReparentWin2TopReparentNative took 2.436 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943856211 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943858210 ms +++ localhojunit.framework.TestListener: startTest(testWindowParenting01NewtOnNewtParentChildDraw)
[apply] st/127.0.0.1:59999 - Locked within 3003 ms, 2 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47525b89
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ff7a3f3
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b2cdff2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] junit.framework.TestListener: endTest(testWindowParenting01NewtOnNewtParentChildDraw)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.803 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943856211 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943858210 ms +++ localhost/127.0.0.1:59999 - Locked within 3003 ms, 2 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separatThread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943860975 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] e_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47525b89
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ff7a3f3
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b2cdff2
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffeb010934
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0xffffffffcc010ab5
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x4901101c
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-,5,main]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943860975 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindowParenting01NewtOnNewtParentChildDraw took 2.724 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT
[apply] junit.framework.TestListener: testsSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943862285 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] to run: 1
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943864290 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 2 attempts
[apply] junit.framework.TestListener: startTest(testWindow00)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT - testWindow00
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@200704fb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2cd80b2a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bc50966
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0xffffffffa00112ce
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 400x400, swapInterval 1, drawable 0xffffffffa00112ce
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 400x400, swapInterval 1, drawable 0xffffffffa00112ce
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 400x400, swapInterval 1, drawable 0xffffffffb50112b2
[apply] GLProfiles window1: decon: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43b3f709
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c1f9298
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cd16868
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 300x300, swapInterval 1, drawable 0x5c010bce
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x5c010bce
[apply] junit.framework.TestListener: endTest(testWindow00)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.152 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943862285 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943864290 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 2 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT - testWindow00
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separatThread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffa00112ce
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT - testWindow00
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943866396 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] e_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@200704fb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2cd80b2a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bc50966
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0xffffffffa00112ce
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 400x400, swapInterval 1, drawable 0xffffffffa00112ce
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 400x400, swapInterval 1, drawable 0xffffffffa00112ce
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 400x400, swapInterval 1, drawable 0xffffffffb50112b2
[apply] GLProfiles window1: decon: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43b3f709
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c1f9298
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cd16868
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 300x300, swapInterval 1, drawable 0x5c010bce
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x5c010bce
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffa00112ce
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT - testWindow00
[apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943866396 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindow00 took 1.439 sec
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[echo] jogl-test.jar c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jar\jogl-test.jar
test.compile:
junit.run.awt:
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAWTCloseX11DisplayBug565
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAWTCloseX11DisplayBug565
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.206 sec
[junit]
[junit] Testcase: testX11WindowMemoryLeak took 1.137 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.206 sec
[junit]
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT
[junit] SLOCK [T main @ 1372943870382 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943872381 ms +++ localhost/127.0.0.1:59999 - Locked within 2510 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test01Onscreen
[junit] Loop # 0 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x20110af
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 1 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffcc010f41
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 2 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x570112dc
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 3 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x570112dc
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 4 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x20110af
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 5 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffcc010f41
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 6 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffc601093d
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 7 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x570112dc
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 8 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x20110af
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 9 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x20110af
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 10 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffcc010f41
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 11 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x20110af
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 12 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffc601093d
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 13 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x20110af
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 14 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffc601093d
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 5.266 sec
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ------------- Standard Error -----------------
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test01Onscreen
[junit] SLOCK [T main @ 1372943870382 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test02OffscreenFBO
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] No offscreen test requested or platform doesn't support offscreen rendering.
[junit] SLOCK [T main @ 1372943872381 ms +++ localhost/127.0.0.1:59999 - Locked within 2510 ms, 2 attempts
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test02OffscreenFBO
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test01Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test03OffscreenPBuffer
[junit] Loop # 0 / 15
[junit] No offscreen test requested or platform doesn't support offscreen rendering.
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test03OffscreenPBuffer
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] SLOCK [T main @ 1372943875068 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x20110af
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 1 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffcc010f41
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 2 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x570112dc
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 3 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x570112dc
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 4 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x20110af
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 5 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffcc010f41
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 6 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffc601093d
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 7 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x570112dc
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 8 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x20110af
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 9 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x20110af
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 10 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffcc010f41
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 11 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x20110af
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 12 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffc601093d
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 13 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x20110af
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 14 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffc601093d
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test01Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test02OffscreenFBO
[junit] No offscreen test requested or platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test02OffscreenFBO
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test03OffscreenPBuffer
[junit] No offscreen test requested or platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test03OffscreenPBuffer
[junit] SLOCK [T main @ 1372943875068 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01Onscreen took 1.941 sec
[junit] Testcase: test02OffscreenFBO took 0 sec
[junit] Testcase: test03OffscreenPBuffer took 0 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 5.266 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943870382 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943872381 ms +++ localhost/127.0.0.1:59999 - Locked within 2510 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test01Onscreen
[junit] Loop # 0 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x20110af
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 1 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffcc010f41
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 2 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x570112dc
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 3 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x570112dc
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 4 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x20110af
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 5 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffcc010f41
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 6 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffc601093d
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 7 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x570112dc
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 8 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x20110af
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 9 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x20110af
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 10 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffcc010f41
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 11 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x20110af
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 12 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffc601093d
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 13 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x20110af
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Loop # 14 / 15
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffc601093d
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test01Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test02OffscreenFBO
[junit] No offscreen test requested or platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test02OffscreenFBO
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test03OffscreenPBuffer
[junit] No offscreen test requested or platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test03OffscreenPBuffer
[junit] SLOCK [T main @ 1372943875068 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT
[junit] SLOCK [T main @ 1372943876654 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943879666 ms +++ localhost/127.0.0.1:59999 - Locked within 3524 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test01Onscreen
[junit] Loop # 0 / 15
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 1 / 15
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x2a0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x2a0112c2
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 2 / 15
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 3 / 15
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 4 / 15
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 5 / 15
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 6 / 15
[junit] Thread[main-Display-.windows_nil-7-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-7-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 7 / 15
[junit] Thread[main-Display-.windows_nil-8-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-8-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x600112cf
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x600112cf
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-8-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-8-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 8 / 15
[junit] Thread[main-Display-.windows_nil-9-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-9-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-9-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-9-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-9-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 9 / 15
[junit] Thread[main-Display-.windows_nil-10-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-10-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-10-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-10-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-10-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 10 / 15
[junit] Thread[main-Display-.windows_nil-11-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-11-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-11-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x600112cf
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x600112cf
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-11-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-11-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 11 / 15
[junit] Thread[main-Display-.windows_nil-12-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-12-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-12-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-12-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-12-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 12 / 15
[junit] Thread[main-Display-.windows_nil-13-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-13-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-13-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-13-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-13-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 13 / 15
[junit] Thread[main-Display-.windows_nil-14-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-14-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-14-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-14-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-14-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 14 / 15
[junit] Thread[main-Display-.windows_nil-15-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-15-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-15-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x2a0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x2a0112c2
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-15-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-15-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test01Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test02OffscreenFBO
[junit] No offscreen test requested or platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test02OffscreenFBO
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test03OffscreenPBuffer
[junit] No offscreen test requested or platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test03OffscreenPBuffer
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 9.84 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943876654 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943879666 ms +++ localhost/127.0.0.1:59999 - Locked within 3524 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test01Onscreen
[junit] Loop # 0 / 15
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 1 / 15
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x2a0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x2a0112c2
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 2 / 15
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 3 / 15
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[junit] SLOCK [T main @ 1372943885914 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 4 / 15
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 5 / 15
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 6 / 15
[junit] Thread[main-Display-.windows_nil-7-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-7-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 7 / 15
[junit] Thread[main-Display-.windows_nil-8-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-8-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x600112cf
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x600112cf
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-8-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-8-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 8 / 15
[junit] Thread[main-Display-.windows_nil-9-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-9-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-9-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-9-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-9-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 9 / 15
[junit] Thread[main-Display-.windows_nil-10-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-10-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-10-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-10-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-10-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 10 / 15
[junit] Thread[main-Display-.windows_nil-11-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-11-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-11-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x600112cf
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x600112cf
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-11-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-11-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 11 / 15
[junit] Thread[main-Display-.windows_nil-12-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-12-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-12-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-12-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-12-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 12 / 15
[junit] Thread[main-Display-.windows_nil-13-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-13-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-13-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-13-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-13-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 13 / 15
[junit] Thread[main-Display-.windows_nil-14-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-14-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-14-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-14-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-14-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 14 / 15
[junit] Thread[main-Display-.windows_nil-15-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-15-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-15-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x2a0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x2a0112c2
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-15-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-15-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test01Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test02OffscreenFBO
[junit] No offscreen test requested or platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test02OffscreenFBO
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test03OffscreenPBuffer
[junit] No offscreen test requested or platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test03OffscreenPBuffer
[junit] SLOCK [T main @ 1372943885914 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01Onscreen took 5.5 sec
[junit] Testcase: test02OffscreenFBO took 0.001 sec
[junit] Testcase: test03OffscreenPBuffer took 0.001 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 9.84 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943876654 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943879666 ms +++ localhost/127.0.0.1:59999 - Locked within 3524 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test01Onscreen
[junit] Loop # 0 / 15
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 1 / 15
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x2a0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x2a0112c2
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 2 / 15
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 3 / 15
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 4 / 15
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 5 / 15
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 6 / 15
[junit] Thread[main-Display-.windows_nil-7-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-7-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-7-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 7 / 15
[junit] Thread[main-Display-.windows_nil-8-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-8-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x600112cf
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x600112cf
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-8-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-8-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 8 / 15
[junit] Thread[main-Display-.windows_nil-9-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-9-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-9-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-9-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-9-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 9 / 15
[junit] Thread[main-Display-.windows_nil-10-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-10-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-10-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9c010fe8
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-10-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-10-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 10 / 15
[junit] Thread[main-Display-.windows_nil-11-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-11-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-11-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x600112cf
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x600112cf
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-11-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-11-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 11 / 15
[junit] Thread[main-Display-.windows_nil-12-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-12-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-12-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-12-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-12-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 12 / 15
[junit] Thread[main-Display-.windows_nil-13-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-13-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-13-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-13-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-13-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 13 / 15
[junit] Thread[main-Display-.windows_nil-14-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-14-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-14-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c011047
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-14-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-14-EDT-1,5,main] GearsES2.dispose FIN
[junit] Loop # 14 / 15
[junit] Thread[main-Display-.windows_nil-15-EDT-1,5,main] GearsES2.init ...
[junit] Thread[main-Display-.windows_nil-15-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-15-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x2a0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x2a0112c2
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-15-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-15-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test01Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test02OffscreenFBO
[junit] No offscreen test requested or platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test02OffscreenFBO
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test03OffscreenPBuffer
[junit] No offscreen test requested or platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test03OffscreenPBuffer
[junit] SLOCK [T main @ 1372943885914 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT
[junit] SLOCK [T main @ 1372943888005 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943904013 ms +++ localhost/127.0.0.1:59999 - Locked within 17012 ms, 16 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT - testDeadlock
[junit] BB.0: java.lang.Object@51e622f8
[junit] BB.1: java.lang.Object@51e622f8
[junit] BB.2
[junit] AA.1
[junit] AA.X
[junit] BB.3
[junit] BB.X
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT - testDeadlock
[junit] SLOCK [T main @ 1372943904869 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 17.936 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943888005 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943904013 ms +++ localhost/127.0.0.1:59999 - Locked within 17012 ms, 16 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT - testDeadlock
[junit] BB.0: java.lang.Object@51e622f8
[junit] BB.1: java.lang.Object@51e622f8
[junit] BB.2
[junit] AA.1
[junit] AA.X
[junit] BB.3
[junit] BB.X
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT - testDeadlock
[junit] SLOCK [T main @ 1372943904869 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testDeadlock took 0.049 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 17.936 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943888005 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943904013 ms +++ localhost/127.0.0.1:59999 - Locked within 17012 ms, 16 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT - testDeadlock
[junit] BB.0: java.lang.Object@51e622f8
[junit] BB.1: java.lang.Object@51e622f8
[junit] BB.2
[junit] AA.1
[junit] AA.X
[junit] BB.3
[junit] BB.X
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT - testDeadlock
[junit] SLOCK [T main @ 1372943904869 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT
[junit] SLOCK [T main @ 1372943906779 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943913782 ms +++ localhost/127.0.0.1:59999 - Locked within 8007 ms, 7 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: javax.media.opengl.awt.GLCanvas
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Window Caps PostGL : GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@434ba039
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a0420b3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4fed51d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3f0112c2
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffd1011097
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0005-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffd1011097
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0008-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2e01100d
[junit] Fin: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 8/30, size 800x600,
[junit] visible true, displayable false,
[junit] null]
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: javax.media.opengl.awt.GLCanvas
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Window Caps PostGL : GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@687771d1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79d185eb
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2aaf45c8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Fin: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 8/30, size 800x600,
[junit] visible true, displayable false,
[junit] null]
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: javax.media.opengl.awt.GLCanvas
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Window Caps PostGL : GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4737f519
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2abc60d6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35799785
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Fin: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 8/30, size 800x600,
[junit] visible true, displayable false,
[junit] null]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenAutoDblBuf
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenAutoDblBuf
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testAvailableInfo
[junit] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[junit] Native
[junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL4bc.hw]
[junit] GLProfile[GL2ES1/GL4bc.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL4/GL4.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL2GL3/GL4bc.hw]
[junit] GLProfile[GL3bc/GL3bc.hw]
[junit] default GLProfile[GL4bc/GL4bc.hw]
[junit]
[junit]
[junit] Desktop Capabilities:
[junit] GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit]
[junit] EGL Capabilities:
[junit] none
[junit]
[junit]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testAvailableInfo
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: javax.media.opengl.awt.GLCanvas
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Window Caps PostGL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBuf
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a89a850
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3894aa0
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a825030
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x4901093d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffd1011097
[junit] Fin: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 8/30, size 800x600,
[junit] visible true, displayable false,
[junit] null]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBuf
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenPbuffer
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenPbuffer
[junit] SLOCK [T main @ 1372943916122 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] Tests run: 10, Failures: 0, Errors: 0, Time elapsed: 10.419 sec
[junit] ------------- Standard Output ---------------
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: javax.media.opengl.awt.GLCanvas
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Window Caps PostGL : GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Fin: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 8/30, size 800x600,
[junit] visible true, displayable false,
[junit] null]
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: javax.media.opengl.awt.GLCanvas
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Window Caps PostGL : GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Fin: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 8/30, size 800x600,
[junit] visible true, displayable false,
[junit] null]
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: javax.media.opengl.awt.GLCanvas
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Window Caps PostGL : GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Fin: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 8/30, size 800x600,
[junit] visible true, displayable false,
[junit] null]
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: javax.media.opengl.awt.GLCanvas
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Window Caps PostGL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Fin: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 8/30, size 800x600,
[junit] visible true, displayable false,
[junit] null]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943906779 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943913782 ms +++ localhost/127.0.0.1:59999 - Locked within 8007 ms, 7 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@434ba039
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a0420b3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4fed51d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3f0112c2
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffd1011097
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0005-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffd1011097
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0008-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@687771d1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79d185eb
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2aaf45c8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4737f519
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2abc60d6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35799785
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenAutoDblBuf
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenAutoDblBuf
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testAvailableInfo
[junit] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[junit] Native
[junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL4bc.hw]
[junit] GLProfile[GL2ES1/GL4bc.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL4/GL4.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL2GL3/GL4bc.hw]
[junit] GLProfile[GL3bc/GL3bc.hw]
[junit] default GLProfile[GL4bc/GL4bc.hw]
[junit]
[junit]
[junit] Desktop Capabilities:
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[junit] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit]
[junit] EGL Capabilities:
[junit] none
[junit]
[junit]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testAvailableInfo
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBuf
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a89a850
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3894aa0
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a825030
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x4901093d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBuf
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenPbuffer
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenPbuffer
[junit] SLOCK [T main @ 1372943916122 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testGL2OnScreenDblBufStencilMSAA took 1.24 sec
[junit] Testcase: testGL2OffScreenFBODblBufStencil took 0 sec
[junit] Testcase: testGL2OffScreenFBODblBufMSAA took 0.001 sec
[junit] Testcase: testGL2OffScreenFBODblBufStencilMSAA took 0.001 sec
[junit] Testcase: testGL2OnScreenDblBufStencil took 0.328 sec
[junit] Testcase: testGL2OnScreenDblBufMSAA took 0.268 sec
[junit] Testcase: testGL2OffScreenAutoDblBuf took 0 sec
[junit] Testcase: testAvailableInfo took 0.105 sec
[junit] Testcase: testGL2OnScreenDblBuf took 0.343 sec
[junit] Testcase: testGL2OffScreenPbuffer took 0 sec
[junit] Tests run: 10, Failures: 0, Errors: 0, Time elapsed: 10.419 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: javax.media.opengl.awt.GLCanvas
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Window Caps PostGL : GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Fin: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 8/30, size 800x600,
[junit] visible true, displayable false,
[junit] null]
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: javax.media.opengl.awt.GLCanvas
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Window Caps PostGL : GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Fin: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 8/30, size 800x600,
[junit] visible true, displayable false,
[junit] null]
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: javax.media.opengl.awt.GLCanvas
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Window Caps PostGL : GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Fin: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 8/30, size 800x600,
[junit] visible true, displayable false,
[junit] null]
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: javax.media.opengl.awt.GLCanvas
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Window Caps PostGL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.windows.WindowsJAWTWindow
[junit] Fin: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 8/30, size 800x600,
[junit] visible true, displayable false,
[junit] null]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943906779 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943913782 ms +++ localhost/127.0.0.1:59999 - Locked within 8007 ms, 7 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@434ba039
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a0420b3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4fed51d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3f0112c2
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffd1011097
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0005-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffd1011097
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0008-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@687771d1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79d185eb
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2aaf45c8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4737f519
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2abc60d6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35799785
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenAutoDblBuf
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenAutoDblBuf
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testAvailableInfo
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[junit] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit]
[junit] EGL Capabilities:
[junit] none
[junit]
[junit]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testAvailableInfo
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBuf
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a89a850
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3894aa0
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a825030
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x4901093d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3f0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2e01100d
[junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffffd1011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x2e01100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBuf
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenPbuffer
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenPbuffer
[junit] SLOCK [T main @ 1372943916122 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT
[junit] SLOCK [T main @ 1372943917532 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943924538 ms +++ localhost/127.0.0.1:59999 - Locked within 7010 ms, 7 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Thread[main,5,main] GearsES2.init ...
[junit] Window: com.jogamp.newt.opengl.GLWindow
[junit] GearsES2 init on Thread[main,5,main]
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[junit] Window Caps PostGL : GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@465cf1a4
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ffc6a12
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14980563
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xe010b28
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xe010b28
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
[junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas0,8,30,800x600,invalid]
[junit] Fin: NEWT-GLWindow[
[junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@64242b4a[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4981ab45[init false], ],
[junit] Drawable: null,
[junit] Context: null,
[junit] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[junit] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[junit] , ParentWindow null
[junit] , ParentWindowHandle 0x0 (false)
[junit] , WindowHandle 0x0
[junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[junit] , Pos 8/30 (auto false), size 800x600
[junit] , Visible false, focus false
[junit] , Undecorated false (false)
[junit] , AlwaysOnTop false, Fullscreen false
[junit] , WrappedSurface null
[junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@6e532071, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@1377134d, ], KeyListeners num 0 [], windowLock <6e942e36, 426613f1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenLayerAutoDblBuf
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenLayerAutoDblBuf
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
[junit] Window: com.jogamp.newt.opengl.GLWindow
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[junit] Window Caps PostGL : GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Thread[main,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@418662d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ddc1674
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c4649d0
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0010-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
[junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas1,8,30,800x600,invalid]
[junit] Fin: NEWT-GLWindow[
[junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@39580929[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@42c18028[init false], ],
[junit] Drawable: null,
[junit] Context: null,
[junit] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[junit] , NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[junit] , ParentWindow null
[junit] , ParentWindowHandle 0x0 (false)
[junit] , WindowHandle 0x0
[junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[junit] , Pos 8/30 (auto false), size 800x600
[junit] , Visible false, focus false
[junit] , Undecorated false (false)
[junit] , AlwaysOnTop false, Fullscreen false
[junit] , WrappedSurface null
[junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@7bec57ce, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@5978d4f1, ], KeyListeners num 0 [], windowLock <be4481b, 3839eab6>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
[junit] Window: com.jogamp.newt.opengl.GLWindow
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[junit] Window Caps PostGL : GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Thread[main,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@496246a9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@530d26e2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@473ea07
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1c0109b9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1c0109b9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1c0109b9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1c0109b9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xe010b28
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0009-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0013-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas2,8,30,800x600,invalid]
[junit] Fin: NEWT-GLWindow[
[junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@2bd28182[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@9349448[init false], ],
[junit] Drawable: null,
[junit] Context: null,
[junit] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[junit] , NEWT-Screen[.windows_nil-3-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[junit] , ParentWindow null
[junit] , ParentWindowHandle 0x0 (false)
[junit] , WindowHandle 0x0
[junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[junit] , Pos 8/30 (auto false), size 800x600
[junit] , Visible false, focus false
[junit] , Undecorated false (false)
[junit] , AlwaysOnTop false, Fullscreen false
[junit] , WrappedSurface null
[junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@416b47f, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@6ea3fff1, ], KeyListeners num 0 [], windowLock <50f85ff6, 62643901>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenPbuffer
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenPbuffer
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testAvailableInfo
[junit] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[junit] Native
[junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL4bc.hw]
[junit] GLProfile[GL2ES1/GL4bc.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL4/GL4.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL2GL3/GL4bc.hw]
[junit] GLProfile[GL3bc/GL3bc.hw]
[junit] default GLProfile[GL4bc/GL4bc.hw]
[junit]
[junit]
[junit] Desktop Capabilities:
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[junit] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit]
[junit] EGL Capabilities:
[junit] none
[junit]
[junit]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testAvailableInfo
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBuf
[junit] Window: com.jogamp.newt.opengl.GLWindow
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Thread[main,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[junit] Window Caps PostGL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f40d2b9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18caa08a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ef1d0bd
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xe010b28
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1c0109b9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1c0109b9
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0012-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas3,8,30,800x600,invalid]
[junit] Fin: NEWT-GLWindow[
[junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@3c263aff[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@71eb5a32[init false], ],
[junit] Drawable: null,
[junit] Context: null,
[junit] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[junit] , NEWT-Screen[.windows_nil-4-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[junit] , ParentWindow null
[junit] , ParentWindowHandle 0x0 (false)
[junit] , WindowHandle 0x0
[junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[junit] , Pos 8/30 (auto false), size 800x600
[junit] , Visible false, focus false
[junit] , Undecorated false (false)
[junit] , AlwaysOnTop false, Fullscreen false
[junit] , WrappedSurface null
[junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@33d9d590, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@2253fb88, ], KeyListeners num 0 [], windowLock <37a6af53, 20408eb0>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBuf
[junit] SLOCK [T main @ 1372943929068 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] Tests run: 10, Failures: 0, Errors: 0, Time elapsed: 11.613 sec
[junit] ------------- Standard Output ---------------
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: com.jogamp.newt.opengl.GLWindow
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[junit] Window Caps PostGL : GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas0,8,30,800x600,invalid]
[junit] Fin: NEWT-GLWindow[
[junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@64242b4a[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4981ab45[init false], ],
[junit] Drawable: null,
[junit] Context: null,
[junit] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[junit] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[junit] , ParentWindow null
[junit] , ParentWindowHandle 0x0 (false)
[junit] , WindowHandle 0x0
[junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[junit] , Pos 8/30 (auto false), size 800x600
[junit] , Visible false, focus false
[junit] , Undecorated false (false)
[junit] , AlwaysOnTop false, Fullscreen false
[junit] , WrappedSurface null
[junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@6e532071, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@1377134d, ], KeyListeners num 0 [], windowLock <6e942e36, 426613f1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: com.jogamp.newt.opengl.GLWindow
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[junit] Window Caps PostGL : GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas1,8,30,800x600,invalid]
[junit] Fin: NEWT-GLWindow[
[junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@39580929[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@42c18028[init false], ],
[junit] Drawable: null,
[junit] Context: null,
[junit] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[junit] , NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[junit] , ParentWindow null
[junit] , ParentWindowHandle 0x0 (false)
[junit] , WindowHandle 0x0
[junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[junit] , Pos 8/30 (auto false), size 800x600
[junit] , Visible false, focus false
[junit] , Undecorated false (false)
[junit] , AlwaysOnTop false, Fullscreen false
[junit] , WrappedSurface null
[junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@7bec57ce, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@5978d4f1, ], KeyListeners num 0 [], windowLock <be4481b, 3839eab6>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: com.jogamp.newt.opengl.GLWindow
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[junit] Window Caps PostGL : GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas2,8,30,800x600,invalid]
[junit] Fin: NEWT-GLWindow[
[junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@2bd28182[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@9349448[init false], ],
[junit] Drawable: null,
[junit] Context: null,
[junit] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[junit] , NEWT-Screen[.windows_nil-3-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[junit] , ParentWindow null
[junit] , ParentWindowHandle 0x0 (false)
[junit] , WindowHandle 0x0
[junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[junit] , Pos 8/30 (auto false), size 800x600
[junit] , Visible false, focus false
[junit] , Undecorated false (false)
[junit] , AlwaysOnTop false, Fullscreen false
[junit] , WrappedSurface null
[junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@416b47f, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@6ea3fff1, ], KeyListeners num 0 [], windowLock <50f85ff6, 62643901>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: com.jogamp.newt.opengl.GLWindow
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[junit] Window Caps PostGL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas3,8,30,800x600,invalid]
[junit] Fin: NEWT-GLWindow[
[junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@3c263aff[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@71eb5a32[init false], ],
[junit] Drawable: null,
[junit] Context: null,
[junit] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[junit] , NEWT-Screen[.windows_nil-4-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[junit] , ParentWindow null
[junit] , ParentWindowHandle 0x0 (false)
[junit] , WindowHandle 0x0
[junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[junit] , Pos 8/30 (auto false), size 800x600
[junit] , Visible false, focus false
[junit] , Undecorated false (false)
[junit] , AlwaysOnTop false, Fullscreen false
[junit] , WrappedSurface null
[junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@33d9d590, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@2253fb88, ], KeyListeners num 0 [], windowLock <37a6af53, 20408eb0>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943917532 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943924538 ms +++ localhost/127.0.0.1:59999 - Locked within 7010 ms, 7 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
[junit] Thread[main,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@465cf1a4
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ffc6a12
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14980563
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xe010b28
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xe010b28
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenLayerAutoDblBuf
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenLayerAutoDblBuf
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
[junit] Thread[main,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@418662d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ddc1674
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c4649d0
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0010-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
[junit] Thread[main,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@496246a9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@530d26e2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@473ea07
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1c0109b9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1c0109b9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1c0109b9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1c0109b9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xe010b28
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0009-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0013-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenPbuffer
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenPbuffer
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testAvailableInfo
[junit] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[junit] Native
[junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL4bc.hw]
[junit] GLProfile[GL2ES1/GL4bc.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL4/GL4.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL2GL3/GL4bc.hw]
[junit] GLProfile[GL3bc/GL3bc.hw]
[junit] default GLProfile[GL4bc/GL4bc.hw]
[junit]
[junit]
[junit] Desktop Capabilities:
[junit] GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit]
[junit] EGL Capabilities:
[junit] none
[junit]
[junit]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testAvailableInfo
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBuf
[junit] Thread[main,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f40d2b9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18caa08a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ef1d0bd
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xe010b28
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1c0109b9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1c0109b9
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0012-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBuf
[junit] SLOCK [T main @ 1372943929068 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testGL2OnScreenDblBufStencilMSAA took 2.213 sec
[junit] Testcase: testGL2OffScreenLayerAutoDblBuf took 0.001 sec
[junit] Testcase: testGL2OffScreenFBODblBufStencil took 0.001 sec
[junit] Testcase: testGL2OffScreenFBODblBufMSAA took 0 sec
[junit] Testcase: testGL2OffScreenFBODblBufStencilMSAA took 0 sec
[junit] Testcase: testGL2OnScreenDblBufStencil took 0.763 sec
[junit] Testcase: testGL2OnScreenDblBufMSAA took 0.684 sec
[junit] Testcase: testGL2OffScreenPbuffer took 0 sec
[junit] Testcase: testAvailableInfo took 0.142 sec
[junit] Testcase: testGL2OnScreenDblBuf took 0.638 sec
[junit] Tests run: 10, Failures: 0, Errors: 0, Time elapsed: 11.613 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: com.jogamp.newt.opengl.GLWindow
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[junit] Window Caps PostGL : GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas0,8,30,800x600,invalid]
[junit] Fin: NEWT-GLWindow[
[junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@64242b4a[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4981ab45[init false], ],
[junit] Drawable: null,
[junit] Context: null,
[junit] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[junit] , NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[junit] , ParentWindow null
[junit] , ParentWindowHandle 0x0 (false)
[junit] , WindowHandle 0x0
[junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[junit] , Pos 8/30 (auto false), size 800x600
[junit] , Visible false, focus false
[junit] , Undecorated false (false)
[junit] , AlwaysOnTop false, Fullscreen false
[junit] , WrappedSurface null
[junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@6e532071, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@1377134d, ], KeyListeners num 0 [], windowLock <6e942e36, 426613f1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: com.jogamp.newt.opengl.GLWindow
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[junit] Window Caps PostGL : GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas1,8,30,800x600,invalid]
[junit] Fin: NEWT-GLWindow[
[junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@39580929[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@42c18028[init false], ],
[junit] Drawable: null,
[junit] Context: null,
[junit] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[junit] , NEWT-Screen[.windows_nil-2-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[junit] , ParentWindow null
[junit] , ParentWindowHandle 0x0 (false)
[junit] , WindowHandle 0x0
[junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[junit] , Pos 8/30 (auto false), size 800x600
[junit] , Visible false, focus false
[junit] , Undecorated false (false)
[junit] , AlwaysOnTop false, Fullscreen false
[junit] , WrappedSurface null
[junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@7bec57ce, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@5978d4f1, ], KeyListeners num 0 [], windowLock <be4481b, 3839eab6>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: com.jogamp.newt.opengl.GLWindow
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[junit] Window Caps PostGL : GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas2,8,30,800x600,invalid]
[junit] Fin: NEWT-GLWindow[
[junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@2bd28182[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@9349448[init false], ],
[junit] Drawable: null,
[junit] Context: null,
[junit] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[junit] , NEWT-Screen[.windows_nil-3-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[junit] , ParentWindow null
[junit] , ParentWindowHandle 0x0 (false)
[junit] , WindowHandle 0x0
[junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[junit] , Pos 8/30 (auto false), size 800x600
[junit] , Visible false, focus false
[junit] , Undecorated false (false)
[junit] , AlwaysOnTop false, Fullscreen false
[junit] , WrappedSurface null
[junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@416b47f, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@6ea3fff1, ], KeyListeners num 0 [], windowLock <50f85ff6, 62643901>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Window: com.jogamp.newt.opengl.GLWindow
[junit] Window Caps Pre_GL: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Pre-GL(0): jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, jogamp.newt.driver.windows.WindowDriver
[junit] Window Caps PostGL : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Chosen GL Caps(1): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.0
[junit] Chosen GL Caps(2): GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.windows.WindowDriver
[junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas3,8,30,800x600,invalid]
[junit] Fin: NEWT-GLWindow[
[junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@3c263aff[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@71eb5a32[init false], ],
[junit] Drawable: null,
[junit] Context: null,
[junit] Window: jogamp.newt.driver.windows.WindowDriver[Config null
[junit] , NEWT-Screen[.windows_nil-4-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.windows_nil-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
[junit] , ParentWindow null
[junit] , ParentWindowHandle 0x0 (false)
[junit] , WindowHandle 0x0
[junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
[junit] , Pos 8/30 (auto false), size 800x600
[junit] , Visible false, focus false
[junit] , Undecorated false (false)
[junit] , AlwaysOnTop false, Fullscreen false
[junit] , WrappedSurface null
[junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@33d9d590, ], MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$1@2253fb88, ], KeyListeners num 0 [], windowLock <37a6af53, 20408eb0>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943917532 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943924538 ms +++ localhost/127.0.0.1:59999 - Locked within 7010 ms, 7 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
[junit] Thread[main,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@465cf1a4
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ffc6a12
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14980563
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xe010b28
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xe010b28
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenLayerAutoDblBuf
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenLayerAutoDblBuf
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
[junit] Thread[main,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@418662d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ddc1674
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c4649d0
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0010-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
[junit] Thread[main,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@496246a9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@530d26e2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@473ea07
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1c0109b9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1c0109b9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1c0109b9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1c0109b9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xe010b28
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0009-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0013-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenPbuffer
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenPbuffer
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testAvailableInfo
[junit] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[junit] Native
[junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL4bc.hw]
[junit] GLProfile[GL2ES1/GL4bc.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL4/GL4.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL2GL3/GL4bc.hw]
[junit] GLProfile[GL3bc/GL3bc.hw]
[junit] default GLProfile[GL4bc/GL4bc.hw]
[junit]
[junit]
[junit] Desktop Capabilities:
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[junit] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
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[junit] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
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[junit] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
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[junit] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
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[junit] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit]
[junit] EGL Capabilities:
[junit] none
[junit]
[junit]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testAvailableInfo
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBuf
[junit] Thread[main,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f40d2b9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18caa08a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ef1d0bd
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0xe010b28
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xffffffff8c0111f9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1c0109b9
[junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1c0109b9
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xe010b28
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0xe010b28
[junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1a0107e9
[junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0012-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBuf
[junit] SLOCK [T main @ 1372943929068 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT
[junit] SLOCK [T main @ 1372943930937 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943937944 ms +++ localhost/127.0.0.1:59999 - Locked within 7511 ms, 7 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
[junit] -----------------------------------------------------------------------------------------------------
[junit] Platform: WINDOWS / Windows 7 6.1 (os), amd64 (arch), GENERIC_ABI, 6 cores
[junit] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment:
[junit] int8 1 / 1, int16 2 / 2
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[junit] int32 4 / 4, int64 8 / 8
[junit] float 4 / 4, double 8 / 8, ldouble 16 / 16
[junit] pointer 8 / 8, page 4096
[junit] Platform: Java Version: 1.7.0_25, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment
[junit] Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: true
[junit] -----------------------------------------------------------------------------------------------------
[junit] -----------------------------------------------------------------------------------------------------
[junit] Package: com.jogamp.common
[junit] Extension Name: com.jogamp.common
[junit] Specification Title: GlueGen Java Bindings Generator
[junit] Specification Vendor: JogAmp Community
[junit] Specification Version: 2.0
[junit] Implementation Title: GlueGen Run-Time
[junit] Implementation Vendor: JogAmp Community
[junit] Implementation Vendor ID: com.jogamp
[junit] Implementation URL: http://jogamp.org/
[junit] Implementation Version: 2.0.2-rc-20130703
[junit] Implementation Build: 2.0-b695-20130703
[junit] Implementation Branch: master
[junit] Implementation Commit: 64dcc55a0aadee4ef824cc145e936cd7bc3c1bdd
[junit] -----------------------------------------------------------------------------------------------------
[junit] -----------------------------------------------------------------------------------------------------
[junit] Package: javax.media.opengl
[junit] Extension Name: javax.media.opengl
[junit] Specification Title: Java Bindings for OpenGL API Specification
[junit] Specification Vendor: JogAmp Community
[junit] Specification Version: 2.0
[junit] Implementation Title: Java Bindings for OpenGL Runtime Environment
[junit] Implementation Vendor: JogAmp Community
[junit] Implementation Vendor ID: com.jogamp
[junit] Implementation URL: http://jogamp.org/
[junit] Implementation Version: 2.0.2-rc-20130704
[junit] Implementation Build: 2.0-b1029-20130704
[junit] Implementation Branch: master
[junit] Implementation Commit: fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6
[junit] -----------------------------------------------------------------------------------------------------
[junit] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
[junit] Native
[junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL4bc.hw]
[junit] GLProfile[GL2ES1/GL4bc.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL4/GL4.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL2GL3/GL4bc.hw]
[junit] GLProfile[GL3bc/GL3bc.hw]
[junit] default GLProfile[GL4bc/GL4bc.hw]
[junit]
[junit]
[junit] Desktop Capabilities:
[junit] GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ca arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ce arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1cf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1d9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1da arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1db arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1dc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1dd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1de arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1df arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1e2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit]
[junit] EGL Capabilities:
[junit] none
[junit]
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] WindowsGraphicsDevice[type .windows, connection decon]:
[junit] Native
[junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL4bc.hw]
[junit] GLProfile[GL2ES1/GL4bc.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL4/GL4.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL2GL3/GL4bc.hw]
[junit] GLProfile[GL3bc/GL3bc.hw]
[junit] default GLProfile[GL4bc/GL4bc.hw]
[junit]
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array 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GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
[junit] SLOCK [T main @ 1372943939178 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 8.81 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943930937 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943937944 ms +++ localhost/127.0.0.1:59999 - Locked within 7511 ms, 7 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
[junit] -----------------------------------------------------------------------------------------------------
[junit] Platform: WINDOWS / Windows 7 6.1 (os), amd64 (arch), GENERIC_ABI, 6 cores
[junit] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment:
[junit] int8 1 / 1, int16 2 / 2
[junit] int 4 / 4, long 4 / 4
[junit] int32 4 / 4, int64 8 / 8
[junit] float 4 / 4, double 8 / 8, ldouble 16 / 16
[junit] pointer 8 / 8, page 4096
[junit] Platform: Java Version: 1.7.0_25, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment
[junit] Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: true
[junit] -----------------------------------------------------------------------------------------------------
[junit] -----------------------------------------------------------------------------------------------------
[junit] Package: com.jogamp.common
[junit] Extension Name: com.jogamp.common
[junit] Specification Title: GlueGen Java Bindings Generator
[junit] Specification Vendor: JogAmp Community
[junit] Specification Version: 2.0
[junit] Implementation Title: GlueGen Run-Time
[junit] Implementation Vendor: JogAmp Community
[junit] Implementation Vendor ID: com.jogamp
[junit] Implementation URL: http://jogamp.org/
[junit] Implementation Version: 2.0.2-rc-20130703
[junit] Implementation Build: 2.0-b695-20130703
[junit] Implementation Branch: master
[junit] Implementation Commit: 64dcc55a0aadee4ef824cc145e936cd7bc3c1bdd
[junit] -----------------------------------------------------------------------------------------------------
[junit] -----------------------------------------------------------------------------------------------------
[junit] Package: javax.media.opengl
[junit] Extension Name: javax.media.opengl
[junit] Specification Title: Java Bindings for OpenGL API Specification
[junit] Specification Vendor: JogAmp Community
[junit] Specification Version: 2.0
[junit] Implementation Title: Java Bindings for OpenGL Runtime Environment
[junit] Implementation Vendor: JogAmp Community
[junit] Implementation Vendor ID: com.jogamp
[junit] Implementation URL: http://jogamp.org/
[junit] Implementation Version: 2.0.2-rc-20130704
[junit] Implementation Build: 2.0-b1029-20130704
[junit] Implementation Branch: master
[junit] Implementation Commit: fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6
[junit] -----------------------------------------------------------------------------------------------------
[junit] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
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[junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
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[junit] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ad arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ae arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1af arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1b9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ba arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bb arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bc arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bd arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1be arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1bf arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1c8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
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[junit] GLX_EXTENSIONS 26
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[junit] -----------------------------------------------------------------------------------------------------
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
[junit] SLOCK [T main @ 1372943939178 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testMain took 1.164 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 8.81 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943930937 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943937944 ms +++ localhost/127.0.0.1:59999 - Locked within 7511 ms, 7 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
[junit] -----------------------------------------------------------------------------------------------------
[junit] Platform: WINDOWS / Windows 7 6.1 (os), amd64 (arch), GENERIC_ABI, 6 cores
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[junit] pointer 8 / 8, page 4096
[junit] Platform: Java Version: 1.7.0_25, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment
[junit] Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: true
[junit] -----------------------------------------------------------------------------------------------------
[junit] -----------------------------------------------------------------------------------------------------
[junit] Package: com.jogamp.common
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[junit] -----------------------------------------------------------------------------------------------------
[junit] -----------------------------------------------------------------------------------------------------
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[junit] GLCaps[wgl vid 0x6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0xf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x11 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x12 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x13 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x15 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x16 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x17 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x18 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x1f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x21 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x22 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x23 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x24 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x25 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x26 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x27 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x28 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x29 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x2f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x30 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x31 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x32 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x33 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x34 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x35 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x36 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x37 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x38 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x39 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x3f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x40 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x41 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x42 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x43 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x45 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x46 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x47 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x48 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x49 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x4f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x50 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x51 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x52 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x53 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x54 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x55 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x56 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x57 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x58 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x59 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x5f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x60 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x61 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x62 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
[junit] GLCaps[wgl vid 0x63 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x64 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x65 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x66 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x67 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x68 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x69 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
[junit] GLCaps[wgl vid 0x6f gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x73 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x74 gdi: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
[junit] GLCaps[wgl vid 0x87 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x88 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x89 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x8f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x90 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x91 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x92 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x93 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x94 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x95 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x96 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x97 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x98 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x99 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x9f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xa9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xaa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xab arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xad arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xae arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xaf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xb9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xba arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xbf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xc9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xca arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xce arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xcf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xd9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xda arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xde arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xdf arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xe9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xea arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xeb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xec arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xed arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xee arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xef arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf0 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf2 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf3 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf4 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf5 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf6 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xf9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfa arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfb arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfc arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfd arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xfe arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0xff arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x100 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x101 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x102 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x103 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x104 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x105 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x106 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x107 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x108 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x109 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10a arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10b arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10d arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10e arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x10f arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x110 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x111 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x112 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x113 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x114 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x115 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x116 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x117 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x118 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x119 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x11f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x120 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x121 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x122 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x123 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x124 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x125 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x126 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x127 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x128 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x129 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x12f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x130 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x131 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x132 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x133 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x134 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x135 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x136 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x137 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x138 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x139 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x13f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x140 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x141 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x142 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x143 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x144 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x145 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x146 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x147 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x148 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x149 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x14f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x150 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x151 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x152 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x153 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x154 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x155 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x156 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x157 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x158 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x159 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15a arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15b arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15c arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15d arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15e arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x15f arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x160 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x161 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x162 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x163 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x164 arb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x165 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x166 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x167 arb: rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x168 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x169 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x16f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x170 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x171 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x172 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x173 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x174 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x175 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x176 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x177 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x178 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x179 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x17f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x180 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x181 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x182 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x183 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x184 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x185 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x186 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x187 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x188 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x189 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18e arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x18f arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x190 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x191 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x192 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x193 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x194 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x195 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x196 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x197 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x198 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x199 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19a arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19b arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19c arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19d arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19e arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x19f arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a0 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a1 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a2 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a3 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a4 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a5 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a6 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a7 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a8 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1a9 arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1aa arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ab arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] GLCaps[wgl vid 0x1ac arb: rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
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[junit] EGL Capabilities:
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[junit] -----------------------------------------------------------------------------------------------------
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[junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
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[junit] Swap Interval -1
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[junit] GL FBO: basic true, full true
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GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
[junit] SLOCK [T main @ 1372943939178 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] SLOCK [T main @ 1372943940455 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943947458 ms +++ localhost/127.0.0.1:59999 - Locked within 7008 ms, 7 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - testInfo00
[junit] Java Version: 1.7.0
[junit] OS Version: 6.1.0
[junit] JAWTUtil.isOffscreenLayerRequired(): false
[junit] JAWTUtil.isOffscreenLayerSupported(): false
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - testInfo00
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GL3
[junit] offscreen layer n/a
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 7.932 sec
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GL3
[junit] ------------- Standard Error -----------------
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GLDefault
[junit] SLOCK [T main @ 1372943940455 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] offscreen layer n/a
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GLDefault
[junit] SLOCK [T main @ 1372943948311 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] SLOCK [T main @ 1372943947458 ms +++ localhost/127.0.0.1:59999 - Locked within 7008 ms, 7 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - testInfo00
[junit] Java Version: 1.7.0
[junit] OS Version: 6.1.0
[junit] JAWTUtil.isOffscreenLayerRequired(): false
[junit] JAWTUtil.isOffscreenLayerSupported(): false
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - testInfo00
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GL3
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GL3
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GLDefault
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GLDefault
[junit] SLOCK [T main @ 1372943948311 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testInfo00 took 0.169 sec
[junit] Testcase: test01_GL3 took 0.631 sec
[junit] Testcase: test01_GLDefault took 0 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 7.932 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943940455 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943947458 ms +++ localhost/127.0.0.1:59999 - Locked within 7008 ms, 7 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - testInfo00
[junit] Java Version: 1.7.0
[junit] OS Version: 6.1.0
[junit] JAWTUtil.isOffscreenLayerRequired(): false
[junit] JAWTUtil.isOffscreenLayerSupported(): false
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - testInfo00
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GL3
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GL3
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GLDefault
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GLDefault
[junit] SLOCK [T main @ 1372943948311 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT
[junit] SLOCK [T main @ 1372943950260 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943955262 ms +++ localhost/127.0.0.1:59999 - Locked within 6008 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test02_GL3
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.008 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943950260 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943955262 ms +++ localhost/127.0.0.1:59999 - Locked within 6008 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test02_GL3
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test02_GL3
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test01_GLDefault
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test01_GLDefault
[junit] SLOCK [T main @ 1372943956193 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test02_GL3 took 0.878 sec
[junit] Testcase: test01_GLDefault took 0 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.008 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943950260 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943955262 ms +++ localhost/127.0.0.1:59999 - Locked within 6008 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test02_GL3
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test02_GL3
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test01_GLDefault
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test01_GLDefault
[junit] SLOCK [T main @ 1372943956193 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test02_GL3
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test01_GLDefault
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test01_GLDefault
[junit] SLOCK [T main @ 1372943956193 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT
[junit] SLOCK [T main @ 1372943957596 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943961597 ms +++ localhost/127.0.0.1:59999 - Locked within 4504 ms, 4 attempts
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.383 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943957596 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943961597 ms +++ localhost/127.0.0.1:59999 - Locked within 4504 ms, 4 attempts
[junit] BB.0: java.lang.Object@322e9157
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
[junit] BB.1: java.lang.Object@322e9157
[junit] BB.0: java.lang.Object@322e9157
[junit] BB.2
[junit] BB.1: java.lang.Object@322e9157
[junit] AA.1
[junit] BB.2
[junit] AA.X
[junit] AA.1
[junit] BB.3
[junit] AA.X
[junit] BB.X
[junit] BB.3
[junit] BB.X
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
[junit] SLOCK [T main @ 1372943962410 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] SLOCK [T main @ 1372943962410 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testDeadlock took 0.039 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.383 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943957596 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943961597 ms +++ localhost/127.0.0.1:59999 - Locked within 4504 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
[junit] BB.0: java.lang.Object@322e9157
[junit] BB.1: java.lang.Object@322e9157
[junit] BB.2
[junit] AA.1
[junit] AA.X
[junit] BB.3
[junit] BB.X
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
[junit] SLOCK [T main @ 1372943962410 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT
[junit] SLOCK [T main @ 1372943963827 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943970833 ms +++ localhost/127.0.0.1:59999 - Locked within 7511 ms, 7 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
[junit] GearsGL2 init on Thread[main,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 256x256
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list reused: 1
[junit] gear2 list reused: 2
[junit] gear3 list reused: 3
[junit] Gears: Reshape 0/0 240x218
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list reused: 1
[junit] gear2 list reused: 2
[junit] gear3 list reused: 3
[junit] Gears: Reshape 0/0 240x218
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 240x218
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 9.307 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943963827 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943970833 ms +++ localhost/127.0.0.1:59999 - Locked within 7511 ms, 7 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
[junit] GearsGL2 init on Thread[main,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] SLOCK [T main @ 1372943972561 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 256x256
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list reused: 1
[junit] gear2 list reused: 2
[junit] gear3 list reused: 3
[junit] Gears: Reshape 0/0 240x218
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list reused: 1
[junit] gear2 list reused: 2
[junit] gear3 list reused: 3
[junit] Gears: Reshape 0/0 240x218
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 240x218
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
[junit] SLOCK [T main @ 1372943972561 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 0.904 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 9.307 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943963827 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943970833 ms +++ localhost/127.0.0.1:59999 - Locked within 7511 ms, 7 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
[junit] GearsGL2 init on Thread[main,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 256x256
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list reused: 1
[junit] gear2 list reused: 2
[junit] gear3 list reused: 3
[junit] Gears: Reshape 0/0 240x218
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list reused: 1
[junit] gear2 list reused: 2
[junit] gear3 list reused: 3
[junit] Gears: Reshape 0/0 240x218
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 240x218
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
[junit] SLOCK [T main @ 1372943972561 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523
[junit] SLOCK [T main @ 1372943974239 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943977244 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
[junit] SLOCK [T main @ 1372943991674 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 17.51 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943974239 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943977244 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
[junit] SLOCK [T main @ 1372943991674 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testContextSharingCreateVisibleDestroy1 took 3.345 sec
[junit] Testcase: testContextSharingCreateVisibleDestroy2 took 3.268 sec
[junit] Testcase: testContextSharingCreateVisibleDestroy3 took 3.774 sec
[junit] Testcase: testContextSharingCreateVisibleDestroy4 took 3.303 sec
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 17.51 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943974239 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943977244 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
[junit] SLOCK [T main @ 1372943991674 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT
[junit] SLOCK [T main @ 1372943993700 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943995698 ms +++ localhost/127.0.0.1:59999 - Locked within 3002 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@156ade20
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b1d11dc
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@117f906c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 240x218, swapInterval 1, drawable 0x5011345
[junit] 1 s: 60 f / 1142 ms, 52.5 fps, 19 ms/f; total: 60 f, 52.5 fps, 19 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 2018.544104ms
[junit] GLProfile.initSingleton(): 712.641501ms
[junit] Demo Code: 1303.5639ms
[junit] GLProfile.shutdown(): 2.338703ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64242b4a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2963aa3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54e3a4a8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 240x218, swapInterval 1, drawable 0x7701131c
[junit] 1 s: 60 f / 1087 ms, 55.1 fps, 18 ms/f; total: 60 f, 55.1 fps, 18 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1295.792885ms
[junit] GLProfile.initSingleton(): 174.910333ms
[junit] Demo Code: 1120.057803ms
[junit] GLProfile.shutdown(): 0.824749ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@783b3f7b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79c4e1e7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ccb4325
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 240x218, swapInterval 1, drawable 0xffffffffe50112cf
[junit] 1 s: 60 f / 1018 ms, 58.9 fps, 16 ms/f; total: 60 f, 58.9 fps, 16 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1266.550003ms
[junit] GLProfile.initSingleton(): 148.187624ms
[junit] Demo Code: 1117.679234ms
[junit] GLProfile.shutdown(): 0.683145ms
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e8e86bd
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f301aff
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f3c83f6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 240x218, swapInterval 1, drawable 0x7701131c
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 8.941 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943993700 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943995698 ms +++ localhost/127.0.0.1:59999 - Locked within 3002 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] 1 s: 60 f / 1090 ms, 55.0 fps, 18 ms/f; total: 60 f, 55.0 fps, 18 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1233.700675ms
[junit] GLProfile.initSingleton(): 110.444656ms
[junit] Demo Code: 1122.319007ms
[junit] GLProfile.shutdown(): 0.937012ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
[junit] SLOCK [T main @ 1372944001568 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@156ade20
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b1d11dc
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@117f906c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 240x218, swapInterval 1, drawable 0x5011345
[junit] 1 s: 60 f / 1142 ms, 52.5 fps, 19 ms/f; total: 60 f, 52.5 fps, 19 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 2018.544104ms
[junit] GLProfile.initSingleton(): 712.641501ms
[junit] Demo Code: 1303.5639ms
[junit] GLProfile.shutdown(): 2.338703ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex 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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64242b4a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2963aa3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54e3a4a8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 240x218, swapInterval 1, drawable 0x7701131c
[junit] 1 s: 60 f / 1087 ms, 55.1 fps, 18 ms/f; total: 60 f, 55.1 fps, 18 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1295.792885ms
[junit] GLProfile.initSingleton(): 174.910333ms
[junit] Demo Code: 1120.057803ms
[junit] GLProfile.shutdown(): 0.824749ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@783b3f7b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79c4e1e7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ccb4325
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 240x218, swapInterval 1, drawable 0xffffffffe50112cf
[junit] 1 s: 60 f / 1018 ms, 58.9 fps, 16 ms/f; total: 60 f, 58.9 fps, 16 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1266.550003ms
[junit] GLProfile.initSingleton(): 148.187624ms
[junit] Demo Code: 1117.679234ms
[junit] GLProfile.shutdown(): 0.683145ms
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e8e86bd
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f301aff
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f3c83f6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 240x218, swapInterval 1, drawable 0x7701131c
[junit] 1 s: 60 f / 1090 ms, 55.0 fps, 18 ms/f; total: 60 f, 55.0 fps, 18 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1233.700675ms
[junit] GLProfile.initSingleton(): 110.444656ms
[junit] Demo Code: 1122.319007ms
[junit] GLProfile.shutdown(): 0.937012ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
[junit] SLOCK [T main @ 1372944001568 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01OneLife took 2.024 sec
[junit] Testcase: test01AnotherLife took 1.296 sec
[junit] Testcase: test01TwoLifes took 2.501 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 8.941 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372943993700 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372943995698 ms +++ localhost/127.0.0.1:59999 - Locked within 3002 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@156ade20
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b1d11dc
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@117f906c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 240x218, swapInterval 1, drawable 0x5011345
[junit] 1 s: 60 f / 1142 ms, 52.5 fps, 19 ms/f; total: 60 f, 52.5 fps, 19 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 2018.544104ms
[junit] GLProfile.initSingleton(): 712.641501ms
[junit] Demo Code: 1303.5639ms
[junit] GLProfile.shutdown(): 2.338703ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64242b4a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2963aa3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54e3a4a8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 240x218, swapInterval 1, drawable 0x7701131c
[junit] 1 s: 60 f / 1087 ms, 55.1 fps, 18 ms/f; total: 60 f, 55.1 fps, 18 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1295.792885ms
[junit] GLProfile.initSingleton(): 174.910333ms
[junit] Demo Code: 1120.057803ms
[junit] GLProfile.shutdown(): 0.824749ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@783b3f7b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79c4e1e7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ccb4325
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 240x218, swapInterval 1, drawable 0xffffffffe50112cf
[junit] 1 s: 60 f / 1018 ms, 58.9 fps, 16 ms/f; total: 60 f, 58.9 fps, 16 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1266.550003ms
[junit] GLProfile.initSingleton(): 148.187624ms
[junit] Demo Code: 1117.679234ms
[junit] GLProfile.shutdown(): 0.683145ms
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e8e86bd
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f301aff
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f3c83f6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 240x218, swapInterval 1, drawable 0x7701131c
[junit] 1 s: 60 f / 1090 ms, 55.0 fps, 18 ms/f; total: 60 f, 55.0 fps, 18 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1233.700675ms
[junit] GLProfile.initSingleton(): 110.444656ms
[junit] Demo Code: 1122.319007ms
[junit] GLProfile.shutdown(): 0.937012ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
[junit] SLOCK [T main @ 1372944001568 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT
[junit] SLOCK [T main @ 1372944003439 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944006447 ms +++ localhost/127.0.0.1:59999 - Locked within 3512 ms, 3 attempts
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test01NormalPre_1Win
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x2c0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test01NormalPre_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test02NormalPost_1Win
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x68011339
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test02NormalPost_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test03ExclPre_1Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test03ExclPre_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test04ExclPost_1Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test04ExclPost_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test05NormalPre_4Win
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x71010df3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x71010df3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x2c0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x68011339
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test05NormalPre_4Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test06NormalPost_4Win
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffbd0110f6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffff9601100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffff9601100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffbd0110f6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 9.064 sec
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test06NormalPost_4Win
[junit] ------------- Standard Error -----------------
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test07ExclPre_4Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] SLOCK [T main @ 1372944003439 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test07ExclPre_4Win
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test08ExclPost_4Win
[junit] SLOCK [T main @ 1372944006447 ms +++ localhost/127.0.0.1:59999 - Locked within 3512 ms, 3 attempts
[junit] Info: Skip test: AWT + Exclusive!
[junit] OSX CALayer AWT-Mod Bug false
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test08ExclPost_4Win
[junit] OSType WINDOWS
[junit] SLOCK [T main @ 1372944011929 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Java Version 1.7.0
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test01NormalPre_1Win
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x2c0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test01NormalPre_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test02NormalPost_1Win
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x68011339
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test02NormalPost_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test03ExclPre_1Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test03ExclPre_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test04ExclPost_1Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test04ExclPost_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test05NormalPre_4Win
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x71010df3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x71010df3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x2c0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x68011339
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test05NormalPre_4Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test06NormalPost_4Win
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffbd0110f6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffff9601100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffff9601100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffbd0110f6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test06NormalPost_4Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test07ExclPre_4Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test07ExclPre_4Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test08ExclPost_4Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test08ExclPost_4Win
[junit] SLOCK [T main @ 1372944011929 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01NormalPre_1Win took 2.309 sec
[junit] Testcase: test02NormalPost_1Win took 0.336 sec
[junit] Testcase: test03ExclPre_1Win took 0 sec
[junit] Testcase: test04ExclPost_1Win took 0 sec
[junit] Testcase: test05NormalPre_4Win took 1.663 sec
[junit] Testcase: test06NormalPost_4Win took 0.376 sec
[junit] Testcase: test07ExclPre_4Win took 0 sec
[junit] Testcase: test08ExclPost_4Win took 0 sec
[junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 9.064 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944003439 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944006447 ms +++ localhost/127.0.0.1:59999 - Locked within 3512 ms, 3 attempts
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test01NormalPre_1Win
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x2c0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test01NormalPre_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test02NormalPost_1Win
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x68011339
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test02NormalPost_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test03ExclPre_1Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test03ExclPre_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test04ExclPost_1Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test04ExclPost_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test05NormalPre_4Win
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x71010df3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x71010df3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x2c0112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x68011339
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test05NormalPre_4Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test06NormalPost_4Win
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffbd0110f6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffff9601100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffff9601100d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffbd0110f6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test06NormalPost_4Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test07ExclPre_4Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test07ExclPre_4Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test08ExclPost_4Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test08ExclPost_4Win
[junit] SLOCK [T main @ 1372944011929 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT
[junit] SLOCK [T main @ 1372944014006 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944021012 ms +++ localhost/127.0.0.1:59999 - Locked within 8010 ms, 7 attempts
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test01NormalPre_1Win
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffb3011145
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test01NormalPre_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test02NormalPost_1Win
[junit] FPSAnimator P1:Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[junit] FPSAnimator P5: false, Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[junit] FPSAnimator P1:Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffd1011040
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffb90110b3
[junit] FPSAnimator P4: false, Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test02NormalPost_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test03ExclPre_1Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test03ExclPre_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test04ExclPost_1Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test04ExclPost_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test05NormalPre_4Win
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffd1011040
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffd1011040
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffd1011040
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffd1011040
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffb3011145
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test05NormalPre_4Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test06NormalPost_4Win
[junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x101103f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffff9d010bb1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffb90110b3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffb90110b3
[junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 13.645 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944014006 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944021012 ms +++ localhost/127.0.0.1:59999 - Locked within 8010 ms, 7 attempts
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test01NormalPre_1Win
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffb3011145
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test01NormalPre_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test02NormalPost_1Win
[junit] FPSAnimator P1:Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[junit] FPSAnimator P5: false, Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[junit] FPSAnimator P1:Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffd1011040
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffb90110b3
[junit] FPSAnimator P4: false, Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test02NormalPost_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test03ExclPre_1Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test03ExclPre_1Win
[junit] FPSAnimator P4: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test04ExclPost_1Win
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Info: Skip test: AWT + Exclusive!
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test04ExclPost_1Win
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test05NormalPre_4Win
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffd1011040
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test06NormalPost_4Win
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test07ExclPre_4Win
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Info: Skip test: AWT + Exclusive!
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffd1011040
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test07ExclPre_4Win
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test08ExclPost_4Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test08ExclPost_4Win
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffd1011040
[junit] SLOCK [T main @ 1372944026579 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffd1011040
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffb3011145
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test05NormalPre_4Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test06NormalPost_4Win
[junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x101103f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffff9d010bb1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffb90110b3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffb90110b3
[junit] FPSAnimator P4: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test06NormalPost_4Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test07ExclPre_4Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test07ExclPre_4Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test08ExclPost_4Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test08ExclPost_4Win
[junit] SLOCK [T main @ 1372944026579 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01NormalPre_1Win took 2.334 sec
[junit] Testcase: test02NormalPost_1Win took 0.348 sec
[junit] Testcase: test03ExclPre_1Win took 0 sec
[junit] Testcase: test04ExclPost_1Win took 0 sec
[junit] Testcase: test05NormalPre_4Win took 1.667 sec
[junit] Testcase: test06NormalPost_4Win took 0.48 sec
[junit] Testcase: test07ExclPre_4Win took 0 sec
[junit] Testcase: test08ExclPost_4Win took 0 sec
[junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 13.645 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944014006 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944021012 ms +++ localhost/127.0.0.1:59999 - Locked within 8010 ms, 7 attempts
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test01NormalPre_1Win
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffb3011145
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test01NormalPre_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test02NormalPost_1Win
[junit] FPSAnimator P1:Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[junit] FPSAnimator P5: false, Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[junit] FPSAnimator P1:Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffd1011040
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffb90110b3
[junit] FPSAnimator P4: false, Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test02NormalPost_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test03ExclPre_1Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test03ExclPre_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test04ExclPost_1Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test04ExclPost_1Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test05NormalPre_4Win
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffd1011040
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffd1011040
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffd1011040
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffd1011040
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffb3011145
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test05NormalPre_4Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test06NormalPost_4Win
[junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
[junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0x101103f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffff9d010bb1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffb90110b3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x90, swapInterval 0, drawable 0xffffffffb90110b3
[junit] FPSAnimator P4: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test06NormalPost_4Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test07ExclPre_4Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test07ExclPre_4Win
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test08ExclPost_4Win
[junit] Info: Skip test: AWT + Exclusive!
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test08ExclPost_4Win
[junit] SLOCK [T main @ 1372944026579 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] SLOCK [T main @ 1372944027775 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944030786 ms +++ localhost/127.0.0.1:59999 - Locked within 3015 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
[junit] Test 0/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7990a036
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6067794
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@129498a3
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffac0112b0
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 0/10.1: done
[junit] Test 0/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffe1011311
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0009-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 0/10.2: done.
[junit] Test 1/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a72cee1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76c5495
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59250601
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xfffffffff3011040
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0016-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 1/10.1: done
[junit] Test 1/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffe1011311
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0027-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 1/10.2: done.
[junit] Test 2/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35229eea
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@73ef2fe6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c31e080
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffac0112b0
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0034-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 2/10.1: done
[junit] Test 2/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffac0112b0
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0045-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 2/10.2: done.
[junit] Test 3/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@292bdb00
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e36f21d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49518ea7
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffe1011311
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0052-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 3/10.1: done
[junit] Test 3/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffe1011311
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0063-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 3/10.2: done.
[junit] Test 4/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38f8cf74
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56fbe5e4
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33b20859
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffe1011311
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0070-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 4/10.1: done
[junit] Test 4/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x4e01133f
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0079-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 4/10.2: done.
[junit] Test 5/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70fc63b4
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49f5f85f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33854ae8
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xfffffffff3011040
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0086-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 5/10.1: done
[junit] Test 5/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffe1011311
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0093-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 5/10.2: done.
[junit] Test 6/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a45a071
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61285ffb
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21b58992
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffe1011311
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0100-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 6/10.1: done
[junit] Test 6/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffe1011311
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0106-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 6/10.2: done.
[junit] Test 7/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20408eb0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e57d55a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4878404e
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffac0112b0
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0113-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 7/10.1: done
[junit] Test 7/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xfffffffff3011040
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0124-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 7/10.2: done.
[junit] Test 8/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19881060
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33eb1bb8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1068e7a9
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffe1011311
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0131-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 8/10.1: done
[junit] Test 8/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x4e01133f
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0141-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 8/10.2: done.
[junit] Test 9/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5eaa596d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d533a9
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54329d2f
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x4e01133f
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0148-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 9/10.1: done
[junit] Test 9/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffe1011311
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0157-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 9/10.2: done.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
[junit] SLOCK [T main @ 1372944036285 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 8.586 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944027775 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944030786 ms +++ localhost/127.0.0.1:59999 - Locked within 3015 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
[junit] Test 0/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7990a036
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6067794
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@129498a3
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffac0112b0
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 0/10.1: done
[junit] Test 0/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffe1011311
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0009-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 0/10.2: done.
[junit] Test 1/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a72cee1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76c5495
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59250601
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xfffffffff3011040
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0016-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 1/10.1: done
[junit] Test 1/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffe1011311
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0027-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 1/10.2: done.
[junit] Test 2/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35229eea
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@73ef2fe6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c31e080
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffac0112b0
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0034-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 2/10.1: done
[junit] Test 2/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffac0112b0
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0045-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 2/10.2: done.
[junit] Test 3/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@292bdb00
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e36f21d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49518ea7
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffe1011311
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0052-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 3/10.1: done
[junit] Test 3/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffe1011311
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0063-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 3/10.2: done.
[junit] Test 4/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38f8cf74
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56fbe5e4
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33b20859
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffe1011311
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0070-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 4/10.1: done
[junit] Test 4/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x4e01133f
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0079-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 4/10.2: done.
[junit] Test 5/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70fc63b4
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49f5f85f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33854ae8
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xfffffffff3011040
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0086-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 5/10.1: done
[junit] Test 5/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffe1011311
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0093-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 5/10.2: done.
[junit] Test 6/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a45a071
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61285ffb
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21b58992
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffe1011311
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0100-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 6/10.1: done
[junit] Test 6/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffe1011311
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0106-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 6/10.2: done.
[junit] Test 7/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20408eb0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e57d55a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4878404e
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffac0112b0
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0113-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 7/10.1: done
[junit] Test 7/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xfffffffff3011040
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0124-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 7/10.2: done.
[junit] Test 8/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19881060
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33eb1bb8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1068e7a9
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffe1011311
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0131-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 8/10.1: done
[junit] Test 8/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x4e01133f
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0141-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 8/10.2: done.
[junit] Test 9/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5eaa596d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d533a9
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54329d2f
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x4e01133f
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0148-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 9/10.1: done
[junit] Test 9/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffe1011311
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0157-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 9/10.2: done.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
[junit] SLOCK [T main @ 1372944036285 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test11GLWindow2GLCanvasOnScrnGL2ES2 took 5.447 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 8.586 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944027775 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944030786 ms +++ localhost/127.0.0.1:59999 - Locked within 3015 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
[junit] Test 0/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7990a036
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6067794
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@129498a3
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffac0112b0
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 0/10.1: done
[junit] Test 0/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffe1011311
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0009-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 0/10.2: done.
[junit] Test 1/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a72cee1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76c5495
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59250601
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xfffffffff3011040
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0016-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 1/10.1: done
[junit] Test 1/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffe1011311
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0027-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 1/10.2: done.
[junit] Test 2/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35229eea
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@73ef2fe6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c31e080
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffac0112b0
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0034-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 2/10.1: done
[junit] Test 2/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffac0112b0
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0045-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 2/10.2: done.
[junit] Test 3/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@292bdb00
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e36f21d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49518ea7
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffe1011311
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0052-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 3/10.1: done
[junit] Test 3/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffe1011311
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0063-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 3/10.2: done.
[junit] Test 4/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38f8cf74
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56fbe5e4
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33b20859
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffe1011311
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0070-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 4/10.1: done
[junit] Test 4/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x4e01133f
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0079-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 4/10.2: done.
[junit] Test 5/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70fc63b4
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49f5f85f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33854ae8
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xfffffffff3011040
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0086-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 5/10.1: done
[junit] Test 5/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffe1011311
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0093-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 5/10.2: done.
[junit] Test 6/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a45a071
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61285ffb
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21b58992
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffe1011311
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0100-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 6/10.1: done
[junit] Test 6/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffe1011311
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0106-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 6/10.2: done.
[junit] Test 7/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20408eb0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e57d55a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4878404e
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffac0112b0
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0113-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 7/10.1: done
[junit] Test 7/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xfffffffff3011040
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0124-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 7/10.2: done.
[junit] Test 8/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19881060
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33eb1bb8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1068e7a9
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffe1011311
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0131-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 8/10.1: done
[junit] Test 8/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x4e01133f
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0141-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 8/10.2: done.
[junit] Test 9/10.1: GLAD-1 GLWindow, preserving.
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5eaa596d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d533a9
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54329d2f
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x4e01133f
[junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0148-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] Test 9/10.1: done
[junit] Test 9/10.2: GLAD-1 GLCanvasOnscreen, restoring.
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffe1011311
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0157-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] Test 9/10.2: done.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
[junit] SLOCK [T main @ 1372944036285 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT
[junit] SLOCK [T main @ 1372944038377 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944040381 ms +++ localhost/127.0.0.1:59999 - Locked within 2508 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test21GLWindowGL2ES2
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@82b2801
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@494f5dd7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7999f3da
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffb8011315
[junit] Thread-2-null: ** screenshot: TestGLContextDrawableSwitch11NewtAWT.test21GLWindowGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] GLAD Lifecycle.0 GLWindow, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[Thread-2,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffc4010bb1
[junit] .. restoring.X
[junit] Thread-2-null: ** screenshot: TestGLContextDrawableSwitch11NewtAWT.test21GLWindowGL2ES2-n0061-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.247 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944038377 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944040381 ms +++ localhost/127.0.0.1:59999 - Locked within 2508 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test21GLWindowGL2ES2
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] Thread[Thread-2-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[Thread-2-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLWindow
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test21GLWindowGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test22GLWindowGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test22GLWindowGLES2
[junit] SLOCK [T main @ 1372944044052 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@82b2801
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@494f5dd7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7999f3da
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffb8011315
[junit] Thread-2-null: ** screenshot: TestGLContextDrawableSwitch11NewtAWT.test21GLWindowGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] GLAD Lifecycle.0 GLWindow, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[Thread-2,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffc4010bb1
[junit] .. restoring.X
[junit] Thread-2-null: ** screenshot: TestGLContextDrawableSwitch11NewtAWT.test21GLWindowGL2ES2-n0061-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[Thread-2-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[Thread-2-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLWindow
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test21GLWindowGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test22GLWindowGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test22GLWindowGLES2
[junit] SLOCK [T main @ 1372944044052 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test21GLWindowGL2ES2 took 3.625 sec
[junit] Testcase: test22GLWindowGLES2 took 0.001 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.247 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944038377 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944040381 ms +++ localhost/127.0.0.1:59999 - Locked within 2508 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test21GLWindowGL2ES2
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-2-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-2-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@82b2801
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@494f5dd7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7999f3da
[junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffb8011315
[junit] Thread-2-null: ** screenshot: TestGLContextDrawableSwitch11NewtAWT.test21GLWindowGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] GLAD Lifecycle.0 GLWindow, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[Thread-2,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffc4010bb1
[junit] .. restoring.X
[junit] Thread-2-null: ** screenshot: TestGLContextDrawableSwitch11NewtAWT.test21GLWindowGL2ES2-n0061-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[Thread-2-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[Thread-2-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLWindow
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test21GLWindowGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test22GLWindowGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test22GLWindowGLES2
[junit] SLOCK [T main @ 1372944044052 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT
[junit] SLOCK [T main @ 1372944046192 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944049198 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test11GLCanvasOffscreenGL2ES2
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test11GLCanvasOffscreenGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test01GLCanvasOnscreenGL2ES2
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring false, preserving true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e885e10
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ad79cec
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@117f7057
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffa8010ffd
[junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch12AWT.test01GLCanvasOnscreenGL2ES2_-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffea011201
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch12AWT.test01GLCanvasOnscreenGL2ES2_-n0060-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test01GLCanvasOnscreenGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test02GLCanvasOnscreenGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test02GLCanvasOnscreenGLES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test12GLCanvasOffscreenGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test12GLCanvasOffscreenGLES2
[junit] SLOCK [T main @ 1372944052327 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 7.206 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944046192 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944049198 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test11GLCanvasOffscreenGL2ES2
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test11GLCanvasOffscreenGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test01GLCanvasOnscreenGL2ES2
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring false, preserving true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e885e10
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ad79cec
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@117f7057
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffa8010ffd
[junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch12AWT.test01GLCanvasOnscreenGL2ES2_-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffea011201
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch12AWT.test01GLCanvasOnscreenGL2ES2_-n0060-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test01GLCanvasOnscreenGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test02GLCanvasOnscreenGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test02GLCanvasOnscreenGLES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test12GLCanvasOffscreenGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test12GLCanvasOffscreenGLES2
[junit] SLOCK [T main @ 1372944052327 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test11GLCanvasOffscreenGL2ES2 took 0.793 sec
[junit] Testcase: test01GLCanvasOnscreenGL2ES2 took 2.282 sec
[junit] Testcase: test02GLCanvasOnscreenGLES2 took 0.001 sec
[junit] Testcase: test12GLCanvasOffscreenGLES2 took 0.001 sec
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 7.206 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944046192 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944049198 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test11GLCanvasOffscreenGL2ES2
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test11GLCanvasOffscreenGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test01GLCanvasOnscreenGL2ES2
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring false, preserving true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e885e10
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ad79cec
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@117f7057
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffa8010ffd
[junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch12AWT.test01GLCanvasOnscreenGL2ES2_-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0xffffffffea011201
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch12AWT.test01GLCanvasOnscreenGL2ES2_-n0060-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test01GLCanvasOnscreenGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test02GLCanvasOnscreenGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test02GLCanvasOnscreenGLES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test12GLCanvasOffscreenGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test12GLCanvasOffscreenGLES2
[junit] SLOCK [T main @ 1372944052327 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT
[junit] SLOCK [T main @ 1372944054575 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944058586 ms +++ localhost/127.0.0.1:59999 - Locked within 5016 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test01GLCanvasOnScrn2GLWindowGL2ES2
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring false, preserving true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex 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GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76ffca2d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13328d64
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5be0aa14
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x1e011040
[junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test01GLCanvasOnScrn2GLWindowGL2ES2_-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] GLAD Lifecycle.0 GLWindow, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[Thread-2,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x420112b3
[junit] .. restoring.X
[junit] Thread-2-null: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test01GLCanvasOnScrn2GLWindowGL2ES2_-n0060-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[Thread-2-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[Thread-2-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLWindow
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test01GLCanvasOnScrn2GLWindowGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test02GLCanvasOnScrn2GLWindowGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test02GLCanvasOnScrn2GLWindowGLES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-8-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-8-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ec5e60d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@228287e2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27a71821
[junit] Thread[Thread-8-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-8-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffe6010cce
[junit] Thread-8-null: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2_-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x420112b3
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2_-n0063-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test12GLWindow2GLCanvasOnScrnGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test12GLWindow2GLCanvasOnScrnGLES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test21GLCanvasOffScrn2GLWindowGL2ES2
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test21GLCanvasOffScrn2GLWindowGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test22GLCanvasOffScrn2GLWindowGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test22GLCanvasOffScrn2GLWindowGLES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test31GLWindow2GLCanvasOffScrnGL2ES2
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test31GLWindow2GLCanvasOffScrnGL2ES2
[junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 11.148 sec
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test32GLWindow2GLCanvasOffScrnGLES2
[junit] ------------- Standard Error -----------------
[junit] Profile GLES2 n/a
[junit] SLOCK [T main @ 1372944054575 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test32GLWindow2GLCanvasOffScrnGLES2
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944064649 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] SLOCK [T main @ 1372944058586 ms +++ localhost/127.0.0.1:59999 - Locked within 5016 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test01GLCanvasOnScrn2GLWindowGL2ES2
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring false, preserving true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76ffca2d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13328d64
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5be0aa14
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x1e011040
[junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test01GLCanvasOnScrn2GLWindowGL2ES2_-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] GLAD Lifecycle.0 GLWindow, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[Thread-2,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x420112b3
[junit] .. restoring.X
[junit] Thread-2-null: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test01GLCanvasOnScrn2GLWindowGL2ES2_-n0060-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[Thread-2-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[Thread-2-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLWindow
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test01GLCanvasOnScrn2GLWindowGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test02GLCanvasOnScrn2GLWindowGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test02GLCanvasOnScrn2GLWindowGLES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-8-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-8-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex 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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ec5e60d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@228287e2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27a71821
[junit] Thread[Thread-8-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-8-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffe6010cce
[junit] Thread-8-null: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2_-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x420112b3
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2_-n0063-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test12GLWindow2GLCanvasOnScrnGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test12GLWindow2GLCanvasOnScrnGLES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test21GLCanvasOffScrn2GLWindowGL2ES2
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test21GLCanvasOffScrn2GLWindowGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test22GLCanvasOffScrn2GLWindowGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test22GLCanvasOffScrn2GLWindowGLES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test31GLWindow2GLCanvasOffScrnGL2ES2
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test31GLWindow2GLCanvasOffScrnGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test32GLWindow2GLCanvasOffScrnGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test32GLWindow2GLCanvasOffScrnGLES2
[junit] SLOCK [T main @ 1372944064649 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01GLCanvasOnScrn2GLWindowGL2ES2 took 3.631 sec
[junit] Testcase: test02GLCanvasOnScrn2GLWindowGLES2 took 0.001 sec
[junit] Testcase: test11GLWindow2GLCanvasOnScrnGL2ES2 took 2.281 sec
[junit] Testcase: test12GLWindow2GLCanvasOnScrnGLES2 took 0 sec
[junit] Testcase: test21GLCanvasOffScrn2GLWindowGL2ES2 took 0 sec
[junit] Testcase: test22GLCanvasOffScrn2GLWindowGLES2 took 0 sec
[junit] Testcase: test31GLWindow2GLCanvasOffScrnGL2ES2 took 0.092 sec
[junit] Testcase: test32GLWindow2GLCanvasOffScrnGLES2 took 0 sec
[junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 11.148 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944054575 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944058586 ms +++ localhost/127.0.0.1:59999 - Locked within 5016 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test01GLCanvasOnScrn2GLWindowGL2ES2
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring false, preserving true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76ffca2d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13328d64
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5be0aa14
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x1e011040
[junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test01GLCanvasOnScrn2GLWindowGL2ES2_-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] GLAD Lifecycle.0 GLWindow, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[Thread-2,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x420112b3
[junit] .. restoring.X
[junit] Thread-2-null: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test01GLCanvasOnScrn2GLWindowGL2ES2_-n0060-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[Thread-2-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[Thread-2-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLWindow
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test01GLCanvasOnScrn2GLWindowGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test02GLCanvasOnScrn2GLWindowGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test02GLCanvasOnScrn2GLWindowGLES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
[junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
[junit] Thread[Thread-8-null,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[Thread-8-null,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2ES2/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ec5e60d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@228287e2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27a71821
[junit] Thread[Thread-8-null,5,main] GearsES2.init FIN
[junit] Thread[Thread-8-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0xffffffffe6010cce
[junit] Thread-8-null: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2_-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[junit] .. preserving.0
[junit] .. preserving.X
[junit] GLAD Lifecycle.X GLWindow
[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
[junit] .. restoring.0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x420112b3
[junit] .. restoring.X
[junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2_-n0063-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] GLAD Lifecycle.X GLCanvasOnscreen
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test12GLWindow2GLCanvasOnScrnGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test12GLWindow2GLCanvasOnScrnGLES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test21GLCanvasOffScrn2GLWindowGL2ES2
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test21GLCanvasOffScrn2GLWindowGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test22GLCanvasOffScrn2GLWindowGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test22GLCanvasOffScrn2GLWindowGLES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test31GLWindow2GLCanvasOffScrnGL2ES2
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test31GLWindow2GLCanvasOffScrnGL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test32GLWindow2GLCanvasOffScrnGLES2
[junit] Profile GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test32GLWindow2GLCanvasOffScrnGLES2
[junit] SLOCK [T main @ 1372944064649 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944067042 ms +++ localhost/127.0.0.1:59999 - Locked within 1006 ms, 1 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02ES2
[junit] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02ES2
[junit] GLES2 n/a
[junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex 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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33193e3b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e44adb2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ee7a10e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xfffffffff0011201
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xfffffffff0011201
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffcb010df3
[junit] GLProfile Default: GLProfile[GL4bc/GL4bc.hw]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52ac55da
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3038859d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ecc1f26
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x3e0110aa
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x3e0110aa
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 3.17 sec
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[junit] GLES2 n/a
[junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
[junit] GLProfile Default: GLProfile[GL4bc/GL4bc.hw]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944067042 ms +++ localhost/127.0.0.1:59999 - Locked within 1006 ms, 1 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02ES2
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
[junit] SLOCK [T main @ 1372944069138 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33193e3b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e44adb2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ee7a10e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xfffffffff0011201
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xfffffffff0011201
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffcb010df3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52ac55da
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3038859d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ecc1f26
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x3e0110aa
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x3e0110aa
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
[junit] SLOCK [T main @ 1372944069138 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test02ES2 took 0.002 sec
[junit] Testcase: test02GL2 took 0.769 sec
[junit] Testcase: test01GLDefault took 0.565 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 3.17 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[junit] GLES2 n/a
[junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
[junit] GLProfile Default: GLProfile[GL4bc/GL4bc.hw]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944067042 ms +++ localhost/127.0.0.1:59999 - Locked within 1006 ms, 1 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02ES2
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33193e3b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e44adb2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ee7a10e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xfffffffff0011201
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xfffffffff0011201
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffcb010df3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52ac55da
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3038859d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ecc1f26
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x3e0110aa
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x3e0110aa
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
[junit] SLOCK [T main @ 1372944069138 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing
[junit] SLOCK [T main @ 1372944070377 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944074379 ms +++ localhost/127.0.0.1:59999 - Locked within 4006 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
[junit] windowClosing() called ..
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.655 sec
[junit] ------------- Standard Output ---------------
[junit] windowClosing() called ..
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944070377 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944074379 ms +++ localhost/127.0.0.1:59999 - Locked within 4006 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
[junit] SLOCK [T main @ 1372944074960 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01WindowClosing took 0.521 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.655 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] windowClosing() called ..
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944070377 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944074379 ms +++ localhost/127.0.0.1:59999 - Locked within 4006 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
[junit] SLOCK [T main @ 1372944074960 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] SLOCK [T main @ 1372944074960 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01
[junit] SLOCK [T main @ 1372944076817 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944081819 ms +++ localhost/127.0.0.1:59999 - Locked within 6002 ms, 5 attempts
[junit] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3afe79c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@118eb4a8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ff68a99
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffc1010960
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ba85e19
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ab9c149
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5940ce27
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1f01106f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1f01106f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffc1010960
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
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[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49761f9d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a15a218
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32450c11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1f01106f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1f01106f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x4a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21922d33
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d5807d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35e69082
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x4a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x4a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffc1010960
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 8.109 sec
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944076817 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944081819 ms +++ localhost/127.0.0.1:59999 - Locked within 6002 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] SLOCK [T main @ 1372944083858 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3afe79c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@118eb4a8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ff68a99
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffc1010960
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ba85e19
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ab9c149
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5940ce27
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1f01106f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1f01106f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffc1010960
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49761f9d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a15a218
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32450c11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1f01106f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1f01106f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x4a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21922d33
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d5807d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35e69082
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x4a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x4a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffc1010960
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
[junit] SLOCK [T main @ 1372944083858 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testAddRemove3Times took 1.214 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 8.109 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944076817 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944081819 ms +++ localhost/127.0.0.1:59999 - Locked within 6002 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3afe79c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@118eb4a8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ff68a99
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffc1010960
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
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[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ba85e19
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ab9c149
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5940ce27
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1f01106f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1f01106f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffc1010960
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49761f9d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a15a218
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32450c11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1f01106f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1f01106f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x4a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21922d33
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d5807d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35e69082
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x4a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x4a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffc1010960
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
[junit] SLOCK [T main @ 1372944083858 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit] SLOCK [T main @ 1372944085390 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944087392 ms +++ localhost/127.0.0.1:59999 - Locked within 2007 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 25, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 25, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40b20d52
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6988a3ac
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9b1a755
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffe1010f41
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 28, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 28, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffbd011227
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 41, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 41, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffbd011227
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b3e1e64
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b3d4535
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@638aa056
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x19011307
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 10, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-AWTAnimator,6,main], exclCtxThread false(null)]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 10, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-AWTAnimator,6,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x19011307
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffbd011227
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41f601c6
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7dee8ffe
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@392fad49
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffe1010f41
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffe1010f41
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x19011307
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffe1010f41
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffe1010f41
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] FPSAnimator P1:Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main]: Task[thread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28d72971
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45e1cea9
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bc6dd16
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x107e9
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 8, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main], exclCtxThread false(null)]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 8, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x107e9
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x107e9
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 9, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] FPSAnimator P1:Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer2,6,main]: Task[thread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer2,6,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x19011307
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 1, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c7b2c0c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a88f743
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16215d51
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffe1010f41
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffbd011227
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 8, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x107e9
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 226, frames 980410, fps 4338053.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 227, frames 983708, fps 4333480.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26bebcf
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b466446
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a616ee4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x107e9
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 227, frames 983718, fps 4333480.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 227, frames 983718, fps 4333480.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x107e9
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 643, frames 2046144, fps 3182146.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 643, frames 2049795, fps 3187838.2], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x19011307
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 8.233 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944085390 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944087392 ms +++ localhost/127.0.0.1:59999 - Locked within 2007 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 25, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 25, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] SLOCK [T main @ 1372944093544 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40b20d52
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6988a3ac
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9b1a755
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffe1010f41
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 28, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 28, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffbd011227
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 41, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 41, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffbd011227
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b3e1e64
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b3d4535
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@638aa056
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x19011307
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 10, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-AWTAnimator,6,main], exclCtxThread false(null)]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 10, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-AWTAnimator,6,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x19011307
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffbd011227
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41f601c6
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7dee8ffe
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@392fad49
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffe1010f41
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffe1010f41
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x19011307
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffe1010f41
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffe1010f41
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] FPSAnimator P1:Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main]: Task[thread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28d72971
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45e1cea9
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bc6dd16
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x107e9
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 8, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main], exclCtxThread false(null)]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 8, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x107e9
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x107e9
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 9, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] FPSAnimator P1:Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer2,6,main]: Task[thread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer2,6,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x19011307
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 1, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c7b2c0c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a88f743
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16215d51
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffe1010f41
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffbd011227
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 8, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x107e9
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 226, frames 980410, fps 4338053.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 227, frames 983708, fps 4333480.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26bebcf
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b466446
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a616ee4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x107e9
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 227, frames 983718, fps 4333480.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 227, frames 983718, fps 4333480.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x107e9
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 643, frames 2046144, fps 3182146.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 643, frames 2049795, fps 3187838.2], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x19011307
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
[junit] SLOCK [T main @ 1372944093544 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testFPSAnimatorContinue took 1.729 sec
[junit] Testcase: testAnimatorStartStop took 0.879 sec
[junit] Testcase: testAnimatorResumePause took 0.848 sec
[junit] Testcase: testFPSAnimatorStartStop took 0.905 sec
[junit] Testcase: testFPSAnimatorResumePause took 0.868 sec
[junit] Testcase: testAnimatorContinue took 0.864 sec
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 8.233 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944085390 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944087392 ms +++ localhost/127.0.0.1:59999 - Locked within 2007 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 25, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 25, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40b20d52
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6988a3ac
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9b1a755
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffe1010f41
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 28, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 28, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffbd011227
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 41, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 41, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffbd011227
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b3e1e64
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b3d4535
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@638aa056
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x19011307
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 10, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-AWTAnimator,6,main], exclCtxThread false(null)]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 10, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-AWTAnimator,6,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x19011307
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffbd011227
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41f601c6
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7dee8ffe
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@392fad49
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffe1010f41
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffe1010f41
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x19011307
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffe1010f41
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0xffffffffe1010f41
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] FPSAnimator P1:Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main]: Task[thread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28d72971
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45e1cea9
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bc6dd16
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x107e9
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 8, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main], exclCtxThread false(null)]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 8, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x107e9
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x107e9
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 9, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
[junit] FPSAnimator P1:Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer2,6,main]: Task[thread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer2,6,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x19011307
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 1, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex 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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c7b2c0c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a88f743
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16215d51
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffe1010f41
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffbd011227
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 8, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x107e9
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 226, frames 980410, fps 4338053.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 227, frames 983708, fps 4333480.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26bebcf
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b466446
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a616ee4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x107e9
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 227, frames 983718, fps 4333480.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 227, frames 983718, fps 4333480.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x107e9
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 643, frames 2046144, fps 3182146.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 643, frames 2049795, fps 3187838.2], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x19011307
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
[junit] SLOCK [T main @ 1372944093544 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug460GLCanvasNPEAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug460GLCanvasNPEAWT
[junit] ReqCaps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] GLCanvas: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 0/0, size 0x0,
[junit] visible true, displayable false,
[junit] null]
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.991 sec
[junit] ------------- Standard Output ---------------
[junit] ReqCaps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] GLCanvas: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 0/0, size 0x0,
[junit] visible true, displayable false,
[junit] null]
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testIncompleteGLCanvasNPE took 0.924 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.991 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] ReqCaps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] GLCanvas: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 0/0, size 0x0,
[junit] visible true, displayable false,
[junit] null]
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT
[junit] SLOCK [T main @ 1372944096658 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944100665 ms +++ localhost/127.0.0.1:59999 - Locked within 4011 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT - testOffscreenSupersampling
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT - testOffscreenSupersampling
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.573 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944096658 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] SLOCK [T main @ 1372944102158 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944100665 ms +++ localhost/127.0.0.1:59999 - Locked within 4011 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT - testOffscreenSupersampling
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT - testOffscreenSupersampling
[junit] SLOCK [T main @ 1372944102158 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testOffscreenSupersampling took 1.414 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.573 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944096658 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944100665 ms +++ localhost/127.0.0.1:59999 - Locked within 4011 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT - testOffscreenSupersampling
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT - testOffscreenSupersampling
[junit] SLOCK [T main @ 1372944102158 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT
[junit] SLOCK [T main @ 1372944104091 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944111091 ms +++ localhost/127.0.0.1:59999 - Locked within 8004 ms, 7 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT - testOffscreenSupersampling
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT - testOffscreenSupersampling
[junit] SLOCK [T main @ 1372944112057 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 9.036 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944104091 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944111091 ms +++ localhost/127.0.0.1:59999 - Locked within 8004 ms, 7 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT - testOffscreenSupersampling
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT - testOffscreenSupersampling
[junit] SLOCK [T main @ 1372944112057 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testOffscreenSupersampling took 0.916 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 9.036 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944104091 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944111091 ms +++ localhost/127.0.0.1:59999 - Locked within 8004 ms, 7 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT - testOffscreenSupersampling
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT - testOffscreenSupersampling
[junit] SLOCK [T main @ 1372944112057 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT
[junit] SLOCK [T main @ 1372944113466 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944117469 ms +++ localhost/127.0.0.1:59999 - Locked within 4507 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
[junit] number of graphics devices 1
[junit] D3DGraphicsDevice[screen=0]
[junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d0fbf2
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@184ccd49
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a398015
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x3e011315
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x3e011315
[junit] cleaning up...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 6.653 sec
[junit] ------------- Standard Output ---------------
[junit] cleaning up...
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944113466 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944117469 ms +++ localhost/127.0.0.1:59999 - Locked within 4507 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
[junit] number of graphics devices 1
[junit] D3DGraphicsDevice[screen=0]
[junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] SLOCK [T main @ 1372944119548 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d0fbf2
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@184ccd49
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a398015
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x3e011315
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x3e011315
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
[junit] SLOCK [T main @ 1372944119548 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test02WithCheckGraphicsEnvironment took 2.033 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 6.653 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] cleaning up...
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944113466 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944117469 ms +++ localhost/127.0.0.1:59999 - Locked within 4507 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
[junit] number of graphics devices 1
[junit] D3DGraphicsDevice[screen=0]
[junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d0fbf2
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@184ccd49
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a398015
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x3e011315
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x3e011315
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
[junit] SLOCK [T main @ 1372944119548 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT
[junit] SLOCK [T main @ 1372944121263 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944124266 ms +++ localhost/127.0.0.1:59999 - Locked within 3507 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize
[junit] XXXX-0 true, AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1743df66,
[junit] handle 0x0,
[junit] Drawable size 496x474,
[junit] AWT pos 0/0, size 496x474,
[junit] visible true, displayable true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@2585899a[dev=D3DGraphicsDevice[screen=0],pixfmt=7],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]]
[junit] XXXX-1 reshapeCount 0
[junit] XXXX-1 displayCount 0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3539fdf7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72507e6d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29c60bd
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffff97010f25
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffff97010f25
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize___-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0496x0474.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffdb011198
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize___-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0496x0474.png
[junit] XXXX-2 reshapeCount 1
[junit] XXXX-2 displayCount 1
[junit] cleaning up...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize
[junit] XXXX-0 true, AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1743df66,
[junit] handle 0x0,
[junit] Drawable size 512x512,
[junit] AWT pos 0/0, size 512x512,
[junit] visible true, displayable true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@49682fa2[dev=D3DGraphicsDevice[screen=0],pixfmt=7],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]]
[junit] XXXX-1 reshapeCount 0
[junit] XXXX-1 displayCount 0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e39570d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68246cf
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52f6c35f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffb90110b6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffb90110b6
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffdb011198
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] XXXX-2 reshapeCount 1
[junit] XXXX-2 displayCount 1
[junit] cleaning up...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test11RealizeGLCanvasOnMainTUseFrameSize
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18213e2c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e78c714
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b5609e1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffff97010f25
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffff97010f25
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test11RealizeGLCanvasOnMainTUseFrameSize____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0496x0474.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffdb011198
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test11RealizeGLCanvasOnMainTUseFrameSize____-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0496x0474.png
[junit] XXXX-0 true, AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1743df66,
[junit] handle 0xffffffffdb011198,
[junit] Drawable size 496x474,
[junit] AWT pos 0/0, size 496x474,
[junit] visible true, displayable true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@26ec5a6[dev=D3DGraphicsDevice[screen=0],pixfmt=7],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]]
[junit] XXXX-1 reshapeCount 1
[junit] XXXX-1 displayCount 1
[junit] XXXX-2 reshapeCount 1
[junit] XXXX-2 displayCount 1
[junit] cleaning up...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test11RealizeGLCanvasOnMainTUseFrameSize
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14d5a66a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56a083d5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@442f4161
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffff97010f25
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffff97010f25
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test12RealizeGLCanvasOnMainTUseGLCanvasSize_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffb90110b6
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test12RealizeGLCanvasOnMainTUseGLCanvasSize_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] XXXX-0 true, AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1743df66,
[junit] handle 0xffffffffb90110b6,
[junit] Drawable size 512x512,
[junit] AWT pos 0/0, size 512x512,
[junit] visible true, displayable true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@40993b9d[dev=D3DGraphicsDevice[screen=0],pixfmt=7],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]]
[junit] XXXX-1 reshapeCount 1
[junit] XXXX-1 displayCount 1
[junit] XXXX-2 reshapeCount 1
[junit] XXXX-2 displayCount 1
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 5.768 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944121263 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944124266 ms +++ localhost/127.0.0.1:59999 - Locked within 3507 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize
[junit] XXXX-0 true, AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1743df66,
[junit] handle 0x0,
[junit] Drawable size 496x474,
[junit] AWT pos 0/0, size 496x474,
[junit] visible true, displayable true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@2585899a[dev=D3DGraphicsDevice[screen=0],pixfmt=7],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]]
[junit] XXXX-1 reshapeCount 0
[junit] XXXX-1 displayCount 0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] cleaning up...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize
[junit] SLOCK [T main @ 1372944126458 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3539fdf7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72507e6d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29c60bd
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffff97010f25
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffff97010f25
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize___-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0496x0474.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffdb011198
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize___-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0496x0474.png
[junit] XXXX-2 reshapeCount 1
[junit] XXXX-2 displayCount 1
[junit] cleaning up...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize
[junit] XXXX-0 true, AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1743df66,
[junit] handle 0x0,
[junit] Drawable size 512x512,
[junit] AWT pos 0/0, size 512x512,
[junit] visible true, displayable true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@49682fa2[dev=D3DGraphicsDevice[screen=0],pixfmt=7],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]]
[junit] XXXX-1 reshapeCount 0
[junit] XXXX-1 displayCount 0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e39570d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68246cf
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52f6c35f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffb90110b6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffb90110b6
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffdb011198
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] XXXX-2 reshapeCount 1
[junit] XXXX-2 displayCount 1
[junit] cleaning up...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test11RealizeGLCanvasOnMainTUseFrameSize
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18213e2c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e78c714
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b5609e1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffff97010f25
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffff97010f25
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test11RealizeGLCanvasOnMainTUseFrameSize____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0496x0474.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffdb011198
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test11RealizeGLCanvasOnMainTUseFrameSize____-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0496x0474.png
[junit] XXXX-0 true, AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1743df66,
[junit] handle 0xffffffffdb011198,
[junit] Drawable size 496x474,
[junit] AWT pos 0/0, size 496x474,
[junit] visible true, displayable true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@26ec5a6[dev=D3DGraphicsDevice[screen=0],pixfmt=7],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]]
[junit] XXXX-1 reshapeCount 1
[junit] XXXX-1 displayCount 1
[junit] XXXX-2 reshapeCount 1
[junit] XXXX-2 displayCount 1
[junit] cleaning up...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test11RealizeGLCanvasOnMainTUseFrameSize
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14d5a66a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56a083d5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@442f4161
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffff97010f25
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffff97010f25
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test12RealizeGLCanvasOnMainTUseGLCanvasSize_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffb90110b6
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test12RealizeGLCanvasOnMainTUseGLCanvasSize_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] XXXX-0 true, AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1743df66,
[junit] handle 0xffffffffb90110b6,
[junit] Drawable size 512x512,
[junit] AWT pos 0/0, size 512x512,
[junit] visible true, displayable true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@40993b9d[dev=D3DGraphicsDevice[screen=0],pixfmt=7],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]]
[junit] XXXX-1 reshapeCount 1
[junit] XXXX-1 displayCount 1
[junit] XXXX-2 reshapeCount 1
[junit] XXXX-2 displayCount 1
[junit] cleaning up...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize
[junit] SLOCK [T main @ 1372944126458 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01RealizeGLCanvasOnAWTEDTUseFrameSize took 1.217 sec
[junit] Testcase: test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize took 0.291 sec
[junit] Testcase: test11RealizeGLCanvasOnMainTUseFrameSize took 0.307 sec
[junit] Testcase: test12RealizeGLCanvasOnMainTUseGLCanvasSize took 0.301 sec
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 5.768 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944121263 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944124266 ms +++ localhost/127.0.0.1:59999 - Locked within 3507 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize
[junit] XXXX-0 true, AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1743df66,
[junit] handle 0x0,
[junit] Drawable size 496x474,
[junit] AWT pos 0/0, size 496x474,
[junit] visible true, displayable true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@2585899a[dev=D3DGraphicsDevice[screen=0],pixfmt=7],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]]
[junit] XXXX-1 reshapeCount 0
[junit] XXXX-1 displayCount 0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3539fdf7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72507e6d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29c60bd
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffff97010f25
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffff97010f25
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize___-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0496x0474.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffdb011198
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize___-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0496x0474.png
[junit] XXXX-2 reshapeCount 1
[junit] XXXX-2 displayCount 1
[junit] cleaning up...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize
[junit] XXXX-0 true, AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1743df66,
[junit] handle 0x0,
[junit] Drawable size 512x512,
[junit] AWT pos 0/0, size 512x512,
[junit] visible true, displayable true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@49682fa2[dev=D3DGraphicsDevice[screen=0],pixfmt=7],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]]
[junit] XXXX-1 reshapeCount 0
[junit] XXXX-1 displayCount 0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e39570d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68246cf
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52f6c35f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffb90110b6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffb90110b6
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffdb011198
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] XXXX-2 reshapeCount 1
[junit] XXXX-2 displayCount 1
[junit] cleaning up...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test11RealizeGLCanvasOnMainTUseFrameSize
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18213e2c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e78c714
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b5609e1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffff97010f25
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffff97010f25
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test11RealizeGLCanvasOnMainTUseFrameSize____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0496x0474.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffdb011198
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test11RealizeGLCanvasOnMainTUseFrameSize____-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0496x0474.png
[junit] XXXX-0 true, AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1743df66,
[junit] handle 0xffffffffdb011198,
[junit] Drawable size 496x474,
[junit] AWT pos 0/0, size 496x474,
[junit] visible true, displayable true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@26ec5a6[dev=D3DGraphicsDevice[screen=0],pixfmt=7],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]]
[junit] XXXX-1 reshapeCount 1
[junit] XXXX-1 displayCount 1
[junit] XXXX-2 reshapeCount 1
[junit] XXXX-2 displayCount 1
[junit] cleaning up...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test11RealizeGLCanvasOnMainTUseFrameSize
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14d5a66a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56a083d5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@442f4161
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffff97010f25
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffff97010f25
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test12RealizeGLCanvasOnMainTUseGLCanvasSize_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffb90110b6
[junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test12RealizeGLCanvasOnMainTUseGLCanvasSize_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] XXXX-0 true, AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1743df66,
[junit] handle 0xffffffffb90110b6,
[junit] Drawable size 512x512,
[junit] AWT pos 0/0, size 512x512,
[junit] visible true, displayable true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@40993b9d[dev=D3DGraphicsDevice[screen=0],pixfmt=7],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]]
[junit] XXXX-1 reshapeCount 1
[junit] XXXX-1 displayCount 1
[junit] XXXX-2 reshapeCount 1
[junit] XXXX-2 displayCount 1
[junit] cleaning up...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize
[junit] SLOCK [T main @ 1372944126458 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT
[junit] SLOCK [T main @ 1372944128700 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944131707 ms +++ localhost/127.0.0.1:59999 - Locked within 4011 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT - test00
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT - test00
[junit] SLOCK [T main @ 1372944131752 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.123 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944128700 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944131707 ms +++ localhost/127.0.0.1:59999 - Locked within 4011 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT - test00
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT - test00
[junit] SLOCK [T main @ 1372944131752 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test00 took 0.007 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.123 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944128700 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944131707 ms +++ localhost/127.0.0.1:59999 - Locked within 4011 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT - test00
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT - test00
[junit] SLOCK [T main @ 1372944131752 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT
[junit] SLOCK [T main @ 1372944132461 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944140463 ms +++ localhost/127.0.0.1:59999 - Locked within 8006 ms, 8 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test01JSplitPaneWithHwGLCanvasPlain
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@388d298d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ba304fc
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b9c5afa
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 393x528, swapInterval 1, drawable 0xffffffffaa01131c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test01JSplitPaneWithHwGLCanvasPlain
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test02JSplitPaneWithHwGLCanvasContainer
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2467da0a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e1bd932
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3650710f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 393x528, swapInterval 1, drawable 0xffffffffaa01131c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test02JSplitPaneWithHwGLCanvasContainer
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test03JSplitPaneWithLwGLJPanel
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e53c1d4
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cda6d78
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@84910e8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 398x528, swapInterval 1, drawable 0xffffffffaa01131c
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test03JSplitPaneWithLwGLJPanel
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 10.555 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944132461 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944140463 ms +++ localhost/127.0.0.1:59999 - Locked within 8006 ms, 8 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test01JSplitPaneWithHwGLCanvasPlain
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] SLOCK [T main @ 1372944142944 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@388d298d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ba304fc
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b9c5afa
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 393x528, swapInterval 1, drawable 0xffffffffaa01131c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test01JSplitPaneWithHwGLCanvasPlain
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test02JSplitPaneWithHwGLCanvasContainer
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2467da0a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e1bd932
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3650710f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 393x528, swapInterval 1, drawable 0xffffffffaa01131c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test02JSplitPaneWithHwGLCanvasContainer
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test03JSplitPaneWithLwGLJPanel
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e53c1d4
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cda6d78
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@84910e8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 398x528, swapInterval 1, drawable 0xffffffffaa01131c
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test03JSplitPaneWithLwGLJPanel
[junit] SLOCK [T main @ 1372944142944 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01JSplitPaneWithHwGLCanvasPlain took 1.355 sec
[junit] Testcase: test02JSplitPaneWithHwGLCanvasContainer took 0.53 sec
[junit] Testcase: test03JSplitPaneWithLwGLJPanel took 0.542 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 10.555 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944132461 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944140463 ms +++ localhost/127.0.0.1:59999 - Locked within 8006 ms, 8 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test01JSplitPaneWithHwGLCanvasPlain
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@388d298d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ba304fc
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b9c5afa
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 393x528, swapInterval 1, drawable 0xffffffffaa01131c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test01JSplitPaneWithHwGLCanvasPlain
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test02JSplitPaneWithHwGLCanvasContainer
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2467da0a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e1bd932
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3650710f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 393x528, swapInterval 1, drawable 0xffffffffaa01131c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test02JSplitPaneWithHwGLCanvasContainer
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test03JSplitPaneWithLwGLJPanel
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e53c1d4
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cda6d78
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@84910e8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 398x528, swapInterval 1, drawable 0xffffffffaa01131c
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test03JSplitPaneWithLwGLJPanel
[junit] SLOCK [T main @ 1372944142944 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT
[junit] SLOCK [T main @ 1372944144823 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944147819 ms +++ localhost/127.0.0.1:59999 - Locked within 3500 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test01Onscreen
[junit] Visible Part 1/3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x710112b7
[junit] Invisible Part 2/3
[junit] GLCanvas invisible frame count: Before 62, after 63
[junit] Visible Part 3/3
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.074 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944144823 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944147819 ms +++ localhost/127.0.0.1:59999 - Locked within 3500 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test01Onscreen
[junit] Visible Part 1/3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x710112b7
[junit] Invisible Part 2/3
[junit] GLCanvas invisible frame count: Before 62, after 63
[junit] Visible Part 3/3
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test01Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test02Offscreen
[junit] Platform doesn't support offscreen test.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test02Offscreen
[junit] SLOCK [T main @ 1372944151326 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01Onscreen took 2.764 sec
[junit] Testcase: test02Offscreen took 0 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.074 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944144823 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944147819 ms +++ localhost/127.0.0.1:59999 - Locked within 3500 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test01Onscreen
[junit] Visible Part 1/3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x710112b7
[junit] Invisible Part 2/3
[junit] GLCanvas invisible frame count: Before 62, after 63
[junit] Visible Part 3/3
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test01Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test02Offscreen
[junit] Platform doesn't support offscreen test.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test02Offscreen
[junit] SLOCK [T main @ 1372944151326 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] ------------- ---------------- ---------------
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test01Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test02Offscreen
[junit] Platform doesn't support offscreen test.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test02Offscreen
[junit] SLOCK [T main @ 1372944151326 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT
[junit] SLOCK [T main @ 1372944153261 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944155265 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT - test01
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT - test01
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.153 sec
[junit] SLOCK [T main @ 1372944156341 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944153261 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944155265 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT - test01
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT - test01
[junit] SLOCK [T main @ 1372944156341 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 0.998 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.153 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944153261 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944155265 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT - test01
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT - test01
[junit] SLOCK [T main @ 1372944156341 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT
[junit] SLOCK [T main @ 1372944157791 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944160795 ms +++ localhost/127.0.0.1:59999 - Locked within 3508 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30f2a0d3
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@91c95c0
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33ab74ec
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70cd7d24
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42d30057
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2abb7207
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c74da4e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ba85e19
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ab9c149
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex 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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49761f9d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a15a218
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32450c11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e8e86bd
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f301aff
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f3c83f6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71e0d394
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f62d3f4
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51496918
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ecd0f45
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48a5bc0c
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78dcdd16
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b481231
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58a27dc8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13f002ee
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e587374
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3103dc71
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@747d97da
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@585b151a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43c68b47
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fe20514
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array 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[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@eb889fb
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@756ac549
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
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[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 60 f, 60000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 120 f, 60000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 180 f, 60000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 240 f, 80000.0 fps, 0 ms/f
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[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 540 f, 77142.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 600 f, 85714.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 660 f, 82500.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 720 f, 80000.0 fps, 0 ms/f
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[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 900 f, 81818.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 960 f, 87272.7 fps, 0 ms/f
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[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1080 f, 83076.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1140 f, 87692.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1200 f, 85714.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1260 f, 84000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1320 f, 82500.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1380 f, 86250.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1440 f, 84705.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1500 f, 83333.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1560 f, 86666.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1620 f, 85263.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1680 f, 84000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1740 f, 87000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1800 f, 85714.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1860 f, 84545.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1920 f, 87272.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1980 f, 86086.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2040 f, 85000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2100 f, 84000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2160 f, 86400.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2220 f, 85384.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2280 f, 84444.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2340 f, 86666.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2400 f, 85714.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2460 f, 84827.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2520 f, 86896.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2580 f, 86000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2640 f, 85161.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2700 f, 87096.7 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36680bca
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68de16ad
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ca2eda4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
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GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50756f9c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4df29408
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70d4c132
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator
[junit] SLOCK [T main @ 1372944165485 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 8.267 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944157791 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944160795 ms +++ localhost/127.0.0.1:59999 - Locked within 3508 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30f2a0d3
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@91c95c0
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33ab74ec
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70cd7d24
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42d30057
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2abb7207
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c74da4e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ba85e19
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ab9c149
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex 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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49761f9d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a15a218
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32450c11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e8e86bd
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f301aff
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f3c83f6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71e0d394
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f62d3f4
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51496918
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ecd0f45
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48a5bc0c
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78dcdd16
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b481231
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58a27dc8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13f002ee
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e587374
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3103dc71
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@747d97da
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@585b151a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43c68b47
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fe20514
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array 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[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@eb889fb
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@756ac549
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
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[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 60 f, 60000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 120 f, 60000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 180 f, 60000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 240 f, 80000.0 fps, 0 ms/f
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[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 540 f, 77142.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 600 f, 85714.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 660 f, 82500.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 720 f, 80000.0 fps, 0 ms/f
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[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 900 f, 81818.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 960 f, 87272.7 fps, 0 ms/f
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[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1080 f, 83076.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1140 f, 87692.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1200 f, 85714.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1260 f, 84000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1320 f, 82500.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1380 f, 86250.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1440 f, 84705.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1500 f, 83333.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1560 f, 86666.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1620 f, 85263.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1680 f, 84000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1740 f, 87000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1800 f, 85714.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1860 f, 84545.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1920 f, 87272.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1980 f, 86086.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2040 f, 85000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2100 f, 84000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2160 f, 86400.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2220 f, 85384.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2280 f, 84444.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2340 f, 86666.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2400 f, 85714.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2460 f, 84827.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2520 f, 86896.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2580 f, 86000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2640 f, 85161.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2700 f, 87096.7 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36680bca
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68de16ad
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ca2eda4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
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GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50756f9c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4df29408
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70d4c132
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator
[junit] SLOCK [T main @ 1372944165485 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test02FPSAnimator_RestartOnAWTEDT took 2.504 sec
[junit] Testcase: test01Animator took 1.058 sec
[junit] Testcase: test02FPSAnimator took 1.051 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 8.267 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944157791 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944160795 ms +++ localhost/127.0.0.1:59999 - Locked within 3508 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30f2a0d3
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@91c95c0
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33ab74ec
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70cd7d24
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42d30057
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2abb7207
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c74da4e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ba85e19
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ab9c149
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex 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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49761f9d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a15a218
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32450c11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e8e86bd
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f301aff
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f3c83f6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71e0d394
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f62d3f4
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51496918
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ecd0f45
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48a5bc0c
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78dcdd16
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b481231
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58a27dc8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13f002ee
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e587374
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3103dc71
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@747d97da
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@585b151a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43c68b47
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fe20514
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array 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[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@eb889fb
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@756ac549
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffd40112dc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
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[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 60 f, 60000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 120 f, 60000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 180 f, 60000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 240 f, 80000.0 fps, 0 ms/f
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[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 540 f, 77142.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 600 f, 85714.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 660 f, 82500.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 720 f, 80000.0 fps, 0 ms/f
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[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 900 f, 81818.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 960 f, 87272.7 fps, 0 ms/f
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[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1080 f, 83076.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1140 f, 87692.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1200 f, 85714.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1260 f, 84000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1320 f, 82500.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1380 f, 86250.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1440 f, 84705.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1500 f, 83333.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1560 f, 86666.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1620 f, 85263.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1680 f, 84000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1740 f, 87000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1800 f, 85714.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1860 f, 84545.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1920 f, 87272.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1980 f, 86086.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2040 f, 85000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2100 f, 84000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2160 f, 86400.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2220 f, 85384.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2280 f, 84444.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2340 f, 86666.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2400 f, 85714.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2460 f, 84827.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2520 f, 86896.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2580 f, 86000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2640 f, 85161.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2700 f, 87096.7 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36680bca
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68de16ad
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ca2eda4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1c011097
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
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GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50756f9c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4df29408
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70d4c132
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x5a01127f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator
[junit] SLOCK [T main @ 1372944165485 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT
[junit] SLOCK [T main @ 1372944167075 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944170085 ms +++ localhost/127.0.0.1:59999 - Locked within 3015 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test00NoAnimator
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] About to setVisible.0 CT main
[junit] About to setVisible.1.0 CT AWT-EventQueue-0
[junit] About to setVisible.1.X CT AWT-EventQueue-0
[junit] About to setVisible.X CT main
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,title=Generic Title,resizable,normal], displayable true, valid true, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49819cf1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c66b7ea
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bb4930a
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] *Reshape*: CT AWT-EventQueue-0
[junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=INIT,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,title=f 0, fps 0.0,normal], displayable true, valid true, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 9, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 10, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 11, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 12, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 13, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 12, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 14, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 13, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 15, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 14, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 16, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 15, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 17, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 16, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 18, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 17, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 19, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 18, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 20, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 19, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 21, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 20, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 22, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 21, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 23, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 22, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 24, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 23, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 25, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 24, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 26, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 25, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 27, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 26, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 28, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 27, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 29, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 28, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 30, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 29, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 31, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 30, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 32, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 31, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 33, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 32, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 34, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 33, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 35, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 34, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 36, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 35, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 37, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 36, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 38, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 37, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 39, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 38, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 40, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 39, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 41, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 40, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 42, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 41, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 43, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 42, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 44, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 43, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 45, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 44, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 46, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 45, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 47, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 46, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 48, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 47, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 49, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 48, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 50, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 49, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 51, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 50, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 52, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 51, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 53, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 52, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 54, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 53, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 55, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 54, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 56, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 55, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 57, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 56, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 58, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 57, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 59, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 58, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 60, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 59, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 61, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 60, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 62, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 61, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 63, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 62, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 64, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 63, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 65, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 64, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 66, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 65, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 67, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 66, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 68, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 67, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 69, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 68, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 70, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 69, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 70, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test00NoAnimator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test01Animator
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] About to start Animator: CT main
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
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[junit] *** attachGLCanvas.X
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[junit] About to setVisible.X CT main
[junit] *Init*: CT AWT-EventQueue-0
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@477539b3
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@611f3b6b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49761f9d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x69011227
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] About to setTitle: <f 28, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 27, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 29, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 28, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 30, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 29, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 31, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 30, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 32, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 31, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 33, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 32, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 34, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 33, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 36, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 35, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 38, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 37, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 41, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 40, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 42, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 41, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 43, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 42, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 45, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 44, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 46, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 45, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 47, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 46, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 48, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 47, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 49, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 48, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 51, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 50, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 52, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 51, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 53, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 52, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 54, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 53, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 54, fps 60000.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test01Animator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] About to start Animator: CT main
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] About to setVisible.0 CT main
[junit] About to setVisible.1.0 CT AWT-EventQueue-0
[junit] About to setVisible.1.X CT AWT-EventQueue-0
[junit] About to setVisible.X CT main
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,title=Generic Title,resizable,normal], displayable true, valid true, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@747d97da
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@600a281c
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b645642
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] *Reshape*: CT AWT-EventQueue-0
[junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=INIT,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,title=f 0, fps 0.0,normal], displayable true, valid true, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 9, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 10, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 11, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 12, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 13, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 12, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 14, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 13, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 15, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 14, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 16, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 15, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 17, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 16, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 18, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 17, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 19, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 18, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 20, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 19, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 21, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 20, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 22, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 21, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 23, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 22, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 24, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 23, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 25, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 24, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 26, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 25, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 27, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 26, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 28, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 27, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 29, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 28, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 29, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator_RestartOnAWTEDT
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] About to start Animator: CT main
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] About to setVisible.0 CT main
[junit] About to setVisible.1.0 CT AWT-EventQueue-0
[junit] About to setVisible.1.X CT AWT-EventQueue-0
[junit] About to setVisible.X CT main
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=Generic Title,resizable,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4dc7268a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4db355ea
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38cd9d80
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] *Reshape*: CT AWT-EventQueue-0
[junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=INIT,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,title=f 0, fps 0.0,normal], displayable true, valid true, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@625b76
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3962a02c
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a01c622
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] *Reshape*: CT AWT-EventQueue-0
[junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=INIT,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 9, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 10, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 11, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ca2eda4
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c9fd14a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6580c8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@232a4ae9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d9c1908
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@632f739c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] *Reshape*: CT AWT-EventQueue-0
[junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=INIT,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 9, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 10, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 11, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78eeaf20
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e2b9be6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@610859c0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] *Reshape*: CT AWT-EventQueue-0
[junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=INIT,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator_RestartOnAWTEDT
[junit] SLOCK [T main @ 1372944175599 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 8.602 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944167075 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944170085 ms +++ localhost/127.0.0.1:59999 - Locked within 3015 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test00NoAnimator
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] About to setVisible.0 CT main
[junit] About to setVisible.1.0 CT AWT-EventQueue-0
[junit] About to setVisible.1.X CT AWT-EventQueue-0
[junit] About to setVisible.X CT main
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,title=Generic Title,resizable,normal], displayable true, valid true, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 43, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 42, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 45, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 44, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 46, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 45, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 47, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 46, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 48, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 47, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 49, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 48, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 50, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 49, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 51, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 50, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 52, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 51, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 53, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 52, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 54, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 53, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 55, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 54, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 57, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 56, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 58, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 57, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 59, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 58, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 60, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 59, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 61, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 60, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 62, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 61, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 63, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 62, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 64, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 63, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 65, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 64, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 66, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 65, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 67, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 66, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 68, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 67, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 69, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 68, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 70, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 69, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 70, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test00NoAnimator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test01Animator
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] About to start Animator: CT main
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 60 f, 60000.0 fps, 0 ms/f
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[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2220 f, 317142.8 fps, 0 ms/f
[junit] *** attachGLCanvas.X
[junit] About to setVisible.0 CT main
[junit] About to setVisible.1.0 CT AWT-EventQueue-0
[junit] About to setVisible.1.X CT AWT-EventQueue-0
[junit] About to setVisible.X CT main
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,title=Generic Title,resizable,normal], displayable true, valid true, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@477539b3
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@611f3b6b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49761f9d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 46, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 45, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 47, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 46, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 51, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 50, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 52, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 51, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 53, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 52, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 54, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 53, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 54, fps 60000.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test01Animator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] About to start Animator: CT main
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] About to setVisible.0 CT main
[junit] About to setVisible.1.0 CT AWT-EventQueue-0
[junit] About to setVisible.1.X CT AWT-EventQueue-0
[junit] About to setVisible.X CT main
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,title=Generic Title,resizable,normal], displayable true, valid true, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@747d97da
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@600a281c
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b645642
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] *Reshape*: CT AWT-EventQueue-0
[junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=INIT,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,title=f 0, fps 0.0,normal], displayable true, valid true, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 9, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 10, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 11, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 12, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true
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[junit] About to setTitle: <f 13, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 12, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 14, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 13, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 15, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 14, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 16, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 15, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 17, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 16, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 18, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 17, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 21, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 20, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 22, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 21, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 23, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 22, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 24, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 23, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 25, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 24, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 26, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 25, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 27, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 26, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 28, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 27, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 29, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 28, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 29, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator_RestartOnAWTEDT
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] About to start Animator: CT main
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] About to setVisible.0 CT main
[junit] About to setVisible.1.0 CT AWT-EventQueue-0
[junit] About to setVisible.1.X CT AWT-EventQueue-0
[junit] About to setVisible.X CT main
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=Generic Title,resizable,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4dc7268a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4db355ea
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38cd9d80
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] *Reshape*: CT AWT-EventQueue-0
[junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=INIT,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,title=f 0, fps 0.0,normal], displayable true, valid true, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels 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GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@625b76
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3962a02c
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a01c622
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] *Reshape*: CT AWT-EventQueue-0
[junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=INIT,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 9, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 10, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 11, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ca2eda4
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c9fd14a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6580c8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] *Reshape*: CT AWT-EventQueue-0
[junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=INIT,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@232a4ae9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d9c1908
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@632f739c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] *Reshape*: CT AWT-EventQueue-0
[junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=INIT,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 9, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 10, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 11, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78eeaf20
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e2b9be6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@610859c0
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator_RestartOnAWTEDT
[junit] SLOCK [T main @ 1372944175599 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test00NoAnimator took 2.116 sec
[junit] Testcase: test01Animator took 1.031 sec
[junit] Testcase: test02FPSAnimator took 1.026 sec
[junit] Testcase: test02FPSAnimator_RestartOnAWTEDT took 1.29 sec
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 8.602 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944167075 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944170085 ms +++ localhost/127.0.0.1:59999 - Locked within 3015 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test00NoAnimator
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] About to setVisible.0 CT main
[junit] About to setVisible.1.0 CT AWT-EventQueue-0
[junit] About to setVisible.1.X CT AWT-EventQueue-0
[junit] About to setVisible.X CT main
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,title=Generic Title,resizable,normal], displayable true, valid true, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49819cf1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c66b7ea
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bb4930a
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] *Reshape*: CT AWT-EventQueue-0
[junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=INIT,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,title=f 0, fps 0.0,normal], displayable true, valid true, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 9, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 10, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 11, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 12, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 13, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 12, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 14, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 13, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 15, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 14, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 16, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 15, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 17, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 16, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 18, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 17, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 19, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 18, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 20, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 19, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 21, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 20, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 22, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 21, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 23, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 22, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 24, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 23, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 25, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 24, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 26, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 25, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 27, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 26, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 28, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 27, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 29, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 28, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 30, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 29, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 31, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 30, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 32, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 31, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 33, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 32, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 34, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 33, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 35, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 34, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 36, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 35, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 37, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 36, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 38, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 37, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 39, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 38, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 40, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 39, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 41, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 40, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 42, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 41, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 43, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 42, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 44, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 43, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 45, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 44, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 46, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 45, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 47, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 46, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 48, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 47, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 49, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 48, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 50, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 49, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 51, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 50, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 52, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 51, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 53, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 52, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 54, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 53, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 55, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 54, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 56, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 55, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 57, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 56, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 58, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 57, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 59, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 58, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 60, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 59, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 61, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 60, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 62, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 61, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 63, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 62, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 64, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 63, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 65, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 64, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 66, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,528x550,invalid,title=f 65, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Dispose*: CT AWT-EventQueue-0
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test00NoAnimator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test01Animator
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] *** createGLCanvas.0
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[junit] About to start Animator: CT main
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
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[junit] *** attachGLCanvas.X
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[junit] About to setVisible.1.0 CT AWT-EventQueue-0
[junit] About to setVisible.1.X CT AWT-EventQueue-0
[junit] About to setVisible.X CT main
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,title=Generic Title,resizable,normal], displayable true, valid true, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@477539b3
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@611f3b6b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49761f9d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] *Reshape*: CT AWT-EventQueue-0
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 0, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
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[junit] About to setTitle: <f 1, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,title=f 0, fps 60000.0,normal], displayable true, valid true, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 2, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 1, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 3, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 2, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 4, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 3, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 5, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 4, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 6, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 5, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 6, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 7, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 9, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 8, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 10, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 9, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 11, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 10, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 12, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 11, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 13, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 12, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 14, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 13, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 15, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 14, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 16, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 15, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 17, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 16, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 18, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 17, fps 60000.0,normal], displayable true, valid false, visible true
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 23, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 22, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 24, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 23, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 26, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 25, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 29, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 28, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 30, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 29, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 47, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 46, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
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[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 51, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 50, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 52, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 51, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 53, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 52, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 54, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 53, fps 60000.0,normal], displayable true, valid false, visible true
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,528x550,invalid,title=f 54, fps 60000.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test01Animator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] About to start Animator: CT main
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] About to setVisible.0 CT main
[junit] About to setVisible.1.0 CT AWT-EventQueue-0
[junit] About to setVisible.1.X CT AWT-EventQueue-0
[junit] About to setVisible.X CT main
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,title=Generic Title,resizable,normal], displayable true, valid true, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@747d97da
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@600a281c
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b645642
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] *Reshape*: CT AWT-EventQueue-0
[junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=INIT,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,title=f 0, fps 0.0,normal], displayable true, valid true, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 9, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 10, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 11, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 12, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 13, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 12, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 14, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 13, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 15, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 14, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 16, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 15, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 17, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 16, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 18, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 17, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 19, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 18, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 20, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 19, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 21, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 20, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 22, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 21, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 23, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 22, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 24, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 23, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 25, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 24, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 26, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 25, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 27, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 26, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 28, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 27, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 29, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 28, fps 0.0,normal], displayable true, valid false, visible true
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,528x550,invalid,title=f 29, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator_RestartOnAWTEDT
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] About to start Animator: CT main
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] About to setVisible.0 CT main
[junit] About to setVisible.1.0 CT AWT-EventQueue-0
[junit] About to setVisible.1.X CT AWT-EventQueue-0
[junit] About to setVisible.X CT main
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=Generic Title,resizable,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4dc7268a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4db355ea
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38cd9d80
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] *Reshape*: CT AWT-EventQueue-0
[junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=INIT,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,title=f 0, fps 0.0,normal], displayable true, valid true, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@625b76
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3962a02c
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a01c622
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] *Reshape*: CT AWT-EventQueue-0
[junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=INIT,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 9, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 10, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 11, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ca2eda4
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c9fd14a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6580c8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@232a4ae9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d9c1908
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@632f739c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] *Reshape*: CT AWT-EventQueue-0
[junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=INIT,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 9, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 10, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 11, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** detachGLCanvas.X
[junit] *** createGLCanvas.0
[junit] *** createGLCanvas.X
[junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
[junit] *** attachGLCanvas.X
[junit] *Init*: CT AWT-EventQueue-0
[junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78eeaf20
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e2b9be6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@610859c0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] *Reshape*: CT AWT-EventQueue-0
[junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=INIT,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffffea011338
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x2c0110e8
[junit] *Display*: CT AWT-EventQueue-0
[junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x69011227
[junit] *Dispose*: CT AWT-EventQueue-0
[junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator_RestartOnAWTEDT
[junit] SLOCK [T main @ 1372944175599 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT
[junit] SLOCK [T main @ 1372944177723 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944180726 ms +++ localhost/127.0.0.1:59999 - Locked within 3513 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] NVIDIA Corporation
[junit] GeForce GTX 460/PCIe/SSE2
[junit] 4.2.0
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] Maximum number of samples supported by the hardware: 32
[junit] Frame: java.awt.Frame[frame0,100,100,316x338,invalid,title=frame 2,resizable,normal]
[junit] Applet: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT$MiniPApplet[panel0,8,30,300x300,layout=java.awt.BorderLayout]
[junit] GLCanvas: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3e3bb1f6,
[junit] handle 0x4b011145,
[junit] Drawable size 300x300,
[junit] AWT pos 0/0, size 300x300,
[junit] visible true, displayable true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@777a5d0a[dev=D3DGraphicsDevice[screen=0],pixfmt=32],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 32, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]]
[junit] GLDrawable: WindowsOnscreenWGLDrawable[Realized true,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3e3bb1f6,
[junit] Handle 0x4b011145,
[junit] Surface JAWT-Window[JAWT version: 0x10004, CA_LAYER: false, isLayeredSurface false, bounds [ 0 / 0 300 x 300 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], shallUseOffscreenLayer false, isOffscreenLayerSurface false, attachedSurfaceLayer 0x0, windowHandle 0x5cc028a, surfaceHandle 0x4b011145, bounds [ 0 / 0 300 x 300 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], pos 0/0, size 300x300, visible true, lockedExt false,
[junit] config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@777a5d0a[dev=D3DGraphicsDevice[screen=0],pixfmt=32],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 32, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]],
[junit] awtComponent AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3e3bb1f6,
[junit] handle 0x4b011145,
[junit] Drawable size 300x300,
[junit] AWT pos 0/0, size 300x300,
[junit] visible true, displayable true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@777a5d0a[dev=D3DGraphicsDevice[screen=0],pixfmt=32],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 32, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]],
[junit] surfaceLock <4120ad65, 4857e34a>[count 1, qsz 0, owner <AWT-EventQueue-0>]]]
[junit] Restarting surface...
[junit] Done
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00
[junit] SLOCK [T main @ 1372944183729 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 6.585 sec
[junit] ------------- Standard Output ---------------
[junit] NVIDIA Corporation
[junit] GeForce GTX 460/PCIe/SSE2
[junit] 4.2.0
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] Maximum number of samples supported by the hardware: 32
[junit] Frame: java.awt.Frame[frame0,100,100,316x338,invalid,title=frame 2,resizable,normal]
[junit] Applet: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT$MiniPApplet[panel0,8,30,300x300,layout=java.awt.BorderLayout]
[junit] GLCanvas: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3e3bb1f6,
[junit] handle 0x4b011145,
[junit] Drawable size 300x300,
[junit] AWT pos 0/0, size 300x300,
[junit] visible true, displayable true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@777a5d0a[dev=D3DGraphicsDevice[screen=0],pixfmt=32],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 32, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]]
[junit] GLDrawable: WindowsOnscreenWGLDrawable[Realized true,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3e3bb1f6,
[junit] Handle 0x4b011145,
[junit] Surface JAWT-Window[JAWT version: 0x10004, CA_LAYER: false, isLayeredSurface false, bounds [ 0 / 0 300 x 300 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], shallUseOffscreenLayer false, isOffscreenLayerSurface false, attachedSurfaceLayer 0x0, windowHandle 0x5cc028a, surfaceHandle 0x4b011145, bounds [ 0 / 0 300 x 300 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], pos 0/0, size 300x300, visible true, lockedExt false,
[junit] config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@777a5d0a[dev=D3DGraphicsDevice[screen=0],pixfmt=32],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 32, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]],
[junit] awtComponent AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3e3bb1f6,
[junit] handle 0x4b011145,
[junit] Drawable size 300x300,
[junit] AWT pos 0/0, size 300x300,
[junit] visible true, displayable true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@777a5d0a[dev=D3DGraphicsDevice[screen=0],pixfmt=32],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 32, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]],
[junit] surfaceLock <4120ad65, 4857e34a>[count 1, qsz 0, owner <AWT-EventQueue-0>]]]
[junit] Restarting surface...
[junit] Done
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944177723 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944180726 ms +++ localhost/127.0.0.1:59999 - Locked within 3513 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00
[junit] SLOCK [T main @ 1372944183729 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test00 took 2.93 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 6.585 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] NVIDIA Corporation
[junit] GeForce GTX 460/PCIe/SSE2
[junit] 4.2.0
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] Maximum number of samples supported by the hardware: 32
[junit] Frame: java.awt.Frame[frame0,100,100,316x338,invalid,title=frame 2,resizable,normal]
[junit] Applet: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT$MiniPApplet[panel0,8,30,300x300,layout=java.awt.BorderLayout]
[junit] GLCanvas: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3e3bb1f6,
[junit] handle 0x4b011145,
[junit] Drawable size 300x300,
[junit] AWT pos 0/0, size 300x300,
[junit] visible true, displayable true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@777a5d0a[dev=D3DGraphicsDevice[screen=0],pixfmt=32],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 32, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]]
[junit] GLDrawable: WindowsOnscreenWGLDrawable[Realized true,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3e3bb1f6,
[junit] Handle 0x4b011145,
[junit] Surface JAWT-Window[JAWT version: 0x10004, CA_LAYER: false, isLayeredSurface false, bounds [ 0 / 0 300 x 300 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], shallUseOffscreenLayer false, isOffscreenLayerSurface false, attachedSurfaceLayer 0x0, windowHandle 0x5cc028a, surfaceHandle 0x4b011145, bounds [ 0 / 0 300 x 300 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], pos 0/0, size 300x300, visible true, lockedExt false,
[junit] config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@777a5d0a[dev=D3DGraphicsDevice[screen=0],pixfmt=32],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 32, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]],
[junit] awtComponent AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
[junit] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3e3bb1f6,
[junit] handle 0x4b011145,
[junit] Drawable size 300x300,
[junit] AWT pos 0/0, size 300x300,
[junit] visible true, displayable true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] sun.awt.Win32GraphicsConfig@777a5d0a[dev=D3DGraphicsDevice[screen=0],pixfmt=32],
[junit] encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 32, ARB-Choosen true,
[junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
[junit] chosen GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]],
[junit] surfaceLock <4120ad65, 4857e34a>[count 1, qsz 0, owner <AWT-EventQueue-0>]]]
[junit] Restarting surface...
[junit] Done
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944177723 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944180726 ms +++ localhost/127.0.0.1:59999 - Locked within 3513 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00
[junit] OSX CALayer AWT-Mod Bug false
[junit] OSType WINDOWS
[junit] Java Version 1.7.0
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00
[junit] SLOCK [T main @ 1372944183729 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT
[junit] SLOCK [T main @ 1372944185367 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944191370 ms +++ localhost/127.0.0.1:59999 - Locked within 6506 ms, 6 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT - testAddRemove
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fe47411
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f801872
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62c50d24
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffd901101d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fa818cf
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44f4d67a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@262d06f4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x55010d82
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x2f010ab3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffd901101d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT - testAddRemove
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 8.052 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944185367 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944191370 ms +++ localhost/127.0.0.1:59999 - Locked within 6506 ms, 6 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT - testAddRemove
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] SLOCK [T main @ 1372944192848 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex 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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fe47411
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f801872
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62c50d24
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffd901101d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fa818cf
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44f4d67a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@262d06f4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x55010d82
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x2f010ab3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffd901101d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT - testAddRemove
[junit] SLOCK [T main @ 1372944192848 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testAddRemove took 1.399 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 8.052 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944185367 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944191370 ms +++ localhost/127.0.0.1:59999 - Locked within 6506 ms, 6 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT - testAddRemove
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fe47411
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f801872
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62c50d24
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffd901101d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fa818cf
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44f4d67a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@262d06f4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x55010d82
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x2f010ab3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffd901101d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT - testAddRemove
[junit] SLOCK [T main @ 1372944192848 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT
[junit] SLOCK [T main @ 1372944194644 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944199656 ms +++ localhost/127.0.0.1:59999 - Locked within 5516 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT - test01ScrollPane
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5141f225
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@408084d0
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@358f94c5
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 563x600, swapInterval 1, drawable 0x7f01119d
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 7.042 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944194644 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944199656 ms +++ localhost/127.0.0.1:59999 - Locked within 5516 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT - test01ScrollPane
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT - test01ScrollPane
[junit] SLOCK [T main @ 1372944201114 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5141f225
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@408084d0
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@358f94c5
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 563x600, swapInterval 1, drawable 0x7f01119d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT - test01ScrollPane
[junit] SLOCK [T main @ 1372944201114 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01ScrollPane took 1.409 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 7.042 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944194644 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944199656 ms +++ localhost/127.0.0.1:59999 - Locked within 5516 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT - test01ScrollPane
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5141f225
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@408084d0
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@358f94c5
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 563x600, swapInterval 1, drawable 0x7f01119d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT - test01ScrollPane
[junit] SLOCK [T main @ 1372944201114 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn
[junit] SLOCK [T main @ 1372944202782 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944205786 ms +++ localhost/127.0.0.1:59999 - Locked within 3508 ms, 3 attempts
[junit] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[junit] GLProfile Default: GLProfile[GL4bc/GL4bc.hw]
[junit] testing with java.awt.Window
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ab15997
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7170d631
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26fe6526
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffff9e01108d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffff9e01108d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1b0110d4
[junit] cleaning up...
[junit] testing with java.awt.Frame
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@214eea30
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43f10665
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4daf3bc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1b0110d4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1b0110d4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1b010e11
[junit] cleaning up...
[junit] testing with javax.swing.JFrame
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f87bd3a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2eeab0eb
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32052c5d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1b010e11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1b010e11
[junit] cleaning up...
[junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
[junit] testing with java.awt.Window
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64e137c0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e1351fd
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@266bf9b5
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1b010e11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1b010e11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffec011081
[junit] cleaning up...
[junit] testing with java.awt.Frame
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3815ac99
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16f68d93
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14c8b9ac
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1b010e11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1b010e11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffec011081
[junit] cleaning up...
[junit] testing with javax.swing.JFrame
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ae9bd16
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@777cf4f2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2cb57927
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffec011081
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffec011081
[junit] cleaning up...
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 11.17 sec
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[junit] GLProfile Default: GLProfile[GL4bc/GL4bc.hw]
[junit] testing with java.awt.Window
[junit] cleaning up...
[junit] testing with java.awt.Frame
[junit] cleaning up...
[junit] testing with javax.swing.JFrame
[junit] cleaning up...
[junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
[junit] testing with java.awt.Window
[junit] cleaning up...
[junit] testing with java.awt.Frame
[junit] cleaning up...
[junit] testing with javax.swing.JFrame
[junit] cleaning up...
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944202782 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944205786 ms +++ localhost/127.0.0.1:59999 - Locked within 3508 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
[junit] SLOCK [T main @ 1372944213380 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ab15997
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7170d631
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26fe6526
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffff9e01108d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffff9e01108d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1b0110d4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex 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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@214eea30
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43f10665
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4daf3bc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1b0110d4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1b0110d4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1b010e11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f87bd3a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2eeab0eb
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32052c5d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1b010e11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1b010e11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64e137c0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e1351fd
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@266bf9b5
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1b010e11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1b010e11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffec011081
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3815ac99
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16f68d93
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14c8b9ac
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1b010e11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1b010e11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffec011081
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ae9bd16
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@777cf4f2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2cb57927
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffec011081
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffec011081
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
[junit] SLOCK [T main @ 1372944213380 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01GLDefault took 3.555 sec
[junit] Testcase: test02GL2 took 3.284 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 11.17 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[junit] GLProfile Default: GLProfile[GL4bc/GL4bc.hw]
[junit] testing with java.awt.Window
[junit] cleaning up...
[junit] testing with java.awt.Frame
[junit] cleaning up...
[junit] testing with javax.swing.JFrame
[junit] cleaning up...
[junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
[junit] testing with java.awt.Window
[junit] cleaning up...
[junit] testing with java.awt.Frame
[junit] cleaning up...
[junit] testing with javax.swing.JFrame
[junit] cleaning up...
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944202782 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944205786 ms +++ localhost/127.0.0.1:59999 - Locked within 3508 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ab15997
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7170d631
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26fe6526
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffff9e01108d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0xffffffff9e01108d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1b0110d4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex 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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@214eea30
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43f10665
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4daf3bc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1b0110d4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1b0110d4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1b010e11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f87bd3a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2eeab0eb
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32052c5d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1b010e11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1b010e11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64e137c0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e1351fd
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@266bf9b5
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1b010e11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1b010e11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0xffffffffec011081
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3815ac99
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16f68d93
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14c8b9ac
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x1b010e11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x1b010e11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffec011081
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ae9bd16
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@777cf4f2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2cb57927
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffec011081
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffec011081
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
[junit] SLOCK [T main @ 1372944213380 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464
[junit] SLOCK [T main @ 1372944215365 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944218368 ms +++ localhost/127.0.0.1:59999 - Locked within 3508 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.458 sec
[junit] SLOCK [T main @ 1372944220250 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944215365 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944218368 ms +++ localhost/127.0.0.1:59999 - Locked within 3508 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
[junit] SLOCK [T main @ 1372944220250 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testTextRendererDraw3D took 0.606 sec
[junit] Testcase: testTextRendererDraw2D took 0.531 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.458 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944215365 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944218368 ms +++ localhost/127.0.0.1:59999 - Locked within 3508 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
[junit] SLOCK [T main @ 1372944220250 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT
[junit] SLOCK [T main @ 1372944222205 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944224206 ms +++ localhost/127.0.0.1:59999 - Locked within 3013 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01AccumStencilPBuffer
[junit] Image right side up
[junit] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION: 4.2.0
[junit] below: 0xff0000
[junit] above: 0xff00
[junit] XXX GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[junit] XXX 4.2 (hardware) - 4.2.0
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01AccumStencilPBuffer
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultFBO
[junit] Image right side up
[junit] Image right side up
[junit] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION: 4.2.0
[junit] below: 0xff0000
[junit] above: 0xff00
[junit] XXX GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[junit] XXX 4.2 (hardware) - 4.2.0
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultFBO
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01StencilFBO
[junit] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION: 4.2.0
[junit] below: 0xff0000
[junit] above: 0xff00
[junit] XXX GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[junit] XXX 4.2 (hardware) - 4.2.0
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01StencilFBO
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultPBuffer
[junit] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION: 4.2.0
[junit] below: 0xff0000
[junit] above: 0xff00
[junit] XXX GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[junit] Image right side up
[junit] XXX 4.2 (hardware) - 4.2.0
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 4.027 sec
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultPBuffer
[junit] ------------- Standard Output ---------------
[junit] Image right side up
[junit] SLOCK [T main @ 1372944225152 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Image right side up
[junit] Image right side up
[junit] Image right side up
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944222205 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944224206 ms +++ localhost/127.0.0.1:59999 - Locked within 3013 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01AccumStencilPBuffer
[junit] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION: 4.2.0
[junit] below: 0xff0000
[junit] above: 0xff00
[junit] XXX GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[junit] XXX 4.2 (hardware) - 4.2.0
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01AccumStencilPBuffer
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultFBO
[junit] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION: 4.2.0
[junit] below: 0xff0000
[junit] above: 0xff00
[junit] XXX GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[junit] XXX 4.2 (hardware) - 4.2.0
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultFBO
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01StencilFBO
[junit] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION: 4.2.0
[junit] below: 0xff0000
[junit] above: 0xff00
[junit] XXX GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[junit] XXX 4.2 (hardware) - 4.2.0
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01StencilFBO
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultPBuffer
[junit] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION: 4.2.0
[junit] below: 0xff0000
[junit] above: 0xff00
[junit] XXX GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[junit] XXX 4.2 (hardware) - 4.2.0
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultPBuffer
[junit] SLOCK [T main @ 1372944225152 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01AccumStencilPBuffer took 0.775 sec
[junit] Testcase: test01DefaultFBO took 0.059 sec
[junit] Testcase: test01StencilFBO took 0.044 sec
[junit] Testcase: test01DefaultPBuffer took 0.027 sec
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 4.027 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] Image right side up
[junit] Image right side up
[junit] Image right side up
[junit] Image right side up
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944222205 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944224206 ms +++ localhost/127.0.0.1:59999 - Locked within 3013 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01AccumStencilPBuffer
[junit] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION: 4.2.0
[junit] below: 0xff0000
[junit] above: 0xff00
[junit] XXX GLCaps[wgl vid 0x9 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[junit] XXX 4.2 (hardware) - 4.2.0
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01AccumStencilPBuffer
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultFBO
[junit] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION: 4.2.0
[junit] below: 0xff0000
[junit] above: 0xff00
[junit] XXX GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[junit] XXX 4.2 (hardware) - 4.2.0
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultFBO
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01StencilFBO
[junit] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION: 4.2.0
[junit] below: 0xff0000
[junit] above: 0xff00
[junit] XXX GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
[junit] XXX 4.2 (hardware) - 4.2.0
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01StencilFBO
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultPBuffer
[junit] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION: 4.2.0
[junit] below: 0xff0000
[junit] above: 0xff00
[junit] XXX GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
[junit] XXX 4.2 (hardware) - 4.2.0
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultPBuffer
[junit] SLOCK [T main @ 1372944225152 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT
[junit] SLOCK [T main @ 1372944227112 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944232119 ms +++ localhost/127.0.0.1:59999 - Locked within 6013 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA0
[junit] WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it
[junit]
[junit] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit]
[junit] Chosen : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit]
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA0
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA4
[junit]
[junit] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit]
[junit] Chosen : GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit]
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA4
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA8
[junit]
[junit] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit]
[junit] Chosen : GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit]
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA8
[junit] SLOCK [T main @ 1372944233492 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 7.456 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944227112 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944232119 ms +++ localhost/127.0.0.1:59999 - Locked within 6013 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA0
[junit] WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it
[junit]
[junit] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit]
[junit] Chosen : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit]
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA0
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA4
[junit]
[junit] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit]
[junit] Chosen : GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit]
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA4
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA8
[junit]
[junit] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit]
[junit] Chosen : GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit]
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA8
[junit] SLOCK [T main @ 1372944233492 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testOnscreenMultiSampleAA0 took 1.041 sec
[junit] Testcase: testOnscreenMultiSampleAA4 took 0.142 sec
[junit] Testcase: testOnscreenMultiSampleAA8 took 0.137 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 7.456 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944227112 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944232119 ms +++ localhost/127.0.0.1:59999 - Locked within 6013 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA0
[junit] WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it
[junit]
[junit] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit]
[junit] Chosen : GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit]
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA0
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA4
[junit]
[junit] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit]
[junit] Chosen : GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit]
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA4
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA8
[junit]
[junit] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit]
[junit] Chosen : GLCaps[wgl vid 0x2c arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit]
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
[junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA8
[junit] SLOCK [T main @ 1372944233492 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT
[junit] SLOCK [T main @ 1372944235430 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944238438 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
[junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
[junit] 0:0 D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Chosen 0:0 D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fe47c41
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7199d0ff
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29684f9d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x46010b3c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
[junit] SLOCK [T main @ 1372944239771 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.409 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944235430 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944238438 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
[junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
[junit] 0:0 D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Chosen 0:0 D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fe47c41
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7199d0ff
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29684f9d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x46010b3c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
[junit] SLOCK [T main @ 1372944239771 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test took 0.519 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.409 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944235430 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944238438 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
[junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
[junit] 0:0 D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Chosen 0:0 D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fe47c41
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7199d0ff
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29684f9d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x46010b3c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
[junit] SLOCK [T main @ 1372944239771 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT
[junit] SLOCK [T main @ 1372944241961 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944244960 ms +++ localhost/127.0.0.1:59999 - Locked within 4003 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944245821 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944245822 d 0ms]]
[junit] canvas pos/siz: 8/30 640x480
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944245827 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944245827 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944245828 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@248efa19
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26c5920f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74f82aab
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7d010fa6
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2AWT.test01______-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246331 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246331 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246334 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test02_GLES2
[junit] GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test02_GLES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test03_GL3
[junit] canvas pos/siz: 8/30 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246358 d 1ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246359 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246361 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246362 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246363 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL3/GL3.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 299
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@221c6a1f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@777b2ab7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@373191a9
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7d010fa6
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2AWT.test03_GL3__-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246864 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246864 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test03_GL3
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246866 d 0ms]]
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 6.013 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944241961 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944244960 ms +++ localhost/127.0.0.1:59999 - Locked within 4003 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944245821 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944245822 d 0ms]]
[junit] canvas pos/siz: 8/30 640x480
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944245827 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944245827 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944245828 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] SLOCK [T main @ 1372944246903 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@248efa19
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26c5920f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74f82aab
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7d010fa6
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2AWT.test01______-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246331 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246331 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246334 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test02_GLES2
[junit] GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test02_GLES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test03_GL3
[junit] canvas pos/siz: 8/30 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246358 d 1ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246359 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246361 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246362 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246363 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL3/GL3.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 299
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging 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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@221c6a1f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@777b2ab7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@373191a9
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7d010fa6
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2AWT.test03_GL3__-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246864 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246864 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test03_GL3
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246866 d 0ms]]
[junit] SLOCK [T main @ 1372944246903 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 1.316 sec
[junit] Testcase: test02_GLES2 took 0 sec
[junit] Testcase: test03_GL3 took 0.529 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 6.013 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944241961 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944244960 ms +++ localhost/127.0.0.1:59999 - Locked within 4003 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944245821 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944245822 d 0ms]]
[junit] canvas pos/siz: 8/30 640x480
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944245827 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944245827 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944245828 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@248efa19
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26c5920f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74f82aab
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7d010fa6
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2AWT.test01______-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246331 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246331 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246334 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test02_GLES2
[junit] GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test02_GLES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test03_GL3
[junit] canvas pos/siz: 8/30 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246358 d 1ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246359 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246361 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246362 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246363 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL3/GL3.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 299
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@221c6a1f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@777b2ab7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@373191a9
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7d010fa6
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2AWT.test03_GL3__-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246864 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246864 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test03_GL3
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944246866 d 0ms]]
[junit] SLOCK [T main @ 1372944246903 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] SLOCK [T main @ 1372944248254 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944251256 ms +++ localhost/127.0.0.1:59999 - Locked within 3007 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test20_GLES2
[junit] GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test20_GLES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test30_GL3
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL3/GL3.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 299
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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@436ae706
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f655d7e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37dd0b4c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0xffffffffd301128a
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test30_GL3________-n0000-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252314 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252315 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252321 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252321 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test30_GL3________-n0005-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test30_GL3
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252590 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252591 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test01_DefaultNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@643af383
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a4950dd
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35c0b7a
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0xffffffffcf0112e2
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test01_DefaultNorm-n0000-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
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[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252736 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252737 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252737 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test01_DefaultNorm-n0006-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test01_DefaultNorm
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253112 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253112 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test02_DefaultMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59d56a94
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a48489f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f97e4d2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0xffffffffd301128a
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test02_DefaultMsaa-n0000-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253200 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253200 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253202 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253202 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test02_DefaultMsaa-n0004-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test02_DefaultMsaa
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253630 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253630 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test03_PbufferNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels 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GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c171c3f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@713f9b54
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6eee1e2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x2a010ab5
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test03_PbufferNorm-n0000-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253704 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253704 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253706 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253706 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test03_PbufferNorm-n0005-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test03_PbufferNorm
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254153 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254153 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test04_PbufferMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@57d182e8
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7be97a62
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d61f77c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0xfffffffff7011081
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test04_PbufferMsaa-n0000-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254335 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254336 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254337 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254337 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test04_PbufferMsaa-n0004-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test04_PbufferMsaa
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254662 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254662 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test05_BitmapNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (Compatibility profile, software) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
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[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test05_BitmapNorm_-n0000-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0640x0480.png
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254994 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254994 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254995 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254995 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test05_BitmapNorm_-n0007-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test05_BitmapNorm
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255177 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255177 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test06_BitmapMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer6,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer6,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test06_BitmapMsaa_-n0000-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0640x0480.png
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255225 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255225 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255227 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255227 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test06_BitmapMsaa_-n0006-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0640x0480.png
[junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 7.561 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944248254 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944251256 ms +++ localhost/127.0.0.1:59999 - Locked within 3007 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test20_GLES2
[junit] GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test20_GLES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test30_GL3
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL3/GL3.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 299
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer6,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer6,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test06_BitmapMsaa
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255696 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255696 d 0ms]]
[junit] SLOCK [T main @ 1372944255738 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@436ae706
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f655d7e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37dd0b4c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0xffffffffd301128a
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test30_GL3________-n0000-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252314 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252315 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252321 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252321 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test30_GL3________-n0005-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test30_GL3
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252590 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252591 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test01_DefaultNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@643af383
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a4950dd
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35c0b7a
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0xffffffffcf0112e2
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test01_DefaultNorm-n0000-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252736 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252736 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252737 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252737 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test01_DefaultNorm-n0006-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test01_DefaultNorm
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253112 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253112 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test02_DefaultMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59d56a94
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a48489f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f97e4d2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0xffffffffd301128a
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test02_DefaultMsaa-n0000-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253200 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253200 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253202 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253202 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test02_DefaultMsaa-n0004-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test02_DefaultMsaa
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253630 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253630 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test03_PbufferNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c171c3f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@713f9b54
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6eee1e2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x2a010ab5
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test03_PbufferNorm-n0000-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253704 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253704 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253706 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253706 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test03_PbufferNorm-n0005-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test03_PbufferNorm
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254153 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254153 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test04_PbufferMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@57d182e8
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7be97a62
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d61f77c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0xfffffffff7011081
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test04_PbufferMsaa-n0000-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254335 d 0ms]]
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[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254337 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254337 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test04_PbufferMsaa-n0004-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test04_PbufferMsaa
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254662 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254662 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test05_BitmapNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (Compatibility profile, software) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test05_BitmapNorm_-n0000-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0640x0480.png
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254994 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254994 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254995 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254995 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test05_BitmapNorm_-n0007-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test05_BitmapNorm
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255177 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255177 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test06_BitmapMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer6,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer6,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test06_BitmapMsaa_-n0000-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0640x0480.png
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255225 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255225 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255227 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255227 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test06_BitmapMsaa_-n0006-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer6,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer6,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test06_BitmapMsaa
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255696 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255696 d 0ms]]
[junit] SLOCK [T main @ 1372944255738 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test20_GLES2 took 0.689 sec
[junit] Testcase: test30_GL3 took 0.623 sec
[junit] Testcase: test01_DefaultNorm took 0.521 sec
[junit] Testcase: test02_DefaultMsaa took 0.518 sec
[junit] Testcase: test03_PbufferNorm took 0.522 sec
[junit] Testcase: test04_PbufferMsaa took 0.509 sec
[junit] Testcase: test05_BitmapNorm took 0.514 sec
[junit] Testcase: test06_BitmapMsaa took 0.519 sec
[junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 7.561 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944248254 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944251256 ms +++ localhost/127.0.0.1:59999 - Locked within 3007 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test20_GLES2
[junit] GLES2 n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test20_GLES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test30_GL3
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL3/GL3.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 299
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@436ae706
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f655d7e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37dd0b4c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0xffffffffd301128a
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test30_GL3________-n0000-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252314 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252315 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252321 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252321 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test30_GL3________-n0005-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test30_GL3
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252590 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252591 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test01_DefaultNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@643af383
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a4950dd
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35c0b7a
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0xffffffffcf0112e2
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test01_DefaultNorm-n0000-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252736 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252736 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944252737 d 0ms]]
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[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test01_DefaultNorm-n0006-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test01_DefaultNorm
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253112 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253112 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test02_DefaultMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
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[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59d56a94
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a48489f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f97e4d2
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[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test02_DefaultMsaa-n0000-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
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[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253200 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253202 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253202 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test02_DefaultMsaa-n0004-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test02_DefaultMsaa
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253630 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253630 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test03_PbufferNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c171c3f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@713f9b54
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6eee1e2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x2a010ab5
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test03_PbufferNorm-n0000-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253704 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253704 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253706 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944253706 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test03_PbufferNorm-n0005-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test03_PbufferNorm
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254153 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254153 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test04_PbufferMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex 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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels 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GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@57d182e8
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7be97a62
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d61f77c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0xfffffffff7011081
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test04_PbufferMsaa-n0000-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254335 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254336 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254337 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254337 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test04_PbufferMsaa-n0004-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test04_PbufferMsaa
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254662 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254662 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test05_BitmapNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (Compatibility profile, software) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test05_BitmapNorm_-n0000-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0640x0480.png
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254994 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254994 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254995 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944254995 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test05_BitmapNorm_-n0007-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test05_BitmapNorm
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255177 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255177 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test06_BitmapMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer6,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer6,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test06_BitmapMsaa_-n0000-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0640x0480.png
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255225 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255225 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255227 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255227 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test06_BitmapMsaa_-n0006-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer6,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer6,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test06_BitmapMsaa
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255696 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944255696 d 0ms]]
[junit] SLOCK [T main @ 1372944255738 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT
[junit] SLOCK [T main @ 1372944257506 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944260512 ms +++ localhost/127.0.0.1:59999 - Locked within 3510 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test01_DefaultNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@638cc502
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2eda395d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78ec20b2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0xd01004b
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
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[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18442484
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21b9628e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11f569ee
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0x58010b81
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ff35374
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2febecda
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a0af4ca
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 146x120, swapInterval 0, drawable 0xffffffffce0110d0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dbdacbe
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f980567
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@558aeea2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x73, swapInterval 0, drawable 0xffffffffce0110d0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x72, swapInterval 0, drawable 0xffffffffce0110d0
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test01_DefaultNorm
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test02_DefaultMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@546849b9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ac03bfa
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52a19f99
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0xffffffffce0110d0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex 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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2690103a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c19639d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26daf73e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0x58010b81
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@410a4b6a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@add3d82
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42f12760
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 146x120, swapInterval 0, drawable 0xd01004b
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3491e459
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5626aa05
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4645a73
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x73, swapInterval 0, drawable 0xd01004b
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x72, swapInterval 0, drawable 0xffffffffce0110d0
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test02_DefaultMsaa
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test03_PbufferNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37a64f71
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a9a042
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@115850fc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0xffffffffe201135a
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d2d013a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75ab95cc
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53f7c06e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0x650110c9
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fe0a337
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54fb803a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b9f8b6c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 146x120, swapInterval 0, drawable 0xffffffffbb0112cf
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@683d2fbf
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@909da10
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65cb5512
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x73, swapInterval 0, drawable 0xb01134e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x72, swapInterval 0, drawable 0x2201134e
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test03_PbufferNorm
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test04_PbufferMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21191f35
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@784fe18c
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4460ec09
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0xffffffffad0110da
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a18a8c0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18eefb41
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71b17530
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0xffffffff9b0110c9
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c04c1cd
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c4fa0b8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fc0b72b
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 146x120, swapInterval 0, drawable 0x12011285
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c0dfaf6
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29d7537c
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77aa0759
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x73, swapInterval 0, drawable 0x16010e5a
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x72, swapInterval 0, drawable 0x2d010e5a
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test04_PbufferMsaa
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test05_BitmapNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (Compatibility profile, software) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 292x261
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 292x261
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 146x120
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 97x73
[junit] Gears: Reshape 0/0 97x72
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test05_BitmapNorm
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test06_BitmapMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 292x261
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 292x261
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 146x120
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 97x73
[junit] Gears: Reshape 0/0 97x72
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test06_BitmapMsaa
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 7.666 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944257506 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944260512 ms +++ localhost/127.0.0.1:59999 - Locked within 3510 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test01_DefaultNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] SLOCK [T main @ 1372944264601 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@638cc502
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2eda395d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78ec20b2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0xd01004b
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18442484
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21b9628e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11f569ee
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0x58010b81
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ff35374
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2febecda
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a0af4ca
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 146x120, swapInterval 0, drawable 0xffffffffce0110d0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dbdacbe
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f980567
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@558aeea2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x73, swapInterval 0, drawable 0xffffffffce0110d0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x72, swapInterval 0, drawable 0xffffffffce0110d0
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test01_DefaultNorm
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test02_DefaultMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@546849b9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ac03bfa
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52a19f99
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0xffffffffce0110d0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2690103a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c19639d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26daf73e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0x58010b81
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex 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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@410a4b6a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@add3d82
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42f12760
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 146x120, swapInterval 0, drawable 0xd01004b
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3491e459
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5626aa05
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4645a73
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x73, swapInterval 0, drawable 0xd01004b
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x72, swapInterval 0, drawable 0xffffffffce0110d0
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test02_DefaultMsaa
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test03_PbufferNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37a64f71
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a9a042
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@115850fc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0xffffffffe201135a
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d2d013a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75ab95cc
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53f7c06e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0x650110c9
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fe0a337
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54fb803a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b9f8b6c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 146x120, swapInterval 0, drawable 0xffffffffbb0112cf
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@683d2fbf
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@909da10
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65cb5512
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x73, swapInterval 0, drawable 0xb01134e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x72, swapInterval 0, drawable 0x2201134e
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test03_PbufferNorm
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test04_PbufferMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21191f35
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@784fe18c
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4460ec09
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0xffffffffad0110da
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a18a8c0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18eefb41
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71b17530
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0xffffffff9b0110c9
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex 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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array 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GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c04c1cd
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c4fa0b8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fc0b72b
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 146x120, swapInterval 0, drawable 0x12011285
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c0dfaf6
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29d7537c
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77aa0759
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x73, swapInterval 0, drawable 0x16010e5a
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x72, swapInterval 0, drawable 0x2d010e5a
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test04_PbufferMsaa
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test05_BitmapNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (Compatibility profile, software) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 292x261
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 292x261
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 146x120
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 97x73
[junit] Gears: Reshape 0/0 97x72
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test05_BitmapNorm
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test06_BitmapMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 292x261
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 292x261
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 146x120
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 97x73
[junit] Gears: Reshape 0/0 97x72
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test06_BitmapMsaa
[junit] SLOCK [T main @ 1372944264601 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01_DefaultNorm took 0.665 sec
[junit] Testcase: test02_DefaultMsaa took 0.544 sec
[junit] Testcase: test03_PbufferNorm took 0.527 sec
[junit] Testcase: test04_PbufferMsaa took 0.532 sec
[junit] Testcase: test05_BitmapNorm took 0.526 sec
[junit] Testcase: test06_BitmapMsaa took 0.532 sec
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 7.666 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944257506 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944260512 ms +++ localhost/127.0.0.1:59999 - Locked within 3510 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test01_DefaultNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@638cc502
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2eda395d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78ec20b2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0xd01004b
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18442484
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21b9628e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11f569ee
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0x58010b81
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ff35374
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2febecda
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a0af4ca
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 146x120, swapInterval 0, drawable 0xffffffffce0110d0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dbdacbe
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f980567
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@558aeea2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x73, swapInterval 0, drawable 0xffffffffce0110d0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x72, swapInterval 0, drawable 0xffffffffce0110d0
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test01_DefaultNorm
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test02_DefaultMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@546849b9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ac03bfa
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52a19f99
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0xffffffffce0110d0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2690103a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c19639d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26daf73e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0x58010b81
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@410a4b6a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@add3d82
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42f12760
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 146x120, swapInterval 0, drawable 0xd01004b
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3491e459
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5626aa05
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4645a73
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x73, swapInterval 0, drawable 0xd01004b
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x72, swapInterval 0, drawable 0xffffffffce0110d0
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test02_DefaultMsaa
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test03_PbufferNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37a64f71
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a9a042
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@115850fc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0xffffffffe201135a
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d2d013a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75ab95cc
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53f7c06e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0x650110c9
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fe0a337
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54fb803a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b9f8b6c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 146x120, swapInterval 0, drawable 0xffffffffbb0112cf
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@683d2fbf
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@909da10
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65cb5512
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x73, swapInterval 0, drawable 0xb01134e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x72, swapInterval 0, drawable 0x2201134e
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test03_PbufferNorm
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test04_PbufferMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21191f35
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@784fe18c
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4460ec09
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0xffffffffad0110da
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a18a8c0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18eefb41
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71b17530
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 292x261, swapInterval 0, drawable 0xffffffff9b0110c9
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c04c1cd
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c4fa0b8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fc0b72b
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 146x120, swapInterval 0, drawable 0x12011285
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c0dfaf6
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29d7537c
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77aa0759
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x73, swapInterval 0, drawable 0x16010e5a
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 97x72, swapInterval 0, drawable 0x2d010e5a
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test04_PbufferMsaa
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test05_BitmapNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (Compatibility profile, software) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 292x261
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 292x261
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 146x120
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 97x73
[junit] Gears: Reshape 0/0 97x72
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test05_BitmapNorm
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test06_BitmapMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 292x261
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 292x261
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 146x120
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 97x73
[junit] Gears: Reshape 0/0 97x72
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test06_BitmapMsaa
[junit] SLOCK [T main @ 1372944264601 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450
[junit] SLOCK [T main @ 1372944267046 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944270047 ms +++ localhost/127.0.0.1:59999 - Locked within 3510 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 4,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 5, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 6, source]]
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 496x218, swapInterval 1, drawable 0xffffffffb1011348
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] BGR (320/128): -81, 0, 80 - OK true
[junit] AWT-EventQueue-0: ** screenshot: TestGLJPanelAWTBug450.test01-n0000-GL4bc_-hw-fbobject-Bone-Frgba_Irgba8880-D24-St00-Sa00_default-0496x0218.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.081 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944267046 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944270047 ms +++ localhost/127.0.0.1:59999 - Locked within 3510 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01
[junit] SLOCK [T main @ 1372944271551 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 4,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 5, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 6, source]]
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 496x218, swapInterval 1, drawable 0xffffffffb1011348
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] BGR (320/128): -81, 0, 80 - OK true
[junit] AWT-EventQueue-0: ** screenshot: TestGLJPanelAWTBug450.test01-n0000-GL4bc_-hw-fbobject-Bone-Frgba_Irgba8880-D24-St00-Sa00_default-0496x0218.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01
[junit] SLOCK [T main @ 1372944271551 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 0.725 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.081 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944267046 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944270047 ms +++ localhost/127.0.0.1:59999 - Locked within 3510 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 4,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 5, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 6, source]]
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 496x218, swapInterval 1, drawable 0xffffffffb1011348
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] BGR (320/128): -81, 0, 80 - OK true
[junit] AWT-EventQueue-0: ** screenshot: TestGLJPanelAWTBug450.test01-n0000-GL4bc_-hw-fbobject-Bone-Frgba_Irgba8880-D24-St00-Sa00_default-0496x0218.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01
[junit] SLOCK [T main @ 1372944271551 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT
[junit] SLOCK [T main @ 1372944273209 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944279218 ms +++ localhost/127.0.0.1:59999 - Locked within 6512 ms, 6 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944280064 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944280065 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944280069 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944280069 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944280070 d 0ms]]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 8.579 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944273209 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944279218 ms +++ localhost/127.0.0.1:59999 - Locked within 6512 ms, 6 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944280064 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944280065 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944280069 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944280069 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944280070 d 0ms]]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] 1 s: 60 f / 1075 ms, 55.8 fps, 17 ms/f; total: 60 f, 55.8 fps, 17 ms/f
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944281174 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944281174 d 0ms]]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944281177 d 0ms]]
[junit] SLOCK [T main @ 1372944281216 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] 1 s: 60 f / 1075 ms, 55.8 fps, 17 ms/f; total: 60 f, 55.8 fps, 17 ms/f
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944281174 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944281174 d 0ms]]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944281177 d 0ms]]
[junit] SLOCK [T main @ 1372944281216 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 1.207 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 8.579 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944273209 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944279218 ms +++ localhost/127.0.0.1:59999 - Locked within 6512 ms, 6 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944280064 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944280065 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944280069 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944280069 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944280070 d 0ms]]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] 1 s: 60 f / 1075 ms, 55.8 fps, 17 ms/f; total: 60 f, 55.8 fps, 17 ms/f
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944281174 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944281174 d 0ms]]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944281177 d 0ms]]
[junit] SLOCK [T main @ 1372944281216 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455
[junit] SLOCK [T main @ 1372944282849 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944296855 ms +++ localhost/127.0.0.1:59999 - Locked within 14510 ms, 14 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944297714 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944297715 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944297716 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944297720 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944297720 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944297720 d 0ms]]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] auto-swap: false
[junit] Gears: Reshape 0/0 496x474
[junit] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 60 f, 526.3 fps, 1 ms/f
[junit] 0 s: 60 f / 33 ms, 1818.1 fps, 0 ms/f; total: 120 f, 816.3 fps, 1 ms/f
[junit] 0 s: 60 f / 33 ms, 1818.1 fps, 0 ms/f; total: 180 f, 1000.0 fps, 1 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 240 f, 1137.4 fps, 0 ms/f
[junit] 0 s: 60 f / 32 ms, 1875.0 fps, 0 ms/f; total: 300 f, 1234.5 fps, 0 ms/f
[junit] 0 s: 60 f / 32 ms, 1875.0 fps, 0 ms/f; total: 360 f, 1309.0 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 420 f, 1372.5 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 480 f, 1428.5 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 540 f, 1475.4 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 600 f, 1511.3 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 660 f, 1542.0 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 720 f, 1568.6 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 780 f, 1591.8 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 840 f, 1612.2 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 900 f, 1630.4 fps, 0 ms/f
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 16.082 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944282849 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944296855 ms +++ localhost/127.0.0.1:59999 - Locked within 14510 ms, 14 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944297714 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944297715 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944297716 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944297720 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944297720 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944297720 d 0ms]]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 960 f, 1646.6 fps, 0 ms/f
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944298316 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944298316 d 0ms]]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944298318 d 0ms]]
[junit] SLOCK [T main @ 1372944298359 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] auto-swap: false
[junit] Gears: Reshape 0/0 496x474
[junit] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 60 f, 526.3 fps, 1 ms/f
[junit] 0 s: 60 f / 33 ms, 1818.1 fps, 0 ms/f; total: 120 f, 816.3 fps, 1 ms/f
[junit] 0 s: 60 f / 33 ms, 1818.1 fps, 0 ms/f; total: 180 f, 1000.0 fps, 1 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 240 f, 1137.4 fps, 0 ms/f
[junit] 0 s: 60 f / 32 ms, 1875.0 fps, 0 ms/f; total: 300 f, 1234.5 fps, 0 ms/f
[junit] 0 s: 60 f / 32 ms, 1875.0 fps, 0 ms/f; total: 360 f, 1309.0 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 420 f, 1372.5 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 480 f, 1428.5 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 540 f, 1475.4 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 600 f, 1511.3 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 660 f, 1542.0 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 720 f, 1568.6 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 780 f, 1591.8 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 840 f, 1612.2 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 900 f, 1630.4 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 960 f, 1646.6 fps, 0 ms/f
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944298316 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944298316 d 0ms]]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944298318 d 0ms]]
[junit] SLOCK [T main @ 1372944298359 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 0.697 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 16.082 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944282849 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944296855 ms +++ localhost/127.0.0.1:59999 - Locked within 14510 ms, 14 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944297714 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944297715 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944297716 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944297720 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944297720 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944297720 d 0ms]]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] auto-swap: false
[junit] Gears: Reshape 0/0 496x474
[junit] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 60 f, 526.3 fps, 1 ms/f
[junit] 0 s: 60 f / 33 ms, 1818.1 fps, 0 ms/f; total: 120 f, 816.3 fps, 1 ms/f
[junit] 0 s: 60 f / 33 ms, 1818.1 fps, 0 ms/f; total: 180 f, 1000.0 fps, 1 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 240 f, 1137.4 fps, 0 ms/f
[junit] 0 s: 60 f / 32 ms, 1875.0 fps, 0 ms/f; total: 300 f, 1234.5 fps, 0 ms/f
[junit] 0 s: 60 f / 32 ms, 1875.0 fps, 0 ms/f; total: 360 f, 1309.0 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 420 f, 1372.5 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 480 f, 1428.5 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 540 f, 1475.4 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 600 f, 1511.3 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 660 f, 1542.0 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 720 f, 1568.6 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 780 f, 1591.8 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 840 f, 1612.2 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 900 f, 1630.4 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 960 f, 1646.6 fps, 0 ms/f
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944298316 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944298316 d 0ms]]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944298318 d 0ms]]
[junit] SLOCK [T main @ 1372944298359 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT
[junit] SLOCK [T main @ 1372944300515 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944311518 ms +++ localhost/127.0.0.1:59999 - Locked within 12009 ms, 11 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test02_DefaultMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312586 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312587 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312594 d 1ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312595 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test02_DefaultMsaa-n0008-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test02_DefaultMsaa
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312904 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312904 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test03_PbufferNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312939 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312940 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312941 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312941 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test03_PbufferNorm-n0007-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test03_PbufferNorm
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313424 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313424 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01_DefaultNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313553 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313553 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313558 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313558 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test01_DefaultNorm-n0007-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01_DefaultNorm
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313938 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313938 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test04_PbufferMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314052 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314053 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314058 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314058 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test04_PbufferMsaa-n0008-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test04_PbufferMsaa
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314455 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314455 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test05_BitmapNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (Compatibility profile, software) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314752 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314752 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314753 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314754 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test05_BitmapNorm_-n0002-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test05_BitmapNorm
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314978 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314978 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test06_BitmapMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944315001 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944315001 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944315002 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944315002 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test06_BitmapMsaa_-n0008-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test06_BitmapMsaa
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944315489 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944315489 d 0ms]]
[junit] SLOCK [T main @ 1372944315529 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 16.088 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944300515 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944311518 ms +++ localhost/127.0.0.1:59999 - Locked within 12009 ms, 11 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test02_DefaultMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312586 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312587 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312594 d 1ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312595 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test02_DefaultMsaa-n0008-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test02_DefaultMsaa
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312904 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312904 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test03_PbufferNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312939 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312940 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312941 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312941 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test03_PbufferNorm-n0007-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test03_PbufferNorm
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313424 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313424 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01_DefaultNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313553 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313553 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313558 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313558 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test01_DefaultNorm-n0007-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01_DefaultNorm
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313938 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313938 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test04_PbufferMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314052 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314053 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314058 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314058 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test04_PbufferMsaa-n0008-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test04_PbufferMsaa
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314455 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314455 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test05_BitmapNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (Compatibility profile, software) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314752 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314752 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314753 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314754 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test05_BitmapNorm_-n0002-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test05_BitmapNorm
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314978 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314978 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test06_BitmapMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944315001 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944315001 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944315002 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944315002 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test06_BitmapMsaa_-n0008-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test06_BitmapMsaa
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944315489 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944315489 d 0ms]]
[junit] SLOCK [T main @ 1372944315529 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test02_DefaultMsaa took 0.623 sec
[junit] Testcase: test03_PbufferNorm took 0.518 sec
[junit] Testcase: test01_DefaultNorm took 0.513 sec
[junit] Testcase: test04_PbufferMsaa took 0.516 sec
[junit] Testcase: test05_BitmapNorm took 0.523 sec
[junit] Testcase: test06_BitmapMsaa took 0.51 sec
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 16.088 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944300515 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944311518 ms +++ localhost/127.0.0.1:59999 - Locked within 12009 ms, 11 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test02_DefaultMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312586 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312587 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312594 d 1ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312595 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test02_DefaultMsaa-n0008-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test02_DefaultMsaa
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312904 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312904 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test03_PbufferNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x1 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312939 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312940 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312941 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944312941 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test03_PbufferNorm-n0007-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test03_PbufferNorm
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313424 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313424 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01_DefaultNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313553 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313553 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313558 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313558 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test01_DefaultNorm-n0007-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01_DefaultNorm
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313938 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944313938 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test04_PbufferMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0xac arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314052 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314053 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314058 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314058 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test04_PbufferMsaa-n0008-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test04_PbufferMsaa
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314455 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314455 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test05_BitmapNorm
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (Compatibility profile, software) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314752 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314752 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314753 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314754 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test05_BitmapNorm_-n0002-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test05_BitmapNorm
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314978 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944314978 d 0ms]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test06_BitmapMsaa
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x70 gdi: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/8/0, one, mono , sw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 1.1 (hardware) - 1.1.0 [GL 1.1.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR Microsoft Corporation
[junit] GL_RENDERER GDI Generic
[junit] GL_VERSION 1.1.0
[junit] GLSL false, has-compiler-func: false
[junit] GL FBO: basic false, full false
[junit] GL_EXTENSIONS 3
[junit] GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[junit] GLX_EXTENSIONS 0
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 640x480
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944315001 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944315001 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944315002 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944315002 d 0ms]]
[junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test06_BitmapMsaa_-n0008-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0640x0480.png
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test06_BitmapMsaa
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944315489 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944315489 d 0ms]]
[junit] SLOCK [T main @ 1372944315529 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] SLOCK [T main @ 1372944316885 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944319890 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
[junit] Shader compiled: id=1
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
[junit] SLOCK [T main @ 1372944321333 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.523 sec
[junit] ------------- Standard Output ---------------
[junit] Shader compiled: id=1
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944316885 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944319890 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
[junit] SLOCK [T main @ 1372944321333 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: compileShader took 1.392 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.523 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] Shader compiled: id=1
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944316885 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944319890 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
[junit] SLOCK [T main @ 1372944321333 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT
[junit] SLOCK [T main @ 1372944323253 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944326257 ms +++ localhost/127.0.0.1:59999 - Locked within 4008 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.68 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944323253 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944326257 ms +++ localhost/127.0.0.1:59999 - Locked within 4008 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
[junit] SLOCK [T main @ 1372944327861 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 1.535 sec
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
[junit] SLOCK [T main @ 1372944327861 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.68 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944323253 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944326257 ms +++ localhost/127.0.0.1:59999 - Locked within 4008 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
[junit] SLOCK [T main @ 1372944327861 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT
[junit] SLOCK [T main @ 1372944329804 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944332799 ms +++ localhost/127.0.0.1:59999 - Locked within 3998 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT - test01
[junit] Unpack-Alignment 0: in-size 46005
[junit] Unpack-Alignment 0: out-size 65536
[junit] Unpack-Alignment 1: in-size 45369
[junit] Unpack-Alignment 1: out-size 65536
[junit] Unpack-Alignment 4: in-size 46005
[junit] Unpack-Alignment 4: out-size 65536
[junit] Unpack-Alignment 8: in-size 46005
[junit] Unpack-Alignment 8: out-size 65536
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT - test01
[junit] SLOCK [T main @ 1372944334085 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.351 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944329804 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944332799 ms +++ localhost/127.0.0.1:59999 - Locked within 3998 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT - test01
[junit] Unpack-Alignment 0: in-size 46005
[junit] Unpack-Alignment 0: out-size 65536
[junit] Unpack-Alignment 1: in-size 45369
[junit] Unpack-Alignment 1: out-size 65536
[junit] Unpack-Alignment 4: in-size 46005
[junit] Unpack-Alignment 4: out-size 65536
[junit] Unpack-Alignment 8: in-size 46005
[junit] Unpack-Alignment 8: out-size 65536
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT - test01
[junit] SLOCK [T main @ 1372944334085 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 1.227 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.351 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944329804 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944332799 ms +++ localhost/127.0.0.1:59999 - Locked within 3998 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT - test01
[junit] Unpack-Alignment 0: in-size 46005
[junit] Unpack-Alignment 0: out-size 65536
[junit] Unpack-Alignment 1: in-size 45369
[junit] Unpack-Alignment 1: out-size 65536
[junit] Unpack-Alignment 4: in-size 46005
[junit] Unpack-Alignment 4: out-size 65536
[junit] Unpack-Alignment 8: in-size 46005
[junit] Unpack-Alignment 8: out-size 65536
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT - test01
[junit] SLOCK [T main @ 1372944334085 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT
[junit] SLOCK [T main @ 1372944336002 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944340001 ms +++ localhost/127.0.0.1:59999 - Locked within 5003 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOnscreenWritePNG
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b15a947
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b1c929f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@de0a6c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x4a011030
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 256x256, swapInterval 1, drawable 0x4a011030
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0003-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0003-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOnscreenWritePNG
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOffscreenWritePNG
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOffscreenWritePNG
[junit] SLOCK [T main @ 1372944341089 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.157 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944336002 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944340001 ms +++ localhost/127.0.0.1:59999 - Locked within 5003 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOnscreenWritePNG
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b15a947
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b1c929f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@de0a6c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x4a011030
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 256x256, swapInterval 1, drawable 0x4a011030
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0003-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0003-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOnscreenWritePNG
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOffscreenWritePNG
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOffscreenWritePNG
[junit] SLOCK [T main @ 1372944341089 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testOnscreenWritePNG took 0.309 sec
[junit] Testcase: testOffscreenWritePNG took 0.001 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.157 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944336002 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944340001 ms +++ localhost/127.0.0.1:59999 - Locked within 5003 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOnscreenWritePNG
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b15a947
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b1c929f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@de0a6c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x4a011030
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 256x256, swapInterval 1, drawable 0x4a011030
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0003-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0003-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOnscreenWritePNG
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOffscreenWritePNG
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOffscreenWritePNG
[junit] SLOCK [T main @ 1372944341089 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT
[junit] SLOCK [T main @ 1372944342783 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944346782 ms +++ localhost/127.0.0.1:59999 - Locked within 4500 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOnscreenWritePNGWithResize
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7508bb93
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1052ebec
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33fedb53
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x64, swapInterval 1, drawable 0xfffffffffc011081
[junit] XXX: [0, 0], 132x102, 116x64, sz_changed true, snap true
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0116x0064.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 232x128, swapInterval 1, drawable 0x2d010d79
[junit] XXX: [132, 116], 248x166, 232x128, sz_changed true, snap true
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0232x0128.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 464x256, swapInterval 1, drawable 0x1d011307
[junit] XXX: [248, 232], 480x294, 464x256, sz_changed true, snap true
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0464x0256.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 928x512, swapInterval 1, drawable 0x2d010d79
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOnscreenWritePNGWithResize
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOffscreenWritePNGWithResize
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOffscreenWritePNGWithResize
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.188 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944342783 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944346782 ms +++ localhost/127.0.0.1:59999 - Locked within 4500 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOnscreenWritePNGWithResize
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] SLOCK [T main @ 1372944348405 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7508bb93
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1052ebec
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33fedb53
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x64, swapInterval 1, drawable 0xfffffffffc011081
[junit] XXX: [0, 0], 132x102, 116x64, sz_changed true, snap true
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0116x0064.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 232x128, swapInterval 1, drawable 0x2d010d79
[junit] XXX: [132, 116], 248x166, 232x128, sz_changed true, snap true
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0232x0128.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 464x256, swapInterval 1, drawable 0x1d011307
[junit] XXX: [248, 232], 480x294, 464x256, sz_changed true, snap true
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0464x0256.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 928x512, swapInterval 1, drawable 0x2d010d79
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOnscreenWritePNGWithResize
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOffscreenWritePNGWithResize
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOffscreenWritePNGWithResize
[junit] SLOCK [T main @ 1372944348405 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testOnscreenWritePNGWithResize took 0.824 sec
[junit] Testcase: testOffscreenWritePNGWithResize took 0.001 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.188 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944342783 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944346782 ms +++ localhost/127.0.0.1:59999 - Locked within 4500 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOnscreenWritePNGWithResize
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex 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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7508bb93
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1052ebec
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33fedb53
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 116x64, swapInterval 1, drawable 0xfffffffffc011081
[junit] XXX: [0, 0], 132x102, 116x64, sz_changed true, snap true
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0116x0064.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 232x128, swapInterval 1, drawable 0x2d010d79
[junit] XXX: [132, 116], 248x166, 232x128, sz_changed true, snap true
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0232x0128.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 464x256, swapInterval 1, drawable 0x1d011307
[junit] XXX: [248, 232], 480x294, 464x256, sz_changed true, snap true
[junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0464x0256.png
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 928x512, swapInterval 1, drawable 0x2d010d79
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOnscreenWritePNGWithResize
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOffscreenWritePNGWithResize
[junit] offscreen layer n/a
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOffscreenWritePNGWithResize
[junit] SLOCK [T main @ 1372944348405 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT
[junit] SLOCK [T main @ 1372944350123 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944356129 ms +++ localhost/127.0.0.1:59999 - Locked within 6509 ms, 6 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
[junit] 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
[junit] 0: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
[junit] 99: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
[junit] 99: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
[junit] JOGL.RGB Loops 100, dt 1294 ms, 12.94 ms/l
[junit] 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
[junit] 0: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
[junit] 99: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
[junit] 99: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
[junit] JOGL.YUV Loops 100, dt 384 ms, 3.84 ms/l
[junit] 0: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166]
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 10.375 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944350123 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944356129 ms +++ localhost/127.0.0.1:59999 - Locked within 6509 ms, 6 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
[junit] 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
[junit] 0: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
[junit] 99: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
[junit] 99: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
[junit] JOGL.RGB Loops 100, dt 1294 ms, 12.94 ms/l
[junit] 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
[junit] 0: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
[junit] 99: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
[junit] 99: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
[junit] JOGL.YUV Loops 100, dt 384 ms, 3.84 ms/l
[junit] 0: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166]
[junit] 99: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166]
[junit] AWT..... Loops 100, dt 2070 ms, 20.7 ms/l
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
[junit] SLOCK [T main @ 1372944359930 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: benchmark took 3.754 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 10.375 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944350123 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944356129 ms +++ localhost/127.0.0.1:59999 - Locked within 6509 ms, 6 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
[junit] 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
[junit] 0: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
[junit] 99: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
[junit] 99: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
[junit] JOGL.RGB Loops 100, dt 1294 ms, 12.94 ms/l
[junit] 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
[junit] 0: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
[junit] 99: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
[junit] 99: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
[junit] JOGL.YUV Loops 100, dt 384 ms, 3.84 ms/l
[junit] 0: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166]
[junit] 99: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166]
[junit] AWT..... Loops 100, dt 2070 ms, 20.7 ms/l
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
[junit] SLOCK [T main @ 1372944359930 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] 99: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166]
[junit] ------------- ---------------- ---------------
[junit] AWT..... Loops 100, dt 2070 ms, 20.7 ms/l
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
[junit] SLOCK [T main @ 1372944359930 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT
[junit] SLOCK [T main @ 1372944361352 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944374356 ms +++ localhost/127.0.0.1:59999 - Locked within 13508 ms, 13 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Base__ES2
[junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
[junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
[junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261
[junit] main-Display-.windows_nil-1-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Base__ES2___-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png
[junit] main-Display-.windows_nil-1-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Base__ES2___-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Base__ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Prog_ES2
[junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
[junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
[junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261
[junit] main-Display-.windows_nil-2-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Prog_ES2____-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png
[junit] main-Display-.windows_nil-2-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Prog_ES2____-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Prog_ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420BaseGray_ES2
[junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 1, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
[junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
[junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 52722, alignment 1, rowlen 261
[junit] main-Display-.windows_nil-3-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420BaseGray_ES2-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png
[junit] main-Display-.windows_nil-3-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420BaseGray_ES2-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420BaseGray_ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Base__ES2
[junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
[junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
[junit] main-Display-.windows_nil-4-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Base__ES2___-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[junit] main-Display-.windows_nil-4-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Base__ES2___-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Base__ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Prog__ES2
[junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
[junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
[junit] main-Display-.windows_nil-5-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Prog__ES2___-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[junit] main-Display-.windows_nil-5-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Prog__ES2___-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Prog__ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hBase__ES2
[junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
[junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
[junit] main-Display-.windows_nil-6-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hBase__ES2__-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[junit] main-Display-.windows_nil-6-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hBase__ES2__-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hBase__ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hProg_ES2
[junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
[junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
[junit] main-Display-.windows_nil-7-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hProg_ES2___-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[junit] main-Display-.windows_nil-7-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hProg_ES2___-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hProg_ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03CMYK_01_ES2
[junit] JPEGImage: JPEGImage[300x509, bytesPerPixel 3, reversedChannels false, JPEGPixels[300x509, sourceComp 4, sourceCS CMYK, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=458100 cap=458100]]
[junit] TextureData: TextureData[300x509, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 458100, alignment 1, rowlen 0
[junit] AWT ImageIO failure w/ file test-cmyk-01.jpg: Unsupported Image Type
[junit] main-Display-.windows_nil-8-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test03CMYK_01_ES2_______-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0300x0509.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03CMYK_01_ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03YCCK_01_ES2
[junit] JPEGImage: JPEGImage[872x583, bytesPerPixel 3, reversedChannels false, JPEGPixels[872x583, sourceComp 4, sourceCS YCCK, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=1525128 cap=1525128]]
[junit] TextureData: TextureData[872x583, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 1525128, alignment 1, rowlen 0
[junit] AWT ImageIO failure w/ file test-ycck-01.jpg: Unsupported Image Type
[junit] main-Display-.windows_nil-9-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test03YCCK_01_ES2_______-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0872x0583.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03YCCK_01_ES2
[junit] SLOCK [T main @ 1372944386966 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Tests run: 9, Failures: 0, Errors: 0, Time elapsed: 26.187 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944361352 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944374356 ms +++ localhost/127.0.0.1:59999 - Locked within 13508 ms, 13 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Base__ES2
[junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
[junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
[junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261
[junit] main-Display-.windows_nil-1-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Base__ES2___-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png
[junit] main-Display-.windows_nil-1-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Base__ES2___-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png
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[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03CMYK_01_ES2
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[junit] AWT ImageIO failure w/ file test-cmyk-01.jpg: Unsupported Image Type
[junit] main-Display-.windows_nil-8-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test03CMYK_01_ES2_______-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0300x0509.png
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[junit] AWT ImageIO failure w/ file test-ycck-01.jpg: Unsupported Image Type
[junit] main-Display-.windows_nil-9-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test03YCCK_01_ES2_______-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0872x0583.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03YCCK_01_ES2
[junit] SLOCK [T main @ 1372944386966 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test02YUV420Base__ES2 took 2.629 sec
[junit] Testcase: test02YUV420Prog_ES2 took 1.397 sec
[junit] Testcase: test02YUV420BaseGray_ES2 took 1.234 sec
[junit] Testcase: test01YUV444Base__ES2 took 1.183 sec
[junit] Testcase: test01YUV444Prog__ES2 took 1.167 sec
[junit] Testcase: test01YUV422hBase__ES2 took 1.184 sec
[junit] Testcase: test01YUV422hProg_ES2 took 1.183 sec
[junit] Testcase: test03CMYK_01_ES2 took 1.234 sec
[junit] Testcase: test03YCCK_01_ES2 took 1.35 sec
[junit] Tests run: 9, Failures: 0, Errors: 0, Time elapsed: 26.187 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944361352 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944374356 ms +++ localhost/127.0.0.1:59999 - Locked within 13508 ms, 13 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Base__ES2
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[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Prog__ES2
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[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hBase__ES2
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[junit] main-Display-.windows_nil-7-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hProg_ES2___-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hProg_ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03CMYK_01_ES2
[junit] JPEGImage: JPEGImage[300x509, bytesPerPixel 3, reversedChannels false, JPEGPixels[300x509, sourceComp 4, sourceCS CMYK, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=458100 cap=458100]]
[junit] TextureData: TextureData[300x509, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 458100, alignment 1, rowlen 0
[junit] AWT ImageIO failure w/ file test-cmyk-01.jpg: Unsupported Image Type
[junit] main-Display-.windows_nil-8-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test03CMYK_01_ES2_______-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0300x0509.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03CMYK_01_ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03YCCK_01_ES2
[junit] JPEGImage: JPEGImage[872x583, bytesPerPixel 3, reversedChannels false, JPEGPixels[872x583, sourceComp 4, sourceCS YCCK, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=1525128 cap=1525128]]
[junit] TextureData: TextureData[872x583, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 1525128, alignment 1, rowlen 0
[junit] AWT ImageIO failure w/ file test-ycck-01.jpg: Unsupported Image Type
[junit] main-Display-.windows_nil-9-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test03YCCK_01_ES2_______-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0872x0583.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03YCCK_01_ES2
[junit] SLOCK [T main @ 1372944386966 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT
[junit] SLOCK [T main @ 1372944388516 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944391530 ms +++ localhost/127.0.0.1:59999 - Locked within 3518 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderGL2
[junit] TextureData: TextureData[283x32, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 283
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayAWTILoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderGL2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderES2
[junit] TextureData: TextureData[283x32, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 283
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayAWTILoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderGL2
[junit] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayPNGJLoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderGL2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderES2
[junit] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayPNGJLoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderGL2
[junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestAWTILoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderGL2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderES2
[junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestAWTILoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderGL2
[junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestPNGJLoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderGL2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderES2
[junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestPNGJLoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderES2
[junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 13.096 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944388516 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944391530 ms +++ localhost/127.0.0.1:59999 - Locked within 3518 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderGL2
[junit] TextureData: TextureData[283x32, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 283
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayAWTILoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderGL2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderES2
[junit] TextureData: TextureData[283x32, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 283
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayAWTILoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderGL2
[junit] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayPNGJLoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderGL2
[junit] SLOCK [T main @ 1372944401039 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderES2
[junit] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayPNGJLoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderGL2
[junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestAWTILoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderGL2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderES2
[junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestAWTILoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderGL2
[junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestPNGJLoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderGL2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderES2
[junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestPNGJLoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderES2
[junit] SLOCK [T main @ 1372944401039 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testGrayAWTILoaderGL2 took 1.921 sec
[junit] Testcase: testGrayAWTILoaderES2 took 1.131 sec
[junit] Testcase: testGrayPNGJLoaderGL2 took 1.049 sec
[junit] Testcase: testGrayPNGJLoaderES2 took 1.034 sec
[junit] Testcase: testTestAWTILoaderGL2 took 1.134 sec
[junit] Testcase: testTestAWTILoaderES2 took 1.034 sec
[junit] Testcase: testTestPNGJLoaderGL2 took 1.034 sec
[junit] Testcase: testTestPNGJLoaderES2 took 1.117 sec
[junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 13.096 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944388516 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944391530 ms +++ localhost/127.0.0.1:59999 - Locked within 3518 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderGL2
[junit] TextureData: TextureData[283x32, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 283
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayAWTILoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderGL2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderES2
[junit] TextureData: TextureData[283x32, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 283
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayAWTILoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderGL2
[junit] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayPNGJLoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderGL2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderES2
[junit] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayPNGJLoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderGL2
[junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestAWTILoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderGL2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderES2
[junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestAWTILoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderGL2
[junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestPNGJLoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderGL2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderES2
[junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
[junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestPNGJLoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderES2
[junit] SLOCK [T main @ 1372944401039 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT
[junit] SLOCK [T main @ 1372944403193 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944406196 ms +++ localhost/127.0.0.1:59999 - Locked within 4007 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT - test1
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT - test1
[junit] SLOCK [T main @ 1372944407633 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.514 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944403193 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944406196 ms +++ localhost/127.0.0.1:59999 - Locked within 4007 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT - test1
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT - test1
[junit] SLOCK [T main @ 1372944407633 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test1 took 0.627 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.514 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944403193 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944406196 ms +++ localhost/127.0.0.1:59999 - Locked within 4007 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT - test1
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT - test1
[junit] SLOCK [T main @ 1372944407633 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT
[junit] SLOCK [T main @ 1372944409595 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944423594 ms +++ localhost/127.0.0.1:59999 - Locked within 15002 ms, 14 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT - test1
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@be036d5
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d2fe00a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@221dc7b3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 240x218, swapInterval 1, drawable 0x63011040
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT - test1
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 16.589 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944409595 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944423594 ms +++ localhost/127.0.0.1:59999 - Locked within 15002 ms, 14 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT - test1
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] SLOCK [T main @ 1372944425112 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@be036d5
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d2fe00a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@221dc7b3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 240x218, swapInterval 1, drawable 0x63011040
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT - test1
[junit] SLOCK [T main @ 1372944425112 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test1 took 0.663 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 16.589 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944409595 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944423594 ms +++ localhost/127.0.0.1:59999 - Locked within 15002 ms, 14 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT - test1
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@be036d5
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d2fe00a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@221dc7b3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 240x218, swapInterval 1, drawable 0x63011040
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT - test1
[junit] SLOCK [T main @ 1372944425112 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT
[junit] SLOCK [T main @ 1372944426858 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944461865 ms +++ localhost/127.0.0.1:59999 - Locked within 35511 ms, 35 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1
[junit] -----------------------------------------------------------------------------------------------------
[junit] WindowsGraphicsDevice[type .windows, connection decon]:
[junit] Native
[junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL4bc.hw]
[junit] GLProfile[GL2ES1/GL4bc.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL4/GL4.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL2GL3/GL4bc.hw]
[junit] GLProfile[GL3bc/GL3bc.hw]
[junit] default GLProfile[GL4bc/GL4bc.hw]
[junit]
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] iVBO: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 24, components 9, stride 36b 9c, initialElementCount 72, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=216 cap=648], alive true]
[junit] ShaderState[
[junit] ShaderProgram[id=1, linked=true, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
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[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] XXX0: Perspective nearPlaneNormalized: 0.01010101
[junit] XXX0: aspect: 1.7777778
[junit] XXX0: y-flip: false
[junit] XXX0: TexCoord[h: 0.0 - 1.0, v: 0.0 - 1.0]
[junit] XXX0: Perspective nearPlaneNormalized: 0.01010101
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 37.689 sec
[junit] ------------- Standard Output ---------------
[junit] iVBO: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 24, components 9, stride 36b 9c, initialElementCount 72, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=216 cap=648], alive true]
[junit] ShaderState[
[junit] ShaderProgram[id=1, linked=true, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] enabledAttributes [
[junit] ], activeAttributes [
[junit] ], managedAttributes [
[junit] ], activeUniforms [
[junit] GLUniformData[name mgl_ActiveTexture, location 0, size 1x1, count 1, data 0]
[junit] GLUniformData[name mgl_PMVMatrix, location 1, size 4x4, count 2, data
[junit] 0: [ 1.28041 0.00000 0.00000 0.00000 ]
[junit] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[junit] 0: [ 0.00000 0.00000 -1.22222 -2.22222 ]
[junit] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[junit] ,
[junit] 1: [ 1.00000 0.00000 0.00000 0.00000 ]
[junit] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[junit] 1: [ 0.00000 0.00000 1.00000 -2.30000 ]
[junit] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[junit] ,
[junit] ]
[junit] ], managedUniforms [
[junit] ]
[junit] ]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944426858 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944461865 ms +++ localhost/127.0.0.1:59999 - Locked within 35511 ms, 35 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1
[junit] -----------------------------------------------------------------------------------------------------
[junit] WindowsGraphicsDevice[type .windows, connection decon]:
[junit] Native
[junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] SLOCK [T main @ 1372944463976 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Profiles
[junit] GLProfile[GL2ES2/GL4bc.hw]
[junit] GLProfile[GL2ES1/GL4bc.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL4/GL4.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL2GL3/GL4bc.hw]
[junit] GLProfile[GL3bc/GL3bc.hw]
[junit] default GLProfile[GL4bc/GL4bc.hw]
[junit]
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] XXX0: Perspective nearPlaneNormalized: 0.01010101
[junit] XXX0: aspect: 1.7777778
[junit] XXX0: y-flip: false
[junit] XXX0: TexCoord[h: 0.0 - 1.0, v: 0.0 - 1.0]
[junit] XXX0: Perspective nearPlaneNormalized: 0.01010101
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1
[junit] SLOCK [T main @ 1372944463976 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test1 took 1.304 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 37.689 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] iVBO: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 24, components 9, stride 36b 9c, initialElementCount 72, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=216 cap=648], alive true]
[junit] ShaderState[
[junit] ShaderProgram[id=1, linked=true, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] enabledAttributes [
[junit] ], activeAttributes [
[junit] ], managedAttributes [
[junit] ], activeUniforms [
[junit] GLUniformData[name mgl_ActiveTexture, location 0, size 1x1, count 1, data 0]
[junit] GLUniformData[name mgl_PMVMatrix, location 1, size 4x4, count 2, data
[junit] 0: [ 1.28041 0.00000 0.00000 0.00000 ]
[junit] 0: [ 0.00000 2.41421 0.00000 0.00000 ]
[junit] 0: [ 0.00000 0.00000 -1.22222 -2.22222 ]
[junit] 0: [ 0.00000 0.00000 -1.00000 0.00000 ]
[junit] ,
[junit] 1: [ 1.00000 0.00000 0.00000 0.00000 ]
[junit] 1: [ 0.00000 1.00000 0.00000 0.00000 ]
[junit] 1: [ 0.00000 0.00000 1.00000 -2.30000 ]
[junit] 1: [ 0.00000 0.00000 0.00000 1.00000 ]
[junit] ,
[junit] ]
[junit] ], managedUniforms [
[junit] ]
[junit] ]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944426858 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944461865 ms +++ localhost/127.0.0.1:59999 - Locked within 35511 ms, 35 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1
[junit] -----------------------------------------------------------------------------------------------------
[junit] WindowsGraphicsDevice[type .windows, connection decon]:
[junit] Native
[junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL4bc.hw]
[junit] GLProfile[GL2ES1/GL4bc.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL4/GL4.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL4bc/GL4bc.hw]
[junit] GLProfile[GL2GL3/GL4bc.hw]
[junit] GLProfile[GL3bc/GL3bc.hw]
[junit] default GLProfile[GL4bc/GL4bc.hw]
[junit]
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] XXX0: Perspective nearPlaneNormalized: 0.01010101
[junit] XXX0: aspect: 1.7777778
[junit] XXX0: y-flip: false
[junit] XXX0: TexCoord[h: 0.0 - 1.0, v: 0.0 - 1.0]
[junit] XXX0: Perspective nearPlaneNormalized: 0.01010101
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1
[junit] SLOCK [T main @ 1372944463976 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[echo] jogl-test.jar c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jar\jogl-test.jar
test.compile:
junit.run.newt.awt:
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT
[junit] SLOCK [T main @ 1372944465572 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944468579 ms +++ localhost/127.0.0.1:59999 - Locked within 3011 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test01GL2ES2
[junit] Loop 1/1
[junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] window resized: 0/0 640x480
[junit] window resized: 0/0 640x480
[junit] Thread[main-Animator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Animator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] window pos/siz: 0/0 640x480, [ l 0, r 0 - t 0, b 0 - 0x0]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a88fdaf
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17c6f9c5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@83800b5
[junit] Thread[main-Animator,5,main] GearsES2.init FIN
[junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x26011312
[junit] window moved: 8/30 640x480
[junit] window resized: 8/30 624x442
[junit] window moved: 16/60 624x442
[junit] QUIT Window Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test01GL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test02GL3
[junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] window resized: 0/0 640x480
[junit] window resized: 0/0 640x480
[junit] Thread[main-Animator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Animator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL3/GL3.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 299
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] window pos/siz: 0/0 640x480, [ l 0, r 0 - t 0, b 0 - 0x0]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7184b7db
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4042c516
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f99484f
[junit] Thread[main-Animator,5,main] GearsES2.init FIN
[junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffdc0111b8
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.786 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944465572 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944468579 ms +++ localhost/127.0.0.1:59999 - Locked within 3011 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test01GL2ES2
[junit] Loop 1/1
[junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] window resized: 0/0 640x480
[junit] window resized: 0/0 640x480
[junit] Thread[main-Animator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Animator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] window moved: 8/30 640x480
[junit] window resized: 8/30 624x442
[junit] window moved: 16/60 624x442
[junit] QUIT Window Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test02GL3
[junit] SLOCK [T main @ 1372944471283 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] window pos/siz: 0/0 640x480, [ l 0, r 0 - t 0, b 0 - 0x0]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a88fdaf
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17c6f9c5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@83800b5
[junit] Thread[main-Animator,5,main] GearsES2.init FIN
[junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x26011312
[junit] window moved: 8/30 640x480
[junit] window resized: 8/30 624x442
[junit] window moved: 16/60 624x442
[junit] QUIT Window Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test01GL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test02GL3
[junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] window resized: 0/0 640x480
[junit] window resized: 0/0 640x480
[junit] Thread[main-Animator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Animator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL3/GL3.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 299
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] window pos/siz: 0/0 640x480, [ l 0, r 0 - t 0, b 0 - 0x0]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7184b7db
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4042c516
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f99484f
[junit] Thread[main-Animator,5,main] GearsES2.init FIN
[junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffdc0111b8
[junit] window moved: 8/30 640x480
[junit] window resized: 8/30 624x442
[junit] window moved: 16/60 624x442
[junit] QUIT Window Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test02GL3
[junit] SLOCK [T main @ 1372944471283 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01GL2ES2 took 1.953 sec
[junit] Testcase: test02GL3 took 0.699 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.786 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944465572 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944468579 ms +++ localhost/127.0.0.1:59999 - Locked within 3011 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test01GL2ES2
[junit] Loop 1/1
[junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] window resized: 0/0 640x480
[junit] window resized: 0/0 640x480
[junit] Thread[main-Animator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Animator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] window pos/siz: 0/0 640x480, [ l 0, r 0 - t 0, b 0 - 0x0]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a88fdaf
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17c6f9c5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@83800b5
[junit] Thread[main-Animator,5,main] GearsES2.init FIN
[junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x26011312
[junit] window moved: 8/30 640x480
[junit] window resized: 8/30 624x442
[junit] window moved: 16/60 624x442
[junit] QUIT Window Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test01GL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test02GL3
[junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] window resized: 0/0 640x480
[junit] window resized: 0/0 640x480
[junit] Thread[main-Animator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Animator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL3/GL3.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 299
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] window pos/siz: 0/0 640x480, [ l 0, r 0 - t 0, b 0 - 0x0]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7184b7db
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4042c516
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f99484f
[junit] Thread[main-Animator,5,main] GearsES2.init FIN
[junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffdc0111b8
[junit] window moved: 8/30 640x480
[junit] window resized: 8/30 624x442
[junit] window moved: 16/60 624x442
[junit] QUIT Window Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test02GL3
[junit] SLOCK [T main @ 1372944471283 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT
[junit] SLOCK [T main @ 1372944473027 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944476031 ms +++ localhost/127.0.0.1:59999 - Locked within 3508 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2
[junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] window resized: 0/0 484x252
[junit] window resized: 0/0 484x252
[junit] Thread[main-Animator,5,main] LandscapeES2.init ...
[junit] LandscapeES2 init on Thread[main-Animator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION: 4.3.0
[junit] GL GLSL: true, has-compiler-func: true, version 4.30 NVIDIA via Cg compiler, 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL Profile: GLProfile[GL4bc/GL4bc.hw]
[junit] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[junit] GL:jogamp.opengl.gl4.GL4bcImpl@467463b3, 4.2 (hardware) - 4.3.0
[junit] Thread[main-Animator,5,main] LandscapeES2.init FIN
[junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 484x252, swapInterval 1, drawable 0x11355
[junit] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] window pos/siz: 0/0 484x252, [ l 0, r 0 - t 0, b 0 - 0x0]
[junit] window moved: 8/30 484x252
[junit] window resized: 8/30 468x214
[junit] window moved: 16/60 468x214
[junit] QUIT Window Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] LandscapeES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] LandscapeES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3
[junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] window resized: 0/0 484x252
[junit] window resized: 0/0 484x252
[junit] Thread[main-Animator,5,main] LandscapeES2.init ...
[junit] LandscapeES2 init on Thread[main-Animator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION: 4.3.0
[junit] GL GLSL: true, has-compiler-func: true, version 4.30 NVIDIA via Cg compiler, 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL Profile: GLProfile[GL3/GL3.hw]
[junit] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[junit] GL:jogamp.opengl.gl4.GL4bcImpl@3ba4c255, 4.2 (hardware) - 4.3.0
[junit] Thread[main-Animator,5,main] LandscapeES2.init FIN
[junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 484x252, swapInterval 1, drawable 0x11355
[junit] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] window pos/siz: 0/0 484x252, [ l 0, r 0 - t 0, b 0 - 0x0]
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.25 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944473027 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944476031 ms +++ localhost/127.0.0.1:59999 - Locked within 3508 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2
[junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] window resized: 0/0 484x252
[junit] window resized: 0/0 484x252
[junit] Thread[main-Animator,5,main] LandscapeES2.init ...
[junit] LandscapeES2 init on Thread[main-Animator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION: 4.3.0
[junit] GL GLSL: true, has-compiler-func: true, version 4.30 NVIDIA via Cg compiler, 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL Profile: GLProfile[GL4bc/GL4bc.hw]
[junit] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[junit] window moved: 8/30 484x252
[junit] GL:jogamp.opengl.gl4.GL4bcImpl@467463b3, 4.2 (hardware) - 4.3.0
[junit] window resized: 8/30 468x214
[junit] Thread[main-Animator,5,main] LandscapeES2.init FIN
[junit] window moved: 16/60 468x214
[junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 484x252, swapInterval 1, drawable 0x11355
[junit] QUIT Window Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] LandscapeES2.dispose ...
[junit] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] LandscapeES2.dispose FIN
[junit] window pos/siz: 0/0 484x252, [ l 0, r 0 - t 0, b 0 - 0x0]
[junit] window moved: 8/30 484x252
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3
[junit] window resized: 8/30 468x214
[junit] SLOCK [T main @ 1372944478704 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] window moved: 16/60 468x214
[junit] QUIT Window Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] LandscapeES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] LandscapeES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3
[junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] window resized: 0/0 484x252
[junit] window resized: 0/0 484x252
[junit] Thread[main-Animator,5,main] LandscapeES2.init ...
[junit] LandscapeES2 init on Thread[main-Animator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION: 4.3.0
[junit] GL GLSL: true, has-compiler-func: true, version 4.30 NVIDIA via Cg compiler, 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL Profile: GLProfile[GL3/GL3.hw]
[junit] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[junit] GL:jogamp.opengl.gl4.GL4bcImpl@3ba4c255, 4.2 (hardware) - 4.3.0
[junit] Thread[main-Animator,5,main] LandscapeES2.init FIN
[junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 484x252, swapInterval 1, drawable 0x11355
[junit] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] window pos/siz: 0/0 484x252, [ l 0, r 0 - t 0, b 0 - 0x0]
[junit] window moved: 8/30 484x252
[junit] window resized: 8/30 468x214
[junit] window moved: 16/60 468x214
[junit] QUIT Window Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] LandscapeES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] LandscapeES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3
[junit] SLOCK [T main @ 1372944478704 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01GL2ES2 took 1.933 sec
[junit] Testcase: test02GL3 took 0.699 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.25 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944473027 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944476031 ms +++ localhost/127.0.0.1:59999 - Locked within 3508 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2
[junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] window resized: 0/0 484x252
[junit] window resized: 0/0 484x252
[junit] Thread[main-Animator,5,main] LandscapeES2.init ...
[junit] LandscapeES2 init on Thread[main-Animator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION: 4.3.0
[junit] GL GLSL: true, has-compiler-func: true, version 4.30 NVIDIA via Cg compiler, 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL Profile: GLProfile[GL4bc/GL4bc.hw]
[junit] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[junit] GL:jogamp.opengl.gl4.GL4bcImpl@467463b3, 4.2 (hardware) - 4.3.0
[junit] Thread[main-Animator,5,main] LandscapeES2.init FIN
[junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 484x252, swapInterval 1, drawable 0x11355
[junit] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] window pos/siz: 0/0 484x252, [ l 0, r 0 - t 0, b 0 - 0x0]
[junit] window moved: 8/30 484x252
[junit] window resized: 8/30 468x214
[junit] window moved: 16/60 468x214
[junit] QUIT Window Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] LandscapeES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] LandscapeES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3
[junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] window resized: 0/0 484x252
[junit] window resized: 0/0 484x252
[junit] Thread[main-Animator,5,main] LandscapeES2.init ...
[junit] LandscapeES2 init on Thread[main-Animator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION: 4.3.0
[junit] GL GLSL: true, has-compiler-func: true, version 4.30 NVIDIA via Cg compiler, 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL Profile: GLProfile[GL3/GL3.hw]
[junit] GL Renderer Quirks:[NoDoubleBufferedBitmap]
[junit] GL:jogamp.opengl.gl4.GL4bcImpl@3ba4c255, 4.2 (hardware) - 4.3.0
[junit] Thread[main-Animator,5,main] LandscapeES2.init FIN
[junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 484x252, swapInterval 1, drawable 0x11355
[junit] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[junit] window pos/siz: 0/0 484x252, [ l 0, r 0 - t 0, b 0 - 0x0]
[junit] window moved: 8/30 484x252
[junit] window resized: 8/30 468x214
[junit] window moved: 16/60 468x214
[junit] QUIT Window Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] LandscapeES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] LandscapeES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3
[junit] SLOCK [T main @ 1372944478704 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper
[junit] SLOCK [T main @ 1372944480775 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944484786 ms +++ localhost/127.0.0.1:59999 - Locked within 5021 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944486716 d 1ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944486721 d 0ms]]
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fd09539
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26f4e9b5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@191b7e0e
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 213x160, swapInterval 1, drawable 0x2c0112c3
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944487499 d 0ms]]
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x71011342
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944488131 d 0ms]]
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x2c0112c3
[junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944489264 d 0ms]]
[junit] QUIT Window Thread[AWT-EventQueue-0,6,main]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944489278 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 9.626 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944480775 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944484786 ms +++ localhost/127.0.0.1:59999 - Locked within 5021 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944486716 d 1ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944486721 d 0ms]]
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] SLOCK [T main @ 1372944489323 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex 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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fd09539
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26f4e9b5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@191b7e0e
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 213x160, swapInterval 1, drawable 0x2c0112c3
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944487499 d 0ms]]
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x71011342
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944488131 d 0ms]]
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x2c0112c3
[junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944489264 d 0ms]]
[junit] QUIT Window Thread[AWT-EventQueue-0,6,main]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944489278 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
[junit] SLOCK [T main @ 1372944489323 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 3.703 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 9.626 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944480775 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944484786 ms +++ localhost/127.0.0.1:59999 - Locked within 5021 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944486716 d 1ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944486721 d 0ms]]
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fd09539
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26f4e9b5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@191b7e0e
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 213x160, swapInterval 1, drawable 0x2c0112c3
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944487499 d 0ms]]
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x71011342
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944488131 d 0ms]]
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x2c0112c3
[junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944489264 d 0ms]]
[junit] QUIT Window Thread[AWT-EventQueue-0,6,main]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944489278 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
[junit] SLOCK [T main @ 1372944489323 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411
[junit] SLOCK [T main @ 1372944491568 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944514593 ms +++ localhost/127.0.0.1:59999 - Locked within 24025 ms, 23 attempts
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Start Pre-JOGL-Swing
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before NativeWindow init
[junit] ******** clearAWTFocus.0
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 208x82
[junit] centerMouse: robot pos: 208x43, onTitleBarIfWindow: true
[junit] Test: java.awt.event.MouseEvent[MOUSE_CLICKED,(200,13),absolute(208,43),button=1,modifiers=Button1,clickCount=1] on javax.swing.JButton[,0,0,400x26,alignmentX=0.0,alignmentY=0.5,border=javax.swing.plaf.BorderUIResource$CompoundBorderUIResource@3655a5d0,flags=296,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=2,left=14,bottom=2,right=14],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=true,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Click me,defaultCapable=true]
[junit] requestFocus: click, d: 501 ms
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before JOGL init
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): End Pre-JOGL-Swing
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): Start
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 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[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43ab0962
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11f523a3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74f6ab8a
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 116x100, swapInterval 1, drawable 0x270112d8
[junit] toFront: robot pos: 208x282
[junit] FOCUS AWT GAINED (Window) [fc 1]: window, sun.awt.TimedWindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0
[junit] Thread[main,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
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[junit] GL FBO: basic true, full true
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GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 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GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b754997
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41325e61
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51d253b7
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0xffffffffd8010f2a
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): End
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): Start
[junit] toFront: robot pos: 208x282
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
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[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1896bb61
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4fe7e9e3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ac5f11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0xfffffffff50111f9
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): End
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 36.261 sec
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): Start
[junit] ------------- Standard Error -----------------
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): End
[junit] SLOCK [T main @ 1372944491568 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] SLOCK [T main @ 1372944526764 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944514593 ms +++ localhost/127.0.0.1:59999 - Locked within 24025 ms, 23 attempts
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Start Pre-JOGL-Swing
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before NativeWindow init
[junit] ******** clearAWTFocus.0
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 208x82
[junit] centerMouse: robot pos: 208x43, onTitleBarIfWindow: true
[junit] Test: java.awt.event.MouseEvent[MOUSE_CLICKED,(200,13),absolute(208,43),button=1,modifiers=Button1,clickCount=1] on javax.swing.JButton[,0,0,400x26,alignmentX=0.0,alignmentY=0.5,border=javax.swing.plaf.BorderUIResource$CompoundBorderUIResource@3655a5d0,flags=296,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=2,left=14,bottom=2,right=14],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=true,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Click me,defaultCapable=true]
[junit] requestFocus: click, d: 501 ms
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before JOGL init
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): End Pre-JOGL-Swing
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): Start
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43ab0962
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11f523a3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74f6ab8a
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 116x100, swapInterval 1, drawable 0x270112d8
[junit] toFront: robot pos: 208x282
[junit] FOCUS AWT GAINED (Window) [fc 1]: window, sun.awt.TimedWindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0
[junit] Thread[main,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b754997
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41325e61
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51d253b7
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0xffffffffd8010f2a
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): End
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): Start
[junit] toFront: robot pos: 208x282
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1896bb61
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4fe7e9e3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ac5f11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0xfffffffff50111f9
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): End
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): Start
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): End
[junit] SLOCK [T main @ 1372944526764 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01NewtCanvasAWT took 4.685 sec
[junit] Testcase: test02GLCanvas took 5.503 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 36.261 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944491568 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944514593 ms +++ localhost/127.0.0.1:59999 - Locked within 24025 ms, 23 attempts
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Start Pre-JOGL-Swing
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before NativeWindow init
[junit] ******** clearAWTFocus.0
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 208x82
[junit] centerMouse: robot pos: 208x43, onTitleBarIfWindow: true
[junit] Test: java.awt.event.MouseEvent[MOUSE_CLICKED,(200,13),absolute(208,43),button=1,modifiers=Button1,clickCount=1] on javax.swing.JButton[,0,0,400x26,alignmentX=0.0,alignmentY=0.5,border=javax.swing.plaf.BorderUIResource$CompoundBorderUIResource@3655a5d0,flags=296,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=2,left=14,bottom=2,right=14],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=true,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Click me,defaultCapable=true]
[junit] requestFocus: click, d: 501 ms
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before JOGL init
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): End Pre-JOGL-Swing
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): Start
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43ab0962
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11f523a3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74f6ab8a
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 116x100, swapInterval 1, drawable 0x270112d8
[junit] toFront: robot pos: 208x282
[junit] FOCUS AWT GAINED (Window) [fc 1]: window, sun.awt.TimedWindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0
[junit] Thread[main,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b754997
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41325e61
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51d253b7
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0xffffffffd8010f2a
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): End
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): Start
[junit] toFront: robot pos: 208x282
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1896bb61
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4fe7e9e3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ac5f11
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0xfffffffff50111f9
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): End
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): Start
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): End
[junit] SLOCK [T main @ 1372944526764 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] SLOCK [T main @ 1372944528139 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944562172 ms +++ localhost/127.0.0.1:59999 - Locked within 34038 ms, 34 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
[junit] MyCanvas START add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas END add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] MyCanvas START remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas On NEWT-EDT From AWT-EDT: Thread[main-Display-.windows_nil-1-EDT-2,5,main], holds AWTTreeLock: false
[junit] MyCanvas On NEWT-EDT: position n/a, null NativeWindow
[junit] MyCanvas passed critical: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas END remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 35.838 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944528139 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944562172 ms +++ localhost/127.0.0.1:59999 - Locked within 34038 ms, 34 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
[junit] MyCanvas START add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas END add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] MyCanvas START remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas On NEWT-EDT From AWT-EDT: Thread[main-Display-.windows_nil-1-EDT-2,5,main], holds AWTTreeLock: false
[junit] MyCanvas On NEWT-EDT: position n/a, null NativeWindow
[junit] MyCanvas passed critical: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas END remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
[junit] SLOCK [T main @ 1372944563903 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testCloseNewtAWT took 1.652 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 35.838 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944528139 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944562172 ms +++ localhost/127.0.0.1:59999 - Locked within 34038 ms, 34 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
[junit] MyCanvas START add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas END add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] MyCanvas START remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas On NEWT-EDT From AWT-EDT: Thread[main-Display-.windows_nil-1-EDT-2,5,main], holds AWTTreeLock: false
[junit] MyCanvas On NEWT-EDT: position n/a, null NativeWindow
[junit] MyCanvas passed critical: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas END remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
[junit] SLOCK [T main @ 1372944563903 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] SLOCK [T main @ 1372944563903 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug
[junit] SLOCK [T main @ 1372944565831 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944589855 ms +++ localhost/127.0.0.1:59999 - Locked within 25030 ms, 24 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49cac07e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e23b60b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a849ba2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 784x562, swapInterval 1, drawable 0xffffffffd80112d2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 784x562, swapInterval 1, drawable 0xffffffffd80112d2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 784x562, swapInterval 1, drawable 0xffffffffd80112d2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 784x562, swapInterval 1, drawable 0xffffffffd80112d2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 784x562, swapInterval 1, drawable 0xffffffffd80112d2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 784x562, swapInterval 1, drawable 0x7e011343
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 784x562, swapInterval 1, drawable 0xffffffffd80112d2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 27.399 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944565831 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944589855 ms +++ localhost/127.0.0.1:59999 - Locked within 25030 ms, 24 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] SLOCK [T main @ 1372944592156 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49cac07e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e23b60b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a849ba2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 784x562, swapInterval 1, drawable 0xffffffffd80112d2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 784x562, swapInterval 1, drawable 0xffffffffd80112d2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 784x562, swapInterval 1, drawable 0xffffffffd80112d2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 784x562, swapInterval 1, drawable 0xffffffffd80112d2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 784x562, swapInterval 1, drawable 0xffffffffd80112d2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 784x562, swapInterval 1, drawable 0x7e011343
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 784x562, swapInterval 1, drawable 0xffffffffd80112d2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
[junit] SLOCK [T main @ 1372944592156 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testEventSourceNotNewtBug took 2.236 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 27.399 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944565831 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944589855 ms +++ localhost/127.0.0.1:59999 - Locked within 25030 ms, 24 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49cac07e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e23b60b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a849ba2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 784x562, swapInterval 1, drawable 0xffffffffd80112d2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 784x562, swapInterval 1, drawable 0xffffffffd80112d2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 784x562, swapInterval 1, drawable 0xffffffffd80112d2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 784x562, swapInterval 1, drawable 0xffffffffd80112d2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 784x562, swapInterval 1, drawable 0xffffffffd80112d2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 784x562, swapInterval 1, drawable 0x7e011343
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 784x562, swapInterval 1, drawable 0xffffffffd80112d2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
[junit] SLOCK [T main @ 1372944592156 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot
[junit] SLOCK [T main @ 1372944594414 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944605412 ms +++ localhost/127.0.0.1:59999 - Locked within 12003 ms, 11 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944606942 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 624x419, swapInterval 1, drawable 0xfffffffff90110ce
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 624x419, swapInterval 1, drawable 0xfffffffff90110ce
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944607119 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,624x23,label=Click me ..]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,0,624x23,label=Click me ..]
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 320x240
[junit] Frames for initial setVisible(true): 5
[junit] FOCUS AWT Button request
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: true
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,0,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,8,30,624x442,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=MOUSE_EVENT] on java.awt.Button[button0,0,0,624x23,label=Click me ..]
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [1]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [2]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [3]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [4]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: 320x263, onTitleBarIfWindow: true
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,23,624x419],cause=UNKNOWN] on java.awt.Button[button0,0,0,624x23,label=Click me ..]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944611810 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,624x23,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,23,624x419]
[junit] requestFocus: click, d: 501 ms
[junit] Info: Focus prev. gained, but NewtCanvasAWT didn't loose it. Gainer: GLWindow1[focusCount 1]; Looser NewtCanvasAWT[focusCount 1, temp false]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: 320x262, onTitleBarIfWindow: false
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944614515 d 1ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944614566 d 0ms]]]
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944614866 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944614916 d 0ms]]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944615269 d 0ms]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 624x419, swapInterval 1, drawable 0xffffffff9a0112c2
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 624x419, swapInterval 1, drawable 0xffffffff9a0112c2
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944615373 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,624x23,label=Click me ..]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button1,0,0,624x23,label=Click me ..]
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 320x240
[junit] Frames for initial setVisible(true): 5
[junit] FOCUS AWT Button request
[junit] requestFocus: AWT Component
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,0,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,8,30,624x442,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button1,0,0,624x23,label=Click me ..]
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [1]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button1
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [2]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [3]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button1
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944619130 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,23,624x419],cause=UNKNOWN] on java.awt.Button[button1,0,0,624x23,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,624x23,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,23,624x419]
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,23,624x419]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: 320x262, onTitleBarIfWindow: false
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944619434 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944619484 d 0ms]]]
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944619784 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944619834 d 0ms]]]
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 26.835 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944594414 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944605412 ms +++ localhost/127.0.0.1:59999 - Locked within 12003 ms, 11 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944606942 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
[junit] SLOCK [T main @ 1372944620178 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 624x419, swapInterval 1, drawable 0xfffffffff90110ce
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 624x419, swapInterval 1, drawable 0xfffffffff90110ce
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944607119 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,624x23,label=Click me ..]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,0,624x23,label=Click me ..]
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 320x240
[junit] Frames for initial setVisible(true): 5
[junit] FOCUS AWT Button request
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: true
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,0,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,8,30,624x442,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=MOUSE_EVENT] on java.awt.Button[button0,0,0,624x23,label=Click me ..]
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [1]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [2]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [3]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [4]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: 320x263, onTitleBarIfWindow: true
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,23,624x419],cause=UNKNOWN] on java.awt.Button[button0,0,0,624x23,label=Click me ..]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944611810 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,624x23,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,23,624x419]
[junit] requestFocus: click, d: 501 ms
[junit] Info: Focus prev. gained, but NewtCanvasAWT didn't loose it. Gainer: GLWindow1[focusCount 1]; Looser NewtCanvasAWT[focusCount 1, temp false]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: 320x262, onTitleBarIfWindow: false
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944614515 d 1ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944614566 d 0ms]]]
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944614866 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944614916 d 0ms]]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944615269 d 0ms]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 624x419, swapInterval 1, drawable 0xffffffff9a0112c2
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 624x419, swapInterval 1, drawable 0xffffffff9a0112c2
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944615373 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,624x23,label=Click me ..]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button1,0,0,624x23,label=Click me ..]
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 320x240
[junit] Frames for initial setVisible(true): 5
[junit] FOCUS AWT Button request
[junit] requestFocus: AWT Component
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,0,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,8,30,624x442,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button1,0,0,624x23,label=Click me ..]
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [1]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button1
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [2]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [3]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button1
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944619130 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,23,624x419],cause=UNKNOWN] on java.awt.Button[button1,0,0,624x23,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,624x23,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,23,624x419]
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,23,624x419]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: 320x262, onTitleBarIfWindow: false
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944619434 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944619484 d 0ms]]]
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944619784 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944619834 d 0ms]]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
[junit] SLOCK [T main @ 1372944620178 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testFocus02RobotFocus took 8.955 sec
[junit] Testcase: testFocus01ProgrFocus took 4.97 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 26.835 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944594414 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944605412 ms +++ localhost/127.0.0.1:59999 - Locked within 12003 ms, 11 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944606942 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 624x419, swapInterval 1, drawable 0xfffffffff90110ce
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 624x419, swapInterval 1, drawable 0xfffffffff90110ce
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944607119 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,624x23,label=Click me ..]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,0,624x23,label=Click me ..]
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 320x240
[junit] Frames for initial setVisible(true): 5
[junit] FOCUS AWT Button request
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: true
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,0,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,8,30,624x442,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=MOUSE_EVENT] on java.awt.Button[button0,0,0,624x23,label=Click me ..]
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [1]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [2]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [3]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [4]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: 320x263, onTitleBarIfWindow: true
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,23,624x419],cause=UNKNOWN] on java.awt.Button[button0,0,0,624x23,label=Click me ..]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944611810 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,624x23,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,23,624x419]
[junit] requestFocus: click, d: 501 ms
[junit] Info: Focus prev. gained, but NewtCanvasAWT didn't loose it. Gainer: GLWindow1[focusCount 1]; Looser NewtCanvasAWT[focusCount 1, temp false]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: 320x262, onTitleBarIfWindow: false
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944614515 d 1ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944614566 d 0ms]]]
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944614866 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944614916 d 0ms]]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944615269 d 0ms]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 624x419, swapInterval 1, drawable 0xffffffff9a0112c2
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 624x419, swapInterval 1, drawable 0xffffffff9a0112c2
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944615373 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,624x23,label=Click me ..]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button1,0,0,624x23,label=Click me ..]
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 320x240
[junit] Frames for initial setVisible(true): 5
[junit] FOCUS AWT Button request
[junit] requestFocus: AWT Component
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,0,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,8,30,624x442,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button1,0,0,624x23,label=Click me ..]
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [1]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button1
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [2]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [3]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button1
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944619130 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,23,624x419],cause=UNKNOWN] on java.awt.Button[button1,0,0,624x23,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,624x23,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,23,624x419]
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,23,624x419]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: 320x262, onTitleBarIfWindow: false
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944619434 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944619484 d 0ms]]]
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944619784 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944619834 d 0ms]]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
[junit] SLOCK [T main @ 1372944620178 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot
[junit] SLOCK [T main @ 1372944622056 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944658059 ms +++ localhost/127.0.0.1:59999 - Locked within 36507 ms, 36 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944659506 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78bb3288
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49f2bca4
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f3ed8e9
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffff990107be
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944659704 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,624x23,label=north]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,0,624x23,label=north]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffff990107be
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 320x240
[junit] Frames for initial setVisible(true): 5
[junit] FOCUS AWT Button Outer request
[junit] requestFocus: AWT Component
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,0,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,8,30,624x442,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,624x23,label=north]
[junit] FOCUS AWT Button Outer sync
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944663481 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350],cause=UNKNOWN] on java.awt.Button[button0,0,0,624x23,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,624x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944663807 d 1ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944663848 d 0ms]]]
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664148 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664198 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664608 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664609 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@7923c824/[I@1c28f19e, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664609 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@440eca83/[I@2711815d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664609 d 0ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6e4414b4/[I@37ab6dfa, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664609 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665219 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665219 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@559bc657/[I@65faa5a9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665219 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@2a922e8d/[I@632e40d0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665220 d 0ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@71a14a8e/[I@1425eaea, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665220 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665720 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665720 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@112da053/[I@4a78b1f4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665720 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@39eb305e/[I@7fb48906, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665721 d 0ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@25902a6a/[I@1bd0a86a, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665721 d 0ms]]]
[junit] FOCUS AWT Button request
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944666221 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350],cause=UNKNOWN] on java.awt.Button[button1,0,0,546x23,label=north]
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button1
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button1
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944669426 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350],cause=UNKNOWN] on java.awt.Button[button1,0,0,546x23,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,546x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944669736 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944669786 d 0ms]]]
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670086 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670136 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670537 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670538 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@220a934a/[I@644bf0bb, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670538 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@35a9b86e/[I@198b5948, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670538 d 0ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@b929312/[I@43f588ad, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670538 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671158 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671158 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@34ab4bbe/[I@59f9c1f5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671158 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1c2ce9f9/[I@48b4e8e2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671159 d 0ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@5d2572b8/[I@458ebdce, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671159 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671659 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671659 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1e4f430f/[I@65bb9d54, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671659 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@5629fa/[I@18dddc42, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671660 d 0ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@da77dcf/[I@6f34a809, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671660 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944672100 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350,invalid]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944672233 d 0ms]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@531963
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4fa7b2bf
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ac84274
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 468x350, swapInterval 1, drawable 0xffffffffc7010bdb
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffc7010bdb
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 468x350, swapInterval 1, drawable 0xffffffffc7010bdb
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffc7010bdb
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944672353 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,0,624x23,label=north]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button2,0,0,624x23,label=north]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffff990107be
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 320x240
[junit] Frames for initial setVisible(true): 5
[junit] FOCUS AWT Button Outer request
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: true
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,0,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,8,30,624x442,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=MOUSE_EVENT] on java.awt.Button[button2,0,0,624x23,label=north]
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button Outer sync
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button2
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button2
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button2
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button2
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [4]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: true
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350],cause=UNKNOWN] on java.awt.Button[button2,0,0,624x23,label=north]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944676913 d 1ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@715960dd/[I@22e6874e, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944676914 d 0ms]]]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button2,0,0,624x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@4cbd23c8/[I@157846d4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944676914 d 0ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@b72134f/[I@6e51ad67, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944676914 d 0ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] Info: Focus prev. gained, but NewtCanvasAWT didn't loose it. Gainer: GLWindow1[focusCount 1]; Looser NewtCanvasAWT[focusCount 1, temp false]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944679628 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944679678 d 0ms]]]
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944679978 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944680028 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944680428 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944680428 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@4eca6cfe/[I@4bb9c01b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944680428 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@ff35374/[I@2febecda, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944680429 d 0ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@2a0af4ca/[I@354d0f56, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944680429 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681049 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681049 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@5629f270/[I@5bebc341, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681049 d 1ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@53600f8c/[I@479cdb17, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681050 d 0ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@af3e7bc/[I@12f2ed42, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681050 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681550 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681550 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@ab691c6/[I@581c63a8, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681550 d 1ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@2fd2d7c9/[I@3b54e5a6, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681551 d 0ms]]]
[junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@42b113b8/[I@7785b73c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681551 d 0ms]]]
[junit] FOCUS AWT Button request
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: true
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944682251 d 0ms]]
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350],cause=MOUSE_EVENT] on java.awt.Button[button3,0,0,546x23,label=north]
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button3
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button3
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button3
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button3
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [4]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: true
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350],cause=UNKNOWN] on java.awt.Button[button3,0,0,546x23,label=north]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944686062 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@3cc48550/[I@a0c665b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944686062 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@3413e584/[I@64157d2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944686062 d 0ms]]]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button3,0,0,546x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@2bec9f33/[I@3bc7e3cc, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944686062 d 0ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] Info: Focus prev. gained, but NewtCanvasAWT didn't loose it. Gainer: GLWindow1[focusCount 1]; Looser NewtCanvasAWT[focusCount 1, temp false]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944688773 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944688823 d 0ms]]]
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689123 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689173 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689573 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689573 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@7d7cdb46/[I@10201107, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689573 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@293dead6/[I@20049cc1, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689574 d 0ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@ecf5353/[I@4d6775bd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689574 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690174 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690174 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@4362f2fe/[I@153f2442, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690174 d 1ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@646573f3/[I@409f8a03, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690175 d 0ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@2a1dec1a/[I@1277b490, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690175 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690675 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690676 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@70ef6368/[I@74677ac4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690676 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@35ad1590/[I@7662bc77, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690676 d 0ms]]]
[junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@4c436559/[I@5cb2dd2c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690676 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944691136 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944691166 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350,invalid]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 69.76 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944622056 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944658059 ms +++ localhost/127.0.0.1:59999 - Locked within 36507 ms, 36 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944659506 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944691181 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
[junit] SLOCK [T main @ 1372944691244 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78bb3288
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49f2bca4
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f3ed8e9
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffff990107be
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944659704 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,624x23,label=north]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,0,624x23,label=north]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffff990107be
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 320x240
[junit] Frames for initial setVisible(true): 5
[junit] FOCUS AWT Button Outer request
[junit] requestFocus: AWT Component
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,0,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,8,30,624x442,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,624x23,label=north]
[junit] FOCUS AWT Button Outer sync
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944663481 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350],cause=UNKNOWN] on java.awt.Button[button0,0,0,624x23,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,624x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944663807 d 1ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944663848 d 0ms]]]
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664148 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664198 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664608 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664609 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@7923c824/[I@1c28f19e, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664609 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@440eca83/[I@2711815d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664609 d 0ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6e4414b4/[I@37ab6dfa, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664609 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665219 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665219 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@559bc657/[I@65faa5a9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665219 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@2a922e8d/[I@632e40d0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665220 d 0ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@71a14a8e/[I@1425eaea, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665220 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665720 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665720 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@112da053/[I@4a78b1f4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665720 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@39eb305e/[I@7fb48906, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665721 d 0ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@25902a6a/[I@1bd0a86a, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665721 d 0ms]]]
[junit] FOCUS AWT Button request
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944666221 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350],cause=UNKNOWN] on java.awt.Button[button1,0,0,546x23,label=north]
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button1
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button1
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944669426 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350],cause=UNKNOWN] on java.awt.Button[button1,0,0,546x23,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,546x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944669736 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944669786 d 0ms]]]
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670086 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670136 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670537 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670538 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@220a934a/[I@644bf0bb, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670538 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@35a9b86e/[I@198b5948, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670538 d 0ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@b929312/[I@43f588ad, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670538 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671158 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671158 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@34ab4bbe/[I@59f9c1f5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671158 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1c2ce9f9/[I@48b4e8e2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671159 d 0ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@5d2572b8/[I@458ebdce, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671159 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671659 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671659 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1e4f430f/[I@65bb9d54, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671659 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@5629fa/[I@18dddc42, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671660 d 0ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@da77dcf/[I@6f34a809, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671660 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944672100 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350,invalid]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944672233 d 0ms]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@531963
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4fa7b2bf
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ac84274
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 468x350, swapInterval 1, drawable 0xffffffffc7010bdb
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffc7010bdb
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 468x350, swapInterval 1, drawable 0xffffffffc7010bdb
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffc7010bdb
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944672353 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,0,624x23,label=north]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button2,0,0,624x23,label=north]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffff990107be
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 320x240
[junit] Frames for initial setVisible(true): 5
[junit] FOCUS AWT Button Outer request
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: true
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,0,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,8,30,624x442,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=MOUSE_EVENT] on java.awt.Button[button2,0,0,624x23,label=north]
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button Outer sync
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button2
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button2
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button2
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button2
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [4]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: true
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350],cause=UNKNOWN] on java.awt.Button[button2,0,0,624x23,label=north]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944676913 d 1ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@715960dd/[I@22e6874e, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944676914 d 0ms]]]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button2,0,0,624x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@4cbd23c8/[I@157846d4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944676914 d 0ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@b72134f/[I@6e51ad67, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944676914 d 0ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] Info: Focus prev. gained, but NewtCanvasAWT didn't loose it. Gainer: GLWindow1[focusCount 1]; Looser NewtCanvasAWT[focusCount 1, temp false]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944679628 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944679678 d 0ms]]]
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944679978 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944680028 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944680428 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944680428 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@4eca6cfe/[I@4bb9c01b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944680428 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@ff35374/[I@2febecda, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944680429 d 0ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@2a0af4ca/[I@354d0f56, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944680429 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681049 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681049 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@5629f270/[I@5bebc341, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681049 d 1ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@53600f8c/[I@479cdb17, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681050 d 0ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@af3e7bc/[I@12f2ed42, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681050 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681550 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681550 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@ab691c6/[I@581c63a8, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681550 d 1ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@2fd2d7c9/[I@3b54e5a6, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681551 d 0ms]]]
[junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@42b113b8/[I@7785b73c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681551 d 0ms]]]
[junit] FOCUS AWT Button request
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: true
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944682251 d 0ms]]
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350],cause=MOUSE_EVENT] on java.awt.Button[button3,0,0,546x23,label=north]
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button3
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button3
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button3
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button3
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [4]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: true
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350],cause=UNKNOWN] on java.awt.Button[button3,0,0,546x23,label=north]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944686062 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@3cc48550/[I@a0c665b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944686062 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@3413e584/[I@64157d2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944686062 d 0ms]]]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button3,0,0,546x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@2bec9f33/[I@3bc7e3cc, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944686062 d 0ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] Info: Focus prev. gained, but NewtCanvasAWT didn't loose it. Gainer: GLWindow1[focusCount 1]; Looser NewtCanvasAWT[focusCount 1, temp false]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944688773 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944688823 d 0ms]]]
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689123 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689173 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689573 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689573 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@7d7cdb46/[I@10201107, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689573 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@293dead6/[I@20049cc1, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689574 d 0ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@ecf5353/[I@4d6775bd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689574 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690174 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690174 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@4362f2fe/[I@153f2442, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690174 d 1ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@646573f3/[I@409f8a03, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690175 d 0ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@2a1dec1a/[I@1277b490, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690175 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690675 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690676 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@70ef6368/[I@74677ac4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690676 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@35ad1590/[I@7662bc77, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690676 d 0ms]]]
[junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@4c436559/[I@5cb2dd2c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690676 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944691136 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944691166 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350,invalid]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944691181 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
[junit] SLOCK [T main @ 1372944691244 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testFocus01ProgrFocus took 13.145 sec
[junit] Testcase: testFocus02RobotFocus took 19.077 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 69.76 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944622056 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944658059 ms +++ localhost/127.0.0.1:59999 - Locked within 36507 ms, 36 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944659506 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78bb3288
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49f2bca4
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f3ed8e9
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffff990107be
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944659704 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,624x23,label=north]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,0,624x23,label=north]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffff990107be
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 320x240
[junit] Frames for initial setVisible(true): 5
[junit] FOCUS AWT Button Outer request
[junit] requestFocus: AWT Component
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,0,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,8,30,624x442,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,624x23,label=north]
[junit] FOCUS AWT Button Outer sync
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button0
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button0
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944663481 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350],cause=UNKNOWN] on java.awt.Button[button0,0,0,624x23,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,624x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944663807 d 1ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944663848 d 0ms]]]
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664148 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664198 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664608 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664609 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@7923c824/[I@1c28f19e, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664609 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@440eca83/[I@2711815d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664609 d 0ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6e4414b4/[I@37ab6dfa, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944664609 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665219 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665219 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@559bc657/[I@65faa5a9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665219 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@2a922e8d/[I@632e40d0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665220 d 0ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@71a14a8e/[I@1425eaea, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665220 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665720 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665720 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@112da053/[I@4a78b1f4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665720 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@39eb305e/[I@7fb48906, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665721 d 0ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@25902a6a/[I@1bd0a86a, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944665721 d 0ms]]]
[junit] FOCUS AWT Button request
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944666221 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350],cause=UNKNOWN] on java.awt.Button[button1,0,0,546x23,label=north]
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button1
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button1
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button1
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944669426 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350],cause=UNKNOWN] on java.awt.Button[button1,0,0,546x23,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,546x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944669736 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944669786 d 0ms]]]
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670086 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670136 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670537 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670538 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@220a934a/[I@644bf0bb, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670538 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@35a9b86e/[I@198b5948, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670538 d 0ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@b929312/[I@43f588ad, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944670538 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671158 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671158 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@34ab4bbe/[I@59f9c1f5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671158 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1c2ce9f9/[I@48b4e8e2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671159 d 0ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@5d2572b8/[I@458ebdce, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671159 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671659 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671659 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1e4f430f/[I@65bb9d54, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671659 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@5629fa/[I@18dddc42, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671660 d 0ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@da77dcf/[I@6f34a809, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944671660 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944672100 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,40,23,468x350,invalid]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944672233 d 0ms]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@531963
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4fa7b2bf
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ac84274
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 468x350, swapInterval 1, drawable 0xffffffffc7010bdb
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffc7010bdb
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 468x350, swapInterval 1, drawable 0xffffffffc7010bdb
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffc7010bdb
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944672353 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,0,624x23,label=north]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button2,0,0,624x23,label=north]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffffee011366
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 468x350, swapInterval 1, drawable 0xffffffff990107be
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 320x240
[junit] Frames for initial setVisible(true): 5
[junit] FOCUS AWT Button Outer request
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: true
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,0,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,8,30,624x442,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=MOUSE_EVENT] on java.awt.Button[button2,0,0,624x23,label=north]
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button Outer sync
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button2
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button2
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button2
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button2
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] centerMouse: robot pos: 320x42, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(312,12),absolute(320,42),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [4]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(312,12),absolute(320,42),button=1,modifiers=Button1,clickCount=1] on button2
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: true
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350],cause=UNKNOWN] on java.awt.Button[button2,0,0,624x23,label=north]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944676913 d 1ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@715960dd/[I@22e6874e, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944676914 d 0ms]]]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button2,0,0,624x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@4cbd23c8/[I@157846d4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944676914 d 0ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@b72134f/[I@6e51ad67, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944676914 d 0ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] Info: Focus prev. gained, but NewtCanvasAWT didn't loose it. Gainer: GLWindow1[focusCount 1]; Looser NewtCanvasAWT[focusCount 1, temp false]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944679628 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944679678 d 0ms]]]
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944679978 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944680028 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944680428 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944680428 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@4eca6cfe/[I@4bb9c01b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944680428 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@ff35374/[I@2febecda, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944680429 d 0ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@2a0af4ca/[I@354d0f56, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944680429 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681049 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681049 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@5629f270/[I@5bebc341, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681049 d 1ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@53600f8c/[I@479cdb17, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681050 d 0ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@af3e7bc/[I@12f2ed42, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681050 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681550 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681550 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@ab691c6/[I@581c63a8, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681550 d 1ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@2fd2d7c9/[I@3b54e5a6, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681551 d 0ms]]]
[junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@42b113b8/[I@7785b73c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944681551 d 0ms]]]
[junit] FOCUS AWT Button request
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: true
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944682251 d 0ms]]
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350],cause=MOUSE_EVENT] on java.awt.Button[button3,0,0,546x23,label=north]
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button3
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button3
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button3
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=65,primaryLevelUnicode=97,scancode=30,extendedKeyCode=0x41] on button3
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] centerMouse: robot pos: 321x65, onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(273,12),absolute(321,65),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [4]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(273,12),absolute(321,65),button=1,modifiers=Button1,clickCount=1] on button3
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: true
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350],cause=UNKNOWN] on java.awt.Button[button3,0,0,546x23,label=north]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944686062 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@3cc48550/[I@a0c665b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944686062 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@3413e584/[I@64157d2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944686062 d 0ms]]]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button3,0,0,546x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@2bec9f33/[I@3bc7e3cc, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944686062 d 0ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] Info: Focus prev. gained, but NewtCanvasAWT didn't loose it. Gainer: GLWindow1[focusCount 1]; Looser NewtCanvasAWT[focusCount 1, temp false]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944688773 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944688823 d 0ms]]]
[junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689123 d 0ms]]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689173 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689573 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689573 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@7d7cdb46/[I@10201107, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689573 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@293dead6/[I@20049cc1, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689574 d 0ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@ecf5353/[I@4d6775bd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944689574 d 0ms]]]
[junit] centerMouse: robot pos: 322x251, onTitleBarIfWindow: false
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690174 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690174 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@4362f2fe/[I@153f2442, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690174 d 1ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@646573f3/[I@409f8a03, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690175 d 0ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@2a1dec1a/[I@1277b490, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690175 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690675 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690676 d 0ms]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@70ef6368/[I@74677ac4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690676 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@35ad1590/[I@7662bc77, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690676 d 0ms]]]
[junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@4c436559/[I@5cb2dd2c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 234/175, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944690676 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944691136 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944691166 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,40,23,468x350,invalid]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944691181 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
[junit] SLOCK [T main @ 1372944691244 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT
[junit] SLOCK [T main @ 1372944693563 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944728569 ms +++ localhost/127.0.0.1:59999 - Locked within 36010 ms, 35 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
[junit] durationPerTest 500
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730054 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730117 d 0ms]]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30cb70f0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c63b596
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7626caa6
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 624x442, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0xffffffffa20112c2
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730281 d 0ms]]
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 634x452, swapInterval 1, drawable 0xffffffffa0011158
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730381 d 0ms]]
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 644x462, swapInterval 1, drawable 0xffffffffa20112c2
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730481 d 0ms]]
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 654x472, swapInterval 1, drawable 0x8010bce
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730581 d 0ms]]
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 664x482, swapInterval 1, drawable 0xffffffffa20112c2
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730681 d 0ms]]
[junit] WindowEventCom3.windowMoved: WindowEventCom1.windowMoved: WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730700 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730700 d 0ms]]
[junit] WindowEventCom3.windowMoved: WindowEventCom1.windowMoved: WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730701 d 0ms]]
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 38.26 sec
[junit] ------------- Standard Output ---------------
[junit] durationPerTest 500
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730054 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730117 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730281 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730381 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730481 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730581 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730681 d 0ms]]
[junit] WindowEventCom3.windowMoved: WindowEventCom1.windowMoved: WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730700 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730700 d 0ms]]
[junit] WindowEventCom3.windowMoved: WindowEventCom1.windowMoved: WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730701 d 0ms]]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944693563 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944728569 ms +++ localhost/127.0.0.1:59999 - Locked within 36010 ms, 35 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 674x492, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 674x492, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
[junit] SLOCK [T main @ 1372944730752 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30cb70f0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c63b596
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7626caa6
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 624x442, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 634x452, swapInterval 1, drawable 0xffffffffa0011158
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 644x462, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 654x472, swapInterval 1, drawable 0x8010bce
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 664x482, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 674x492, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 674x492, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
[junit] SLOCK [T main @ 1372944730752 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testListenerStringPassingAndOrder took 2.129 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 38.26 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] durationPerTest 500
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730054 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730117 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730281 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730381 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730481 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730581 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730681 d 0ms]]
[junit] WindowEventCom3.windowMoved: WindowEventCom1.windowMoved: WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730700 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730700 d 0ms]]
[junit] WindowEventCom3.windowMoved: WindowEventCom1.windowMoved: WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944730701 d 0ms]]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944693563 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944728569 ms +++ localhost/127.0.0.1:59999 - Locked within 36010 ms, 35 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30cb70f0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c63b596
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7626caa6
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 624x442, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 634x452, swapInterval 1, drawable 0xffffffffa0011158
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 644x462, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 654x472, swapInterval 1, drawable 0x8010bce
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 664x482, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 674x492, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 674x492, swapInterval 1, drawable 0xffffffffa20112c2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
[junit] SLOCK [T main @ 1372944730752 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT
[junit] SLOCK [T main @ 1372944731903 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944744905 ms +++ localhost/127.0.0.1:59999 - Locked within 13007 ms, 13 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@23bdce67
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@239de86
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2540308e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffac011362
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffac011362
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xfffffffff4011366
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4066aeb5
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15580e1b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4806198f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x750107d0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x750107d0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x750107d0
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 15.315 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944731903 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944744905 ms +++ localhost/127.0.0.1:59999 - Locked within 13007 ms, 13 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] SLOCK [T main @ 1372944747140 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@23bdce67
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@239de86
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2540308e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffac011362
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffac011362
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xfffffffff4011366
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4066aeb5
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15580e1b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4806198f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x750107d0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x750107d0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x750107d0
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
[junit] SLOCK [T main @ 1372944747140 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testCloseFrameGLCanvas took 1.593 sec
[junit] Testcase: testCloseJFrameGLCanvas took 0.566 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 15.315 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944731903 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944744905 ms +++ localhost/127.0.0.1:59999 - Locked within 13007 ms, 13 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@23bdce67
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@239de86
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2540308e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0xffffffffac011362
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xffffffffac011362
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0xfffffffff4011366
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4066aeb5
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15580e1b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4806198f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x750107d0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x750107d0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 496x474, swapInterval 1, drawable 0x750107d0
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
[junit] SLOCK [T main @ 1372944747140 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT
[junit] SLOCK [T main @ 1372944748536 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944752541 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f3d8bd0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61a6251f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62cf484e
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0xffffffff99011338
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0xffffffff99011338
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0xffffffff99011338
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 128x128, swapInterval 1, drawable 0xffffffff99011338
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0x6d010ea3
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x6d010ea3
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 496x474, swapInterval 1, drawable 0x6d010ea3
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 496x474, swapInterval 1, drawable 0x17011339
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 496x474, swapInterval 1, drawable 0x17011339
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x6d010ea3
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 496x474, swapInterval 1, drawable 0x6d010ea3
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 496x474, swapInterval 1, drawable 0x17011339
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 496x474, swapInterval 1, drawable 0x17011339
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] NEWTWindowClosingAdapter.windowDestroyed: NEWTWindowClosingAdapter[closing 1, closed 1]
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 6.71 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944748536 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944752541 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] SLOCK [T main @ 1372944755170 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f3d8bd0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61a6251f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62cf484e
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0xffffffff99011338
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0xffffffff99011338
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0xffffffff99011338
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 128x128, swapInterval 1, drawable 0xffffffff99011338
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0x6d010ea3
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x6d010ea3
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 496x474, swapInterval 1, drawable 0x6d010ea3
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 496x474, swapInterval 1, drawable 0x17011339
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 496x474, swapInterval 1, drawable 0x17011339
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x6d010ea3
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 496x474, swapInterval 1, drawable 0x6d010ea3
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 496x474, swapInterval 1, drawable 0x17011339
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 496x474, swapInterval 1, drawable 0x17011339
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] NEWTWindowClosingAdapter.windowDestroyed: NEWTWindowClosingAdapter[closing 1, closed 1]
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
[junit] SLOCK [T main @ 1372944755170 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testCloseJFrameNewtCanvasAWT took 2.55 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 6.71 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944748536 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944752541 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f3d8bd0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61a6251f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62cf484e
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0xffffffff99011338
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0xffffffff99011338
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0xffffffff99011338
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 128x128, swapInterval 1, drawable 0xffffffff99011338
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0x6d010ea3
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x6d010ea3
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 496x474, swapInterval 1, drawable 0x6d010ea3
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 496x474, swapInterval 1, drawable 0x17011339
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 496x474, swapInterval 1, drawable 0x17011339
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 496x474, swapInterval 1, drawable 0x6d010ea3
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 496x474, swapInterval 1, drawable 0x6d010ea3
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 496x474, swapInterval 1, drawable 0x17011339
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 496x474, swapInterval 1, drawable 0x17011339
[junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
[junit] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] NEWTWindowClosingAdapter.windowDestroyed: NEWTWindowClosingAdapter[closing 1, closed 1]
[junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
[junit] SLOCK [T main @ 1372944755170 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] SLOCK [T main @ 1372944757098 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas
[junit] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944779107 ms +++ localhost/127.0.0.1:59999 - Locked within 22013 ms, 22 attempts
[junit] MouseEntered ignored: MouseEvent[EVENT_MOUSE_ENTERED, [I@5164a171/[I@25a32b76, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 212/121, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944779234 d 22ms]]]
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@7e90b96e/[I@4f7e25ac, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 212/121, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944779235 d 21ms]]]
[junit] requestFocus: AWT Component
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] centerMouse: robot pos: 300x311, onTitleBarIfWindow: false
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffffdb010c7b
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@3a80e41f/[I@6400cd3a, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944779343 d 44ms]]]
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5fdfe483/[I@641385a1, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944779592 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3daa405b/[I@746735fd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944779577 d 17ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2409b0bf/[I@7832de14, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944779577 d 17ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@7450704c/[I@4cfcc93c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944780310 d 0ms]]]
[junit] MouseReleased 4: MouseEvent[EVENT_MOUSE_RELEASED, [I@67ffa9a0/[I@41d97cb7, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944780360 d 1ms]]]
[junit] MouseReleased 5: MouseEvent[EVENT_MOUSE_RELEASED, [I@2d8af427/[I@7da343cc, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944780410 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonClickAndDrag
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@21246e92/[I@5ed7443d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944781464 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(1): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@6c13170/[I@7594b386, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944781514 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] WAIT-till-done: eventDispatch() #3
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@75965eb8/[I@6324be57, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944781764 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(1): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@14c749b/[I@427b6cc7, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944781814 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@35229eea/[I@73ef2fe6, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782064 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(2): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@5c31e080/[I@4e8a22c9, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782114 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #8
[junit] WAIT-till-done: eventDispatch() #9
[junit] WAIT-till-done: eventDispatch() #10
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5b7dd604/[I@226dcf89, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782364 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(2): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@57543d07/[I@5b72c35b, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782415 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #11
[junit] WAIT-till-done: eventDispatch() #12
[junit] WAIT-till-done: eventDispatch() #13
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4b77ba44/[I@2165ed11, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782665 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(3): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@2aaf0838/[I@4944aa6c, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782715 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #14
[junit] WAIT-till-done: eventDispatch() #15
[junit] WAIT-till-done: eventDispatch() #16
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3b10be08/[I@482c1d83, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782965 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(3): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@4845a879/[I@5537c500, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944783015 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #17
[junit] WAIT-till-done: eventDispatch() #18
[junit] WAIT-till-done: eventDispatch() #19
[junit] WAIT-till-done: eventDispatch() #20
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@15580e1b/[I@4806198f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944783663 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@878203a/[I@68bc42e, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944783713 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@41fcab5d/[I@33568883, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944783763 d 1ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1c4649d0/[I@4a980530, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944784922 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@427cb892/[I@a399b58, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944784972 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@4c05b3a6/[I@a557e48, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944785022 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5f477279/[I@4bac96cd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786099 d 0ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2fe0938b/[I@40f6a33b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786149 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5697cf/[I@35089735, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786149 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@46ff33c6/[I@1ca03094, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786199 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@58d5533a/[I@1d4b3266, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786249 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@33d9d590/[I@2253fb88, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786249 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@37a6af53/[I@20408eb0, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786299 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6e57d55a/[I@4878404e, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786349 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4ec5e60d/[I@228287e2, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786349 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4b2132dd/[I@709271b3, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786772 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@1e66d882/[I@72104e65, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786822 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@c8b0364/[I@7a8ba0aa, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786872 d 1ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3494e2d2/[I@1ab763f6, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944788026 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@7e03b92d/[I@267279fd, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944788076 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@25a6e4c3/[I@6ff4d184, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944788126 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] WAIT-till-done: eventDispatch() #2
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@50032050/[I@7d3e8d39, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789277 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@15a9d96c/[I@42014c90, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789327 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6349a3ca/[I@77a055b2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789327 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3f5a5679/[I@43e3426d, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789377 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7d1e24ec/[I@460a4220, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789427 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4b7b66cc/[I@129a01cb, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789427 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3cebbff7/[I@19881060, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789477 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@33eb1bb8/[I@1068e7a9, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789527 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@574110a9/[I@70acf3ff, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789527 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3815ac99/[I@16f68d93, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944790076 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@14c8b9ac/[I@615d5dd, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944790126 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@38ba34a/[I@448d5117, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944790176 d 1ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1aa75223/[I@5f018580, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944791330 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@5ce3c73a/[I@6e2ce07a, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944791380 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@4445a218/[I@3794f8ac, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944791430 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] WAIT-till-done: eventDispatch() #2
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3aacb7a9/[I@214dd657, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792581 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7d32fad5/[I@1df1f62a, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792631 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@78584ec1/[I@6d9a9ea0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792631 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@42245297/[I@5eaa596d, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792681 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1d533a9/[I@54329d2f, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792731 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@46eda3d8/[I@1b9fde49, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792731 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1cba98ca/[I@1e850482, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792781 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2eeb0275/[I@46ee6763, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792831 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4dc5b8f6/[I@6ff2465d, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792831 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@777cf4f2/[I@2cb57927, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944793381 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3e25065f/[I@70c566d8, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944793431 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@2fe328bf/[I@6a882c28, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944793481 d 1ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3d20bca1/[I@30400d61, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944794635 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3d2e7406/[I@34c3554b, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944794685 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@414c9fd/[I@70d90322, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944794735 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doHoldOneButtonAndPressAnother
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3445a62e/[I@48a130d1, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795786 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1): PASSED
[junit] *** pressing additional button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4e8c0e97/[I@4d1203ca, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795836 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED
[junit] *** releasing additional button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@59b6ea4d/[I@77d0933e, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795886 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1e7308e6/[I@124d43a8, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795886 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED
[junit] *** pressing additional button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@e94d3fb/[I@4ce90b37, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795936 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED
[junit] *** releasing additional button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@57df6f53/[I@e05df37, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795986 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@23819b12/[I@11ebccf4, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795986 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@fdcb05d/[I@61beb1cd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796036 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2e8b3bdd/[I@3707420a, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796036 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4e647124/[I@24401ab1, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796086 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2): PASSED
[junit] *** pressing additional button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6c986d0e/[I@b1fe9d5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796136 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2, 1): PASSED
[junit] *** releasing additional button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5c30a4a7/[I@7d89ff39, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796186 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6ed33792/[I@6ce58b15, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796186 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2, 1): PASSED
[junit] *** pressing additional button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@520e478d/[I@277ba411, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796236 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #6
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2, 3): PASSED
[junit] *** releasing additional button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@26506c57/[I@69f8d767, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796286 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5005e18b/[I@321a95b8, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796286 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2, 3): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6f5b7cba/[I@5f59d073, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796336 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1845eed/[I@19741a62, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796336 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #7
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@157024fc/[I@758c2762, button 3, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796386 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3): PASSED
[junit] *** pressing additional button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@446dcf38/[I@53f88a1, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796436 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #8
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3, 1): PASSED
[junit] *** releasing additional button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@e2304b8/[I@1d0ad348, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796486 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@31b52add/[I@6d112ca9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796486 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3, 1): PASSED
[junit] *** pressing additional button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@28b4330/[I@4e8059e, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796536 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #9
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3, 2): PASSED
[junit] *** releasing additional button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1cc8ca96/[I@426c4c9d, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796586 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5419f97c/[I@754a6706, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796586 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3, 2): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@67b1f712/[I@54d3f3ed, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796636 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2733781d/[I@2412cc06, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796636 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #10
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #11
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@29ae2730/[I@688ed5b0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944797085 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@796f4b70/[I@79c1e458, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944797135 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@28768bdb/[I@7ed7eb9d, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944797185 d 1ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@44c7cb1f/[I@18e88380, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944798339 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@49115546/[I@10f58c24, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944798389 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@68c3982e/[I@13c29be, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944798439 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doPressAllButtonsInSequence
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@fcbef0b/[I@15bac347, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799490 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@186a7576/[I@7545a27f, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799540 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2eaf7bff/[I@2f5ba4b, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799590 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@52999371/[I@609f0a14, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799640 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@694ed89a/[I@376e9c79, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799640 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(3): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3ee2e85d/[I@230551ec, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799690 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@32456eea/[I@6c74de6e, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799690 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(2): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6cb73f62/[I@72a272b0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799740 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@717bb9c/[I@271e0267, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799740 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(1): PASSED
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@170ad173/[I@473ce0d6, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944800189 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@6dcd2623/[I@3782fc26, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944800239 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@78783f42/[I@1e8143d8, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944800289 d 1ms]]]
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 44.274 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944757098 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944779107 ms +++ localhost/127.0.0.1:59999 - Locked within 22013 ms, 22 attempts
[junit] MouseEntered ignored: MouseEvent[EVENT_MOUSE_ENTERED, [I@5164a171/[I@25a32b76, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 212/121, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944779234 d 22ms]]]
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@7e90b96e/[I@4f7e25ac, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 212/121, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944779235 d 21ms]]]
[junit] requestFocus: AWT Component
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN
[junit] SLOCK [T main @ 1372944801315 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] centerMouse: robot pos: 300x311, onTitleBarIfWindow: false
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffffdb010c7b
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@3a80e41f/[I@6400cd3a, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944779343 d 44ms]]]
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5fdfe483/[I@641385a1, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944779592 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3daa405b/[I@746735fd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944779577 d 17ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2409b0bf/[I@7832de14, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944779577 d 17ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@7450704c/[I@4cfcc93c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944780310 d 0ms]]]
[junit] MouseReleased 4: MouseEvent[EVENT_MOUSE_RELEASED, [I@67ffa9a0/[I@41d97cb7, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944780360 d 1ms]]]
[junit] MouseReleased 5: MouseEvent[EVENT_MOUSE_RELEASED, [I@2d8af427/[I@7da343cc, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944780410 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonClickAndDrag
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@21246e92/[I@5ed7443d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944781464 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(1): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@6c13170/[I@7594b386, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944781514 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] WAIT-till-done: eventDispatch() #3
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@75965eb8/[I@6324be57, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944781764 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(1): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@14c749b/[I@427b6cc7, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944781814 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@35229eea/[I@73ef2fe6, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782064 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(2): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@5c31e080/[I@4e8a22c9, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782114 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #8
[junit] WAIT-till-done: eventDispatch() #9
[junit] WAIT-till-done: eventDispatch() #10
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5b7dd604/[I@226dcf89, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782364 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(2): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@57543d07/[I@5b72c35b, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782415 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #11
[junit] WAIT-till-done: eventDispatch() #12
[junit] WAIT-till-done: eventDispatch() #13
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4b77ba44/[I@2165ed11, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782665 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(3): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@2aaf0838/[I@4944aa6c, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782715 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #14
[junit] WAIT-till-done: eventDispatch() #15
[junit] WAIT-till-done: eventDispatch() #16
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3b10be08/[I@482c1d83, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782965 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(3): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@4845a879/[I@5537c500, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944783015 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #17
[junit] WAIT-till-done: eventDispatch() #18
[junit] WAIT-till-done: eventDispatch() #19
[junit] WAIT-till-done: eventDispatch() #20
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@15580e1b/[I@4806198f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944783663 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@878203a/[I@68bc42e, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944783713 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@41fcab5d/[I@33568883, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944783763 d 1ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1c4649d0/[I@4a980530, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944784922 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@427cb892/[I@a399b58, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944784972 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@4c05b3a6/[I@a557e48, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944785022 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5f477279/[I@4bac96cd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786099 d 0ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2fe0938b/[I@40f6a33b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786149 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5697cf/[I@35089735, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786149 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@46ff33c6/[I@1ca03094, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786199 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@58d5533a/[I@1d4b3266, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786249 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@33d9d590/[I@2253fb88, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786249 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@37a6af53/[I@20408eb0, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786299 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6e57d55a/[I@4878404e, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786349 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4ec5e60d/[I@228287e2, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786349 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4b2132dd/[I@709271b3, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786772 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@1e66d882/[I@72104e65, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786822 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@c8b0364/[I@7a8ba0aa, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786872 d 1ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3494e2d2/[I@1ab763f6, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944788026 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@7e03b92d/[I@267279fd, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944788076 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@25a6e4c3/[I@6ff4d184, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944788126 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] WAIT-till-done: eventDispatch() #2
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@50032050/[I@7d3e8d39, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789277 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@15a9d96c/[I@42014c90, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789327 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6349a3ca/[I@77a055b2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789327 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3f5a5679/[I@43e3426d, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789377 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7d1e24ec/[I@460a4220, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789427 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4b7b66cc/[I@129a01cb, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789427 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3cebbff7/[I@19881060, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789477 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@33eb1bb8/[I@1068e7a9, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789527 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@574110a9/[I@70acf3ff, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789527 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3815ac99/[I@16f68d93, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944790076 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@14c8b9ac/[I@615d5dd, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944790126 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@38ba34a/[I@448d5117, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944790176 d 1ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1aa75223/[I@5f018580, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944791330 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@5ce3c73a/[I@6e2ce07a, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944791380 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@4445a218/[I@3794f8ac, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944791430 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] WAIT-till-done: eventDispatch() #2
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3aacb7a9/[I@214dd657, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792581 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7d32fad5/[I@1df1f62a, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792631 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@78584ec1/[I@6d9a9ea0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792631 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@42245297/[I@5eaa596d, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792681 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1d533a9/[I@54329d2f, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792731 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@46eda3d8/[I@1b9fde49, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792731 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1cba98ca/[I@1e850482, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792781 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2eeb0275/[I@46ee6763, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792831 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4dc5b8f6/[I@6ff2465d, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792831 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@777cf4f2/[I@2cb57927, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944793381 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3e25065f/[I@70c566d8, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944793431 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@2fe328bf/[I@6a882c28, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944793481 d 1ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3d20bca1/[I@30400d61, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944794635 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3d2e7406/[I@34c3554b, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944794685 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@414c9fd/[I@70d90322, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944794735 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doHoldOneButtonAndPressAnother
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3445a62e/[I@48a130d1, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795786 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1): PASSED
[junit] *** pressing additional button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4e8c0e97/[I@4d1203ca, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795836 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED
[junit] *** releasing additional button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@59b6ea4d/[I@77d0933e, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795886 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1e7308e6/[I@124d43a8, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795886 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED
[junit] *** pressing additional button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@e94d3fb/[I@4ce90b37, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795936 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED
[junit] *** releasing additional button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@57df6f53/[I@e05df37, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795986 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@23819b12/[I@11ebccf4, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795986 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@fdcb05d/[I@61beb1cd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796036 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2e8b3bdd/[I@3707420a, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796036 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4e647124/[I@24401ab1, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796086 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2): PASSED
[junit] *** pressing additional button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6c986d0e/[I@b1fe9d5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796136 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2, 1): PASSED
[junit] *** releasing additional button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5c30a4a7/[I@7d89ff39, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796186 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6ed33792/[I@6ce58b15, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796186 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2, 1): PASSED
[junit] *** pressing additional button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@520e478d/[I@277ba411, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796236 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #6
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2, 3): PASSED
[junit] *** releasing additional button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@26506c57/[I@69f8d767, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796286 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5005e18b/[I@321a95b8, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796286 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2, 3): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6f5b7cba/[I@5f59d073, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796336 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1845eed/[I@19741a62, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796336 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #7
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@157024fc/[I@758c2762, button 3, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796386 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3): PASSED
[junit] *** pressing additional button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@446dcf38/[I@53f88a1, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796436 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #8
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3, 1): PASSED
[junit] *** releasing additional button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@e2304b8/[I@1d0ad348, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796486 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@31b52add/[I@6d112ca9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796486 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3, 1): PASSED
[junit] *** pressing additional button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@28b4330/[I@4e8059e, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796536 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #9
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3, 2): PASSED
[junit] *** releasing additional button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1cc8ca96/[I@426c4c9d, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796586 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5419f97c/[I@754a6706, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796586 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3, 2): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@67b1f712/[I@54d3f3ed, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796636 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2733781d/[I@2412cc06, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796636 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #10
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #11
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@29ae2730/[I@688ed5b0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944797085 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@796f4b70/[I@79c1e458, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944797135 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@28768bdb/[I@7ed7eb9d, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944797185 d 1ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@44c7cb1f/[I@18e88380, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944798339 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@49115546/[I@10f58c24, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944798389 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@68c3982e/[I@13c29be, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944798439 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doPressAllButtonsInSequence
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@fcbef0b/[I@15bac347, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799490 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@186a7576/[I@7545a27f, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799540 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2eaf7bff/[I@2f5ba4b, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799590 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@52999371/[I@609f0a14, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799640 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@694ed89a/[I@376e9c79, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799640 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(3): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3ee2e85d/[I@230551ec, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799690 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@32456eea/[I@6c74de6e, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799690 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(2): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6cb73f62/[I@72a272b0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799740 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@717bb9c/[I@271e0267, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799740 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(1): PASSED
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@170ad173/[I@473ce0d6, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944800189 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@6dcd2623/[I@3782fc26, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944800239 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@78783f42/[I@1e8143d8, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944800289 d 1ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN
[junit] SLOCK [T main @ 1372944801315 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testSingleButtonClickAndDrag took 4.613 sec
[junit] Testcase: testSingleButtonPressAndRelease took 3.103 sec
[junit] Testcase: testSingleButtonPressAndReleaseWithShift took 3.302 sec
[junit] Testcase: testSingleButtonPressAndReleaseWithCtrl took 3.303 sec
[junit] Testcase: testHoldOneButtonAndPressAnother took 3.702 sec
[junit] Testcase: testPressAllButtonsInSequence took 3.102 sec
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 44.274 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944757098 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944779107 ms +++ localhost/127.0.0.1:59999 - Locked within 22013 ms, 22 attempts
[junit] MouseEntered ignored: MouseEvent[EVENT_MOUSE_ENTERED, [I@5164a171/[I@25a32b76, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 212/121, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944779234 d 22ms]]]
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@7e90b96e/[I@4f7e25ac, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 212/121, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944779235 d 21ms]]]
[junit] requestFocus: AWT Component
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[AWT-EventQueue-0,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] centerMouse: robot pos: 300x311, onTitleBarIfWindow: false
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffffdb010c7b
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@3a80e41f/[I@6400cd3a, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944779343 d 44ms]]]
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5fdfe483/[I@641385a1, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944779592 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3daa405b/[I@746735fd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944779577 d 17ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2409b0bf/[I@7832de14, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944779577 d 17ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@7450704c/[I@4cfcc93c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944780310 d 0ms]]]
[junit] MouseReleased 4: MouseEvent[EVENT_MOUSE_RELEASED, [I@67ffa9a0/[I@41d97cb7, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944780360 d 1ms]]]
[junit] MouseReleased 5: MouseEvent[EVENT_MOUSE_RELEASED, [I@2d8af427/[I@7da343cc, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944780410 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonClickAndDrag
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@21246e92/[I@5ed7443d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944781464 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(1): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@6c13170/[I@7594b386, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944781514 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] WAIT-till-done: eventDispatch() #3
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@75965eb8/[I@6324be57, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944781764 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(1): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@14c749b/[I@427b6cc7, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944781814 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@35229eea/[I@73ef2fe6, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782064 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(2): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@5c31e080/[I@4e8a22c9, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782114 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #8
[junit] WAIT-till-done: eventDispatch() #9
[junit] WAIT-till-done: eventDispatch() #10
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5b7dd604/[I@226dcf89, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782364 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(2): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@57543d07/[I@5b72c35b, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782415 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #11
[junit] WAIT-till-done: eventDispatch() #12
[junit] WAIT-till-done: eventDispatch() #13
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4b77ba44/[I@2165ed11, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782665 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(3): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@2aaf0838/[I@4944aa6c, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782715 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #14
[junit] WAIT-till-done: eventDispatch() #15
[junit] WAIT-till-done: eventDispatch() #16
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3b10be08/[I@482c1d83, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944782965 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(3): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@4845a879/[I@5537c500, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944783015 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #17
[junit] WAIT-till-done: eventDispatch() #18
[junit] WAIT-till-done: eventDispatch() #19
[junit] WAIT-till-done: eventDispatch() #20
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@15580e1b/[I@4806198f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944783663 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@878203a/[I@68bc42e, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944783713 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@41fcab5d/[I@33568883, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944783763 d 1ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1c4649d0/[I@4a980530, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944784922 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@427cb892/[I@a399b58, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944784972 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@4c05b3a6/[I@a557e48, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944785022 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5f477279/[I@4bac96cd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786099 d 0ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2fe0938b/[I@40f6a33b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786149 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5697cf/[I@35089735, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786149 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@46ff33c6/[I@1ca03094, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786199 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@58d5533a/[I@1d4b3266, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786249 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@33d9d590/[I@2253fb88, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786249 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@37a6af53/[I@20408eb0, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786299 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6e57d55a/[I@4878404e, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786349 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4ec5e60d/[I@228287e2, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786349 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4b2132dd/[I@709271b3, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786772 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@1e66d882/[I@72104e65, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786822 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@c8b0364/[I@7a8ba0aa, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944786872 d 1ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3494e2d2/[I@1ab763f6, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944788026 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@7e03b92d/[I@267279fd, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944788076 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@25a6e4c3/[I@6ff4d184, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944788126 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] WAIT-till-done: eventDispatch() #2
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@50032050/[I@7d3e8d39, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789277 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@15a9d96c/[I@42014c90, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789327 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6349a3ca/[I@77a055b2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789327 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3f5a5679/[I@43e3426d, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789377 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7d1e24ec/[I@460a4220, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789427 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4b7b66cc/[I@129a01cb, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789427 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3cebbff7/[I@19881060, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789477 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@33eb1bb8/[I@1068e7a9, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789527 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@574110a9/[I@70acf3ff, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944789527 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3815ac99/[I@16f68d93, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944790076 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@14c8b9ac/[I@615d5dd, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944790126 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@38ba34a/[I@448d5117, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944790176 d 1ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1aa75223/[I@5f018580, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944791330 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@5ce3c73a/[I@6e2ce07a, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944791380 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@4445a218/[I@3794f8ac, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944791430 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] WAIT-till-done: eventDispatch() #2
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3aacb7a9/[I@214dd657, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792581 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7d32fad5/[I@1df1f62a, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792631 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@78584ec1/[I@6d9a9ea0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792631 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@42245297/[I@5eaa596d, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792681 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1d533a9/[I@54329d2f, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792731 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@46eda3d8/[I@1b9fde49, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792731 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1cba98ca/[I@1e850482, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792781 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2eeb0275/[I@46ee6763, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792831 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4dc5b8f6/[I@6ff2465d, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944792831 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@777cf4f2/[I@2cb57927, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944793381 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3e25065f/[I@70c566d8, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944793431 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@2fe328bf/[I@6a882c28, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944793481 d 1ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3d20bca1/[I@30400d61, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944794635 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3d2e7406/[I@34c3554b, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944794685 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@414c9fd/[I@70d90322, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944794735 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doHoldOneButtonAndPressAnother
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3445a62e/[I@48a130d1, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795786 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1): PASSED
[junit] *** pressing additional button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4e8c0e97/[I@4d1203ca, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795836 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED
[junit] *** releasing additional button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@59b6ea4d/[I@77d0933e, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795886 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1e7308e6/[I@124d43a8, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795886 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED
[junit] *** pressing additional button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@e94d3fb/[I@4ce90b37, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795936 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED
[junit] *** releasing additional button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@57df6f53/[I@e05df37, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795986 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@23819b12/[I@11ebccf4, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944795986 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@fdcb05d/[I@61beb1cd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796036 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2e8b3bdd/[I@3707420a, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796036 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4e647124/[I@24401ab1, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796086 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2): PASSED
[junit] *** pressing additional button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6c986d0e/[I@b1fe9d5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796136 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2, 1): PASSED
[junit] *** releasing additional button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5c30a4a7/[I@7d89ff39, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796186 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6ed33792/[I@6ce58b15, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796186 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2, 1): PASSED
[junit] *** pressing additional button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@520e478d/[I@277ba411, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796236 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #6
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2, 3): PASSED
[junit] *** releasing additional button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@26506c57/[I@69f8d767, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796286 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5005e18b/[I@321a95b8, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796286 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2, 3): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6f5b7cba/[I@5f59d073, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796336 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1845eed/[I@19741a62, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796336 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #7
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@157024fc/[I@758c2762, button 3, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796386 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3): PASSED
[junit] *** pressing additional button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@446dcf38/[I@53f88a1, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796436 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #8
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3, 1): PASSED
[junit] *** releasing additional button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@e2304b8/[I@1d0ad348, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796486 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@31b52add/[I@6d112ca9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796486 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3, 1): PASSED
[junit] *** pressing additional button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@28b4330/[I@4e8059e, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796536 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #9
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3, 2): PASSED
[junit] *** releasing additional button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1cc8ca96/[I@426c4c9d, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796586 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5419f97c/[I@754a6706, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796586 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3, 2): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@67b1f712/[I@54d3f3ed, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796636 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2733781d/[I@2412cc06, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944796636 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #10
[junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #11
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@29ae2730/[I@688ed5b0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944797085 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@796f4b70/[I@79c1e458, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944797135 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@28768bdb/[I@7ed7eb9d, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944797185 d 1ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@44c7cb1f/[I@18e88380, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944798339 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@49115546/[I@10f58c24, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944798389 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@68c3982e/[I@13c29be, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944798439 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doPressAllButtonsInSequence
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@fcbef0b/[I@15bac347, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799490 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@186a7576/[I@7545a27f, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799540 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2eaf7bff/[I@2f5ba4b, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799590 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@52999371/[I@609f0a14, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799640 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@694ed89a/[I@376e9c79, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799640 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(3): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3ee2e85d/[I@230551ec, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799690 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@32456eea/[I@6c74de6e, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799690 d 1ms]]]
[junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(2): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6cb73f62/[I@72a272b0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799740 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@717bb9c/[I@271e0267, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944799740 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(1): PASSED
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@170ad173/[I@473ce0d6, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944800189 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@6dcd2623/[I@3782fc26, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944800239 d 1ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@78783f42/[I@1e8143d8, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944800289 d 1ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN
[junit] SLOCK [T main @ 1372944801315 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT
[junit] SLOCK [T main @ 1372944803245 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944811245 ms +++ localhost/127.0.0.1:59999 - Locked within 8004 ms, 8 attempts
[junit] MouseEntered ignored: MouseEvent[EVENT_MOUSE_ENTERED, [I@58164240/[I@1d57a4ee, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944811804 d 1ms]]]
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@650d144e/[I@3db040b6, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944811804 d 1ms]]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 400x400, swapInterval 1, drawable 0x66010801
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] requestFocus: NEWT Component
[junit] requestFocus: NEWT Component
[junit] requestFocus: NEWT Component
[junit] requestFocus: NEWT Component
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - NW: false
[junit] *** waitForFocus.hasFocus() - NW: false
[junit] *** gain: null
[junit] *** lost: null
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1344)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:447)
[junit] at com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT.beforeClass(TestNewtEventModifiersNEWTWindowAWT.java:64)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[junit] at java.lang.reflect.Method.invoke(Method.java:606)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:27)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] centerMouse: robot pos: 300x300, onTitleBarIfWindow: false
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@270df155/[I@45f177b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944822192 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@7efe8e7a/[I@7a3c2cb8, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944822193 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@49c22ba/[I@26abe3b3, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944822193 d 0ms]]]
[junit] requestFocus: click, d: 301 ms
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndRelease
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@8678636/[I@449c4789, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944822712 d 0ms]]]
[junit] MouseReleased 4: MouseEvent[EVENT_MOUSE_RELEASED, [I@701c968f/[I@64e0bfc9, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944822753 d 0ms]]]
[junit] MouseReleased 5: MouseEvent[EVENT_MOUSE_RELEASED, [I@5f4f58dc/[I@52530466, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944822803 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@673e6946/[I@3271a79e, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944823863 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@43b38ff1/[I@41af39f0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944823913 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5704dd40/[I@59c162, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944823913 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4a7091c/[I@72470fa6, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944823963 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@175495e7/[I@323d7ca8, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824013 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@62c3135c/[I@752c2fab, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824013 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@27edbfa6/[I@69c13fc4, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824063 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@e41931a/[I@73209745, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824113 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@60ab6e0f/[I@16c6cc5e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824113 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@631a3b4d/[I@4f2b6f0f, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824553 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@2c886a64/[I@3000e213, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824603 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@9fa6604/[I@163f95ba, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824653 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndRelease
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithShift
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@50533643/[I@70f91e8, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944825813 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@f3419f7/[I@2594aeed, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944825863 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@44685ce1/[I@1fa9dadd, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944825913 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] WAIT-till-done: eventDispatch() #2
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2d3017a9/[I@30616f6c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827094 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4cda3444/[I@99d83c7, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827144 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@443682bf/[I@56c1ec95, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827144 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@559356b2/[I@3c20ec02, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827194 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@15669625/[I@20b621d, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827244 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@39565ef7/[I@5574c789, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827244 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@65d81f33/[I@4fe88181, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827294 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@298e6523/[I@4391f225, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827344 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@22b07dcb/[I@7112ac37, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827344 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@59e23a35/[I@135b9bad, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827864 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@634984c8/[I@6fac9964, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827914 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@2c8aad83/[I@44858a4d, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827964 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithShift
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithCtrl
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@52ebd4ee/[I@78e87fc9, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944829124 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@681da322/[I@71c14294, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944829174 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@46fa3ce4/[I@56b3c123, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944829224 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] WAIT-till-done: eventDispatch() #2
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7a4548b/[I@35aa7598, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830374 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4a0e69ae/[I@783c447d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830424 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3cb4a836/[I@788f905c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830424 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@194ec5da/[I@29f7831, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830474 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@338bda4f/[I@22a992f9, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830524 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2af02b36/[I@7da4fc3f, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830524 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5aaccc8a/[I@6a8a688, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830574 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2a4d2e22/[I@310fcfe0, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830624 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@518944a/[I@10af88e3, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830624 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1a3729f7/[I@1ba42493, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944831174 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@355d3d12/[I@7c54841c, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944831224 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@10ad8a09/[I@71415d6c, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944831274 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithCtrl
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testHoldOneButtonAndPressAnother
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@afc5bde/[I@3df35174, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944832424 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3168b672/[I@51a20fb5, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944832474 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@66b55df1/[I@d2aade5, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944832524 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doHoldOneButtonAndPressAnother
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3fbcf5bc/[I@ea92a55, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833574 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1): PASSED
[junit] *** pressing additional button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@41a39f8/[I@55d3cae2, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833624 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED
[junit] *** releasing additional button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@43ace773/[I@c8f51bb, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833674 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@153ed26e/[I@4f693ea7, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833674 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED
[junit] *** pressing additional button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6906eac/[I@7451e191, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833724 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED
[junit] *** releasing additional button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2bb03240/[I@3cb31e28, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833774 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1380f33a/[I@76e06ed6, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833774 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@88ce093/[I@58ebd747, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833824 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6382a3ec/[I@15d80dfe, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833824 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1b7ea9e6/[I@18c44924, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833874 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2): PASSED
[junit] *** pressing additional button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7e9de72f/[I@30b4ff9a, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833924 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1): PASSED
[junit] *** releasing additional button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3af8f071/[I@2d71a8f6, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833974 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@10bc5c9/[I@2be60fa8, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833974 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1): PASSED
[junit] *** pressing additional button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@d0df51c/[I@f5707f6, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834024 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #6
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3): PASSED
[junit] *** releasing additional button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1acbaf58/[I@3264c826, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834074 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@769050a2/[I@7c9df87d, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834074 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@67251675/[I@33e5903a, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834124 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@245fea74/[I@15197854, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834124 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #7
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3b2add9e/[I@7b3bce6a, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834174 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3): PASSED
[junit] *** pressing additional button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@136cd05b/[I@4ce31053, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834224 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #8
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1): PASSED
[junit] *** releasing additional button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4f44e094/[I@32f43d34, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834274 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@40de3b0e/[I@3df73567, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834274 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1): PASSED
[junit] *** pressing additional button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@30d31cf9/[I@74133879, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834324 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #9
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2): PASSED
[junit] *** releasing additional button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@19e0cb78/[I@754e408d, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834374 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@64702525/[I@7e96d3a6, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834374 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@60217837/[I@355b942f, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834424 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@f5db507/[I@5117e672, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834424 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #10
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #11
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5484aea0/[I@52e4b5b9, button 1, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834874 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@2556af33/[I@5e08506b, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834924 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@73d7d107/[I@5ddc5dfb, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834974 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testHoldOneButtonAndPressAnother
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testPressAllButtonsInSequence
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@c22ad50/[I@38a06569, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944836124 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@2a61ed8a/[I@33214c3, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944836174 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@4cf10fd8/[I@6647555e, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944836224 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doPressAllButtonsInSequence
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3c86c285/[I@334cc8ce, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837284 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@761366b1/[I@73bb2b06, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837334 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@505d246/[I@412ff43d, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837384 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@334bf23a/[I@3f0bd825, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837434 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@229b8579/[I@1057dcaf, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837434 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(3): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@78596d8a/[I@3726bcc0, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837484 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5031fd89/[I@1fc5681, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837484 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(2): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5d93302b/[I@6a3f870b, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837534 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@70bb19ab/[I@b92635f, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837534 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(1): PASSED
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1242bced/[I@5b8174f8, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837974 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@102674b7/[I@4cb8a2a9, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944838024 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@6dbf2c98/[I@2208e772, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944838074 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testPressAllButtonsInSequence
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonClickAndDrag
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4cebf90c/[I@182baa48, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944839235 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@5ab8695d/[I@10d8733, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944839285 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@1f2725cf/[I@43234903, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944839335 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonClickAndDrag
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@741930db/[I@21d6b569, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944840385 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(1): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@172011da/[I@3a740b12, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944840435 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] WAIT-till-done: eventDispatch() #3
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1882e8b9/[I@3a7cd641, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944840685 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(1): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@59d66366/[I@a17eb9e, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944840735 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@286dd73f/[I@434e7dd5, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944840985 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(2): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@56274d78/[I@2e4f2d78, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841035 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #8
[junit] WAIT-till-done: eventDispatch() #9
[junit] WAIT-till-done: eventDispatch() #10
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@50323908/[I@113e655a, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841285 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(2): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@1770008e/[I@3a3476a7, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841335 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #11
[junit] WAIT-till-done: eventDispatch() #12
[junit] WAIT-till-done: eventDispatch() #13
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4a59ebcb/[I@5587828f, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841585 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(3): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@338ca627/[I@56f064e1, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841635 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #14
[junit] WAIT-till-done: eventDispatch() #15
[junit] WAIT-till-done: eventDispatch() #16
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@406f1c5e/[I@3eaf805e, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841885 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(3): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@7414bb78/[I@7d1ffed1, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841935 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #17
[junit] WAIT-till-done: eventDispatch() #18
[junit] WAIT-till-done: eventDispatch() #19
[junit] WAIT-till-done: eventDispatch() #20
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2e05a7b7/[I@7545f6fb, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944842585 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@445a14e3/[I@76116623, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944842635 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@7048c063/[I@384edd2c, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944842685 d 0ms]]]
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 40.504 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944803245 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944811245 ms +++ localhost/127.0.0.1:59999 - Locked within 8004 ms, 8 attempts
[junit] MouseEntered ignored: MouseEvent[EVENT_MOUSE_ENTERED, [I@58164240/[I@1d57a4ee, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944811804 d 1ms]]]
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@650d144e/[I@3db040b6, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944811804 d 1ms]]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonClickAndDrag
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] SLOCK [T main @ 1372944843694 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 400x400, swapInterval 1, drawable 0x66010801
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] requestFocus: NEWT Component
[junit] requestFocus: NEWT Component
[junit] requestFocus: NEWT Component
[junit] requestFocus: NEWT Component
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - NW: false
[junit] *** waitForFocus.hasFocus() - NW: false
[junit] *** gain: null
[junit] *** lost: null
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1344)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:447)
[junit] at com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT.beforeClass(TestNewtEventModifiersNEWTWindowAWT.java:64)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[junit] at java.lang.reflect.Method.invoke(Method.java:606)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:27)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] centerMouse: robot pos: 300x300, onTitleBarIfWindow: false
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@270df155/[I@45f177b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944822192 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@7efe8e7a/[I@7a3c2cb8, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944822193 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@49c22ba/[I@26abe3b3, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944822193 d 0ms]]]
[junit] requestFocus: click, d: 301 ms
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndRelease
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@8678636/[I@449c4789, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944822712 d 0ms]]]
[junit] MouseReleased 4: MouseEvent[EVENT_MOUSE_RELEASED, [I@701c968f/[I@64e0bfc9, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944822753 d 0ms]]]
[junit] MouseReleased 5: MouseEvent[EVENT_MOUSE_RELEASED, [I@5f4f58dc/[I@52530466, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944822803 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@673e6946/[I@3271a79e, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944823863 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@43b38ff1/[I@41af39f0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944823913 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5704dd40/[I@59c162, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944823913 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4a7091c/[I@72470fa6, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944823963 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@175495e7/[I@323d7ca8, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824013 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@62c3135c/[I@752c2fab, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824013 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@27edbfa6/[I@69c13fc4, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824063 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@e41931a/[I@73209745, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824113 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@60ab6e0f/[I@16c6cc5e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824113 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@631a3b4d/[I@4f2b6f0f, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824553 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@2c886a64/[I@3000e213, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824603 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@9fa6604/[I@163f95ba, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824653 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndRelease
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithShift
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@50533643/[I@70f91e8, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944825813 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@f3419f7/[I@2594aeed, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944825863 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@44685ce1/[I@1fa9dadd, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944825913 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] WAIT-till-done: eventDispatch() #2
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2d3017a9/[I@30616f6c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827094 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4cda3444/[I@99d83c7, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827144 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@443682bf/[I@56c1ec95, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827144 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@559356b2/[I@3c20ec02, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827194 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@15669625/[I@20b621d, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827244 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@39565ef7/[I@5574c789, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827244 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@65d81f33/[I@4fe88181, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827294 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@298e6523/[I@4391f225, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827344 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@22b07dcb/[I@7112ac37, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827344 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@59e23a35/[I@135b9bad, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827864 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@634984c8/[I@6fac9964, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827914 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@2c8aad83/[I@44858a4d, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827964 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithShift
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithCtrl
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@52ebd4ee/[I@78e87fc9, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944829124 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@681da322/[I@71c14294, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944829174 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@46fa3ce4/[I@56b3c123, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944829224 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] WAIT-till-done: eventDispatch() #2
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7a4548b/[I@35aa7598, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830374 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4a0e69ae/[I@783c447d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830424 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3cb4a836/[I@788f905c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830424 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@194ec5da/[I@29f7831, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830474 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@338bda4f/[I@22a992f9, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830524 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2af02b36/[I@7da4fc3f, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830524 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5aaccc8a/[I@6a8a688, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830574 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2a4d2e22/[I@310fcfe0, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830624 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@518944a/[I@10af88e3, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830624 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1a3729f7/[I@1ba42493, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944831174 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@355d3d12/[I@7c54841c, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944831224 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@10ad8a09/[I@71415d6c, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944831274 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithCtrl
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testHoldOneButtonAndPressAnother
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@afc5bde/[I@3df35174, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944832424 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3168b672/[I@51a20fb5, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944832474 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@66b55df1/[I@d2aade5, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944832524 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doHoldOneButtonAndPressAnother
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3fbcf5bc/[I@ea92a55, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833574 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1): PASSED
[junit] *** pressing additional button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@41a39f8/[I@55d3cae2, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833624 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED
[junit] *** releasing additional button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@43ace773/[I@c8f51bb, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833674 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@153ed26e/[I@4f693ea7, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833674 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED
[junit] *** pressing additional button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6906eac/[I@7451e191, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833724 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED
[junit] *** releasing additional button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2bb03240/[I@3cb31e28, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833774 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1380f33a/[I@76e06ed6, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833774 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@88ce093/[I@58ebd747, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833824 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6382a3ec/[I@15d80dfe, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833824 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1b7ea9e6/[I@18c44924, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833874 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2): PASSED
[junit] *** pressing additional button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7e9de72f/[I@30b4ff9a, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833924 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1): PASSED
[junit] *** releasing additional button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3af8f071/[I@2d71a8f6, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833974 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@10bc5c9/[I@2be60fa8, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833974 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1): PASSED
[junit] *** pressing additional button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@d0df51c/[I@f5707f6, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834024 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #6
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3): PASSED
[junit] *** releasing additional button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1acbaf58/[I@3264c826, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834074 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@769050a2/[I@7c9df87d, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834074 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@67251675/[I@33e5903a, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834124 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@245fea74/[I@15197854, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834124 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #7
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3b2add9e/[I@7b3bce6a, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834174 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3): PASSED
[junit] *** pressing additional button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@136cd05b/[I@4ce31053, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834224 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #8
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1): PASSED
[junit] *** releasing additional button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4f44e094/[I@32f43d34, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834274 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@40de3b0e/[I@3df73567, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834274 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1): PASSED
[junit] *** pressing additional button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@30d31cf9/[I@74133879, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834324 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #9
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2): PASSED
[junit] *** releasing additional button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@19e0cb78/[I@754e408d, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834374 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@64702525/[I@7e96d3a6, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834374 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@60217837/[I@355b942f, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834424 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@f5db507/[I@5117e672, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834424 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #10
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #11
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5484aea0/[I@52e4b5b9, button 1, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834874 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@2556af33/[I@5e08506b, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834924 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@73d7d107/[I@5ddc5dfb, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834974 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testHoldOneButtonAndPressAnother
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testPressAllButtonsInSequence
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@c22ad50/[I@38a06569, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944836124 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@2a61ed8a/[I@33214c3, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944836174 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@4cf10fd8/[I@6647555e, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944836224 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doPressAllButtonsInSequence
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3c86c285/[I@334cc8ce, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837284 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@761366b1/[I@73bb2b06, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837334 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@505d246/[I@412ff43d, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837384 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@334bf23a/[I@3f0bd825, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837434 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@229b8579/[I@1057dcaf, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837434 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(3): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@78596d8a/[I@3726bcc0, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837484 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5031fd89/[I@1fc5681, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837484 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(2): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5d93302b/[I@6a3f870b, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837534 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@70bb19ab/[I@b92635f, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837534 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(1): PASSED
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1242bced/[I@5b8174f8, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837974 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@102674b7/[I@4cb8a2a9, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944838024 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@6dbf2c98/[I@2208e772, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944838074 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testPressAllButtonsInSequence
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonClickAndDrag
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4cebf90c/[I@182baa48, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944839235 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@5ab8695d/[I@10d8733, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944839285 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@1f2725cf/[I@43234903, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944839335 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonClickAndDrag
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@741930db/[I@21d6b569, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944840385 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(1): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@172011da/[I@3a740b12, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944840435 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] WAIT-till-done: eventDispatch() #3
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1882e8b9/[I@3a7cd641, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944840685 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(1): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@59d66366/[I@a17eb9e, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944840735 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@286dd73f/[I@434e7dd5, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944840985 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(2): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@56274d78/[I@2e4f2d78, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841035 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #8
[junit] WAIT-till-done: eventDispatch() #9
[junit] WAIT-till-done: eventDispatch() #10
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@50323908/[I@113e655a, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841285 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(2): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@1770008e/[I@3a3476a7, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841335 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #11
[junit] WAIT-till-done: eventDispatch() #12
[junit] WAIT-till-done: eventDispatch() #13
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4a59ebcb/[I@5587828f, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841585 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(3): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@338ca627/[I@56f064e1, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841635 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #14
[junit] WAIT-till-done: eventDispatch() #15
[junit] WAIT-till-done: eventDispatch() #16
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@406f1c5e/[I@3eaf805e, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841885 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(3): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@7414bb78/[I@7d1ffed1, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841935 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #17
[junit] WAIT-till-done: eventDispatch() #18
[junit] WAIT-till-done: eventDispatch() #19
[junit] WAIT-till-done: eventDispatch() #20
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2e05a7b7/[I@7545f6fb, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944842585 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@445a14e3/[I@76116623, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944842635 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@7048c063/[I@384edd2c, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944842685 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonClickAndDrag
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] SLOCK [T main @ 1372944843694 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testSingleButtonPressAndRelease took 3.111 sec
[junit] Testcase: testSingleButtonPressAndReleaseWithShift took 3.303 sec
[junit] Testcase: testSingleButtonPressAndReleaseWithCtrl took 3.302 sec
[junit] Testcase: testHoldOneButtonAndPressAnother took 3.702 sec
[junit] Testcase: testPressAllButtonsInSequence took 3.104 sec
[junit] Testcase: testSingleButtonClickAndDrag took 4.602 sec
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 40.504 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944803245 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944811245 ms +++ localhost/127.0.0.1:59999 - Locked within 8004 ms, 8 attempts
[junit] MouseEntered ignored: MouseEvent[EVENT_MOUSE_ENTERED, [I@58164240/[I@1d57a4ee, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944811804 d 1ms]]]
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@650d144e/[I@3db040b6, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944811804 d 1ms]]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 400x400, swapInterval 1, drawable 0x66010801
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] requestFocus: NEWT Component
[junit] requestFocus: NEWT Component
[junit] requestFocus: NEWT Component
[junit] requestFocus: NEWT Component
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - NW: false
[junit] *** waitForFocus.hasFocus() - NW: false
[junit] *** gain: null
[junit] *** lost: null
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1344)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:447)
[junit] at com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT.beforeClass(TestNewtEventModifiersNEWTWindowAWT.java:64)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[junit] at java.lang.reflect.Method.invoke(Method.java:606)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:27)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] centerMouse: robot pos: 300x300, onTitleBarIfWindow: false
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@270df155/[I@45f177b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944822192 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@7efe8e7a/[I@7a3c2cb8, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944822193 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@49c22ba/[I@26abe3b3, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944822193 d 0ms]]]
[junit] requestFocus: click, d: 301 ms
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndRelease
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@8678636/[I@449c4789, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944822712 d 0ms]]]
[junit] MouseReleased 4: MouseEvent[EVENT_MOUSE_RELEASED, [I@701c968f/[I@64e0bfc9, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944822753 d 0ms]]]
[junit] MouseReleased 5: MouseEvent[EVENT_MOUSE_RELEASED, [I@5f4f58dc/[I@52530466, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944822803 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@673e6946/[I@3271a79e, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944823863 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@43b38ff1/[I@41af39f0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944823913 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5704dd40/[I@59c162, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944823913 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4a7091c/[I@72470fa6, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944823963 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@175495e7/[I@323d7ca8, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824013 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@62c3135c/[I@752c2fab, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824013 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@27edbfa6/[I@69c13fc4, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824063 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@e41931a/[I@73209745, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824113 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@60ab6e0f/[I@16c6cc5e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824113 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@631a3b4d/[I@4f2b6f0f, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824553 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@2c886a64/[I@3000e213, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824603 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@9fa6604/[I@163f95ba, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944824653 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndRelease
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithShift
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@50533643/[I@70f91e8, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944825813 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@f3419f7/[I@2594aeed, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944825863 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@44685ce1/[I@1fa9dadd, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944825913 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] WAIT-till-done: eventDispatch() #2
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2d3017a9/[I@30616f6c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827094 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4cda3444/[I@99d83c7, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827144 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@443682bf/[I@56c1ec95, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827144 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@559356b2/[I@3c20ec02, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827194 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@15669625/[I@20b621d, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827244 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@39565ef7/[I@5574c789, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827244 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@65d81f33/[I@4fe88181, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827294 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@298e6523/[I@4391f225, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827344 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@22b07dcb/[I@7112ac37, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827344 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@59e23a35/[I@135b9bad, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827864 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@634984c8/[I@6fac9964, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827914 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@2c8aad83/[I@44858a4d, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944827964 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithShift
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithCtrl
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@52ebd4ee/[I@78e87fc9, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944829124 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@681da322/[I@71c14294, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944829174 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@46fa3ce4/[I@56b3c123, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944829224 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] WAIT-till-done: eventDispatch() #2
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7a4548b/[I@35aa7598, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830374 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4a0e69ae/[I@783c447d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830424 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3cb4a836/[I@788f905c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830424 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@194ec5da/[I@29f7831, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830474 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@338bda4f/[I@22a992f9, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830524 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2af02b36/[I@7da4fc3f, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830524 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5aaccc8a/[I@6a8a688, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830574 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2a4d2e22/[I@310fcfe0, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830624 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@518944a/[I@10af88e3, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944830624 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1a3729f7/[I@1ba42493, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944831174 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@355d3d12/[I@7c54841c, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944831224 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@10ad8a09/[I@71415d6c, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944831274 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithCtrl
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testHoldOneButtonAndPressAnother
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@afc5bde/[I@3df35174, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944832424 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3168b672/[I@51a20fb5, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944832474 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@66b55df1/[I@d2aade5, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944832524 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doHoldOneButtonAndPressAnother
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3fbcf5bc/[I@ea92a55, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833574 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1): PASSED
[junit] *** pressing additional button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@41a39f8/[I@55d3cae2, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833624 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED
[junit] *** releasing additional button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@43ace773/[I@c8f51bb, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833674 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@153ed26e/[I@4f693ea7, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833674 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED
[junit] *** pressing additional button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6906eac/[I@7451e191, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833724 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED
[junit] *** releasing additional button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2bb03240/[I@3cb31e28, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833774 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1380f33a/[I@76e06ed6, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833774 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@88ce093/[I@58ebd747, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833824 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6382a3ec/[I@15d80dfe, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833824 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1b7ea9e6/[I@18c44924, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833874 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2): PASSED
[junit] *** pressing additional button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7e9de72f/[I@30b4ff9a, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833924 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1): PASSED
[junit] *** releasing additional button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3af8f071/[I@2d71a8f6, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833974 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@10bc5c9/[I@2be60fa8, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944833974 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1): PASSED
[junit] *** pressing additional button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@d0df51c/[I@f5707f6, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834024 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #6
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3): PASSED
[junit] *** releasing additional button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1acbaf58/[I@3264c826, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834074 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@769050a2/[I@7c9df87d, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834074 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@67251675/[I@33e5903a, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834124 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@245fea74/[I@15197854, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834124 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #7
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3b2add9e/[I@7b3bce6a, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834174 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3): PASSED
[junit] *** pressing additional button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@136cd05b/[I@4ce31053, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834224 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #8
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1): PASSED
[junit] *** releasing additional button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4f44e094/[I@32f43d34, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834274 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@40de3b0e/[I@3df73567, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834274 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1): PASSED
[junit] *** pressing additional button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@30d31cf9/[I@74133879, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834324 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #9
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2): PASSED
[junit] *** releasing additional button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@19e0cb78/[I@754e408d, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834374 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@64702525/[I@7e96d3a6, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834374 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@60217837/[I@355b942f, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834424 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@f5db507/[I@5117e672, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834424 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #10
[junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #11
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5484aea0/[I@52e4b5b9, button 1, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834874 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@2556af33/[I@5e08506b, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834924 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@73d7d107/[I@5ddc5dfb, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944834974 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testHoldOneButtonAndPressAnother
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testPressAllButtonsInSequence
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@c22ad50/[I@38a06569, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944836124 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@2a61ed8a/[I@33214c3, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944836174 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@4cf10fd8/[I@6647555e, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944836224 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doPressAllButtonsInSequence
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3c86c285/[I@334cc8ce, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837284 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@761366b1/[I@73bb2b06, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837334 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@505d246/[I@412ff43d, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837384 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@334bf23a/[I@3f0bd825, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837434 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@229b8579/[I@1057dcaf, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837434 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(3): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@78596d8a/[I@3726bcc0, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837484 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5031fd89/[I@1fc5681, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837484 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(2): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5d93302b/[I@6a3f870b, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837534 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@70bb19ab/[I@b92635f, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837534 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(1): PASSED
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1242bced/[I@5b8174f8, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944837974 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@102674b7/[I@4cb8a2a9, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944838024 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@6dbf2c98/[I@2208e772, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944838074 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testPressAllButtonsInSequence
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonClickAndDrag
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4cebf90c/[I@182baa48, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944839235 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@5ab8695d/[I@10d8733, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944839285 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@1f2725cf/[I@43234903, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944839335 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonClickAndDrag
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@741930db/[I@21d6b569, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944840385 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(1): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@172011da/[I@3a740b12, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944840435 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] WAIT-till-done: eventDispatch() #3
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1882e8b9/[I@3a7cd641, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944840685 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(1): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@59d66366/[I@a17eb9e, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944840735 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@286dd73f/[I@434e7dd5, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944840985 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(2): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@56274d78/[I@2e4f2d78, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841035 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #8
[junit] WAIT-till-done: eventDispatch() #9
[junit] WAIT-till-done: eventDispatch() #10
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@50323908/[I@113e655a, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841285 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(2): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@1770008e/[I@3a3476a7, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841335 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #11
[junit] WAIT-till-done: eventDispatch() #12
[junit] WAIT-till-done: eventDispatch() #13
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4a59ebcb/[I@5587828f, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841585 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(3): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@338ca627/[I@56f064e1, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841635 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #14
[junit] WAIT-till-done: eventDispatch() #15
[junit] WAIT-till-done: eventDispatch() #16
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@406f1c5e/[I@3eaf805e, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841885 d 0ms]]]
[junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(3): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@7414bb78/[I@7d1ffed1, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944841935 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #17
[junit] WAIT-till-done: eventDispatch() #18
[junit] WAIT-till-done: eventDispatch() #19
[junit] WAIT-till-done: eventDispatch() #20
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2e05a7b7/[I@7545f6fb, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944842585 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@445a14e3/[I@76116623, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944842635 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@7048c063/[I@384edd2c, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944842685 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonClickAndDrag
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] SLOCK [T main @ 1372944843694 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT
[junit] SLOCK [T main @ 1372944845690 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944852697 ms +++ localhost/127.0.0.1:59999 - Locked within 7011 ms, 7 attempts
[junit] Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main] RedSquareES2.init FIN
[junit] Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffffe601120f
[junit] Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffffe601120f
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 300x311, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndRelease
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@52f6c35f/[I@4694bc86, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944854450 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@4ee5259d/[I@26088ee2, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944854501 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@7bdcaaef/[I@545a7070, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944854551 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@28b04679/[I@4ce2c6cd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855636 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3c69e42a/[I@4c02a062, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855676 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@406fa8ea/[I@62babbb2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855676 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5178d5c1/[I@54199bb0, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855728 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5d3c6af2/[I@299165b0, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855778 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@8ab1b22/[I@198259a0, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855778 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3cca2475/[I@7b1f9c80, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855829 d 1ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@585bd6a6/[I@7569599b, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855881 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@577a0b55/[I@d7e2651, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855881 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7fc5dff8/[I@17f35451, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944856302 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@68249e1f/[I@3c093aa3, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944856352 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@1e8c220/[I@5820c3da, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944856402 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndRelease
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithShift
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@645c1312/[I@58e83637, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944857562 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@753f827a/[I@1c8f53b9, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944857612 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@5c1a555/[I@6c4d7266, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944857662 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] WAIT-till-done: eventDispatch() #2
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1056bfad/[I@2f41ff3c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944858814 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@15dbd461/[I@1354377d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944858864 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7e06f974/[I@7be36f4f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944858864 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@10a0eb14/[I@34a97693, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944858915 d 1ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@61a7c7e7/[I@4e3540c7, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944858966 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@a2ff0ee/[I@51729e7b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944858966 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3c02c703/[I@5a57b4bc, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944859018 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@341ad0fa/[I@4c8de7cf, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944859058 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@786dee4c/[I@7937fd58, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944859058 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@542ccf57/[I@49e083ed, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944859609 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@32f5627f/[I@c1599fc, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944859659 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@5e307596/[I@3f77fb29, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944859709 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithShift
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithCtrl
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@18213e2c/[I@2e78c714, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944860869 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@7b5609e1/[I@4da2d209, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944860919 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@7c8b74b0/[I@279a0eb1, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944860969 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] WAIT-till-done: eventDispatch() #2
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@c877844/[I@11e8bec9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862121 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4745874e/[I@25b63670, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862171 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5db00667/[I@4f74843e, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862171 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6a962b32/[I@28ee1649, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862222 d 1ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@26f9279d/[I@2f97c868, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862263 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@15e63c41/[I@3e7ddaa2, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862263 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@389ce1bb/[I@43a7d906, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862316 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@40993b9d/[I@c18e18d, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862366 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@357ff62f/[I@63fba319, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862366 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@16e4ffab/[I@144d3f4b, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862917 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@5b765f56/[I@386d3603, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862967 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@9f51be6/[I@3afa9e25, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944863017 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithCtrl
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testHoldOneButtonAndPressAnother
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@52d1ce4c/[I@4c3f0a0e, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944864167 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3ead443d/[I@615b20f0, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944864217 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@25cf9e7f/[I@61aeb73d, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944864267 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doHoldOneButtonAndPressAnother
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@14d5a66a/[I@56a083d5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865319 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1): PASSED
[junit] *** pressing additional button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@442f4161/[I@7a6d6a3f, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865371 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED
[junit] *** releasing additional button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@255a8ce4/[I@5bd7dfe4, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865421 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@39ac20d7/[I@53a020d5, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865421 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED
[junit] *** pressing additional button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@35cbaad7/[I@4e3d24d8, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865473 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED
[junit] *** releasing additional button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@103e0909/[I@58c33633, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865523 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@781b7bcb/[I@545c8a07, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865523 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@769fcd6/[I@3f564967, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865574 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@39ed29ad/[I@14b3a91, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865574 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@71f20640/[I@48788e31, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865626 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2): PASSED
[junit] *** pressing additional button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@62bf5822/[I@3352d4, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865668 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1): PASSED
[junit] *** releasing additional button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2982dc66/[I@4e53c1d4, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865719 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5cda6d78/[I@84910e8, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865719 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1): PASSED
[junit] *** pressing additional button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@74f4f397/[I@7da47a7d, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865770 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #6
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3): PASSED
[junit] *** releasing additional button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3965e4fc/[I@509c79d4, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865821 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@510276a4/[I@78bb3288, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865821 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@49f2bca4/[I@5f3ed8e9, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865872 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1712d9d9/[I@569c4164, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865872 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #7
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2c8938a8/[I@64e6b46f, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865924 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3): PASSED
[junit] *** pressing additional button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@66501729/[I@1420b939, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865975 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #8
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1): PASSED
[junit] *** releasing additional button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@70605781/[I@45110fca, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866016 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6323ba32/[I@3e955b77, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866016 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1): PASSED
[junit] *** pressing additional button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3fa801ba/[I@2f097afc, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866068 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #9
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2): PASSED
[junit] *** releasing additional button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@17694e84/[I@2a1c81e, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866118 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4b592aeb/[I@4b10d0f2, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866118 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3d05e65e/[I@4e57449e, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866168 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@435a0940/[I@4c156b4b, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866168 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #10
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #11
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@652d03dc/[I@6e589468, button 1, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866619 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@79777070/[I@1077075d, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866669 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@7684731c/[I@71a1700d, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866719 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testHoldOneButtonAndPressAnother
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testPressAllButtonsInSequence
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3e1b17d6/[I@64ba0274, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944867869 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@6ff74155/[I@51e26ce0, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944867919 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@685a101f/[I@70d898be, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944867969 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doPressAllButtonsInSequence
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6c2ec80b/[I@734f81a9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869031 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@68c9b963/[I@13aa4854, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869073 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@10728ce2/[I@507f51dd, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869124 d 1ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@56d7ad74/[I@69bcc736, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869175 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@68bae075/[I@44e6570a, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869175 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(3): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6e5c74dc/[I@77fc501e, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869226 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@55f01f1c/[I@78a9358, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869226 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(2): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1acf7a46/[I@2b64976a, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869276 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5910c667/[I@5c51c1df, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869276 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(1): PASSED
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7b72c45d/[I@2bb9f4fc, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869726 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3d82e2d1/[I@5bf926e3, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869776 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@42683041/[I@46381d76, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869826 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testPressAllButtonsInSequence
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonClickAndDrag
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@668d65b9/[I@4d118948, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944870976 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3a4bfd7f/[I@52efbabf, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944871026 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@78cd7c22/[I@7a90da23, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944871076 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonClickAndDrag
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4d2a86d4/[I@22f9efe0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944872128 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(1): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@46f36d10/[I@177d59d4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944872178 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): WAIT-till-done: eventDispatch() #4
[junit] PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@26947958/[I@5daa9431, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944872428 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(1): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@69e74d01/[I@5070b2f8, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944872478 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: eventDispatch() #6
[junit] *** pressing button 2
[junit] WAIT-till-done: eventDispatch() #7
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@16f5e10a/[I@6889634c, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944872730 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(2): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@13d64832/[I@591dd4ca, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944872780 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #8
[junit] WAIT-till-done: eventDispatch() #9
[junit] WAIT-till-done: eventDispatch() #10
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@357d477b/[I@33dff7ac, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944873030 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(2): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@34fd57cf/[I@648ff236, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944873080 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #11
[junit] WAIT-till-done: eventDispatch() #12
[junit] *** pressing button 3
[junit] WAIT-till-done: eventDispatch() #13
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2666eace/[I@2ec18e14, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944873332 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(3): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@2556db07/[I@6945bbb7, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944873383 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #14
[junit] WAIT-till-done: eventDispatch() #15
[junit] WAIT-till-done: eventDispatch() #16
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6127215f/[I@500015cd, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944873633 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(3): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@35976ec3/[I@68e8dfb1, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944873683 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #17
[junit] WAIT-till-done: eventDispatch() #18
[junit] WAIT-till-done: eventDispatch() #19
[junit] WAIT-till-done: eventDispatch() #20
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@21ab613c/[I@7a7cbb68, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944874333 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@12f3e7ab/[I@4aee9545, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944874383 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@758a0b71/[I@39f56400, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944874433 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonClickAndDrag
[junit] MouseExited ignored: MouseEvent[EVENT_MOUSE_EXITED, [I@27fcfa19/[I@518793d1, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944875413 d 0ms]]]
[junit] Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main] RedSquareES2.dispose ...
[junit] Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main] RedSquareES2.dispose FIN
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 29.897 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944845690 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944852697 ms +++ localhost/127.0.0.1:59999 - Locked within 7011 ms, 7 attempts
[junit] Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] SLOCK [T main @ 1372944875531 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main] RedSquareES2.init FIN
[junit] Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffffe601120f
[junit] Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffffe601120f
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 300x311, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndRelease
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@52f6c35f/[I@4694bc86, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944854450 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@4ee5259d/[I@26088ee2, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944854501 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@7bdcaaef/[I@545a7070, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944854551 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@28b04679/[I@4ce2c6cd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855636 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3c69e42a/[I@4c02a062, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855676 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@406fa8ea/[I@62babbb2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855676 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5178d5c1/[I@54199bb0, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855728 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5d3c6af2/[I@299165b0, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855778 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@8ab1b22/[I@198259a0, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855778 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3cca2475/[I@7b1f9c80, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855829 d 1ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@585bd6a6/[I@7569599b, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855881 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@577a0b55/[I@d7e2651, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855881 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7fc5dff8/[I@17f35451, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944856302 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@68249e1f/[I@3c093aa3, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944856352 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@1e8c220/[I@5820c3da, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944856402 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndRelease
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithShift
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@645c1312/[I@58e83637, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944857562 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@753f827a/[I@1c8f53b9, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944857612 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@5c1a555/[I@6c4d7266, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944857662 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] WAIT-till-done: eventDispatch() #2
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1056bfad/[I@2f41ff3c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944858814 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@15dbd461/[I@1354377d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944858864 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7e06f974/[I@7be36f4f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944858864 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@10a0eb14/[I@34a97693, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944858915 d 1ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@61a7c7e7/[I@4e3540c7, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944858966 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@a2ff0ee/[I@51729e7b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944858966 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3c02c703/[I@5a57b4bc, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944859018 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@341ad0fa/[I@4c8de7cf, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944859058 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@786dee4c/[I@7937fd58, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944859058 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@542ccf57/[I@49e083ed, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944859609 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@32f5627f/[I@c1599fc, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944859659 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@5e307596/[I@3f77fb29, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944859709 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithShift
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithCtrl
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@18213e2c/[I@2e78c714, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944860869 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@7b5609e1/[I@4da2d209, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944860919 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@7c8b74b0/[I@279a0eb1, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944860969 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] WAIT-till-done: eventDispatch() #2
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@c877844/[I@11e8bec9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862121 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4745874e/[I@25b63670, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862171 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5db00667/[I@4f74843e, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862171 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6a962b32/[I@28ee1649, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862222 d 1ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@26f9279d/[I@2f97c868, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862263 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@15e63c41/[I@3e7ddaa2, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862263 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@389ce1bb/[I@43a7d906, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862316 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@40993b9d/[I@c18e18d, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862366 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@357ff62f/[I@63fba319, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862366 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@16e4ffab/[I@144d3f4b, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862917 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@5b765f56/[I@386d3603, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862967 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@9f51be6/[I@3afa9e25, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944863017 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithCtrl
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testHoldOneButtonAndPressAnother
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@52d1ce4c/[I@4c3f0a0e, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944864167 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3ead443d/[I@615b20f0, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944864217 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@25cf9e7f/[I@61aeb73d, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944864267 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doHoldOneButtonAndPressAnother
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@14d5a66a/[I@56a083d5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865319 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1): PASSED
[junit] *** pressing additional button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@442f4161/[I@7a6d6a3f, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865371 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED
[junit] *** releasing additional button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@255a8ce4/[I@5bd7dfe4, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865421 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@39ac20d7/[I@53a020d5, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865421 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED
[junit] *** pressing additional button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@35cbaad7/[I@4e3d24d8, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865473 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED
[junit] *** releasing additional button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@103e0909/[I@58c33633, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865523 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@781b7bcb/[I@545c8a07, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865523 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@769fcd6/[I@3f564967, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865574 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@39ed29ad/[I@14b3a91, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865574 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@71f20640/[I@48788e31, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865626 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2): PASSED
[junit] *** pressing additional button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@62bf5822/[I@3352d4, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865668 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1): PASSED
[junit] *** releasing additional button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2982dc66/[I@4e53c1d4, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865719 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5cda6d78/[I@84910e8, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865719 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1): PASSED
[junit] *** pressing additional button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@74f4f397/[I@7da47a7d, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865770 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #6
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3): PASSED
[junit] *** releasing additional button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3965e4fc/[I@509c79d4, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865821 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@510276a4/[I@78bb3288, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865821 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@49f2bca4/[I@5f3ed8e9, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865872 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1712d9d9/[I@569c4164, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865872 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #7
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2c8938a8/[I@64e6b46f, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865924 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3): PASSED
[junit] *** pressing additional button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@66501729/[I@1420b939, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865975 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #8
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1): PASSED
[junit] *** releasing additional button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@70605781/[I@45110fca, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866016 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6323ba32/[I@3e955b77, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866016 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1): PASSED
[junit] *** pressing additional button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3fa801ba/[I@2f097afc, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866068 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #9
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2): PASSED
[junit] *** releasing additional button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@17694e84/[I@2a1c81e, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866118 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4b592aeb/[I@4b10d0f2, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866118 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3d05e65e/[I@4e57449e, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866168 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@435a0940/[I@4c156b4b, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866168 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #10
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #11
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@652d03dc/[I@6e589468, button 1, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866619 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@79777070/[I@1077075d, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866669 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@7684731c/[I@71a1700d, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866719 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testHoldOneButtonAndPressAnother
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testPressAllButtonsInSequence
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3e1b17d6/[I@64ba0274, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944867869 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@6ff74155/[I@51e26ce0, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944867919 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@685a101f/[I@70d898be, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944867969 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doPressAllButtonsInSequence
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6c2ec80b/[I@734f81a9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869031 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@68c9b963/[I@13aa4854, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869073 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@10728ce2/[I@507f51dd, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869124 d 1ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@56d7ad74/[I@69bcc736, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869175 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@68bae075/[I@44e6570a, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869175 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(3): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6e5c74dc/[I@77fc501e, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869226 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@55f01f1c/[I@78a9358, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869226 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(2): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1acf7a46/[I@2b64976a, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869276 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5910c667/[I@5c51c1df, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869276 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(1): PASSED
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7b72c45d/[I@2bb9f4fc, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869726 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3d82e2d1/[I@5bf926e3, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869776 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@42683041/[I@46381d76, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869826 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testPressAllButtonsInSequence
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonClickAndDrag
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@668d65b9/[I@4d118948, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944870976 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3a4bfd7f/[I@52efbabf, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944871026 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@78cd7c22/[I@7a90da23, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944871076 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonClickAndDrag
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4d2a86d4/[I@22f9efe0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944872128 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(1): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@46f36d10/[I@177d59d4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944872178 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): WAIT-till-done: eventDispatch() #4
[junit] PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@26947958/[I@5daa9431, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944872428 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(1): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@69e74d01/[I@5070b2f8, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944872478 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: eventDispatch() #6
[junit] *** pressing button 2
[junit] WAIT-till-done: eventDispatch() #7
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@16f5e10a/[I@6889634c, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944872730 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(2): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@13d64832/[I@591dd4ca, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944872780 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #8
[junit] WAIT-till-done: eventDispatch() #9
[junit] WAIT-till-done: eventDispatch() #10
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@357d477b/[I@33dff7ac, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944873030 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(2): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@34fd57cf/[I@648ff236, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944873080 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #11
[junit] WAIT-till-done: eventDispatch() #12
[junit] *** pressing button 3
[junit] WAIT-till-done: eventDispatch() #13
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2666eace/[I@2ec18e14, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944873332 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(3): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@2556db07/[I@6945bbb7, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944873383 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #14
[junit] WAIT-till-done: eventDispatch() #15
[junit] WAIT-till-done: eventDispatch() #16
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6127215f/[I@500015cd, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944873633 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(3): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@35976ec3/[I@68e8dfb1, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944873683 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #17
[junit] WAIT-till-done: eventDispatch() #18
[junit] WAIT-till-done: eventDispatch() #19
[junit] WAIT-till-done: eventDispatch() #20
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@21ab613c/[I@7a7cbb68, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944874333 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@12f3e7ab/[I@4aee9545, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944874383 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@758a0b71/[I@39f56400, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944874433 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonClickAndDrag
[junit] MouseExited ignored: MouseEvent[EVENT_MOUSE_EXITED, [I@27fcfa19/[I@518793d1, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944875413 d 0ms]]]
[junit] Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main] RedSquareES2.dispose ...
[junit] Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main] RedSquareES2.dispose FIN
[junit] SLOCK [T main @ 1372944875531 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testSingleButtonPressAndRelease took 3.11 sec
[junit] Testcase: testSingleButtonPressAndReleaseWithShift took 3.302 sec
[junit] Testcase: testSingleButtonPressAndReleaseWithCtrl took 3.302 sec
[junit] Testcase: testHoldOneButtonAndPressAnother took 3.703 sec
[junit] Testcase: testPressAllButtonsInSequence took 3.102 sec
[junit] Testcase: testSingleButtonClickAndDrag took 4.603 sec
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 29.897 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944845690 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944852697 ms +++ localhost/127.0.0.1:59999 - Locked within 7011 ms, 7 attempts
[junit] Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main] RedSquareES2.init FIN
[junit] Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffffe601120f
[junit] Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffffe601120f
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 300x311, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndRelease
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@52f6c35f/[I@4694bc86, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944854450 d 1ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@4ee5259d/[I@26088ee2, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944854501 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@7bdcaaef/[I@545a7070, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944854551 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@28b04679/[I@4ce2c6cd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855636 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3c69e42a/[I@4c02a062, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855676 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@406fa8ea/[I@62babbb2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855676 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5178d5c1/[I@54199bb0, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855728 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5d3c6af2/[I@299165b0, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855778 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@8ab1b22/[I@198259a0, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855778 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3cca2475/[I@7b1f9c80, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855829 d 1ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@585bd6a6/[I@7569599b, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855881 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@577a0b55/[I@d7e2651, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944855881 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7fc5dff8/[I@17f35451, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944856302 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@68249e1f/[I@3c093aa3, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944856352 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@1e8c220/[I@5820c3da, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944856402 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndRelease
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithShift
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@645c1312/[I@58e83637, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944857562 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@753f827a/[I@1c8f53b9, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944857612 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@5c1a555/[I@6c4d7266, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944857662 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] WAIT-till-done: eventDispatch() #2
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1056bfad/[I@2f41ff3c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944858814 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@15dbd461/[I@1354377d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944858864 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7e06f974/[I@7be36f4f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944858864 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@10a0eb14/[I@34a97693, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944858915 d 1ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@61a7c7e7/[I@4e3540c7, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944858966 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@a2ff0ee/[I@51729e7b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944858966 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3c02c703/[I@5a57b4bc, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944859018 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@341ad0fa/[I@4c8de7cf, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944859058 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@786dee4c/[I@7937fd58, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944859058 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@542ccf57/[I@49e083ed, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944859609 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@32f5627f/[I@c1599fc, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944859659 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@5e307596/[I@3f77fb29, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944859709 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithShift
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithCtrl
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@18213e2c/[I@2e78c714, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944860869 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@7b5609e1/[I@4da2d209, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944860919 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@7c8b74b0/[I@279a0eb1, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944860969 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonPressAndRelease
[junit] WAIT-till-done: eventDispatch() #1
[junit] WAIT-till-done: eventDispatch() #2
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@c877844/[I@11e8bec9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862121 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4745874e/[I@25b63670, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862171 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5db00667/[I@4f74843e, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862171 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6a962b32/[I@28ee1649, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862222 d 1ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@26f9279d/[I@2f97c868, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862263 d 1ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@15e63c41/[I@3e7ddaa2, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862263 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@389ce1bb/[I@43a7d906, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862316 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@40993b9d/[I@c18e18d, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862366 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@357ff62f/[I@63fba319, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862366 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #6
[junit] WAIT-till-done: eventDispatch() #7
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@16e4ffab/[I@144d3f4b, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862917 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@5b765f56/[I@386d3603, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944862967 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@9f51be6/[I@3afa9e25, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944863017 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithCtrl
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testHoldOneButtonAndPressAnother
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@52d1ce4c/[I@4c3f0a0e, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944864167 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3ead443d/[I@615b20f0, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944864217 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@25cf9e7f/[I@61aeb73d, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944864267 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doHoldOneButtonAndPressAnother
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@14d5a66a/[I@56a083d5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865319 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1): PASSED
[junit] *** pressing additional button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@442f4161/[I@7a6d6a3f, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865371 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED
[junit] *** releasing additional button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@255a8ce4/[I@5bd7dfe4, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865421 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@39ac20d7/[I@53a020d5, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865421 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED
[junit] *** pressing additional button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@35cbaad7/[I@4e3d24d8, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865473 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED
[junit] *** releasing additional button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@103e0909/[I@58c33633, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865523 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@781b7bcb/[I@545c8a07, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865523 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@769fcd6/[I@3f564967, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865574 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@39ed29ad/[I@14b3a91, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865574 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@71f20640/[I@48788e31, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865626 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2): PASSED
[junit] *** pressing additional button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@62bf5822/[I@3352d4, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865668 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1): PASSED
[junit] *** releasing additional button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2982dc66/[I@4e53c1d4, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865719 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5cda6d78/[I@84910e8, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865719 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1): PASSED
[junit] *** pressing additional button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@74f4f397/[I@7da47a7d, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865770 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #6
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3): PASSED
[junit] *** releasing additional button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3965e4fc/[I@509c79d4, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865821 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@510276a4/[I@78bb3288, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865821 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@49f2bca4/[I@5f3ed8e9, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865872 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1712d9d9/[I@569c4164, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865872 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #7
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2c8938a8/[I@64e6b46f, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865924 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3): PASSED
[junit] *** pressing additional button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@66501729/[I@1420b939, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944865975 d 1ms]]]
[junit] WAIT-till-done: eventDispatch() #8
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1): PASSED
[junit] *** releasing additional button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@70605781/[I@45110fca, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866016 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6323ba32/[I@3e955b77, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866016 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1): PASSED
[junit] *** pressing additional button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3fa801ba/[I@2f097afc, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866068 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #9
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2): PASSED
[junit] *** releasing additional button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@17694e84/[I@2a1c81e, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866118 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4b592aeb/[I@4b10d0f2, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866118 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3d05e65e/[I@4e57449e, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866168 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@435a0940/[I@4c156b4b, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866168 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #10
[junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3): PASSED
[junit] WAIT-till-done: eventDispatch() #11
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@652d03dc/[I@6e589468, button 1, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866619 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@79777070/[I@1077075d, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866669 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@7684731c/[I@71a1700d, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944866719 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testHoldOneButtonAndPressAnother
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testPressAllButtonsInSequence
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3e1b17d6/[I@64ba0274, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944867869 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@6ff74155/[I@51e26ce0, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944867919 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@685a101f/[I@70d898be, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944867969 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doPressAllButtonsInSequence
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6c2ec80b/[I@734f81a9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869031 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(1): PASSED
[junit] *** pressing button 2
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@68c9b963/[I@13aa4854, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869073 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(2): PASSED
[junit] *** pressing button 3
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@10728ce2/[I@507f51dd, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869124 d 1ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(3): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@56d7ad74/[I@69bcc736, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869175 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@68bae075/[I@44e6570a, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869175 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(3): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6e5c74dc/[I@77fc501e, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869226 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@55f01f1c/[I@78a9358, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869226 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(2): PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1acf7a46/[I@2b64976a, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869276 d 0ms]]]
[junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5910c667/[I@5c51c1df, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869276 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #4
[junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(1): PASSED
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7b72c45d/[I@2bb9f4fc, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869726 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3d82e2d1/[I@5bf926e3, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869776 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@42683041/[I@46381d76, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944869826 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testPressAllButtonsInSequence
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonClickAndDrag
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@668d65b9/[I@4d118948, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944870976 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3a4bfd7f/[I@52efbabf, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944871026 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@78cd7c22/[I@7a90da23, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944871076 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #0
[junit]
[junit] >>>> _doSingleButtonClickAndDrag
[junit] WAIT-till-done: eventDispatch() #1
[junit] *** pressing button 1
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4d2a86d4/[I@22f9efe0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944872128 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(1): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@46f36d10/[I@177d59d4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944872178 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #2
[junit] WAIT-till-done: eventDispatch() #3
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): WAIT-till-done: eventDispatch() #4
[junit] PASSED
[junit] *** releasing button 1
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@26947958/[I@5daa9431, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944872428 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(1): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@69e74d01/[I@5070b2f8, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944872478 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #5
[junit] WAIT-till-done: eventDispatch() #6
[junit] *** pressing button 2
[junit] WAIT-till-done: eventDispatch() #7
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@16f5e10a/[I@6889634c, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944872730 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(2): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@13d64832/[I@591dd4ca, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944872780 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #8
[junit] WAIT-till-done: eventDispatch() #9
[junit] WAIT-till-done: eventDispatch() #10
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 2
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@357d477b/[I@33dff7ac, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944873030 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(2): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@34fd57cf/[I@648ff236, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944873080 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #11
[junit] WAIT-till-done: eventDispatch() #12
[junit] *** pressing button 3
[junit] WAIT-till-done: eventDispatch() #13
[junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2666eace/[I@2ec18e14, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944873332 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(3): PASSED
[junit] *** moving mouse
[junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@2556db07/[I@6945bbb7, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944873383 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #14
[junit] WAIT-till-done: eventDispatch() #15
[junit] WAIT-till-done: eventDispatch() #16
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED
[junit] *** releasing button 3
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6127215f/[I@500015cd, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944873633 d 0ms]]]
[junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(3): PASSED
[junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@35976ec3/[I@68e8dfb1, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944873683 d 0ms]]]
[junit] WAIT-till-done: eventDispatch() #17
[junit] WAIT-till-done: eventDispatch() #18
[junit] WAIT-till-done: eventDispatch() #19
[junit] WAIT-till-done: eventDispatch() #20
[junit] WAIT-till-done: DONE
[junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@21ab613c/[I@7a7cbb68, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944874333 d 0ms]]]
[junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@12f3e7ab/[I@4aee9545, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944874383 d 0ms]]]
[junit] MouseReleased 3: MouseEvent[EVENT_MOUSE_RELEASED, [I@758a0b71/[I@39f56400, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944874433 d 0ms]]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonClickAndDrag
[junit] MouseExited ignored: MouseEvent[EVENT_MOUSE_EXITED, [I@27fcfa19/[I@518793d1, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 192/170, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372944875413 d 0ms]]]
[junit] Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main] RedSquareES2.dispose ...
[junit] Thread[AWT-EventQueue-0-Display-.windows_nil-1-EDT-1,6,main] RedSquareES2.dispose FIN
[junit] SLOCK [T main @ 1372944875531 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT
[junit] Tests run: 1, Failures: 0, Errors: 1, Time elapsed: 0.054 sec
[junit]
[junit] Testcase: initializationError took 0.001 sec
[junit] Caused an ERROR
[junit] org/eclipse/swt/widgets/Display
[junit] java.lang.NoClassDefFoundError: org/eclipse/swt/widgets/Display
[junit] at java.lang.Class.getDeclaredMethods0(Native Method)
[junit] at java.lang.Class.privateGetDeclaredMethods(Class.java:2521)
[junit] at java.lang.Class.getDeclaredMethods(Class.java:1845)
[junit] at java.lang.reflect.Constructor.newInstance(Constructor.java:526)
[junit] Caused by: java.lang.ClassNotFoundException: org.eclipse.swt.widgets.Display
[junit] at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
[junit] at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
[junit] at java.security.AccessController.doPrivileged(Native Method)
[junit] at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
[junit] at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
[junit] at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
[junit] at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
[junit]
[junit] Tests run: 1, Failures: 0, Errors: 1, Time elapsed: 0.054 sec
[junit]
[junit] Testcase: initializationError(com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT): Caused an ERROR
[junit] org/eclipse/swt/widgets/Display
[junit] java.lang.NoClassDefFoundError: org/eclipse/swt/widgets/Display
[junit] at java.lang.Class.getDeclaredMethods0(Native Method)
[junit] at java.lang.Class.privateGetDeclaredMethods(Class.java:2521)
[junit] at java.lang.Class.getDeclaredMethods(Class.java:1845)
[junit] at java.lang.reflect.Constructor.newInstance(Constructor.java:526)
[junit] Caused by: java.lang.ClassNotFoundException: org.eclipse.swt.widgets.Display
[junit] at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
[junit] at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
[junit] at java.security.AccessController.doPrivileged(Native Method)
[junit] at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
[junit] at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
[junit] at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
[junit] at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
[junit]
[junit]
[junit] Test com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT FAILED
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT
[junit] SLOCK [T main @ 1372944878555 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944886561 ms +++ localhost/127.0.0.1:59999 - Locked within 8011 ms, 8 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test01NEWT
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c0112b0
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 603x545, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 4, Release 4
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 4, Release 4, Events 8
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 4, Release 4, Events 8
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test01NEWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test02NewtCanvasAWT_Onscreen
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-6-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0x6c0112b0
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 320x251, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 4, Release 4
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 4, Release 4, Events 8
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 4, Release 4, Events 8
[junit] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 18.273 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944878555 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944886561 ms +++ localhost/127.0.0.1:59999 - Locked within 8011 ms, 8 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test01NEWT
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test02NewtCanvasAWT_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test03NewtCanvasAWT_Offsccreen
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test03NewtCanvasAWT_Offsccreen
[junit] SLOCK [T main @ 1372944896750 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c0112b0
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 603x545, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 4, Release 4
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 4, Release 4, Events 8
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 4, Release 4, Events 8
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test01NEWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test02NewtCanvasAWT_Onscreen
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-6-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0x6c0112b0
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 320x251, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 4, Release 4
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 4, Release 4, Events 8
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 4, Release 4, Events 8
[junit] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test02NewtCanvasAWT_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test03NewtCanvasAWT_Offsccreen
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test03NewtCanvasAWT_Offsccreen
[junit] SLOCK [T main @ 1372944896750 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01NEWT took 4.817 sec
[junit] Testcase: test02NewtCanvasAWT_Onscreen took 4.543 sec
[junit] Testcase: test03NewtCanvasAWT_Offsccreen took 0.001 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 18.273 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944878555 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944886561 ms +++ localhost/127.0.0.1:59999 - Locked within 8011 ms, 8 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test01NEWT
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x6c0112b0
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 603x545, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 4, Release 4
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 4, Release 4, Events 8
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 4, Release 4, Events 8
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test01NEWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test02NewtCanvasAWT_Onscreen
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-6-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0x6c0112b0
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 320x251, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 3, Release 3
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 3, Release 3, Events 6
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 3, Release 3, Events 6
[junit] Expec Single Press 4, Release 4
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 4, Release 4, Events 8
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 4, Release 4, Events 8
[junit] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test02NewtCanvasAWT_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test03NewtCanvasAWT_Offsccreen
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test03NewtCanvasAWT_Offsccreen
[junit] SLOCK [T main @ 1372944896750 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit] SLOCK [T main @ 1372944898026 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944908036 ms +++ localhost/127.0.0.1:59999 - Locked within 10014 ms, 10 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0x7010cf4
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 320x251, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] +++ Code Segment bs, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment cr, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true
[junit] +++ Code Segment esc, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment space, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment quote, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true
[junit] +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true
[junit] +++ Code Segment ;, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment =, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true
[junit] +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true
[junit] +++ Code Segment `, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true
[junit] +++ Code Segment del, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true
[junit] *** Total KeyCode Misses 0 / 69, valid true
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT
[junit] Thread[Thread-8-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-8-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-8-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-8-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9e0110de
[junit] Thread[Thread-8-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 403x345, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 45.491 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944898026 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944908036 ms +++ localhost/127.0.0.1:59999 - Locked within 10014 ms, 10 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] +++ Code Segment bs, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment cr, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true
[junit] +++ Code Segment esc, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment space, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment quote, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true
[junit] +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true
[junit] +++ Code Segment ;, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment =, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true
[junit] +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true
[junit] +++ Code Segment `, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true
[junit] +++ Code Segment del, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true
[junit] *** Total KeyCode Misses 0 / 69, valid true
[junit] Thread[Thread-8-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-8-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT
[junit] SLOCK [T main @ 1372944943444 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0x7010cf4
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 320x251, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] +++ Code Segment bs, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment cr, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true
[junit] +++ Code Segment esc, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment space, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment quote, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true
[junit] +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true
[junit] +++ Code Segment ;, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment =, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true
[junit] +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true
[junit] +++ Code Segment `, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true
[junit] +++ Code Segment del, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true
[junit] *** Total KeyCode Misses 0 / 69, valid true
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT
[junit] Thread[Thread-8-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-8-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-8-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-8-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9e0110de
[junit] Thread[Thread-8-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 403x345, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] +++ Code Segment bs, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment cr, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true
[junit] +++ Code Segment esc, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment space, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment quote, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true
[junit] +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true
[junit] +++ Code Segment ;, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment =, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true
[junit] +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true
[junit] +++ Code Segment `, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true
[junit] +++ Code Segment del, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true
[junit] *** Total KeyCode Misses 0 / 69, valid true
[junit] Thread[Thread-8-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-8-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT
[junit] SLOCK [T main @ 1372944943444 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test02NewtCanvasAWT_Onscreen took 17.648 sec
[junit] Testcase: test03NewtCanvasAWT_Offsccreen took 0.011 sec
[junit] Testcase: test01NEWT took 16.94 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 45.491 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944898026 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944908036 ms +++ localhost/127.0.0.1:59999 - Locked within 10014 ms, 10 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0x7010cf4
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 320x251, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] +++ Code Segment bs, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment cr, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true
[junit] +++ Code Segment esc, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment space, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment quote, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true
[junit] +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true
[junit] +++ Code Segment ;, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment =, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true
[junit] +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true
[junit] +++ Code Segment `, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true
[junit] +++ Code Segment del, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true
[junit] *** Total KeyCode Misses 0 / 69, valid true
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT
[junit] Thread[Thread-8-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-8-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-8-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-8-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff9e0110de
[junit] Thread[Thread-8-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 403x345, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] +++ Code Segment bs, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment cr, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true
[junit] +++ Code Segment esc, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment space, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment quote, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true
[junit] +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true
[junit] +++ Code Segment ;, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment =, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true
[junit] +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true
[junit] +++ Code Segment `, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true
[junit] +++ Code Segment del, Misses: 0 / 1, events 2, valid true
[junit] +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true
[junit] *** Total KeyCode Misses 0 / 69, valid true
[junit] Thread[Thread-8-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-8-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT
[junit] SLOCK [T main @ 1372944943444 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT
[junit] SLOCK [T main @ 1372944945724 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944951731 ms +++ localhost/127.0.0.1:59999 - Locked within 7011 ms, 6 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] requestFocus: NEWT Component
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xfffffffff3010f2a
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] centerMouse: robot pos: 478x420, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] KEY Event Auto-Repeat Test: 3
[junit] +++ KEY Event Auto-Repeat START Input Loop: 0
[junit] +++ KEY Event Auto-Repeat END Input Loop: 0
[junit] +++ KEY Event Auto-Repeat START Input Loop: 1
[junit] +++ KEY Event Auto-Repeat END Input Loop: 1
[junit] +++ KEY Event Auto-Repeat START Input Loop: 2
[junit] +++ KEY Event Auto-Repeat END Input Loop: 2
[junit] Expec Single Press 6, Release 6
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 6, Release 6, Events 12
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 6, Release 6, Events 12
[junit] No AUTO-REPEAT triggered by AWT Robot .. aborting test analysis
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-6-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xfffffffff3010f2a
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 320x251, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] KEY Event Auto-Repeat Test: 3
[junit] +++ KEY Event Auto-Repeat START Input Loop: 0
[junit] +++ KEY Event Auto-Repeat END Input Loop: 0
[junit] +++ KEY Event Auto-Repeat START Input Loop: 1
[junit] +++ KEY Event Auto-Repeat END Input Loop: 1
[junit] +++ KEY Event Auto-Repeat START Input Loop: 2
[junit] +++ KEY Event Auto-Repeat END Input Loop: 2
[junit] Expec Single Press 6, Release 6
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 6, Release 6, Events 12
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 6, Release 6, Events 12
[junit] No AUTO-REPEAT triggered by AWT Robot .. aborting test analysis
[junit] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT
[junit] SLOCK [T main @ 1372944986019 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 41.368 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944945724 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944951731 ms +++ localhost/127.0.0.1:59999 - Locked within 7011 ms, 6 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] requestFocus: NEWT Component
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xfffffffff3010f2a
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] centerMouse: robot pos: 478x420, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] KEY Event Auto-Repeat Test: 3
[junit] +++ KEY Event Auto-Repeat START Input Loop: 0
[junit] +++ KEY Event Auto-Repeat END Input Loop: 0
[junit] +++ KEY Event Auto-Repeat START Input Loop: 1
[junit] +++ KEY Event Auto-Repeat END Input Loop: 1
[junit] +++ KEY Event Auto-Repeat START Input Loop: 2
[junit] +++ KEY Event Auto-Repeat END Input Loop: 2
[junit] Expec Single Press 6, Release 6
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 6, Release 6, Events 12
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 6, Release 6, Events 12
[junit] No AUTO-REPEAT triggered by AWT Robot .. aborting test analysis
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-6-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xfffffffff3010f2a
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 320x251, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] KEY Event Auto-Repeat Test: 3
[junit] +++ KEY Event Auto-Repeat START Input Loop: 0
[junit] +++ KEY Event Auto-Repeat END Input Loop: 0
[junit] +++ KEY Event Auto-Repeat START Input Loop: 1
[junit] +++ KEY Event Auto-Repeat END Input Loop: 1
[junit] +++ KEY Event Auto-Repeat START Input Loop: 2
[junit] +++ KEY Event Auto-Repeat END Input Loop: 2
[junit] Expec Single Press 6, Release 6
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 6, Release 6, Events 12
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 6, Release 6, Events 12
[junit] No AUTO-REPEAT triggered by AWT Robot .. aborting test analysis
[junit] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT
[junit] SLOCK [T main @ 1372944986019 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01NEWT took 16.904 sec
[junit] Testcase: test02NewtCanvasAWT took 16.547 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 41.368 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944945724 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944951731 ms +++ localhost/127.0.0.1:59999 - Locked within 7011 ms, 6 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] requestFocus: NEWT Component
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xfffffffff3010f2a
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] centerMouse: robot pos: 478x420, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] KEY Event Auto-Repeat Test: 3
[junit] +++ KEY Event Auto-Repeat START Input Loop: 0
[junit] +++ KEY Event Auto-Repeat END Input Loop: 0
[junit] +++ KEY Event Auto-Repeat START Input Loop: 1
[junit] +++ KEY Event Auto-Repeat END Input Loop: 1
[junit] +++ KEY Event Auto-Repeat START Input Loop: 2
[junit] +++ KEY Event Auto-Repeat END Input Loop: 2
[junit] Expec Single Press 6, Release 6
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 6, Release 6, Events 12
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 6, Release 6, Events 12
[junit] No AUTO-REPEAT triggered by AWT Robot .. aborting test analysis
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-6-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xfffffffff3010f2a
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 320x251, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] KEY Event Auto-Repeat Test: 3
[junit] +++ KEY Event Auto-Repeat START Input Loop: 0
[junit] +++ KEY Event Auto-Repeat END Input Loop: 0
[junit] +++ KEY Event Auto-Repeat START Input Loop: 1
[junit] +++ KEY Event Auto-Repeat END Input Loop: 1
[junit] +++ KEY Event Auto-Repeat START Input Loop: 2
[junit] +++ KEY Event Auto-Repeat END Input Loop: 2
[junit] Expec Single Press 6, Release 6
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 6, Release 6, Events 12
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 6, Release 6, Events 12
[junit] No AUTO-REPEAT triggered by AWT Robot .. aborting test analysis
[junit] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT
[junit] SLOCK [T main @ 1372944986019 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT
[junit] SLOCK [T main @ 1372944987381 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944996393 ms +++ localhost/127.0.0.1:59999 - Locked within 9017 ms, 9 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] requestFocus: NEWT Component
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffa00110ec
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] centerMouse: robot pos: 553x495, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] KEY Event Order Test: 6
[junit] Expec Single Press 36, Release 36
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 36, Release 36, Events 72
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 36, Release 36, Events 72
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-6-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffdf010a4c
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 320x251, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] KEY Event Order Test: 6
[junit] Expec Single Press 36, Release 36
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 36, Release 36, Events 72
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 36, Release 36, Events 72
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 21.251 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944987381 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944996393 ms +++ localhost/127.0.0.1:59999 - Locked within 9017 ms, 9 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen
[junit] SLOCK [T main @ 1372945008557 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] requestFocus: NEWT Component
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffa00110ec
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] centerMouse: robot pos: 553x495, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] KEY Event Order Test: 6
[junit] Expec Single Press 36, Release 36
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 36, Release 36, Events 72
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 36, Release 36, Events 72
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-6-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffdf010a4c
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 320x251, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] KEY Event Order Test: 6
[junit] Expec Single Press 36, Release 36
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 36, Release 36, Events 72
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 36, Release 36, Events 72
[junit] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen
[junit] SLOCK [T main @ 1372945008557 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01NEWT took 5.829 sec
[junit] Testcase: test02NewtCanvasAWT_Onscreen took 5.509 sec
[junit] Testcase: test03NewtCanvasAWT_Offsccreen took 0.001 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 21.251 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372944987381 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372944996393 ms +++ localhost/127.0.0.1:59999 - Locked within 9017 ms, 9 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] requestFocus: NEWT Component
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffa00110ec
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] centerMouse: robot pos: 553x495, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] KEY Event Order Test: 6
[junit] Expec Single Press 36, Release 36
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 36, Release 36, Events 72
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 36, Release 36, Events 72
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-6-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffdf010a4c
[junit] Thread[Thread-6-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 320x251, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] KEY Event Order Test: 6
[junit] Expec Single Press 36, Release 36
[junit] Expec AutoRp Press 0, Release 0
[junit] Total Single Press 36, Release 36, Events 72
[junit] Total AutoRp Press 0, Release 0, Events 0
[junit] Total ALL Press 36, Release 36, Events 72
[junit] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-6-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen
[junit] SLOCK [T main @ 1372945008557 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] SLOCK [T main @ 1372945009828 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945021828 ms +++ localhost/127.0.0.1:59999 - Locked within 12004 ms, 12 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test01NEWT
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffb101128a
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 353x295, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test01NEWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test03NewtCanvasAWT_Offsccreen
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test03NewtCanvasAWT_Offsccreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test02NewtCanvasAWT_Onscreen
[junit] Thread[Thread-7-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-7-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-7-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-7-AWTAnimator,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0x71010ab9
[junit] Thread[Thread-7-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 320x251, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] Thread[Thread-7-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-7-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test02NewtCanvasAWT_Onscreen
[junit] SLOCK [T main @ 1372945024865 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 15.113 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945009828 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945021828 ms +++ localhost/127.0.0.1:59999 - Locked within 12004 ms, 12 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test01NEWT
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffb101128a
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 353x295, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test01NEWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test03NewtCanvasAWT_Offsccreen
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test03NewtCanvasAWT_Offsccreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test02NewtCanvasAWT_Onscreen
[junit] Thread[Thread-7-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-7-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-7-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-7-AWTAnimator,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0x71010ab9
[junit] Thread[Thread-7-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 320x251, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] Thread[Thread-7-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-7-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test02NewtCanvasAWT_Onscreen
[junit] SLOCK [T main @ 1372945024865 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01NEWT took 1.24 sec
[junit] Testcase: test03NewtCanvasAWT_Offsccreen took 0.001 sec
[junit] Testcase: test02NewtCanvasAWT_Onscreen took 0.962 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 15.113 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945009828 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945021828 ms +++ localhost/127.0.0.1:59999 - Locked within 12004 ms, 12 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test01NEWT
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffb101128a
[junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 353x295, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-5-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test01NEWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test03NewtCanvasAWT_Offsccreen
[junit] Platform doesn't support offscreen rendering.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test03NewtCanvasAWT_Offsccreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test02NewtCanvasAWT_Onscreen
[junit] Thread[Thread-7-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[Thread-7-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[Thread-7-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[Thread-7-AWTAnimator,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0x71010ab9
[junit] Thread[Thread-7-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] requestFocus: NEWT Component
[junit] centerMouse: robot pos: 320x251, onTitleBarIfWindow: false
[junit] requestFocus: click, d: 301 ms
[junit] Thread[Thread-7-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[Thread-7-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test02NewtCanvasAWT_Onscreen
[junit] SLOCK [T main @ 1372945024865 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT
[junit] SLOCK [T main @ 1372945026177 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945029178 ms +++ localhost/127.0.0.1:59999 - Locked within 3005 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 465x350, swapInterval 1, drawable 0xb011030
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 465x350, swapInterval 1, drawable 0xb011030
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 465x350, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0x4d010c81
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xb011030
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 608x404, swapInterval 1, drawable 0x4d010c81
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-3-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
[junit] null
[junit] ShaderProgram[id=3, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xb011030
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xb011030
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-4-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
[junit] null
[junit] ShaderProgram[id=4, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0x4d010c81
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-5-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
[junit] null
[junit] ShaderProgram[id=5, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xb011030
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xb011030
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 527x358, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xb011030
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-6-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
[junit] null
[junit] ShaderProgram[id=6, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xb011030
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0x4d010c81
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0x4d010c81
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 23.68 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945026177 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945029178 ms +++ localhost/127.0.0.1:59999 - Locked within 3005 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK [T main @ 1372945049781 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 465x350, swapInterval 1, drawable 0xb011030
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 465x350, swapInterval 1, drawable 0xb011030
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 465x350, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0x4d010c81
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xb011030
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 608x404, swapInterval 1, drawable 0x4d010c81
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-3-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
[junit] null
[junit] ShaderProgram[id=3, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xb011030
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xb011030
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-4-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
[junit] null
[junit] ShaderProgram[id=4, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0x4d010c81
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-5-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
[junit] null
[junit] ShaderProgram[id=5, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xb011030
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xb011030
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 527x358, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xb011030
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-6-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
[junit] null
[junit] ShaderProgram[id=6, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xb011030
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0x4d010c81
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0x4d010c81
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK [T main @ 1372945049781 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting01CreateVisibleDestroy1 took 1.891 sec
[junit] Testcase: testWindowParenting03ReparentNewtWin2Top took 5.371 sec
[junit] Testcase: testWindowParenting02CreateVisibleDestroy2Defered took 0.998 sec
[junit] Testcase: testWindowParenting02CreateVisibleDestroy3Odd took 1.118 sec
[junit] Testcase: testWindowParenting04ReparentNewtWin2TopLayouted took 5.355 sec
[junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2Frame took 5.116 sec
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 23.68 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945026177 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945029178 ms +++ localhost/127.0.0.1:59999 - Locked within 3005 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 465x350, swapInterval 1, drawable 0xb011030
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 465x350, swapInterval 1, drawable 0xb011030
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 465x350, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0x4d010c81
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xb011030
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 608x404, swapInterval 1, drawable 0x4d010c81
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-3-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
[junit] null
[junit] ShaderProgram[id=3, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xb011030
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xb011030
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-4-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
[junit] null
[junit] ShaderProgram[id=4, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0x4d010c81
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-5-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
[junit] null
[junit] ShaderProgram[id=5, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xb011030
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xb011030
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 527x358, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xb011030
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-6-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
[junit] null
[junit] ShaderProgram[id=6, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffffbb011362
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xb011030
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0x4d010c81
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0x4d010c81
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK [T main @ 1372945049781 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT
[junit] SLOCK [T main @ 1372945051625 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945056626 ms +++ localhost/127.0.0.1:59999 - Locked within 5508 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff8e011316
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff93010f41
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff8e011316
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff93010f41
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff8e011316
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0x46010fd3
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff93010f41
[junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0x46010fd3
[junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 12.736 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945051625 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945056626 ms +++ localhost/127.0.0.1:59999 - Locked within 5508 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] SLOCK [T main @ 1372945063786 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff8e011316
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff93010f41
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff8e011316
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff93010f41
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff8e011316
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0x46010fd3
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff93010f41
[junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0x46010fd3
[junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
[junit] SLOCK [T main @ 1372945063786 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator took 3.435 sec
[junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator took 2.889 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 12.736 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945051625 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945056626 ms +++ localhost/127.0.0.1:59999 - Locked within 5508 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff8e011316
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff93010f41
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff8e011316
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff93010f41
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff8e011316
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0x46010fd3
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff93010f41
[junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
[junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0x46010fd3
[junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN
[junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
[junit] SLOCK [T main @ 1372945063786 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT
[junit] SLOCK [T main @ 1372945065694 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945069696 ms +++ localhost/127.0.0.1:59999 - Locked within 4507 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 465x350, swapInterval 1, drawable 0xffffffff810110ab
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 465x350, swapInterval 1, drawable 0xffffffff810110ab
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 465x350, swapInterval 1, drawable 0xffffffff810110ab
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffffa8010d94
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffffef011337
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xfffffffff8011307
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff810110ab
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffffef011337
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xfffffffff8011307
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK [T main @ 1372945074909 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 9.787 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945065694 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945069696 ms +++ localhost/127.0.0.1:59999 - Locked within 4507 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 465x350, swapInterval 1, drawable 0xffffffff810110ab
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 465x350, swapInterval 1, drawable 0xffffffff810110ab
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 465x350, swapInterval 1, drawable 0xffffffff810110ab
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffffa8010d94
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffffef011337
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xfffffffff8011307
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff810110ab
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffffef011337
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xfffffffff8011307
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK [T main @ 1372945074909 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting01CreateVisibleDestroy1 took 1.696 sec
[junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2Frame took 2.678 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 9.787 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945065694 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945069696 ms +++ localhost/127.0.0.1:59999 - Locked within 4507 ms, 4 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 465x350, swapInterval 1, drawable 0xffffffff810110ab
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 465x350, swapInterval 1, drawable 0xffffffff810110ab
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 465x350, swapInterval 1, drawable 0xffffffff810110ab
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffffa8010d94
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffffef011337
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xfffffffff8011307
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffff810110ab
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xffffffffef011337
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 543x396, swapInterval 1, drawable 0xfffffffff8011307
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK [T main @ 1372945074909 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT
[junit] SLOCK [T main @ 1372945076288 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945081292 ms +++ localhost/127.0.0.1:59999 - Locked within 5008 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] $
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 468x350, swapInterval 1, drawable 0xffffffff920110ab
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 546x396, swapInterval 1, drawable 0x801105f
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 468x350, swapInterval 1, drawable 0x49010c7b
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Demos: 2 - !visible
[junit] Demos: 3 - !visible
[junit] Demos: 4 - X frame
[junit] Demos: 5 - X frame
[junit] Demos: 6 - X GLWindow
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] Demos: 7 - X DisturbanceThread
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
[junit] $
[junit] Demos: 1 - Visible
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 468x350, swapInterval 1, drawable 0x49010c7b
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Demos: 2 - StopAnimator
[junit] Demos: 3 - !Visible
[junit] Demos: 4 - Visible
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 468x350, swapInterval 1, drawable 0x801105f
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Demos: 5 - X Container
[junit] Demos: 6 - X Frame
[junit] Demos: 7 - X GLWindow
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] Demos: 8 - X DisturbanceThread
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
[junit] SLOCK [T main @ 1372945089288 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 13.074 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945076288 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945081292 ms +++ localhost/127.0.0.1:59999 - Locked within 5008 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] $
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 468x350, swapInterval 1, drawable 0xffffffff920110ab
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 546x396, swapInterval 1, drawable 0x801105f
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 468x350, swapInterval 1, drawable 0x49010c7b
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Demos: 2 - !visible
[junit] Demos: 3 - !visible
[junit] Demos: 4 - X frame
[junit] Demos: 5 - X frame
[junit] Demos: 6 - X GLWindow
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] Demos: 7 - X DisturbanceThread
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
[junit] $
[junit] Demos: 1 - Visible
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 468x350, swapInterval 1, drawable 0x49010c7b
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Demos: 2 - StopAnimator
[junit] Demos: 3 - !Visible
[junit] Demos: 4 - Visible
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 468x350, swapInterval 1, drawable 0x801105f
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Demos: 5 - X Container
[junit] Demos: 6 - X Frame
[junit] Demos: 7 - X GLWindow
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] Demos: 8 - X DisturbanceThread
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
[junit] SLOCK [T main @ 1372945089288 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2Frame took 5.796 sec
[junit] Testcase: testWindowParenting01CreateVisibleDestroy1 took 1.252 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 13.074 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945076288 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945081292 ms +++ localhost/127.0.0.1:59999 - Locked within 5008 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] $
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 468x350, swapInterval 1, drawable 0xffffffff920110ab
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 546x396, swapInterval 1, drawable 0x801105f
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 468x350, swapInterval 1, drawable 0x49010c7b
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Demos: 2 - !visible
[junit] Demos: 3 - !visible
[junit] Demos: 4 - X frame
[junit] Demos: 5 - X frame
[junit] Demos: 6 - X GLWindow
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] Demos: 7 - X DisturbanceThread
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
[junit] $
[junit] Demos: 1 - Visible
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[junit] null
[junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 468x350, swapInterval 1, drawable 0x49010c7b
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Demos: 2 - StopAnimator
[junit] Demos: 3 - !Visible
[junit] Demos: 4 - Visible
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 468x350, swapInterval 1, drawable 0x801105f
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Demos: 5 - X Container
[junit] Demos: 6 - X Frame
[junit] Demos: 7 - X GLWindow
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] Demos: 8 - X DisturbanceThread
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
[junit] SLOCK [T main @ 1372945089288 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT
[junit] SLOCK [T main @ 1372945090723 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945095728 ms +++ localhost/127.0.0.1:59999 - Locked within 5010 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097261 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@481dcfa2
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d2ab9ab
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@60039882
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097267 d 128ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097397 d 13ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowUpdateEvent[[ 0 / 0 543 x 396 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097436 d 2ms]]]
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097448 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] WindowUpdateEvent[[ 0 / 0 543 x 396 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097470 d 2ms]]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowUpdateEvent[[ 0 / 0 543 x 396 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097472 d 5ms]]]
[junit] WindowUpdateEvent[[ 0 / 0 543 x 396 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097751 d 3ms]]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097755 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097755 d 1ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097756 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945098090 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945098091 d 3ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945098094 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] WindowUpdateEvent[[ 0 / 0 543 x 396 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945098091 d 5ms]]]
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099281 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099291 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099469 d 0ms]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b37a99e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3360eaa6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fcd52a4
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099475 d 71ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099547 d 15ms]]
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099880 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099882 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099882 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099883 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945100213 d 0ms]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945100214 d 4ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945100218 d 11ms]]
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101416 d 0ms]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101422 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101560 d 0ms]]
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-3-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e14ec19
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f9874f1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1225ab3f
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101567 d 82ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101649 d 15ms]]
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] WindowUpdateEvent[[ 0 / 0 624 x 442 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101689 d 1ms]]]
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101700 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101714 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] WindowUpdateEvent[[ 0 / 0 624 x 442 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101719 d 4ms]]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] WindowUpdateEvent[[ 0 / 0 624 x 442 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101723 d 8ms]]]
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945102860 d 0ms]]
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945102863 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945102866 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945103013 d 0ms]]
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-4-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@249d35dc
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d3b114b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@60ec7a89
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945103018 d 16ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945103034 d 15ms]]
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945104216 d 0ms]]
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945104219 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945104223 d 0ms]]
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 13.639 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945090723 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945095728 ms +++ localhost/127.0.0.1:59999 - Locked within 5010 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097261 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
[junit] SLOCK [T main @ 1372945104288 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@481dcfa2
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d2ab9ab
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@60039882
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097267 d 128ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097397 d 13ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowUpdateEvent[[ 0 / 0 543 x 396 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097436 d 2ms]]]
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097448 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] WindowUpdateEvent[[ 0 / 0 543 x 396 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097470 d 2ms]]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowUpdateEvent[[ 0 / 0 543 x 396 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097472 d 5ms]]]
[junit] WindowUpdateEvent[[ 0 / 0 543 x 396 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097751 d 3ms]]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097755 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097755 d 1ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097756 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945098090 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945098091 d 3ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945098094 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] WindowUpdateEvent[[ 0 / 0 543 x 396 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945098091 d 5ms]]]
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099281 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099291 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099469 d 0ms]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b37a99e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3360eaa6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fcd52a4
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099475 d 71ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099547 d 15ms]]
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099880 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099882 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099882 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099883 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945100213 d 0ms]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945100214 d 4ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945100218 d 11ms]]
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101416 d 0ms]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101422 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101560 d 0ms]]
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-3-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e14ec19
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f9874f1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1225ab3f
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101567 d 82ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101649 d 15ms]]
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] WindowUpdateEvent[[ 0 / 0 624 x 442 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101689 d 1ms]]]
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101700 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101714 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] WindowUpdateEvent[[ 0 / 0 624 x 442 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101719 d 4ms]]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] WindowUpdateEvent[[ 0 / 0 624 x 442 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101723 d 8ms]]]
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945102860 d 0ms]]
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945102863 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945102866 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945103013 d 0ms]]
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-4-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@249d35dc
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d3b114b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@60ec7a89
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945103018 d 16ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945103034 d 15ms]]
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945104216 d 0ms]]
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945104219 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945104223 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
[junit] SLOCK [T main @ 1372945104288 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting01NewtChildOnAWTParentLayouted took 3.57 sec
[junit] Testcase: testWindowParenting02NewtChildOnAWTParentLayoutedDef took 2.12 sec
[junit] Testcase: testWindowParenting03NewtChildOnAWTParentDirect took 1.438 sec
[junit] Testcase: testWindowParenting04NewtChildOnAWTParentDirectDef took 1.355 sec
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 13.639 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945090723 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945095728 ms +++ localhost/127.0.0.1:59999 - Locked within 5010 ms, 5 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097261 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@481dcfa2
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d2ab9ab
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@60039882
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097267 d 128ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097397 d 13ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowUpdateEvent[[ 0 / 0 543 x 396 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097436 d 2ms]]]
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097448 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] WindowUpdateEvent[[ 0 / 0 543 x 396 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097470 d 2ms]]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowUpdateEvent[[ 0 / 0 543 x 396 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097472 d 5ms]]]
[junit] WindowUpdateEvent[[ 0 / 0 543 x 396 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097751 d 3ms]]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097755 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097755 d 1ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945097756 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945098090 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945098091 d 3ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945098094 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] WindowUpdateEvent[[ 0 / 0 543 x 396 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945098091 d 5ms]]]
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099281 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099291 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099469 d 0ms]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b37a99e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3360eaa6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fcd52a4
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099475 d 71ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099547 d 15ms]]
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099880 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099882 d 0ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099882 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945099883 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945100213 d 0ms]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945100214 d 4ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945100218 d 11ms]]
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 543x396, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101416 d 0ms]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101422 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101560 d 0ms]]
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-3-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e14ec19
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f9874f1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1225ab3f
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101567 d 82ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101649 d 15ms]]
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] WindowUpdateEvent[[ 0 / 0 624 x 442 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101689 d 1ms]]]
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101700 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101714 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] WindowUpdateEvent[[ 0 / 0 624 x 442 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101719 d 4ms]]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] WindowUpdateEvent[[ 0 / 0 624 x 442 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945101723 d 8ms]]]
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945102860 d 0ms]]
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945102863 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945102866 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945103013 d 0ms]]
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-4-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@249d35dc
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d3b114b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@60ec7a89
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945103018 d 16ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945103034 d 15ms]]
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x78010934
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x6a0107be
[junit] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x1901105f
[junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945104216 d 0ms]]
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945104219 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945104223 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
[junit] SLOCK [T main @ 1372945104288 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT
[junit] SLOCK [T main @ 1372945106090 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945108093 ms +++ localhost/127.0.0.1:59999 - Locked within 2506 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
[junit] ******* Cont1 setVisible
[junit] ******* Cont2 setVisible
[junit] ******* Frame setVisible
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49de7857
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2caebda4
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42470e7
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x270, swapInterval 1, drawable 0xb011307
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
[junit] ******* Cont1 setVisible
[junit] ******* Cont2 setVisible
[junit] ******* Frame setVisible
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e14ec19
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f9874f1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1225ab3f
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x270, swapInterval 1, drawable 0xd01135d
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@719c2456
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4215c45f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@230f5ade
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x270, swapInterval 1, drawable 0xd01135d
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.12 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945106090 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945108093 ms +++ localhost/127.0.0.1:59999 - Locked within 2506 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
[junit] ******* Cont1 setVisible
[junit] ******* Cont2 setVisible
[junit] ******* Frame setVisible
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] SLOCK [T main @ 1372945112639 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49de7857
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2caebda4
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42470e7
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x270, swapInterval 1, drawable 0xb011307
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
[junit] ******* Cont1 setVisible
[junit] ******* Cont2 setVisible
[junit] ******* Frame setVisible
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e14ec19
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f9874f1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1225ab3f
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x270, swapInterval 1, drawable 0xd01135d
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@719c2456
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4215c45f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@230f5ade
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x270, swapInterval 1, drawable 0xd01135d
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
[junit] SLOCK [T main @ 1372945112639 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting1AWTOneNewtChilds01 took 1.878 sec
[junit] Testcase: testWindowParenting1AWTTwoNewtChilds01 took 1.918 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.12 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945106090 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945108093 ms +++ localhost/127.0.0.1:59999 - Locked within 2506 ms, 2 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
[junit] ******* Cont1 setVisible
[junit] ******* Cont2 setVisible
[junit] ******* Frame setVisible
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49de7857
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2caebda4
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42470e7
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x270, swapInterval 1, drawable 0xb011307
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
[junit] ******* Cont1 setVisible
[junit] ******* Cont2 setVisible
[junit] ******* Frame setVisible
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex 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GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit 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GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e14ec19
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f9874f1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1225ab3f
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x270, swapInterval 1, drawable 0xd01135d
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@719c2456
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4215c45f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@230f5ade
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x270, swapInterval 1, drawable 0xd01135d
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
[junit] SLOCK [T main @ 1372945112639 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT
[junit] SLOCK [T main @ 1372945114539 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945117539 ms +++ localhost/127.0.0.1:59999 - Locked within 3504 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDirectHop
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffb10110fd
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0x13010f7a
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21e32e06
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49e29d4b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cc4ccd2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0x1010d65
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 303x316, swapInterval 1, drawable 0x1010d65
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0x13010f7a
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 303x316, swapInterval 1, drawable 0x13010f7a
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0x13010f7a
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0x13010f7a
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffc0010ce3
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0x1010d65
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDirectHop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDetachFirst
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
[junit] null
[junit] ShaderProgram[id=3, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffb10110fd
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0x13010f7a
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f67a0fe
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c7ab4a1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4be8bc6d
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffb10110fd
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 303x316, swapInterval 1, drawable 0xffffffffb10110fd
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffc0010ce3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 303x316, swapInterval 1, drawable 0xffffffffc0010ce3
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0x1010d65
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffb10110fd
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0x1010d65
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffb10110fd
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDetachFirst
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 11.011 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945114539 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945117539 ms +++ localhost/127.0.0.1:59999 - Locked within 3504 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDirectHop
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] SLOCK [T main @ 1372945124978 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffb10110fd
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0x13010f7a
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21e32e06
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49e29d4b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cc4ccd2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0x1010d65
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 303x316, swapInterval 1, drawable 0x1010d65
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0x13010f7a
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 303x316, swapInterval 1, drawable 0x13010f7a
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0x13010f7a
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0x13010f7a
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffc0010ce3
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0x1010d65
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDirectHop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDetachFirst
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
[junit] null
[junit] ShaderProgram[id=3, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffb10110fd
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0x13010f7a
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f67a0fe
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c7ab4a1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4be8bc6d
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffb10110fd
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 303x316, swapInterval 1, drawable 0xffffffffb10110fd
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffc0010ce3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 303x316, swapInterval 1, drawable 0xffffffffc0010ce3
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0x1010d65
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffb10110fd
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0x1010d65
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffb10110fd
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDetachFirst
[junit] SLOCK [T main @ 1372945124978 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: winHopFrame2FrameDirectHop took 3.686 sec
[junit] Testcase: winHopFrame2FrameDetachFirst took 2.982 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 11.011 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945114539 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945117539 ms +++ localhost/127.0.0.1:59999 - Locked within 3504 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDirectHop
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[junit] null
[junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffb10110fd
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0x13010f7a
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21e32e06
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49e29d4b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cc4ccd2
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0x1010d65
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 303x316, swapInterval 1, drawable 0x1010d65
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0x13010f7a
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 303x316, swapInterval 1, drawable 0x13010f7a
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0x13010f7a
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0x13010f7a
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffc0010ce3
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0x1010d65
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDirectHop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDetachFirst
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] RedSquareES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
[junit] null
[junit] ShaderProgram[id=3, linked=false, inUse=false, program: 1,
[junit] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[junit] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffb10110fd
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0x13010f7a
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-Display-.windows_nil-2-EDT-1,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.2.0
[junit] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f67a0fe
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c7ab4a1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4be8bc6d
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffb10110fd
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.display 303x316, swapInterval 1, drawable 0xffffffffb10110fd
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffc0010ce3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 303x316, swapInterval 1, drawable 0xffffffffc0010ce3
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0x1010d65
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffb10110fd
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 303x316, swapInterval 1, drawable 0x1010d65
[junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 303x316, swapInterval 1, drawable 0xffffffffb10110fd
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDetachFirst
[junit] SLOCK [T main @ 1372945124978 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT
[junit] SLOCK [T main @ 1372945126823 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945129828 ms +++ localhost/127.0.0.1:59999 - Locked within 3509 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
[junit] FTKL.fwd-keys: ctrl pressed TAB
[junit] FTKL.fwd-keys: pressed TAB
[junit] FTKL.bwd-keys: shift ctrl pressed TAB
[junit] FTKL.bwd-keys: pressed BACK_SPACE
[junit] FTKL.bwd-keys: shift pressed TAB
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945131249 d 0ms]]
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945131299 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a11c066
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@536e8e87
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f4f6bdb
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 192x262, swapInterval 1, drawable 0xffffffffe9011158
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 150x150
[junit] centerMouse: robot pos: 32x161, onTitleBarIfWindow: true
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame0,0,0,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=MOUSE_EVENT] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,56,30,192x262],cause=TRAVERSAL_FORWARD] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945132663 d 0ms]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x9, sym 0x9, char ' ' (0x9), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945132716 d 1ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945133218 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on java.awt.Button[button1,248,30,44x262,label=EAST]
[junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,56,30,192x262],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button1,248,30,44x262,label=EAST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945133762 d 0ms]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x8, sym 0x8, char '' (0x8), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945133812 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945134312 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945134762 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,56,30,192x262],cause=UNKNOWN] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945135072 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,56,30,192x262],cause=UNKNOWN] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945135373 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945135603 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
[junit] FTKL.fwd-keys: ctrl pressed TAB
[junit] FTKL.fwd-keys: pressed TAB
[junit] FTKL.bwd-keys: shift ctrl pressed TAB
[junit] FTKL.bwd-keys: pressed BACK_SPACE
[junit] FTKL.bwd-keys: shift pressed TAB
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945135740 d 0ms]]
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945135761 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@772d4c88
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3efbb1d8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e58fc35
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 192x262, swapInterval 1, drawable 0xffffffffe9011158
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 150x150
[junit] centerMouse: robot pos: 32x161, onTitleBarIfWindow: true
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame1,0,0,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=MOUSE_EVENT] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,56,30,192x262],cause=TRAVERSAL_FORWARD] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945137143 d 0ms]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x9, sym 0x9, char ' ' (0x9), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945137194 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945137698 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on java.awt.Button[button3,248,30,44x262,label=EAST]
[junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,56,30,192x262],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button3,248,30,44x262,label=EAST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945138243 d 0ms]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x8, sym 0x8, char '' (0x8), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945138294 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945138794 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945139243 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,56,30,192x262],cause=UNKNOWN] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945139554 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,56,30,192x262],cause=UNKNOWN] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945139855 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945140115 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945140135 d 0ms]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945140160 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 13.975 sec
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945126823 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945129828 ms +++ localhost/127.0.0.1:59999 - Locked within 3509 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
[junit] FTKL.fwd-keys: ctrl pressed TAB
[junit] FTKL.fwd-keys: pressed TAB
[junit] FTKL.bwd-keys: shift ctrl pressed TAB
[junit] FTKL.bwd-keys: pressed BACK_SPACE
[junit] FTKL.bwd-keys: shift pressed TAB
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945131249 d 0ms]]
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] SLOCK [T main @ 1372945140228 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945131299 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a11c066
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@536e8e87
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f4f6bdb
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 192x262, swapInterval 1, drawable 0xffffffffe9011158
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 150x150
[junit] centerMouse: robot pos: 32x161, onTitleBarIfWindow: true
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame0,0,0,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=MOUSE_EVENT] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,56,30,192x262],cause=TRAVERSAL_FORWARD] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945132663 d 0ms]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x9, sym 0x9, char ' ' (0x9), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945132716 d 1ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945133218 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on java.awt.Button[button1,248,30,44x262,label=EAST]
[junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,56,30,192x262],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button1,248,30,44x262,label=EAST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945133762 d 0ms]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x8, sym 0x8, char '' (0x8), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945133812 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945134312 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945134762 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,56,30,192x262],cause=UNKNOWN] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945135072 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,56,30,192x262],cause=UNKNOWN] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945135373 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945135603 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
[junit] FTKL.fwd-keys: ctrl pressed TAB
[junit] FTKL.fwd-keys: pressed TAB
[junit] FTKL.bwd-keys: shift ctrl pressed TAB
[junit] FTKL.bwd-keys: pressed BACK_SPACE
[junit] FTKL.bwd-keys: shift pressed TAB
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945135740 d 0ms]]
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945135761 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@772d4c88
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3efbb1d8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e58fc35
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 192x262, swapInterval 1, drawable 0xffffffffe9011158
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 150x150
[junit] centerMouse: robot pos: 32x161, onTitleBarIfWindow: true
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame1,0,0,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=MOUSE_EVENT] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,56,30,192x262],cause=TRAVERSAL_FORWARD] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945137143 d 0ms]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x9, sym 0x9, char ' ' (0x9), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945137194 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945137698 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on java.awt.Button[button3,248,30,44x262,label=EAST]
[junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,56,30,192x262],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button3,248,30,44x262,label=EAST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945138243 d 0ms]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x8, sym 0x8, char '' (0x8), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945138294 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945138794 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945139243 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,56,30,192x262],cause=UNKNOWN] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945139554 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,56,30,192x262],cause=UNKNOWN] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945139855 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945140115 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945140135 d 0ms]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945140160 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
[junit] SLOCK [T main @ 1372945140228 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParentingAWTFocusTraversal01Onscreen took 5.074 sec
[junit] Testcase: testWindowParentingAWTFocusTraversal02Offscreen took 4.547 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 13.975 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945126823 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945129828 ms +++ localhost/127.0.0.1:59999 - Locked within 3509 ms, 3 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
[junit] FTKL.fwd-keys: ctrl pressed TAB
[junit] FTKL.fwd-keys: pressed TAB
[junit] FTKL.bwd-keys: shift ctrl pressed TAB
[junit] FTKL.bwd-keys: pressed BACK_SPACE
[junit] FTKL.bwd-keys: shift pressed TAB
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945131249 d 0ms]]
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945131299 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a11c066
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@536e8e87
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f4f6bdb
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 192x262, swapInterval 1, drawable 0xffffffffe9011158
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 150x150
[junit] centerMouse: robot pos: 32x161, onTitleBarIfWindow: true
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame0,0,0,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=MOUSE_EVENT] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,56,30,192x262],cause=TRAVERSAL_FORWARD] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945132663 d 0ms]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x9, sym 0x9, char ' ' (0x9), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945132716 d 1ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945133218 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on java.awt.Button[button1,248,30,44x262,label=EAST]
[junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,56,30,192x262],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button1,248,30,44x262,label=EAST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945133762 d 0ms]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x8, sym 0x8, char '' (0x8), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945133812 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945134312 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945134762 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,56,30,192x262],cause=UNKNOWN] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945135072 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,56,30,192x262],cause=UNKNOWN] on java.awt.Button[button0,8,30,48x262,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945135373 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945135603 d 0ms]]
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
[junit] FTKL.fwd-keys: ctrl pressed TAB
[junit] FTKL.fwd-keys: pressed TAB
[junit] FTKL.bwd-keys: shift ctrl pressed TAB
[junit] FTKL.bwd-keys: pressed BACK_SPACE
[junit] FTKL.bwd-keys: shift pressed TAB
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945135740 d 0ms]]
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945135761 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@772d4c88
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3efbb1d8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e58fc35
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 192x262, swapInterval 1, drawable 0xffffffffe9011158
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: 150x150
[junit] centerMouse: robot pos: 32x161, onTitleBarIfWindow: true
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame1,0,0,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=MOUSE_EVENT] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,56,30,192x262],cause=TRAVERSAL_FORWARD] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945137143 d 0ms]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x9, sym 0x9, char ' ' (0x9), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945137194 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945137698 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on java.awt.Button[button3,248,30,44x262,label=EAST]
[junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,56,30,192x262],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button3,248,30,44x262,label=EAST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945138243 d 0ms]]
[junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x8, sym 0x8, char '' (0x8), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945138294 d 0ms]]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945138794 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945139243 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,56,30,192x262],cause=UNKNOWN] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945139554 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=UNKNOWN] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,56,30,192x262],cause=UNKNOWN] on java.awt.Button[button2,8,30,48x262,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945139855 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945140115 d 0ms]]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945140135 d 0ms]]
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.windows.WindowDriver, consumed false, when:1372945140160 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
[junit] SLOCK [T main @ 1372945140228 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT
[junit] SLOCK [T main @ 1372945142187 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945148187 ms +++ localhost/127.0.0.1:59999 - Locked within 6504 ms, 6 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
[junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
[junit] 0:0 D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Chosen 0:0 D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@60dc156e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11031a70
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62bcb7c9
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x6e010f2a
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 8.614 sec
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945150227 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] SLOCK [T main @ 1372945142187 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945148187 ms +++ localhost/127.0.0.1:59999 - Locked within 6504 ms, 6 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
[junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
[junit] 0:0 D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Chosen 0:0 D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@60dc156e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11031a70
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62bcb7c9
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x6e010f2a
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
[junit] SLOCK [T main @ 1372945150227 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting1AWTOneNewtChild01 took 1.203 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 8.614 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] SLOCK [T main @ 1372945142187 ms III localhost/127.0.0.1:59999 - Wait for lock
[junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[junit] SLOCK [T main @ 1372945148187 ms +++ localhost/127.0.0.1:59999 - Locked within 6504 ms, 6 attempts
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
[junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
[junit] 0:0 D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Chosen 0:0 D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
[junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
[junit] Chosen GLCapabilities: GLCaps[wgl vid 0x8 arb: rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL4bc/GL4bc.hw]
[junit] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[junit] Quirks [NoDoubleBufferedBitmap]
[junit] Impl. class jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[junit] GL_VERSION 4.3.0
[junit] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[junit] GL FBO: basic true, full true
[junit] GL_EXTENSIONS 300
[junit] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[junit] GLX_EXTENSIONS 26
[junit] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[junit] -----------------------------------------------------------------------------------------------------
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@60dc156e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11031a70
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62bcb7c9
[junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x6e010f2a
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
[junit] SLOCK [T main @ 1372945150227 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[junit] ------------- ---------------- ---------------
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[echo] jogl-test.jar c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jar\jogl-test.jar
test.compile:
junit.run.swt.headless:
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T main @ 1372945151746 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945155749 ms +++ localhost/127.0.0.1:59999 - Locked junit.framework.TestListener: startTest(test01GL2ES2)
[apply] within 4008 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test01GL2ES2
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] Loop 1/1
[apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window resized: 0/0 624x442
[apply] window resized: 0/0 624x442
[apply] Thread[main-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43b38ff1
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41af39f0
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5704dd40
[apply] Thread[main-Animator,5,main] GearsES2.init FIN
[apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffff9a01128b
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window pos/siz: 0/0 624x442, [ l 0, r 0 - t 0, b 0 - 0x0]
[apply] junit.framework.TestListener: endTest(test01GL2ES2)
[apply] junit.framework.TestListener: startTest(test02GL3)
[apply] window moved: 8/30 624x442
[apply] window resized: 8/30 608x404
[apply] window moved: 216/260 608x404
[apply] QUIT Window Thread[main,5,main]
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] QUIT Window Thread[main,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test01GL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test02GL3
[apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] window resized: 0/0 624x442
[apply] window resized: 0/0 624x442
[apply] Thread[main-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL3/GL3.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 299
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d563f06
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7943ba2a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d735998
[apply] Thread[main-Animator,5,main] GearsES2.init FIN
[apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffff9f010f28
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] window pos/siz: 0/0 624x442, [ l 0, r 0 - t 0, b 0 - 0x0]
[apply] junit.framework.TestListener: endTest(test02GL3)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.994 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T main @ 1372945151746 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945155749 ms +++ localhost/127.0.0.1:59999 - Locked within 4008 ms, 4 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test01GL2ES2
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] Loop 1/1
[apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window resized: 0/0 624x442
[apply] window resized: 0/0 624x442
[apply] Thread[main-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_twindow moved: 8/30 624x442
[apply] window resized: 8/30 608x404
[apply] window moved: 266/310 608x404
[apply] QUIT Window Thread[main,5,main]
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] QUIT Window Thread[main,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test02GL3
[apply] SLOCK [T main @ 1372945159682 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] exture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43b38ff1
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41af39f0
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5704dd40
[apply] Thread[main-Animator,5,main] GearsES2.init FIN
[apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffff9a01128b
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window pos/siz: 0/0 624x442, [ l 0, r 0 - t 0, b 0 - 0x0]
[apply] window moved: 8/30 624x442
[apply] window resized: 8/30 608x404
[apply] window moved: 216/260 608x404
[apply] QUIT Window Thread[main,5,main]
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] QUIT Window Thread[main,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test01GL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test02GL3
[apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] window resized: 0/0 624x442
[apply] window resized: 0/0 624x442
[apply] Thread[main-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL3/GL3.hw]
[apply] GL Version 4.2 (hardware) - 4.3.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.3.0
[apply] GLSL true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 299
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d563f06
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7943ba2a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d735998
[apply] Thread[main-Animator,5,main] GearsES2.init FIN
[apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffff9f010f28
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] window pos/siz: 0/0 624x442, [ l 0, r 0 - t 0, b 0 - 0x0]
[apply] window moved: 8/30 624x442
[apply] window resized: 8/30 608x404
[apply] window moved: 266/310 608x404
[apply] QUIT Window Thread[main,5,main]
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] QUIT Window Thread[main,5,main]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test02GL3
[apply] SLOCK [T main @ 1372945159682 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01GL2ES2 took 2.635 sec
[apply] Testcase: test02GL3 took 1.256 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] SLOCK [T main @ 1372945161236 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945164240 ms +++ localhost/127.0.0.1:59999 - Locked junit.framework.TestListener: startTest(test01GL2ES2)
[apply] within 3508 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test01GL2ES2
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] Loop 1/1
[apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window pos/siz: Point {0, 0} 624x442
[apply] Thread[main-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@310ecc43
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42845bde
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fab6def
[apply] Thread[main-Animator,5,main] GearsES2.init FIN
[apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x1d01135b
[apply] junit.framework.TestListener: endTest(test01GL2ES2)
[apply] junit.framework.TestListener: startTest(test02GL3)
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test01GL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test02GL3
[apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] window pos/siz: Point {0, 0} 624x442
[apply] Thread[main-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL3/GL3.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 299
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35394970
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4404735c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31bfe7
[apply] Thread[main-Animator,5,main] GearsES2.init FIN
[apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xfffffffff9011189
[apply] junit.framework.TestListener: endTest(test02GL3)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.644 sec
[apply] ------------- Standard Error -----------------
[apply] SLOCK [T main @ 1372945161236 ms III localhost/127.0.0.1:59999 - Wait for lock
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945164240 ms +++ localhost/127.0.0.1:59999 - Locked within 3508 ms, 3 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test01GL2ES2
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] Loop 1/1
[apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] window pos/siz: Point {0, 0} 624x442
[apply] Thread[main-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_textureThread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test02GL3
[apply] SLOCK [T main @ 1372945167321 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] _compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@310ecc43
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42845bde
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fab6def
[apply] Thread[main-Animator,5,main] GearsES2.init FIN
[apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x1d01135b
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test01GL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test02GL3
[apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] NW chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] GL chosen: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] window pos/siz: Point {0, 0} 624x442
[apply] Thread[main-Animator,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main-Animator,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL3/GL3.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 299
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35394970
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4404735c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31bfe7
[apply] Thread[main-Animator,5,main] GearsES2.init FIN
[apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xfffffffff9011189
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test02GL3
[apply] SLOCK [T main @ 1372945167321 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01GL2ES2 took 1.977 sec
[apply] Testcase: test02GL3 took 1.06 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn
[apply] junit.framework.TestListener: tests to run: 4
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945169405 ms +++ localhost/127.0.0.1:59999 - Locked within 1002 ms, 1 attempts
[apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] junit.framework.TestListener: startTest(preAttach_NoAnimator)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_NoAnimator
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] Thread[main,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10fe49d6
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26a18951
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@373e38a7
[apply] Thread[main,5,main] GearsES2.init FIN
[apply] Thread[main,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffff950110dc
[apply] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0xffffffff950110dc
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_NoAnimator____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] Thread[main,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x4e0112b6
[apply] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x4e0112b6
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_NoAnimator____-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0xffffffff950110dc
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_NoAnimator____-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] junit.framework.TestListener: endTest(preAttach_NoAnimator)
[apply] junit.framework.TestListener: startTest(postAttach_WithAnimator)
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_NoAnimator
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - postAttach_WithAnimator
[apply] Thread[main,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18ab1e1c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a45cceb
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c905d91
[apply] Thread[main,5,main] GearsES2.init FIN
[apply] Thread[main,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x42010a5c
[apply] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x42010a5c
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.postAttach_WithAnimator_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] Thread[main,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffff950110dc
[apply] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0xffffffff950110dc
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.postAttach_WithAnimator_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] main-Animator: ** screenshot: TestNewtCanvasSWTGLn.postAttach_WithAnimator_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] junit.framework.TestListener: endTest(postAttach_WithAnimator)
[apply] junit.framework.TestListener: startTest(test_MultisampleAndAlpha)
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - postAttach_WithAnimator
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - test_MultisampleAndAlpha
[apply]
[apply] req. msaa: true
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Chosen : GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] has msaa: true
[apply]
[apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
[apply] null
[apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] reshape ..
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.test_MultisampleAndAlpha-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0624x0442.png
[apply] reshape ..
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.test_MultisampleAndAlpha-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0624x0442.png
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.test_MultisampleAndAlpha-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0624x0442.png
[apply] junit.framework.TestListener: endTest(test_MultisampleAndAlpha)
[apply] junit.framework.TestListener: startTest(preAttach_WithAnimator)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - test_MultisampleAndAlpha
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_WithAnimator
[apply] Thread[main,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c643c06
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78a0bc79
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b5e9ce
[apply] Thread[main,5,main] GearsES2.init FIN
[apply] Thread[main,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffff950110dc
[apply] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0xffffffff950110dc
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_WithAnimator__-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] Thread[main,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffd1011316
[apply] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0xffffffffd1011316
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_WithAnimator__-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x4e0112b6
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_WithAnimator__-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] junit.framework.TestListener: endTest(preAttach_WithAnimator)
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_WithAnimator
[apply] SLOCK [T main @ 1372945172940 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 4.599 sec
[apply] ------------- Standard Output ---------------
[apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945169405 ms +++ localhost/127.0.0.1:59999 - Locked within 1002 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_NoAnimator
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] Thread[main,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10fe49d6
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26a18951
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@373e38a7
[apply] Thread[main,5,main] GearsES2.init FIN
[apply] Thread[main,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffff950110dc
[apply] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0xffffffff950110dc
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_NoAnimator____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] Thread[main,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x4e0112b6
[apply] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x4e0112b6
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_NoAnimator____-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0xffffffff950110dc
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_NoAnimator____-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_NoAnimator
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - postAttach_WithAnimator
[apply] Thread[main,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18ab1e1c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a45cceb
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c905d91
[apply] Thread[main,5,main] GearsES2.init FIN
[apply] Thread[main,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x42010a5c
[apply] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x42010a5c
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.postAttach_WithAnimator_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] Thread[main,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffff950110dc
[apply] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0xffffffff950110dc
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.postAttach_WithAnimator_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] main-Animator: ** screenshot: TestNewtCanvasSWTGLn.postAttach_WithAnimator_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - postAttach_WithAnimator
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - test_MultisampleAndAlpha
[apply]
[apply] req. msaa: true
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Chosen : GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] has msaa: true
[apply]
[apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
[apply] null
[apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] reshape ..
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.test_MultisampleAndAlpha-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0624x0442.png
[apply] reshape ..
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.test_MultisampleAndAlpha-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0624x0442.png
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.test_MultisampleAndAlpha-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0624x0442.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - test_MultisampleAndAlpha
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_WithAnimator
[apply] Thread[main,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c643c06
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78a0bc79
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b5e9ce
[apply] Thread[main,5,main] GearsES2.init FIN
[apply] Thread[main,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffff950110dc
[apply] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0xffffffff950110dc
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_WithAnimator__-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] Thread[main,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffd1011316
[apply] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0xffffffffd1011316
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_WithAnimator__-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x4e0112b6
[apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_WithAnimator__-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_WithAnimator
[apply] SLOCK [T main @ 1372945172940 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: preAttach_NoAnimator took 1.308 sec
[apply] Testcase: postAttach_WithAnimator took 0.498 sec
[apply] Testcase: test_MultisampleAndAlpha took 0.481 sec
[apply] Testcase: preAttach_WithAnimator took 0.517 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec
[apply] junit.framework.TestListener: tests to run: 3
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945175022 ms +++ localhost/127.0.0.1:59999 - Locked junit.framework.TestListener: startTest(test02NewtCanvasSWTSimple)
[apply] within 1008 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTSimple
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] **** Pre Shell Open
[apply] Thread[main,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6eb58296
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e907ea2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7069e5f9
[apply] Thread[main,5,main] GearsES2.init FIN
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x412, swapInterval 1, drawable 0xffffffff960110ad
[apply] Thread[main,5,main] GearsES2.display 384x412, swapInterval 1, drawable 0xffffffff960110ad
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x412, swapInterval 1, drawable 0xffffffff8d01103a
[apply] Thread[main,5,main] GearsES2.display 384x412, swapInterval 1, drawable 0xffffffff8d01103a
[apply] Thread[main,5,main] GearsES2.display 384x412, swapInterval 1, drawable 0xffffffff960110ad
[apply] **** Post Shell Open
[apply] [A-0 shallStop false]
[apply] [SWT A-i shallStop false]: Counter[loc 1, glob: 1]
[apply] [NEWT A-i shallStop false]: Counter[loc 1, glob: 1]
[apply] [SWT A-i shallStop false]: Counter[loc 2, glob: 2]
[apply] [NEWT A-i shallStop false]: Counter[loc 2, glob: 2]
[apply] [SWT A-i shallStop false]: Counter[loc 3, glob: 3]
[apply] [NEWT A-i shallStop false]: Counter[loc 3, glob: 3]
[apply] [SWT A-i shallStop false]: Counter[loc 4, glob: 4]
[apply] [NEWT A-i shallStop false]: Counter[loc 4, glob: 4]
[apply] [SWT A-i shallStop false]: Counter[loc 5, glob: 5]
[apply] [NEWT A-i shallStop false]: Counter[loc 5, glob: 5]
[apply] [SWT A-i shallStop false]: Counter[loc 6, glob: 6]
[apply] [NEWT A-i shallStop false]: Counter[loc 6, glob: 6]
[apply] [SWT A-i shallStop false]: Counter[loc 7, glob: 7]
[apply] [NEWT A-i shallStop false]: Counter[loc 7, glob: 7]
[apply] [SWT A-i shallStop false]: Counter[loc 8, glob: 8]
[apply] [NEWT A-i shallStop false]: Counter[loc 8, glob: 8]
[apply] [SWT A-i shallStop false]: Counter[loc 9, glob: 9]
[apply] [NEWT A-i shallStop false]: Counter[loc 9, glob: 9]
[apply] [SWT A-i shallStop false]: Counter[loc 10, glob: 10]
[apply] [NEWT A-i shallStop false]: Counter[loc 10, glob: 10]
[apply] [SWT A-i shallStop false]: Counter[loc 11, glob: 11]
[apply] [NEWT A-i shallStop true]: Counter[loc 11, glob: 11]
[apply] junit.framework.TestListener: endTest(test02NewtCanvasSWTSimple)
[apply] junit.framework.TestListener: startTest(test01JOGLGLCanvas)
[apply] *R-Exit* shallStop true
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] EDT Counter before exit: SWT 10, NEWT 10
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test01JOGLGLCanvas
[apply] **** Pre Shell Open
[apply] Thread[main,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59c162
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a7091c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72470fa6
[apply] Thread[main,5,main] GearsES2.init FIN
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x412, swapInterval 1, drawable 0xffffffff8d01103a
[apply] Thread[main,5,main] GearsES2.display 384x412, swapInterval 1, drawable 0xffffffff8d01103a
[apply] **** Post Shell Open
[apply] [A-0 shallStop false]
[apply] [SWT A-i shallStop false]: Counter[loc 1, glob: 1]
[apply] [SWT A-i shallStop false]: Counter[loc 2, glob: 2]
[apply] [SWT A-i shallStop false]: Counter[loc 3, glob: 3]
[apply] [SWT A-i shallStop false]: Counter[loc 4, glob: 4]
[apply] [SWT A-i shallStop false]: Counter[loc 5, glob: 5]
[apply] [SWT A-i shallStop false]: Counter[loc 6, glob: 6]
[apply] [SWT A-i shallStop false]: Counter[loc 7, glob: 7]
[apply] [SWT A-i shallStop false]: Counter[loc 8, glob: 8]
[apply] [SWT A-i shallStop false]: Counter[loc 9, glob: 9]
[apply] [SWT A-i shallStop false]: Counter[loc 10, glob: 10]
[apply] junit.framework.TestListener: endTest(test01JOGLGLCanvas)
[apply] junit.framework.TestListener: startTest(test02NewtCanvasSWTPreVisible)
[apply] *R-Exit* shallStop true
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] EDT Counter before exit: SWT 10, NEWT 0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test01JOGLGLCanvas
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTPreVisible
[apply] Thread[main,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50533643
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70f91e8
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f3419f7
[apply] Thread[main,5,main] GearsES2.init FIN
[apply] Thread[main,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0xffffffff950110dc
[apply] Thread[main,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0xffffffff950110dc
[apply] **** Pre Shell Open
[apply] Thread[main,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0xffffffffdc01105f
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x412, swapInterval 1, drawable 0xffffffff960110ad
[apply] Thread[main,5,main] GearsES2.display 384x412, swapInterval 1, drawable 0xffffffff960110ad
[apply] Thread[main,5,main] GearsES2.reshape 0/0 368x374, swapInterval 1, drawable 0xffffffffdc01105f
[apply] Thread[main,5,main] GearsES2.display 368x374, swapInterval 1, drawable 0xffffffffdc01105f
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x412, swapInterval 1, drawable 0xffffffffdc01105f
[apply] Thread[main,5,main] GearsES2.display 384x412, swapInterval 1, drawable 0xffffffffdc01105f
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x412, swapInterval 1, drawable 0xffffffff960110ad
[apply] Thread[main,5,main] GearsES2.display 384x412, swapInterval 1, drawable 0xffffffff960110ad
[apply] Thread[main,5,main] GearsES2.display 384x412, swapInterval 1, drawable 0xffffffffdc01105f
[apply] **** Post Shell Open
[apply] [A-0 shallStop false]
[apply] Thread[main,5,main] GearsES2.display 384x412, swapInterval 1, drawable 0xffffffffdc01105f
[apply] [SWT A-i shallStop false]: Counter[loc 1, glob: 1]
[apply] [NEWT A-i shallStop false]: Counter[loc 1, glob: 1]
[apply] [SWT A-i shallStop false]: Counter[loc 2, glob: 2]
[apply] [NEWT A-i shallStop false]: Counter[loc 2, glob: 2]
[apply] [SWT A-i shallStop false]: Counter[loc 3, glob: 3]
[apply] [NEWT A-i shallStop false]: Counter[loc 3, glob: 3]
[apply] [SWT A-i shallStop false]: Counter[loc 4, glob: 4]
[apply] [NEWT A-i shallStop false]: Counter[loc 4, glob: 4]
[apply] [SWT A-i shallStop false]: Counter[loc 5, glob: 5]
[apply] [NEWT A-i shallStop false]: Counter[loc 5, glob: 5]
[apply] [SWT A-i shallStop false]: Counter[loc 6, glob: 6]
[apply] [NEWT A-i shallStop false]: Counter[loc 6, glob: 6]
[apply] [SWT A-i shallStop false]: Counter[loc 7, glob: 7]
[apply] [NEWT A-i shallStop false]: Counter[loc 7, glob: 7]
[apply] [SWT A-i shallStop false]: Counter[loc 8, glob: 8]
[apply] [NEWT A-i shallStop false]: Counter[loc 8, glob: 8]
[apply] [SWT A-i shallStop false]: Counter[loc 9, glob: 9]
[apply] [NEWT A-i shallStop false]: Counter[loc 9, glob: 9]
[apply] [SWT A-i shallStop false]: Counter[loc 10, glob: 10]
[apply] [NEWT A-i shallStop false]: Counter[loc 10, glob: 10]
[apply] junit.framework.TestListener: endTest(test02NewtCanvasSWTPreVisible)
[apply] [SWT A-i shallStop true]: Counter[loc 11, glob: 11]
[apply] [NEWT A-i shallStop true]: Counter[loc 11, glob: 11]
[apply] *R-Exit* shallStop true
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] EDT Counter before exit: SWT 10, NEWT 10
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTPreVisible
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 5.048 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945175022 ms +++ localhost/127.0.0.1:59999 - Locked within 1008 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTSimple
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] **** Pre Shell Open
[apply] Thread[main,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clSLOCK [T main @ 1372945179010 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] amp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6eb58296
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e907ea2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7069e5f9
[apply] Thread[main,5,main] GearsES2.init FIN
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x412, swapInterval 1, drawable 0xffffffff960110ad
[apply] Thread[main,5,main] GearsES2.display 384x412, swapInterval 1, drawable 0xffffffff960110ad
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x412, swapInterval 1, drawable 0xffffffff8d01103a
[apply] Thread[main,5,main] GearsES2.display 384x412, swapInterval 1, drawable 0xffffffff8d01103a
[apply] Thread[main,5,main] GearsES2.display 384x412, swapInterval 1, drawable 0xffffffff960110ad
[apply] **** Post Shell Open
[apply] [A-0 shallStop false]
[apply] [SWT A-i shallStop false]: Counter[loc 1, glob: 1]
[apply] [NEWT A-i shallStop false]: Counter[loc 1, glob: 1]
[apply] [SWT A-i shallStop false]: Counter[loc 2, glob: 2]
[apply] [NEWT A-i shallStop false]: Counter[loc 2, glob: 2]
[apply] [SWT A-i shallStop false]: Counter[loc 3, glob: 3]
[apply] [NEWT A-i shallStop false]: Counter[loc 3, glob: 3]
[apply] [SWT A-i shallStop false]: Counter[loc 4, glob: 4]
[apply] [NEWT A-i shallStop false]: Counter[loc 4, glob: 4]
[apply] [SWT A-i shallStop false]: Counter[loc 5, glob: 5]
[apply] [NEWT A-i shallStop false]: Counter[loc 5, glob: 5]
[apply] [SWT A-i shallStop false]: Counter[loc 6, glob: 6]
[apply] [NEWT A-i shallStop false]: Counter[loc 6, glob: 6]
[apply] [SWT A-i shallStop false]: Counter[loc 7, glob: 7]
[apply] [NEWT A-i shallStop false]: Counter[loc 7, glob: 7]
[apply] [SWT A-i shallStop false]: Counter[loc 8, glob: 8]
[apply] [NEWT A-i shallStop false]: Counter[loc 8, glob: 8]
[apply] [SWT A-i shallStop false]: Counter[loc 9, glob: 9]
[apply] [NEWT A-i shallStop false]: Counter[loc 9, glob: 9]
[apply] [SWT A-i shallStop false]: Counter[loc 10, glob: 10]
[apply] [NEWT A-i shallStop false]: Counter[loc 10, glob: 10]
[apply] [SWT A-i shallStop false]: Counter[loc 11, glob: 11]
[apply] [NEWT A-i shallStop true]: Counter[loc 11, glob: 11]
[apply] *R-Exit* shallStop true
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] EDT Counter before exit: SWT 10, NEWT 10
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test01JOGLGLCanvas
[apply] **** Pre Shell Open
[apply] Thread[main,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59c162
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a7091c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72470fa6
[apply] Thread[main,5,main] GearsES2.init FIN
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x412, swapInterval 1, drawable 0xffffffff8d01103a
[apply] Thread[main,5,main] GearsES2.display 384x412, swapInterval 1, drawable 0xffffffff8d01103a
[apply] **** Post Shell Open
[apply] [A-0 shallStop false]
[apply] [SWT A-i shallStop false]: Counter[loc 1, glob: 1]
[apply] [SWT A-i shallStop false]: Counter[loc 2, glob: 2]
[apply] [SWT A-i shallStop false]: Counter[loc 3, glob: 3]
[apply] [SWT A-i shallStop false]: Counter[loc 4, glob: 4]
[apply] [SWT A-i shallStop false]: Counter[loc 5, glob: 5]
[apply] [SWT A-i shallStop false]: Counter[loc 6, glob: 6]
[apply] [SWT A-i shallStop false]: Counter[loc 7, glob: 7]
[apply] [SWT A-i shallStop false]: Counter[loc 8, glob: 8]
[apply] [SWT A-i shallStop false]: Counter[loc 9, glob: 9]
[apply] [SWT A-i shallStop false]: Counter[loc 10, glob: 10]
[apply] *R-Exit* shallStop true
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] EDT Counter before exit: SWT 10, NEWT 0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test01JOGLGLCanvas
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTPreVisible
[apply] Thread[main,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50533643
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70f91e8
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f3419f7
[apply] Thread[main,5,main] GearsES2.init FIN
[apply] Thread[main,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0xffffffff950110dc
[apply] Thread[main,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0xffffffff950110dc
[apply] **** Pre Shell Open
[apply] Thread[main,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0xffffffffdc01105f
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x412, swapInterval 1, drawable 0xffffffff960110ad
[apply] Thread[main,5,main] GearsES2.display 384x412, swapInterval 1, drawable 0xffffffff960110ad
[apply] Thread[main,5,main] GearsES2.reshape 0/0 368x374, swapInterval 1, drawable 0xffffffffdc01105f
[apply] Thread[main,5,main] GearsES2.display 368x374, swapInterval 1, drawable 0xffffffffdc01105f
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x412, swapInterval 1, drawable 0xffffffffdc01105f
[apply] Thread[main,5,main] GearsES2.display 384x412, swapInterval 1, drawable 0xffffffffdc01105f
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x412, swapInterval 1, drawable 0xffffffff960110ad
[apply] Thread[main,5,main] GearsES2.display 384x412, swapInterval 1, drawable 0xffffffff960110ad
[apply] Thread[main,5,main] GearsES2.display 384x412, swapInterval 1, drawable 0xffffffffdc01105f
[apply] **** Post Shell Open
[apply] [A-0 shallStop false]
[apply] Thread[main,5,main] GearsES2.display 384x412, swapInterval 1, drawable 0xffffffffdc01105f
[apply] [SWT A-i shallStop false]: Counter[loc 1, glob: 1]
[apply] [NEWT A-i shallStop false]: Counter[loc 1, glob: 1]
[apply] [SWT A-i shallStop false]: Counter[loc 2, glob: 2]
[apply] [NEWT A-i shallStop false]: Counter[loc 2, glob: 2]
[apply] [SWT A-i shallStop false]: Counter[loc 3, glob: 3]
[apply] [NEWT A-i shallStop false]: Counter[loc 3, glob: 3]
[apply] [SWT A-i shallStop false]: Counter[loc 4, glob: 4]
[apply] [NEWT A-i shallStop false]: Counter[loc 4, glob: 4]
[apply] [SWT A-i shallStop false]: Counter[loc 5, glob: 5]
[apply] [NEWT A-i shallStop false]: Counter[loc 5, glob: 5]
[apply] [SWT A-i shallStop false]: Counter[loc 6, glob: 6]
[apply] [NEWT A-i shallStop false]: Counter[loc 6, glob: 6]
[apply] [SWT A-i shallStop false]: Counter[loc 7, glob: 7]
[apply] [NEWT A-i shallStop false]: Counter[loc 7, glob: 7]
[apply] [SWT A-i shallStop false]: Counter[loc 8, glob: 8]
[apply] [NEWT A-i shallStop false]: Counter[loc 8, glob: 8]
[apply] [SWT A-i shallStop false]: Counter[loc 9, glob: 9]
[apply] [NEWT A-i shallStop false]: Counter[loc 9, glob: 9]
[apply] [SWT A-i shallStop false]: Counter[loc 10, glob: 10]
[apply] [NEWT A-i shallStop false]: Counter[loc 10, glob: 10]
[apply] [SWT A-i shallStop true]: Counter[loc 11, glob: 11]
[apply] [NEWT A-i shallStop true]: Counter[loc 11, glob: 11]
[apply] *R-Exit* shallStop true
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] EDT Counter before exit: SWT 10, NEWT 10
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTPreVisible
[apply] SLOCK [T main @ 1372945179010 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test02NewtCanvasSWTSimple took 2.219 sec
[apply] Testcase: test01JOGLGLCanvas took 0.671 sec
[apply] Testcase: test02NewtCanvasSWTPreVisible took 1.035 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945181216 ms +++ localhost/127.0.0.1:59999 - Locked within 1005 ms, 1 attempts
[apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] junit.framework.TestListener: startTest(test)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] resize
[apply] paint
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test
[apply] SLOCK [T main @ 137294518231junit.framework.TestListener: endTest(test)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.154 sec
[apply] ------------- Standa6 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] rd Output ---------------
[apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945181216 ms +++ localhost/127.0.0.1:59999 - Locked within 1005 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] resize
[apply] paint
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test
[apply] SLOCK [T main @ 1372945182316 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test took 0.386 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn
[apply] junit.framework.TestListener: tests to run: 2
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945184102 ms +++ localhost/127.0.0.1:59999 - Locked within 1013 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] junit.framework.TestListener: startTest(test)
[apply] Thread[main,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@73778c37
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d96aa1a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e79a857
[apply] Thread[main,5,main] GearsES2.init FIN
[apply] Thread[main,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x530112b6
[apply] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x530112b6
[apply] main: ** screenshot: TestSWTJOGLGLCanvas01GLn.test____________________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test____________________-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test____________________-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] junit.framework.TestListener: endTest(test)
[apply] junit.framework.TestListener: startTest(test_MultisampleAndAlpha)
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test_MultisampleAndAlpha
[apply]
[apply] req. msaa: true
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Chosen : GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] has msaa: true
[apply]
[apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[apply] null
[apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] reshape ..
[apply] main: ** screenshot: TestSWTJOGLGLCanvas01GLn.test_MultisampleAndAlpha-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0624x0442.png
[apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test_MultisampleAndAlpha-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0624x0442.png
[apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test_MultisampleAndAlpha-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0624x0442.png
[apply] junit.framework.TestListener: endTest(test_MultisampleAndAlpha)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.692 sec
[apply] ------------- Standard Output ---------------
[apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945184102 ms +++ localhost/127.0.0.1:59999 - Locked within 1013 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] Thread[main,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separat++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test_MultisampleAndAlpha
[apply] SLOCK [T main @ 1372945185732 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] e_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@73778c37
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d96aa1a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e79a857
[apply] Thread[main,5,main] GearsES2.init FIN
[apply] Thread[main,5,main] GearsES2.reshape 0/0 624x442, swapInterval 1, drawable 0x530112b6
[apply] Thread[main,5,main] GearsES2.display 624x442, swapInterval 1, drawable 0x530112b6
[apply] main: ** screenshot: TestSWTJOGLGLCanvas01GLn.test____________________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test____________________-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test____________________-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0624x0442.png
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test_MultisampleAndAlpha
[apply]
[apply] req. msaa: true
[apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] Chosen : GLCaps[wgl vid 0x14 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] has msaa: true
[apply]
[apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
[apply] null
[apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] reshape ..
[apply] main: ** screenshot: TestSWTJOGLGLCanvas01GLn.test_MultisampleAndAlpha-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0624x0442.png
[apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test_MultisampleAndAlpha-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0624x0442.png
[apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test_MultisampleAndAlpha-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0624x0442.png
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test_MultisampleAndAlpha
[apply] SLOCK [T main @ 1372945185732 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test took 0.586 sec
[apply] Testcase: test_MultisampleAndAlpha took 0.331 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945187686 ms +++ localhost/127.0.0.1:59999 - Locked within 1003 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT - testWindowParenting01CreateVisibleDestrjunit.framework.TestListener: startTest(testWindowParenting01CreateVisibleDestroy1)
[apply] oy1
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] Thread[main,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[main,5,main] RedSquareES2.init FIN
[apply] Thread[main,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xfffffffffd01105f
[apply] Thread[main,5,main] RedSquareES2.reshape FIN
[apply] Thread[main,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffd9011162
[apply] Thread[main,5,main] RedSquareES2.reshape FIN
[apply] junit.framework.TestListener: endTest(testWindowParenting01CreateVisibleDestroy1)
[apply] Thread[main,5,main] RedSquareES2.dispose ...
[apply] Thread[main,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT - testWindowParenting01CreateVisibleDestroy1
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.189 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945187686 ms +++ localhost/127.0.0.1:59999 - Locked within 1003 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT - testWindowParenting01CreateVisibleDestroy1
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] Thread[main,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separatSLOCK [T main @ 1372945189819 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] e_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[main,5,main] RedSquareES2.init FIN
[apply] Thread[main,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xfffffffffd01105f
[apply] Thread[main,5,main] RedSquareES2.reshape FIN
[apply] Thread[main,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffd9011162
[apply] Thread[main,5,main] RedSquareES2.reshape FIN
[apply] Thread[main,5,main] RedSquareES2.dispose ...
[apply] Thread[main,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT - testWindowParenting01CreateVisibleDestroy1
[apply] SLOCK [T main @ 1372945189819 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindowParenting01CreateVisibleDestroy1 took 1.342 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945191860 ms +++ localhost/127.0.0.1:59999 - Locked within 1011 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDetachFirst
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] junit.framework.TestListener: startTest(winHopFrame2FrameDetachFirst)
[apply] Thread[main,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[main,5,main] RedSquareES2.init FIN
[apply] Thread[main,5,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffffc70107d0
[apply] Thread[main,5,main] RedSquareES2.reshape FIN
[apply] Thread[main,5,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0x3c01134c
[apply] Thread[main,5,main] RedSquareES2.reshape FIN
[apply] Thread[main,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7edde1f6
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@191e1e8c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@8678636
[apply] Thread[main,5,main] GearsES2.init FIN
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffff8a010f1d
[apply] Thread[main,5,main] GearsES2.display 384x362, swapInterval 1, drawable 0xffffffff8a010f1d
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x362, swapInterval 1, drawable 0x3c01134c
[apply] Thread[main,5,main] GearsES2.display 384x362, swapInterval 1, drawable 0x3c01134c
[apply] Thread[main,5,main] GearsES2.display 384x362, swapInterval 1, drawable 0xffffffff8a010f1d
[apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffffc70107d0
[apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0x3c01134c
[apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN
[apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffffc70107d0
[apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN
[apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 384x362, swapInterval 1, drawable 0x3c01134c
[apply] junit.framework.TestListener: endTest(winHopFrame2FrameDetachFirst)
[apply] junit.framework.TestListener: startTest(winHopFrame2FrameDirectHop)
[apply] Thread[main,5,main] RedSquareES2.dispose ...
[apply] Thread[main,5,main] RedSquareES2.dispose FIN
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDetachFirst
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDirectHop
[apply] Thread[main,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
[apply] null
[apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[main,5,main] RedSquareES2.init FIN
[apply] Thread[main,5,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0x3c01134c
[apply] Thread[main,5,main] RedSquareES2.reshape FIN
[apply] Thread[main,5,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffff85010de2
[apply] Thread[main,5,main] RedSquareES2.reshape FIN
[apply] Thread[main,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41424b9c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6772103c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71880832
[apply] Thread[main,5,main] GearsES2.init FIN
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffffc70107d0
[apply] Thread[main,5,main] GearsES2.display 384x362, swapInterval 1, drawable 0xffffffffc70107d0
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffff8a010f1d
[apply] Thread[main,5,main] GearsES2.display 384x362, swapInterval 1, drawable 0xffffffff8a010f1d
[apply] Thread[main,5,main] GearsES2.display 384x362, swapInterval 1, drawable 0xffffffff8a010f1d
[apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffff85010de2
[apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0x3c01134c
[apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN
[apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffffc70107d0
[apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN
[apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffff85010de2
[apply] junit.framework.TestListener: endTest(winHopFrame2FrameDirectHop)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.562 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945191860 ms +++ localhost/127.0.0.1:59999 - Locked within 1011 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDetachFirst
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] Thread[main,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_tThread[main,5,main] RedSquareES2.dispose ...
[apply] Thread[main,5,main] RedSquareES2.dispose FIN
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDirectHop
[apply] SLOCK [T main @ 1372945196356 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] exture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
[apply] null
[apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[main,5,main] RedSquareES2.init FIN
[apply] Thread[main,5,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffffc70107d0
[apply] Thread[main,5,main] RedSquareES2.reshape FIN
[apply] Thread[main,5,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0x3c01134c
[apply] Thread[main,5,main] RedSquareES2.reshape FIN
[apply] Thread[main,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7edde1f6
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@191e1e8c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@8678636
[apply] Thread[main,5,main] GearsES2.init FIN
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffff8a010f1d
[apply] Thread[main,5,main] GearsES2.display 384x362, swapInterval 1, drawable 0xffffffff8a010f1d
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x362, swapInterval 1, drawable 0x3c01134c
[apply] Thread[main,5,main] GearsES2.display 384x362, swapInterval 1, drawable 0x3c01134c
[apply] Thread[main,5,main] GearsES2.display 384x362, swapInterval 1, drawable 0xffffffff8a010f1d
[apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffffc70107d0
[apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0x3c01134c
[apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN
[apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffffc70107d0
[apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN
[apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 384x362, swapInterval 1, drawable 0x3c01134c
[apply] Thread[main,5,main] RedSquareES2.dispose ...
[apply] Thread[main,5,main] RedSquareES2.dispose FIN
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDetachFirst
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDirectHop
[apply] Thread[main,5,main] RedSquareES2.init ...
[apply] RedSquareES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
[apply] null
[apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] Thread[main,5,main] RedSquareES2.init FIN
[apply] Thread[main,5,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0x3c01134c
[apply] Thread[main,5,main] RedSquareES2.reshape FIN
[apply] Thread[main,5,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffff85010de2
[apply] Thread[main,5,main] RedSquareES2.reshape FIN
[apply] Thread[main,5,main] GearsES2.init ...
[apply] GearsES2 init on Thread[main,5,main]
[apply] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL4bc/GL4bc.hw]
[apply] GL Version 4.2 (hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)]
[apply] Quirks [NoDoubleBufferedBitmap]
[apply] Impl. class jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER GeForce GTX 460/PCIe/SSE2
[apply] GL_VERSION 4.2.0
[apply] GLSL true, has-compiler-func: true, version: 4.20 NVIDIA via Cg compiler / 4.20.0
[apply] GL FBO: basic true, full true
[apply] GL_EXTENSIONS 300
[apply] GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[apply] GLX_EXTENSIONS 26
[apply] WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage
[apply] -----------------------------------------------------------------------------------------------------
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41424b9c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6772103c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71880832
[apply] Thread[main,5,main] GearsES2.init FIN
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffffc70107d0
[apply] Thread[main,5,main] GearsES2.display 384x362, swapInterval 1, drawable 0xffffffffc70107d0
[apply] Thread[main,5,main] GearsES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffff8a010f1d
[apply] Thread[main,5,main] GearsES2.display 384x362, swapInterval 1, drawable 0xffffffff8a010f1d
[apply] Thread[main,5,main] GearsES2.display 384x362, swapInterval 1, drawable 0xffffffff8a010f1d
[apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffff85010de2
[apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0x3c01134c
[apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN
[apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffffc70107d0
[apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN
[apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 384x362, swapInterval 1, drawable 0xffffffff85010de2
[apply] Thread[main,5,main] RedSquareES2.dispose ...
[apply] Thread[main,5,main] RedSquareES2.dispose FIN
[apply] Thread[main,5,main] GearsES2.dispose ...
[apply] Thread[main,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDirectHop
[apply] SLOCK [T main @ 1372945196356 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: winHopFrame2FrameDetachFirst took 2.205 sec
[apply] Testcase: winHopFrame2FrameDirectHop took 1.564 sec
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[echo] jogl-test.jar c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jar\jogl-test.jar
test.compile:
junit.run.swt.awt:
[echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945198767 ms +++ localhost/127.0.0.1:59999 - Locked junit.framework.TestListener: startTest(test)
[apply] within 1007 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT - test
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] centerMouse: robot pos: 350x386, onTitleBarIfWindow: false
[apply] requestFocus: click, d: 301 ms
[apply] [R-0 shallStop false, disposed false]
[apply] [R-n shallStop false, disposed false]
[apply] [K-0]
[apply] [K-0]
[apply] [R-i shallStop false, disposed false]
[apply] [R-n shallStop false, disposed false]
[apply] [R-i shallStop false, disposed false]
[apply] [R-n shallStop false, disposed false]
[apply] [R-i shallStop false, disposed false]
[apply] .[R-n shallStop false, disposed false]
[apply] [K-1]
[apply] [R-i shallStop false, disposed false]
[apply] [R-n shallStop false, disposed false]
[apply] [R-i shallStop false, disposed false]
[apply] [R-n shallStop false, disposed false]
[apply] [R-i shallStop false, disposed false]
[apply] .[R-n shallStop false, disposed false]
[apply] [R-i shallStop false, disposed false]
[apply] [K-2]
[apply] [R-n shallStop false, disposed false]
[apply] [R-i shallStop false, disposed false]
[apply] [R-n shallStop false, disposed false]
[apply] [R-i shallStop false, disposed false]
[apply] .[R-n shallStop false, disposed false]
[apply] [K-3]
[apply] [R-i shallStop false, disposed false]
[apply] [R-n shallStop false, disposed false]
[apply] [R-i shallStop false, disposed false]
[apply] *R-Exit* shallStop true, disposed false
[apply] junit.framework.TestListener: endTest(test)
[apply] .*K-Exit*
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT - test
[apply] SLOCK [T main @ 1372945201661 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.953 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945198767 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT - test
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] centerMouse: robot pos: 350x386, onTitleBarIfWindow: false
[apply] requestFocus: click, d: 301 ms
[apply] [R-0 shallStop false, disposed false]
[apply] [R-n shallStop false, disposed false]
[apply] [K-0]
[apply] [K-0]
[apply] [R-i shallStop false, disposed false]
[apply] [R-n shallStop false, disposed false]
[apply] [R-i shallStop false, disposed false]
[apply] [R-n shallStop false, disposed false]
[apply] [R-i shallStop false, disposed false]
[apply] .[R-n shallStop false, disposed false]
[apply] [K-1]
[apply] [R-i shallStop false, disposed false]
[apply] [R-n shallStop false, disposed false]
[apply] [R-i shallStop false, disposed false]
[apply] [R-n shallStop false, disposed false]
[apply] [R-i shallStop false, disposed false]
[apply] .[R-n shallStop false, disposed false]
[apply] [R-i shallStop false, disposed false]
[apply] [K-2]
[apply] [R-n shallStop false, disposed false]
[apply] [R-i shallStop false, disposed false]
[apply] [R-n shallStop false, disposed false]
[apply] [R-i shallStop false, disposed false]
[apply] .[R-n shallStop false, disposed false]
[apply] [K-3]
[apply] [R-i shallStop false, disposed false]
[apply] [R-n shallStop false, disposed false]
[apply] [R-i shallStop false, disposed false]
[apply] *R-Exit* shallStop true, disposed false
[apply] .*K-Exit*
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT - test
[apply] SLOCK [T main @ 1372945201661 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test took 2.838 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945203531 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 1 attempts
[apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] junit.framework.TestListener: startTest(test)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn - test
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn - test
[apply] SLOCK [T main @ 1372945204759 msjunit.framework.TestListener: endTest(test)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.289 sec
[apply] ------------- Standard Output ---------------
[apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 tr --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ue [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945203531 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 1 attempts
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn - test
[apply] SWTAccessor.<init>: GTK Version: 0.0.0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn - test
[apply] SLOCK [T main @ 1372945204759 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test took 0.418 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT
[apply] junit.framework.TestListener: tests to run: 6
[apply] junit.framework.TestListener: startTest(testSingleButtonClickAndDrag)
[apply] junit.framework.TestListener: endTest(testSingleButtonClickAndDrag)
[apply] junit.framework.TestListener: startTest(testSingleButtonPressAndRelease)
[apply] junit.framework.TestListener: endTest(testSingleButtonPressAndRelease)
[apply] junit.framework.TestListener: startTest(testSingleButtonPressAndReleaseWithShift)
[apply] junit.framework.TestListener: endTest(testSingleButtonPressAndReleaseWithShift)
[apply] junit.framework.TestListener: startTest(testSingleButtonPressAndReleaseWithCtrl)
[apply] junit.framework.TestListener: endTest(testSingleButtonPressAndReleaseWithCtrl)
[apply] junit.framework.TestListener: startTest(testHoldOneButtonAndPressAnother)
[apply] junit.framework.TestListener: endTest(testHoldOneButtonAndPressAnother)
[apply] junit.framework.TestListener: startTest(testPressAllButtonsInSequence)
[apply] junit.framework.TestListener: endTest(testPressAllButtonsInSequence)
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945207345 ms +++ localhost/127.0.0.1:59999 - Locked within 1011 ms, 1 attempts
[apply] setTestSupported: false
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonClickAndDrag - Test not supported on this platform.
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonClickAndDrag
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndRelease - Test not supported on this platform.
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndRelease
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithShift - Test not supported on this platform.
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithShift
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithCtrl - Test not supported on this platform.
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithCtrl
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testHoldOneButtonAndPressAnother - Test not supported on this platform.
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testHoldOneButtonAndPressAnother
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testPressAllButtonsInSequence - Test not supported on this platform.
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testPressAllButtonsInSequence
[apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 1.125 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
[apply] SLOCK [T main @ 1372945207345 ms +++ localhost/127.0.0.1:59999 - Locked within 1011 ms, 1 attempts
[apply] setTestSupported: false
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonClickAndDrag - Test not supported on this platform.
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonClickAndDrag
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndRelease - Test not supported on this platform.
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndRelease
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithShift - Test not supported on this platform.
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithShift
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithCtrl - Test not supported on this platform.
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithCtrl
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testHoldOneButtonAndPressAnother - Test not supported on this platform.
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testHoldOneButtonAndPressAnother
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testPressAllButtonsInSequence - Test not supported on this platform.
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testPressAllButtonsInSequence
[apply] SLOCK [T main @ 1372945207423 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] --SLOCK [T main @ 1372945207423 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
[apply] ----------- ---------------- ---------------
[apply]
[apply] Testcase: testSingleButtonClickAndDrag took 0.017 sec
[apply] Testcase: testSingleButtonPressAndRelease took 0.001 sec
[apply] Testcase: testSingleButtonPressAndReleaseWithShift took 0.001 sec
[apply] Testcase: testSingleButtonPressAndReleaseWithCtrl took 0 sec
[apply] Testcase: testHoldOneButtonAndPressAnother took 0 sec
[apply] Testcase: testPressAllButtonsInSequence took 0 sec
junit.run.local.java7:
junit.run.remote.ssh.all:
junit.run.remote.adb:
junit.run.tests:
junit.run.if.disabled:
junit.run:
[move] Moving 470 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\test\results
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.7
[echo] java.version 1.7.0_25
[echo] java.home c:\jdk1.7.0_25_x64\jre
[echo] jvmJava.exe c:\jdk1.7.0_25_x64\jre/bin/java
[echo] jvmJava7.exe ${jvmJava7.exe}
jogamp.env.init:
[echo] jogamp.jar.codebase Codebase: *.jogamp.org
[echo] jogamp.version 2.0.2-rc-20130704
[echo] jogamp.version.int 0914013
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar C:\jre1.6.0_30\lib\rt.jar
[echo] host.sourcelevel 1.7
[echo] host.targetlevel 1.7
[echo] host.rt.jar c:\jdk1.7.0_25_x64\jre/lib/rt.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name win64-nvgtx460-win7-jogamp-x64-sgothel-011
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Windows 7
[echo] os.version=6.1
[echo] os.arch=amd64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.refine:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv6.armel:
gluegen.cpptasks.detect.os.linux.armv6.armhf:
gluegen.cpptasks.detect.os.android.armv6.armel:
gluegen.cpptasks.detect.os.android.armv6.armhf:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test-zip-archive:
[exec]
[exec] 7-Zip [64] 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18
[exec] Scanning
[exec]
[exec] Creating archive c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b1029-20130704-windows-amd64-test-results-win64-nvgtx460-win7-jogamp-x64-sgothel-011.7z
[exec]
[exec] Compressing build\test\results\shape-vbaa0-msaa1-800x400-Z0050-T1000-GPURegion01.png
[exec] Compressing build\test\results\shape-vbaa0-msaa1-800x400-Z0050-T1000-GPURegion02.png
[exec] Compressing build\test\results\shape-vbaa0-msaa1-800x400-Z0150-T0800-GPURegion01.png
[exec] Compressing build\test\results\shape-vbaa0-msaa1-800x400-Z0150-T0800-GPURegion02.png
[exec] Compressing build\test\results\shape-vbaa0-msaa1-800x400-Z0300-T0400-GPURegion01.png
[exec] Compressing build\test\results\shape-vbaa0-msaa1-800x400-Z0300-T0400-GPURegion02.png
[exec] Compressing build\test\results\shape-vbaa1-msaa0-800x400-Z0050-T1000-GPURegionNewtDemo02.png
[exec] Compressing build\test\results\shape-vbaa1-msaa0-800x400-Z0150-T0800-GPURegionNewtDemo02.png
[exec] Compressing build\test\results\shape-vbaa1-msaa0-800x400-Z0300-T0400-GPURegionNewtDemo02.png
[exec] Compressing build\test\results\TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize___-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0496x0474.png
[exec] Compressing build\test\results\TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize___-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0496x0474.png
[exec] Compressing build\test\results\TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[exec] Compressing build\test\results\TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[exec] Compressing build\test\results\TestBug572AWT.test11RealizeGLCanvasOnMainTUseFrameSize____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0496x0474.png
[exec] Compressing build\test\results\TestBug572AWT.test11RealizeGLCanvasOnMainTUseFrameSize____-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0496x0474.png
[exec] Compressing build\test\results\TestBug572AWT.test12RealizeGLCanvasOnMainTUseGLCanvasSize_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[exec] Compressing build\test\results\TestBug572AWT.test12RealizeGLCanvasOnMainTUseGLCanvasSize_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[exec] Compressing build\test\results\TestBug605FlippedImageAWT.test01AccumStencilPBuffer-n0000-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0256x0256.png
[exec] Compressing build\test\results\TestBug605FlippedImageAWT.test01DefaultFBO_________-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[exec] Compressing build\test\results\TestBug605FlippedImageAWT.test01DefaultPBuffer_____-n0000-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[exec] Compressing build\test\results\TestBug605FlippedImageAWT.test01StencilFBO_________-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0256x0256.png
[exec] Compressing build\test\results\TestBug605FlippedImageNEWT.test01AccumStencilPBuffer-n0000-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0256x0256.png
[exec] Compressing build\test\results\TestBug605FlippedImageNEWT.test01DefaultFBO_________-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[exec] Compressing build\test\results\TestBug605FlippedImageNEWT.test01DefaultPBuffer_____-n0000-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[exec] Compressing build\test\results\TestBug605FlippedImageNEWT.test01StencilFBO_________-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0256x0256.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0009-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0016-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0027-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0034-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0045-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0052-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0063-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0070-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0079-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0086-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0093-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0100-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0106-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0113-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0124-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0131-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0141-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0148-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
[exec] Compressing build\test\results\TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0157-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
[exec] Compressing build\test\results\TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-DemoGL2ES1ImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[exec] Compressing build\test\results\TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-DemoGL2ES1TextureImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[exec] Compressing build\test\results\TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-GearsES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[exec] Compressing build\test\results\TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-RedSquareES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[exec] Compressing build\test\results\TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-DemoGL2ES1ImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[exec] Compressing build\test\results\TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-DemoGL2ES1TextureImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[exec] Compressing build\test\results\TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-GearsES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[exec] Compressing build\test\results\TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-RedSquareES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[exec] Compressing build\test\results\TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-DemoGL2ES1ImmModeSink-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
[exec] Compressing build\test\results\TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-DemoGL2ES1TextureImmModeSink-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
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[exec] Compressing build\test\results\TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[exec] Compressing build\test\results\TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[exec] Compressing build\test\results\TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
[exec] Compressing build\test\results\TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
[exec] Compressing build\test\results\TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
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[exec] Compressing build\test\results\TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencil____-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
[exec] Compressing build\test\results\TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[exec] Compressing build\test\results\TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[exec] Compressing build\test\results\TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[exec] Compressing build\test\results\TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0001-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[exec] Compressing build\test\results\TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[exec] Compressing build\test\results\TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[exec] Compressing build\test\results\TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBufMSAA-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
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[exec] Compressing build\test\results\TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBufMSAA-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
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[exec] Compressing build\test\results\TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
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[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0001-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0400x0300.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0003-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0200x0150.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0005-GL2___-sw-bitmap__-Bone-Frgb__Irgba8880-D16-St08-Sa00_default-0800x0600.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0001-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
[exec] Compressing build\test\results\TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
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[exec] Everything is Ok
BUILD SUCCESSFUL
Total time: 50 minutes 44 seconds
[WARNINGS] Parsing warnings in console log with parser GNU Compiler 3 (gcc)
[WARNINGS] Parsing warnings in console log with parser Java Compiler (javac)
Archiving artifacts
Recording test results
Build step 'Publish JUnit test result report' changed build result to UNSTABLE
[CopyArchiverPublisher] Copying archived artifacts in the shared directory '/srv/www/jogamp.org/deployment/autobuilds/master/jogl-b1029-2013-07-04_14-49-17'.
[CopyArchiverPublisher] '3' artifacts have been copied.
[CopyArchiverPublisher] Stop copying archived artifacts in the shared directory.
No emails were triggered.
Notifying upstream projects of job completion
Finished: UNSTABLE